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			23 lines
		
	
	
	
		
			797 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			797 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 140
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| 
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| uniform mat4 view_model_matrix;
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| uniform mat4 projection_matrix;
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| uniform mat4 volume_world_matrix;
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| 
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| // Clipping plane, x = min z, y = max z. Used by the FFF and SLA previews to clip with a top / bottom plane.
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| uniform vec2 z_range;
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| // Clipping plane - general orientation. Used by the SLA gizmo.
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| uniform vec4 clipping_plane;
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| 
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| in vec3 v_position;
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| 
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| out vec3 clipping_planes_dots;
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| 
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| void main()
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| {
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|     // Fill in the scalars for fragment shader clipping. Fragments with any of these components lower than zero are discarded.
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|     vec4 world_pos = volume_world_matrix * vec4(v_position, 1.0);
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|     clipping_planes_dots = vec3(dot(world_pos, clipping_plane), world_pos.z - z_range.x, z_range.y - world_pos.z);
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| 
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|     gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
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| }
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