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			574 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			574 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Layer;
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| use Moo;
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| 
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| use Math::Clipper ':all';
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| use Slic3r::ExtrusionPath ':roles';
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| use Slic3r::Geometry qw(scale unscale collinear X Y A B PI rad2deg_dir bounding_box_center shortest_path);
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| use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex xor_ex is_counter_clockwise);
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| use Slic3r::Surface ':types';
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| 
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| # a sequential number of layer, starting at 0
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| has 'id' => (
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|     is          => 'rw',
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|     #isa         => 'Int',
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|     required    => 1,
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| );
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| 
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| has 'slicing_errors' => (is => 'rw');
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| 
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| # collection of spare segments generated by slicing the original geometry;
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| # these need to be merged in continuos (closed) polylines
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| has 'lines' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[ArrayRef]',
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|     default => sub { [] },
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| );
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| 
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| # collection of surfaces generated by slicing the original geometry
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| has 'slices' => (is => 'ro', default => sub { [] });
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| 
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| # collection of polygons or polylines representing thin walls contained 
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| # in the original geometry
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| has 'thin_walls' => (is => 'ro', default => sub { [] });
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| 
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| # collection of expolygons generated by offsetting the innermost perimeter(s)
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| # they represent boundaries of areas to fill
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| has 'fill_boundaries' => (is => 'ro', default => sub { [] });
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| 
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| # collection of polygons or polylines representing thin infill regions that
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| # need to be filled with a medial axis
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| has 'thin_fills' => (is => 'ro', default => sub { [] });
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| 
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| # collection of surfaces generated by clipping the slices to the fill boundaries
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| has 'surfaces' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::Surface]',
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|     default => sub { [] },
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| );
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| 
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| # collection of surfaces for infill
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| has 'fill_surfaces' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::Surface]',
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|     default => sub { [] },
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| );
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| 
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| # ordered collection of extrusion paths to build all perimeters
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| has 'perimeters' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::ExtrusionLoop]',
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|     default => sub { [] },
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| );
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| 
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| # ordered collection of extrusion paths to fill surfaces for support material
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| has 'support_fills' => (
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|     is      => 'rw',
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|     #isa     => 'Slic3r::ExtrusionPath::Collection',
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| );
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| 
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| # ordered collection of extrusion paths to fill surfaces
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| has 'fills' => (
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::ExtrusionPath::Collection]',
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|     default => sub { [] },
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| );
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| 
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| # Z used for slicing
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| sub slice_z {
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|     my $self = shift;
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|     if ($self->id == 0) {
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|         return ($Slic3r::layer_height * $Slic3r::first_layer_height_ratio) / 2 / $Slic3r::scaling_factor;
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|     }
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|     return (($Slic3r::layer_height * $Slic3r::first_layer_height_ratio)
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|         + (($self->id-1) * $Slic3r::layer_height)
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|         + ($Slic3r::layer_height/2)) / $Slic3r::scaling_factor;
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| }
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| 
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| # Z used for printing
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| sub print_z {
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|     my $self = shift;
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|     return (($Slic3r::layer_height * $Slic3r::first_layer_height_ratio)
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|         + ($self->id * $Slic3r::layer_height)) / $Slic3r::scaling_factor;
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| }
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| 
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| sub height {
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|     my $self = shift;
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|     return $self->id == 0
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|         ? ($Slic3r::layer_height * $Slic3r::first_layer_height_ratio)
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|         : $Slic3r::layer_height;
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| }
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| 
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| sub add_line {
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|     my $self = shift;
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|     my ($line) = @_;
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|     
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|     push @{ $self->lines }, $line;
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|     return $line;
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| }
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| 
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| # build polylines from lines
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| sub make_surfaces {
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|     my $self = shift;
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|     my ($loops) = @_;
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|     
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|     {
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|         # merge everything
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|         my $expolygons = union_ex($loops);
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|         $_->simplify(scale $Slic3r::resolution) for @$expolygons;
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|         
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|         Slic3r::debugf "  %d surface(s) having %d holes detected from %d polylines\n",
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|             scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops);
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|         
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|         push @{$self->slices},
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|             map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL),
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|                 @$expolygons;
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|     }
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|     
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|     # the contours must be offsetted by half extrusion width inwards
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|     {
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|         my $distance = scale $Slic3r::flow_width / 2;
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|         my @surfaces = @{$self->slices};
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|         @{$self->slices} = ();
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|         foreach my $surface (@surfaces) {
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|             push @{$self->slices}, map Slic3r::Surface->new
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|                 (expolygon => $_, surface_type => S_TYPE_INTERNAL),
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|                 $surface->expolygon->offset_ex(-$distance);
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|         }
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|         
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|         # now detect thin walls by re-outgrowing offsetted surfaces and subtracting
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|         # them from the original slices
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|         my $outgrown = Math::Clipper::offset([ map $_->p, @{$self->slices} ], $distance);
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|         my $diff = diff_ex(
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|             [ map $_->p, @surfaces ],
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|             $outgrown,
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|             1,
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|         );
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|         
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|         if (@$diff) {
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|             my $area_threshold = scale($Slic3r::flow_spacing) ** 2;
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|             @$diff = grep $_->area > ($area_threshold), @$diff;
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|             
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|             push @{$self->thin_walls},
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|                 grep $_,
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|                 map $_->medial_axis(scale $Slic3r::flow_width),
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|                 @$diff;
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|             
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|             Slic3r::debugf "  %d thin walls detected\n", scalar(@{$self->thin_walls}) if @{$self->thin_walls};
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|         }
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|     }
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|     
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|     if (0) {
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|         require "Slic3r/SVG.pm";
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|         Slic3r::SVG::output(undef, "surfaces.svg",
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|             polygons        => [ map $_->contour, @{$self->slices} ],
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|             red_polygons    => [ map $_->p, map @{$_->holes}, @{$self->slices} ],
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|         );
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|     }
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| }
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| 
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| sub make_perimeters {
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|     my $self = shift;
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|     Slic3r::debugf "Making perimeters for layer %d\n", $self->id;
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|     
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|     # this array will hold one arrayref per original surface (island);
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|     # each item of this arrayref is an arrayref representing a depth (from outer
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|     # perimeters to inner); each item of this arrayref is an ExPolygon:
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|     # @perimeters = (
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|     #    [ # first island
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|     #        [ Slic3r::ExPolygon, Slic3r::ExPolygon... ],  #depth 0: outer loop
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|     #        [ Slic3r::ExPolygon, Slic3r::ExPolygon... ],  #depth 1: inner loop
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|     #    ],
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|     #    [ # second island
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|     #        ...
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|     #    ]
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|     # )
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|     my @perimeters = ();  # one item per depth; each item
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|     
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|     # organize islands using a shortest path search
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|     my @surfaces = @{shortest_path([
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|         map [ $_->contour->[0], $_ ], @{$self->slices},
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|     ])};
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|     
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|     # for each island:
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|     foreach my $surface (@surfaces) {
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|         my @last_offsets = ($surface->expolygon);
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|         my $distance = 0;
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|         
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|         # experimental hole compensation (see ArcCompensation in the RepRap wiki)
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|         foreach my $hole ($last_offsets[0]->holes) {
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|             my $circumference = abs($hole->length);
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|             next unless $circumference <= $Slic3r::small_perimeter_length;
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|             # revert the compensation done in make_surfaces() and get the actual radius
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|             # of the hole
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|             my $radius = ($circumference / PI / 2) - scale $Slic3r::flow_spacing/2;
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|             my $new_radius = (scale($Slic3r::flow_width) + sqrt((scale($Slic3r::flow_width)**2) + (4*($radius**2)))) / 2;
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|             # holes are always turned to contours, so reverse point order before and after
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|             $hole->reverse;
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|             my @offsetted = $hole->offset(+ ($new_radius - $radius));
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|             # skip arc compensation when hole is not round (thus leads to multiple offsets)
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|             @$hole = map Slic3r::Point->new($_), @{ $offsetted[0] } if @offsetted == 1;
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|             $hole->reverse;
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|         }
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|         
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|         # generate perimeters inwards
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|         my $loop_number = $Slic3r::perimeters + ($surface->additional_inner_perimeters || 0);
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|         push @perimeters, [];
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|         for (my $loop = 0; $loop < $loop_number; $loop++) {
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|             # offsetting a polygon can result in one or many offset polygons
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|             @last_offsets = map $_->offset_ex(-$distance), @last_offsets if $distance;
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|             last if !@last_offsets;
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|             push @{ $perimeters[-1] }, [@last_offsets];
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|             
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|             # offset distance for inner loops
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|             $distance = scale $Slic3r::flow_spacing;
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|         }
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|         
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|         # create one more offset to be used as boundary for fill
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|         {
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|             my @fill_boundaries = map $_->offset_ex(-$distance), @last_offsets;
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|             push @{ $self->fill_boundaries }, @fill_boundaries;
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|             
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|             # detect the small gaps that we need to treat like thin polygons,
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|             # thus generating the skeleton and using it to fill them
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|             my $small_gaps = diff_ex(
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|                 [ map @$_, map $_->offset_ex(-$distance/2), map @$_, @{$perimeters[-1]} ],
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|                 [ map @$_, map $_->offset_ex(+$distance/2), @fill_boundaries ],
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|             );
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|             push @{ $self->thin_fills },
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|                 grep $_,
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|                 map $_->medial_axis(scale $Slic3r::flow_width),
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|                 @$small_gaps if 0;
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|         }
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|     }
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|     
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|     # process one island (original surface) at time
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|     foreach my $island (@perimeters) {
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|         # do holes starting from innermost one
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|         my @holes = ();
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|         my @hole_depths = map [ map $_->holes, @$_ ], @$island;
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|         
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|         # organize the outermost hole loops using a shortest path search
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|         @{$hole_depths[0]} = @{shortest_path([
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|             map [ $_->[0], $_ ], @{$hole_depths[0]},
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|         ])};
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|         
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|         CYCLE: while (map @$_, @hole_depths) {
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|             shift @hole_depths while !@{$hole_depths[0]};
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|             
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|             # take first available hole
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|             push @holes, shift @{$hole_depths[0]};
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|             
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|             my $current_depth = 0;
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|             while (1) {
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|                 $current_depth++;
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|                 
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|                 # look for the hole containing this one if any
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|                 next CYCLE if !$hole_depths[$current_depth];
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|                 my $parent_hole;
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|                 for (@{$hole_depths[$current_depth]}) {
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|                     if ($_->encloses_point($holes[-1]->[0])) {
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|                         $parent_hole = $_;
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|                         last;
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|                     }
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|                 }
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|                 next CYCLE if !$parent_hole;
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|                 
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|                 # look for other holes contained in such parent
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|                 for (@{$hole_depths[$current_depth-1]}) {
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|                     if ($parent_hole->encloses_point($_->[0])) {
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|                         # we have a sibling, so let's move onto next iteration
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|                         next CYCLE;
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|                     }
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|                 }
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|                 
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|                 push @holes, $parent_hole;
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|                 @{$hole_depths[$current_depth]} = grep $_ ne $parent_hole, @{$hole_depths[$current_depth]};
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|             }
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|         }
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|         
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|         # do holes, then contours starting from innermost one
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|         $self->add_perimeter($_) for reverse @holes;
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|         for my $depth (reverse 0 .. $#$island) {
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|             my $role = $depth == $#$island ? EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER : EXTR_ROLE_PERIMETER;
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|             $self->add_perimeter($_, $role) for map $_->contour, @{$island->[$depth]};
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|         }
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|     }
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|     
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|     # add thin walls as perimeters
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|     for (@{ $self->thin_walls }) {
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|         if ($_->isa('Slic3r::Polygon')) {
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|             push @{ $self->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $_, role => EXTR_ROLE_PERIMETER);
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|         } else {
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|             push @{ $self->perimeters }, Slic3r::ExtrusionPath->new(polyline => $_, role => EXTR_ROLE_PERIMETER);
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|         }
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|     }
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| }
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| 
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| sub add_perimeter {
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|     my $self = shift;
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|     my ($polygon, $role) = @_;
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|     
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|     return unless $polygon->is_printable;
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|     push @{ $self->perimeters }, Slic3r::ExtrusionLoop->new(
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|         polygon => $polygon,
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|         role => (abs($polygon->length) <= $Slic3r::small_perimeter_length) ? EXTR_ROLE_SMALLPERIMETER : ($role // EXTR_ROLE_PERIMETER),  #/
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|     );
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| }
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| 
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| sub prepare_fill_surfaces {
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|     my $self = shift;
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|     
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|     my @surfaces = @{$self->surfaces};
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|         
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|     # merge too small internal surfaces with their surrounding tops
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|     # (if they're too small, they can be treated as solid)
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|     {
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|         my $min_area = ((7 * $Slic3r::flow_spacing / $Slic3r::scaling_factor)**2) * PI;
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|         my $small_internal = [
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|             grep { $_->expolygon->contour->area <= $min_area }
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|             grep { $_->surface_type == S_TYPE_INTERNAL }
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|             @surfaces
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|         ];
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|         foreach my $s (@$small_internal) {
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|             @surfaces = grep $_ ne $s, @surfaces;
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|         }
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|         my $union = union_ex([
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|             (map $_->p, grep $_->surface_type == S_TYPE_TOP, @surfaces),
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|             (map @$_, map $_->expolygon->safety_offset, @$small_internal),
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|         ]);
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|         my @top = map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_TOP), @$union;
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|         @surfaces = (grep($_->surface_type != S_TYPE_TOP, @surfaces), @top);
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|     }
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|     
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|     # remove top/bottom surfaces
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|     if ($Slic3r::solid_layers == 0) {
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|         @surfaces = grep $_->surface_type == S_TYPE_INTERNAL, @surfaces;
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|     }
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|     
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|     # remove internal surfaces
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|     if ($Slic3r::fill_density == 0) {
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|         @surfaces = grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
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|     }
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|     
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|     $self->fill_surfaces([@surfaces]);
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| }
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| 
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| sub remove_small_surfaces {
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|     my $self = shift;
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|     
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|     my $distance = scale $Slic3r::flow_spacing / 2;
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|     
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|     my @surfaces = @{$self->fill_surfaces};
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|     @{$self->fill_surfaces} = ();
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|     foreach my $surface (@surfaces) {
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|         # offset inwards
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|         my @offsets = $surface->expolygon->offset_ex(-$distance);
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|         
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|         # offset the results outwards again and merge the results
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|         @offsets = map $_->offset_ex($distance), @offsets;
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|         @offsets = @{ union_ex([ map @$_, @offsets ], undef, 1) };
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|         
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|         push @{$self->fill_surfaces}, map Slic3r::Surface->new(
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|             expolygon => $_,
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|             surface_type => $surface->surface_type), @offsets;
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|     }
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|     
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|     Slic3r::debugf "identified %d small surfaces at layer %d\n",
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|         (@surfaces - @{$self->fill_surfaces}), $self->id 
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|         if @{$self->fill_surfaces} != @surfaces;
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|     
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|     # the difference between @surfaces and $self->fill_surfaces
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|     # is what's too small; we add it back as solid infill
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|     if ($Slic3r::fill_density > 0) {
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|         my $diff = diff_ex(
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|             [ map $_->p, @surfaces ],
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|             [ map $_->p, @{$self->fill_surfaces} ],
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|         );
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|         push @{$self->fill_surfaces}, map Slic3r::Surface->new(
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|             expolygon => $_,
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|             surface_type => S_TYPE_INTERNALSOLID), @$diff;
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|     }
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| }
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| 
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| # make bridges printable
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| sub process_bridges {
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|     my $self = shift;
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|     
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|     # no bridges are possible if we have no internal surfaces
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|     return if $Slic3r::fill_density == 0;
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|     
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|     my @bridges = ();
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|     
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|     # a bottom surface on a layer > 0 is either a bridge or a overhang 
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|     # or a combination of both; any top surface is a candidate for
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|     # reverse bridge processing
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|     
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|     my @solid_surfaces = grep {
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|         ($_->surface_type == S_TYPE_BOTTOM && $self->id > 0) || $_->surface_type == S_TYPE_TOP
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|     } @{$self->fill_surfaces} or return;
 | |
|     
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|     my @internal_surfaces = grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @{$self->slices};
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|     
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|     SURFACE: foreach my $surface (@solid_surfaces) {
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|         my $expolygon = $surface->expolygon->safety_offset;
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|         my $description = $surface->surface_type == S_TYPE_BOTTOM ? 'bridge/overhang' : 'reverse bridge';
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|         
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|         # offset the contour and intersect it with the internal surfaces to discover 
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|         # which of them has contact with our bridge
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|         my @supporting_surfaces = ();
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|         my ($contour_offset) = $expolygon->contour->offset(scale $Slic3r::flow_spacing * sqrt(2));
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|         foreach my $internal_surface (@internal_surfaces) {
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|             my $intersection = intersection_ex([$contour_offset], [$internal_surface->p]);
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|             if (@$intersection) {
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|                 push @supporting_surfaces, $internal_surface;
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|             }
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|         }
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|         
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|         if (0) {
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|             require "Slic3r/SVG.pm";
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|             Slic3r::SVG::output(undef, "bridge_surfaces.svg",
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|                 green_polygons  => [ map $_->p, @supporting_surfaces ],
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|                 red_polygons    => [ @$expolygon ],
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|             );
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|         }
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|         
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|         Slic3r::debugf "Found $description on layer %d with %d support(s)\n", 
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|             $self->id, scalar(@supporting_surfaces);
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|         
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|         next SURFACE unless @supporting_surfaces;
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|         
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|         my $bridge_angle = undef;
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|         if ($surface->surface_type == S_TYPE_BOTTOM) {
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|             # detect optimal bridge angle
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|             
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|             my $bridge_over_hole = 0;
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|             my @edges = ();  # edges are POLYLINES
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|             foreach my $supporting_surface (@supporting_surfaces) {
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|                 my @surface_edges = map $_->clip_with_polygon($contour_offset),
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|                     ($supporting_surface->contour, $supporting_surface->holes);
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|                 
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|                 if (@supporting_surfaces == 1 && @surface_edges == 1
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|                     && @{$supporting_surface->contour} == @{$surface_edges[0]}) {
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|                     $bridge_over_hole = 1;
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|                 }
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|                 push @edges, grep { @$_ } @surface_edges;
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|             }
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|             Slic3r::debugf "  Bridge is supported on %d edge(s)\n", scalar(@edges);
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|             Slic3r::debugf "  and covers a hole\n" if $bridge_over_hole;
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|             
 | |
|             if (0) {
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|                 require "Slic3r/SVG.pm";
 | |
|                 Slic3r::SVG::output(undef, "bridge_edges.svg",
 | |
|                     polylines       => [ map $_->p, @edges ],
 | |
|                 );
 | |
|             }
 | |
|             
 | |
|             if (@edges == 2) {
 | |
|                 my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges;
 | |
|                 my @midpoints = map $_->midpoint, @chords;
 | |
|                 my $line_between_midpoints = Slic3r::Line->new(@midpoints);
 | |
|                 $bridge_angle = rad2deg_dir($line_between_midpoints->direction);
 | |
|             } elsif (@edges == 1) {
 | |
|                 # TODO: this case includes both U-shaped bridges and plain overhangs;
 | |
|                 # we need a trapezoidation algorithm to detect the actual bridged area
 | |
|                 # and separate it from the overhang area.
 | |
|                 # in the mean time, we're treating as overhangs all cases where
 | |
|                 # our supporting edge is a straight line
 | |
|                 if (@{$edges[0]} > 2) {
 | |
|                     my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]);
 | |
|                     $bridge_angle = rad2deg_dir($line->direction);
 | |
|                 }
 | |
|             } elsif (@edges) {
 | |
|                 my $center = bounding_box_center([ map @$_, @edges ]);
 | |
|                 my $x = my $y = 0;
 | |
|                 foreach my $point (map @$, @edges) {
 | |
|                     my $line = Slic3r::Line->new($center, $point);
 | |
|                     my $dir = $line->direction;
 | |
|                     my $len = $line->length;
 | |
|                     $x += cos($dir) * $len;
 | |
|                     $y += sin($dir) * $len;
 | |
|                 }
 | |
|                 $bridge_angle = rad2deg_dir(atan2($y, $x));
 | |
|             }
 | |
|             
 | |
|             Slic3r::debugf "  Optimal infill angle of bridge on layer %d is %d degrees\n",
 | |
|                 $self->id, $bridge_angle if defined $bridge_angle;
 | |
|         }
 | |
|         
 | |
|         # now, extend our bridge by taking a portion of supporting surfaces
 | |
|         {
 | |
|             # offset the bridge by the specified amount of mm (minimum 3)
 | |
|             my $bridge_overlap = scale 3;
 | |
|             my ($bridge_offset) = $expolygon->contour->offset($bridge_overlap);
 | |
|             
 | |
|             # calculate the new bridge
 | |
|             my $intersection = intersection_ex(
 | |
|                 [ @$expolygon, map $_->p, @supporting_surfaces ],
 | |
|                 [ $bridge_offset ],
 | |
|             );
 | |
|             
 | |
|             push @bridges, map Slic3r::Surface->new(
 | |
|                 expolygon => $_,
 | |
|                 surface_type => $surface->surface_type,
 | |
|                 bridge_angle => $bridge_angle,
 | |
|             ), @$intersection;
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     # now we need to merge bridges to avoid overlapping
 | |
|     {
 | |
|         # build a list of unique bridge types
 | |
|         my @surface_groups = Slic3r::Surface->group(@bridges);
 | |
|         
 | |
|         # merge bridges of the same type, removing any of the bridges already merged;
 | |
|         # the order of @surface_groups determines the priority between bridges having 
 | |
|         # different surface_type or bridge_angle
 | |
|         @bridges = ();
 | |
|         foreach my $surfaces (@surface_groups) {
 | |
|             my $union = union_ex([ map $_->p, @$surfaces ]);
 | |
|             my $diff = diff_ex(
 | |
|                 [ map @$_, @$union ],
 | |
|                 [ map $_->p, @bridges ],
 | |
|             );
 | |
|             
 | |
|             push @bridges, map Slic3r::Surface->new(
 | |
|                 expolygon => $_,
 | |
|                 surface_type => $surfaces->[0]->surface_type,
 | |
|                 bridge_angle => $surfaces->[0]->bridge_angle,
 | |
|             ), @$union;
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     # apply bridges to layer
 | |
|     {
 | |
|         my @surfaces = @{$self->fill_surfaces};
 | |
|         @{$self->fill_surfaces} = ();
 | |
|         
 | |
|         # intersect layer surfaces with bridges to get actual bridges
 | |
|         foreach my $bridge (@bridges) {
 | |
|             my $actual_bridge = intersection_ex(
 | |
|                 [ map $_->p, @surfaces ],
 | |
|                 [ $bridge->p ],
 | |
|             );
 | |
|             
 | |
|             push @{$self->fill_surfaces}, map Slic3r::Surface->new(
 | |
|                 expolygon => $_,
 | |
|                 surface_type => $bridge->surface_type,
 | |
|                 bridge_angle => $bridge->bridge_angle,
 | |
|             ), @$actual_bridge;
 | |
|         }
 | |
|         
 | |
|         # difference between layer surfaces and bridges are the other surfaces
 | |
|         foreach my $group (Slic3r::Surface->group(@surfaces)) {
 | |
|             my $difference = diff_ex(
 | |
|                 [ map $_->p, @$group ],
 | |
|                 [ map $_->p, @bridges ],
 | |
|             );
 | |
|             push @{$self->fill_surfaces}, map Slic3r::Surface->new(
 | |
|                 expolygon => $_,
 | |
|                 surface_type => $group->[0]->surface_type), @$difference;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| 1;
 | 
