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toolhead: Remove kinematic move() call
Now that all kinematics use the trapq system, there is no need to call into the kinematics on each g-code move. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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@ -104,7 +104,6 @@ class Move:
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self.axes_d[0], self.axes_d[1], self.axes_d[2],
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self.start_v, self.cruise_v, self.accel)
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self.toolhead.trapq_add_move(self.toolhead.trapq, self.cmove)
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self.toolhead.kin.move(next_move_time, self)
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if self.axes_d[3]:
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self.toolhead.extruder.move(next_move_time, self)
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self.toolhead.update_move_time(
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