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			98 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Fill::Rectilinear;
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| use Moo;
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| 
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| extends 'Slic3r::Fill::Base';
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| 
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| use Slic3r::Geometry qw(X1 Y1 X2 Y2 A B X Y scale unscale scaled_epsilon);
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| 
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| sub fill_surface {
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|     my $self = shift;
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|     my ($surface, %params) = @_;
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|     
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|     # rotate polygons so that we can work with vertical lines here
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|     my $expolygon = $surface->expolygon->clone;
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|     my $rotate_vector = $self->infill_direction($surface);
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|     $self->rotate_points($expolygon, $rotate_vector);
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|     
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|     my ($expolygon_off) = $expolygon->offset_ex(scale $params{flow_spacing}/2);
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|     return {} if !$expolygon_off;  # skip some very small polygons (which shouldn't arrive here)
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|     my $bounding_box = [ $expolygon->bounding_box ];
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|     
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|     my $min_spacing = scale $params{flow_spacing};
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|     my $distance_between_lines = $min_spacing / $params{density};
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|     my $line_oscillation = $distance_between_lines - $min_spacing;
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|     
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|     my $flow_spacing = $params{flow_spacing};
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|     if ($params{density} == 1) {
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|         $distance_between_lines = $self->adjust_solid_spacing(
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|             width       => $bounding_box->[X2] - $bounding_box->[X1],
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|             distance    => $distance_between_lines,
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|         );
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|         $flow_spacing = unscale $distance_between_lines;
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|     }
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|     
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|     my $overlap_distance = scale($self->layer ? $self->layer->flow->width : $Slic3r::flow->width) * 0.4;
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|     
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|     my $x = $bounding_box->[X1];
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|     my $is_line_pattern = $self->isa('Slic3r::Fill::Line');
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|     my @vertical_lines = ();
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|     for (my $i = 0; $x <= $bounding_box->[X2] + scaled_epsilon; $i++) {
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|         my $vertical_line = Slic3r::Line->new([$x, $bounding_box->[Y2]], [$x, $bounding_box->[Y1]]);
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|         if ($is_line_pattern && $i % 2) {
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|             $vertical_line->[A][X] += $line_oscillation;
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|             $vertical_line->[B][X] -= $line_oscillation;
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|         }
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|         push @vertical_lines, $vertical_line;
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|         $x += $distance_between_lines;
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|     }
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|     
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|     # clip paths against a slightly offsetted expolygon, so that the first and last paths
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|     # are kept even if the expolygon has vertical sides
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|     my @paths = @{ Boost::Geometry::Utils::polygon_linestring_intersection(
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|         +($expolygon->offset_ex(scaled_epsilon))[0]->boost_polygon,  # TODO: we should use all the resulting expolygons and clip the linestrings to a multipolygon object
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|         Boost::Geometry::Utils::linestring(@vertical_lines),
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|     ) };
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|     for (@paths) {
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|         $_->[0][Y] += $overlap_distance;
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|         $_->[-1][Y] -= $overlap_distance;
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|     }
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|     
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|     # connect lines
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|     {
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|         my $collection = Slic3r::ExtrusionPath::Collection->new(
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|             paths => [ map Slic3r::ExtrusionPath->new(polyline => Slic3r::Polyline->new(@$_), role => -1), @paths ],
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|         );
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|         @paths = ();
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|         
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|         my $tolerance = 10 * scaled_epsilon;
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|         my $diagonal_distance = $distance_between_lines * 5;
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|         my $can_connect = $is_line_pattern
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|             ? sub {
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|                 ($_[X] >= ($distance_between_lines - $line_oscillation) - $tolerance) && ($_[X] <= ($distance_between_lines + $line_oscillation) + $tolerance)
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|                     && $_[Y] <= $diagonal_distance
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|             }
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|             : sub { abs($_[X] - $distance_between_lines) <= $tolerance && $_[Y] <= $diagonal_distance };
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|         
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|         foreach my $path ($collection->shortest_path) {
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|             if (@paths) {
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|                 my @distance = map abs($path->points->[0][$_] - $paths[-1][-1][$_]), (X,Y);
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|                 
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|                 # TODO: we should also check that both points are on a fill_boundary to avoid 
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|                 # connecting paths on the boundaries of internal regions
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|                 if ($can_connect->(@distance, $paths[-1][-1], $path->points->[0])
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|                     && $expolygon_off->encloses_line(Slic3r::Line->new($paths[-1][-1], $path->points->[0]), $tolerance)) {
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|                     push @{$paths[-1]}, @{$path->points};
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|                     next;
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|                 }
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|             }
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|             push @paths, $path->points;
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|         }
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|     }
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|     
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|     # paths must be rotated back
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|     $self->rotate_points_back(\@paths, $rotate_vector);
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|     
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|     return { flow_spacing => $flow_spacing }, @paths;
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| }
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| 
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| 1;
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