OrcaSlicer/src/libigl/igl/cylinder.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

33 lines
1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_CYLINDER_H
#define IGL_CYLINDER_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Construct a triangle mesh of a cylinder (without caps)
//
// Inputs:
// axis_devisions number of vertices _around the cylinder_
// height_devisions number of vertices _up the cylinder_
// Outputs:
// V #V by 3 list of mesh vertex positions
// F #F by 3 list of triangle indices into V
//
template <typename DerivedV, typename DerivedF>
IGL_INLINE void cylinder(
const int axis_devisions,
const int height_devisions,
Eigen::PlainObjectBase<DerivedV> & V,
Eigen::PlainObjectBase<DerivedF> & F);
}
#ifndef IGL_STATIC_LIBRARY
# include "cylinder.cpp"
#endif
#endif