Refactor keymap code to avoid duplication ("Daniel P. Berrange")

Each of the graphical frontends #include a .c file, for keymap code
resulting in duplicated definitions & duplicated compiled code. A
couple of small changes allowed this to be sanitized, so instead of
doing a #include "keymaps.c", duplicating all code, we can have a
shared keymaps.h file, and only compile code once. This allows the
next patch to move the VncState struct out into a header file without
causing clashing definitions.


 Makefile      |    9 +++++---
 b/keymaps.h   |   60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 curses.c      |    3 --
 curses_keys.h |    9 +++-----
 keymaps.c     |   45 ++++++++++++++++---------------------------
 sdl.c         |    3 --
 sdl_keysym.h  |    7 ++----
 vnc.c         |    5 +---
 vnc_keysym.h  |    7 ++----
 9 files changed, 97 insertions(+), 51 deletions(-)

   Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>


git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6721 c046a42c-6fe2-441c-8c8c-71466251a162
This commit is contained in:
aliguori 2009-03-06 20:27:10 +00:00
parent 1ff7df1a84
commit 0483755a4d
8 changed files with 37 additions and 51 deletions

3
sdl.c
View file

@ -109,7 +109,6 @@ static void sdl_resize(DisplayState *ds)
/* generic keyboard conversion */
#include "sdl_keysym.h"
#include "keymaps.c"
static kbd_layout_t *kbd_layout = NULL;
@ -677,7 +676,7 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
keyboard_layout = "en-us";
#endif
if(keyboard_layout) {
kbd_layout = init_keyboard_layout(keyboard_layout);
kbd_layout = init_keyboard_layout(name2keysym, keyboard_layout);
if (!kbd_layout)
exit(1);
}