OrcaSlicer/src/libigl/igl/point_in_circle.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

34 lines
972 B
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_POINT_IN_CIRCLE_H
#define IGL_POINT_IN_CIRCLE_H
#include "igl_inline.h"
namespace igl
{
// Determine if 2d point is in a circle
// Inputs:
// qx x-coordinate of query point
// qy y-coordinate of query point
// cx x-coordinate of circle center
// cy y-coordinate of circle center
// r radius of circle
// Returns true if query point is in circle, false otherwise
IGL_INLINE bool point_in_circle(
const double qx,
const double qy,
const double cx,
const double cy,
const double r);
}
#ifndef IGL_STATIC_LIBRARY
# include "point_in_circle.cpp"
#endif
#endif