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			27 lines
		
	
	
	
		
			701 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			701 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| // version 120 is needed for gl_PointCoord
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| #version 120
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| 
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| uniform vec3 uniform_color;
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| uniform float percent_outline_radius;
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| uniform float percent_center_radius;
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| 
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| vec4 hardcoded_color(float radius, vec3 color)
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| {
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|     return ((radius < 0.15) || (radius > 0.85)) ? vec4(0.5 * color, 1.0) : vec4(color, 1.0);
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| }
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| 
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| vec4 customizable_color(float radius, vec3 color)
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| {
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|     return ((radius < percent_center_radius) || (radius > 1.0 - percent_outline_radius)) ?
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|             vec4(0.5 * color, 1.0) : vec4(color, 1.0);
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| }
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| 
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| void main()
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| {
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|     vec2 pos = (gl_PointCoord - 0.5) * 2.0;
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|     float radius = length(pos);
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|     if (radius > 1.0)
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|         discard;
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| 
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|     gl_FragColor = customizable_color(radius, uniform_color);
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| }
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