OrcaSlicer/src/libigl/igl/compute_frame_field_bisectors.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

53 lines
2.7 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>, Olga Diamanti <olga.diam@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COMPUTE_FRAME_FIELD_BISECTORS_H
#define IGL_COMPUTE_FRAME_FIELD_BISECTORS_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Compute bisectors of a frame field defined on mesh faces
// Inputs:
// V #V by 3 eigen Matrix of mesh vertex 3D positions
// F #F by 3 eigen Matrix of face (triangle) indices
// B1 #F by 3 eigen Matrix of face (triangle) base vector 1
// B2 #F by 3 eigen Matrix of face (triangle) base vector 2
// PD1 #F by 3 eigen Matrix of the first per face frame field vector
// PD2 #F by 3 eigen Matrix of the second per face frame field vector
// Output:
// BIS1 #F by 3 eigen Matrix of the first per face frame field bisector
// BIS2 #F by 3 eigen Matrix of the second per face frame field bisector
//
template <typename DerivedV, typename DerivedF>
IGL_INLINE void compute_frame_field_bisectors(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
const Eigen::PlainObjectBase<DerivedV>& B1,
const Eigen::PlainObjectBase<DerivedV>& B2,
const Eigen::PlainObjectBase<DerivedV>& PD1,
const Eigen::PlainObjectBase<DerivedV>& PD2,
Eigen::PlainObjectBase<DerivedV>& BIS1,
Eigen::PlainObjectBase<DerivedV>& BIS2);
// Wrapper without given basis vectors.
template <typename DerivedV, typename DerivedF>
IGL_INLINE void compute_frame_field_bisectors(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
const Eigen::PlainObjectBase<DerivedV>& PD1,
const Eigen::PlainObjectBase<DerivedV>& PD2,
Eigen::PlainObjectBase<DerivedV>& BIS1,
Eigen::PlainObjectBase<DerivedV>& BIS2);
}
#ifndef IGL_STATIC_LIBRARY
# include "compute_frame_field_bisectors.cpp"
#endif
#endif