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tcg: rename trunc_shr_i32 into trunc_shr_i64_i32
The op is sometimes named trunc_shr_i32 and sometimes trunc_shr_i64_i32, and the name in the README doesn't match the name offered to the frontends. Always use the long name to make it clear it is a size changing op. Signed-off-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
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13 changed files with 18 additions and 18 deletions
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@ -1413,7 +1413,7 @@ static void tcg_out_op(TCGContext *s, TCGOpcode opc,
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case INDEX_op_ext32u_i64:
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tcg_out_arithi(s, a0, a1, 0, SHIFT_SRL);
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break;
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case INDEX_op_trunc_shr_i32:
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case INDEX_op_trunc_shr_i64_i32:
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if (a2 == 0) {
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tcg_out_mov(s, TCG_TYPE_I32, a0, a1);
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} else {
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@ -1533,7 +1533,7 @@ static const TCGTargetOpDef sparc_op_defs[] = {
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{ INDEX_op_ext32s_i64, { "R", "r" } },
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{ INDEX_op_ext32u_i64, { "R", "r" } },
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{ INDEX_op_trunc_shr_i32, { "r", "R" } },
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{ INDEX_op_trunc_shr_i64_i32, { "r", "R" } },
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{ INDEX_op_brcond_i64, { "RZ", "RJ" } },
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{ INDEX_op_setcond_i64, { "R", "RZ", "RJ" } },
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@ -118,7 +118,7 @@ extern bool use_vis3_instructions;
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#define TCG_TARGET_HAS_muluh_i32 0
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#define TCG_TARGET_HAS_mulsh_i32 0
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#define TCG_TARGET_HAS_trunc_shr_i32 1
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#define TCG_TARGET_HAS_trunc_shr_i64_i32 1
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#define TCG_TARGET_HAS_div_i64 1
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#define TCG_TARGET_HAS_rem_i64 0
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#define TCG_TARGET_HAS_rot_i64 0
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