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			671 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			671 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Model;
 | ||
| 
 | ||
| use List::Util qw(first max);
 | ||
| use Slic3r::Geometry qw(X Y Z move_points);
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| 
 | ||
| sub read_from_file {
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|     my $class = shift;
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|     my ($input_file) = @_;
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|     
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|     my $model = $input_file =~ /\.stl$/i            ? Slic3r::Format::STL->read_file($input_file)
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|               : $input_file =~ /\.obj$/i            ? Slic3r::Format::OBJ->read_file($input_file)
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|               : $input_file =~ /\.amf(\.xml)?$/i    ? Slic3r::Format::AMF->read_file($input_file)
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|               : die "Input file must have .stl, .obj or .amf(.xml) extension\n";
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|     
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|     $_->set_input_file($input_file) for @{$model->objects};
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|     return $model;
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| }
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| 
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| sub merge {
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|     my $class = shift;
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|     my @models = @_;
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|     
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|     my $new_model = ref($class)
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|         ? $class
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|         : $class->new;
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|     
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|     $new_model->add_object($_) for map @{$_->objects}, @models;
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|     return $new_model;
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| }
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| 
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| sub add_object {
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|     my $self = shift;
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|     
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|     if (@_ == 1) {
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|         # we have a Model::Object
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|         my ($object) = @_;
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|         return $self->_add_object_clone($object);
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|     } else {
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|         my (%args) = @_;
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|         
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|         my $new_object = $self->_add_object;
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|         
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|         $new_object->set_name($args{name})
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|             if defined $args{name};
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|         $new_object->set_input_file($args{input_file})
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|             if defined $args{input_file};
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|         $new_object->config->apply($args{config})
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|             if defined $args{config};
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|         $new_object->set_layer_height_ranges($args{layer_height_ranges})
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|             if defined $args{layer_height_ranges};
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|         $new_object->set_origin_translation($args{origin_translation})
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|             if defined $args{origin_translation};
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|         
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|         return $new_object;
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|     }
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| }
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| 
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| sub set_material {
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|     my $self = shift;
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|     my ($material_id, $attributes) = @_;
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|     
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|     my $material = $self->add_material($material_id);
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|     $material->apply($attributes // {});
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|     return $material;
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| }
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| 
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| sub duplicate_objects_grid {
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|     my ($self, $grid, $distance) = @_;
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| 
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|     die "Grid duplication is not supported with multiple objects\n"
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|         if @{$self->objects} > 1;
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| 
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|     my $object = $self->objects->[0];
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|     $object->clear_instances;
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| 
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|     my $size = $object->bounding_box->size;
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|     for my $x_copy (1..$grid->[X]) {
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|         for my $y_copy (1..$grid->[Y]) {
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|             $object->add_instance(
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|                 offset => Slic3r::Pointf->new(
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|                     ($size->[X] + $distance) * ($x_copy-1),
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|                     ($size->[Y] + $distance) * ($y_copy-1),
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|                 ),
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|             );
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|         }
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|     }
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| }
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| 
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| # this will append more instances to each object
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| # and then automatically rearrange everything
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| sub duplicate_objects {
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|     my ($self, $copies_num, $distance, $bb) = @_;
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|     
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|     foreach my $object (@{$self->objects}) {
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|         my @instances = @{$object->instances};
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|         foreach my $instance (@instances) {
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|             $object->add_instance($instance) for 2..$copies_num;
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|         }
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|     }
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|     
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|     $self->arrange_objects($distance, $bb);
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| }
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| 
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| # arrange objects preserving their instance count
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| # but altering their instance positions
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| sub arrange_objects {
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|     my ($self, $distance, $bb) = @_;
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|     
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|     # get the (transformed) size of each instance so that we take
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|     # into account their different transformations when packing
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|     my @instance_sizes = ();
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|     foreach my $object (@{$self->objects}) {
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|         push @instance_sizes, map $object->instance_bounding_box($_)->size, 0..$#{$object->instances};
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|     }
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|     
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|     my @positions = $self->_arrange(\@instance_sizes, $distance, $bb);
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|     
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|     foreach my $object (@{$self->objects}) {
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|         $_->set_offset(Slic3r::Pointf->new(@{shift @positions})) for @{$object->instances};
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|         $object->update_bounding_box;
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|     }
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| }
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| 
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| # duplicate the entire model preserving instance relative positions
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| sub duplicate {
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|     my ($self, $copies_num, $distance, $bb) = @_;
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|     
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|     my $model_size = $self->bounding_box->size;
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|     my @positions = $self->_arrange([ map $model_size, 2..$copies_num ], $distance, $bb);
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|     
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|     # note that this will leave the object count unaltered
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|     
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|     foreach my $object (@{$self->objects}) {
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|         my @instances = @{$object->instances};  # store separately to avoid recursion from add_instance() below
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|         foreach my $instance (@instances) {
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|             foreach my $pos (@positions) {
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|                 $object->add_instance(
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|                     offset          => Slic3r::Pointf->new($instance->offset->[X] + $pos->[X], $instance->offset->[Y] + $pos->[Y]),
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|                     rotation        => $instance->rotation,
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|                     scaling_factor  => $instance->scaling_factor,
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|                 );
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|             }
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|         }
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|         $object->update_bounding_box;
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|     }
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| }
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| 
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| sub _arrange {
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|     my ($self, $sizes, $distance, $bb) = @_;
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|     
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|     # we supply unscaled data to arrange()
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|     return Slic3r::Geometry::arrange(
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|         scalar(@$sizes),                # number of parts
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|         max(map $_->x, @$sizes),        # cell width
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|         max(map $_->y, @$sizes),        # cell height ,
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|         $distance,                      # distance between cells
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|         $bb,                            # bounding box of the area to fill (can be undef)
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|     );
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| }
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| 
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| sub has_objects_with_no_instances {
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|     my ($self) = @_;
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|     return (first { !defined $_->instances } @{$self->objects}) ? 1 : 0;
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| }
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| 
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| # makes sure all objects have at least one instance
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| sub add_default_instances {
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|     my ($self) = @_;
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|     
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|     # apply a default position to all objects not having one
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|     my $added = 0;
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|     foreach my $object (@{$self->objects}) {
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|         if ($object->instances_count == 0) {
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|             $object->add_instance(offset => Slic3r::Pointf->new(0,0));
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|             $added = 1;
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|         }
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|     }
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|     return $added;
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| }
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| 
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| # this returns the bounding box of the *transformed* instances
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| sub bounding_box {
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|     my $self = shift;
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|     
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|     return undef if !@{$self->objects};
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|     my $bb = $self->objects->[0]->bounding_box;
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|     $bb->merge($_->bounding_box) for @{$self->objects}[1..$#{$self->objects}];
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|     return $bb;
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| }
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| 
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| # input point is expressed in unscaled coordinates
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| sub center_instances_around_point {
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|     my ($self, $point) = @_;
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|     
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|     my $bb = $self->bounding_box;
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|     return if !defined $bb;
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|     
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|     my $size = $bb->size;
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|     my @shift = (
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|         -$bb->x_min + $point->[X] - $size->x/2,
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|         -$bb->y_min + $point->[Y] - $size->y/2,  #//
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|     );
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|     
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|     foreach my $object (@{$self->objects}) {
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|         foreach my $instance (@{$object->instances}) {
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|             $instance->set_offset(Slic3r::Pointf->new(
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|                 $instance->offset->x + $shift[X],
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|                 $instance->offset->y + $shift[Y],  #++
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|             ));
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|         }
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|         $object->update_bounding_box;
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|     }
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| }
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| 
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| sub align_instances_to_origin {
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|     my ($self) = @_;
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|     
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|     my $bb = $self->bounding_box;
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|     return if !defined $bb;
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|     
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|     my $new_center = $bb->size;
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|     $new_center->translate(-$new_center->x/2, -$new_center->y/2);  #//
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|     $self->center_instances_around_point($new_center);
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| }
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| 
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| sub translate {
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|     my $self = shift;
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|     my @shift = @_;
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|     
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|     $_->translate(@shift) for @{$self->objects};
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| }
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| 
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| # flattens everything to a single mesh
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| sub mesh {
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|     my $self = shift;
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|     
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|     my $mesh = Slic3r::TriangleMesh->new;
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|     $mesh->merge($_->mesh) for @{$self->objects};
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|     return $mesh;
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| }
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| 
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| # flattens everything to a single mesh
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| sub raw_mesh {
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|     my $self = shift;
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|     
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|     my $mesh = Slic3r::TriangleMesh->new;
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|     $mesh->merge($_->raw_mesh) for @{$self->objects};
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|     return $mesh;
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| }
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| 
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| # this method splits objects into multiple distinct objects by walking their meshes
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| sub split_meshes {
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|     my $self = shift;
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|     
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|     my @objects = @{$self->objects};
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|     @{$self->objects} = ();
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|     
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|     foreach my $object (@objects) {
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|         if (@{$object->volumes} > 1) {
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|             # We can't split meshes if there's more than one material, because
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|             # we can't group the resulting meshes by object afterwards
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|             $self->_add_object($object);
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|             next;
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|         }
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|         
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|         my $volume = $object->volumes->[0];
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|         foreach my $mesh (@{$volume->mesh->split}) {
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|             my $new_object = $self->add_object(
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|                 input_file          => $object->input_file,
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|                 config              => $object->config->clone,
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|                 layer_height_ranges => $object->layer_height_ranges,   # TODO: this needs to be cloned
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|                 origin_translation  => $object->origin_translation,
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|             );
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|             $new_object->add_volume(
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|                 mesh        => $mesh,
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|                 name        => $volume->name,
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|                 material_id => $volume->material_id,
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|                 config      => $volume->config,
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|             );
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|             
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|             # add one instance per original instance
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|             $new_object->add_instance(
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|                 offset          => Slic3r::Pointf->new(@{$_->offset}),
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|                 rotation        => $_->rotation,
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|                 scaling_factor  => $_->scaling_factor,
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|             ) for @{ $object->instances // [] };
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|         }
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|     }
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| }
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| 
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| sub print_info {
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|     my $self = shift;
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|     $_->print_info for @{$self->objects};
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| }
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| 
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| sub get_material_name {
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|     my $self = shift;
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|     my ($material_id) = @_;
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|     
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|     my $name;
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|     if ($self->has_material($material_id)) {
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|         $name //= $self->get_material($material_id)
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|             ->attributes->{$_} for qw(Name name);
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|     }
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|     $name //= $material_id;
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|     return $name;
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| }
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| 
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| package Slic3r::Model::Material;
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| 
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| sub apply {
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|     my ($self, $attributes) = @_;
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|     $self->set_attribute($_, $attributes{$_}) for keys %$attributes;
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| }
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| 
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| package Slic3r::Model::Object;
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| 
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| use File::Basename qw(basename);
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| use List::Util qw(first sum);
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| use Slic3r::Geometry qw(X Y Z rad2deg);
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| 
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| sub add_volume {
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|     my $self = shift;
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| 
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|     my $new_volume;
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|     if (@_ == 1) {
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|         # we have a Model::Volume
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|         my ($volume) = @_;
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|         
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|         $new_volume = $self->_add_volume_clone($volume);
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|         
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|         if ($volume->material_id ne '') {
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|             #  merge material attributes and config (should we rename materials in case of duplicates?)
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|             if (my $material = $volume->object->model->get_material($volume->material_id)) {
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|                 my %attributes = %{ $material->attributes };
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|                 if ($self->model->has_material($volume->material_id)) {
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|                     %attributes = (%attributes, %{ $self->model->get_material($volume->material_id)->attributes })
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|                 }
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|                 my $new_material = $self->model->set_material($volume->material_id, {%attributes});
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|                 $new_material->config->apply($material->config);
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|             }
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|         }
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|     } else {
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|         my %args = @_;
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|         
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|         $new_volume = $self->_add_volume($args{mesh});
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|         
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|         $new_volume->set_name($args{name})
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|             if defined $args{name};
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|         $new_volume->set_material_id($args{material_id})
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|             if defined $args{material_id};
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|         $new_volume->set_modifier($args{modifier})
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|             if defined $args{modifier};
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|         $new_volume->config->apply($args{config})
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|             if defined $args{config};
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|     }
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|     
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|     if ($new_volume->material_id ne '' && !defined $self->model->get_material($new_volume->material_id)) {
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|         # TODO: this should be a trigger on Volume::material_id
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|         $self->model->set_material($new_volume->material_id);
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|     }
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|     
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|     $self->invalidate_bounding_box;
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|     
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|     return $new_volume;
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| }
 | ||
| 
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| sub add_instance {
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|     my $self = shift;
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|     my %params = @_;
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|     
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|     if (@_ == 1) {
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|         # we have a Model::Instance
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|         my ($instance) = @_;
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|         return $self->_add_instance_clone($instance);
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|     } else {
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|         my (%args) = @_;
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|         
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|         my $new_instance = $self->_add_instance;
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|         
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|         $new_instance->set_rotation($args{rotation})
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|             if defined $args{rotation};
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|         $new_instance->set_scaling_factor($args{scaling_factor})
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|             if defined $args{scaling_factor};
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|         $new_instance->set_offset($args{offset})
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|             if defined $args{offset};
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|         
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|         return $new_instance;
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|     }
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| }
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| 
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| sub raw_mesh {
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|     my $self = shift;
 | ||
|     
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|     my $mesh = Slic3r::TriangleMesh->new;
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|     $mesh->merge($_->mesh) for grep !$_->modifier, @{ $self->volumes };
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|     return $mesh;
 | ||
| }
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| 
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| sub raw_bounding_box {
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|     my $self = shift;
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|     
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|     my @meshes = map $_->mesh->clone, grep !$_->modifier, @{ $self->volumes };
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|     die "No meshes found" if !@meshes;
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|     
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|     my $instance = $self->instances->[0];
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|     $instance->transform_mesh($_, 1) for @meshes;
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|     
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|     my $bb = (shift @meshes)->bounding_box;
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|     $bb->merge($_->bounding_box) for @meshes;
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|     return $bb;
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| }
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| 
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| # flattens all volumes and instances into a single mesh
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| sub mesh {
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|     my $self = shift;
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|     
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|     my $mesh = $self->raw_mesh;
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|     
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|     my @instance_meshes = ();
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|     foreach my $instance (@{ $self->instances }) {
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|         my $m = $mesh->clone;
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|         $instance->transform_mesh($m);
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|         push @instance_meshes, $m;
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|     }
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|     
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|     my $full_mesh = Slic3r::TriangleMesh->new;
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|     $full_mesh->merge($_) for @instance_meshes;
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|     return $full_mesh;
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| }
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| 
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| sub update_bounding_box {
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|     my ($self) = @_;
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|     $self->_bounding_box($self->mesh->bounding_box);
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| }
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| 
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| # this returns the bounding box of the *transformed* instances
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| sub bounding_box {
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|     my $self = shift;
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|     
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|     $self->update_bounding_box if !defined $self->_bounding_box;
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|     return $self->_bounding_box->clone;
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| }
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| 
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| # this returns the bounding box of the *transformed* given instance
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| sub instance_bounding_box {
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|     my ($self, $instance_idx) = @_;
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|     
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|     $instance_idx //= 0;
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|     
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|     my $mesh = $self->raw_mesh;
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|     $self->instances->[$instance_idx]->transform_mesh($mesh);
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|     return $mesh->bounding_box;
 | ||
| }
 | ||
| 
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| sub center_around_origin {
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|     my $self = shift;
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|     
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|     # calculate the displacements needed to 
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|     # center this object around the origin
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|     my $bb = $self->raw_mesh->bounding_box;
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|     
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|     # first align to origin on XY
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|     my @shift = (
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|         -$bb->x_min,
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|         -$bb->y_min,
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|         0,
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|     );
 | ||
|     
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|     # then center it on XY
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|     my $size = $bb->size;
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|     $shift[X] -= $size->x/2;
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|     $shift[Y] -= $size->y/2;  #//
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|     
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|     $self->translate(@shift);
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|     $self->origin_translation->translate(@shift[X,Y]);
 | ||
|     
 | ||
|     if ($self->instances_count > 0) {
 | ||
|         foreach my $instance (@{ $self->instances }) {
 | ||
|             $instance->set_offset(Slic3r::Pointf->new(
 | ||
|                 $instance->offset->x - $shift[X],
 | ||
|                 $instance->offset->y - $shift[Y],   #--
 | ||
|             ));
 | ||
|         }
 | ||
|         $self->update_bounding_box;
 | ||
|     }
 | ||
|     
 | ||
|     return @shift;
 | ||
| }
 | ||
| 
 | ||
| sub translate {
 | ||
|     my $self = shift;
 | ||
|     my @shift = @_;
 | ||
|     
 | ||
|     $_->mesh->translate(@shift) for @{$self->volumes};
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|     $self->_bounding_box->translate(@shift) if defined $self->_bounding_box;
 | ||
| }
 | ||
| 
 | ||
| sub rotate {
 | ||
|     my ($self, $angle, $axis) = @_;
 | ||
|     
 | ||
|     # we accept angle in radians but mesh currently uses degrees
 | ||
|     $angle = rad2deg($angle);
 | ||
|     
 | ||
|     if ($axis == X) {
 | ||
|         $_->mesh->rotate_x($angle) for @{$self->volumes};
 | ||
|     } elsif ($axis == Y) {
 | ||
|         $_->mesh->rotate_y($angle) for @{$self->volumes};
 | ||
|     } elsif ($axis == Z) {
 | ||
|         $_->mesh->rotate_z($angle) for @{$self->volumes};
 | ||
|     }
 | ||
|     $self->invalidate_bounding_box;
 | ||
| }
 | ||
| 
 | ||
| sub flip {
 | ||
|     my ($self, $axis) = @_;
 | ||
|     
 | ||
|     if ($axis == X) {
 | ||
|         $_->mesh->flip_x for @{$self->volumes};
 | ||
|     } elsif ($axis == Y) {
 | ||
|         $_->mesh->flip_y for @{$self->volumes};
 | ||
|     } elsif ($axis == Z) {
 | ||
|         $_->mesh->flip_z for @{$self->volumes};
 | ||
|     }
 | ||
|     $self->invalidate_bounding_box;
 | ||
| }
 | ||
| 
 | ||
| sub scale_xyz {
 | ||
|     my ($self, $versor) = @_;
 | ||
|     
 | ||
|     $_->mesh->scale_xyz($versor) for @{$self->volumes};
 | ||
|     $self->invalidate_bounding_box;
 | ||
| }
 | ||
| 
 | ||
| sub materials_count {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     my %materials = map { $_->material_id // '_default' => 1 } @{$self->volumes};
 | ||
|     return scalar keys %materials;
 | ||
| }
 | ||
| 
 | ||
| sub unique_materials {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     my %materials = ();
 | ||
|     $materials{ $_->material_id } = 1
 | ||
|         for grep { defined $_->material_id } @{$self->volumes};
 | ||
|     return sort keys %materials;
 | ||
| }
 | ||
| 
 | ||
| sub facets_count {
 | ||
|     my $self = shift;
 | ||
|     return sum(map $_->mesh->facets_count, grep !$_->modifier, @{$self->volumes});
 | ||
| }
 | ||
| 
 | ||
| sub needed_repair {
 | ||
|     my $self = shift;
 | ||
|     return (first { !$_->mesh->needed_repair } grep !$_->modifier, @{$self->volumes}) ? 0 : 1;
 | ||
| }
 | ||
| 
 | ||
| sub mesh_stats {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     # TODO: sum values from all volumes
 | ||
|     return $self->volumes->[0]->mesh->stats;
 | ||
| }
 | ||
| 
 | ||
| sub print_info {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     printf "Info about %s:\n", basename($self->input_file);
 | ||
|     printf "  size:              x=%.3f y=%.3f z=%.3f\n", @{$self->raw_mesh->bounding_box->size};
 | ||
|     if (my $stats = $self->mesh_stats) {
 | ||
|         printf "  number of facets:  %d\n", $stats->{number_of_facets};
 | ||
|         printf "  number of shells:  %d\n", $stats->{number_of_parts};
 | ||
|         printf "  volume:            %.3f\n", $stats->{volume};
 | ||
|         if ($self->needed_repair) {
 | ||
|             printf "  needed repair:     yes\n";
 | ||
|             printf "  degenerate facets: %d\n", $stats->{degenerate_facets};
 | ||
|             printf "  edges fixed:       %d\n", $stats->{edges_fixed};
 | ||
|             printf "  facets removed:    %d\n", $stats->{facets_removed};
 | ||
|             printf "  facets added:      %d\n", $stats->{facets_added};
 | ||
|             printf "  facets reversed:   %d\n", $stats->{facets_reversed};
 | ||
|             printf "  backwards edges:   %d\n", $stats->{backwards_edges};
 | ||
|         } else {
 | ||
|             printf "  needed repair:     no\n";
 | ||
|         }
 | ||
|     } else {
 | ||
|         printf "  number of facets:  %d\n", scalar(map @{$_->facets}, grep !$_->modifier, @{$self->volumes});
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub cut {
 | ||
|     my ($self, $z) = @_;
 | ||
|     
 | ||
|     # clone this one to duplicate instances, materials etc.
 | ||
|     my $model = Slic3r::Model->new;
 | ||
|     my $upper = $model->add_object($self);
 | ||
|     my $lower = $model->add_object($self);
 | ||
|     $upper->clear_volumes;
 | ||
|     $lower->clear_volumes;
 | ||
|     
 | ||
|     foreach my $volume (@{$self->volumes}) {
 | ||
|         if ($volume->modifier) {
 | ||
|             # don't cut modifiers
 | ||
|             $upper->add_volume($volume);
 | ||
|             $lower->add_volume($volume);
 | ||
|         } else {
 | ||
|             my $upper_mesh = Slic3r::TriangleMesh->new;
 | ||
|             my $lower_mesh = Slic3r::TriangleMesh->new;
 | ||
|             $volume->mesh->cut($z + $volume->mesh->bounding_box->z_min, $upper_mesh, $lower_mesh);
 | ||
|             $upper_mesh->repair;
 | ||
|             $lower_mesh->repair;
 | ||
|             $upper_mesh->reset_repair_stats;
 | ||
|             $lower_mesh->reset_repair_stats;
 | ||
|             
 | ||
|             if ($upper_mesh->facets_count > 0) {
 | ||
|                 $upper->add_volume(
 | ||
|                     name        => $volume->name,
 | ||
|                     material_id => $volume->material_id,
 | ||
|                     mesh        => $upper_mesh,
 | ||
|                     modifier    => $volume->modifier,
 | ||
|                     config      => $volume->config,
 | ||
|                 );
 | ||
|             }
 | ||
|             if ($lower_mesh->facets_count > 0) {
 | ||
|                 $lower->add_volume(
 | ||
|                     name        => $volume->name,
 | ||
|                     material_id => $volume->material_id,
 | ||
|                     mesh        => $lower_mesh,
 | ||
|                     modifier    => $volume->modifier,
 | ||
|                     config      => $volume->config,
 | ||
|                 );
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     $upper = undef if !@{$upper->volumes};
 | ||
|     $lower = undef if !@{$lower->volumes};
 | ||
|     return ($model, $upper, $lower);
 | ||
| }
 | ||
| 
 | ||
| package Slic3r::Model::Volume;
 | ||
| 
 | ||
| sub assign_unique_material {
 | ||
|     my ($self) = @_;
 | ||
|     
 | ||
|     my $model = $self->object->model;
 | ||
|     my $material_id = 1 + $model->material_count;
 | ||
|     $self->material_id($material_id);
 | ||
|     return $model->set_material($material_id);
 | ||
| }
 | ||
| 
 | ||
| package Slic3r::Model::Instance;
 | ||
| 
 | ||
| sub transform_mesh {
 | ||
|     my ($self, $mesh, $dont_translate) = @_;
 | ||
|     
 | ||
|     $mesh->rotate($self->rotation, Slic3r::Point->new(0,0));   # rotate around mesh origin
 | ||
|     $mesh->scale($self->scaling_factor);                       # scale around mesh origin
 | ||
|     $mesh->translate(@{$self->offset}, 0) unless $dont_translate;
 | ||
| }
 | ||
| 
 | ||
| sub transform_polygon {
 | ||
|     my ($self, $polygon) = @_;
 | ||
|     
 | ||
|     $polygon->rotate($self->rotation, Slic3r::Point->new(0,0));   # rotate around origin
 | ||
|     $polygon->scale($self->scaling_factor);                       # scale around origin
 | ||
| }
 | ||
| 
 | ||
| 1;
 | 
