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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL_DESTROY_SHADER_PROGRAM_H
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#define IGL_OPENGL_DESTROY_SHADER_PROGRAM_H
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#include "../igl_inline.h"
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#include "gl.h"
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namespace igl
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{
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namespace opengl
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{
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// Properly destroy a shader program. Detach and delete each of its shaders
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// and delete it
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// Inputs:
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// id index id of created shader, set to 0 on error
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// Returns true on success, false on error
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//
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// Note: caller is responsible for making sure he doesn't foolishly continue
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// to use id as if it still contains a program
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//
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// See also: create_shader_program
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IGL_INLINE bool destroy_shader_program(const GLuint id);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "destroy_shader_program.cpp"
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#endif
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#endif
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