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			368 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			368 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
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|  * https://github.com/jhasse/poly2tri
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|  *
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|  * All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without modification,
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|  * are permitted provided that the following conditions are met:
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|  *
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|  * * Redistributions of source code must retain the above copyright notice,
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|  *   this list of conditions and the following disclaimer.
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|  * * Redistributions in binary form must reproduce the above copyright notice,
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|  *   this list of conditions and the following disclaimer in the documentation
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|  *   and/or other materials provided with the distribution.
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|  * * Neither the name of Poly2Tri nor the names of its contributors may be
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|  *   used to endorse or promote products derived from this software without specific
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|  *   prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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|  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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|  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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|  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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|  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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|  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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|  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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|  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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|  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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|  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| #include "shapes.h"
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| 
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| #include <cassert>
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| #include <iostream>
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| 
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| namespace p2t {
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| 
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| std::ostream& operator<<(std::ostream& out, const Point& point) {
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|   return out << point.x << "," << point.y;
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| }
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| 
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| Triangle::Triangle(Point& a, Point& b, Point& c)
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| {
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|   points_[0] = &a; points_[1] = &b; points_[2] = &c;
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|   neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL;
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|   constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
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|   delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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|   interior_ = false;
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| }
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| 
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| // Update neighbor pointers
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| void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t)
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| {
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|   if ((p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]))
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|     neighbors_[0] = t;
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|   else if ((p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]))
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|     neighbors_[1] = t;
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|   else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]))
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|     neighbors_[2] = t;
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|   else
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|     assert(0);
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| }
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| 
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| // Exhaustive search to update neighbor pointers
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| void Triangle::MarkNeighbor(Triangle& t)
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| {
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|   if (t.Contains(points_[1], points_[2])) {
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|     neighbors_[0] = &t;
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|     t.MarkNeighbor(points_[1], points_[2], this);
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|   } else if (t.Contains(points_[0], points_[2])) {
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|     neighbors_[1] = &t;
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|     t.MarkNeighbor(points_[0], points_[2], this);
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|   } else if (t.Contains(points_[0], points_[1])) {
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|     neighbors_[2] = &t;
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|     t.MarkNeighbor(points_[0], points_[1], this);
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|   }
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| }
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| 
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| /**
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|  * Clears all references to all other triangles and points
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|  */
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| void Triangle::Clear()
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| {
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|     Triangle *t;
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|     for( int i=0; i<3; i++ )
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|     {
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|         t = neighbors_[i];
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|         if( t != NULL )
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|         {
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|             t->ClearNeighbor( this );
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|         }
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|     }
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|     ClearNeighbors();
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|     points_[0]=points_[1]=points_[2] = NULL;
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| }
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| 
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| void Triangle::ClearNeighbor(const Triangle *triangle )
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| {
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|     if( neighbors_[0] == triangle )
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|     {
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|         neighbors_[0] = NULL;
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|     }
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|     else if( neighbors_[1] == triangle )
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|     {
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|         neighbors_[1] = NULL;
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|     }
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|     else
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|     {
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|         neighbors_[2] = NULL;
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|     }
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| }
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| 
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| void Triangle::ClearNeighbors()
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| {
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|   neighbors_[0] = NULL;
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|   neighbors_[1] = NULL;
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|   neighbors_[2] = NULL;
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| }
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| 
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| void Triangle::ClearDelunayEdges()
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| {
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|   delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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| }
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| 
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| Point* Triangle::OppositePoint(Triangle& t, const Point& p)
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| {
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|   Point *cw = t.PointCW(p);
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|   return PointCW(*cw);
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| }
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| 
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| // Legalized triangle by rotating clockwise around point(0)
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| void Triangle::Legalize(Point& point)
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| {
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|   points_[1] = points_[0];
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|   points_[0] = points_[2];
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|   points_[2] = &point;
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| }
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| 
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| // Legalize triagnle by rotating clockwise around oPoint
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| void Triangle::Legalize(Point& opoint, Point& npoint)
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| {
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|   if (&opoint == points_[0]) {
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|     points_[1] = points_[0];
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|     points_[0] = points_[2];
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|     points_[2] = &npoint;
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|   } else if (&opoint == points_[1]) {
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|     points_[2] = points_[1];
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|     points_[1] = points_[0];
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|     points_[0] = &npoint;
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|   } else if (&opoint == points_[2]) {
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|     points_[0] = points_[2];
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|     points_[2] = points_[1];
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|     points_[1] = &npoint;
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|   } else {
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|     assert(0);
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|   }
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| }
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| 
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| int Triangle::Index(const Point* p)
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| {
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|   if (p == points_[0]) {
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|     return 0;
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|   } else if (p == points_[1]) {
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|     return 1;
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|   } else if (p == points_[2]) {
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|     return 2;
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|   }
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|   assert(0);
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|   return -1;
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| }
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| 
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| int Triangle::EdgeIndex(const Point* p1, const Point* p2)
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| {
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|   if (points_[0] == p1) {
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|     if (points_[1] == p2) {
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|       return 2;
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|     } else if (points_[2] == p2) {
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|       return 1;
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|     }
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|   } else if (points_[1] == p1) {
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|     if (points_[2] == p2) {
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|       return 0;
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|     } else if (points_[0] == p2) {
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|       return 2;
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|     }
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|   } else if (points_[2] == p1) {
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|     if (points_[0] == p2) {
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|       return 1;
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|     } else if (points_[1] == p2) {
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|       return 0;
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|     }
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|   }
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|   return -1;
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| }
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| 
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| void Triangle::MarkConstrainedEdge(int index)
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| {
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|   constrained_edge[index] = true;
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| }
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| 
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| void Triangle::MarkConstrainedEdge(Edge& edge)
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| {
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|   MarkConstrainedEdge(edge.p, edge.q);
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| }
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| 
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| // Mark edge as constrained
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| void Triangle::MarkConstrainedEdge(Point* p, Point* q)
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| {
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|   if ((q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0])) {
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|     constrained_edge[2] = true;
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|   } else if ((q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0])) {
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|     constrained_edge[1] = true;
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|   } else if ((q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1])) {
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|     constrained_edge[0] = true;
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|   }
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| }
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| 
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| // The point counter-clockwise to given point
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| Point* Triangle::PointCW(const Point& point)
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| {
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|   if (&point == points_[0]) {
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|     return points_[2];
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|   } else if (&point == points_[1]) {
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|     return points_[0];
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|   } else if (&point == points_[2]) {
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|     return points_[1];
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|   }
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|   assert(0);
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|   return NULL;
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| }
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| 
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| // The point counter-clockwise to given point
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| Point* Triangle::PointCCW(const Point& point)
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| {
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|   if (&point == points_[0]) {
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|     return points_[1];
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|   } else if (&point == points_[1]) {
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|     return points_[2];
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|   } else if (&point == points_[2]) {
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|     return points_[0];
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|   }
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|   assert(0);
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|   return NULL;
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| }
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| 
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| // The neighbor clockwise to given point
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| Triangle* Triangle::NeighborCW(const Point& point)
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| {
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|   if (&point == points_[0]) {
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|     return neighbors_[1];
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|   } else if (&point == points_[1]) {
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|     return neighbors_[2];
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|   }
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|   return neighbors_[0];
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| }
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| 
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| // The neighbor counter-clockwise to given point
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| Triangle* Triangle::NeighborCCW(const Point& point)
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| {
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|   if (&point == points_[0]) {
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|     return neighbors_[2];
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|   } else if (&point == points_[1]) {
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|     return neighbors_[0];
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|   }
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|   return neighbors_[1];
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| }
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| 
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| bool Triangle::GetConstrainedEdgeCCW(const Point& p)
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| {
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|   if (&p == points_[0]) {
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|     return constrained_edge[2];
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|   } else if (&p == points_[1]) {
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|     return constrained_edge[0];
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|   }
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|   return constrained_edge[1];
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| }
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| 
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| bool Triangle::GetConstrainedEdgeCW(const Point& p)
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| {
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|   if (&p == points_[0]) {
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|     return constrained_edge[1];
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|   } else if (&p == points_[1]) {
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|     return constrained_edge[2];
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|   }
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|   return constrained_edge[0];
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| }
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| 
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| void Triangle::SetConstrainedEdgeCCW(const Point& p, bool ce)
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| {
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|   if (&p == points_[0]) {
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|     constrained_edge[2] = ce;
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|   } else if (&p == points_[1]) {
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|     constrained_edge[0] = ce;
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|   } else {
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|     constrained_edge[1] = ce;
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|   }
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| }
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| 
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| void Triangle::SetConstrainedEdgeCW(const Point& p, bool ce)
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| {
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|   if (&p == points_[0]) {
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|     constrained_edge[1] = ce;
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|   } else if (&p == points_[1]) {
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|     constrained_edge[2] = ce;
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|   } else {
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|     constrained_edge[0] = ce;
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|   }
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| }
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| 
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| bool Triangle::GetDelunayEdgeCCW(const Point& p)
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| {
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|   if (&p == points_[0]) {
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|     return delaunay_edge[2];
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|   } else if (&p == points_[1]) {
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|     return delaunay_edge[0];
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|   }
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|   return delaunay_edge[1];
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| }
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| 
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| bool Triangle::GetDelunayEdgeCW(const Point& p)
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| {
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|   if (&p == points_[0]) {
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|     return delaunay_edge[1];
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|   } else if (&p == points_[1]) {
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|     return delaunay_edge[2];
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|   }
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|   return delaunay_edge[0];
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| }
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| 
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| void Triangle::SetDelunayEdgeCCW(const Point& p, bool e)
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| {
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|   if (&p == points_[0]) {
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|     delaunay_edge[2] = e;
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|   } else if (&p == points_[1]) {
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|     delaunay_edge[0] = e;
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|   } else {
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|     delaunay_edge[1] = e;
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|   }
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| }
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| 
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| void Triangle::SetDelunayEdgeCW(const Point& p, bool e)
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| {
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|   if (&p == points_[0]) {
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|     delaunay_edge[1] = e;
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|   } else if (&p == points_[1]) {
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|     delaunay_edge[2] = e;
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|   } else {
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|     delaunay_edge[0] = e;
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|   }
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| }
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| 
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| // The neighbor across to given point
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| Triangle& Triangle::NeighborAcross(const Point& opoint)
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| {
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|   if (&opoint == points_[0]) {
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|     return *neighbors_[0];
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|   } else if (&opoint == points_[1]) {
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|     return *neighbors_[1];
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|   }
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|   return *neighbors_[2];
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| }
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| 
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| void Triangle::DebugPrint()
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| {
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|   std::cout << *points_[0] << " " << *points_[1] << " " << *points_[2] << std::endl;
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| }
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| 
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| }
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