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trapq: Remove move_fill()
Now that all callers use the trapq system to queue moves, it is no longer necessary to individually allocate and fill a 'struct move'. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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797dcfcb12
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1acaaa98c2
9 changed files with 49 additions and 57 deletions
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@ -22,19 +22,18 @@ struct move {
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struct list_node node;
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};
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struct move *move_alloc(void);
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void move_fill(struct move *m, double print_time
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, double accel_t, double cruise_t, double decel_t
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, double start_pos_x, double start_pos_y, double start_pos_z
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, double axes_d_x, double axes_d_y, double axes_d_z
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, double start_v, double cruise_v, double accel);
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double move_get_distance(struct move *m, double move_time);
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struct coord move_get_coord(struct move *m, double move_time);
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struct trapq {
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struct list_head moves;
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};
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struct move *move_alloc(void);
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void trapq_append(struct trapq *tq, double print_time
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, double accel_t, double cruise_t, double decel_t
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, double start_pos_x, double start_pos_y, double start_pos_z
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, double axes_d_x, double axes_d_y, double axes_d_z
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, double start_v, double cruise_v, double accel);
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double move_get_distance(struct move *m, double move_time);
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struct coord move_get_coord(struct move *m, double move_time);
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struct trapq *trapq_alloc(void);
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void trapq_free(struct trapq *tq);
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void trapq_add_move(struct trapq *tq, struct move *m);
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