OrcaSlicer/src/libslic3r/Format/STL.cpp
tao.jin 9c55893954 NEW:Add progress bar for large file loading (3mf,stl,step)
Change-Id: Ic54ca21e8193b15bbda08c22ea2fc4c93b440741
2022-09-02 12:52:18 +08:00

62 lines
1.5 KiB
C++

#include "../libslic3r.h"
#include "../Model.hpp"
#include "../TriangleMesh.hpp"
#include "STL.hpp"
#include <string>
#ifdef _WIN32
#define DIR_SEPARATOR '\\'
#else
#define DIR_SEPARATOR '/'
#endif
namespace Slic3r {
bool load_stl(const char *path, Model *model, const char *object_name_in, ImportstlProgressFn stlFn)
{
TriangleMesh mesh;
if (! mesh.ReadSTLFile(path, true, stlFn)) {
// die "Failed to open $file\n" if !-e $path;
return false;
}
if (mesh.empty()) {
// die "This STL file couldn't be read because it's empty.\n"
return false;
}
std::string object_name;
if (object_name_in == nullptr) {
const char *last_slash = strrchr(path, DIR_SEPARATOR);
object_name.assign((last_slash == nullptr) ? path : last_slash + 1);
} else
object_name.assign(object_name_in);
model->add_object(object_name.c_str(), path, std::move(mesh));
return true;
}
bool store_stl(const char *path, TriangleMesh *mesh, bool binary)
{
if (binary)
mesh->write_binary(path);
else
mesh->write_ascii(path);
//FIXME returning false even if write failed.
return true;
}
bool store_stl(const char *path, ModelObject *model_object, bool binary)
{
TriangleMesh mesh = model_object->mesh();
return store_stl(path, &mesh, binary);
}
bool store_stl(const char *path, Model *model, bool binary)
{
TriangleMesh mesh = model->mesh();
return store_stl(path, &mesh, binary);
}
}; // namespace Slic3r