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ui/console: add opengl context and scanout support interfaces.
Add callbacks for opengl context management and scanout texture configuration to DisplayChangeListenerOps. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
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parent
136a8d9d44
commit
06020b950c
2 changed files with 102 additions and 2 deletions
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@ -157,6 +157,14 @@ void cursor_set_mono(QEMUCursor *c,
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void cursor_get_mono_image(QEMUCursor *c, int foreground, uint8_t *mask);
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void cursor_get_mono_mask(QEMUCursor *c, int transparent, uint8_t *mask);
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typedef void *QEMUGLContext;
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typedef struct QEMUGLParams QEMUGLParams;
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struct QEMUGLParams {
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int major_ver;
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int minor_ver;
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};
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typedef struct DisplayChangeListenerOps {
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const char *dpy_name;
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@ -183,6 +191,21 @@ typedef struct DisplayChangeListenerOps {
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int x, int y, int on);
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void (*dpy_cursor_define)(DisplayChangeListener *dcl,
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QEMUCursor *cursor);
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QEMUGLContext (*dpy_gl_ctx_create)(DisplayChangeListener *dcl,
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QEMUGLParams *params);
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void (*dpy_gl_ctx_destroy)(DisplayChangeListener *dcl,
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QEMUGLContext ctx);
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int (*dpy_gl_ctx_make_current)(DisplayChangeListener *dcl,
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QEMUGLContext ctx);
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QEMUGLContext (*dpy_gl_ctx_get_current)(DisplayChangeListener *dcl);
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void (*dpy_gl_scanout)(DisplayChangeListener *dcl,
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uint32_t backing_id, bool backing_y_0_top,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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void (*dpy_gl_update)(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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} DisplayChangeListenerOps;
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struct DisplayChangeListener {
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@ -244,6 +267,20 @@ bool dpy_cursor_define_supported(QemuConsole *con);
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bool dpy_gfx_check_format(QemuConsole *con,
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pixman_format_code_t format);
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void dpy_gl_scanout(QemuConsole *con,
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uint32_t backing_id, bool backing_y_0_top,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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void dpy_gl_update(QemuConsole *con,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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QEMUGLContext dpy_gl_ctx_create(QemuConsole *con,
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QEMUGLParams *params);
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void dpy_gl_ctx_destroy(QemuConsole *con, QEMUGLContext ctx);
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int dpy_gl_ctx_make_current(QemuConsole *con, QEMUGLContext ctx);
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QEMUGLContext dpy_gl_ctx_get_current(QemuConsole *con);
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bool console_has_gl(QemuConsole *con);
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static inline int surface_stride(DisplaySurface *s)
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{
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return pixman_image_get_stride(s->image);
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