input: Allow to choose console with qemu_input_is_absolute

Although an input is routed depending on the console,
qemu_input_is_absolute() had no mechanism to specify the console.

Accept QemuConsole as an argument for qemu_input_is_absolute, and let
the display know the absolute/relative state for a particular console.

Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230921082936.28100-1-akihiko.odaki@daynix.com>
This commit is contained in:
Akihiko Odaki 2023-09-21 17:29:34 +09:00 committed by Marc-André Lureau
parent 50d0bfd0ed
commit 0337e4123e
9 changed files with 33 additions and 49 deletions

View file

@ -57,7 +57,7 @@ void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down);
void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
uint32_t button_old, uint32_t button_new);
bool qemu_input_is_absolute(void);
bool qemu_input_is_absolute(QemuConsole *con);
int qemu_input_scale_axis(int value,
int min_in, int max_in,
int min_out, int max_out);