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			118 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Perimeter;
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use Moo;
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use Math::Clipper ':all';
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use Math::ConvexHull qw(convex_hull);
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use XXX;
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use constant X => 0;
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use constant Y => 1;
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sub make_perimeter {
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    my $self = shift;
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    my ($layer) = @_;
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    printf "Making perimeter for layer %d:\n", $layer->id;
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    # at least one perimeter is required
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    die "Can't extrude object without any perimeter!\n"
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        if $Slic3r::perimeter_offsets == 0;
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    my (%contours, %holes) = ();
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    foreach my $surface (@{ $layer->perimeter_surfaces }) {
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        $contours{$surface} = [];
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        $holes{$surface} = [];
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        my @last_offsets = ();
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        # first perimeter
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        {
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            my $polygon = $surface->clipper_polygon;
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            my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
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            push @{ $contours{$surface} }, $contour_p;
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            push @{ $holes{$surface} }, @holes_p;
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            @last_offsets = ($polygon);
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        }
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        # create other offsets
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        for (my $loop = 1; $loop < $Slic3r::perimeter_offsets; $loop++) {
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            # offsetting a polygon can result in one or many offset polygons
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            @last_offsets = map $self->offset_polygon($_), @last_offsets;
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            foreach my $offset_polygon (@last_offsets) {
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                my ($contour_p, @holes_p) = ($offset_polygon->{outer}, @{$offset_polygon->{holes}});
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                push @{ $contours{$surface} }, $contour_p;
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                push @{ $holes{$surface} }, @holes_p;
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            }
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        }
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        # create one more offset to be used as boundary for fill
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        {
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            my @fill_surfaces = map Slic3r::Surface->cast_from_expolygon(
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                $_,
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                surface_type => $surface->surface_type,
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            ), map $self->offset_polygon($_), @last_offsets;
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            push @{ $layer->fill_surfaces }, Slic3r::Surface::Collection->new(
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                surfaces => [@fill_surfaces],
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            ) if @fill_surfaces;
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        }
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    }
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    # generate paths for holes:
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    # we start from innermost loops (that is, external ones), do them
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    # for all holes, than go on with inner loop and do that for all
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    # holes and so on;
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    # then we generate paths for contours:
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    # this time we do something different: we do contour loops for one
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    # shape (that is, one original surface) at a time: we start from the
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    # innermost loop (that is, internal one), then without interrupting 
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    # our path we go onto the outer loop and continue; this should ensure
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    # good surface quality
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    foreach my $p (map @$_, values %holes, values %contours) {
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        push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($p);
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    }
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    # generate skirt on bottom layer
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    if ($layer->id == 0 && $Slic3r::skirts > 0 && @{ $layer->surfaces }) {
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        # find out convex hull
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        my $convex_hull = convex_hull([ map @$_, map $_->p, @{ $layer->surfaces } ]);
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        # draw outlines from outside to inside
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        for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
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            my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution;
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            my $outline = offset([$convex_hull], $distance, $Slic3r::resolution * 100, JT_ROUND);
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            push @{ $layer->skirts }, Slic3r::ExtrusionLoop->cast([ @{$outline->[0]} ]);
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        }
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    }
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}
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sub offset_polygon {
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    my $self = shift;
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    my ($polygon) = @_;
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    # $polygon holds a Math::Clipper ExPolygon hashref representing 
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    # a polygon and its holes
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    # generate offsets
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    my $distance = $Slic3r::flow_width / $Slic3r::resolution;
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    my $offsets = offset([ $polygon->{outer}, @{$polygon->{holes}} ], -$distance, 
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        $Slic3r::resolution * 100000, JT_MITER, 2);
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    # defensive programming
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    my (@contour_offsets, @hole_offsets) = ();
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    for (@$offsets) {
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        if (is_counter_clockwise($_)) {
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            push @contour_offsets, $_;
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        } else {
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            push @hole_offsets, $_;
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        }
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    }
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    # apply holes to the right contours
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    my $clipper = Math::Clipper->new;
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    $clipper->add_subject_polygons($offsets);
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    my $results = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO);
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    return @$results;
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}
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1;
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