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			51 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of libigl, a simple c++ geometry processing library.
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| // 
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| // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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| // 
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| // This Source Code Form is subject to the terms of the Mozilla Public License 
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| // v. 2.0. If a copy of the MPL was not distributed with this file, You can 
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| // obtain one at http://mozilla.org/MPL/2.0/.
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| #ifndef IGL_ADJACENCY_LIST_H
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| #define IGL_ADJACENCY_LIST_H
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| #include "igl_inline.h"
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| 
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| #include <Eigen/Dense>
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| #include <Eigen/Sparse>
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| #include <vector>
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| namespace igl 
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| {
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|   // Constructs the graph adjacency list of a given mesh (V,F)
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|   // Templates:
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|   //   T  should be a eigen sparse matrix primitive type like int or double
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|   // Inputs:
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|   //   F       #F by dim list of mesh faces (must be triangles)
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|   //   sorted  flag that indicates if the list should be sorted counter-clockwise
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|   // Outputs: 
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|   //   A  vector<vector<T> > containing at row i the adjacent vertices of vertex i
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|   //
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|   // Example:
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|   //   // Mesh in (V,F)
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|   //   vector<vector<double> > A;
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|   //   adjacency_list(F,A);
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|   //
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|   // See also: edges, cotmatrix, diag
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|   template <typename Index, typename IndexVector>
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|   IGL_INLINE void adjacency_list(
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|     const Eigen::PlainObjectBase<Index> & F, 
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|     std::vector<std::vector<IndexVector> >& A,
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|     bool sorted = false);
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| 
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|   // Variant that accepts polygonal faces. 
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|   // Each element of F is a set of indices of a polygonal face.
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|   template <typename Index>
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|   IGL_INLINE void adjacency_list(
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|     const std::vector<std::vector<Index> > & F,
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|     std::vector<std::vector<Index> >& A);
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| 
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| }
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| 
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| #ifndef IGL_STATIC_LIBRARY
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| #  include "adjacency_list.cpp"
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| #endif
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| 
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| #endif
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