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			38 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| // 
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| // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
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| // 
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| // This Source Code Form is subject to the terms of the Mozilla Public License 
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can 
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #ifndef IGL_SWEPT_VOLUME_BOUNDING_BOX_H
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| #define IGL_SWEPT_VOLUME_BOUNDING_BOX_H
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| #include "igl_inline.h"
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| #include <Eigen/Core>
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| #include <Eigen/Geometry>
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| #include <functional>
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| namespace igl
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| {
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|   // Construct an axis-aligned bounding box containing a shape undergoing a
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|   // motion sampled at `steps` discrete momements.
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|   //
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|   // Inputs:
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|   //   n  number of mesh vertices
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|   //   V  function handle so that V(i,t) returns the 3d position of vertex
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|   //     i at time t, for t∈[0,1]
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|   //   steps  number of time steps: steps=3 --> t∈{0,0.5,1}
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|   // Outputs:
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|   //   box  box containing mesh under motion
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|   IGL_INLINE void swept_volume_bounding_box(
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|     const size_t & n,
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|     const std::function<
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|       Eigen::RowVector3d(const size_t vi, const double t)> & V,
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|     const size_t & steps,
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|     Eigen::AlignedBox3d & box);
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| }
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| 
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| #ifndef IGL_STATIC_LIBRARY
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| #  include "swept_volume_bounding_box.cpp"
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| #endif
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| 
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| #endif 
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