softfloat: Inline float64 compare specializations

Replace the float64 compare specializations with inline functions
that call the standard float64_compare{,_quiet} functions.
Use bool as the return type.

Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
Richard Henderson 2020-05-05 10:40:23 -07:00
parent 5da2d2d8e5
commit 0673ecdf6c
3 changed files with 42 additions and 229 deletions

View file

@ -532,14 +532,6 @@ float64 float64_rem(float64, float64, float_status *status);
float64 float64_muladd(float64, float64, float64, int, float_status *status);
float64 float64_sqrt(float64, float_status *status);
float64 float64_log2(float64, float_status *status);
int float64_eq(float64, float64, float_status *status);
int float64_le(float64, float64, float_status *status);
int float64_lt(float64, float64, float_status *status);
int float64_unordered(float64, float64, float_status *status);
int float64_eq_quiet(float64, float64, float_status *status);
int float64_le_quiet(float64, float64, float_status *status);
int float64_lt_quiet(float64, float64, float_status *status);
int float64_unordered_quiet(float64, float64, float_status *status);
FloatRelation float64_compare(float64, float64, float_status *status);
FloatRelation float64_compare_quiet(float64, float64, float_status *status);
float64 float64_min(float64, float64, float_status *status);
@ -615,6 +607,47 @@ static inline float64 float64_set_sign(float64 a, int sign)
| ((int64_t)sign << 63));
}
static inline bool float64_eq(float64 a, float64 b, float_status *s)
{
return float64_compare(a, b, s) == float_relation_equal;
}
static inline bool float64_le(float64 a, float64 b, float_status *s)
{
return float64_compare(a, b, s) <= float_relation_equal;
}
static inline bool float64_lt(float64 a, float64 b, float_status *s)
{
return float64_compare(a, b, s) < float_relation_equal;
}
static inline bool float64_unordered(float64 a, float64 b, float_status *s)
{
return float64_compare(a, b, s) == float_relation_unordered;
}
static inline bool float64_eq_quiet(float64 a, float64 b, float_status *s)
{
return float64_compare_quiet(a, b, s) == float_relation_equal;
}
static inline bool float64_le_quiet(float64 a, float64 b, float_status *s)
{
return float64_compare_quiet(a, b, s) <= float_relation_equal;
}
static inline bool float64_lt_quiet(float64 a, float64 b, float_status *s)
{
return float64_compare_quiet(a, b, s) < float_relation_equal;
}
static inline bool float64_unordered_quiet(float64 a, float64 b,
float_status *s)
{
return float64_compare_quiet(a, b, s) == float_relation_unordered;
}
#define float64_zero make_float64(0)
#define float64_half make_float64(0x3fe0000000000000LL)
#define float64_one make_float64(0x3ff0000000000000LL)