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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_LINPROG_H
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#define IGL_LINPROG_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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namespace igl
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{
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// Solve a linear program given in "standard form"
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//
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// min f'x
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// s.t. A( 1:k,:) x <= b(1:k)
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// A(k+1:end,:) x = b(k+1:end)
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// ** x >= 0 **
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//
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// In contrast to other APIs the entries in b may be negative.
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//
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// Inputs:
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// c #x list of linear coefficients
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// A #A by #x matrix of linear constraint coefficients
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// b #A list of linear constraint right-hand sides
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// k number of inequality constraints as first rows of A,b
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// Outputs:
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// x #x solution vector
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//
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IGL_INLINE bool linprog(
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const Eigen::VectorXd & c,
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const Eigen::MatrixXd & A,
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const Eigen::VectorXd & b,
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const int k,
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Eigen::VectorXd & f);
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// Wrapper in friendlier general form (no implicit bounds on x)
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//
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// min f'x
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// s.t. A x <= b
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// B x = c
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//
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// Inputs:
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// f #x list of linear coefficients
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// A #A by #x matrix of linear inequality constraint coefficients
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// b #A list of linear constraint right-hand sides
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// B #B by #x matrix of linear equality constraint coefficients
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// c #B list of linear constraint right-hand sides
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// Outputs:
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// x #x solution vector
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//
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IGL_INLINE bool linprog(
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const Eigen::VectorXd & f,
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const Eigen::MatrixXd & A,
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const Eigen::VectorXd & b,
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const Eigen::MatrixXd & B,
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const Eigen::VectorXd & c,
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Eigen::VectorXd & x);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "linprog.cpp"
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#endif
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#endif
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