mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-11-02 20:51:23 -07:00 
			
		
		
		
	
		
			
				
	
	
		
			22 lines
		
	
	
	
		
			537 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
	
		
			537 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
// version 120 is needed for gl_PointCoord
 | 
						|
#version 120
 | 
						|
 | 
						|
uniform vec4 uniform_color;
 | 
						|
uniform float percent_outline_radius;
 | 
						|
uniform float percent_center_radius;
 | 
						|
 | 
						|
vec4 calc_color(float radius, vec4 color)
 | 
						|
{
 | 
						|
    return ((radius < percent_center_radius) || (radius > 1.0 - percent_outline_radius)) ?
 | 
						|
            vec4(0.5 * color.rgb, color.a) : color;
 | 
						|
}
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    vec2 pos = (gl_PointCoord - 0.5) * 2.0;
 | 
						|
    float radius = length(pos);
 | 
						|
    if (radius > 1.0)
 | 
						|
        discard;
 | 
						|
 | 
						|
    gl_FragColor = calc_color(radius, uniform_color);
 | 
						|
}
 |