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			15 lines
		
	
	
	
		
			283 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
	
		
			283 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 110
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| 
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| uniform mat4 view_model_matrix;
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| uniform mat4 projection_matrix;
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| 
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| attribute vec3 v_position;
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| attribute vec2 v_tex_coord;
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| 
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| varying vec2 tex_coord;
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| 
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| void main()
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| {
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| 	tex_coord = v_tex_coord;
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|     gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
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| }
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