toolhead: Remove kinematic move() call

Now that all kinematics use the trapq system, there is no need to call
into the kinematics on each g-code move.

Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
This commit is contained in:
Kevin O'Connor 2019-10-29 11:52:56 -04:00
parent ef53ded6bc
commit befd263260
7 changed files with 0 additions and 13 deletions

View file

@ -104,7 +104,6 @@ class Move:
self.axes_d[0], self.axes_d[1], self.axes_d[2],
self.start_v, self.cruise_v, self.accel)
self.toolhead.trapq_add_move(self.toolhead.trapq, self.cmove)
self.toolhead.kin.move(next_move_time, self)
if self.axes_d[3]:
self.toolhead.extruder.move(next_move_time, self)
self.toolhead.update_move_time(