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			485 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			485 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::TriangleMesh;
 | |
| use Moo;
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| 
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| use Slic3r::Geometry qw(X Y Z A B epsilon same_point);
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| use XXX;
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| 
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| # public
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| has 'vertices'      => (is => 'ro', required => 1);         # id => [ [$x1,$y1],[$x2,$y2],[$x3,$y3] ]
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| has 'facets'        => (is => 'ro', required => 1);         # id => [ $normal, $v1_id, $v2_id, $v3_id ]
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| 
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| # private
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| has 'edges'         => (is => 'ro', default => sub { [] }); # id => [ $v1_id, $v2_id ]
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| has 'facets_edges'  => (is => 'ro', default => sub { [] }); # id => [ $e1_id, $e2_id, $e3_id ]
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| has 'edges_facets'  => (is => 'ro', default => sub { [] }); # id => [ $f1_id, $f2_id, (...) ]
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| 
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| use constant MIN => 0;
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| use constant MAX => 1;
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| 
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| # always make sure BUILD is idempotent
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| sub BUILD {
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|     my $self = shift;
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|     
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|     @{$self->edges} = ();
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|     @{$self->facets_edges} = ();
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|     @{$self->edges_facets} = ();
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|     my %table = ();  # edge_coordinates => edge_id
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|     
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|     for (my $facet_id = 0; $facet_id <= $#{$self->facets}; $facet_id++) {
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|         my $facet = $self->facets->[$facet_id];
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|         $self->facets_edges->[$facet_id] = [];
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|         
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|         # reorder vertices so that the first one is the one with lowest Z
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|         # this is needed to get all intersection lines in a consistent order
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|         # (external on the right of the line)
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|         {
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|             my @z_order = sort { $self->vertices->[$facet->[$a]][Z] <=> $self->vertices->[$facet->[$b]][Z] } 1..3;
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|             @$facet[1..3] = (@$facet[$z_order[0]..3], @$facet[1..($z_order[0]-1)]);
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|         }
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|         
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|         # ignore the normal if provided
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|         my @vertices = @$facet[-3..-1];
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|         
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|         foreach my $edge ($self->_facet_edges($facet_id)) {
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|             my $edge_coordinates = join ';', sort @$edge;
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|             my $edge_id = $table{$edge_coordinates};
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|             if (!defined $edge_id) {
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|                 # Note that the order of vertices in $self->edges is *casual* because it is only
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|                 # good for one of the two adjacent facets. For this reason, it must not be used
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|                 # when dealing with single facets.
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|                 push @{$self->edges}, $edge;
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|                 $edge_id = $#{$self->edges};
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|                 $table{$edge_coordinates} = $edge_id;
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|                 $self->edges_facets->[$edge_id] = [];
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|             }
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|             
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|             push @{$self->facets_edges->[$facet_id]}, $edge_id;
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|             push @{$self->edges_facets->[$edge_id]}, $facet_id;
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|         }
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|     }
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| }
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| 
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| sub _facet_edges {
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|     my $self = shift;
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|     my ($facet_id) = @_;
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|     
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|     my $facet = $self->facets->[$facet_id];
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|     return (
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|         [ $facet->[1], $facet->[2] ],
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|         [ $facet->[2], $facet->[3] ],
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|         [ $facet->[3], $facet->[1] ],
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|     );
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| }
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| 
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| # This method is supposed to remove narrow triangles, but it actually doesn't 
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| # work much; I'm committing it for future reference but I'm going to remove it later.
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| # Note: a 'clean' method should actually take care of non-manifold facets and remove
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| # them.
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| sub clean {
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|     my $self = shift;
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|     
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|     # retrieve all edges shared by more than two facets;
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|     my @weird_edges = grep { @{$self->edge_facets->{$_}} != 2 } keys %{$self->edge_facets};
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|     
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|     # usually most of these facets are very narrow triangles whose two edges
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|     # are detected as collapsed, and thus added twice to the edge in edge_fasets table
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|     # let's identify these triangles
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|     my @narrow_facets_indexes = ();
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|     foreach my $edge_id (@weird_edges) {
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|         my %facet_count = ();
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|         $facet_count{$_}++ for @{$self->edge_facets->{$edge_id}};
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|         @{$self->edge_facets->{$edge_id}} = grep $facet_count{$_} == 1, keys %facet_count;
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|         push @narrow_facets_indexes, grep $facet_count{$_} > 1, keys %facet_count;
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|     }
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|     
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|     # remove identified narrow facets
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|     foreach my $facet_id (@narrow_facets_indexes) {last;
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|          splice @{$self->facets}, $facet_id, 1;
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|          splice @{$self->facets_edges}, $facet_id, 1;
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|          foreach my $facet_ides (values %{$self->edge_facets}) {
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|             @$facet_ides = map { $_ > $facet_id ? ($_-1) : $_ } @$facet_ides;
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|          }
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|     }
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|     
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|     Slic3r::debugf "%d narrow facets removed\n", scalar(@narrow_facets_indexes)
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|         if @narrow_facets_indexes;
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| }
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| 
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| sub check_manifoldness {
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|     my $self = shift;
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|     
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|     if (grep { @$_ != 2 } @{$self->edges_facets}) {
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|         warn "Warning: The input file is not manifold. You might want to check the "
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|             . "resulting gcode before printing.\n";
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|     }
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| }
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| 
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| sub make_loops {
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|     my $self = shift;
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|     my ($layer) = @_;
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|     
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|     my @lines = @{$layer->lines};
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|     
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|     # remove tangent edges
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|     {
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|         for (my $i = 0; $i <= $#lines; $i++) {
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|             next unless defined $lines[$i] && $lines[$i]->facet_edge;
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|             # if the line is a facet edge, find another facet edge
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|             # having the same endpoints but in reverse order
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|             for (my $j = $i+1; $j <= $#lines; $j++) {
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|                 next unless defined $lines[$j] && $lines[$j]->facet_edge;
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|                 
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|                 # are these facets adjacent? (sharing a common edge on this layer)
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|                 if ($lines[$i]->a_id == $lines[$j]->b_id && $lines[$i]->b_id == $lines[$j]->a_id) {
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|                 
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|                     # if they are both oriented upwards or downwards (like a 'V')
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|                     # then we can remove both edges from this layer since it won't 
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|                     # affect the sliced shape
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|                     if ($lines[$j]->facet_edge eq $lines[$i]->facet_edge) {
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|                         $lines[$i] = undef;
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|                         $lines[$j] = undef;
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|                         last;
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|                     }
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|                     
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|                     # if one of them is oriented upwards and the other is oriented
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|                     # downwards, let's only keep one of them (it doesn't matter which
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|                     # one since all 'top' lines were reversed at slicing)
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|                     if ($lines[$i]->facet_edge eq 'top' && $lines[$j]->facet_edge eq 'bottom') {
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|                         $lines[$j] = undef;
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|                         last;
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|                     }
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|                 }
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|                 
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|             }
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|         }
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|     }
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|     
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|     @lines = grep $_, @lines;
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|     
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|     # count relationships
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|     my %prev_count = ();  # how many lines have the same prev_facet_index
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|     my %a_count    = ();  # how many lines have the same a_id
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|     foreach my $line (@lines) {
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|         if (defined $line->prev_facet_index) {
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|             $prev_count{$line->prev_facet_index}++;
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|         }
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|         if (defined $line->a_id) {
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|             $a_count{$line->a_id}++;
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|         }
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|     }
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|     
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|     foreach my $point_id (grep $a_count{$_} > 1, keys %a_count) {
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|         my @lines_starting_here = grep defined $_->a_id && $_->a_id == $point_id, @lines;
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|         Slic3r::debugf "%d lines start at point %d\n", scalar(@lines_starting_here), $point_id;
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|         
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|         # if two lines start at this point, one being a 'top' facet edge and the other being a 'bottom' one,
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|         # then remove the top one and those following it (removing the top or the bottom one is an arbitrary
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|         # choice)
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|         if (@lines_starting_here == 2 && join(',', sort map $_->facet_edge, @lines_starting_here) eq 'bottom,top') {
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|             my @to_remove = grep $_->facet_edge eq 'top', @lines_starting_here;
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|             while (!grep defined $_->b_id && $_->b_id == $to_remove[-1]->b_id && $_ ne $to_remove[-1], @lines) {
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|                 push @to_remove, grep defined $_->a_id && $_->a_id == $to_remove[-1]->b_id, @lines;
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|             }
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|             my %to_remove = map {$_ => 1} @to_remove;
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|             @lines = grep !$to_remove{$_}, @lines;
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|         } else {
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|             Slic3r::debugf "  this shouldn't happen and should be further investigated\n";
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|             if (0) {
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|                 require "Slic3r/SVG.pm";
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|                 Slic3r::SVG::output(undef, "same_point.svg",
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|                     lines       => [ map $_->line, grep !$_->facet_edge, @lines ],
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|                     red_lines   => [ map $_->line, grep $_->facet_edge, @lines ],
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|                     points      => [ $self->vertices->[$point_id] ],
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|                     no_arrows => 0,
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|                 );
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|             }
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|         }
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|     }
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|     
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|     my (@polygons, %visited_lines) = ();
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|     CYCLE: for (my $i = 0; $i <= $#lines; $i++) {
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|         my $line = $lines[$i];
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|         next if $visited_lines{$line};
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|         my @points = ();
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|         my $first_facet_index = $line->facet_index;
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|         
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|         do {
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|             my $next_line;
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|             if (defined $line->next_facet_index) {
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|                 for (@lines) {
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|                     next if $visited_lines{$_};
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|                     if ($_->facet_index == $line->next_facet_index) {
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|                         $next_line = $_;
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|                         last;
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|                     }
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|                 }
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|             } elsif (defined $line->b_id) {
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|                 for (@lines) {
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|                     next if !defined $_->a_id;
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|                     next if $visited_lines{$_};
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|                     if ($_->a_id == $line->b_id) {
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|                         $next_line = $_;
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|                         last;
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|                     }
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|                 }
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|             } else {
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|                 Slic3r::debugf "  line has no next_facet_index or b_id\n";
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|                 $layer->slicing_errors(1);
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|                 next CYCLE;
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|             }
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|             
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|             if (!$next_line) {
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|                 Slic3r::debugf "  failed to close this loop\n";
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|                 $layer->slicing_errors(1);
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|                 next CYCLE;
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|             } elsif (defined $next_line->prev_facet_index && $next_line->prev_facet_index != $line->facet_index) {
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|                 Slic3r::debugf "  wrong prev_facet_index\n";
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|                 $layer->slicing_errors(1);
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|                 next CYCLE;
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|             } elsif (defined $next_line->a_id && $next_line->a_id != $line->b_id) {
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|                 Slic3r::debugf "  wrong a_id\n";
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|                 $layer->slicing_errors(1);
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|                 next CYCLE;
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|             }
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|             
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|             push @points, $next_line->b;
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|             $visited_lines{$next_line} = 1;
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|             $line = $next_line;
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|         } while ($first_facet_index != $line->facet_index);
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|     
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|         Slic3r::debugf "  Discovered polygon of %d points\n", scalar(@points);
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|         push @polygons, Slic3r::Polygon->new(@points);
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|         pop @polygons if !$polygons[-1]->cleanup;
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|     }
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|     
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|     return [@polygons];
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| }
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| 
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| sub rotate {
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|     my $self = shift;
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|     my ($deg) = @_;
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|     return if $deg == 0;
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|     
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|     my $rad = Slic3r::Geometry::deg2rad($deg);
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|     
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|     # transform vertex coordinates
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|     foreach my $vertex (@{$self->vertices}) {
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|         @$vertex = (@{ +(Slic3r::Geometry::rotate_points($rad, undef, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]);
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|     }
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| }
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| 
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| sub scale {
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|     my $self = shift;
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|     my ($factor) = @_;
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|     return if $factor == 1;
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|     
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|     # transform vertex coordinates
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|     foreach my $vertex (@{$self->vertices}) {
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|         $vertex->[$_] *= $factor for X,Y,Z;
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|     }
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| }
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| 
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| sub move {
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|     my $self = shift;
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|     my (@shift) = @_;
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|     
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|     # transform vertex coordinates
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|     foreach my $vertex (@{$self->vertices}) {
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|         $vertex->[$_] += $shift[$_] for X,Y,Z;
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|     }
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| }
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| 
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| sub align_to_origin {
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|     my $self = shift;
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|     
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|     # calculate the displacements needed to 
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|     # have lowest value for each axis at coordinate 0
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|     my @extents = $self->bounding_box;
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|     $self->move(map -$extents[$_][MIN], X,Y,Z);
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| }
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| 
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| sub duplicate {
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|     my $self = shift;
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|     my (@shifts) = @_;
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|     
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|     my @new_facets = ();
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|     foreach my $facet (@{$self->facets}) {
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|         # transform vertex coordinates
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|         my ($normal, @vertices) = @$facet;
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|         foreach my $shift (@shifts) {
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|             push @new_facets, [ $normal ];
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|             foreach my $vertex (@vertices) {
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|                 push @{$self->vertices}, [ map $self->vertices->[$vertex][$_] + ($shift->[$_] || 0), (X,Y,Z) ];
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|                 push @{$new_facets[-1]}, $#{$self->vertices};
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|             }
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|         }
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|     }
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|     push @{$self->facets}, @new_facets;
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|     $self->BUILD;
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| }
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| 
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| sub bounding_box {
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|     my $self = shift;
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|     my @extents = (map [undef, undef], X,Y,Z);
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|     foreach my $vertex (@{$self->vertices}) {
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|         for (X,Y,Z) {
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|             $extents[$_][MIN] = $vertex->[$_] if !defined $extents[$_][MIN] || $vertex->[$_] < $extents[$_][MIN];
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|             $extents[$_][MAX] = $vertex->[$_] if !defined $extents[$_][MAX] || $vertex->[$_] > $extents[$_][MAX];
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|         }
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|     }
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|     return @extents;
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| }
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| 
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| sub size {
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|     my $self = shift;
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|     
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|     my @extents = $self->bounding_box;
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|     return map $extents[$_][MAX] - $extents[$_][MIN], (X,Y,Z);
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| }
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| 
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| sub slice_facet {
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|     my $self = shift;
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|     my ($print, $facet_id) = @_;
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|     my ($normal, @vertices) = @{$self->facets->[$facet_id]};
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|     Slic3r::debugf "\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n",
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|         $facet_id, map @{$self->vertices->[$_]}, @vertices
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|         if $Slic3r::debug;
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|     
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|     # find the vertical extents of the facet
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|     my ($min_z, $max_z) = (99999999999, -99999999999);
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|     foreach my $vertex (@vertices) {
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|         my $vertex_z = $self->vertices->[$vertex][Z];
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|         $min_z = $vertex_z if $vertex_z < $min_z;
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|         $max_z = $vertex_z if $vertex_z > $max_z;
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|     }
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|     Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z;
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|     
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|     if (abs($max_z - $min_z) < epsilon) {
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|         Slic3r::debugf "Facet is horizontal; ignoring\n";
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|         return;
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|     }
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|     
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|     # calculate the layer extents
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|     # (the -1 and +1 here are used as a quick and dirty replacement for some
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|     # complex calculation of the first layer height ratio logic)
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|     my $min_layer = int($min_z * $Slic3r::resolution / $Slic3r::layer_height) - 1;
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|     $min_layer = 0 if $min_layer < 0;
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|     my $max_layer = int($max_z * $Slic3r::resolution / $Slic3r::layer_height) + 1;
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|     Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer;
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|     
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|     for (my $layer_id = $min_layer; $layer_id <= $max_layer; $layer_id++) {
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|         my $layer = $print->layer($layer_id);
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|         $layer->add_line($_) for $self->intersect_facet($facet_id, $layer->slice_z);
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|     }
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| }
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| 
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| sub intersect_facet {
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|     my $self = shift;
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|     my ($facet_id, $z) = @_;
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|     
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|     my @vertices_ids        = @{$self->facets->[$facet_id]}[1..3];
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|     my @edge_ids            = @{$self->facets_edges->[$facet_id]};
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|     my @edge_vertices_ids   = $self->_facet_edges($facet_id);
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|     
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|     my (@lines, @points, @intersection_points, @points_on_layer) = ();
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|         
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|     for my $e (0..2) {
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|         my $edge_id         = $edge_ids[$e];
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|         my ($a_id, $b_id)   = @{$edge_vertices_ids[$e]};
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|         my ($a, $b)         = map $self->vertices->[$_], ($a_id, $b_id);
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|         #printf "Az = %f, Bz = %f, z = %f\n", $a->[Z], $b->[Z], $z;
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|         
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|         #if (abs($a->[Z] - $b->[Z]) < epsilon && abs($a->[Z] - $z) < epsilon) {
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|         if ($a->[Z] == $b->[Z] && $a->[Z] == $z) {
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|             # edge is horizontal and belongs to the current layer
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|             my $edge_type = (grep $self->vertices->[$_][Z] < $z, @vertices_ids) ? 'top' : 'bottom';
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|             if ($edge_type eq 'top') {
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|                 ($a, $b) = ($b, $a);
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|                 ($a_id, $b_id) = ($b_id, $a_id);
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|             }
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|             push @lines, Slic3r::TriangleMesh::IntersectionLine->new(
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|                 a           => [$a->[X], $a->[Y]],
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|                 b           => [$b->[X], $b->[Y]],
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|                 a_id        => $a_id,
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|                 b_id        => $b_id,
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|                 facet_edge  => $edge_type,
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|                 facet_index => $facet_id,
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|             );
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|             #print "Horizontal edge at $z!\n";
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|             
 | |
|         } elsif ($a->[Z] == $z) {
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|             #print "A point on plane $z!\n";
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|             push @points, [ $a->[X], $a->[Y], $a_id ];
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|             push @points_on_layer, $#points;
 | |
|             
 | |
|         } elsif ($b->[Z] == $z) {
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|             #print "B point on plane $z!\n";
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|             push @points, [ $b->[X], $b->[Y], $b_id ];
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|             push @points_on_layer, $#points;
 | |
|             
 | |
|         } elsif (($a->[Z] < $z && $b->[Z] > $z) || ($b->[Z] < $z && $a->[Z] > $z)) {
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|             # edge intersects the current layer; calculate intersection
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|             push @points, [
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|                 $b->[X] + ($a->[X] - $b->[X]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]),
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|                 $b->[Y] + ($a->[Y] - $b->[Y]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]),
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|                 undef,
 | |
|                 $edge_id,
 | |
|             ];
 | |
|             push @intersection_points, $#points;
 | |
|             #print "Intersects at $z!\n";
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     return @lines if @lines;
 | |
|     if (@points_on_layer == 2 && @intersection_points == 1) {
 | |
|         $points[ $points_on_layer[1] ] = undef;
 | |
|         @points = grep $_, @points;
 | |
|     }
 | |
|     if (@points_on_layer == 2 && @intersection_points == 0) {
 | |
|         if (same_point(map $points[$_], @points_on_layer)) {
 | |
|             return ();
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     if (@points) {
 | |
|         
 | |
|         # defensive programming:
 | |
|         die "Facets must intersect each plane 0 or 2 times" if @points != 2;
 | |
|         
 | |
|         # connect points:
 | |
|         my ($prev_facet_index, $next_facet_index) = (undef, undef);
 | |
|         $prev_facet_index = +(grep $_ != $facet_id, @{$self->edges_facets->[$points[B][3]]})[0]
 | |
|             if defined $points[B][3];
 | |
|         $next_facet_index = +(grep $_ != $facet_id, @{$self->edges_facets->[$points[A][3]]})[0]
 | |
|             if defined $points[A][3];
 | |
|         
 | |
|         return Slic3r::TriangleMesh::IntersectionLine->new(
 | |
|             a      => [$points[B][X], $points[B][Y]],
 | |
|             b      => [$points[A][X], $points[A][Y]],
 | |
|             a_id   => $points[B][2],
 | |
|             b_id   => $points[A][2],
 | |
|             facet_index => $facet_id,
 | |
|             prev_edge_id => $points[B][3],
 | |
|             next_edge_id => $points[A][3],
 | |
|             prev_facet_index => $prev_facet_index,
 | |
|             next_facet_index => $next_facet_index,
 | |
|         );
 | |
|         #printf "  intersection points at z = %f: %f,%f - %f,%f\n", $z, map @$_, @intersection_points;
 | |
|     }
 | |
|     
 | |
|     return ();
 | |
| }
 | |
| 
 | |
| sub get_connected_facets {
 | |
|     my $self = shift;
 | |
|     my ($facet_id) = @_;
 | |
|     
 | |
|     my %facets = ();
 | |
|     foreach my $edge_id (@{$self->facets_edges->[$facet_id]}) {
 | |
|         $facets{$_} = 1 for @{$self->edges_facets->[$edge_id]};
 | |
|     }
 | |
|     delete $facets{$facet_id};
 | |
|     return keys %facets;
 | |
| }
 | |
| 
 | |
| 1;
 | 
