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			585 lines
		
	
	
	
		
			25 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			585 lines
		
	
	
	
		
			25 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Layer::Region;
 | ||
| use Moo;
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| 
 | ||
| use List::Util qw(sum first);
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| use Slic3r::ExtrusionPath ':roles';
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| use Slic3r::Geometry qw(PI A B scale chained_path_items points_coincide);
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| use Slic3r::Geometry::Clipper qw(safety_offset union_ex diff_ex intersection_ex 
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|     offset offset2 offset2_ex PFT_EVENODD union_pt traverse_pt diff intersection);
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| use Slic3r::Surface ':types';
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| 
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| has 'layer' => (
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|     is          => 'ro',
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|     weak_ref    => 1,
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|     required    => 1,
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|     trigger     => 1,
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|     handles     => [qw(id slice_z print_z height flow)],
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| );
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| has 'region'            => (is => 'ro', required => 1, handles => [qw(extruders)]);
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| has 'perimeter_flow'    => (is => 'rw');
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| has 'infill_flow'       => (is => 'rw');
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| has 'solid_infill_flow' => (is => 'rw');
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| has 'top_infill_flow'   => (is => 'rw');
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| has 'infill_area_threshold' => (is => 'lazy');
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| has 'overhang_width'    => (is => 'lazy');
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| 
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| # collection of surfaces generated by slicing the original geometry
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| # divided by type top/bottom/internal
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| has 'slices' => (is => 'rw', default => sub { [] });
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| 
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| # collection of polygons or polylines representing thin walls contained 
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| # in the original geometry
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| has 'thin_walls' => (is => 'rw', default => sub { [] });
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| 
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| # collection of polygons or polylines representing thin infill regions that
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| # need to be filled with a medial axis
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| has 'thin_fills' => (is => 'rw', default => sub { [] });
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| 
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| # collection of surfaces for infill generation
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| has 'fill_surfaces' => (is => 'rw', default => sub { [] });
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| 
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| # ordered collection of extrusion paths/loops to build all perimeters
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| has 'perimeters' => (is => 'rw', default => sub { [] });
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| 
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| # ordered collection of extrusion paths to fill surfaces
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| has 'fills' => (is => 'rw', default => sub { [] });
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| 
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| sub BUILD {
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|     my $self = shift;
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|     $self->_update_flows;
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| }
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| 
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| sub _trigger_layer {
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|     my $self = shift;
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|     $self->_update_flows;
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| }
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| 
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| sub _update_flows {
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|     my $self = shift;
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|     return if !$self->region;
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|     
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|     if ($self->id == 0) {
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|         for (qw(perimeter infill solid_infill top_infill)) {
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|             my $method = "${_}_flow";
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|             $self->$method
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|                 ($self->region->first_layer_flows->{$_} || $self->region->flows->{$_});
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|         } 
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|     } else {
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|         $self->perimeter_flow($self->region->flows->{perimeter});
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|         $self->infill_flow($self->region->flows->{infill});
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|         $self->solid_infill_flow($self->region->flows->{solid_infill});
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|         $self->top_infill_flow($self->region->flows->{top_infill});
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|     }
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| }
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| 
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| sub _build_overhang_width {
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|     my $self = shift;
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|     my $threshold_rad = PI/2 - atan2($self->perimeter_flow->width / $self->height / 2, 1);
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|     return scale($self->height * ((cos $threshold_rad) / (sin $threshold_rad)));
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| }
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| 
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| sub _build_infill_area_threshold {
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|     my $self = shift;
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|     return $self->solid_infill_flow->scaled_spacing ** 2;
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| }
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| 
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| # build polylines from lines
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| sub make_surfaces {
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|     my $self = shift;
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|     my ($loops) = @_;
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|     
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|     return if !@$loops;
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|     $self->slices([ _merge_loops($loops) ]);
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|     
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|     # detect thin walls by offsetting slices by half extrusion inwards
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|     if ($Slic3r::Config->thin_walls) {
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|         $self->thin_walls([]);
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|         # we use spacing here because there could be a case where
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|         # the slice collapses with width but doesn't collapse with spacing,
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|         # thus causing both perimeters and medial axis to be generated
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|         my $width = $self->perimeter_flow->scaled_spacing;
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|         my $diff = diff_ex(
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|             [ map $_->p, @{$self->slices} ],
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|             [ offset2([ map $_->p, @{$self->slices} ], -$width*0.5, +$width*0.5) ],
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|             1,
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|         );
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|         
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|         my $area_threshold = $width ** 2;
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|         if (@$diff = grep { $_->area > $area_threshold } @$diff) {
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|             @{$self->thin_walls} = map $_->medial_axis($width), @$diff;
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|             Slic3r::debugf "  %d thin walls detected\n", scalar(@{$self->thin_walls});
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|         }
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|     }
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|     
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|     if (0) {
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|         require "Slic3r/SVG.pm";
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|         Slic3r::SVG::output("surfaces.svg",
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|             polygons        => [ map $_->contour, @{$self->slices} ],
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|             red_polygons    => [ map $_->p, map @{$_->holes}, @{$self->slices} ],
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|         );
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|     }
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| }
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| 
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| sub _merge_loops {
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|     my ($loops, $safety_offset) = @_;
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|     
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|     # Input loops are not suitable for evenodd nor nonzero fill types, as we might get
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|     # two consecutive concentric loops having the same winding order - and we have to 
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|     # respect such order. In that case, evenodd would create wrong inversions, and nonzero
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|     # would ignore holes inside two concentric contours.
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|     # So we're ordering loops and collapse consecutive concentric loops having the same 
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|     # winding order.
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|     # TODO: find a faster algorithm for this.
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|     my @loops = sort { $a->encloses_point($b->[0]) ? 0 : 1 } @$loops;  # outer first
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|     $safety_offset //= scale 0.0499;
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|     @loops = @{ safety_offset(\@loops, $safety_offset) };
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|     my $expolygons = [];
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|     while (my $loop = shift @loops) {
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|         bless $loop, 'Slic3r::Polygon';
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|         if ($loop->is_counter_clockwise) {
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|             $expolygons = union_ex([ $loop, map @$_, @$expolygons ]);
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|         } else {
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|             $expolygons = diff_ex([ map @$_, @$expolygons ], [$loop]);
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|         }
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|     }
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|     $expolygons = [ map $_->offset_ex(-$safety_offset), @$expolygons ];
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|     
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|     Slic3r::debugf "  %d surface(s) having %d holes detected from %d polylines\n",
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|         scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops);
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|     
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|     return map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), @$expolygons;
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| }
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| 
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| sub make_perimeters {
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|     my $self = shift;
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|     
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|     my $perimeter_spacing   = $self->perimeter_flow->scaled_spacing;
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|     my $infill_spacing      = $self->solid_infill_flow->scaled_spacing;
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|     my $gap_area_threshold  = $self->perimeter_flow->scaled_width ** 2;
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|     
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|     $self->perimeters([]);
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|     $self->fill_surfaces([]);
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|     $self->thin_fills([]);
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|     
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|     my @contours    = ();    # array of Polygons with ccw orientation
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|     my @holes       = ();    # array of Polygons with cw orientation
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|     my @gaps        = ();    # array of ExPolygons
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|     
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|     # we need to process each island separately because we might have different
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|     # extra perimeters for each one
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|     foreach my $surface (@{$self->slices}) {
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|         # detect how many perimeters must be generated for this island
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|         my $loop_number = $Slic3r::Config->perimeters + ($surface->extra_perimeters || 0);
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|         
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|         # generate loops
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|         # (one more than necessary so that we can detect gaps even after the desired
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|         # number of perimeters has been generated)
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|         my @last = @{$surface->expolygon};
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|         for my $i (0 .. $loop_number) {
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|             # external loop only needs half inset distance
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|             my $spacing = ($i == 0)
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|                 ? $perimeter_spacing / 2
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|                 : $perimeter_spacing;
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|             
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|             my @offsets = offset2_ex(\@last, -1.5*$spacing,  +0.5*$spacing);
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|             my @contours_offsets    = map $_->contour, @offsets;
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|             my @holes_offsets       = map $_->holes, @offsets;
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|             @offsets = (@contours_offsets, @holes_offsets);     # turn @offsets from ExPolygons to Polygons
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|             
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|             # where offset2() collapses the expolygon, then there's no room for an inner loop
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|             # and we can extract the gap for later processing
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|             if ($Slic3r::Config->gap_fill_speed > 0 && $Slic3r::Config->fill_density > 0) {
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|                 my $diff = diff_ex(
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|                     [ offset(\@last, -0.5*$spacing) ],
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|                     # +2 on the offset here makes sure that Clipper float truncation 
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|                     # won't shrink the clip polygon to be smaller than intended.
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|                     [ offset(\@offsets, +0.5*$spacing + 2) ],
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|                 );
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|                 push @gaps, grep $_->area >= $gap_area_threshold, @$diff;
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|             }
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|             
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|             last if !@offsets || $i == $loop_number;
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|             push @contours, @contours_offsets;
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|             push @holes,    @holes_offsets;
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|             @last = @offsets;
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|         }
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|         
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|         # create one more offset to be used as boundary for fill
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|         # we offset by half the perimeter spacing (to get to the actual infill boundary)
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|         # and then we offset back and forth by the infill spacing to only consider the
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|         # non-collapsing regions
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|         push @{ $self->fill_surfaces },
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|             offset2_ex(
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|                 [ map $_->simplify_as_polygons(&Slic3r::SCALED_RESOLUTION), @{union_ex(\@last)} ],
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|                 -($perimeter_spacing/2 + $infill_spacing),
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|                 +$infill_spacing,
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|             );
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|     }
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|     
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|     $self->_fill_gaps(\@gaps);
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|     
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|     # find nesting hierarchies separately for contours and holes
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|     my $contours_pt = union_pt(\@contours, PFT_EVENODD);
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|     my $holes_pt    = union_pt(\@holes, PFT_EVENODD);
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|     
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|     # prepare a coderef for traversing the PolyTree object
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|     # external contours are root items of $contours_pt
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|     # internal contours are the ones next to external
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|     my $traverse;
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|     $traverse = sub {
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|         my ($polynodes, $depth, $is_contour) = @_;
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|         
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|         # use a nearest neighbor search to order these children
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|         # TODO: supply second argument to chained_path_items() too?
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|         my @nodes = @{Slic3r::Geometry::chained_path_items(
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|             [ map [ ($_->{outer} ? $_->{outer}[0] : $_->{hole}[0]), $_ ], @$polynodes ],
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|         )};
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|         
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|         my @loops = ();
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|         foreach my $polynode (@nodes) {
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|             push @loops, $traverse->($polynode->{children}, $depth+1, $is_contour);
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|             
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|             # return ccw contours and cw holes
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|             # GCode.pm will convert all of them to ccw, but it needs to know
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|             # what the holes are in order to compute the correct inwards move
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|             my $polygon = Slic3r::Polygon->new(defined $polynode->{outer} ? @{$polynode->{outer}} : reverse @{$polynode->{hole}});
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|             $polygon->reverse if !$is_contour;
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|             
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|             my $role = EXTR_ROLE_PERIMETER;
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|             if ($is_contour ? $depth == 0 : !@{ $polynode->{children} }) {
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|                 # external perimeters are root level in case of contours
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|                 # and items with no children in case of holes
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|                 $role = EXTR_ROLE_EXTERNAL_PERIMETER;
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|             } elsif ($depth == 1 && $is_contour) {
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|                 $role = EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER;
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|             }
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|             
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|             push @loops, Slic3r::ExtrusionLoop->pack(
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|                 polygon         => $polygon,
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|                 role            => $role,
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|                 flow_spacing    => $self->perimeter_flow->spacing,
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|             );
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|         }
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|         return @loops;
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|     };
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|     
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|     # order loops from inner to outer (in terms of object slices)
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|     my @loops = (
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|         (reverse $traverse->($holes_pt, 0)),
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|         $traverse->($contours_pt, 0, 1),
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|     );
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|     
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|     # if brim will be printed, reverse the order of perimeters so that
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|     # we continue inwards after having finished the brim
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|     # TODO: add test for perimeter order
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|     @loops = reverse @loops
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|         if $Slic3r::Config->external_perimeters_first
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|             || ($self->layer->id == 0 && $Slic3r::Config->brim_width > 0);
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|     
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|     # append perimeters
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|     push @{ $self->perimeters }, @loops;
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|     
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|     # add thin walls as perimeters
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|     push @{ $self->perimeters }, Slic3r::ExtrusionPath::Collection->new(paths => [
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|         map {
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|             Slic3r::ExtrusionPath->pack(
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|                 polyline        => ($_->isa('Slic3r::Polygon') ? $_->split_at_first_point : $_),
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|                 role            => EXTR_ROLE_EXTERNAL_PERIMETER,
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|                 flow_spacing    => $self->perimeter_flow->spacing,
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|             );
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|         } @{ $self->thin_walls }
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|     ])->chained_path;
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| }
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| 
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| sub _fill_gaps {
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|     my $self = shift;
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|     my ($gaps) = @_;
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|     
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|     return unless @$gaps;
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|     
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|     my $filler = $self->layer->object->fill_maker->filler('rectilinear');
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|     $filler->layer_id($self->layer->id);
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|     
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|     # we should probably use this code to handle thin walls and remove that logic from
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|     # make_surfaces(), but we need to enable dynamic extrusion width before as we can't
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|     # use zigzag for thin walls.
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|     # in the mean time we subtract thin walls from the detected gaps so that we don't
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|     # reprocess them, causing overlapping thin walls and zigzag.
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|     @$gaps = @{diff_ex(
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|         [ map @$_, @$gaps ],
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|         [ map $_->grow($self->perimeter_flow->scaled_width), @{$self->{thin_walls}} ],
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|         1,
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|     )};
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|     
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|     # medial axis-based gap fill should benefit from detection of larger gaps too, so 
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|     # we could try with 1.5*$w for example, but that doesn't work well for zigzag fill
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|     # because it tends to create very sparse points along the gap when the infill direction
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|     # is not parallel to the gap (1.5*$w thus may only work well with a straight line)
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|     my $w = $self->perimeter_flow->width;
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|     my @widths = ($w, 0.4 * $w);  # worth trying 0.2 too?
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|     foreach my $width (@widths) {
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|         my $flow = $self->perimeter_flow->clone(width => $width);
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|         
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|         # extract the gaps having this width
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|         my @this_width = map $_->offset_ex(+0.5*$flow->scaled_width),
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|             map $_->noncollapsing_offset_ex(-0.5*$flow->scaled_width),
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|             @$gaps;
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|         
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|         if (0) {  # remember to re-enable t/dynamic.t
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|             # fill gaps using dynamic extrusion width, by treating them like thin polygons,
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|             # thus generating the skeleton and using it to fill them
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|             my %path_args = (
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|                 role            => EXTR_ROLE_SOLIDFILL,
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|                 flow_spacing    => $flow->spacing,
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|             );
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|             push @{ $self->thin_fills }, map {
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|                 $_->isa('Slic3r::Polygon')
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|                     ? (map $_->pack, Slic3r::ExtrusionLoop->new(polygon => $_, %path_args)->split_at_first_point)  # we should keep these as loops
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|                     : Slic3r::ExtrusionPath->pack(polyline => $_, %path_args),
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|             } map $_->medial_axis($flow->scaled_width), @this_width;
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|         
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|             Slic3r::debugf "  %d gaps filled with extrusion width = %s\n", scalar @this_width, $width
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|                 if @{ $self->thin_fills };
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|             
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|         } else {
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|             # fill gaps using zigzag infill
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|             
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|             # since this is infill, we have to offset by half-extrusion width inwards
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|             my @infill = map $_->offset_ex(-0.5*$flow->scaled_width), @this_width;
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|             
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|             foreach my $expolygon (@infill) {
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|                 my ($params, @paths) = $filler->fill_surface(
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|                     Slic3r::Surface->new(expolygon => $expolygon),
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|                     density         => 1,
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|                     flow_spacing    => $flow->spacing,
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|                 );
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|                 
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|                 push @{ $self->thin_fills },
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|                     map {
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|                         $_->simplify($flow->scaled_width/3);
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|                         $_->pack;
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|                     }
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|                     map Slic3r::ExtrusionPath->new(
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|                         polyline        => Slic3r::Polyline->new(@$_),
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|                         role            => EXTR_ROLE_GAPFILL,
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|                         height          => $self->height,
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|                         flow_spacing    => $params->{flow_spacing},
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|                     ),
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|                     # Split polylines into lines so that the chained_path() search
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|                     # at the final stage has more freedom and will choose starting
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|                     # points closer than last positions. OTOH, this will make such
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|                     # search slower. Probably, ExtrusionPath objects should support
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|                     # splitting nearby a given position so that we can choose the right
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|                     # entry point even in the middle of the path without needing a 
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|                     # complex, slow, chained_path() search on all segments. TODO.
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|                     # Such logic will also avoid all the small travel moves that this 
 | ||
|                     # line-splitting causes, and it will be applicable to other things
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|                     # too.
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|                     map Slic3r::Polyline->new(@$_)->lines,
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|                     @paths;
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|             }
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|         }
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|         
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|         # check what's left
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|         @$gaps = @{diff_ex(
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|             [ map @$_, @$gaps ],
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|             [ map @$_, @this_width ],
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|         )};
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|     }
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| }
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| 
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| sub prepare_fill_surfaces {
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|     my $self = shift;
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|     
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|     # if no solid layers are requested, turn top/bottom surfaces to internal
 | ||
|     if ($Slic3r::Config->top_solid_layers == 0) {
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|         $_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type == S_TYPE_TOP, @{$self->fill_surfaces};
 | ||
|     }
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|     if ($Slic3r::Config->bottom_solid_layers == 0) {
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|         $_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces};
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|     }
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|         
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|     # turn too small internal regions into solid regions according to the user setting
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|     if ($Slic3r::Config->fill_density > 0) {
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|         my $min_area = scale scale $Slic3r::Config->solid_infill_below_area; # scaling an area requires two calls!
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|         my @small = grep $_->surface_type == S_TYPE_INTERNAL && $_->expolygon->contour->area <= $min_area, @{$self->fill_surfaces};
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|         $_->surface_type(S_TYPE_INTERNALSOLID) for @small;
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|         Slic3r::debugf "identified %d small solid surfaces at layer %d\n", scalar(@small), $self->id if @small > 0;
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|     }
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| }
 | ||
| 
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| sub process_external_surfaces {
 | ||
|     my $self = shift;
 | ||
|     
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|     my $margin = scale 3;  # TODO: ensure this is greater than the total thickness of the perimeters
 | ||
|     
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|     my @bottom = ();
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|     foreach my $surface (grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces}) {
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|         my ($grown) = $surface->expolygon->offset_ex(+$margin);
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|         
 | ||
|         # detect bridge direction before merging grown surfaces otherwise adjacent bridges
 | ||
|         # would get merged into a single one while they need different directions
 | ||
|         # also, supply the original expolygon instead of the grown one, because in case
 | ||
|         # of very thin (but still working) anchors, the grown expolygon would go beyond them
 | ||
|         my $angle = $self->id > 0
 | ||
|             ? $self->_detect_bridge_direction($surface->expolygon)
 | ||
|             : undef;
 | ||
|         
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|         push @bottom, $surface->clone(expolygon => $grown, bridge_angle => $angle);
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|     }
 | ||
|     
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|     my @top = ();
 | ||
|     foreach my $surface (grep $_->surface_type == S_TYPE_TOP, @{$self->fill_surfaces}) {
 | ||
|         # give priority to bottom surfaces
 | ||
|         my $grown = diff_ex(
 | ||
|             [ $surface->expolygon->offset(+$margin) ],
 | ||
|             [ map $_->p, @bottom ],
 | ||
|         );
 | ||
|         push @top, map $surface->clone(expolygon => $_), @$grown;
 | ||
|     }
 | ||
|     
 | ||
|     # if we're slicing with no infill, we can't extend external surfaces
 | ||
|     # over non-existent infill
 | ||
|     my @fill_boundaries = $Slic3r::Config->fill_density > 0
 | ||
|         ? @{$self->fill_surfaces}
 | ||
|         : grep $_->surface_type != S_TYPE_INTERNAL, @{$self->fill_surfaces};
 | ||
|     
 | ||
|     # intersect the grown surfaces with the actual fill boundaries
 | ||
|     my @new_surfaces = ();
 | ||
|     foreach my $group (Slic3r::Surface->group(@top, @bottom)) {
 | ||
|         push @new_surfaces,
 | ||
|             map $group->[0]->clone(expolygon => $_),
 | ||
|             @{intersection_ex(
 | ||
|                 [ map $_->p, @$group ],
 | ||
|                 [ map $_->p, @fill_boundaries ],
 | ||
|                 undef,
 | ||
|                 1,  # to ensure adjacent expolygons are unified
 | ||
|             )};
 | ||
|     }
 | ||
|     
 | ||
|     # subtract the new top surfaces from the other non-top surfaces and re-add them
 | ||
|     my @other = grep $_->surface_type != S_TYPE_TOP && $_->surface_type != S_TYPE_BOTTOM, @{$self->fill_surfaces};
 | ||
|     foreach my $group (Slic3r::Surface->group(@other)) {
 | ||
|         push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex(
 | ||
|             [ map $_->p, @$group ],
 | ||
|             [ map $_->p, @new_surfaces ],
 | ||
|         )};
 | ||
|     }
 | ||
|     @{$self->fill_surfaces} = @new_surfaces;
 | ||
| }
 | ||
| 
 | ||
| sub _detect_bridge_direction {
 | ||
|     my $self = shift;
 | ||
|     my ($expolygon) = @_;
 | ||
|     
 | ||
|     my ($grown) = $expolygon->offset_ex(+$self->perimeter_flow->scaled_width);
 | ||
|     my @lower = @{$self->layer->object->layers->[ $self->id - 1 ]->slices};       # expolygons
 | ||
|     
 | ||
|     # detect what edges lie on lower slices
 | ||
|     my @edges = (); # polylines
 | ||
|     foreach my $lower (@lower) {
 | ||
|         # turn bridge contour and holes into polylines and then clip them
 | ||
|         # with each lower slice's contour
 | ||
|         my @clipped = map $_->split_at_first_point->clip_with_polygon($lower->contour), @$grown;
 | ||
|         if (@clipped == 2) {
 | ||
|             # If the split_at_first_point() call above happens to split the polygon inside the clipping area
 | ||
|             # we would get two consecutive polylines instead of a single one, so we use this ugly hack to 
 | ||
|             # recombine them back into a single one in order to trigger the @edges == 2 logic below.
 | ||
|             # This needs to be replaced with something way better.
 | ||
|             if (points_coincide($clipped[0][0], $clipped[-1][-1])) {
 | ||
|                 @clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]}));
 | ||
|             }
 | ||
|             if (points_coincide($clipped[-1][0], $clipped[0][-1])) {
 | ||
|                 @clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]}));
 | ||
|             }
 | ||
|         }
 | ||
|         push @edges, @clipped;
 | ||
|     }
 | ||
|     
 | ||
|     Slic3r::debugf "Found bridge on layer %d with %d support(s)\n", $self->id, scalar(@edges);
 | ||
|     return undef if !@edges;
 | ||
|     
 | ||
|     my $bridge_angle = undef;
 | ||
|     
 | ||
|     if (0) {
 | ||
|         require "Slic3r/SVG.pm";
 | ||
|         Slic3r::SVG::output("bridge_$expolygon.svg",
 | ||
|             expolygons      => [ $expolygon ],
 | ||
|             red_expolygons  => [ @lower ],
 | ||
|             polylines       => [ @edges ],
 | ||
|         );
 | ||
|     }
 | ||
|     
 | ||
|     if (@edges == 2) {
 | ||
|         my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges;
 | ||
|         my @midpoints = map $_->midpoint, @chords;
 | ||
|         my $line_between_midpoints = Slic3r::Line->new(@midpoints);
 | ||
|         $bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction);
 | ||
|     } elsif (@edges == 1) {
 | ||
|         # TODO: this case includes both U-shaped bridges and plain overhangs;
 | ||
|         # we need a trapezoidation algorithm to detect the actual bridged area
 | ||
|         # and separate it from the overhang area.
 | ||
|         # in the mean time, we're treating as overhangs all cases where
 | ||
|         # our supporting edge is a straight line
 | ||
|         if (@{$edges[0]} > 2) {
 | ||
|             my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]);
 | ||
|             $bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction);
 | ||
|         }
 | ||
|     } elsif (@edges) {
 | ||
|         # inset the bridge expolygon; we'll use this one to clip our test lines
 | ||
|         my $inset = [ $expolygon->offset_ex($self->infill_flow->scaled_width) ];
 | ||
|         
 | ||
|         # detect anchors as intersection between our bridge expolygon and the lower slices
 | ||
|         my $anchors = intersection_ex(
 | ||
|             [ @$grown ],
 | ||
|             [ map @$_, @lower ],
 | ||
|             undef,
 | ||
|             1,  # safety offset required to avoid Clipper from detecting empty intersection while Boost actually found some @edges
 | ||
|         );
 | ||
|         
 | ||
|         # we'll now try several directions using a rudimentary visibility check:
 | ||
|         # bridge in several directions and then sum the length of lines having both
 | ||
|         # endpoints within anchors
 | ||
|         my %directions = ();  # angle => score
 | ||
|         my $angle_increment = PI/36; # 5°
 | ||
|         my $line_increment = $self->infill_flow->scaled_width;
 | ||
|         for (my $angle = 0; $angle <= PI; $angle += $angle_increment) {
 | ||
|             # rotate everything - the center point doesn't matter
 | ||
|             $_->rotate($angle, [0,0]) for @$inset, @$anchors;
 | ||
|             
 | ||
|             # generate lines in this direction
 | ||
|             my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, @$anchors ]);
 | ||
|             
 | ||
|             my @lines = ();
 | ||
|             for (my $x = $bounding_box->x_min; $x <= $bounding_box->x_max; $x += $line_increment) {
 | ||
|                 push @lines, [ [$x, $bounding_box->y_min], [$x, $bounding_box->y_max] ];
 | ||
|             }
 | ||
|             
 | ||
|             # TODO: use a multi_polygon_multi_linestring_intersection() call
 | ||
|             my @clipped_lines = map @{ Boost::Geometry::Utils::polygon_multi_linestring_intersection($_, \@lines) }, @$inset;
 | ||
|             
 | ||
|             # remove any line not having both endpoints within anchors
 | ||
|             @clipped_lines = grep {
 | ||
|                 my $line = $_;
 | ||
|                 !(first { $_->encloses_point_quick($line->[A]) } @$anchors)
 | ||
|                     && !(first { $_->encloses_point_quick($line->[B]) } @$anchors);
 | ||
|             } @clipped_lines;
 | ||
|             
 | ||
|             # sum length of bridged lines
 | ||
|             $directions{-$angle} = sum(map Slic3r::Geometry::line_length($_), @clipped_lines) // 0;
 | ||
|         }
 | ||
|         
 | ||
|         # this could be slightly optimized with a max search instead of the sort
 | ||
|         my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions;
 | ||
|         
 | ||
|         # the best direction is the one causing most lines to be bridged
 | ||
|         $bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]);
 | ||
|     }
 | ||
|     
 | ||
|     Slic3r::debugf "  Optimal infill angle of bridge on layer %d is %d degrees\n",
 | ||
|         $self->id, $bridge_angle if defined $bridge_angle;
 | ||
|     
 | ||
|     return $bridge_angle;
 | ||
| }
 | ||
| 
 | ||
| 1;
 | 
