OrcaSlicer/src/slic3r/GUI/Gizmos
2021-08-02 10:46:47 +02:00
..
GLGizmoBase.cpp Refactoring in GLModel::render() to simplify client code 2021-07-20 12:36:56 +02:00
GLGizmoBase.hpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmoCut.cpp Tech ENABLE_SINKING_CONTOURS -> Cut gizmo: contours updated during render pass 2021-07-28 13:03:48 +02:00
GLGizmoCut.hpp Tech ENABLE_SINKING_CONTOURS -> Cut gizmo: contours updated during render pass 2021-07-28 13:03:48 +02:00
GLGizmoFdmSupports.cpp Get rid of unnecessary double calling of TriangleSelector::reset() in some cases when TriangleSelector::deserialize() is called. 2021-07-29 11:45:01 +02:00
GLGizmoFdmSupports.hpp Added name for items in undo/redo stack inside multi-material gizmo. 2021-06-03 18:11:48 +02:00
GLGizmoFlatten.cpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmoFlatten.hpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmoHollow.cpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmoHollow.hpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmoMmuSegmentation.cpp Get rid of unnecessary double calling of TriangleSelector::reset() in some cases when TriangleSelector::deserialize() is called. 2021-07-29 11:45:01 +02:00
GLGizmoMmuSegmentation.hpp Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo. 2021-07-13 11:23:36 +02:00
GLGizmoMove.cpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmoMove.hpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmoPainterBase.cpp ENABLE_PROJECT_DIRTY_STATE set as default 2021-07-30 09:33:51 +02:00
GLGizmoPainterBase.hpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmoRotate.cpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmoRotate.hpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmos.hpp WIP: Duplicated the FDM support gizmo for the MMU segmentation 2021-04-19 07:01:11 +02:00
GLGizmoScale.cpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmoScale.hpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmosCommon.cpp Refactored hollowing backend to use indexed_triangle_mesh 2021-06-08 10:28:23 +02:00
GLGizmosCommon.hpp Added seed fill for MMU segmentation 2021-04-27 06:48:09 +02:00
GLGizmoSeam.cpp Get rid of unnecessary double calling of TriangleSelector::reset() in some cases when TriangleSelector::deserialize() is called. 2021-07-29 11:45:01 +02:00
GLGizmoSeam.hpp Fixed the issue where the object wasn't displayed after pressing the ESC key in the multi-material painting gizmo. 2021-06-28 08:09:06 +02:00
GLGizmoSimplify.cpp Merge master 2021-08-02 10:46:47 +02:00
GLGizmoSimplify.hpp Merge master 2021-08-02 10:46:47 +02:00
GLGizmoSlaSupports.cpp ENABLE_PROJECT_DIRTY_STATE set as default 2021-07-30 09:33:51 +02:00
GLGizmoSlaSupports.hpp Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut 2021-07-27 13:02:06 +02:00
GLGizmosManager.cpp Merge branch 'master' into fs_QuadricEdgeCollapse 2021-08-02 09:04:15 +02:00
GLGizmosManager.hpp Merge branch 'master' into fs_QuadricEdgeCollapse 2021-08-02 09:04:15 +02:00