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			15 lines
		
	
	
	
		
			238 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
	
		
			238 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 110
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| 
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| const vec3 ZERO = vec3(0.0, 0.0, 0.0);
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| 
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| uniform vec4 uniform_color;
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| 
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| varying vec3 clipping_planes_dots;
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| 
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| void main()
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| {
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|     if (any(lessThan(clipping_planes_dots, ZERO)))
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|         discard;
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| 
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|     gl_FragColor = uniform_color;
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| }
 | 
