tcg: Add muluh and mulsh opcodes

Use them in places where mulu2 and muls2 are used.
Optimize mulx2 with dead low part to mulxh.

Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
This commit is contained in:
Richard Henderson 2013-08-14 14:35:56 -07:00
parent 4ff78e0dbc
commit 03271524b6
16 changed files with 128 additions and 11 deletions

View file

@ -69,6 +69,8 @@ typedef enum TCGReg {
#define TCG_TARGET_HAS_sub2_i32 1
#define TCG_TARGET_HAS_mulu2_i32 0
#define TCG_TARGET_HAS_muls2_i32 0
#define TCG_TARGET_HAS_muluh_i32 0
#define TCG_TARGET_HAS_mulsh_i32 0
#define TCG_TARGET_HAS_div2_i64 1
#define TCG_TARGET_HAS_rot_i64 1
@ -94,6 +96,8 @@ typedef enum TCGReg {
#define TCG_TARGET_HAS_sub2_i64 1
#define TCG_TARGET_HAS_mulu2_i64 1
#define TCG_TARGET_HAS_muls2_i64 0
#define TCG_TARGET_HAS_muluh_i64 0
#define TCG_TARGET_HAS_mulsh_i64 0
extern bool tcg_target_deposit_valid(int ofs, int len);
#define TCG_TARGET_deposit_i32_valid tcg_target_deposit_valid