OrcaSlicer/src/slic3r/GUI/Widgets/Button.cpp
lane.wei e9e4d75877 Update the codes to 01.01.00.10 for the formal release
1. first formal version of macos
2. add the bambu networking plugin install logic
3. auto compute the wipe volume when filament change
4. add the logic of wiping into support
5. refine the GUI layout and icons, improve the gui apperance in lots of
   small places
6. serveral improve to support
7. support AMS auto-mapping
8. disable lots of unstable features: such as params table, media file download, HMS
9. fix serveral kinds of bugs
10. update the document of building
11. ...
2022-07-22 20:35:34 +08:00

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6.3 KiB
C++

#include "Button.hpp"
#include "Label.hpp"
#include <wx/dcgraph.h>
BEGIN_EVENT_TABLE(Button, StaticBox)
EVT_LEFT_DOWN(Button::mouseDown)
EVT_LEFT_UP(Button::mouseReleased)
// catch paint events
EVT_PAINT(Button::paintEvent)
END_EVENT_TABLE()
/*
* Called by the system of by wxWidgets when the panel needs
* to be redrawn. You can also trigger this call by
* calling Refresh()/Update().
*/
Button::Button()
: paddingSize(10, 8)
, text_color(*wxBLACK)
{
background_color = StateColor(
std::make_pair(*wxLIGHT_GREY, (int) StateColor::Checked),
std::make_pair(*wxLIGHT_GREY, (int) StateColor::Hovered),
std::make_pair(*wxWHITE, (int) StateColor::Normal));
}
Button::Button(wxWindow* parent, wxString text, wxString icon, long style, int iconSize)
: Button()
{
Create(parent, text, icon, style, iconSize);
}
bool Button::Create(wxWindow* parent, wxString text, wxString icon, long style, int iconSize)
{
StaticBox::Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, style);
state_handler.attach({&text_color});
state_handler.update_binds();
//BBS set default font
SetFont(Label::Body_14);
wxWindow::SetLabel(text);
if (!icon.IsEmpty()) {
//BBS set button icon default size to 20
this->active_icon = ScalableBitmap(this, icon.ToStdString(), iconSize > 0 ? iconSize : 20);
}
messureSize();
return true;
}
void Button::SetLabel(const wxString& label)
{
wxWindow::SetLabel(label);
messureSize();
Refresh();
}
void Button::SetIcon(const wxString& icon)
{
if (!icon.IsEmpty()) {
//BBS set button icon default size to 20
this->active_icon = ScalableBitmap(this, icon.ToStdString(), this->active_icon.px_cnt());
}
else
{
this->active_icon = ScalableBitmap();
}
Refresh();
}
void Button::SetInactiveIcon(const wxString &icon)
{
if (!icon.IsEmpty()) {
// BBS set button icon default size to 20
this->inactive_icon = ScalableBitmap(this, icon.ToStdString(), this->active_icon.px_cnt());
} else {
this->inactive_icon = ScalableBitmap();
}
Refresh();
}
void Button::SetMinSize(const wxSize& size)
{
minSize = size;
messureSize();
}
void Button::SetPaddingSize(const wxSize& size)
{
paddingSize = size;
messureSize();
}
void Button::SetTextColor(StateColor const& color)
{
text_color = color;
state_handler.update_binds();
Refresh();
}
void Button::SetTextColorNormal(wxColor const &color)
{
text_color.setColorForStates(color, 0);
Refresh();
}
bool Button::Enable(bool enable)
{
bool result = wxWindow::Enable(enable);
if (result) {
wxCommandEvent e(EVT_ENABLE_CHANGED);
e.SetEventObject(this);
GetEventHandler()->ProcessEvent(e);
}
return result;
}
void Button::Rescale()
{
if (this->active_icon.bmp().IsOk())
this->active_icon.msw_rescale();
if (this->inactive_icon.bmp().IsOk())
this->inactive_icon.msw_rescale();
messureSize();
}
void Button::paintEvent(wxPaintEvent& evt)
{
// depending on your system you may need to look at double-buffered dcs
wxPaintDC dc(this);
render(dc);
}
/*
* Here we do the actual rendering. I put it in a separate
* method so that it can work no matter what type of DC
* (e.g. wxPaintDC or wxClientDC) is used.
*/
void Button::render(wxDC& dc)
{
StaticBox::render(dc);
int states = state_handler.states();
wxSize size = GetSize();
dc.SetBrush(*wxTRANSPARENT_BRUSH);
// calc content size
wxSize szIcon;
wxSize szContent = textSize;
ScalableBitmap icon;
if (m_selected || ((states & (int)StateColor::State::Hovered) != 0))
icon = active_icon;
else
icon = inactive_icon;
int padding = 5;
if (icon.bmp().IsOk()) {
if (szContent.y > 0) {
//BBS norrow size between text and icon
szContent.x += padding;
}
szIcon = icon.bmp().GetSize();
szContent.x += szIcon.x;
if (szIcon.y > szContent.y)
szContent.y = szIcon.y;
if (szContent.x > size.x) {
int d = std::min(padding, szContent.x - size.x);
padding -= d;
szContent.x -= d;
}
}
// move to center
wxRect rcContent = { {0, 0}, size };
wxSize offset = (size - szContent) / 2;
if (offset.x < 0) offset.x = 0;
rcContent.Deflate(offset.x, offset.y);
// start draw
wxPoint pt = rcContent.GetLeftTop();
if (icon.bmp().IsOk()) {
pt.y += (rcContent.height - szIcon.y) / 2;
dc.DrawBitmap(icon.bmp(), pt);
//BBS norrow size between text and icon
pt.x += szIcon.x + padding;
pt.y = rcContent.y;
}
auto text = GetLabel();
if (!text.IsEmpty()) {
if (pt.x + textSize.x > size.x)
text = wxControl::Ellipsize(text, dc, wxELLIPSIZE_END, size.x - pt.x);
pt.y += (rcContent.height - textSize.y) / 2;
dc.SetFont(GetFont());
dc.SetTextForeground(text_color.colorForStates(states));
dc.DrawText(text, pt);
}
}
void Button::messureSize()
{
wxClientDC dc(this);
textSize = dc.GetTextExtent(GetLabel());
if (minSize.GetWidth() > 0) {
wxWindow::SetMinSize(minSize);
return;
}
wxSize szContent = textSize;
if (this->active_icon.bmp().IsOk()) {
if (szContent.y > 0) {
//BBS norrow size between text and icon
szContent.x += 5;
}
wxSize szIcon = this->active_icon.bmp().GetSize();
szContent.x += szIcon.x;
if (szIcon.y > szContent.y)
szContent.y = szIcon.y;
}
wxSize size = szContent + paddingSize * 2;
if (minSize.GetHeight() > 0)
size.SetHeight(minSize.GetHeight());
wxWindow::SetMinSize(size);
}
void Button::mouseDown(wxMouseEvent& event)
{
event.Skip();
pressedDown = true;
SetFocus();
CaptureMouse();
}
void Button::mouseReleased(wxMouseEvent& event)
{
event.Skip();
if (pressedDown) {
pressedDown = false;
ReleaseMouse();
if (wxRect({0, 0}, GetSize()).Contains(event.GetPosition()))
sendButtonEvent();
}
}
void Button::sendButtonEvent()
{
wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
}