mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-22 22:24:01 -06:00
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
#ifndef slic3r_GLSelectionRectangle_hpp_
|
|
#define slic3r_GLSelectionRectangle_hpp_
|
|
|
|
#include "libslic3r/Point.hpp"
|
|
#include "GLModel.hpp"
|
|
|
|
namespace Slic3r {
|
|
namespace GUI {
|
|
|
|
struct Camera;
|
|
class GLCanvas3D;
|
|
|
|
class GLSelectionRectangle {
|
|
public:
|
|
enum EState {
|
|
Off,
|
|
Select,
|
|
Deselect
|
|
};
|
|
|
|
// Initiates the rectangle.
|
|
void start_dragging(const Vec2d& mouse_position, EState state);
|
|
|
|
// To be called on mouse move.
|
|
void dragging(const Vec2d& mouse_position);
|
|
|
|
// Given a vector of points in world coordinates, the function returns indices of those
|
|
// that are in the rectangle.
|
|
std::vector<unsigned int> contains(const std::vector<Vec3d>& points) const;
|
|
|
|
// Disables the rectangle.
|
|
void stop_dragging();
|
|
|
|
void render(const GLCanvas3D& canvas);
|
|
|
|
bool is_dragging() const { return m_state != Off; }
|
|
EState get_state() const { return m_state; }
|
|
|
|
float get_width() const { return std::abs(m_start_corner.x() - m_end_corner.x()); }
|
|
float get_height() const { return std::abs(m_start_corner.y() - m_end_corner.y()); }
|
|
float get_left() const { return std::min(m_start_corner.x(), m_end_corner.x()); }
|
|
float get_right() const { return std::max(m_start_corner.x(), m_end_corner.x()); }
|
|
float get_top() const { return std::max(m_start_corner.y(), m_end_corner.y()); }
|
|
float get_bottom() const { return std::min(m_start_corner.y(), m_end_corner.y()); }
|
|
|
|
private:
|
|
EState m_state{ Off };
|
|
Vec2d m_start_corner{ Vec2d::Zero() };
|
|
Vec2d m_end_corner{ Vec2d::Zero() };
|
|
GLModel m_rectangle;
|
|
Vec2d m_old_start_corner{ Vec2d::Zero() };
|
|
Vec2d m_old_end_corner{ Vec2d::Zero() };
|
|
};
|
|
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|
|
|
|
|
|
#endif // slic3r_GLGizmoSlaSupports_hpp_
|