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Refactor keymap code to avoid duplication ("Daniel P. Berrange")
Each of the graphical frontends #include a .c file, for keymap code resulting in duplicated definitions & duplicated compiled code. A couple of small changes allowed this to be sanitized, so instead of doing a #include "keymaps.c", duplicating all code, we can have a shared keymaps.h file, and only compile code once. This allows the next patch to move the VncState struct out into a header file without causing clashing definitions. Makefile | 9 +++++--- b/keymaps.h | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ curses.c | 3 -- curses_keys.h | 9 +++----- keymaps.c | 45 ++++++++++++++++--------------------------- sdl.c | 3 -- sdl_keysym.h | 7 ++---- vnc.c | 5 +--- vnc_keysym.h | 7 ++---- 9 files changed, 97 insertions(+), 51 deletions(-) Signed-off-by: Daniel P. Berrange <berrange@redhat.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6721 c046a42c-6fe2-441c-8c8c-71466251a162
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parent
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8 changed files with 37 additions and 51 deletions
3
sdl.c
3
sdl.c
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@ -109,7 +109,6 @@ static void sdl_resize(DisplayState *ds)
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/* generic keyboard conversion */
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#include "sdl_keysym.h"
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#include "keymaps.c"
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static kbd_layout_t *kbd_layout = NULL;
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@ -677,7 +676,7 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
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keyboard_layout = "en-us";
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#endif
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if(keyboard_layout) {
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kbd_layout = init_keyboard_layout(keyboard_layout);
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kbd_layout = init_keyboard_layout(name2keysym, keyboard_layout);
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if (!kbd_layout)
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exit(1);
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}
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