ui/console: add opengl context and scanout support interfaces.

Add callbacks for opengl context management and scanout texture
configuration to DisplayChangeListenerOps.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
This commit is contained in:
Gerd Hoffmann 2014-07-11 13:56:51 +02:00
parent 136a8d9d44
commit 06020b950c
2 changed files with 102 additions and 2 deletions

View file

@ -157,6 +157,14 @@ void cursor_set_mono(QEMUCursor *c,
void cursor_get_mono_image(QEMUCursor *c, int foreground, uint8_t *mask);
void cursor_get_mono_mask(QEMUCursor *c, int transparent, uint8_t *mask);
typedef void *QEMUGLContext;
typedef struct QEMUGLParams QEMUGLParams;
struct QEMUGLParams {
int major_ver;
int minor_ver;
};
typedef struct DisplayChangeListenerOps {
const char *dpy_name;
@ -183,6 +191,21 @@ typedef struct DisplayChangeListenerOps {
int x, int y, int on);
void (*dpy_cursor_define)(DisplayChangeListener *dcl,
QEMUCursor *cursor);
QEMUGLContext (*dpy_gl_ctx_create)(DisplayChangeListener *dcl,
QEMUGLParams *params);
void (*dpy_gl_ctx_destroy)(DisplayChangeListener *dcl,
QEMUGLContext ctx);
int (*dpy_gl_ctx_make_current)(DisplayChangeListener *dcl,
QEMUGLContext ctx);
QEMUGLContext (*dpy_gl_ctx_get_current)(DisplayChangeListener *dcl);
void (*dpy_gl_scanout)(DisplayChangeListener *dcl,
uint32_t backing_id, bool backing_y_0_top,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
void (*dpy_gl_update)(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
} DisplayChangeListenerOps;
struct DisplayChangeListener {
@ -244,6 +267,20 @@ bool dpy_cursor_define_supported(QemuConsole *con);
bool dpy_gfx_check_format(QemuConsole *con,
pixman_format_code_t format);
void dpy_gl_scanout(QemuConsole *con,
uint32_t backing_id, bool backing_y_0_top,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
void dpy_gl_update(QemuConsole *con,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
QEMUGLContext dpy_gl_ctx_create(QemuConsole *con,
QEMUGLParams *params);
void dpy_gl_ctx_destroy(QemuConsole *con, QEMUGLContext ctx);
int dpy_gl_ctx_make_current(QemuConsole *con, QEMUGLContext ctx);
QEMUGLContext dpy_gl_ctx_get_current(QemuConsole *con);
bool console_has_gl(QemuConsole *con);
static inline int surface_stride(DisplaySurface *s)
{
return pixman_image_get_stride(s->image);