homing: Remove no longer needed homing time delay code

Now that homing is implemented via "drip moves", it is no longer
necessary to round the homing speed and it is no longer necessary to
add a delay for cpu processing time.

Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
This commit is contained in:
Kevin O'Connor 2019-06-27 13:11:58 -04:00 committed by KevinOConnor
parent 43064d197d
commit dd34768e3a
5 changed files with 11 additions and 44 deletions

View file

@ -63,10 +63,7 @@ class PolarKinematics:
else:
forcepos[axis] += position_max - hi.position_endstop
# Perform homing
limit_speed = None
if axis == 2:
limit_speed = self.max_z_velocity
homing_state.home_rails([rail], forcepos, homepos, limit_speed)
homing_state.home_rails([rail], forcepos, homepos)
def home(self, homing_state):
# Always home XY together
homing_axes = homing_state.get_axes()