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toolhead: Remove kinematic move() call
Now that all kinematics use the trapq system, there is no need to call into the kinematics on each g-code move. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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@ -144,8 +144,6 @@ class DeltaKinematics:
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move.limit_speed(max_velocity * r, self.max_accel * r)
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limit_xy2 = -1.
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self.limit_xy2 = min(limit_xy2, self.slow_xy2)
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def move(self, print_time, move):
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pass
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def get_status(self):
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return {'homed_axes': '' if self.need_home else 'XYZ'}
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