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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
101 lines
3 KiB
C++
101 lines
3 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "is_vertex_manifold.h"
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#include "triangle_triangle_adjacency.h"
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#include "vertex_triangle_adjacency.h"
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#include "unique.h"
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#include <vector>
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#include <cassert>
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#include <map>
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#include <queue>
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#include <iostream>
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template <typename DerivedF,typename DerivedB>
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IGL_INLINE bool igl::is_vertex_manifold(
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const Eigen::PlainObjectBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedB>& B)
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{
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using namespace std;
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using namespace Eigen;
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assert(F.cols() == 3 && "F must contain triangles");
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typedef typename DerivedF::Scalar Index;
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typedef typename DerivedF::Index FIndex;
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const FIndex m = F.rows();
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const Index n = F.maxCoeff()+1;
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vector<vector<vector<FIndex > > > TT;
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vector<vector<vector<FIndex > > > TTi;
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triangle_triangle_adjacency(F,TT,TTi);
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vector<vector<FIndex > > V2F,_1;
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vertex_triangle_adjacency(n,F,V2F,_1);
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const auto & check_vertex = [&](const Index v)->bool
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{
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vector<FIndex> uV2Fv;
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{
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vector<size_t> _1,_2;
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unique(V2F[v],uV2Fv,_1,_2);
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}
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const FIndex one_ring_size = uV2Fv.size();
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if(one_ring_size == 0)
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{
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return false;
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}
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const FIndex g = uV2Fv[0];
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queue<Index> Q;
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Q.push(g);
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map<FIndex,bool> seen;
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while(!Q.empty())
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{
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const FIndex f = Q.front();
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Q.pop();
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if(seen.count(f)==1)
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{
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continue;
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}
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seen[f] = true;
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// Face f's neighbor lists opposite opposite each corner
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for(const auto & c : TT[f])
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{
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// Each neighbor
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for(const auto & n : c)
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{
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bool contains_v = false;
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for(Index nc = 0;nc<F.cols();nc++)
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{
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if(F(n,nc) == v)
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{
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contains_v = true;
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break;
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}
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}
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if(seen.count(n)==0 && contains_v)
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{
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Q.push(n);
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}
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}
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}
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}
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return one_ring_size == (FIndex) seen.size();
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};
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// Unreferenced vertices are considered non-manifold
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B.setConstant(n,1,false);
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// Loop over all vertices touched by F
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bool all = true;
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for(Index v = 0;v<n;v++)
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{
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all &= B(v) = check_vertex(v);
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}
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return all;
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}
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#ifdef IGL_STATIC_LIBRARY
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template bool igl::is_vertex_manifold<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
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template bool igl::is_vertex_manifold<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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#endif
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