OrcaSlicer/src/libigl/igl/lexicographic_triangulation.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

47 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
// Qingan Zhou <qnzhou@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_LEXICOGRAPHIC_TRIANGULATION_H
#define IGL_LEXICOGRAPHIC_TRIANGULATION_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Given a set of points in 2D, return a lexicographic triangulation of these
// points.
//
// Inputs:
// P #P by 2 list of vertex positions
// orient2D A functor such that orient2D(pa, pb, pc) returns
// 1 if pa,pb,pc forms a conterclockwise triangle.
// -1 if pa,pb,pc forms a clockwise triangle.
// 0 if pa,pb,pc are collinear.
// where the argument pa,pb,pc are of type Scalar[2].
//
// Outputs:
// F #F by 3 of faces in lexicographic triangulation.
template<
typename DerivedP,
typename Orient2D,
typename DerivedF
>
IGL_INLINE void lexicographic_triangulation(
const Eigen::PlainObjectBase<DerivedP>& P,
Orient2D orient2D,
Eigen::PlainObjectBase<DerivedF>& F);
}
#ifndef IGL_STATIC_LIBRARY
# include "lexicographic_triangulation.cpp"
#endif
#endif