OrcaSlicer/deps/GLEW/glew/src/glew.c
Joshua Wise fe13ca0b52 Linux: update GLEW to 2.2.0, and enable EGL support in GLEW to match wxWidgets
On Linux, wxGTK by default attempts to use EGL if it is available on the
system, rather than GLX.  Unfortunately, the ancient version of GLEW that we
packaged in did not support EGL, and even if it did, the configuration was
not set up to enable EGL.  To solve this, we:

  * upgrade GLEW to version 2.2.0, from upstream GitHub

  * modify the Bambu build process to enforce that we use GLEW from the
    built dependency

  * remove the "extra" even older GLEW that was packaged

  * modify GLEW's CMake configuration to enable EGL support when it is
    available on the system (using the same test as wxWidgets uses to decide
    whether to enable EGL support); if EGL isn't available at compile time,
    both GLEW and wxWidgets will fall back on GLX

Note that you probably will have to blow away your CMakeCache for this to
work correctly -- otherwise, you may end up with the system GLEW, if you
have one installed (which is probably not what you want -- on Ubuntu, the
system GLEW is GLX, not EGL).
2023-01-12 12:29:59 +08:00

31949 lines
1.3 MiB

/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2008-2019, Nigel Stewart <nigels[]users sourceforge net>
** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
** Copyright (C) 2002, Lev Povalahev
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are met:
**
** * Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright notice,
** this list of conditions and the following disclaimer in the documentation
** and/or other materials provided with the distribution.
** * The name of the author may be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
** THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GLEW_INCLUDE
# include <GL/glew.h>
#else
# include GLEW_INCLUDE
#endif
#if defined(GLEW_OSMESA)
# define GLAPI extern
# include <GL/osmesa.h>
#elif defined(GLEW_EGL)
# include <GL/eglew.h>
#elif defined(_WIN32)
/*
* If NOGDI is defined, wingdi.h won't be included by windows.h, and thus
* wglGetProcAddress won't be declared. It will instead be implicitly declared,
* potentially incorrectly, which we don't want.
*/
# if defined(NOGDI)
# undef NOGDI
# endif
# include <GL/wglew.h>
#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
# include <GL/glxew.h>
#endif
#include <stddef.h> /* For size_t */
#if defined(GLEW_EGL)
#elif defined(GLEW_REGAL)
/* In GLEW_REGAL mode we call direcly into the linked
libRegal.so glGetProcAddressREGAL for looking up
the GL function pointers. */
# undef glGetProcAddressREGAL
# ifdef WIN32
extern void * __stdcall glGetProcAddressREGAL(const GLchar *name);
static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
# else
extern void * glGetProcAddressREGAL(const GLchar *name);
static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
# endif
# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX)
#include <dlfcn.h>
#include <stdio.h>
#include <stdlib.h>
void* dlGetProcAddress (const GLubyte* name)
{
static void* h = NULL;
static void* gpa;
if (h == NULL)
{
if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
gpa = dlsym(h, "glXGetProcAddress");
}
if (gpa != NULL)
return ((void*(*)(const GLubyte*))gpa)(name);
else
return dlsym(h, (const char*)name);
}
#endif /* __sgi || __sun || GLEW_APPLE_GLX */
#if defined(__APPLE__)
#include <stdlib.h>
#include <string.h>
#include <AvailabilityMacros.h>
#ifdef MAC_OS_X_VERSION_10_3
#include <dlfcn.h>
void* NSGLGetProcAddress (const GLubyte *name)
{
static void* image = NULL;
void* addr;
if (NULL == image)
{
image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
}
if( !image ) return NULL;
addr = dlsym(image, (const char*)name);
if( addr ) return addr;
#ifdef GLEW_APPLE_GLX
return dlGetProcAddress( name ); // try next for glx symbols
#else
return NULL;
#endif
}
#else
#include <mach-o/dyld.h>
void* NSGLGetProcAddress (const GLubyte *name)
{
static const struct mach_header* image = NULL;
NSSymbol symbol;
char* symbolName;
if (NULL == image)
{
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
}
/* prepend a '_' for the Unix C symbol mangling convention */
symbolName = malloc(strlen((const char*)name) + 2);
strcpy(symbolName+1, (const char*)name);
symbolName[0] = '_';
symbol = NULL;
/* if (NSIsSymbolNameDefined(symbolName))
symbol = NSLookupAndBindSymbol(symbolName); */
symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
free(symbolName);
if( symbol ) return NSAddressOfSymbol(symbol);
#ifdef GLEW_APPLE_GLX
return dlGetProcAddress( name ); // try next for glx symbols
#else
return NULL;
#endif
}
#endif /* MAC_OS_X_VERSION_10_3 */
#endif /* __APPLE__ */
/*
* Define glewGetProcAddress.
*/
#if defined(GLEW_REGAL)
# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name)
#elif defined(GLEW_OSMESA)
# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name)
#elif defined(GLEW_EGL)
# define glewGetProcAddress(name) eglGetProcAddress((const char *)name)
#elif defined(_WIN32)
# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
# define glewGetProcAddress(name) NSGLGetProcAddress(name)
#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__)
# define glewGetProcAddress(name) dlGetProcAddress(name)
#elif defined(__ANDROID__)
# define glewGetProcAddress(name) NULL /* TODO */
#elif defined(__native_client__)
# define glewGetProcAddress(name) NULL /* TODO */
#else /* __linux */
# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
#endif
/*
* Redefine GLEW_GET_VAR etc without const cast
*/
#undef GLEW_GET_VAR
# define GLEW_GET_VAR(x) (x)
#ifdef WGLEW_GET_VAR
# undef WGLEW_GET_VAR
# define WGLEW_GET_VAR(x) (x)
#endif /* WGLEW_GET_VAR */
#ifdef GLXEW_GET_VAR
# undef GLXEW_GET_VAR
# define GLXEW_GET_VAR(x) (x)
#endif /* GLXEW_GET_VAR */
#ifdef EGLEW_GET_VAR
# undef EGLEW_GET_VAR
# define EGLEW_GET_VAR(x) (x)
#endif /* EGLEW_GET_VAR */
/*
* GLEW, just like OpenGL or GLU, does not rely on the standard C library.
* These functions implement the functionality required in this file.
*/
static GLuint _glewStrLen (const GLubyte* s)
{
GLuint i=0;
if (s == NULL) return 0;
while (s[i] != '\0') i++;
return i;
}
static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
{
GLuint i=0;
if (s == NULL) return 0;
while (s[i] != '\0' && s[i] != c) i++;
return i;
}
static GLuint _glewStrCopy(char *d, const char *s, char c)
{
GLuint i=0;
if (s == NULL) return 0;
while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; }
d[i] = '\0';
return i;
}
#if !defined(GLEW_OSMESA)
#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
{
GLuint i=0;
if(a == NULL || b == NULL)
return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
return i == n ? GL_TRUE : GL_FALSE;
}
#endif
#endif
static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
{
(*a)++;
(*na)--;
}
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
if(i == nb)
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
if(i == nb)
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
/*
* Search for name in the extensions string. Use of strstr()
* is not sufficient because extension names can be prefixes of
* other extension names. Could use strtok() but the constant
* string returned by glGetString might be in read-only memory.
*/
#if !defined(GLEW_OSMESA)
#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
{
const GLubyte* p;
GLuint len = _glewStrLen((const GLubyte*)name);
p = start;
while (p < end)
{
GLuint n = _glewStrCLen(p, ' ');
if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
p += n+1;
}
return GL_FALSE;
}
#endif
#endif
PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
PFNGLBUFFERDATAPROC __glewBufferData = NULL;
PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
PFNGLENDQUERYPROC __glewEndQuery = NULL;
PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
PFNGLGENQUERIESPROC __glewGenQueries = NULL;
PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
PFNGLISBUFFERPROC __glewIsBuffer = NULL;
PFNGLISQUERYPROC __glewIsQuery = NULL;
PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
PFNGLCREATESHADERPROC __glewCreateShader = NULL;
PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
PFNGLISPROGRAMPROC __glewIsProgram = NULL;
PFNGLISSHADERPROC __glewIsShader = NULL;
PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
PFNGLDISABLEIPROC __glewDisablei = NULL;
PFNGLENABLEIPROC __glewEnablei = NULL;
PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;
PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;
PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;
PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;
PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL;
PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL;
PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount = NULL;
PFNGLSPECIALIZESHADERPROC __glewSpecializeShader = NULL;
PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;
PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;
PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;
PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;
PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD = NULL;
PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD = NULL;
PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL;
PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;
PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;
PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;
PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL;
PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL;
PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL;
PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL;
PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL;
PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL;
PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL;
PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL;
PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL;
PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL;
PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL;
PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL;
PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL;
PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL;
PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL;
PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL;
PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL;
PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL;
PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL;
PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL;
PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL;
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL;
PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL;
PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL;
PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL;
PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL;
PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL;
PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL;
PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL;
PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL;
PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL;
PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL;
PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;
PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;
PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;
PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;
PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;
PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;
PFNGLCLIPCONTROLPROC __glewClipControl = NULL;
PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL;
PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;
PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;
PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL;
PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL;
PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL;
PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL;
PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL;
PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL;
PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL;
PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL;
PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL;
PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL;
PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL;
PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL;
PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL;
PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL;
PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL;
PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL;
PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL;
PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL;
PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL;
PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL;
PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL;
PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL;
PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL;
PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL;
PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL;
PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL;
PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL;
PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL;
PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL;
PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL;
PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL;
PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL;
PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL;
PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL;
PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL;
PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL;
PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL;
PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL;
PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL;
PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL;
PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL;
PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL;
PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL;
PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL;
PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL;
PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL;
PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL;
PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL;
PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL;
PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL;
PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL;
PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL;
PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL;
PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL;
PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL;
PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL;
PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL;
PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL;
PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;
PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;
PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL;
PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL;
PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL;
PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;
PFNGLUNIFORM3DPROC __glewUniform3d = NULL;
PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;
PFNGLUNIFORM4DPROC __glewUniform4d = NULL;
PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;
PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;
PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;
PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;
PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;
PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;
PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;
PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;
PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;
PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;
PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL;
PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL;
PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL;
PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL;
PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL;
PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL;
PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL;
PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL;
PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL;
PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL;
PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL;
PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL;
PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL;
PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL;
PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL;
PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL;
PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL;
PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL;
PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL;
PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL;
PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL;
PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL;
PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL;
PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL;
PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL;
PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL;
PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL;
PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL;
PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL;
PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL;
PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL;
PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL;
PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL;
PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL;
PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL;
PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL;
PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
PFNGLCOLORTABLEPROC __glewColorTable = NULL;
PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
PFNGLHISTOGRAMPROC __glewHistogram = NULL;
PFNGLMINMAXPROC __glewMinmax = NULL;
PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL;
PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;
PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;
PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;
PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;
PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;
PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;
PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL;
PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL;
PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL;
PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL;
PFNGLBINDTEXTURESPROC __glewBindTextures = NULL;
PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;
PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL;
PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp = NULL;
PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;
PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;
PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;
PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;
PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;
PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;
PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;
PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;
PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;
PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;
PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;
PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;
PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;
PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;
PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;
PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;
PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;
PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;
PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;
PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL;
PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;
PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;
PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;
PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;
PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;
PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;
PFNGLISSAMPLERPROC __glewIsSampler = NULL;
PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;
PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;
PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;
PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;
PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;
PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;
PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;
PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;
PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;
PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;
PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;
PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;
PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;
PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;
PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;
PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;
PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;
PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;
PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;
PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;
PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;
PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;
PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;
PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;
PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;
PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;
PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;
PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;
PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;
PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;
PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;
PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;
PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;
PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;
PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;
PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;
PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;
PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;
PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;
PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;
PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;
PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;
PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;
PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;
PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;
PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;
PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;
PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;
PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;
PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;
PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;
PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;
PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;
PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;
PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL;
PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;
PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
PFNGLFENCESYNCPROC __glewFenceSync = NULL;
PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
PFNGLISSYNCPROC __glewIsSync = NULL;
PFNGLWAITSYNCPROC __glewWaitSync = NULL;
PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL;
PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;
PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;
PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;
PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;
PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;
PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;
PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;
PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;
PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;
PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;
PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;
PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;
PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;
PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;
PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;
PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;
PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;
PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL;
PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;
PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;
PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;
PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;
PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;
PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;
PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;
PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;
PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;
PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;
PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;
PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;
PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;
PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;
PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;
PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;
PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;
PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;
PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;
PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;
PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;
PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;
PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;
PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;
PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;
PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;
PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;
PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;
PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;
PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;
PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;
PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;
PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;
PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;
PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;
PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;
PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;
PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;
PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;
PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;
PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;
PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;
PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;
PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;
PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;
PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;
PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;
PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;
PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;
PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;
PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;
PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;
PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL;
PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL;
PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL;
PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL;
PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL;
PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL;
PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL;
PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL;
PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC __glewEGLImageTargetTexStorageEXT = NULL;
PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC __glewEGLImageTargetTextureStorageEXT = NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL;
PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT = NULL;
PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT = NULL;
PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL;
PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL;
PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL;
PFNGLCLIPCONTROLEXTPROC __glewClipControlEXT = NULL;
PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT = NULL;
PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;
PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;
PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL;
PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT = NULL;
PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT = NULL;
PFNGLENDQUERYEXTPROC __glewEndQueryEXT = NULL;
PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT = NULL;
PFNGLGETINTEGER64VEXTPROC __glewGetInteger64vEXT = NULL;
PFNGLGETQUERYOBJECTIVEXTPROC __glewGetQueryObjectivEXT = NULL;
PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT = NULL;
PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT = NULL;
PFNGLISQUERYEXTPROC __glewIsQueryEXT = NULL;
PFNGLQUERYCOUNTEREXTPROC __glewQueryCounterEXT = NULL;
PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT = NULL;
PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT = NULL;
PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT = NULL;
PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT = NULL;
PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT = NULL;
PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT = NULL;
PFNGLDISABLEIEXTPROC __glewDisableiEXT = NULL;
PFNGLENABLEIEXTPROC __glewEnableiEXT = NULL;
PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT = NULL;
PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT = NULL;
PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
PFNGLDRAWTRANSFORMFEEDBACKEXTPROC __glewDrawTransformFeedbackEXT = NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC __glewDrawTransformFeedbackInstancedEXT = NULL;
PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT = NULL;
PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT = NULL;
PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL;
PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL;
PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT = NULL;
PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT = NULL;
PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT = NULL;
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT = NULL;
PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT = NULL;
PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT = NULL;
PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT = NULL;
PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT = NULL;
PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT = NULL;
PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT = NULL;
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT = NULL;
PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT = NULL;
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT = NULL;
PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL;
PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL;
PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL;
PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT = NULL;
PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL;
PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL;
PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL;
PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL;
PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;
PFNGLPRIMITIVEBOUNDINGBOXEXTPROC __glewPrimitiveBoundingBoxEXT = NULL;
PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;
PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL;
PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL;
PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL;
PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT = NULL;
PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT = NULL;
PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT = NULL;
PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT = NULL;
PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT = NULL;
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT = NULL;
PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT = NULL;
PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT = NULL;
PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT = NULL;
PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT = NULL;
PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT = NULL;
PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC __glewFramebufferFetchBarrierEXT = NULL;
PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;
PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;
PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT = NULL;
PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT = NULL;
PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL;
PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL;
PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;
PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
PFNGLPATCHPARAMETERIEXTPROC __glewPatchParameteriEXT = NULL;
PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
PFNGLGETSAMPLERPARAMETERIIVEXTPROC __glewGetSamplerParameterIivEXT = NULL;
PFNGLGETSAMPLERPARAMETERIUIVEXTPROC __glewGetSamplerParameterIuivEXT = NULL;
PFNGLSAMPLERPARAMETERIIVEXTPROC __glewSamplerParameterIivEXT = NULL;
PFNGLSAMPLERPARAMETERIUIVEXTPROC __glewSamplerParameterIuivEXT = NULL;
PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL;
PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL;
PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL;
PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL;
PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT = NULL;
PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt = NULL;
PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT = NULL;
PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;
PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;
PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;
PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;
PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;
PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;
PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;
PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;
PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;
PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;
PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT = NULL;
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT = NULL;
PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL;
PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;
PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
PFNGLGETTEXTUREHANDLEIMGPROC __glewGetTextureHandleIMG = NULL;
PFNGLGETTEXTURESAMPLERHANDLEIMGPROC __glewGetTextureSamplerHandleIMG = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC __glewProgramUniformHandleui64IMG = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC __glewProgramUniformHandleui64vIMG = NULL;
PFNGLUNIFORMHANDLEUI64IMGPROC __glewUniformHandleui64IMG = NULL;
PFNGLUNIFORMHANDLEUI64VIMGPROC __glewUniformHandleui64vIMG = NULL;
PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC __glewFramebufferTexture2DDownsampleIMG = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC __glewFramebufferTextureLayerDownsampleIMG = NULL;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG = NULL;
PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;
PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;
PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;
PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL;
PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL;
PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL;
PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL;
PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL;
PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL;
PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL;
PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL;
PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL;
PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL;
PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL;
PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR = NULL;
PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL;
PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL;
PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL;
PFNGLREADNPIXELSPROC __glewReadnPixels = NULL;
PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;
PFNGLFRAMEBUFFERPARAMETERIMESAPROC __glewFramebufferParameteriMESA = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC __glewGetFramebufferParameterivMESA = NULL;
PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;
PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;
PFNGLASYNCCOPYBUFFERSUBDATANVXPROC __glewAsyncCopyBufferSubDataNVX = NULL;
PFNGLASYNCCOPYIMAGESUBDATANVXPROC __glewAsyncCopyImageSubDataNVX = NULL;
PFNGLMULTICASTSCISSORARRAYVNVXPROC __glewMulticastScissorArrayvNVX = NULL;
PFNGLMULTICASTVIEWPORTARRAYVNVXPROC __glewMulticastViewportArrayvNVX = NULL;
PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC __glewMulticastViewportPositionWScaleNVX = NULL;
PFNGLUPLOADGPUMASKNVXPROC __glewUploadGpuMaskNVX = NULL;
PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL;
PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL;
PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL;
PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC __glewClientWaitSemaphoreui64NVX = NULL;
PFNGLSIGNALSEMAPHOREUI64NVXPROC __glewSignalSemaphoreui64NVX = NULL;
PFNGLWAITSEMAPHOREUI64NVXPROC __glewWaitSemaphoreui64NVX = NULL;
PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL;
PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL;
PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC __glewAlphaToCoverageDitherControlNV = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL;
PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;
PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;
PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;
PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;
PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL;
PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;
PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL;
PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL;
PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL;
PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL;
PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL;
PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL;
PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL;
PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL;
PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL;
PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL;
PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL;
PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL;
PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL;
PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL;
PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL;
PFNGLISSTATENVPROC __glewIsStateNV = NULL;
PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL;
PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL;
PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL;
PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL;
PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL;
PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV = NULL;
PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL;
PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV = NULL;
PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV = NULL;
PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL;
PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL;
PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL;
PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL;
PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL;
PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL;
PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL;
PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL;
PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL;
PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL;
PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL;
PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL;
PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL;
PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;
PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;
PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;
PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;
PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;
PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;
PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;
PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;
PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;
PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;
PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;
PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;
PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;
PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;
PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;
PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;
PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;
PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;
PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;
PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;
PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;
PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;
PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;
PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;
PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;
PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;
PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;
PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;
PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;
PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;
PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;
PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;
PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;
PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV = NULL;
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL;
PFNGLBUFFERATTACHMEMORYNVPROC __glewBufferAttachMemoryNV = NULL;
PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC __glewGetMemoryObjectDetachedResourcesuivNV = NULL;
PFNGLNAMEDBUFFERATTACHMEMORYNVPROC __glewNamedBufferAttachMemoryNV = NULL;
PFNGLRESETMEMORYOBJECTPARAMETERNVPROC __glewResetMemoryObjectParameterNV = NULL;
PFNGLTEXATTACHMEMORYNVPROC __glewTexAttachMemoryNV = NULL;
PFNGLTEXTUREATTACHMEMORYNVPROC __glewTextureAttachMemoryNV = NULL;
PFNGLDRAWMESHTASKSINDIRECTNVPROC __glewDrawMeshTasksIndirectNV = NULL;
PFNGLDRAWMESHTASKSNVPROC __glewDrawMeshTasksNV = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC __glewMultiDrawMeshTasksIndirectCountNV = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC __glewMultiDrawMeshTasksIndirectNV = NULL;
PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV = NULL;
PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV = NULL;
PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV = NULL;
PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV = NULL;
PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV = NULL;
PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV = NULL;
PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL;
PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
PFNGLISPATHNVPROC __glewIsPathNV = NULL;
PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL;
PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL;
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL;
PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL;
PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL;
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL;
PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL;
PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL;
PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL;
PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL;
PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL;
PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
PFNGLPOLYGONMODENVPROC __glewPolygonModeNV = NULL;
PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
PFNGLREADBUFFERNVPROC __glewReadBufferNV = NULL;
PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL;
PFNGLRESOLVEDEPTHVALUESNVPROC __glewResolveDepthValuesNV = NULL;
PFNGLSCISSOREXCLUSIVEARRAYVNVPROC __glewScissorExclusiveArrayvNV = NULL;
PFNGLSCISSOREXCLUSIVENVPROC __glewScissorExclusiveNV = NULL;
PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
PFNGLBINDSHADINGRATEIMAGENVPROC __glewBindShadingRateImageNV = NULL;
PFNGLGETSHADINGRATEIMAGEPALETTENVPROC __glewGetShadingRateImagePaletteNV = NULL;
PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC __glewGetShadingRateSampleLocationivNV = NULL;
PFNGLSHADINGRATEIMAGEBARRIERNVPROC __glewShadingRateImageBarrierNV = NULL;
PFNGLSHADINGRATEIMAGEPALETTENVPROC __glewShadingRateImagePaletteNV = NULL;
PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC __glewShadingRateSampleOrderCustomNV = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL;
PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL;
PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL;
PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL;
PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;
PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;
PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;
PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;
PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;
PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;
PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;
PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;
PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;
PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC __glewVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;
PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;
PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;
PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;
PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;
PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;
PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;
PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;
PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;
PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;
PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;
PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;
PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;
PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;
PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;
PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;
PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;
PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;
PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;
PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;
PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;
PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;
PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;
PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;
PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;
PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;
PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV = NULL;
PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV = NULL;
PFNGLDISABLEINVPROC __glewDisableiNV = NULL;
PFNGLENABLEINVPROC __glewEnableiNV = NULL;
PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV = NULL;
PFNGLISENABLEDINVPROC __glewIsEnablediNV = NULL;
PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV = NULL;
PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV = NULL;
PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV = NULL;
PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV = NULL;
PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV = NULL;
PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV = NULL;
PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES = NULL;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES = NULL;
PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES = NULL;
PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES = NULL;
PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES = NULL;
PFNGLCOPYIMAGESUBDATAOESPROC __glewCopyImageSubDataOES = NULL;
PFNGLBLENDEQUATIONSEPARATEIOESPROC __glewBlendEquationSeparateiOES = NULL;
PFNGLBLENDEQUATIONIOESPROC __glewBlendEquationiOES = NULL;
PFNGLBLENDFUNCSEPARATEIOESPROC __glewBlendFuncSeparateiOES = NULL;
PFNGLBLENDFUNCIOESPROC __glewBlendFunciOES = NULL;
PFNGLCOLORMASKIOESPROC __glewColorMaskiOES = NULL;
PFNGLDISABLEIOESPROC __glewDisableiOES = NULL;
PFNGLENABLEIOESPROC __glewEnableiOES = NULL;
PFNGLISENABLEDIOESPROC __glewIsEnablediOES = NULL;
PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES = NULL;
PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES = NULL;
PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES = NULL;
PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES = NULL;
PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES = NULL;
PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES = NULL;
PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES = NULL;
PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES = NULL;
PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES = NULL;
PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES = NULL;
PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES = NULL;
PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES = NULL;
PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES = NULL;
PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES = NULL;
PFNGLMAPBUFFEROESPROC __glewMapBufferOES = NULL;
PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES = NULL;
PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES = NULL;
PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES = NULL;
PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES = NULL;
PFNGLMINSAMPLESHADINGOESPROC __glewMinSampleShadingOES = NULL;
PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES = NULL;
PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES = NULL;
PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES = NULL;
PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES = NULL;
PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES = NULL;
PFNGLGETSAMPLERPARAMETERIIVOESPROC __glewGetSamplerParameterIivOES = NULL;
PFNGLGETSAMPLERPARAMETERIUIVOESPROC __glewGetSamplerParameterIuivOES = NULL;
PFNGLGETTEXPARAMETERIIVOESPROC __glewGetTexParameterIivOES = NULL;
PFNGLGETTEXPARAMETERIUIVOESPROC __glewGetTexParameterIuivOES = NULL;
PFNGLSAMPLERPARAMETERIIVOESPROC __glewSamplerParameterIivOES = NULL;
PFNGLSAMPLERPARAMETERIUIVOESPROC __glewSamplerParameterIuivOES = NULL;
PFNGLTEXPARAMETERIIVOESPROC __glewTexParameterIivOES = NULL;
PFNGLTEXPARAMETERIUIVOESPROC __glewTexParameterIuivOES = NULL;
PFNGLTEXBUFFEROESPROC __glewTexBufferOES = NULL;
PFNGLTEXBUFFERRANGEOESPROC __glewTexBufferRangeOES = NULL;
PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES = NULL;
PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES = NULL;
PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES = NULL;
PFNGLTEXGENFOESPROC __glewTexGenfOES = NULL;
PFNGLTEXGENFVOESPROC __glewTexGenfvOES = NULL;
PFNGLTEXGENIOESPROC __glewTexGeniOES = NULL;
PFNGLTEXGENIVOESPROC __glewTexGenivOES = NULL;
PFNGLTEXGENXOESPROC __glewTexGenxOES = NULL;
PFNGLTEXGENXVOESPROC __glewTexGenxvOES = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC __glewTexStorage3DMultisampleOES = NULL;
PFNGLTEXTUREVIEWOESPROC __glewTextureViewOES = NULL;
PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES = NULL;
PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES = NULL;
PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES = NULL;
PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewNamedFramebufferTextureMultiviewOVR = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR = NULL;
PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL;
PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL;
PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL;
PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL;
PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL;
PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL;
PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL;
PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL;
PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL;
PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL;
PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL;
PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL;
PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL;
PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL;
PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL;
PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL;
PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL;
PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL;
PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL;
PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL;
PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC __glewTextureFoveationParametersQCOM = NULL;
PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL;
PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL;
PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
PFNGLCOLOR4XPROC __glewColor4x = NULL;
PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
PFNGLFOGXPROC __glewFogx = NULL;
PFNGLFOGXVPROC __glewFogxv = NULL;
PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
PFNGLLIGHTXPROC __glewLightx = NULL;
PFNGLLIGHTXVPROC __glewLightxv = NULL;
PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
PFNGLMATERIALXPROC __glewMaterialx = NULL;
PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
PFNGLNORMAL3XPROC __glewNormal3x = NULL;
PFNGLORTHOFPROC __glewOrthof = NULL;
PFNGLORTHOXPROC __glewOrthox = NULL;
PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
PFNGLROTATEXPROC __glewRotatex = NULL;
PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
PFNGLSCALEXPROC __glewScalex = NULL;
PFNGLTEXENVXPROC __glewTexEnvx = NULL;
PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL;
PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL;
PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;
PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;
PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL;
PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS = NULL;
PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS = NULL;
PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS = NULL;
PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS = NULL;
PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS = NULL;
PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
PFNGLADDRESSSPACEPROC __glewAddressSpace = NULL;
PFNGLDATAPIPEPROC __glewDataPipe = NULL;
PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX = NULL;
PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX = NULL;
PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX = NULL;
PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX = NULL;
PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX = NULL;
PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX = NULL;
PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX = NULL;
PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX = NULL;
PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX = NULL;
PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv = NULL;
PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX = NULL;
PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX = NULL;
PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv = NULL;
PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX = NULL;
PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX = NULL;
PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX = NULL;
PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX = NULL;
PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX = NULL;
PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
PFNGLDEFORMSGIXPROC __glewDeformSGIX = NULL;
PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX = NULL;
PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX = NULL;
PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX = NULL;
PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX = NULL;
PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX = NULL;
PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX = NULL;
PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX = NULL;
PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX = NULL;
PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX = NULL;
PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX = NULL;
PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX = NULL;
PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI = NULL;
PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI = NULL;
PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI = NULL;
PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI = NULL;
PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI = NULL;
PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI = NULL;
PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;
GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
GLboolean __GLEW_VERSION_4_3 = GL_FALSE;
GLboolean __GLEW_VERSION_4_4 = GL_FALSE;
GLboolean __GLEW_VERSION_4_5 = GL_FALSE;
GLboolean __GLEW_VERSION_4_6 = GL_FALSE;
GLboolean __GLEW_3DFX_multisample = GL_FALSE;
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE;
GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE;
GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
GLboolean __GLEW_AMD_debug_output = GL_FALSE;
GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_AMD_framebuffer_multisample_advanced = GL_FALSE;
GLboolean __GLEW_AMD_framebuffer_sample_positions = GL_FALSE;
GLboolean __GLEW_AMD_gcn_shader = GL_FALSE;
GLboolean __GLEW_AMD_gpu_shader_half_float = GL_FALSE;
GLboolean __GLEW_AMD_gpu_shader_half_float_fetch = GL_FALSE;
GLboolean __GLEW_AMD_gpu_shader_int16 = GL_FALSE;
GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE;
GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;
GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE;
GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE;
GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE;
GLboolean __GLEW_AMD_shader_ballot = GL_FALSE;
GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE;
GLboolean __GLEW_AMD_shader_image_load_store_lod = GL_FALSE;
GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE;
GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
GLboolean __GLEW_AMD_texture_gather_bias_lod = GL_FALSE;
GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
GLboolean __GLEW_ANDROID_extension_pack_es31a = GL_FALSE;
GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;
GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
GLboolean __GLEW_ANGLE_program_binary = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
GLboolean __GLEW_ANGLE_timer_query = GL_FALSE;
GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
GLboolean __GLEW_APPLE_clip_distance = GL_FALSE;
GLboolean __GLEW_APPLE_color_buffer_packed_float = GL_FALSE;
GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE;
GLboolean __GLEW_APPLE_element_array = GL_FALSE;
GLboolean __GLEW_APPLE_fence = GL_FALSE;
GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
GLboolean __GLEW_APPLE_sync = GL_FALSE;
GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE;
GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE;
GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE;
GLboolean __GLEW_APPLE_texture_packed_float = GL_FALSE;
GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
GLboolean __GLEW_ARB_base_instance = GL_FALSE;
GLboolean __GLEW_ARB_bindless_texture = GL_FALSE;
GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;
GLboolean __GLEW_ARB_cl_event = GL_FALSE;
GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_clear_texture = GL_FALSE;
GLboolean __GLEW_ARB_clip_control = GL_FALSE;
GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;
GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE;
GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
GLboolean __GLEW_ARB_copy_image = GL_FALSE;
GLboolean __GLEW_ARB_cull_distance = GL_FALSE;
GLboolean __GLEW_ARB_debug_output = GL_FALSE;
GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
GLboolean __GLEW_ARB_derivative_control = GL_FALSE;
GLboolean __GLEW_ARB_direct_state_access = GL_FALSE;
GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;
GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE;
GLboolean __GLEW_ARB_gl_spirv = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE;
GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
GLboolean __GLEW_ARB_imaging = GL_FALSE;
GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;
GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
GLboolean __GLEW_ARB_multi_bind = GL_FALSE;
GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_ARB_multisample = GL_FALSE;
GLboolean __GLEW_ARB_multitexture = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE;
GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE;
GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
GLboolean __GLEW_ARB_polygon_offset_clamp = GL_FALSE;
GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE;
GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
GLboolean __GLEW_ARB_robustness = GL_FALSE;
GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __GLEW_ARB_sample_locations = GL_FALSE;
GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE;
GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
GLboolean __GLEW_ARB_shader_ballot = GL_FALSE;
GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
GLboolean __GLEW_ARB_shader_clock = GL_FALSE;
GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;
GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;
GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE;
GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
GLboolean __GLEW_ARB_shadow = GL_FALSE;
GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE;
GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;
GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE;
GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE;
GLboolean __GLEW_ARB_spirv_extensions = GL_FALSE;
GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
GLboolean __GLEW_ARB_sync = GL_FALSE;
GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
GLboolean __GLEW_ARB_texture_barrier = GL_FALSE;
GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_ARB_texture_filter_anisotropic = GL_FALSE;
GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE;
GLboolean __GLEW_ARB_texture_float = GL_FALSE;
GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;
GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
GLboolean __GLEW_ARB_texture_view = GL_FALSE;
GLboolean __GLEW_ARB_timer_query = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE;
GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;
GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
GLboolean __GLEW_ARB_window_pos = GL_FALSE;
GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE;
GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE;
GLboolean __GLEW_ARM_rgba8 = GL_FALSE;
GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE;
GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE;
GLboolean __GLEW_ARM_texture_unnormalized_coordinates = GL_FALSE;
GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
GLboolean __GLEW_ATI_element_array = GL_FALSE;
GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
GLboolean __GLEW_ATI_meminfo = GL_FALSE;
GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
GLboolean __GLEW_ATI_texture_float = GL_FALSE;
GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
GLboolean __GLEW_DMP_program_binary = GL_FALSE;
GLboolean __GLEW_DMP_shader_binary = GL_FALSE;
GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
GLboolean __GLEW_EXT_EGL_image_array = GL_FALSE;
GLboolean __GLEW_EXT_EGL_image_external_wrap_modes = GL_FALSE;
GLboolean __GLEW_EXT_EGL_image_storage = GL_FALSE;
GLboolean __GLEW_EXT_EGL_sync = GL_FALSE;
GLboolean __GLEW_EXT_YUV_target = GL_FALSE;
GLboolean __GLEW_EXT_abgr = GL_FALSE;
GLboolean __GLEW_EXT_base_instance = GL_FALSE;
GLboolean __GLEW_EXT_bgra = GL_FALSE;
GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
GLboolean __GLEW_EXT_blend_color = GL_FALSE;
GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
GLboolean __GLEW_EXT_blend_func_extended = GL_FALSE;
GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
GLboolean __GLEW_EXT_buffer_storage = GL_FALSE;
GLboolean __GLEW_EXT_clear_texture = GL_FALSE;
GLboolean __GLEW_EXT_clip_control = GL_FALSE;
GLboolean __GLEW_EXT_clip_cull_distance = GL_FALSE;
GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
GLboolean __GLEW_EXT_cmyka = GL_FALSE;
GLboolean __GLEW_EXT_color_buffer_float = GL_FALSE;
GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE;
GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture = GL_FALSE;
GLboolean __GLEW_EXT_conservative_depth = GL_FALSE;
GLboolean __GLEW_EXT_convolution = GL_FALSE;
GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
GLboolean __GLEW_EXT_copy_image = GL_FALSE;
GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
GLboolean __GLEW_EXT_debug_label = GL_FALSE;
GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
GLboolean __GLEW_EXT_depth_clamp = GL_FALSE;
GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE;
GLboolean __GLEW_EXT_disjoint_timer_query = GL_FALSE;
GLboolean __GLEW_EXT_draw_buffers = GL_FALSE;
GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
GLboolean __GLEW_EXT_draw_buffers_indexed = GL_FALSE;
GLboolean __GLEW_EXT_draw_elements_base_vertex = GL_FALSE;
GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
GLboolean __GLEW_EXT_draw_transform_feedback = GL_FALSE;
GLboolean __GLEW_EXT_external_buffer = GL_FALSE;
GLboolean __GLEW_EXT_float_blend = GL_FALSE;
GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
GLboolean __GLEW_EXT_frag_depth = GL_FALSE;
GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_geometry_point_size = GL_FALSE;
GLboolean __GLEW_EXT_geometry_shader = GL_FALSE;
GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
GLboolean __GLEW_EXT_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_EXT_histogram = GL_FALSE;
GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
GLboolean __GLEW_EXT_index_func = GL_FALSE;
GLboolean __GLEW_EXT_index_material = GL_FALSE;
GLboolean __GLEW_EXT_index_texture = GL_FALSE;
GLboolean __GLEW_EXT_instanced_arrays = GL_FALSE;
GLboolean __GLEW_EXT_light_texture = GL_FALSE;
GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE;
GLboolean __GLEW_EXT_memory_object = GL_FALSE;
GLboolean __GLEW_EXT_memory_object_fd = GL_FALSE;
GLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE;
GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
GLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_EXT_multiple_textures = GL_FALSE;
GLboolean __GLEW_EXT_multisample = GL_FALSE;
GLboolean __GLEW_EXT_multisample_compatibility = GL_FALSE;
GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE;
GLboolean __GLEW_EXT_multisampled_render_to_texture2 = GL_FALSE;
GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE;
GLboolean __GLEW_EXT_multiview_tessellation_geometry_shader = GL_FALSE;
GLboolean __GLEW_EXT_multiview_texture_multisample = GL_FALSE;
GLboolean __GLEW_EXT_multiview_timer_query = GL_FALSE;
GLboolean __GLEW_EXT_occlusion_query_boolean = GL_FALSE;
GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_EXT_packed_float = GL_FALSE;
GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;
GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;
GLboolean __GLEW_EXT_primitive_bounding_box = GL_FALSE;
GLboolean __GLEW_EXT_protected_textures = GL_FALSE;
GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_raster_multisample = GL_FALSE;
GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE;
GLboolean __GLEW_EXT_render_snorm = GL_FALSE;
GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
GLboolean __GLEW_EXT_robustness = GL_FALSE;
GLboolean __GLEW_EXT_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_sRGB_write_control = GL_FALSE;
GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
GLboolean __GLEW_EXT_semaphore = GL_FALSE;
GLboolean __GLEW_EXT_semaphore_fd = GL_FALSE;
GLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE;
GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE;
GLboolean __GLEW_EXT_shader_framebuffer_fetch_non_coherent = GL_FALSE;
GLboolean __GLEW_EXT_shader_group_vote = GL_FALSE;
GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE;
GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
GLboolean __GLEW_EXT_shader_implicit_conversions = GL_FALSE;
GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE;
GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE;
GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE;
GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE;
GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE;
GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE;
GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
GLboolean __GLEW_EXT_sparse_texture = GL_FALSE;
GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE;
GLboolean __GLEW_EXT_static_vertex_array = GL_FALSE;
GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
GLboolean __GLEW_EXT_subtexture = GL_FALSE;
GLboolean __GLEW_EXT_tessellation_point_size = GL_FALSE;
GLboolean __GLEW_EXT_tessellation_shader = GL_FALSE;
GLboolean __GLEW_EXT_texture = GL_FALSE;
GLboolean __GLEW_EXT_texture3D = GL_FALSE;
GLboolean __GLEW_EXT_texture_array = GL_FALSE;
GLboolean __GLEW_EXT_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_EXT_texture_buffer = GL_FALSE;
GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_astc_decode_mode = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_bptc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_s3tc_srgb = GL_FALSE;
GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
GLboolean __GLEW_EXT_texture_cube_map_array = GL_FALSE;
GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
GLboolean __GLEW_EXT_texture_env = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE;
GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE;
GLboolean __GLEW_EXT_texture_format_sRGB_override = GL_FALSE;
GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
GLboolean __GLEW_EXT_texture_mirror_clamp_to_edge = GL_FALSE;
GLboolean __GLEW_EXT_texture_norm16 = GL_FALSE;
GLboolean __GLEW_EXT_texture_object = GL_FALSE;
GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
GLboolean __GLEW_EXT_texture_query_lod = GL_FALSE;
GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
GLboolean __GLEW_EXT_texture_rg = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB_R8 = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB_RG8 = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;
GLboolean __GLEW_EXT_texture_shadow_lod = GL_FALSE;
GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
GLboolean __GLEW_EXT_texture_storage = GL_FALSE;
GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE;
GLboolean __GLEW_EXT_texture_view = GL_FALSE;
GLboolean __GLEW_EXT_timer_query = GL_FALSE;
GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE;
GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
GLboolean __GLEW_EXT_vertex_array_setXXX = GL_FALSE;
GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
GLboolean __GLEW_EXT_win32_keyed_mutex = GL_FALSE;
GLboolean __GLEW_EXT_window_rectangles = GL_FALSE;
GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
GLboolean __GLEW_FJ_shader_binary_GCCSO = GL_FALSE;
GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
GLboolean __GLEW_HP_image_transform = GL_FALSE;
GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
GLboolean __GLEW_IBM_static_data = GL_FALSE;
GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
GLboolean __GLEW_IMG_bindless_texture = GL_FALSE;
GLboolean __GLEW_IMG_framebuffer_downsample = GL_FALSE;
GLboolean __GLEW_IMG_multisampled_render_to_texture = GL_FALSE;
GLboolean __GLEW_IMG_program_binary = GL_FALSE;
GLboolean __GLEW_IMG_read_format = GL_FALSE;
GLboolean __GLEW_IMG_shader_binary = GL_FALSE;
GLboolean __GLEW_IMG_texture_compression_pvrtc = GL_FALSE;
GLboolean __GLEW_IMG_texture_compression_pvrtc2 = GL_FALSE;
GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function = GL_FALSE;
GLboolean __GLEW_IMG_texture_filter_cubic = GL_FALSE;
GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
GLboolean __GLEW_INTEL_blackhole_render = GL_FALSE;
GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE;
GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE;
GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE;
GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
GLboolean __GLEW_INTEL_performance_query = GL_FALSE;
GLboolean __GLEW_INTEL_shader_integer_functions2 = GL_FALSE;
GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE;
GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE;
GLboolean __GLEW_KHR_context_flush_control = GL_FALSE;
GLboolean __GLEW_KHR_debug = GL_FALSE;
GLboolean __GLEW_KHR_no_error = GL_FALSE;
GLboolean __GLEW_KHR_parallel_shader_compile = GL_FALSE;
GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE;
GLboolean __GLEW_KHR_robustness = GL_FALSE;
GLboolean __GLEW_KHR_shader_subgroup = GL_FALSE;
GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE;
GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE;
GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
GLboolean __GLEW_MESA_framebuffer_flip_y = GL_FALSE;
GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
GLboolean __GLEW_MESA_program_binary_formats = GL_FALSE;
GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE;
GLboolean __GLEW_MESA_tile_raster_order = GL_FALSE;
GLboolean __GLEW_MESA_window_pos = GL_FALSE;
GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE;
GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
GLboolean __GLEW_NVX_gpu_multicast2 = GL_FALSE;
GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE;
GLboolean __GLEW_NVX_progress_fence = GL_FALSE;
GLboolean __GLEW_NV_3dvision_settings = GL_FALSE;
GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE;
GLboolean __GLEW_NV_alpha_to_coverage_dither_control = GL_FALSE;
GLboolean __GLEW_NV_bgr = GL_FALSE;
GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE;
GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;
GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;
GLboolean __GLEW_NV_blend_minmax_factor = GL_FALSE;
GLboolean __GLEW_NV_blend_square = GL_FALSE;
GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE;
GLboolean __GLEW_NV_command_list = GL_FALSE;
GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
GLboolean __GLEW_NV_compute_shader_derivatives = GL_FALSE;
GLboolean __GLEW_NV_conditional_render = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster_pre_snap = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE;
GLboolean __GLEW_NV_conservative_raster_underestimation = GL_FALSE;
GLboolean __GLEW_NV_copy_buffer = GL_FALSE;
GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
GLboolean __GLEW_NV_copy_image = GL_FALSE;
GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
GLboolean __GLEW_NV_depth_nonlinear = GL_FALSE;
GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
GLboolean __GLEW_NV_draw_buffers = GL_FALSE;
GLboolean __GLEW_NV_draw_instanced = GL_FALSE;
GLboolean __GLEW_NV_draw_texture = GL_FALSE;
GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE;
GLboolean __GLEW_NV_evaluators = GL_FALSE;
GLboolean __GLEW_NV_explicit_attrib_location = GL_FALSE;
GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE;
GLboolean __GLEW_NV_fence = GL_FALSE;
GLboolean __GLEW_NV_fill_rectangle = GL_FALSE;
GLboolean __GLEW_NV_float_buffer = GL_FALSE;
GLboolean __GLEW_NV_fog_distance = GL_FALSE;
GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE;
GLboolean __GLEW_NV_fragment_program = GL_FALSE;
GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
GLboolean __GLEW_NV_fragment_shader_barycentric = GL_FALSE;
GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
GLboolean __GLEW_NV_generate_mipmap_sRGB = GL_FALSE;
GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE;
GLboolean __GLEW_NV_gpu_multicast = GL_FALSE;
GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;
GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_NV_half_float = GL_FALSE;
GLboolean __GLEW_NV_image_formats = GL_FALSE;
GLboolean __GLEW_NV_instanced_arrays = GL_FALSE;
GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE;
GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
GLboolean __GLEW_NV_memory_attachment = GL_FALSE;
GLboolean __GLEW_NV_mesh_shader = GL_FALSE;
GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
GLboolean __GLEW_NV_non_square_matrices = GL_FALSE;
GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
GLboolean __GLEW_NV_pack_subimage = GL_FALSE;
GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_NV_packed_float = GL_FALSE;
GLboolean __GLEW_NV_packed_float_linear = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
GLboolean __GLEW_NV_path_rendering = GL_FALSE;
GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE;
GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
GLboolean __GLEW_NV_platform_binary = GL_FALSE;
GLboolean __GLEW_NV_point_sprite = GL_FALSE;
GLboolean __GLEW_NV_polygon_mode = GL_FALSE;
GLboolean __GLEW_NV_present_video = GL_FALSE;
GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
GLboolean __GLEW_NV_query_resource_tag = GL_FALSE;
GLboolean __GLEW_NV_read_buffer = GL_FALSE;
GLboolean __GLEW_NV_read_buffer_front = GL_FALSE;
GLboolean __GLEW_NV_read_depth = GL_FALSE;
GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE;
GLboolean __GLEW_NV_read_stencil = GL_FALSE;
GLboolean __GLEW_NV_register_combiners = GL_FALSE;
GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
GLboolean __GLEW_NV_representative_fragment_test = GL_FALSE;
GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE;
GLboolean __GLEW_NV_sRGB_formats = GL_FALSE;
GLboolean __GLEW_NV_sample_locations = GL_FALSE;
GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE;
GLboolean __GLEW_NV_scissor_exclusive = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE;
GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
GLboolean __GLEW_NV_shader_noperspective_interpolation = GL_FALSE;
GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_shader_subgroup_partitioned = GL_FALSE;
GLboolean __GLEW_NV_shader_texture_footprint = GL_FALSE;
GLboolean __GLEW_NV_shader_thread_group = GL_FALSE;
GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE;
GLboolean __GLEW_NV_shading_rate_image = GL_FALSE;
GLboolean __GLEW_NV_shadow_samplers_array = GL_FALSE;
GLboolean __GLEW_NV_shadow_samplers_cube = GL_FALSE;
GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE;
GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
GLboolean __GLEW_NV_texture_array = GL_FALSE;
GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
GLboolean __GLEW_NV_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE;
GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
GLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE;
GLboolean __GLEW_NV_texture_shader = GL_FALSE;
GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE;
GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
GLboolean __GLEW_NV_vdpau_interop2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
GLboolean __GLEW_NV_vertex_program = GL_FALSE;
GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
GLboolean __GLEW_NV_video_capture = GL_FALSE;
GLboolean __GLEW_NV_viewport_array = GL_FALSE;
GLboolean __GLEW_NV_viewport_array2 = GL_FALSE;
GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE;
GLboolean __GLEW_OES_EGL_image = GL_FALSE;
GLboolean __GLEW_OES_EGL_image_external = GL_FALSE;
GLboolean __GLEW_OES_EGL_image_external_essl3 = GL_FALSE;
GLboolean __GLEW_OES_blend_equation_separate = GL_FALSE;
GLboolean __GLEW_OES_blend_func_separate = GL_FALSE;
GLboolean __GLEW_OES_blend_subtract = GL_FALSE;
GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture = GL_FALSE;
GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
GLboolean __GLEW_OES_copy_image = GL_FALSE;
GLboolean __GLEW_OES_depth24 = GL_FALSE;
GLboolean __GLEW_OES_depth32 = GL_FALSE;
GLboolean __GLEW_OES_depth_texture = GL_FALSE;
GLboolean __GLEW_OES_depth_texture_cube_map = GL_FALSE;
GLboolean __GLEW_OES_draw_buffers_indexed = GL_FALSE;
GLboolean __GLEW_OES_draw_texture = GL_FALSE;
GLboolean __GLEW_OES_element_index_uint = GL_FALSE;
GLboolean __GLEW_OES_extended_matrix_palette = GL_FALSE;
GLboolean __GLEW_OES_fbo_render_mipmap = GL_FALSE;
GLboolean __GLEW_OES_fragment_precision_high = GL_FALSE;
GLboolean __GLEW_OES_framebuffer_object = GL_FALSE;
GLboolean __GLEW_OES_geometry_point_size = GL_FALSE;
GLboolean __GLEW_OES_geometry_shader = GL_FALSE;
GLboolean __GLEW_OES_get_program_binary = GL_FALSE;
GLboolean __GLEW_OES_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_OES_mapbuffer = GL_FALSE;
GLboolean __GLEW_OES_matrix_get = GL_FALSE;
GLboolean __GLEW_OES_matrix_palette = GL_FALSE;
GLboolean __GLEW_OES_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_OES_point_size_array = GL_FALSE;
GLboolean __GLEW_OES_point_sprite = GL_FALSE;
GLboolean __GLEW_OES_read_format = GL_FALSE;
GLboolean __GLEW_OES_required_internalformat = GL_FALSE;
GLboolean __GLEW_OES_rgb8_rgba8 = GL_FALSE;
GLboolean __GLEW_OES_sample_shading = GL_FALSE;
GLboolean __GLEW_OES_sample_variables = GL_FALSE;
GLboolean __GLEW_OES_shader_image_atomic = GL_FALSE;
GLboolean __GLEW_OES_shader_io_blocks = GL_FALSE;
GLboolean __GLEW_OES_shader_multisample_interpolation = GL_FALSE;
GLboolean __GLEW_OES_single_precision = GL_FALSE;
GLboolean __GLEW_OES_standard_derivatives = GL_FALSE;
GLboolean __GLEW_OES_stencil1 = GL_FALSE;
GLboolean __GLEW_OES_stencil4 = GL_FALSE;
GLboolean __GLEW_OES_stencil8 = GL_FALSE;
GLboolean __GLEW_OES_surfaceless_context = GL_FALSE;
GLboolean __GLEW_OES_tessellation_point_size = GL_FALSE;
GLboolean __GLEW_OES_tessellation_shader = GL_FALSE;
GLboolean __GLEW_OES_texture_3D = GL_FALSE;
GLboolean __GLEW_OES_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_OES_texture_buffer = GL_FALSE;
GLboolean __GLEW_OES_texture_compression_astc = GL_FALSE;
GLboolean __GLEW_OES_texture_cube_map = GL_FALSE;
GLboolean __GLEW_OES_texture_cube_map_array = GL_FALSE;
GLboolean __GLEW_OES_texture_env_crossbar = GL_FALSE;
GLboolean __GLEW_OES_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_OES_texture_npot = GL_FALSE;
GLboolean __GLEW_OES_texture_stencil8 = GL_FALSE;
GLboolean __GLEW_OES_texture_storage_multisample_2d_array = GL_FALSE;
GLboolean __GLEW_OES_texture_view = GL_FALSE;
GLboolean __GLEW_OES_vertex_array_object = GL_FALSE;
GLboolean __GLEW_OES_vertex_half_float = GL_FALSE;
GLboolean __GLEW_OES_vertex_type_10_10_10_2 = GL_FALSE;
GLboolean __GLEW_OML_interlace = GL_FALSE;
GLboolean __GLEW_OML_resample = GL_FALSE;
GLboolean __GLEW_OML_subsample = GL_FALSE;
GLboolean __GLEW_OVR_multiview = GL_FALSE;
GLboolean __GLEW_OVR_multiview2 = GL_FALSE;
GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture = GL_FALSE;
GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
GLboolean __GLEW_QCOM_YUV_texture_gather = GL_FALSE;
GLboolean __GLEW_QCOM_alpha_test = GL_FALSE;
GLboolean __GLEW_QCOM_binning_control = GL_FALSE;
GLboolean __GLEW_QCOM_driver_control = GL_FALSE;
GLboolean __GLEW_QCOM_extended_get = GL_FALSE;
GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE;
GLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE;
GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE;
GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE;
GLboolean __GLEW_QCOM_shader_framebuffer_fetch_rate = GL_FALSE;
GLboolean __GLEW_QCOM_texture_foveated = GL_FALSE;
GLboolean __GLEW_QCOM_texture_foveated_subsampled_layout = GL_FALSE;
GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE;
GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE;
GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;
GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;
GLboolean __GLEW_REGAL_enable = GL_FALSE;
GLboolean __GLEW_REGAL_error_string = GL_FALSE;
GLboolean __GLEW_REGAL_extension_query = GL_FALSE;
GLboolean __GLEW_REGAL_log = GL_FALSE;
GLboolean __GLEW_REGAL_proc_address = GL_FALSE;
GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
GLboolean __GLEW_S3_s3tc = GL_FALSE;
GLboolean __GLEW_SGIS_clip_band_hint = GL_FALSE;
GLboolean __GLEW_SGIS_color_range = GL_FALSE;
GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
GLboolean __GLEW_SGIS_line_texgen = GL_FALSE;
GLboolean __GLEW_SGIS_multisample = GL_FALSE;
GLboolean __GLEW_SGIS_multitexture = GL_FALSE;
GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
GLboolean __GLEW_SGIS_shared_multisample = GL_FALSE;
GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
GLboolean __GLEW_SGIX_async = GL_FALSE;
GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
GLboolean __GLEW_SGIX_bali_g_instruments = GL_FALSE;
GLboolean __GLEW_SGIX_bali_r_instruments = GL_FALSE;
GLboolean __GLEW_SGIX_bali_timer_instruments = GL_FALSE;
GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
GLboolean __GLEW_SGIX_blend_cadd = GL_FALSE;
GLboolean __GLEW_SGIX_blend_cmultiply = GL_FALSE;
GLboolean __GLEW_SGIX_calligraphic_fragment = GL_FALSE;
GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
GLboolean __GLEW_SGIX_color_matrix_accuracy = GL_FALSE;
GLboolean __GLEW_SGIX_color_table_index_mode = GL_FALSE;
GLboolean __GLEW_SGIX_complex_polar = GL_FALSE;
GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
GLboolean __GLEW_SGIX_cube_map = GL_FALSE;
GLboolean __GLEW_SGIX_cylinder_texgen = GL_FALSE;
GLboolean __GLEW_SGIX_datapipe = GL_FALSE;
GLboolean __GLEW_SGIX_decimation = GL_FALSE;
GLboolean __GLEW_SGIX_depth_pass_instrument = GL_FALSE;
GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
GLboolean __GLEW_SGIX_dvc = GL_FALSE;
GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
GLboolean __GLEW_SGIX_fog_blend = GL_FALSE;
GLboolean __GLEW_SGIX_fog_factor_to_alpha = GL_FALSE;
GLboolean __GLEW_SGIX_fog_layers = GL_FALSE;
GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
GLboolean __GLEW_SGIX_fog_patchy = GL_FALSE;
GLboolean __GLEW_SGIX_fog_scale = GL_FALSE;
GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
GLboolean __GLEW_SGIX_fragment_lighting_space = GL_FALSE;
GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
GLboolean __GLEW_SGIX_fragments_instrument = GL_FALSE;
GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
GLboolean __GLEW_SGIX_icc_texture = GL_FALSE;
GLboolean __GLEW_SGIX_igloo_interface = GL_FALSE;
GLboolean __GLEW_SGIX_image_compression = GL_FALSE;
GLboolean __GLEW_SGIX_impact_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIX_instrument_error = GL_FALSE;
GLboolean __GLEW_SGIX_interlace = GL_FALSE;
GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
GLboolean __GLEW_SGIX_line_quality_hint = GL_FALSE;
GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
GLboolean __GLEW_SGIX_mpeg1 = GL_FALSE;
GLboolean __GLEW_SGIX_mpeg2 = GL_FALSE;
GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex = GL_FALSE;
GLboolean __GLEW_SGIX_nurbs_eval = GL_FALSE;
GLboolean __GLEW_SGIX_occlusion_instrument = GL_FALSE;
GLboolean __GLEW_SGIX_packed_6bytes = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture_lod = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_tiles = GL_FALSE;
GLboolean __GLEW_SGIX_polynomial_ffd = GL_FALSE;
GLboolean __GLEW_SGIX_quad_mesh = GL_FALSE;
GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
GLboolean __GLEW_SGIX_resample = GL_FALSE;
GLboolean __GLEW_SGIX_scalebias_hint = GL_FALSE;
GLboolean __GLEW_SGIX_shadow = GL_FALSE;
GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
GLboolean __GLEW_SGIX_slim = GL_FALSE;
GLboolean __GLEW_SGIX_spotlight_cutoff = GL_FALSE;
GLboolean __GLEW_SGIX_sprite = GL_FALSE;
GLboolean __GLEW_SGIX_subdiv_patch = GL_FALSE;
GLboolean __GLEW_SGIX_subsample = GL_FALSE;
GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
GLboolean __GLEW_SGIX_texture_mipmap_anisotropic = GL_FALSE;
GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
GLboolean __GLEW_SGIX_texture_phase = GL_FALSE;
GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
GLboolean __GLEW_SGIX_texture_supersample = GL_FALSE;
GLboolean __GLEW_SGIX_vector_ops = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_array_object = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
GLboolean __GLEW_SGIX_ycrcb_subsample = GL_FALSE;
GLboolean __GLEW_SGIX_ycrcba = GL_FALSE;
GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
GLboolean __GLEW_SGI_color_table = GL_FALSE;
GLboolean __GLEW_SGI_complex = GL_FALSE;
GLboolean __GLEW_SGI_complex_type = GL_FALSE;
GLboolean __GLEW_SGI_fft = GL_FALSE;
GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
GLboolean __GLEW_SUN_vertex = GL_FALSE;
GLboolean __GLEW_VIV_shader_binary = GL_FALSE;
GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
GLboolean __GLEW_WIN_scene_markerXXX = GL_FALSE;
GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
static const char * _glewExtensionLookup[] = {
#ifdef GL_3DFX_multisample
"GL_3DFX_multisample",
#endif
#ifdef GL_3DFX_tbuffer
"GL_3DFX_tbuffer",
#endif
#ifdef GL_3DFX_texture_compression_FXT1
"GL_3DFX_texture_compression_FXT1",
#endif
#ifdef GL_AMD_blend_minmax_factor
"GL_AMD_blend_minmax_factor",
#endif
#ifdef GL_AMD_compressed_3DC_texture
"GL_AMD_compressed_3DC_texture",
#endif
#ifdef GL_AMD_compressed_ATC_texture
"GL_AMD_compressed_ATC_texture",
#endif
#ifdef GL_AMD_conservative_depth
"GL_AMD_conservative_depth",
#endif
#ifdef GL_AMD_debug_output
"GL_AMD_debug_output",
#endif
#ifdef GL_AMD_depth_clamp_separate
"GL_AMD_depth_clamp_separate",
#endif
#ifdef GL_AMD_draw_buffers_blend
"GL_AMD_draw_buffers_blend",
#endif
#ifdef GL_AMD_framebuffer_multisample_advanced
"GL_AMD_framebuffer_multisample_advanced",
#endif
#ifdef GL_AMD_framebuffer_sample_positions
"GL_AMD_framebuffer_sample_positions",
#endif
#ifdef GL_AMD_gcn_shader
"GL_AMD_gcn_shader",
#endif
#ifdef GL_AMD_gpu_shader_half_float
"GL_AMD_gpu_shader_half_float",
#endif
#ifdef GL_AMD_gpu_shader_half_float_fetch
"GL_AMD_gpu_shader_half_float_fetch",
#endif
#ifdef GL_AMD_gpu_shader_int16
"GL_AMD_gpu_shader_int16",
#endif
#ifdef GL_AMD_gpu_shader_int64
"GL_AMD_gpu_shader_int64",
#endif
#ifdef GL_AMD_interleaved_elements
"GL_AMD_interleaved_elements",
#endif
#ifdef GL_AMD_multi_draw_indirect
"GL_AMD_multi_draw_indirect",
#endif
#ifdef GL_AMD_name_gen_delete
"GL_AMD_name_gen_delete",
#endif
#ifdef GL_AMD_occlusion_query_event
"GL_AMD_occlusion_query_event",
#endif
#ifdef GL_AMD_performance_monitor
"GL_AMD_performance_monitor",
#endif
#ifdef GL_AMD_pinned_memory
"GL_AMD_pinned_memory",
#endif
#ifdef GL_AMD_program_binary_Z400
"GL_AMD_program_binary_Z400",
#endif
#ifdef GL_AMD_query_buffer_object
"GL_AMD_query_buffer_object",
#endif
#ifdef GL_AMD_sample_positions
"GL_AMD_sample_positions",
#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
"GL_AMD_seamless_cubemap_per_texture",
#endif
#ifdef GL_AMD_shader_atomic_counter_ops
"GL_AMD_shader_atomic_counter_ops",
#endif
#ifdef GL_AMD_shader_ballot
"GL_AMD_shader_ballot",
#endif
#ifdef GL_AMD_shader_explicit_vertex_parameter
"GL_AMD_shader_explicit_vertex_parameter",
#endif
#ifdef GL_AMD_shader_image_load_store_lod
"GL_AMD_shader_image_load_store_lod",
#endif
#ifdef GL_AMD_shader_stencil_export
"GL_AMD_shader_stencil_export",
#endif
#ifdef GL_AMD_shader_stencil_value_export
"GL_AMD_shader_stencil_value_export",
#endif
#ifdef GL_AMD_shader_trinary_minmax
"GL_AMD_shader_trinary_minmax",
#endif
#ifdef GL_AMD_sparse_texture
"GL_AMD_sparse_texture",
#endif
#ifdef GL_AMD_stencil_operation_extended
"GL_AMD_stencil_operation_extended",
#endif
#ifdef GL_AMD_texture_gather_bias_lod
"GL_AMD_texture_gather_bias_lod",
#endif
#ifdef GL_AMD_texture_texture4
"GL_AMD_texture_texture4",
#endif
#ifdef GL_AMD_transform_feedback3_lines_triangles
"GL_AMD_transform_feedback3_lines_triangles",
#endif
#ifdef GL_AMD_transform_feedback4
"GL_AMD_transform_feedback4",
#endif
#ifdef GL_AMD_vertex_shader_layer
"GL_AMD_vertex_shader_layer",
#endif
#ifdef GL_AMD_vertex_shader_tessellator
"GL_AMD_vertex_shader_tessellator",
#endif
#ifdef GL_AMD_vertex_shader_viewport_index
"GL_AMD_vertex_shader_viewport_index",
#endif
#ifdef GL_ANDROID_extension_pack_es31a
"GL_ANDROID_extension_pack_es31a",
#endif
#ifdef GL_ANGLE_depth_texture
"GL_ANGLE_depth_texture",
#endif
#ifdef GL_ANGLE_framebuffer_blit
"GL_ANGLE_framebuffer_blit",
#endif
#ifdef GL_ANGLE_framebuffer_multisample
"GL_ANGLE_framebuffer_multisample",
#endif
#ifdef GL_ANGLE_instanced_arrays
"GL_ANGLE_instanced_arrays",
#endif
#ifdef GL_ANGLE_pack_reverse_row_order
"GL_ANGLE_pack_reverse_row_order",
#endif
#ifdef GL_ANGLE_program_binary
"GL_ANGLE_program_binary",
#endif
#ifdef GL_ANGLE_texture_compression_dxt1
"GL_ANGLE_texture_compression_dxt1",
#endif
#ifdef GL_ANGLE_texture_compression_dxt3
"GL_ANGLE_texture_compression_dxt3",
#endif
#ifdef GL_ANGLE_texture_compression_dxt5
"GL_ANGLE_texture_compression_dxt5",
#endif
#ifdef GL_ANGLE_texture_usage
"GL_ANGLE_texture_usage",
#endif
#ifdef GL_ANGLE_timer_query
"GL_ANGLE_timer_query",
#endif
#ifdef GL_ANGLE_translated_shader_source
"GL_ANGLE_translated_shader_source",
#endif
#ifdef GL_APPLE_aux_depth_stencil
"GL_APPLE_aux_depth_stencil",
#endif
#ifdef GL_APPLE_client_storage
"GL_APPLE_client_storage",
#endif
#ifdef GL_APPLE_clip_distance
"GL_APPLE_clip_distance",
#endif
#ifdef GL_APPLE_color_buffer_packed_float
"GL_APPLE_color_buffer_packed_float",
#endif
#ifdef GL_APPLE_copy_texture_levels
"GL_APPLE_copy_texture_levels",
#endif
#ifdef GL_APPLE_element_array
"GL_APPLE_element_array",
#endif
#ifdef GL_APPLE_fence
"GL_APPLE_fence",
#endif
#ifdef GL_APPLE_float_pixels
"GL_APPLE_float_pixels",
#endif
#ifdef GL_APPLE_flush_buffer_range
"GL_APPLE_flush_buffer_range",
#endif
#ifdef GL_APPLE_framebuffer_multisample
"GL_APPLE_framebuffer_multisample",
#endif
#ifdef GL_APPLE_object_purgeable
"GL_APPLE_object_purgeable",
#endif
#ifdef GL_APPLE_pixel_buffer
"GL_APPLE_pixel_buffer",
#endif
#ifdef GL_APPLE_rgb_422
"GL_APPLE_rgb_422",
#endif
#ifdef GL_APPLE_row_bytes
"GL_APPLE_row_bytes",
#endif
#ifdef GL_APPLE_specular_vector
"GL_APPLE_specular_vector",
#endif
#ifdef GL_APPLE_sync
"GL_APPLE_sync",
#endif
#ifdef GL_APPLE_texture_2D_limited_npot
"GL_APPLE_texture_2D_limited_npot",
#endif
#ifdef GL_APPLE_texture_format_BGRA8888
"GL_APPLE_texture_format_BGRA8888",
#endif
#ifdef GL_APPLE_texture_max_level
"GL_APPLE_texture_max_level",
#endif
#ifdef GL_APPLE_texture_packed_float
"GL_APPLE_texture_packed_float",
#endif
#ifdef GL_APPLE_texture_range
"GL_APPLE_texture_range",
#endif
#ifdef GL_APPLE_transform_hint
"GL_APPLE_transform_hint",
#endif
#ifdef GL_APPLE_vertex_array_object
"GL_APPLE_vertex_array_object",
#endif
#ifdef GL_APPLE_vertex_array_range
"GL_APPLE_vertex_array_range",
#endif
#ifdef GL_APPLE_vertex_program_evaluators
"GL_APPLE_vertex_program_evaluators",
#endif
#ifdef GL_APPLE_ycbcr_422
"GL_APPLE_ycbcr_422",
#endif
#ifdef GL_ARB_ES2_compatibility
"GL_ARB_ES2_compatibility",
#endif
#ifdef GL_ARB_ES3_1_compatibility
"GL_ARB_ES3_1_compatibility",
#endif
#ifdef GL_ARB_ES3_2_compatibility
"GL_ARB_ES3_2_compatibility",
#endif
#ifdef GL_ARB_ES3_compatibility
"GL_ARB_ES3_compatibility",
#endif
#ifdef GL_ARB_arrays_of_arrays
"GL_ARB_arrays_of_arrays",
#endif
#ifdef GL_ARB_base_instance
"GL_ARB_base_instance",
#endif
#ifdef GL_ARB_bindless_texture
"GL_ARB_bindless_texture",
#endif
#ifdef GL_ARB_blend_func_extended
"GL_ARB_blend_func_extended",
#endif
#ifdef GL_ARB_buffer_storage
"GL_ARB_buffer_storage",
#endif
#ifdef GL_ARB_cl_event
"GL_ARB_cl_event",
#endif
#ifdef GL_ARB_clear_buffer_object
"GL_ARB_clear_buffer_object",
#endif
#ifdef GL_ARB_clear_texture
"GL_ARB_clear_texture",
#endif
#ifdef GL_ARB_clip_control
"GL_ARB_clip_control",
#endif
#ifdef GL_ARB_color_buffer_float
"GL_ARB_color_buffer_float",
#endif
#ifdef GL_ARB_compatibility
"GL_ARB_compatibility",
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
"GL_ARB_compressed_texture_pixel_storage",
#endif
#ifdef GL_ARB_compute_shader
"GL_ARB_compute_shader",
#endif
#ifdef GL_ARB_compute_variable_group_size
"GL_ARB_compute_variable_group_size",
#endif
#ifdef GL_ARB_conditional_render_inverted
"GL_ARB_conditional_render_inverted",
#endif
#ifdef GL_ARB_conservative_depth
"GL_ARB_conservative_depth",
#endif
#ifdef GL_ARB_copy_buffer
"GL_ARB_copy_buffer",
#endif
#ifdef GL_ARB_copy_image
"GL_ARB_copy_image",
#endif
#ifdef GL_ARB_cull_distance
"GL_ARB_cull_distance",
#endif
#ifdef GL_ARB_debug_output
"GL_ARB_debug_output",
#endif
#ifdef GL_ARB_depth_buffer_float
"GL_ARB_depth_buffer_float",
#endif
#ifdef GL_ARB_depth_clamp
"GL_ARB_depth_clamp",
#endif
#ifdef GL_ARB_depth_texture
"GL_ARB_depth_texture",
#endif
#ifdef GL_ARB_derivative_control
"GL_ARB_derivative_control",
#endif
#ifdef GL_ARB_direct_state_access
"GL_ARB_direct_state_access",
#endif
#ifdef GL_ARB_draw_buffers
"GL_ARB_draw_buffers",
#endif
#ifdef GL_ARB_draw_buffers_blend
"GL_ARB_draw_buffers_blend",
#endif
#ifdef GL_ARB_draw_elements_base_vertex
"GL_ARB_draw_elements_base_vertex",
#endif
#ifdef GL_ARB_draw_indirect
"GL_ARB_draw_indirect",
#endif
#ifdef GL_ARB_draw_instanced
"GL_ARB_draw_instanced",
#endif
#ifdef GL_ARB_enhanced_layouts
"GL_ARB_enhanced_layouts",
#endif
#ifdef GL_ARB_explicit_attrib_location
"GL_ARB_explicit_attrib_location",
#endif
#ifdef GL_ARB_explicit_uniform_location
"GL_ARB_explicit_uniform_location",
#endif
#ifdef GL_ARB_fragment_coord_conventions
"GL_ARB_fragment_coord_conventions",
#endif
#ifdef GL_ARB_fragment_layer_viewport
"GL_ARB_fragment_layer_viewport",
#endif
#ifdef GL_ARB_fragment_program
"GL_ARB_fragment_program",
#endif
#ifdef GL_ARB_fragment_program_shadow
"GL_ARB_fragment_program_shadow",
#endif
#ifdef GL_ARB_fragment_shader
"GL_ARB_fragment_shader",
#endif
#ifdef GL_ARB_fragment_shader_interlock
"GL_ARB_fragment_shader_interlock",
#endif
#ifdef GL_ARB_framebuffer_no_attachments
"GL_ARB_framebuffer_no_attachments",
#endif
#ifdef GL_ARB_framebuffer_object
"GL_ARB_framebuffer_object",
#endif
#ifdef GL_ARB_framebuffer_sRGB
"GL_ARB_framebuffer_sRGB",
#endif
#ifdef GL_ARB_geometry_shader4
"GL_ARB_geometry_shader4",
#endif
#ifdef GL_ARB_get_program_binary
"GL_ARB_get_program_binary",
#endif
#ifdef GL_ARB_get_texture_sub_image
"GL_ARB_get_texture_sub_image",
#endif
#ifdef GL_ARB_gl_spirv
"GL_ARB_gl_spirv",
#endif
#ifdef GL_ARB_gpu_shader5
"GL_ARB_gpu_shader5",
#endif
#ifdef GL_ARB_gpu_shader_fp64
"GL_ARB_gpu_shader_fp64",
#endif
#ifdef GL_ARB_gpu_shader_int64
"GL_ARB_gpu_shader_int64",
#endif
#ifdef GL_ARB_half_float_pixel
"GL_ARB_half_float_pixel",
#endif
#ifdef GL_ARB_half_float_vertex
"GL_ARB_half_float_vertex",
#endif
#ifdef GL_ARB_imaging
"GL_ARB_imaging",
#endif
#ifdef GL_ARB_indirect_parameters
"GL_ARB_indirect_parameters",
#endif
#ifdef GL_ARB_instanced_arrays
"GL_ARB_instanced_arrays",
#endif
#ifdef GL_ARB_internalformat_query
"GL_ARB_internalformat_query",
#endif
#ifdef GL_ARB_internalformat_query2
"GL_ARB_internalformat_query2",
#endif
#ifdef GL_ARB_invalidate_subdata
"GL_ARB_invalidate_subdata",
#endif
#ifdef GL_ARB_map_buffer_alignment
"GL_ARB_map_buffer_alignment",
#endif
#ifdef GL_ARB_map_buffer_range
"GL_ARB_map_buffer_range",
#endif
#ifdef GL_ARB_matrix_palette
"GL_ARB_matrix_palette",
#endif
#ifdef GL_ARB_multi_bind
"GL_ARB_multi_bind",
#endif
#ifdef GL_ARB_multi_draw_indirect
"GL_ARB_multi_draw_indirect",
#endif
#ifdef GL_ARB_multisample
"GL_ARB_multisample",
#endif
#ifdef GL_ARB_multitexture
"GL_ARB_multitexture",
#endif
#ifdef GL_ARB_occlusion_query
"GL_ARB_occlusion_query",
#endif
#ifdef GL_ARB_occlusion_query2
"GL_ARB_occlusion_query2",
#endif
#ifdef GL_ARB_parallel_shader_compile
"GL_ARB_parallel_shader_compile",
#endif
#ifdef GL_ARB_pipeline_statistics_query
"GL_ARB_pipeline_statistics_query",
#endif
#ifdef GL_ARB_pixel_buffer_object
"GL_ARB_pixel_buffer_object",
#endif
#ifdef GL_ARB_point_parameters
"GL_ARB_point_parameters",
#endif
#ifdef GL_ARB_point_sprite
"GL_ARB_point_sprite",
#endif
#ifdef GL_ARB_polygon_offset_clamp
"GL_ARB_polygon_offset_clamp",
#endif
#ifdef GL_ARB_post_depth_coverage
"GL_ARB_post_depth_coverage",
#endif
#ifdef GL_ARB_program_interface_query
"GL_ARB_program_interface_query",
#endif
#ifdef GL_ARB_provoking_vertex
"GL_ARB_provoking_vertex",
#endif
#ifdef GL_ARB_query_buffer_object
"GL_ARB_query_buffer_object",
#endif
#ifdef GL_ARB_robust_buffer_access_behavior
"GL_ARB_robust_buffer_access_behavior",
#endif
#ifdef GL_ARB_robustness
"GL_ARB_robustness",
#endif
#ifdef GL_ARB_robustness_application_isolation
"GL_ARB_robustness_application_isolation",
#endif
#ifdef GL_ARB_robustness_share_group_isolation
"GL_ARB_robustness_share_group_isolation",
#endif
#ifdef GL_ARB_sample_locations
"GL_ARB_sample_locations",
#endif
#ifdef GL_ARB_sample_shading
"GL_ARB_sample_shading",
#endif
#ifdef GL_ARB_sampler_objects
"GL_ARB_sampler_objects",
#endif
#ifdef GL_ARB_seamless_cube_map
"GL_ARB_seamless_cube_map",
#endif
#ifdef GL_ARB_seamless_cubemap_per_texture
"GL_ARB_seamless_cubemap_per_texture",
#endif
#ifdef GL_ARB_separate_shader_objects
"GL_ARB_separate_shader_objects",
#endif
#ifdef GL_ARB_shader_atomic_counter_ops
"GL_ARB_shader_atomic_counter_ops",
#endif
#ifdef GL_ARB_shader_atomic_counters
"GL_ARB_shader_atomic_counters",
#endif
#ifdef GL_ARB_shader_ballot
"GL_ARB_shader_ballot",
#endif
#ifdef GL_ARB_shader_bit_encoding
"GL_ARB_shader_bit_encoding",
#endif
#ifdef GL_ARB_shader_clock
"GL_ARB_shader_clock",
#endif
#ifdef GL_ARB_shader_draw_parameters
"GL_ARB_shader_draw_parameters",
#endif
#ifdef GL_ARB_shader_group_vote
"GL_ARB_shader_group_vote",
#endif
#ifdef GL_ARB_shader_image_load_store
"GL_ARB_shader_image_load_store",
#endif
#ifdef GL_ARB_shader_image_size
"GL_ARB_shader_image_size",
#endif
#ifdef GL_ARB_shader_objects
"GL_ARB_shader_objects",
#endif
#ifdef GL_ARB_shader_precision
"GL_ARB_shader_precision",
#endif
#ifdef GL_ARB_shader_stencil_export
"GL_ARB_shader_stencil_export",
#endif
#ifdef GL_ARB_shader_storage_buffer_object
"GL_ARB_shader_storage_buffer_object",
#endif
#ifdef GL_ARB_shader_subroutine
"GL_ARB_shader_subroutine",
#endif
#ifdef GL_ARB_shader_texture_image_samples
"GL_ARB_shader_texture_image_samples",
#endif
#ifdef GL_ARB_shader_texture_lod
"GL_ARB_shader_texture_lod",
#endif
#ifdef GL_ARB_shader_viewport_layer_array
"GL_ARB_shader_viewport_layer_array",
#endif
#ifdef GL_ARB_shading_language_100
"GL_ARB_shading_language_100",
#endif
#ifdef GL_ARB_shading_language_420pack
"GL_ARB_shading_language_420pack",
#endif
#ifdef GL_ARB_shading_language_include
"GL_ARB_shading_language_include",
#endif
#ifdef GL_ARB_shading_language_packing
"GL_ARB_shading_language_packing",
#endif
#ifdef GL_ARB_shadow
"GL_ARB_shadow",
#endif
#ifdef GL_ARB_shadow_ambient
"GL_ARB_shadow_ambient",
#endif
#ifdef GL_ARB_sparse_buffer
"GL_ARB_sparse_buffer",
#endif
#ifdef GL_ARB_sparse_texture
"GL_ARB_sparse_texture",
#endif
#ifdef GL_ARB_sparse_texture2
"GL_ARB_sparse_texture2",
#endif
#ifdef GL_ARB_sparse_texture_clamp
"GL_ARB_sparse_texture_clamp",
#endif
#ifdef GL_ARB_spirv_extensions
"GL_ARB_spirv_extensions",
#endif
#ifdef GL_ARB_stencil_texturing
"GL_ARB_stencil_texturing",
#endif
#ifdef GL_ARB_sync
"GL_ARB_sync",
#endif
#ifdef GL_ARB_tessellation_shader
"GL_ARB_tessellation_shader",
#endif
#ifdef GL_ARB_texture_barrier
"GL_ARB_texture_barrier",
#endif
#ifdef GL_ARB_texture_border_clamp
"GL_ARB_texture_border_clamp",
#endif
#ifdef GL_ARB_texture_buffer_object
"GL_ARB_texture_buffer_object",
#endif
#ifdef GL_ARB_texture_buffer_object_rgb32
"GL_ARB_texture_buffer_object_rgb32",
#endif
#ifdef GL_ARB_texture_buffer_range
"GL_ARB_texture_buffer_range",
#endif
#ifdef GL_ARB_texture_compression
"GL_ARB_texture_compression",
#endif
#ifdef GL_ARB_texture_compression_bptc
"GL_ARB_texture_compression_bptc",
#endif
#ifdef GL_ARB_texture_compression_rgtc
"GL_ARB_texture_compression_rgtc",
#endif
#ifdef GL_ARB_texture_cube_map
"GL_ARB_texture_cube_map",
#endif
#ifdef GL_ARB_texture_cube_map_array
"GL_ARB_texture_cube_map_array",
#endif
#ifdef GL_ARB_texture_env_add
"GL_ARB_texture_env_add",
#endif
#ifdef GL_ARB_texture_env_combine
"GL_ARB_texture_env_combine",
#endif
#ifdef GL_ARB_texture_env_crossbar
"GL_ARB_texture_env_crossbar",
#endif
#ifdef GL_ARB_texture_env_dot3
"GL_ARB_texture_env_dot3",
#endif
#ifdef GL_ARB_texture_filter_anisotropic
"GL_ARB_texture_filter_anisotropic",
#endif
#ifdef GL_ARB_texture_filter_minmax
"GL_ARB_texture_filter_minmax",
#endif
#ifdef GL_ARB_texture_float
"GL_ARB_texture_float",
#endif
#ifdef GL_ARB_texture_gather
"GL_ARB_texture_gather",
#endif
#ifdef GL_ARB_texture_mirror_clamp_to_edge
"GL_ARB_texture_mirror_clamp_to_edge",
#endif
#ifdef GL_ARB_texture_mirrored_repeat
"GL_ARB_texture_mirrored_repeat",
#endif
#ifdef GL_ARB_texture_multisample
"GL_ARB_texture_multisample",
#endif
#ifdef GL_ARB_texture_non_power_of_two
"GL_ARB_texture_non_power_of_two",
#endif
#ifdef GL_ARB_texture_query_levels
"GL_ARB_texture_query_levels",
#endif
#ifdef GL_ARB_texture_query_lod
"GL_ARB_texture_query_lod",
#endif
#ifdef GL_ARB_texture_rectangle
"GL_ARB_texture_rectangle",
#endif
#ifdef GL_ARB_texture_rg
"GL_ARB_texture_rg",
#endif
#ifdef GL_ARB_texture_rgb10_a2ui
"GL_ARB_texture_rgb10_a2ui",
#endif
#ifdef GL_ARB_texture_stencil8
"GL_ARB_texture_stencil8",
#endif
#ifdef GL_ARB_texture_storage
"GL_ARB_texture_storage",
#endif
#ifdef GL_ARB_texture_storage_multisample
"GL_ARB_texture_storage_multisample",
#endif
#ifdef GL_ARB_texture_swizzle
"GL_ARB_texture_swizzle",
#endif
#ifdef GL_ARB_texture_view
"GL_ARB_texture_view",
#endif
#ifdef GL_ARB_timer_query
"GL_ARB_timer_query",
#endif
#ifdef GL_ARB_transform_feedback2
"GL_ARB_transform_feedback2",
#endif
#ifdef GL_ARB_transform_feedback3
"GL_ARB_transform_feedback3",
#endif
#ifdef GL_ARB_transform_feedback_instanced
"GL_ARB_transform_feedback_instanced",
#endif
#ifdef GL_ARB_transform_feedback_overflow_query
"GL_ARB_transform_feedback_overflow_query",
#endif
#ifdef GL_ARB_transpose_matrix
"GL_ARB_transpose_matrix",
#endif
#ifdef GL_ARB_uniform_buffer_object
"GL_ARB_uniform_buffer_object",
#endif
#ifdef GL_ARB_vertex_array_bgra
"GL_ARB_vertex_array_bgra",
#endif
#ifdef GL_ARB_vertex_array_object
"GL_ARB_vertex_array_object",
#endif
#ifdef GL_ARB_vertex_attrib_64bit
"GL_ARB_vertex_attrib_64bit",
#endif
#ifdef GL_ARB_vertex_attrib_binding
"GL_ARB_vertex_attrib_binding",
#endif
#ifdef GL_ARB_vertex_blend
"GL_ARB_vertex_blend",
#endif
#ifdef GL_ARB_vertex_buffer_object
"GL_ARB_vertex_buffer_object",
#endif
#ifdef GL_ARB_vertex_program
"GL_ARB_vertex_program",
#endif
#ifdef GL_ARB_vertex_shader
"GL_ARB_vertex_shader",
#endif
#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
"GL_ARB_vertex_type_10f_11f_11f_rev",
#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
"GL_ARB_vertex_type_2_10_10_10_rev",
#endif
#ifdef GL_ARB_viewport_array
"GL_ARB_viewport_array",
#endif
#ifdef GL_ARB_window_pos
"GL_ARB_window_pos",
#endif
#ifdef GL_ARM_mali_program_binary
"GL_ARM_mali_program_binary",
#endif
#ifdef GL_ARM_mali_shader_binary
"GL_ARM_mali_shader_binary",
#endif
#ifdef GL_ARM_rgba8
"GL_ARM_rgba8",
#endif
#ifdef GL_ARM_shader_framebuffer_fetch
"GL_ARM_shader_framebuffer_fetch",
#endif
#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
"GL_ARM_shader_framebuffer_fetch_depth_stencil",
#endif
#ifdef GL_ARM_texture_unnormalized_coordinates
"GL_ARM_texture_unnormalized_coordinates",
#endif
#ifdef GL_ATIX_point_sprites
"GL_ATIX_point_sprites",
#endif
#ifdef GL_ATIX_texture_env_combine3
"GL_ATIX_texture_env_combine3",
#endif
#ifdef GL_ATIX_texture_env_route
"GL_ATIX_texture_env_route",
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
"GL_ATIX_vertex_shader_output_point_size",
#endif
#ifdef GL_ATI_draw_buffers
"GL_ATI_draw_buffers",
#endif
#ifdef GL_ATI_element_array
"GL_ATI_element_array",
#endif
#ifdef GL_ATI_envmap_bumpmap
"GL_ATI_envmap_bumpmap",
#endif
#ifdef GL_ATI_fragment_shader
"GL_ATI_fragment_shader",
#endif
#ifdef GL_ATI_map_object_buffer
"GL_ATI_map_object_buffer",
#endif
#ifdef GL_ATI_meminfo
"GL_ATI_meminfo",
#endif
#ifdef GL_ATI_pn_triangles
"GL_ATI_pn_triangles",
#endif
#ifdef GL_ATI_separate_stencil
"GL_ATI_separate_stencil",
#endif
#ifdef GL_ATI_shader_texture_lod
"GL_ATI_shader_texture_lod",
#endif
#ifdef GL_ATI_text_fragment_shader
"GL_ATI_text_fragment_shader",
#endif
#ifdef GL_ATI_texture_compression_3dc
"GL_ATI_texture_compression_3dc",
#endif
#ifdef GL_ATI_texture_env_combine3
"GL_ATI_texture_env_combine3",
#endif
#ifdef GL_ATI_texture_float
"GL_ATI_texture_float",
#endif
#ifdef GL_ATI_texture_mirror_once
"GL_ATI_texture_mirror_once",
#endif
#ifdef GL_ATI_vertex_array_object
"GL_ATI_vertex_array_object",
#endif
#ifdef GL_ATI_vertex_attrib_array_object
"GL_ATI_vertex_attrib_array_object",
#endif
#ifdef GL_ATI_vertex_streams
"GL_ATI_vertex_streams",
#endif
#ifdef GL_DMP_program_binary
"GL_DMP_program_binary",
#endif
#ifdef GL_DMP_shader_binary
"GL_DMP_shader_binary",
#endif
#ifdef GL_EXT_422_pixels
"GL_EXT_422_pixels",
#endif
#ifdef GL_EXT_Cg_shader
"GL_EXT_Cg_shader",
#endif
#ifdef GL_EXT_EGL_image_array
"GL_EXT_EGL_image_array",
#endif
#ifdef GL_EXT_EGL_image_external_wrap_modes
"GL_EXT_EGL_image_external_wrap_modes",
#endif
#ifdef GL_EXT_EGL_image_storage
"GL_EXT_EGL_image_storage",
#endif
#ifdef GL_EXT_EGL_sync
"GL_EXT_EGL_sync",
#endif
#ifdef GL_EXT_YUV_target
"GL_EXT_YUV_target",
#endif
#ifdef GL_EXT_abgr
"GL_EXT_abgr",
#endif
#ifdef GL_EXT_base_instance
"GL_EXT_base_instance",
#endif
#ifdef GL_EXT_bgra
"GL_EXT_bgra",
#endif
#ifdef GL_EXT_bindable_uniform
"GL_EXT_bindable_uniform",
#endif
#ifdef GL_EXT_blend_color
"GL_EXT_blend_color",
#endif
#ifdef GL_EXT_blend_equation_separate
"GL_EXT_blend_equation_separate",
#endif
#ifdef GL_EXT_blend_func_extended
"GL_EXT_blend_func_extended",
#endif
#ifdef GL_EXT_blend_func_separate
"GL_EXT_blend_func_separate",
#endif
#ifdef GL_EXT_blend_logic_op
"GL_EXT_blend_logic_op",
#endif
#ifdef GL_EXT_blend_minmax
"GL_EXT_blend_minmax",
#endif
#ifdef GL_EXT_blend_subtract
"GL_EXT_blend_subtract",
#endif
#ifdef GL_EXT_buffer_storage
"GL_EXT_buffer_storage",
#endif
#ifdef GL_EXT_clear_texture
"GL_EXT_clear_texture",
#endif
#ifdef GL_EXT_clip_control
"GL_EXT_clip_control",
#endif
#ifdef GL_EXT_clip_cull_distance
"GL_EXT_clip_cull_distance",
#endif
#ifdef GL_EXT_clip_volume_hint
"GL_EXT_clip_volume_hint",
#endif
#ifdef GL_EXT_cmyka
"GL_EXT_cmyka",
#endif
#ifdef GL_EXT_color_buffer_float
"GL_EXT_color_buffer_float",
#endif
#ifdef GL_EXT_color_buffer_half_float
"GL_EXT_color_buffer_half_float",
#endif
#ifdef GL_EXT_color_subtable
"GL_EXT_color_subtable",
#endif
#ifdef GL_EXT_compiled_vertex_array
"GL_EXT_compiled_vertex_array",
#endif
#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture
"GL_EXT_compressed_ETC1_RGB8_sub_texture",
#endif
#ifdef GL_EXT_conservative_depth
"GL_EXT_conservative_depth",
#endif
#ifdef GL_EXT_convolution
"GL_EXT_convolution",
#endif
#ifdef GL_EXT_coordinate_frame
"GL_EXT_coordinate_frame",
#endif
#ifdef GL_EXT_copy_image
"GL_EXT_copy_image",
#endif
#ifdef GL_EXT_copy_texture
"GL_EXT_copy_texture",
#endif
#ifdef GL_EXT_cull_vertex
"GL_EXT_cull_vertex",
#endif
#ifdef GL_EXT_debug_label
"GL_EXT_debug_label",
#endif
#ifdef GL_EXT_debug_marker
"GL_EXT_debug_marker",
#endif
#ifdef GL_EXT_depth_bounds_test
"GL_EXT_depth_bounds_test",
#endif
#ifdef GL_EXT_depth_clamp
"GL_EXT_depth_clamp",
#endif
#ifdef GL_EXT_direct_state_access
"GL_EXT_direct_state_access",
#endif
#ifdef GL_EXT_discard_framebuffer
"GL_EXT_discard_framebuffer",
#endif
#ifdef GL_EXT_disjoint_timer_query
"GL_EXT_disjoint_timer_query",
#endif
#ifdef GL_EXT_draw_buffers
"GL_EXT_draw_buffers",
#endif
#ifdef GL_EXT_draw_buffers2
"GL_EXT_draw_buffers2",
#endif
#ifdef GL_EXT_draw_buffers_indexed
"GL_EXT_draw_buffers_indexed",
#endif
#ifdef GL_EXT_draw_elements_base_vertex
"GL_EXT_draw_elements_base_vertex",
#endif
#ifdef GL_EXT_draw_instanced
"GL_EXT_draw_instanced",
#endif
#ifdef GL_EXT_draw_range_elements
"GL_EXT_draw_range_elements",
#endif
#ifdef GL_EXT_draw_transform_feedback
"GL_EXT_draw_transform_feedback",
#endif
#ifdef GL_EXT_external_buffer
"GL_EXT_external_buffer",
#endif
#ifdef GL_EXT_float_blend
"GL_EXT_float_blend",
#endif
#ifdef GL_EXT_fog_coord
"GL_EXT_fog_coord",
#endif
#ifdef GL_EXT_frag_depth
"GL_EXT_frag_depth",
#endif
#ifdef GL_EXT_fragment_lighting
"GL_EXT_fragment_lighting",
#endif
#ifdef GL_EXT_framebuffer_blit
"GL_EXT_framebuffer_blit",
#endif
#ifdef GL_EXT_framebuffer_multisample
"GL_EXT_framebuffer_multisample",
#endif
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
"GL_EXT_framebuffer_multisample_blit_scaled",
#endif
#ifdef GL_EXT_framebuffer_object
"GL_EXT_framebuffer_object",
#endif
#ifdef GL_EXT_framebuffer_sRGB
"GL_EXT_framebuffer_sRGB",
#endif
#ifdef GL_EXT_geometry_point_size
"GL_EXT_geometry_point_size",
#endif
#ifdef GL_EXT_geometry_shader
"GL_EXT_geometry_shader",
#endif
#ifdef GL_EXT_geometry_shader4
"GL_EXT_geometry_shader4",
#endif
#ifdef GL_EXT_gpu_program_parameters
"GL_EXT_gpu_program_parameters",
#endif
#ifdef GL_EXT_gpu_shader4
"GL_EXT_gpu_shader4",
#endif
#ifdef GL_EXT_gpu_shader5
"GL_EXT_gpu_shader5",
#endif
#ifdef GL_EXT_histogram
"GL_EXT_histogram",
#endif
#ifdef GL_EXT_index_array_formats
"GL_EXT_index_array_formats",
#endif
#ifdef GL_EXT_index_func
"GL_EXT_index_func",
#endif
#ifdef GL_EXT_index_material
"GL_EXT_index_material",
#endif
#ifdef GL_EXT_index_texture
"GL_EXT_index_texture",
#endif
#ifdef GL_EXT_instanced_arrays
"GL_EXT_instanced_arrays",
#endif
#ifdef GL_EXT_light_texture
"GL_EXT_light_texture",
#endif
#ifdef GL_EXT_map_buffer_range
"GL_EXT_map_buffer_range",
#endif
#ifdef GL_EXT_memory_object
"GL_EXT_memory_object",
#endif
#ifdef GL_EXT_memory_object_fd
"GL_EXT_memory_object_fd",
#endif
#ifdef GL_EXT_memory_object_win32
"GL_EXT_memory_object_win32",
#endif
#ifdef GL_EXT_misc_attribute
"GL_EXT_misc_attribute",
#endif
#ifdef GL_EXT_multi_draw_arrays
"GL_EXT_multi_draw_arrays",
#endif
#ifdef GL_EXT_multi_draw_indirect
"GL_EXT_multi_draw_indirect",
#endif
#ifdef GL_EXT_multiple_textures
"GL_EXT_multiple_textures",
#endif
#ifdef GL_EXT_multisample
"GL_EXT_multisample",
#endif
#ifdef GL_EXT_multisample_compatibility
"GL_EXT_multisample_compatibility",
#endif
#ifdef GL_EXT_multisampled_render_to_texture
"GL_EXT_multisampled_render_to_texture",
#endif
#ifdef GL_EXT_multisampled_render_to_texture2
"GL_EXT_multisampled_render_to_texture2",
#endif
#ifdef GL_EXT_multiview_draw_buffers
"GL_EXT_multiview_draw_buffers",
#endif
#ifdef GL_EXT_multiview_tessellation_geometry_shader
"GL_EXT_multiview_tessellation_geometry_shader",
#endif
#ifdef GL_EXT_multiview_texture_multisample
"GL_EXT_multiview_texture_multisample",
#endif
#ifdef GL_EXT_multiview_timer_query
"GL_EXT_multiview_timer_query",
#endif
#ifdef GL_EXT_occlusion_query_boolean
"GL_EXT_occlusion_query_boolean",
#endif
#ifdef GL_EXT_packed_depth_stencil
"GL_EXT_packed_depth_stencil",
#endif
#ifdef GL_EXT_packed_float
"GL_EXT_packed_float",
#endif
#ifdef GL_EXT_packed_pixels
"GL_EXT_packed_pixels",
#endif
#ifdef GL_EXT_paletted_texture
"GL_EXT_paletted_texture",
#endif
#ifdef GL_EXT_pixel_buffer_object
"GL_EXT_pixel_buffer_object",
#endif
#ifdef GL_EXT_pixel_transform
"GL_EXT_pixel_transform",
#endif
#ifdef GL_EXT_pixel_transform_color_table
"GL_EXT_pixel_transform_color_table",
#endif
#ifdef GL_EXT_point_parameters
"GL_EXT_point_parameters",
#endif
#ifdef GL_EXT_polygon_offset
"GL_EXT_polygon_offset",
#endif
#ifdef GL_EXT_polygon_offset_clamp
"GL_EXT_polygon_offset_clamp",
#endif
#ifdef GL_EXT_post_depth_coverage
"GL_EXT_post_depth_coverage",
#endif
#ifdef GL_EXT_primitive_bounding_box
"GL_EXT_primitive_bounding_box",
#endif
#ifdef GL_EXT_protected_textures
"GL_EXT_protected_textures",
#endif
#ifdef GL_EXT_provoking_vertex
"GL_EXT_provoking_vertex",
#endif
#ifdef GL_EXT_pvrtc_sRGB
"GL_EXT_pvrtc_sRGB",
#endif
#ifdef GL_EXT_raster_multisample
"GL_EXT_raster_multisample",
#endif
#ifdef GL_EXT_read_format_bgra
"GL_EXT_read_format_bgra",
#endif
#ifdef GL_EXT_render_snorm
"GL_EXT_render_snorm",
#endif
#ifdef GL_EXT_rescale_normal
"GL_EXT_rescale_normal",
#endif
#ifdef GL_EXT_robustness
"GL_EXT_robustness",
#endif
#ifdef GL_EXT_sRGB
"GL_EXT_sRGB",
#endif
#ifdef GL_EXT_sRGB_write_control
"GL_EXT_sRGB_write_control",
#endif
#ifdef GL_EXT_scene_marker
"GL_EXT_scene_marker",
#endif
#ifdef GL_EXT_secondary_color
"GL_EXT_secondary_color",
#endif
#ifdef GL_EXT_semaphore
"GL_EXT_semaphore",
#endif
#ifdef GL_EXT_semaphore_fd
"GL_EXT_semaphore_fd",
#endif
#ifdef GL_EXT_semaphore_win32
"GL_EXT_semaphore_win32",
#endif
#ifdef GL_EXT_separate_shader_objects
"GL_EXT_separate_shader_objects",
#endif
#ifdef GL_EXT_separate_specular_color
"GL_EXT_separate_specular_color",
#endif
#ifdef GL_EXT_shader_framebuffer_fetch
"GL_EXT_shader_framebuffer_fetch",
#endif
#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent
"GL_EXT_shader_framebuffer_fetch_non_coherent",
#endif
#ifdef GL_EXT_shader_group_vote
"GL_EXT_shader_group_vote",
#endif
#ifdef GL_EXT_shader_image_load_formatted
"GL_EXT_shader_image_load_formatted",
#endif
#ifdef GL_EXT_shader_image_load_store
"GL_EXT_shader_image_load_store",
#endif
#ifdef GL_EXT_shader_implicit_conversions
"GL_EXT_shader_implicit_conversions",
#endif
#ifdef GL_EXT_shader_integer_mix
"GL_EXT_shader_integer_mix",
#endif
#ifdef GL_EXT_shader_io_blocks
"GL_EXT_shader_io_blocks",
#endif
#ifdef GL_EXT_shader_non_constant_global_initializers
"GL_EXT_shader_non_constant_global_initializers",
#endif
#ifdef GL_EXT_shader_pixel_local_storage
"GL_EXT_shader_pixel_local_storage",
#endif
#ifdef GL_EXT_shader_pixel_local_storage2
"GL_EXT_shader_pixel_local_storage2",
#endif
#ifdef GL_EXT_shader_texture_lod
"GL_EXT_shader_texture_lod",
#endif
#ifdef GL_EXT_shadow_funcs
"GL_EXT_shadow_funcs",
#endif
#ifdef GL_EXT_shadow_samplers
"GL_EXT_shadow_samplers",
#endif
#ifdef GL_EXT_shared_texture_palette
"GL_EXT_shared_texture_palette",
#endif
#ifdef GL_EXT_sparse_texture
"GL_EXT_sparse_texture",
#endif
#ifdef GL_EXT_sparse_texture2
"GL_EXT_sparse_texture2",
#endif
#ifdef GL_EXT_static_vertex_array
"GL_EXT_static_vertex_array",
#endif
#ifdef GL_EXT_stencil_clear_tag
"GL_EXT_stencil_clear_tag",
#endif
#ifdef GL_EXT_stencil_two_side
"GL_EXT_stencil_two_side",
#endif
#ifdef GL_EXT_stencil_wrap
"GL_EXT_stencil_wrap",
#endif
#ifdef GL_EXT_subtexture
"GL_EXT_subtexture",
#endif
#ifdef GL_EXT_tessellation_point_size
"GL_EXT_tessellation_point_size",
#endif
#ifdef GL_EXT_tessellation_shader
"GL_EXT_tessellation_shader",
#endif
#ifdef GL_EXT_texture
"GL_EXT_texture",
#endif
#ifdef GL_EXT_texture3D
"GL_EXT_texture3D",
#endif
#ifdef GL_EXT_texture_array
"GL_EXT_texture_array",
#endif
#ifdef GL_EXT_texture_border_clamp
"GL_EXT_texture_border_clamp",
#endif
#ifdef GL_EXT_texture_buffer
"GL_EXT_texture_buffer",
#endif
#ifdef GL_EXT_texture_buffer_object
"GL_EXT_texture_buffer_object",
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode
"GL_EXT_texture_compression_astc_decode_mode",
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5
"GL_EXT_texture_compression_astc_decode_mode_rgb9e5",
#endif
#ifdef GL_EXT_texture_compression_bptc
"GL_EXT_texture_compression_bptc",
#endif
#ifdef GL_EXT_texture_compression_dxt1
"GL_EXT_texture_compression_dxt1",
#endif
#ifdef GL_EXT_texture_compression_latc
"GL_EXT_texture_compression_latc",
#endif
#ifdef GL_EXT_texture_compression_rgtc
"GL_EXT_texture_compression_rgtc",
#endif
#ifdef GL_EXT_texture_compression_s3tc
"GL_EXT_texture_compression_s3tc",
#endif
#ifdef GL_EXT_texture_compression_s3tc_srgb
"GL_EXT_texture_compression_s3tc_srgb",
#endif
#ifdef GL_EXT_texture_cube_map
"GL_EXT_texture_cube_map",
#endif
#ifdef GL_EXT_texture_cube_map_array
"GL_EXT_texture_cube_map_array",
#endif
#ifdef GL_EXT_texture_edge_clamp
"GL_EXT_texture_edge_clamp",
#endif
#ifdef GL_EXT_texture_env
"GL_EXT_texture_env",
#endif
#ifdef GL_EXT_texture_env_add
"GL_EXT_texture_env_add",
#endif
#ifdef GL_EXT_texture_env_combine
"GL_EXT_texture_env_combine",
#endif
#ifdef GL_EXT_texture_env_dot3
"GL_EXT_texture_env_dot3",
#endif
#ifdef GL_EXT_texture_filter_anisotropic
"GL_EXT_texture_filter_anisotropic",
#endif
#ifdef GL_EXT_texture_filter_minmax
"GL_EXT_texture_filter_minmax",
#endif
#ifdef GL_EXT_texture_format_BGRA8888
"GL_EXT_texture_format_BGRA8888",
#endif
#ifdef GL_EXT_texture_format_sRGB_override
"GL_EXT_texture_format_sRGB_override",
#endif
#ifdef GL_EXT_texture_integer
"GL_EXT_texture_integer",
#endif
#ifdef GL_EXT_texture_lod_bias
"GL_EXT_texture_lod_bias",
#endif
#ifdef GL_EXT_texture_mirror_clamp
"GL_EXT_texture_mirror_clamp",
#endif
#ifdef GL_EXT_texture_mirror_clamp_to_edge
"GL_EXT_texture_mirror_clamp_to_edge",
#endif
#ifdef GL_EXT_texture_norm16
"GL_EXT_texture_norm16",
#endif
#ifdef GL_EXT_texture_object
"GL_EXT_texture_object",
#endif
#ifdef GL_EXT_texture_perturb_normal
"GL_EXT_texture_perturb_normal",
#endif
#ifdef GL_EXT_texture_query_lod
"GL_EXT_texture_query_lod",
#endif
#ifdef GL_EXT_texture_rectangle
"GL_EXT_texture_rectangle",
#endif
#ifdef GL_EXT_texture_rg
"GL_EXT_texture_rg",
#endif
#ifdef GL_EXT_texture_sRGB
"GL_EXT_texture_sRGB",
#endif
#ifdef GL_EXT_texture_sRGB_R8
"GL_EXT_texture_sRGB_R8",
#endif
#ifdef GL_EXT_texture_sRGB_RG8
"GL_EXT_texture_sRGB_RG8",
#endif
#ifdef GL_EXT_texture_sRGB_decode
"GL_EXT_texture_sRGB_decode",
#endif
#ifdef GL_EXT_texture_shadow_lod
"GL_EXT_texture_shadow_lod",
#endif
#ifdef GL_EXT_texture_shared_exponent
"GL_EXT_texture_shared_exponent",
#endif
#ifdef GL_EXT_texture_snorm
"GL_EXT_texture_snorm",
#endif
#ifdef GL_EXT_texture_storage
"GL_EXT_texture_storage",
#endif
#ifdef GL_EXT_texture_swizzle
"GL_EXT_texture_swizzle",
#endif
#ifdef GL_EXT_texture_type_2_10_10_10_REV
"GL_EXT_texture_type_2_10_10_10_REV",
#endif
#ifdef GL_EXT_texture_view
"GL_EXT_texture_view",
#endif
#ifdef GL_EXT_timer_query
"GL_EXT_timer_query",
#endif
#ifdef GL_EXT_transform_feedback
"GL_EXT_transform_feedback",
#endif
#ifdef GL_EXT_unpack_subimage
"GL_EXT_unpack_subimage",
#endif
#ifdef GL_EXT_vertex_array
"GL_EXT_vertex_array",
#endif
#ifdef GL_EXT_vertex_array_bgra
"GL_EXT_vertex_array_bgra",
#endif
#ifdef GL_EXT_vertex_array_setXXX
"GL_EXT_vertex_array_setXXX",
#endif
#ifdef GL_EXT_vertex_attrib_64bit
"GL_EXT_vertex_attrib_64bit",
#endif
#ifdef GL_EXT_vertex_shader
"GL_EXT_vertex_shader",
#endif
#ifdef GL_EXT_vertex_weighting
"GL_EXT_vertex_weighting",
#endif
#ifdef GL_EXT_win32_keyed_mutex
"GL_EXT_win32_keyed_mutex",
#endif
#ifdef GL_EXT_window_rectangles
"GL_EXT_window_rectangles",
#endif
#ifdef GL_EXT_x11_sync_object
"GL_EXT_x11_sync_object",
#endif
#ifdef GL_FJ_shader_binary_GCCSO
"GL_FJ_shader_binary_GCCSO",
#endif
#ifdef GL_GREMEDY_frame_terminator
"GL_GREMEDY_frame_terminator",
#endif
#ifdef GL_GREMEDY_string_marker
"GL_GREMEDY_string_marker",
#endif
#ifdef GL_HP_convolution_border_modes
"GL_HP_convolution_border_modes",
#endif
#ifdef GL_HP_image_transform
"GL_HP_image_transform",
#endif
#ifdef GL_HP_occlusion_test
"GL_HP_occlusion_test",
#endif
#ifdef GL_HP_texture_lighting
"GL_HP_texture_lighting",
#endif
#ifdef GL_IBM_cull_vertex
"GL_IBM_cull_vertex",
#endif
#ifdef GL_IBM_multimode_draw_arrays
"GL_IBM_multimode_draw_arrays",
#endif
#ifdef GL_IBM_rasterpos_clip
"GL_IBM_rasterpos_clip",
#endif
#ifdef GL_IBM_static_data
"GL_IBM_static_data",
#endif
#ifdef GL_IBM_texture_mirrored_repeat
"GL_IBM_texture_mirrored_repeat",
#endif
#ifdef GL_IBM_vertex_array_lists
"GL_IBM_vertex_array_lists",
#endif
#ifdef GL_IMG_bindless_texture
"GL_IMG_bindless_texture",
#endif
#ifdef GL_IMG_framebuffer_downsample
"GL_IMG_framebuffer_downsample",
#endif
#ifdef GL_IMG_multisampled_render_to_texture
"GL_IMG_multisampled_render_to_texture",
#endif
#ifdef GL_IMG_program_binary
"GL_IMG_program_binary",
#endif
#ifdef GL_IMG_read_format
"GL_IMG_read_format",
#endif
#ifdef GL_IMG_shader_binary
"GL_IMG_shader_binary",
#endif
#ifdef GL_IMG_texture_compression_pvrtc
"GL_IMG_texture_compression_pvrtc",
#endif
#ifdef GL_IMG_texture_compression_pvrtc2
"GL_IMG_texture_compression_pvrtc2",
#endif
#ifdef GL_IMG_texture_env_enhanced_fixed_function
"GL_IMG_texture_env_enhanced_fixed_function",
#endif
#ifdef GL_IMG_texture_filter_cubic
"GL_IMG_texture_filter_cubic",
#endif
#ifdef GL_INGR_color_clamp
"GL_INGR_color_clamp",
#endif
#ifdef GL_INGR_interlace_read
"GL_INGR_interlace_read",
#endif
#ifdef GL_INTEL_blackhole_render
"GL_INTEL_blackhole_render",
#endif
#ifdef GL_INTEL_conservative_rasterization
"GL_INTEL_conservative_rasterization",
#endif
#ifdef GL_INTEL_fragment_shader_ordering
"GL_INTEL_fragment_shader_ordering",
#endif
#ifdef GL_INTEL_framebuffer_CMAA
"GL_INTEL_framebuffer_CMAA",
#endif
#ifdef GL_INTEL_map_texture
"GL_INTEL_map_texture",
#endif
#ifdef GL_INTEL_parallel_arrays
"GL_INTEL_parallel_arrays",
#endif
#ifdef GL_INTEL_performance_query
"GL_INTEL_performance_query",
#endif
#ifdef GL_INTEL_shader_integer_functions2
"GL_INTEL_shader_integer_functions2",
#endif
#ifdef GL_INTEL_texture_scissor
"GL_INTEL_texture_scissor",
#endif
#ifdef GL_KHR_blend_equation_advanced
"GL_KHR_blend_equation_advanced",
#endif
#ifdef GL_KHR_blend_equation_advanced_coherent
"GL_KHR_blend_equation_advanced_coherent",
#endif
#ifdef GL_KHR_context_flush_control
"GL_KHR_context_flush_control",
#endif
#ifdef GL_KHR_debug
"GL_KHR_debug",
#endif
#ifdef GL_KHR_no_error
"GL_KHR_no_error",
#endif
#ifdef GL_KHR_parallel_shader_compile
"GL_KHR_parallel_shader_compile",
#endif
#ifdef GL_KHR_robust_buffer_access_behavior
"GL_KHR_robust_buffer_access_behavior",
#endif
#ifdef GL_KHR_robustness
"GL_KHR_robustness",
#endif
#ifdef GL_KHR_shader_subgroup
"GL_KHR_shader_subgroup",
#endif
#ifdef GL_KHR_texture_compression_astc_hdr
"GL_KHR_texture_compression_astc_hdr",
#endif
#ifdef GL_KHR_texture_compression_astc_ldr
"GL_KHR_texture_compression_astc_ldr",
#endif
#ifdef GL_KHR_texture_compression_astc_sliced_3d
"GL_KHR_texture_compression_astc_sliced_3d",
#endif
#ifdef GL_KTX_buffer_region
"GL_KTX_buffer_region",
#endif
#ifdef GL_MESAX_texture_stack
"GL_MESAX_texture_stack",
#endif
#ifdef GL_MESA_framebuffer_flip_y
"GL_MESA_framebuffer_flip_y",
#endif
#ifdef GL_MESA_pack_invert
"GL_MESA_pack_invert",
#endif
#ifdef GL_MESA_program_binary_formats
"GL_MESA_program_binary_formats",
#endif
#ifdef GL_MESA_resize_buffers
"GL_MESA_resize_buffers",
#endif
#ifdef GL_MESA_shader_integer_functions
"GL_MESA_shader_integer_functions",
#endif
#ifdef GL_MESA_tile_raster_order
"GL_MESA_tile_raster_order",
#endif
#ifdef GL_MESA_window_pos
"GL_MESA_window_pos",
#endif
#ifdef GL_MESA_ycbcr_texture
"GL_MESA_ycbcr_texture",
#endif
#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
"GL_NVX_blend_equation_advanced_multi_draw_buffers",
#endif
#ifdef GL_NVX_conditional_render
"GL_NVX_conditional_render",
#endif
#ifdef GL_NVX_gpu_memory_info
"GL_NVX_gpu_memory_info",
#endif
#ifdef GL_NVX_gpu_multicast2
"GL_NVX_gpu_multicast2",
#endif
#ifdef GL_NVX_linked_gpu_multicast
"GL_NVX_linked_gpu_multicast",
#endif
#ifdef GL_NVX_progress_fence
"GL_NVX_progress_fence",
#endif
#ifdef GL_NV_3dvision_settings
"GL_NV_3dvision_settings",
#endif
#ifdef GL_NV_EGL_stream_consumer_external
"GL_NV_EGL_stream_consumer_external",
#endif
#ifdef GL_NV_alpha_to_coverage_dither_control
"GL_NV_alpha_to_coverage_dither_control",
#endif
#ifdef GL_NV_bgr
"GL_NV_bgr",
#endif
#ifdef GL_NV_bindless_multi_draw_indirect
"GL_NV_bindless_multi_draw_indirect",
#endif
#ifdef GL_NV_bindless_multi_draw_indirect_count
"GL_NV_bindless_multi_draw_indirect_count",
#endif
#ifdef GL_NV_bindless_texture
"GL_NV_bindless_texture",
#endif
#ifdef GL_NV_blend_equation_advanced
"GL_NV_blend_equation_advanced",
#endif
#ifdef GL_NV_blend_equation_advanced_coherent
"GL_NV_blend_equation_advanced_coherent",
#endif
#ifdef GL_NV_blend_minmax_factor
"GL_NV_blend_minmax_factor",
#endif
#ifdef GL_NV_blend_square
"GL_NV_blend_square",
#endif
#ifdef GL_NV_clip_space_w_scaling
"GL_NV_clip_space_w_scaling",
#endif
#ifdef GL_NV_command_list
"GL_NV_command_list",
#endif
#ifdef GL_NV_compute_program5
"GL_NV_compute_program5",
#endif
#ifdef GL_NV_compute_shader_derivatives
"GL_NV_compute_shader_derivatives",
#endif
#ifdef GL_NV_conditional_render
"GL_NV_conditional_render",
#endif
#ifdef GL_NV_conservative_raster
"GL_NV_conservative_raster",
#endif
#ifdef GL_NV_conservative_raster_dilate
"GL_NV_conservative_raster_dilate",
#endif
#ifdef GL_NV_conservative_raster_pre_snap
"GL_NV_conservative_raster_pre_snap",
#endif
#ifdef GL_NV_conservative_raster_pre_snap_triangles
"GL_NV_conservative_raster_pre_snap_triangles",
#endif
#ifdef GL_NV_conservative_raster_underestimation
"GL_NV_conservative_raster_underestimation",
#endif
#ifdef GL_NV_copy_buffer
"GL_NV_copy_buffer",
#endif
#ifdef GL_NV_copy_depth_to_color
"GL_NV_copy_depth_to_color",
#endif
#ifdef GL_NV_copy_image
"GL_NV_copy_image",
#endif
#ifdef GL_NV_deep_texture3D
"GL_NV_deep_texture3D",
#endif
#ifdef GL_NV_depth_buffer_float
"GL_NV_depth_buffer_float",
#endif
#ifdef GL_NV_depth_clamp
"GL_NV_depth_clamp",
#endif
#ifdef GL_NV_depth_nonlinear
"GL_NV_depth_nonlinear",
#endif
#ifdef GL_NV_depth_range_unclamped
"GL_NV_depth_range_unclamped",
#endif
#ifdef GL_NV_draw_buffers
"GL_NV_draw_buffers",
#endif
#ifdef GL_NV_draw_instanced
"GL_NV_draw_instanced",
#endif
#ifdef GL_NV_draw_texture
"GL_NV_draw_texture",
#endif
#ifdef GL_NV_draw_vulkan_image
"GL_NV_draw_vulkan_image",
#endif
#ifdef GL_NV_evaluators
"GL_NV_evaluators",
#endif
#ifdef GL_NV_explicit_attrib_location
"GL_NV_explicit_attrib_location",
#endif
#ifdef GL_NV_explicit_multisample
"GL_NV_explicit_multisample",
#endif
#ifdef GL_NV_fbo_color_attachments
"GL_NV_fbo_color_attachments",
#endif
#ifdef GL_NV_fence
"GL_NV_fence",
#endif
#ifdef GL_NV_fill_rectangle
"GL_NV_fill_rectangle",
#endif
#ifdef GL_NV_float_buffer
"GL_NV_float_buffer",
#endif
#ifdef GL_NV_fog_distance
"GL_NV_fog_distance",
#endif
#ifdef GL_NV_fragment_coverage_to_color
"GL_NV_fragment_coverage_to_color",
#endif
#ifdef GL_NV_fragment_program
"GL_NV_fragment_program",
#endif
#ifdef GL_NV_fragment_program2
"GL_NV_fragment_program2",
#endif
#ifdef GL_NV_fragment_program4
"GL_NV_fragment_program4",
#endif
#ifdef GL_NV_fragment_program_option
"GL_NV_fragment_program_option",
#endif
#ifdef GL_NV_fragment_shader_barycentric
"GL_NV_fragment_shader_barycentric",
#endif
#ifdef GL_NV_fragment_shader_interlock
"GL_NV_fragment_shader_interlock",
#endif
#ifdef GL_NV_framebuffer_blit
"GL_NV_framebuffer_blit",
#endif
#ifdef GL_NV_framebuffer_mixed_samples
"GL_NV_framebuffer_mixed_samples",
#endif
#ifdef GL_NV_framebuffer_multisample
"GL_NV_framebuffer_multisample",
#endif
#ifdef GL_NV_framebuffer_multisample_coverage
"GL_NV_framebuffer_multisample_coverage",
#endif
#ifdef GL_NV_generate_mipmap_sRGB
"GL_NV_generate_mipmap_sRGB",
#endif
#ifdef GL_NV_geometry_program4
"GL_NV_geometry_program4",
#endif
#ifdef GL_NV_geometry_shader4
"GL_NV_geometry_shader4",
#endif
#ifdef GL_NV_geometry_shader_passthrough
"GL_NV_geometry_shader_passthrough",
#endif
#ifdef GL_NV_gpu_multicast
"GL_NV_gpu_multicast",
#endif
#ifdef GL_NV_gpu_program4
"GL_NV_gpu_program4",
#endif
#ifdef GL_NV_gpu_program5
"GL_NV_gpu_program5",
#endif
#ifdef GL_NV_gpu_program5_mem_extended
"GL_NV_gpu_program5_mem_extended",
#endif
#ifdef GL_NV_gpu_program_fp64
"GL_NV_gpu_program_fp64",
#endif
#ifdef GL_NV_gpu_shader5
"GL_NV_gpu_shader5",
#endif
#ifdef GL_NV_half_float
"GL_NV_half_float",
#endif
#ifdef GL_NV_image_formats
"GL_NV_image_formats",
#endif
#ifdef GL_NV_instanced_arrays
"GL_NV_instanced_arrays",
#endif
#ifdef GL_NV_internalformat_sample_query
"GL_NV_internalformat_sample_query",
#endif
#ifdef GL_NV_light_max_exponent
"GL_NV_light_max_exponent",
#endif
#ifdef GL_NV_memory_attachment
"GL_NV_memory_attachment",
#endif
#ifdef GL_NV_mesh_shader
"GL_NV_mesh_shader",
#endif
#ifdef GL_NV_multisample_coverage
"GL_NV_multisample_coverage",
#endif
#ifdef GL_NV_multisample_filter_hint
"GL_NV_multisample_filter_hint",
#endif
#ifdef GL_NV_non_square_matrices
"GL_NV_non_square_matrices",
#endif
#ifdef GL_NV_occlusion_query
"GL_NV_occlusion_query",
#endif
#ifdef GL_NV_pack_subimage
"GL_NV_pack_subimage",
#endif
#ifdef GL_NV_packed_depth_stencil
"GL_NV_packed_depth_stencil",
#endif
#ifdef GL_NV_packed_float
"GL_NV_packed_float",
#endif
#ifdef GL_NV_packed_float_linear
"GL_NV_packed_float_linear",
#endif
#ifdef GL_NV_parameter_buffer_object
"GL_NV_parameter_buffer_object",
#endif
#ifdef GL_NV_parameter_buffer_object2
"GL_NV_parameter_buffer_object2",
#endif
#ifdef GL_NV_path_rendering
"GL_NV_path_rendering",
#endif
#ifdef GL_NV_path_rendering_shared_edge
"GL_NV_path_rendering_shared_edge",
#endif
#ifdef GL_NV_pixel_buffer_object
"GL_NV_pixel_buffer_object",
#endif
#ifdef GL_NV_pixel_data_range
"GL_NV_pixel_data_range",
#endif
#ifdef GL_NV_platform_binary
"GL_NV_platform_binary",
#endif
#ifdef GL_NV_point_sprite
"GL_NV_point_sprite",
#endif
#ifdef GL_NV_polygon_mode
"GL_NV_polygon_mode",
#endif
#ifdef GL_NV_present_video
"GL_NV_present_video",
#endif
#ifdef GL_NV_primitive_restart
"GL_NV_primitive_restart",
#endif
#ifdef GL_NV_query_resource_tag
"GL_NV_query_resource_tag",
#endif
#ifdef GL_NV_read_buffer
"GL_NV_read_buffer",
#endif
#ifdef GL_NV_read_buffer_front
"GL_NV_read_buffer_front",
#endif
#ifdef GL_NV_read_depth
"GL_NV_read_depth",
#endif
#ifdef GL_NV_read_depth_stencil
"GL_NV_read_depth_stencil",
#endif
#ifdef GL_NV_read_stencil
"GL_NV_read_stencil",
#endif
#ifdef GL_NV_register_combiners
"GL_NV_register_combiners",
#endif
#ifdef GL_NV_register_combiners2
"GL_NV_register_combiners2",
#endif
#ifdef GL_NV_representative_fragment_test
"GL_NV_representative_fragment_test",
#endif
#ifdef GL_NV_robustness_video_memory_purge
"GL_NV_robustness_video_memory_purge",
#endif
#ifdef GL_NV_sRGB_formats
"GL_NV_sRGB_formats",
#endif
#ifdef GL_NV_sample_locations
"GL_NV_sample_locations",
#endif
#ifdef GL_NV_sample_mask_override_coverage
"GL_NV_sample_mask_override_coverage",
#endif
#ifdef GL_NV_scissor_exclusive
"GL_NV_scissor_exclusive",
#endif
#ifdef GL_NV_shader_atomic_counters
"GL_NV_shader_atomic_counters",
#endif
#ifdef GL_NV_shader_atomic_float
"GL_NV_shader_atomic_float",
#endif
#ifdef GL_NV_shader_atomic_float64
"GL_NV_shader_atomic_float64",
#endif
#ifdef GL_NV_shader_atomic_fp16_vector
"GL_NV_shader_atomic_fp16_vector",
#endif
#ifdef GL_NV_shader_atomic_int64
"GL_NV_shader_atomic_int64",
#endif
#ifdef GL_NV_shader_buffer_load
"GL_NV_shader_buffer_load",
#endif
#ifdef GL_NV_shader_noperspective_interpolation
"GL_NV_shader_noperspective_interpolation",
#endif
#ifdef GL_NV_shader_storage_buffer_object
"GL_NV_shader_storage_buffer_object",
#endif
#ifdef GL_NV_shader_subgroup_partitioned
"GL_NV_shader_subgroup_partitioned",
#endif
#ifdef GL_NV_shader_texture_footprint
"GL_NV_shader_texture_footprint",
#endif
#ifdef GL_NV_shader_thread_group
"GL_NV_shader_thread_group",
#endif
#ifdef GL_NV_shader_thread_shuffle
"GL_NV_shader_thread_shuffle",
#endif
#ifdef GL_NV_shading_rate_image
"GL_NV_shading_rate_image",
#endif
#ifdef GL_NV_shadow_samplers_array
"GL_NV_shadow_samplers_array",
#endif
#ifdef GL_NV_shadow_samplers_cube
"GL_NV_shadow_samplers_cube",
#endif
#ifdef GL_NV_stereo_view_rendering
"GL_NV_stereo_view_rendering",
#endif
#ifdef GL_NV_tessellation_program5
"GL_NV_tessellation_program5",
#endif
#ifdef GL_NV_texgen_emboss
"GL_NV_texgen_emboss",
#endif
#ifdef GL_NV_texgen_reflection
"GL_NV_texgen_reflection",
#endif
#ifdef GL_NV_texture_array
"GL_NV_texture_array",
#endif
#ifdef GL_NV_texture_barrier
"GL_NV_texture_barrier",
#endif
#ifdef GL_NV_texture_border_clamp
"GL_NV_texture_border_clamp",
#endif
#ifdef GL_NV_texture_compression_latc
"GL_NV_texture_compression_latc",
#endif
#ifdef GL_NV_texture_compression_s3tc
"GL_NV_texture_compression_s3tc",
#endif
#ifdef GL_NV_texture_compression_s3tc_update
"GL_NV_texture_compression_s3tc_update",
#endif
#ifdef GL_NV_texture_compression_vtc
"GL_NV_texture_compression_vtc",
#endif
#ifdef GL_NV_texture_env_combine4
"GL_NV_texture_env_combine4",
#endif
#ifdef GL_NV_texture_expand_normal
"GL_NV_texture_expand_normal",
#endif
#ifdef GL_NV_texture_multisample
"GL_NV_texture_multisample",
#endif
#ifdef GL_NV_texture_npot_2D_mipmap
"GL_NV_texture_npot_2D_mipmap",
#endif
#ifdef GL_NV_texture_rectangle
"GL_NV_texture_rectangle",
#endif
#ifdef GL_NV_texture_rectangle_compressed
"GL_NV_texture_rectangle_compressed",
#endif
#ifdef GL_NV_texture_shader
"GL_NV_texture_shader",
#endif
#ifdef GL_NV_texture_shader2
"GL_NV_texture_shader2",
#endif
#ifdef GL_NV_texture_shader3
"GL_NV_texture_shader3",
#endif
#ifdef GL_NV_transform_feedback
"GL_NV_transform_feedback",
#endif
#ifdef GL_NV_transform_feedback2
"GL_NV_transform_feedback2",
#endif
#ifdef GL_NV_uniform_buffer_unified_memory
"GL_NV_uniform_buffer_unified_memory",
#endif
#ifdef GL_NV_vdpau_interop
"GL_NV_vdpau_interop",
#endif
#ifdef GL_NV_vdpau_interop2
"GL_NV_vdpau_interop2",
#endif
#ifdef GL_NV_vertex_array_range
"GL_NV_vertex_array_range",
#endif
#ifdef GL_NV_vertex_array_range2
"GL_NV_vertex_array_range2",
#endif
#ifdef GL_NV_vertex_attrib_integer_64bit
"GL_NV_vertex_attrib_integer_64bit",
#endif
#ifdef GL_NV_vertex_buffer_unified_memory
"GL_NV_vertex_buffer_unified_memory",
#endif
#ifdef GL_NV_vertex_program
"GL_NV_vertex_program",
#endif
#ifdef GL_NV_vertex_program1_1
"GL_NV_vertex_program1_1",
#endif
#ifdef GL_NV_vertex_program2
"GL_NV_vertex_program2",
#endif
#ifdef GL_NV_vertex_program2_option
"GL_NV_vertex_program2_option",
#endif
#ifdef GL_NV_vertex_program3
"GL_NV_vertex_program3",
#endif
#ifdef GL_NV_vertex_program4
"GL_NV_vertex_program4",
#endif
#ifdef GL_NV_video_capture
"GL_NV_video_capture",
#endif
#ifdef GL_NV_viewport_array
"GL_NV_viewport_array",
#endif
#ifdef GL_NV_viewport_array2
"GL_NV_viewport_array2",
#endif
#ifdef GL_NV_viewport_swizzle
"GL_NV_viewport_swizzle",
#endif
#ifdef GL_OES_EGL_image
"GL_OES_EGL_image",
#endif
#ifdef GL_OES_EGL_image_external
"GL_OES_EGL_image_external",
#endif
#ifdef GL_OES_EGL_image_external_essl3
"GL_OES_EGL_image_external_essl3",
#endif
#ifdef GL_OES_blend_equation_separate
"GL_OES_blend_equation_separate",
#endif
#ifdef GL_OES_blend_func_separate
"GL_OES_blend_func_separate",
#endif
#ifdef GL_OES_blend_subtract
"GL_OES_blend_subtract",
#endif
#ifdef GL_OES_byte_coordinates
"GL_OES_byte_coordinates",
#endif
#ifdef GL_OES_compressed_ETC1_RGB8_texture
"GL_OES_compressed_ETC1_RGB8_texture",
#endif
#ifdef GL_OES_compressed_paletted_texture
"GL_OES_compressed_paletted_texture",
#endif
#ifdef GL_OES_copy_image
"GL_OES_copy_image",
#endif
#ifdef GL_OES_depth24
"GL_OES_depth24",
#endif
#ifdef GL_OES_depth32
"GL_OES_depth32",
#endif
#ifdef GL_OES_depth_texture
"GL_OES_depth_texture",
#endif
#ifdef GL_OES_depth_texture_cube_map
"GL_OES_depth_texture_cube_map",
#endif
#ifdef GL_OES_draw_buffers_indexed
"GL_OES_draw_buffers_indexed",
#endif
#ifdef GL_OES_draw_texture
"GL_OES_draw_texture",
#endif
#ifdef GL_OES_element_index_uint
"GL_OES_element_index_uint",
#endif
#ifdef GL_OES_extended_matrix_palette
"GL_OES_extended_matrix_palette",
#endif
#ifdef GL_OES_fbo_render_mipmap
"GL_OES_fbo_render_mipmap",
#endif
#ifdef GL_OES_fragment_precision_high
"GL_OES_fragment_precision_high",
#endif
#ifdef GL_OES_framebuffer_object
"GL_OES_framebuffer_object",
#endif
#ifdef GL_OES_geometry_point_size
"GL_OES_geometry_point_size",
#endif
#ifdef GL_OES_geometry_shader
"GL_OES_geometry_shader",
#endif
#ifdef GL_OES_get_program_binary
"GL_OES_get_program_binary",
#endif
#ifdef GL_OES_gpu_shader5
"GL_OES_gpu_shader5",
#endif
#ifdef GL_OES_mapbuffer
"GL_OES_mapbuffer",
#endif
#ifdef GL_OES_matrix_get
"GL_OES_matrix_get",
#endif
#ifdef GL_OES_matrix_palette
"GL_OES_matrix_palette",
#endif
#ifdef GL_OES_packed_depth_stencil
"GL_OES_packed_depth_stencil",
#endif
#ifdef GL_OES_point_size_array
"GL_OES_point_size_array",
#endif
#ifdef GL_OES_point_sprite
"GL_OES_point_sprite",
#endif
#ifdef GL_OES_read_format
"GL_OES_read_format",
#endif
#ifdef GL_OES_required_internalformat
"GL_OES_required_internalformat",
#endif
#ifdef GL_OES_rgb8_rgba8
"GL_OES_rgb8_rgba8",
#endif
#ifdef GL_OES_sample_shading
"GL_OES_sample_shading",
#endif
#ifdef GL_OES_sample_variables
"GL_OES_sample_variables",
#endif
#ifdef GL_OES_shader_image_atomic
"GL_OES_shader_image_atomic",
#endif
#ifdef GL_OES_shader_io_blocks
"GL_OES_shader_io_blocks",
#endif
#ifdef GL_OES_shader_multisample_interpolation
"GL_OES_shader_multisample_interpolation",
#endif
#ifdef GL_OES_single_precision
"GL_OES_single_precision",
#endif
#ifdef GL_OES_standard_derivatives
"GL_OES_standard_derivatives",
#endif
#ifdef GL_OES_stencil1
"GL_OES_stencil1",
#endif
#ifdef GL_OES_stencil4
"GL_OES_stencil4",
#endif
#ifdef GL_OES_stencil8
"GL_OES_stencil8",
#endif
#ifdef GL_OES_surfaceless_context
"GL_OES_surfaceless_context",
#endif
#ifdef GL_OES_tessellation_point_size
"GL_OES_tessellation_point_size",
#endif
#ifdef GL_OES_tessellation_shader
"GL_OES_tessellation_shader",
#endif
#ifdef GL_OES_texture_3D
"GL_OES_texture_3D",
#endif
#ifdef GL_OES_texture_border_clamp
"GL_OES_texture_border_clamp",
#endif
#ifdef GL_OES_texture_buffer
"GL_OES_texture_buffer",
#endif
#ifdef GL_OES_texture_compression_astc
"GL_OES_texture_compression_astc",
#endif
#ifdef GL_OES_texture_cube_map
"GL_OES_texture_cube_map",
#endif
#ifdef GL_OES_texture_cube_map_array
"GL_OES_texture_cube_map_array",
#endif
#ifdef GL_OES_texture_env_crossbar
"GL_OES_texture_env_crossbar",
#endif
#ifdef GL_OES_texture_mirrored_repeat
"GL_OES_texture_mirrored_repeat",
#endif
#ifdef GL_OES_texture_npot
"GL_OES_texture_npot",
#endif
#ifdef GL_OES_texture_stencil8
"GL_OES_texture_stencil8",
#endif
#ifdef GL_OES_texture_storage_multisample_2d_array
"GL_OES_texture_storage_multisample_2d_array",
#endif
#ifdef GL_OES_texture_view
"GL_OES_texture_view",
#endif
#ifdef GL_OES_vertex_array_object
"GL_OES_vertex_array_object",
#endif
#ifdef GL_OES_vertex_half_float
"GL_OES_vertex_half_float",
#endif
#ifdef GL_OES_vertex_type_10_10_10_2
"GL_OES_vertex_type_10_10_10_2",
#endif
#ifdef GL_OML_interlace
"GL_OML_interlace",
#endif
#ifdef GL_OML_resample
"GL_OML_resample",
#endif
#ifdef GL_OML_subsample
"GL_OML_subsample",
#endif
#ifdef GL_OVR_multiview
"GL_OVR_multiview",
#endif
#ifdef GL_OVR_multiview2
"GL_OVR_multiview2",
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
"GL_OVR_multiview_multisampled_render_to_texture",
#endif
#ifdef GL_PGI_misc_hints
"GL_PGI_misc_hints",
#endif
#ifdef GL_PGI_vertex_hints
"GL_PGI_vertex_hints",
#endif
#ifdef GL_QCOM_YUV_texture_gather
"GL_QCOM_YUV_texture_gather",
#endif
#ifdef GL_QCOM_alpha_test
"GL_QCOM_alpha_test",
#endif
#ifdef GL_QCOM_binning_control
"GL_QCOM_binning_control",
#endif
#ifdef GL_QCOM_driver_control
"GL_QCOM_driver_control",
#endif
#ifdef GL_QCOM_extended_get
"GL_QCOM_extended_get",
#endif
#ifdef GL_QCOM_extended_get2
"GL_QCOM_extended_get2",
#endif
#ifdef GL_QCOM_framebuffer_foveated
"GL_QCOM_framebuffer_foveated",
#endif
#ifdef GL_QCOM_perfmon_global_mode
"GL_QCOM_perfmon_global_mode",
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
"GL_QCOM_shader_framebuffer_fetch_noncoherent",
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_rate
"GL_QCOM_shader_framebuffer_fetch_rate",
#endif
#ifdef GL_QCOM_texture_foveated
"GL_QCOM_texture_foveated",
#endif
#ifdef GL_QCOM_texture_foveated_subsampled_layout
"GL_QCOM_texture_foveated_subsampled_layout",
#endif
#ifdef GL_QCOM_tiled_rendering
"GL_QCOM_tiled_rendering",
#endif
#ifdef GL_QCOM_writeonly_rendering
"GL_QCOM_writeonly_rendering",
#endif
#ifdef GL_REGAL_ES1_0_compatibility
"GL_REGAL_ES1_0_compatibility",
#endif
#ifdef GL_REGAL_ES1_1_compatibility
"GL_REGAL_ES1_1_compatibility",
#endif
#ifdef GL_REGAL_enable
"GL_REGAL_enable",
#endif
#ifdef GL_REGAL_error_string
"GL_REGAL_error_string",
#endif
#ifdef GL_REGAL_extension_query
"GL_REGAL_extension_query",
#endif
#ifdef GL_REGAL_log
"GL_REGAL_log",
#endif
#ifdef GL_REGAL_proc_address
"GL_REGAL_proc_address",
#endif
#ifdef GL_REND_screen_coordinates
"GL_REND_screen_coordinates",
#endif
#ifdef GL_S3_s3tc
"GL_S3_s3tc",
#endif
#ifdef GL_SGIS_clip_band_hint
"GL_SGIS_clip_band_hint",
#endif
#ifdef GL_SGIS_color_range
"GL_SGIS_color_range",
#endif
#ifdef GL_SGIS_detail_texture
"GL_SGIS_detail_texture",
#endif
#ifdef GL_SGIS_fog_function
"GL_SGIS_fog_function",
#endif
#ifdef GL_SGIS_generate_mipmap
"GL_SGIS_generate_mipmap",
#endif
#ifdef GL_SGIS_line_texgen
"GL_SGIS_line_texgen",
#endif
#ifdef GL_SGIS_multisample
"GL_SGIS_multisample",
#endif
#ifdef GL_SGIS_multitexture
"GL_SGIS_multitexture",
#endif
#ifdef GL_SGIS_pixel_texture
"GL_SGIS_pixel_texture",
#endif
#ifdef GL_SGIS_point_line_texgen
"GL_SGIS_point_line_texgen",
#endif
#ifdef GL_SGIS_shared_multisample
"GL_SGIS_shared_multisample",
#endif
#ifdef GL_SGIS_sharpen_texture
"GL_SGIS_sharpen_texture",
#endif
#ifdef GL_SGIS_texture4D
"GL_SGIS_texture4D",
#endif
#ifdef GL_SGIS_texture_border_clamp
"GL_SGIS_texture_border_clamp",
#endif
#ifdef GL_SGIS_texture_edge_clamp
"GL_SGIS_texture_edge_clamp",
#endif
#ifdef GL_SGIS_texture_filter4
"GL_SGIS_texture_filter4",
#endif
#ifdef GL_SGIS_texture_lod
"GL_SGIS_texture_lod",
#endif
#ifdef GL_SGIS_texture_select
"GL_SGIS_texture_select",
#endif
#ifdef GL_SGIX_async
"GL_SGIX_async",
#endif
#ifdef GL_SGIX_async_histogram
"GL_SGIX_async_histogram",
#endif
#ifdef GL_SGIX_async_pixel
"GL_SGIX_async_pixel",
#endif
#ifdef GL_SGIX_bali_g_instruments
"GL_SGIX_bali_g_instruments",
#endif
#ifdef GL_SGIX_bali_r_instruments
"GL_SGIX_bali_r_instruments",
#endif
#ifdef GL_SGIX_bali_timer_instruments
"GL_SGIX_bali_timer_instruments",
#endif
#ifdef GL_SGIX_blend_alpha_minmax
"GL_SGIX_blend_alpha_minmax",
#endif
#ifdef GL_SGIX_blend_cadd
"GL_SGIX_blend_cadd",
#endif
#ifdef GL_SGIX_blend_cmultiply
"GL_SGIX_blend_cmultiply",
#endif
#ifdef GL_SGIX_calligraphic_fragment
"GL_SGIX_calligraphic_fragment",
#endif
#ifdef GL_SGIX_clipmap
"GL_SGIX_clipmap",
#endif
#ifdef GL_SGIX_color_matrix_accuracy
"GL_SGIX_color_matrix_accuracy",
#endif
#ifdef GL_SGIX_color_table_index_mode
"GL_SGIX_color_table_index_mode",
#endif
#ifdef GL_SGIX_complex_polar
"GL_SGIX_complex_polar",
#endif
#ifdef GL_SGIX_convolution_accuracy
"GL_SGIX_convolution_accuracy",
#endif
#ifdef GL_SGIX_cube_map
"GL_SGIX_cube_map",
#endif
#ifdef GL_SGIX_cylinder_texgen
"GL_SGIX_cylinder_texgen",
#endif
#ifdef GL_SGIX_datapipe
"GL_SGIX_datapipe",
#endif
#ifdef GL_SGIX_decimation
"GL_SGIX_decimation",
#endif
#ifdef GL_SGIX_depth_pass_instrument
"GL_SGIX_depth_pass_instrument",
#endif
#ifdef GL_SGIX_depth_texture
"GL_SGIX_depth_texture",
#endif
#ifdef GL_SGIX_dvc
"GL_SGIX_dvc",
#endif
#ifdef GL_SGIX_flush_raster
"GL_SGIX_flush_raster",
#endif
#ifdef GL_SGIX_fog_blend
"GL_SGIX_fog_blend",
#endif
#ifdef GL_SGIX_fog_factor_to_alpha
"GL_SGIX_fog_factor_to_alpha",
#endif
#ifdef GL_SGIX_fog_layers
"GL_SGIX_fog_layers",
#endif
#ifdef GL_SGIX_fog_offset
"GL_SGIX_fog_offset",
#endif
#ifdef GL_SGIX_fog_patchy
"GL_SGIX_fog_patchy",
#endif
#ifdef GL_SGIX_fog_scale
"GL_SGIX_fog_scale",
#endif
#ifdef GL_SGIX_fog_texture
"GL_SGIX_fog_texture",
#endif
#ifdef GL_SGIX_fragment_lighting_space
"GL_SGIX_fragment_lighting_space",
#endif
#ifdef GL_SGIX_fragment_specular_lighting
"GL_SGIX_fragment_specular_lighting",
#endif
#ifdef GL_SGIX_fragments_instrument
"GL_SGIX_fragments_instrument",
#endif
#ifdef GL_SGIX_framezoom
"GL_SGIX_framezoom",
#endif
#ifdef GL_SGIX_icc_texture
"GL_SGIX_icc_texture",
#endif
#ifdef GL_SGIX_igloo_interface
"GL_SGIX_igloo_interface",
#endif
#ifdef GL_SGIX_image_compression
"GL_SGIX_image_compression",
#endif
#ifdef GL_SGIX_impact_pixel_texture
"GL_SGIX_impact_pixel_texture",
#endif
#ifdef GL_SGIX_instrument_error
"GL_SGIX_instrument_error",
#endif
#ifdef GL_SGIX_interlace
"GL_SGIX_interlace",
#endif
#ifdef GL_SGIX_ir_instrument1
"GL_SGIX_ir_instrument1",
#endif
#ifdef GL_SGIX_line_quality_hint
"GL_SGIX_line_quality_hint",
#endif
#ifdef GL_SGIX_list_priority
"GL_SGIX_list_priority",
#endif
#ifdef GL_SGIX_mpeg1
"GL_SGIX_mpeg1",
#endif
#ifdef GL_SGIX_mpeg2
"GL_SGIX_mpeg2",
#endif
#ifdef GL_SGIX_nonlinear_lighting_pervertex
"GL_SGIX_nonlinear_lighting_pervertex",
#endif
#ifdef GL_SGIX_nurbs_eval
"GL_SGIX_nurbs_eval",
#endif
#ifdef GL_SGIX_occlusion_instrument
"GL_SGIX_occlusion_instrument",
#endif
#ifdef GL_SGIX_packed_6bytes
"GL_SGIX_packed_6bytes",
#endif
#ifdef GL_SGIX_pixel_texture
"GL_SGIX_pixel_texture",
#endif
#ifdef GL_SGIX_pixel_texture_bits
"GL_SGIX_pixel_texture_bits",
#endif
#ifdef GL_SGIX_pixel_texture_lod
"GL_SGIX_pixel_texture_lod",
#endif
#ifdef GL_SGIX_pixel_tiles
"GL_SGIX_pixel_tiles",
#endif
#ifdef GL_SGIX_polynomial_ffd
"GL_SGIX_polynomial_ffd",
#endif
#ifdef GL_SGIX_quad_mesh
"GL_SGIX_quad_mesh",
#endif
#ifdef GL_SGIX_reference_plane
"GL_SGIX_reference_plane",
#endif
#ifdef GL_SGIX_resample
"GL_SGIX_resample",
#endif
#ifdef GL_SGIX_scalebias_hint
"GL_SGIX_scalebias_hint",
#endif
#ifdef GL_SGIX_shadow
"GL_SGIX_shadow",
#endif
#ifdef GL_SGIX_shadow_ambient
"GL_SGIX_shadow_ambient",
#endif
#ifdef GL_SGIX_slim
"GL_SGIX_slim",
#endif
#ifdef GL_SGIX_spotlight_cutoff
"GL_SGIX_spotlight_cutoff",
#endif
#ifdef GL_SGIX_sprite
"GL_SGIX_sprite",
#endif
#ifdef GL_SGIX_subdiv_patch
"GL_SGIX_subdiv_patch",
#endif
#ifdef GL_SGIX_subsample
"GL_SGIX_subsample",
#endif
#ifdef GL_SGIX_tag_sample_buffer
"GL_SGIX_tag_sample_buffer",
#endif
#ifdef GL_SGIX_texture_add_env
"GL_SGIX_texture_add_env",
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
"GL_SGIX_texture_coordinate_clamp",
#endif
#ifdef GL_SGIX_texture_lod_bias
"GL_SGIX_texture_lod_bias",
#endif
#ifdef GL_SGIX_texture_mipmap_anisotropic
"GL_SGIX_texture_mipmap_anisotropic",
#endif
#ifdef GL_SGIX_texture_multi_buffer
"GL_SGIX_texture_multi_buffer",
#endif
#ifdef GL_SGIX_texture_phase
"GL_SGIX_texture_phase",
#endif
#ifdef GL_SGIX_texture_range
"GL_SGIX_texture_range",
#endif
#ifdef GL_SGIX_texture_scale_bias
"GL_SGIX_texture_scale_bias",
#endif
#ifdef GL_SGIX_texture_supersample
"GL_SGIX_texture_supersample",
#endif
#ifdef GL_SGIX_vector_ops
"GL_SGIX_vector_ops",
#endif
#ifdef GL_SGIX_vertex_array_object
"GL_SGIX_vertex_array_object",
#endif
#ifdef GL_SGIX_vertex_preclip
"GL_SGIX_vertex_preclip",
#endif
#ifdef GL_SGIX_vertex_preclip_hint
"GL_SGIX_vertex_preclip_hint",
#endif
#ifdef GL_SGIX_ycrcb
"GL_SGIX_ycrcb",
#endif
#ifdef GL_SGIX_ycrcb_subsample
"GL_SGIX_ycrcb_subsample",
#endif
#ifdef GL_SGIX_ycrcba
"GL_SGIX_ycrcba",
#endif
#ifdef GL_SGI_color_matrix
"GL_SGI_color_matrix",
#endif
#ifdef GL_SGI_color_table
"GL_SGI_color_table",
#endif
#ifdef GL_SGI_complex
"GL_SGI_complex",
#endif
#ifdef GL_SGI_complex_type
"GL_SGI_complex_type",
#endif
#ifdef GL_SGI_fft
"GL_SGI_fft",
#endif
#ifdef GL_SGI_texture_color_table
"GL_SGI_texture_color_table",
#endif
#ifdef GL_SUNX_constant_data
"GL_SUNX_constant_data",
#endif
#ifdef GL_SUN_convolution_border_modes
"GL_SUN_convolution_border_modes",
#endif
#ifdef GL_SUN_global_alpha
"GL_SUN_global_alpha",
#endif
#ifdef GL_SUN_mesh_array
"GL_SUN_mesh_array",
#endif
#ifdef GL_SUN_read_video_pixels
"GL_SUN_read_video_pixels",
#endif
#ifdef GL_SUN_slice_accum
"GL_SUN_slice_accum",
#endif
#ifdef GL_SUN_triangle_list
"GL_SUN_triangle_list",
#endif
#ifdef GL_SUN_vertex
"GL_SUN_vertex",
#endif
#ifdef GL_VERSION_1_2
"GL_VERSION_1_2",
#endif
#ifdef GL_VERSION_1_2_1
"GL_VERSION_1_2_1",
#endif
#ifdef GL_VERSION_1_3
"GL_VERSION_1_3",
#endif
#ifdef GL_VERSION_1_4
"GL_VERSION_1_4",
#endif
#ifdef GL_VERSION_1_5
"GL_VERSION_1_5",
#endif
#ifdef GL_VERSION_2_0
"GL_VERSION_2_0",
#endif
#ifdef GL_VERSION_2_1
"GL_VERSION_2_1",
#endif
#ifdef GL_VERSION_3_0
"GL_VERSION_3_0",
#endif
#ifdef GL_VERSION_3_1
"GL_VERSION_3_1",
#endif
#ifdef GL_VERSION_3_2
"GL_VERSION_3_2",
#endif
#ifdef GL_VERSION_3_3
"GL_VERSION_3_3",
#endif
#ifdef GL_VERSION_4_0
"GL_VERSION_4_0",
#endif
#ifdef GL_VERSION_4_1
"GL_VERSION_4_1",
#endif
#ifdef GL_VERSION_4_2
"GL_VERSION_4_2",
#endif
#ifdef GL_VERSION_4_3
"GL_VERSION_4_3",
#endif
#ifdef GL_VERSION_4_4
"GL_VERSION_4_4",
#endif
#ifdef GL_VERSION_4_5
"GL_VERSION_4_5",
#endif
#ifdef GL_VERSION_4_6
"GL_VERSION_4_6",
#endif
#ifdef GL_VIV_shader_binary
"GL_VIV_shader_binary",
#endif
#ifdef GL_WIN_phong_shading
"GL_WIN_phong_shading",
#endif
#ifdef GL_WIN_scene_markerXXX
"GL_WIN_scene_markerXXX",
#endif
#ifdef GL_WIN_specular_fog
"GL_WIN_specular_fog",
#endif
#ifdef GL_WIN_swap_hint
"GL_WIN_swap_hint",
#endif
NULL
};
/* Detected in the extension string or strings */
static GLboolean _glewExtensionString[931];
/* Detected via extension string or experimental mode */
static GLboolean* _glewExtensionEnabled[] = {
#ifdef GL_3DFX_multisample
&__GLEW_3DFX_multisample,
#endif
#ifdef GL_3DFX_tbuffer
&__GLEW_3DFX_tbuffer,
#endif
#ifdef GL_3DFX_texture_compression_FXT1
&__GLEW_3DFX_texture_compression_FXT1,
#endif
#ifdef GL_AMD_blend_minmax_factor
&__GLEW_AMD_blend_minmax_factor,
#endif
#ifdef GL_AMD_compressed_3DC_texture
&__GLEW_AMD_compressed_3DC_texture,
#endif
#ifdef GL_AMD_compressed_ATC_texture
&__GLEW_AMD_compressed_ATC_texture,
#endif
#ifdef GL_AMD_conservative_depth
&__GLEW_AMD_conservative_depth,
#endif
#ifdef GL_AMD_debug_output
&__GLEW_AMD_debug_output,
#endif
#ifdef GL_AMD_depth_clamp_separate
&__GLEW_AMD_depth_clamp_separate,
#endif
#ifdef GL_AMD_draw_buffers_blend
&__GLEW_AMD_draw_buffers_blend,
#endif
#ifdef GL_AMD_framebuffer_multisample_advanced
&__GLEW_AMD_framebuffer_multisample_advanced,
#endif
#ifdef GL_AMD_framebuffer_sample_positions
&__GLEW_AMD_framebuffer_sample_positions,
#endif
#ifdef GL_AMD_gcn_shader
&__GLEW_AMD_gcn_shader,
#endif
#ifdef GL_AMD_gpu_shader_half_float
&__GLEW_AMD_gpu_shader_half_float,
#endif
#ifdef GL_AMD_gpu_shader_half_float_fetch
&__GLEW_AMD_gpu_shader_half_float_fetch,
#endif
#ifdef GL_AMD_gpu_shader_int16
&__GLEW_AMD_gpu_shader_int16,
#endif
#ifdef GL_AMD_gpu_shader_int64
&__GLEW_AMD_gpu_shader_int64,
#endif
#ifdef GL_AMD_interleaved_elements
&__GLEW_AMD_interleaved_elements,
#endif
#ifdef GL_AMD_multi_draw_indirect
&__GLEW_AMD_multi_draw_indirect,
#endif
#ifdef GL_AMD_name_gen_delete
&__GLEW_AMD_name_gen_delete,
#endif
#ifdef GL_AMD_occlusion_query_event
&__GLEW_AMD_occlusion_query_event,
#endif
#ifdef GL_AMD_performance_monitor
&__GLEW_AMD_performance_monitor,
#endif
#ifdef GL_AMD_pinned_memory
&__GLEW_AMD_pinned_memory,
#endif
#ifdef GL_AMD_program_binary_Z400
&__GLEW_AMD_program_binary_Z400,
#endif
#ifdef GL_AMD_query_buffer_object
&__GLEW_AMD_query_buffer_object,
#endif
#ifdef GL_AMD_sample_positions
&__GLEW_AMD_sample_positions,
#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
&__GLEW_AMD_seamless_cubemap_per_texture,
#endif
#ifdef GL_AMD_shader_atomic_counter_ops
&__GLEW_AMD_shader_atomic_counter_ops,
#endif
#ifdef GL_AMD_shader_ballot
&__GLEW_AMD_shader_ballot,
#endif
#ifdef GL_AMD_shader_explicit_vertex_parameter
&__GLEW_AMD_shader_explicit_vertex_parameter,
#endif
#ifdef GL_AMD_shader_image_load_store_lod
&__GLEW_AMD_shader_image_load_store_lod,
#endif
#ifdef GL_AMD_shader_stencil_export
&__GLEW_AMD_shader_stencil_export,
#endif
#ifdef GL_AMD_shader_stencil_value_export
&__GLEW_AMD_shader_stencil_value_export,
#endif
#ifdef GL_AMD_shader_trinary_minmax
&__GLEW_AMD_shader_trinary_minmax,
#endif
#ifdef GL_AMD_sparse_texture
&__GLEW_AMD_sparse_texture,
#endif
#ifdef GL_AMD_stencil_operation_extended
&__GLEW_AMD_stencil_operation_extended,
#endif
#ifdef GL_AMD_texture_gather_bias_lod
&__GLEW_AMD_texture_gather_bias_lod,
#endif
#ifdef GL_AMD_texture_texture4
&__GLEW_AMD_texture_texture4,
#endif
#ifdef GL_AMD_transform_feedback3_lines_triangles
&__GLEW_AMD_transform_feedback3_lines_triangles,
#endif
#ifdef GL_AMD_transform_feedback4
&__GLEW_AMD_transform_feedback4,
#endif
#ifdef GL_AMD_vertex_shader_layer
&__GLEW_AMD_vertex_shader_layer,
#endif
#ifdef GL_AMD_vertex_shader_tessellator
&__GLEW_AMD_vertex_shader_tessellator,
#endif
#ifdef GL_AMD_vertex_shader_viewport_index
&__GLEW_AMD_vertex_shader_viewport_index,
#endif
#ifdef GL_ANDROID_extension_pack_es31a
&__GLEW_ANDROID_extension_pack_es31a,
#endif
#ifdef GL_ANGLE_depth_texture
&__GLEW_ANGLE_depth_texture,
#endif
#ifdef GL_ANGLE_framebuffer_blit
&__GLEW_ANGLE_framebuffer_blit,
#endif
#ifdef GL_ANGLE_framebuffer_multisample
&__GLEW_ANGLE_framebuffer_multisample,
#endif
#ifdef GL_ANGLE_instanced_arrays
&__GLEW_ANGLE_instanced_arrays,
#endif
#ifdef GL_ANGLE_pack_reverse_row_order
&__GLEW_ANGLE_pack_reverse_row_order,
#endif
#ifdef GL_ANGLE_program_binary
&__GLEW_ANGLE_program_binary,
#endif
#ifdef GL_ANGLE_texture_compression_dxt1
&__GLEW_ANGLE_texture_compression_dxt1,
#endif
#ifdef GL_ANGLE_texture_compression_dxt3
&__GLEW_ANGLE_texture_compression_dxt3,
#endif
#ifdef GL_ANGLE_texture_compression_dxt5
&__GLEW_ANGLE_texture_compression_dxt5,
#endif
#ifdef GL_ANGLE_texture_usage
&__GLEW_ANGLE_texture_usage,
#endif
#ifdef GL_ANGLE_timer_query
&__GLEW_ANGLE_timer_query,
#endif
#ifdef GL_ANGLE_translated_shader_source
&__GLEW_ANGLE_translated_shader_source,
#endif
#ifdef GL_APPLE_aux_depth_stencil
&__GLEW_APPLE_aux_depth_stencil,
#endif
#ifdef GL_APPLE_client_storage
&__GLEW_APPLE_client_storage,
#endif
#ifdef GL_APPLE_clip_distance
&__GLEW_APPLE_clip_distance,
#endif
#ifdef GL_APPLE_color_buffer_packed_float
&__GLEW_APPLE_color_buffer_packed_float,
#endif
#ifdef GL_APPLE_copy_texture_levels
&__GLEW_APPLE_copy_texture_levels,
#endif
#ifdef GL_APPLE_element_array
&__GLEW_APPLE_element_array,
#endif
#ifdef GL_APPLE_fence
&__GLEW_APPLE_fence,
#endif
#ifdef GL_APPLE_float_pixels
&__GLEW_APPLE_float_pixels,
#endif
#ifdef GL_APPLE_flush_buffer_range
&__GLEW_APPLE_flush_buffer_range,
#endif
#ifdef GL_APPLE_framebuffer_multisample
&__GLEW_APPLE_framebuffer_multisample,
#endif
#ifdef GL_APPLE_object_purgeable
&__GLEW_APPLE_object_purgeable,
#endif
#ifdef GL_APPLE_pixel_buffer
&__GLEW_APPLE_pixel_buffer,
#endif
#ifdef GL_APPLE_rgb_422
&__GLEW_APPLE_rgb_422,
#endif
#ifdef GL_APPLE_row_bytes
&__GLEW_APPLE_row_bytes,
#endif
#ifdef GL_APPLE_specular_vector
&__GLEW_APPLE_specular_vector,
#endif
#ifdef GL_APPLE_sync
&__GLEW_APPLE_sync,
#endif
#ifdef GL_APPLE_texture_2D_limited_npot
&__GLEW_APPLE_texture_2D_limited_npot,
#endif
#ifdef GL_APPLE_texture_format_BGRA8888
&__GLEW_APPLE_texture_format_BGRA8888,
#endif
#ifdef GL_APPLE_texture_max_level
&__GLEW_APPLE_texture_max_level,
#endif
#ifdef GL_APPLE_texture_packed_float
&__GLEW_APPLE_texture_packed_float,
#endif
#ifdef GL_APPLE_texture_range
&__GLEW_APPLE_texture_range,
#endif
#ifdef GL_APPLE_transform_hint
&__GLEW_APPLE_transform_hint,
#endif
#ifdef GL_APPLE_vertex_array_object
&__GLEW_APPLE_vertex_array_object,
#endif
#ifdef GL_APPLE_vertex_array_range
&__GLEW_APPLE_vertex_array_range,
#endif
#ifdef GL_APPLE_vertex_program_evaluators
&__GLEW_APPLE_vertex_program_evaluators,
#endif
#ifdef GL_APPLE_ycbcr_422
&__GLEW_APPLE_ycbcr_422,
#endif
#ifdef GL_ARB_ES2_compatibility
&__GLEW_ARB_ES2_compatibility,
#endif
#ifdef GL_ARB_ES3_1_compatibility
&__GLEW_ARB_ES3_1_compatibility,
#endif
#ifdef GL_ARB_ES3_2_compatibility
&__GLEW_ARB_ES3_2_compatibility,
#endif
#ifdef GL_ARB_ES3_compatibility
&__GLEW_ARB_ES3_compatibility,
#endif
#ifdef GL_ARB_arrays_of_arrays
&__GLEW_ARB_arrays_of_arrays,
#endif
#ifdef GL_ARB_base_instance
&__GLEW_ARB_base_instance,
#endif
#ifdef GL_ARB_bindless_texture
&__GLEW_ARB_bindless_texture,
#endif
#ifdef GL_ARB_blend_func_extended
&__GLEW_ARB_blend_func_extended,
#endif
#ifdef GL_ARB_buffer_storage
&__GLEW_ARB_buffer_storage,
#endif
#ifdef GL_ARB_cl_event
&__GLEW_ARB_cl_event,
#endif
#ifdef GL_ARB_clear_buffer_object
&__GLEW_ARB_clear_buffer_object,
#endif
#ifdef GL_ARB_clear_texture
&__GLEW_ARB_clear_texture,
#endif
#ifdef GL_ARB_clip_control
&__GLEW_ARB_clip_control,
#endif
#ifdef GL_ARB_color_buffer_float
&__GLEW_ARB_color_buffer_float,
#endif
#ifdef GL_ARB_compatibility
&__GLEW_ARB_compatibility,
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
&__GLEW_ARB_compressed_texture_pixel_storage,
#endif
#ifdef GL_ARB_compute_shader
&__GLEW_ARB_compute_shader,
#endif
#ifdef GL_ARB_compute_variable_group_size
&__GLEW_ARB_compute_variable_group_size,
#endif
#ifdef GL_ARB_conditional_render_inverted
&__GLEW_ARB_conditional_render_inverted,
#endif
#ifdef GL_ARB_conservative_depth
&__GLEW_ARB_conservative_depth,
#endif
#ifdef GL_ARB_copy_buffer
&__GLEW_ARB_copy_buffer,
#endif
#ifdef GL_ARB_copy_image
&__GLEW_ARB_copy_image,
#endif
#ifdef GL_ARB_cull_distance
&__GLEW_ARB_cull_distance,
#endif
#ifdef GL_ARB_debug_output
&__GLEW_ARB_debug_output,
#endif
#ifdef GL_ARB_depth_buffer_float
&__GLEW_ARB_depth_buffer_float,
#endif
#ifdef GL_ARB_depth_clamp
&__GLEW_ARB_depth_clamp,
#endif
#ifdef GL_ARB_depth_texture
&__GLEW_ARB_depth_texture,
#endif
#ifdef GL_ARB_derivative_control
&__GLEW_ARB_derivative_control,
#endif
#ifdef GL_ARB_direct_state_access
&__GLEW_ARB_direct_state_access,
#endif
#ifdef GL_ARB_draw_buffers
&__GLEW_ARB_draw_buffers,
#endif
#ifdef GL_ARB_draw_buffers_blend
&__GLEW_ARB_draw_buffers_blend,
#endif
#ifdef GL_ARB_draw_elements_base_vertex
&__GLEW_ARB_draw_elements_base_vertex,
#endif
#ifdef GL_ARB_draw_indirect
&__GLEW_ARB_draw_indirect,
#endif
#ifdef GL_ARB_draw_instanced
&__GLEW_ARB_draw_instanced,
#endif
#ifdef GL_ARB_enhanced_layouts
&__GLEW_ARB_enhanced_layouts,
#endif
#ifdef GL_ARB_explicit_attrib_location
&__GLEW_ARB_explicit_attrib_location,
#endif
#ifdef GL_ARB_explicit_uniform_location
&__GLEW_ARB_explicit_uniform_location,
#endif
#ifdef GL_ARB_fragment_coord_conventions
&__GLEW_ARB_fragment_coord_conventions,
#endif
#ifdef GL_ARB_fragment_layer_viewport
&__GLEW_ARB_fragment_layer_viewport,
#endif
#ifdef GL_ARB_fragment_program
&__GLEW_ARB_fragment_program,
#endif
#ifdef GL_ARB_fragment_program_shadow
&__GLEW_ARB_fragment_program_shadow,
#endif
#ifdef GL_ARB_fragment_shader
&__GLEW_ARB_fragment_shader,
#endif
#ifdef GL_ARB_fragment_shader_interlock
&__GLEW_ARB_fragment_shader_interlock,
#endif
#ifdef GL_ARB_framebuffer_no_attachments
&__GLEW_ARB_framebuffer_no_attachments,
#endif
#ifdef GL_ARB_framebuffer_object
&__GLEW_ARB_framebuffer_object,
#endif
#ifdef GL_ARB_framebuffer_sRGB
&__GLEW_ARB_framebuffer_sRGB,
#endif
#ifdef GL_ARB_geometry_shader4
&__GLEW_ARB_geometry_shader4,
#endif
#ifdef GL_ARB_get_program_binary
&__GLEW_ARB_get_program_binary,
#endif
#ifdef GL_ARB_get_texture_sub_image
&__GLEW_ARB_get_texture_sub_image,
#endif
#ifdef GL_ARB_gl_spirv
&__GLEW_ARB_gl_spirv,
#endif
#ifdef GL_ARB_gpu_shader5
&__GLEW_ARB_gpu_shader5,
#endif
#ifdef GL_ARB_gpu_shader_fp64
&__GLEW_ARB_gpu_shader_fp64,
#endif
#ifdef GL_ARB_gpu_shader_int64
&__GLEW_ARB_gpu_shader_int64,
#endif
#ifdef GL_ARB_half_float_pixel
&__GLEW_ARB_half_float_pixel,
#endif
#ifdef GL_ARB_half_float_vertex
&__GLEW_ARB_half_float_vertex,
#endif
#ifdef GL_ARB_imaging
&__GLEW_ARB_imaging,
#endif
#ifdef GL_ARB_indirect_parameters
&__GLEW_ARB_indirect_parameters,
#endif
#ifdef GL_ARB_instanced_arrays
&__GLEW_ARB_instanced_arrays,
#endif
#ifdef GL_ARB_internalformat_query
&__GLEW_ARB_internalformat_query,
#endif
#ifdef GL_ARB_internalformat_query2
&__GLEW_ARB_internalformat_query2,
#endif
#ifdef GL_ARB_invalidate_subdata
&__GLEW_ARB_invalidate_subdata,
#endif
#ifdef GL_ARB_map_buffer_alignment
&__GLEW_ARB_map_buffer_alignment,
#endif
#ifdef GL_ARB_map_buffer_range
&__GLEW_ARB_map_buffer_range,
#endif
#ifdef GL_ARB_matrix_palette
&__GLEW_ARB_matrix_palette,
#endif
#ifdef GL_ARB_multi_bind
&__GLEW_ARB_multi_bind,
#endif
#ifdef GL_ARB_multi_draw_indirect
&__GLEW_ARB_multi_draw_indirect,
#endif
#ifdef GL_ARB_multisample
&__GLEW_ARB_multisample,
#endif
#ifdef GL_ARB_multitexture
&__GLEW_ARB_multitexture,
#endif
#ifdef GL_ARB_occlusion_query
&__GLEW_ARB_occlusion_query,
#endif
#ifdef GL_ARB_occlusion_query2
&__GLEW_ARB_occlusion_query2,
#endif
#ifdef GL_ARB_parallel_shader_compile
&__GLEW_ARB_parallel_shader_compile,
#endif
#ifdef GL_ARB_pipeline_statistics_query
&__GLEW_ARB_pipeline_statistics_query,
#endif
#ifdef GL_ARB_pixel_buffer_object
&__GLEW_ARB_pixel_buffer_object,
#endif
#ifdef GL_ARB_point_parameters
&__GLEW_ARB_point_parameters,
#endif
#ifdef GL_ARB_point_sprite
&__GLEW_ARB_point_sprite,
#endif
#ifdef GL_ARB_polygon_offset_clamp
&__GLEW_ARB_polygon_offset_clamp,
#endif
#ifdef GL_ARB_post_depth_coverage
&__GLEW_ARB_post_depth_coverage,
#endif
#ifdef GL_ARB_program_interface_query
&__GLEW_ARB_program_interface_query,
#endif
#ifdef GL_ARB_provoking_vertex
&__GLEW_ARB_provoking_vertex,
#endif
#ifdef GL_ARB_query_buffer_object
&__GLEW_ARB_query_buffer_object,
#endif
#ifdef GL_ARB_robust_buffer_access_behavior
&__GLEW_ARB_robust_buffer_access_behavior,
#endif
#ifdef GL_ARB_robustness
&__GLEW_ARB_robustness,
#endif
#ifdef GL_ARB_robustness_application_isolation
&__GLEW_ARB_robustness_application_isolation,
#endif
#ifdef GL_ARB_robustness_share_group_isolation
&__GLEW_ARB_robustness_share_group_isolation,
#endif
#ifdef GL_ARB_sample_locations
&__GLEW_ARB_sample_locations,
#endif
#ifdef GL_ARB_sample_shading
&__GLEW_ARB_sample_shading,
#endif
#ifdef GL_ARB_sampler_objects
&__GLEW_ARB_sampler_objects,
#endif
#ifdef GL_ARB_seamless_cube_map
&__GLEW_ARB_seamless_cube_map,
#endif
#ifdef GL_ARB_seamless_cubemap_per_texture
&__GLEW_ARB_seamless_cubemap_per_texture,
#endif
#ifdef GL_ARB_separate_shader_objects
&__GLEW_ARB_separate_shader_objects,
#endif
#ifdef GL_ARB_shader_atomic_counter_ops
&__GLEW_ARB_shader_atomic_counter_ops,
#endif
#ifdef GL_ARB_shader_atomic_counters
&__GLEW_ARB_shader_atomic_counters,
#endif
#ifdef GL_ARB_shader_ballot
&__GLEW_ARB_shader_ballot,
#endif
#ifdef GL_ARB_shader_bit_encoding
&__GLEW_ARB_shader_bit_encoding,
#endif
#ifdef GL_ARB_shader_clock
&__GLEW_ARB_shader_clock,
#endif
#ifdef GL_ARB_shader_draw_parameters
&__GLEW_ARB_shader_draw_parameters,
#endif
#ifdef GL_ARB_shader_group_vote
&__GLEW_ARB_shader_group_vote,
#endif
#ifdef GL_ARB_shader_image_load_store
&__GLEW_ARB_shader_image_load_store,
#endif
#ifdef GL_ARB_shader_image_size
&__GLEW_ARB_shader_image_size,
#endif
#ifdef GL_ARB_shader_objects
&__GLEW_ARB_shader_objects,
#endif
#ifdef GL_ARB_shader_precision
&__GLEW_ARB_shader_precision,
#endif
#ifdef GL_ARB_shader_stencil_export
&__GLEW_ARB_shader_stencil_export,
#endif
#ifdef GL_ARB_shader_storage_buffer_object
&__GLEW_ARB_shader_storage_buffer_object,
#endif
#ifdef GL_ARB_shader_subroutine
&__GLEW_ARB_shader_subroutine,
#endif
#ifdef GL_ARB_shader_texture_image_samples
&__GLEW_ARB_shader_texture_image_samples,
#endif
#ifdef GL_ARB_shader_texture_lod
&__GLEW_ARB_shader_texture_lod,
#endif
#ifdef GL_ARB_shader_viewport_layer_array
&__GLEW_ARB_shader_viewport_layer_array,
#endif
#ifdef GL_ARB_shading_language_100
&__GLEW_ARB_shading_language_100,
#endif
#ifdef GL_ARB_shading_language_420pack
&__GLEW_ARB_shading_language_420pack,
#endif
#ifdef GL_ARB_shading_language_include
&__GLEW_ARB_shading_language_include,
#endif
#ifdef GL_ARB_shading_language_packing
&__GLEW_ARB_shading_language_packing,
#endif
#ifdef GL_ARB_shadow
&__GLEW_ARB_shadow,
#endif
#ifdef GL_ARB_shadow_ambient
&__GLEW_ARB_shadow_ambient,
#endif
#ifdef GL_ARB_sparse_buffer
&__GLEW_ARB_sparse_buffer,
#endif
#ifdef GL_ARB_sparse_texture
&__GLEW_ARB_sparse_texture,
#endif
#ifdef GL_ARB_sparse_texture2
&__GLEW_ARB_sparse_texture2,
#endif
#ifdef GL_ARB_sparse_texture_clamp
&__GLEW_ARB_sparse_texture_clamp,
#endif
#ifdef GL_ARB_spirv_extensions
&__GLEW_ARB_spirv_extensions,
#endif
#ifdef GL_ARB_stencil_texturing
&__GLEW_ARB_stencil_texturing,
#endif
#ifdef GL_ARB_sync
&__GLEW_ARB_sync,
#endif
#ifdef GL_ARB_tessellation_shader
&__GLEW_ARB_tessellation_shader,
#endif
#ifdef GL_ARB_texture_barrier
&__GLEW_ARB_texture_barrier,
#endif
#ifdef GL_ARB_texture_border_clamp
&__GLEW_ARB_texture_border_clamp,
#endif
#ifdef GL_ARB_texture_buffer_object
&__GLEW_ARB_texture_buffer_object,
#endif
#ifdef GL_ARB_texture_buffer_object_rgb32
&__GLEW_ARB_texture_buffer_object_rgb32,
#endif
#ifdef GL_ARB_texture_buffer_range
&__GLEW_ARB_texture_buffer_range,
#endif
#ifdef GL_ARB_texture_compression
&__GLEW_ARB_texture_compression,
#endif
#ifdef GL_ARB_texture_compression_bptc
&__GLEW_ARB_texture_compression_bptc,
#endif
#ifdef GL_ARB_texture_compression_rgtc
&__GLEW_ARB_texture_compression_rgtc,
#endif
#ifdef GL_ARB_texture_cube_map
&__GLEW_ARB_texture_cube_map,
#endif
#ifdef GL_ARB_texture_cube_map_array
&__GLEW_ARB_texture_cube_map_array,
#endif
#ifdef GL_ARB_texture_env_add
&__GLEW_ARB_texture_env_add,
#endif
#ifdef GL_ARB_texture_env_combine
&__GLEW_ARB_texture_env_combine,
#endif
#ifdef GL_ARB_texture_env_crossbar
&__GLEW_ARB_texture_env_crossbar,
#endif
#ifdef GL_ARB_texture_env_dot3
&__GLEW_ARB_texture_env_dot3,
#endif
#ifdef GL_ARB_texture_filter_anisotropic
&__GLEW_ARB_texture_filter_anisotropic,
#endif
#ifdef GL_ARB_texture_filter_minmax
&__GLEW_ARB_texture_filter_minmax,
#endif
#ifdef GL_ARB_texture_float
&__GLEW_ARB_texture_float,
#endif
#ifdef GL_ARB_texture_gather
&__GLEW_ARB_texture_gather,
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#ifdef GL_MESA_tile_raster_order
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#ifdef GL_MESA_window_pos
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#ifdef GL_MESA_ycbcr_texture
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#ifdef GL_NVX_gpu_memory_info
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#ifdef GL_NVX_gpu_multicast2
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#ifdef GL_NV_3dvision_settings
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#ifdef GL_NV_EGL_stream_consumer_external
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#ifdef GL_NV_alpha_to_coverage_dither_control
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#ifdef GL_NV_bgr
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#ifdef GL_NV_bindless_multi_draw_indirect
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#ifdef GL_NV_bindless_texture
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#ifdef GL_NV_blend_equation_advanced
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#ifdef GL_NV_clip_space_w_scaling
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#ifdef GL_NV_command_list
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#ifdef GL_NV_compute_program5
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#ifdef GL_NV_conservative_raster_dilate
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#ifdef GL_NV_conservative_raster_pre_snap
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#ifdef GL_NV_conservative_raster_underestimation
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#ifdef GL_NV_copy_buffer
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#ifdef GL_NV_copy_depth_to_color
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#ifdef GL_NV_copy_image
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#ifdef GL_NV_deep_texture3D
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#ifdef GL_NV_depth_buffer_float
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#ifdef GL_NV_depth_clamp
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#ifdef GL_NV_depth_nonlinear
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#ifdef GL_NV_draw_buffers
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#ifdef GL_NV_draw_instanced
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#ifdef GL_NV_draw_texture
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#ifdef GL_NV_draw_vulkan_image
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#ifdef GL_NV_evaluators
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#ifdef GL_NV_explicit_attrib_location
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#ifdef GL_NV_explicit_multisample
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#ifdef GL_NV_fbo_color_attachments
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#ifdef GL_NV_fence
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#ifdef GL_NV_fill_rectangle
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#ifdef GL_NV_float_buffer
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#ifdef GL_NV_fog_distance
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#ifdef GL_NV_fragment_coverage_to_color
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#ifdef GL_NV_tessellation_program5
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#ifdef GL_NV_texture_compression_latc
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#ifdef GL_NV_texture_compression_s3tc
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#ifdef GL_NV_texture_compression_s3tc_update
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#ifdef GL_NV_texture_compression_vtc
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#ifdef GL_NV_texture_env_combine4
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#ifdef GL_NV_texture_multisample
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#ifdef GL_NV_texture_npot_2D_mipmap
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#ifdef GL_NV_texture_rectangle
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#ifdef GL_NV_texture_rectangle_compressed
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#ifdef GL_NV_texture_shader
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#ifdef GL_NV_texture_shader2
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#ifdef GL_NV_texture_shader3
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#ifdef GL_NV_transform_feedback
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#ifdef GL_NV_transform_feedback2
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#ifdef GL_NV_uniform_buffer_unified_memory
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#ifdef GL_NV_vdpau_interop
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#ifdef GL_NV_vdpau_interop2
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#ifdef GL_NV_vertex_array_range
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#ifdef GL_NV_vertex_array_range2
&__GLEW_NV_vertex_array_range2,
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#ifdef GL_NV_vertex_attrib_integer_64bit
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#ifdef GL_NV_vertex_buffer_unified_memory
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#ifdef GL_NV_vertex_program
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#ifdef GL_NV_vertex_program1_1
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#ifdef GL_NV_vertex_program2
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#ifdef GL_NV_vertex_program2_option
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#ifdef GL_NV_vertex_program3
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#ifdef GL_NV_vertex_program4
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#ifdef GL_NV_video_capture
&__GLEW_NV_video_capture,
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#ifdef GL_NV_viewport_array
&__GLEW_NV_viewport_array,
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#ifdef GL_NV_viewport_array2
&__GLEW_NV_viewport_array2,
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#ifdef GL_NV_viewport_swizzle
&__GLEW_NV_viewport_swizzle,
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#ifdef GL_OES_EGL_image
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#ifdef GL_OES_EGL_image_external
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#ifdef GL_OES_EGL_image_external_essl3
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#ifdef GL_OES_blend_equation_separate
&__GLEW_OES_blend_equation_separate,
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#ifdef GL_OES_blend_func_separate
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#ifdef GL_OES_blend_subtract
&__GLEW_OES_blend_subtract,
#endif
#ifdef GL_OES_byte_coordinates
&__GLEW_OES_byte_coordinates,
#endif
#ifdef GL_OES_compressed_ETC1_RGB8_texture
&__GLEW_OES_compressed_ETC1_RGB8_texture,
#endif
#ifdef GL_OES_compressed_paletted_texture
&__GLEW_OES_compressed_paletted_texture,
#endif
#ifdef GL_OES_copy_image
&__GLEW_OES_copy_image,
#endif
#ifdef GL_OES_depth24
&__GLEW_OES_depth24,
#endif
#ifdef GL_OES_depth32
&__GLEW_OES_depth32,
#endif
#ifdef GL_OES_depth_texture
&__GLEW_OES_depth_texture,
#endif
#ifdef GL_OES_depth_texture_cube_map
&__GLEW_OES_depth_texture_cube_map,
#endif
#ifdef GL_OES_draw_buffers_indexed
&__GLEW_OES_draw_buffers_indexed,
#endif
#ifdef GL_OES_draw_texture
&__GLEW_OES_draw_texture,
#endif
#ifdef GL_OES_element_index_uint
&__GLEW_OES_element_index_uint,
#endif
#ifdef GL_OES_extended_matrix_palette
&__GLEW_OES_extended_matrix_palette,
#endif
#ifdef GL_OES_fbo_render_mipmap
&__GLEW_OES_fbo_render_mipmap,
#endif
#ifdef GL_OES_fragment_precision_high
&__GLEW_OES_fragment_precision_high,
#endif
#ifdef GL_OES_framebuffer_object
&__GLEW_OES_framebuffer_object,
#endif
#ifdef GL_OES_geometry_point_size
&__GLEW_OES_geometry_point_size,
#endif
#ifdef GL_OES_geometry_shader
&__GLEW_OES_geometry_shader,
#endif
#ifdef GL_OES_get_program_binary
&__GLEW_OES_get_program_binary,
#endif
#ifdef GL_OES_gpu_shader5
&__GLEW_OES_gpu_shader5,
#endif
#ifdef GL_OES_mapbuffer
&__GLEW_OES_mapbuffer,
#endif
#ifdef GL_OES_matrix_get
&__GLEW_OES_matrix_get,
#endif
#ifdef GL_OES_matrix_palette
&__GLEW_OES_matrix_palette,
#endif
#ifdef GL_OES_packed_depth_stencil
&__GLEW_OES_packed_depth_stencil,
#endif
#ifdef GL_OES_point_size_array
&__GLEW_OES_point_size_array,
#endif
#ifdef GL_OES_point_sprite
&__GLEW_OES_point_sprite,
#endif
#ifdef GL_OES_read_format
&__GLEW_OES_read_format,
#endif
#ifdef GL_OES_required_internalformat
&__GLEW_OES_required_internalformat,
#endif
#ifdef GL_OES_rgb8_rgba8
&__GLEW_OES_rgb8_rgba8,
#endif
#ifdef GL_OES_sample_shading
&__GLEW_OES_sample_shading,
#endif
#ifdef GL_OES_sample_variables
&__GLEW_OES_sample_variables,
#endif
#ifdef GL_OES_shader_image_atomic
&__GLEW_OES_shader_image_atomic,
#endif
#ifdef GL_OES_shader_io_blocks
&__GLEW_OES_shader_io_blocks,
#endif
#ifdef GL_OES_shader_multisample_interpolation
&__GLEW_OES_shader_multisample_interpolation,
#endif
#ifdef GL_OES_single_precision
&__GLEW_OES_single_precision,
#endif
#ifdef GL_OES_standard_derivatives
&__GLEW_OES_standard_derivatives,
#endif
#ifdef GL_OES_stencil1
&__GLEW_OES_stencil1,
#endif
#ifdef GL_OES_stencil4
&__GLEW_OES_stencil4,
#endif
#ifdef GL_OES_stencil8
&__GLEW_OES_stencil8,
#endif
#ifdef GL_OES_surfaceless_context
&__GLEW_OES_surfaceless_context,
#endif
#ifdef GL_OES_tessellation_point_size
&__GLEW_OES_tessellation_point_size,
#endif
#ifdef GL_OES_tessellation_shader
&__GLEW_OES_tessellation_shader,
#endif
#ifdef GL_OES_texture_3D
&__GLEW_OES_texture_3D,
#endif
#ifdef GL_OES_texture_border_clamp
&__GLEW_OES_texture_border_clamp,
#endif
#ifdef GL_OES_texture_buffer
&__GLEW_OES_texture_buffer,
#endif
#ifdef GL_OES_texture_compression_astc
&__GLEW_OES_texture_compression_astc,
#endif
#ifdef GL_OES_texture_cube_map
&__GLEW_OES_texture_cube_map,
#endif
#ifdef GL_OES_texture_cube_map_array
&__GLEW_OES_texture_cube_map_array,
#endif
#ifdef GL_OES_texture_env_crossbar
&__GLEW_OES_texture_env_crossbar,
#endif
#ifdef GL_OES_texture_mirrored_repeat
&__GLEW_OES_texture_mirrored_repeat,
#endif
#ifdef GL_OES_texture_npot
&__GLEW_OES_texture_npot,
#endif
#ifdef GL_OES_texture_stencil8
&__GLEW_OES_texture_stencil8,
#endif
#ifdef GL_OES_texture_storage_multisample_2d_array
&__GLEW_OES_texture_storage_multisample_2d_array,
#endif
#ifdef GL_OES_texture_view
&__GLEW_OES_texture_view,
#endif
#ifdef GL_OES_vertex_array_object
&__GLEW_OES_vertex_array_object,
#endif
#ifdef GL_OES_vertex_half_float
&__GLEW_OES_vertex_half_float,
#endif
#ifdef GL_OES_vertex_type_10_10_10_2
&__GLEW_OES_vertex_type_10_10_10_2,
#endif
#ifdef GL_OML_interlace
&__GLEW_OML_interlace,
#endif
#ifdef GL_OML_resample
&__GLEW_OML_resample,
#endif
#ifdef GL_OML_subsample
&__GLEW_OML_subsample,
#endif
#ifdef GL_OVR_multiview
&__GLEW_OVR_multiview,
#endif
#ifdef GL_OVR_multiview2
&__GLEW_OVR_multiview2,
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
&__GLEW_OVR_multiview_multisampled_render_to_texture,
#endif
#ifdef GL_PGI_misc_hints
&__GLEW_PGI_misc_hints,
#endif
#ifdef GL_PGI_vertex_hints
&__GLEW_PGI_vertex_hints,
#endif
#ifdef GL_QCOM_YUV_texture_gather
&__GLEW_QCOM_YUV_texture_gather,
#endif
#ifdef GL_QCOM_alpha_test
&__GLEW_QCOM_alpha_test,
#endif
#ifdef GL_QCOM_binning_control
&__GLEW_QCOM_binning_control,
#endif
#ifdef GL_QCOM_driver_control
&__GLEW_QCOM_driver_control,
#endif
#ifdef GL_QCOM_extended_get
&__GLEW_QCOM_extended_get,
#endif
#ifdef GL_QCOM_extended_get2
&__GLEW_QCOM_extended_get2,
#endif
#ifdef GL_QCOM_framebuffer_foveated
&__GLEW_QCOM_framebuffer_foveated,
#endif
#ifdef GL_QCOM_perfmon_global_mode
&__GLEW_QCOM_perfmon_global_mode,
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
&__GLEW_QCOM_shader_framebuffer_fetch_noncoherent,
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_rate
&__GLEW_QCOM_shader_framebuffer_fetch_rate,
#endif
#ifdef GL_QCOM_texture_foveated
&__GLEW_QCOM_texture_foveated,
#endif
#ifdef GL_QCOM_texture_foveated_subsampled_layout
&__GLEW_QCOM_texture_foveated_subsampled_layout,
#endif
#ifdef GL_QCOM_tiled_rendering
&__GLEW_QCOM_tiled_rendering,
#endif
#ifdef GL_QCOM_writeonly_rendering
&__GLEW_QCOM_writeonly_rendering,
#endif
#ifdef GL_REGAL_ES1_0_compatibility
&__GLEW_REGAL_ES1_0_compatibility,
#endif
#ifdef GL_REGAL_ES1_1_compatibility
&__GLEW_REGAL_ES1_1_compatibility,
#endif
#ifdef GL_REGAL_enable
&__GLEW_REGAL_enable,
#endif
#ifdef GL_REGAL_error_string
&__GLEW_REGAL_error_string,
#endif
#ifdef GL_REGAL_extension_query
&__GLEW_REGAL_extension_query,
#endif
#ifdef GL_REGAL_log
&__GLEW_REGAL_log,
#endif
#ifdef GL_REGAL_proc_address
&__GLEW_REGAL_proc_address,
#endif
#ifdef GL_REND_screen_coordinates
&__GLEW_REND_screen_coordinates,
#endif
#ifdef GL_S3_s3tc
&__GLEW_S3_s3tc,
#endif
#ifdef GL_SGIS_clip_band_hint
&__GLEW_SGIS_clip_band_hint,
#endif
#ifdef GL_SGIS_color_range
&__GLEW_SGIS_color_range,
#endif
#ifdef GL_SGIS_detail_texture
&__GLEW_SGIS_detail_texture,
#endif
#ifdef GL_SGIS_fog_function
&__GLEW_SGIS_fog_function,
#endif
#ifdef GL_SGIS_generate_mipmap
&__GLEW_SGIS_generate_mipmap,
#endif
#ifdef GL_SGIS_line_texgen
&__GLEW_SGIS_line_texgen,
#endif
#ifdef GL_SGIS_multisample
&__GLEW_SGIS_multisample,
#endif
#ifdef GL_SGIS_multitexture
&__GLEW_SGIS_multitexture,
#endif
#ifdef GL_SGIS_pixel_texture
&__GLEW_SGIS_pixel_texture,
#endif
#ifdef GL_SGIS_point_line_texgen
&__GLEW_SGIS_point_line_texgen,
#endif
#ifdef GL_SGIS_shared_multisample
&__GLEW_SGIS_shared_multisample,
#endif
#ifdef GL_SGIS_sharpen_texture
&__GLEW_SGIS_sharpen_texture,
#endif
#ifdef GL_SGIS_texture4D
&__GLEW_SGIS_texture4D,
#endif
#ifdef GL_SGIS_texture_border_clamp
&__GLEW_SGIS_texture_border_clamp,
#endif
#ifdef GL_SGIS_texture_edge_clamp
&__GLEW_SGIS_texture_edge_clamp,
#endif
#ifdef GL_SGIS_texture_filter4
&__GLEW_SGIS_texture_filter4,
#endif
#ifdef GL_SGIS_texture_lod
&__GLEW_SGIS_texture_lod,
#endif
#ifdef GL_SGIS_texture_select
&__GLEW_SGIS_texture_select,
#endif
#ifdef GL_SGIX_async
&__GLEW_SGIX_async,
#endif
#ifdef GL_SGIX_async_histogram
&__GLEW_SGIX_async_histogram,
#endif
#ifdef GL_SGIX_async_pixel
&__GLEW_SGIX_async_pixel,
#endif
#ifdef GL_SGIX_bali_g_instruments
&__GLEW_SGIX_bali_g_instruments,
#endif
#ifdef GL_SGIX_bali_r_instruments
&__GLEW_SGIX_bali_r_instruments,
#endif
#ifdef GL_SGIX_bali_timer_instruments
&__GLEW_SGIX_bali_timer_instruments,
#endif
#ifdef GL_SGIX_blend_alpha_minmax
&__GLEW_SGIX_blend_alpha_minmax,
#endif
#ifdef GL_SGIX_blend_cadd
&__GLEW_SGIX_blend_cadd,
#endif
#ifdef GL_SGIX_blend_cmultiply
&__GLEW_SGIX_blend_cmultiply,
#endif
#ifdef GL_SGIX_calligraphic_fragment
&__GLEW_SGIX_calligraphic_fragment,
#endif
#ifdef GL_SGIX_clipmap
&__GLEW_SGIX_clipmap,
#endif
#ifdef GL_SGIX_color_matrix_accuracy
&__GLEW_SGIX_color_matrix_accuracy,
#endif
#ifdef GL_SGIX_color_table_index_mode
&__GLEW_SGIX_color_table_index_mode,
#endif
#ifdef GL_SGIX_complex_polar
&__GLEW_SGIX_complex_polar,
#endif
#ifdef GL_SGIX_convolution_accuracy
&__GLEW_SGIX_convolution_accuracy,
#endif
#ifdef GL_SGIX_cube_map
&__GLEW_SGIX_cube_map,
#endif
#ifdef GL_SGIX_cylinder_texgen
&__GLEW_SGIX_cylinder_texgen,
#endif
#ifdef GL_SGIX_datapipe
&__GLEW_SGIX_datapipe,
#endif
#ifdef GL_SGIX_decimation
&__GLEW_SGIX_decimation,
#endif
#ifdef GL_SGIX_depth_pass_instrument
&__GLEW_SGIX_depth_pass_instrument,
#endif
#ifdef GL_SGIX_depth_texture
&__GLEW_SGIX_depth_texture,
#endif
#ifdef GL_SGIX_dvc
&__GLEW_SGIX_dvc,
#endif
#ifdef GL_SGIX_flush_raster
&__GLEW_SGIX_flush_raster,
#endif
#ifdef GL_SGIX_fog_blend
&__GLEW_SGIX_fog_blend,
#endif
#ifdef GL_SGIX_fog_factor_to_alpha
&__GLEW_SGIX_fog_factor_to_alpha,
#endif
#ifdef GL_SGIX_fog_layers
&__GLEW_SGIX_fog_layers,
#endif
#ifdef GL_SGIX_fog_offset
&__GLEW_SGIX_fog_offset,
#endif
#ifdef GL_SGIX_fog_patchy
&__GLEW_SGIX_fog_patchy,
#endif
#ifdef GL_SGIX_fog_scale
&__GLEW_SGIX_fog_scale,
#endif
#ifdef GL_SGIX_fog_texture
&__GLEW_SGIX_fog_texture,
#endif
#ifdef GL_SGIX_fragment_lighting_space
&__GLEW_SGIX_fragment_lighting_space,
#endif
#ifdef GL_SGIX_fragment_specular_lighting
&__GLEW_SGIX_fragment_specular_lighting,
#endif
#ifdef GL_SGIX_fragments_instrument
&__GLEW_SGIX_fragments_instrument,
#endif
#ifdef GL_SGIX_framezoom
&__GLEW_SGIX_framezoom,
#endif
#ifdef GL_SGIX_icc_texture
&__GLEW_SGIX_icc_texture,
#endif
#ifdef GL_SGIX_igloo_interface
&__GLEW_SGIX_igloo_interface,
#endif
#ifdef GL_SGIX_image_compression
&__GLEW_SGIX_image_compression,
#endif
#ifdef GL_SGIX_impact_pixel_texture
&__GLEW_SGIX_impact_pixel_texture,
#endif
#ifdef GL_SGIX_instrument_error
&__GLEW_SGIX_instrument_error,
#endif
#ifdef GL_SGIX_interlace
&__GLEW_SGIX_interlace,
#endif
#ifdef GL_SGIX_ir_instrument1
&__GLEW_SGIX_ir_instrument1,
#endif
#ifdef GL_SGIX_line_quality_hint
&__GLEW_SGIX_line_quality_hint,
#endif
#ifdef GL_SGIX_list_priority
&__GLEW_SGIX_list_priority,
#endif
#ifdef GL_SGIX_mpeg1
&__GLEW_SGIX_mpeg1,
#endif
#ifdef GL_SGIX_mpeg2
&__GLEW_SGIX_mpeg2,
#endif
#ifdef GL_SGIX_nonlinear_lighting_pervertex
&__GLEW_SGIX_nonlinear_lighting_pervertex,
#endif
#ifdef GL_SGIX_nurbs_eval
&__GLEW_SGIX_nurbs_eval,
#endif
#ifdef GL_SGIX_occlusion_instrument
&__GLEW_SGIX_occlusion_instrument,
#endif
#ifdef GL_SGIX_packed_6bytes
&__GLEW_SGIX_packed_6bytes,
#endif
#ifdef GL_SGIX_pixel_texture
&__GLEW_SGIX_pixel_texture,
#endif
#ifdef GL_SGIX_pixel_texture_bits
&__GLEW_SGIX_pixel_texture_bits,
#endif
#ifdef GL_SGIX_pixel_texture_lod
&__GLEW_SGIX_pixel_texture_lod,
#endif
#ifdef GL_SGIX_pixel_tiles
&__GLEW_SGIX_pixel_tiles,
#endif
#ifdef GL_SGIX_polynomial_ffd
&__GLEW_SGIX_polynomial_ffd,
#endif
#ifdef GL_SGIX_quad_mesh
&__GLEW_SGIX_quad_mesh,
#endif
#ifdef GL_SGIX_reference_plane
&__GLEW_SGIX_reference_plane,
#endif
#ifdef GL_SGIX_resample
&__GLEW_SGIX_resample,
#endif
#ifdef GL_SGIX_scalebias_hint
&__GLEW_SGIX_scalebias_hint,
#endif
#ifdef GL_SGIX_shadow
&__GLEW_SGIX_shadow,
#endif
#ifdef GL_SGIX_shadow_ambient
&__GLEW_SGIX_shadow_ambient,
#endif
#ifdef GL_SGIX_slim
&__GLEW_SGIX_slim,
#endif
#ifdef GL_SGIX_spotlight_cutoff
&__GLEW_SGIX_spotlight_cutoff,
#endif
#ifdef GL_SGIX_sprite
&__GLEW_SGIX_sprite,
#endif
#ifdef GL_SGIX_subdiv_patch
&__GLEW_SGIX_subdiv_patch,
#endif
#ifdef GL_SGIX_subsample
&__GLEW_SGIX_subsample,
#endif
#ifdef GL_SGIX_tag_sample_buffer
&__GLEW_SGIX_tag_sample_buffer,
#endif
#ifdef GL_SGIX_texture_add_env
&__GLEW_SGIX_texture_add_env,
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
&__GLEW_SGIX_texture_coordinate_clamp,
#endif
#ifdef GL_SGIX_texture_lod_bias
&__GLEW_SGIX_texture_lod_bias,
#endif
#ifdef GL_SGIX_texture_mipmap_anisotropic
&__GLEW_SGIX_texture_mipmap_anisotropic,
#endif
#ifdef GL_SGIX_texture_multi_buffer
&__GLEW_SGIX_texture_multi_buffer,
#endif
#ifdef GL_SGIX_texture_phase
&__GLEW_SGIX_texture_phase,
#endif
#ifdef GL_SGIX_texture_range
&__GLEW_SGIX_texture_range,
#endif
#ifdef GL_SGIX_texture_scale_bias
&__GLEW_SGIX_texture_scale_bias,
#endif
#ifdef GL_SGIX_texture_supersample
&__GLEW_SGIX_texture_supersample,
#endif
#ifdef GL_SGIX_vector_ops
&__GLEW_SGIX_vector_ops,
#endif
#ifdef GL_SGIX_vertex_array_object
&__GLEW_SGIX_vertex_array_object,
#endif
#ifdef GL_SGIX_vertex_preclip
&__GLEW_SGIX_vertex_preclip,
#endif
#ifdef GL_SGIX_vertex_preclip_hint
&__GLEW_SGIX_vertex_preclip_hint,
#endif
#ifdef GL_SGIX_ycrcb
&__GLEW_SGIX_ycrcb,
#endif
#ifdef GL_SGIX_ycrcb_subsample
&__GLEW_SGIX_ycrcb_subsample,
#endif
#ifdef GL_SGIX_ycrcba
&__GLEW_SGIX_ycrcba,
#endif
#ifdef GL_SGI_color_matrix
&__GLEW_SGI_color_matrix,
#endif
#ifdef GL_SGI_color_table
&__GLEW_SGI_color_table,
#endif
#ifdef GL_SGI_complex
&__GLEW_SGI_complex,
#endif
#ifdef GL_SGI_complex_type
&__GLEW_SGI_complex_type,
#endif
#ifdef GL_SGI_fft
&__GLEW_SGI_fft,
#endif
#ifdef GL_SGI_texture_color_table
&__GLEW_SGI_texture_color_table,
#endif
#ifdef GL_SUNX_constant_data
&__GLEW_SUNX_constant_data,
#endif
#ifdef GL_SUN_convolution_border_modes
&__GLEW_SUN_convolution_border_modes,
#endif
#ifdef GL_SUN_global_alpha
&__GLEW_SUN_global_alpha,
#endif
#ifdef GL_SUN_mesh_array
&__GLEW_SUN_mesh_array,
#endif
#ifdef GL_SUN_read_video_pixels
&__GLEW_SUN_read_video_pixels,
#endif
#ifdef GL_SUN_slice_accum
&__GLEW_SUN_slice_accum,
#endif
#ifdef GL_SUN_triangle_list
&__GLEW_SUN_triangle_list,
#endif
#ifdef GL_SUN_vertex
&__GLEW_SUN_vertex,
#endif
#ifdef GL_VERSION_1_2
&__GLEW_VERSION_1_2,
#endif
#ifdef GL_VERSION_1_2_1
&__GLEW_VERSION_1_2_1,
#endif
#ifdef GL_VERSION_1_3
&__GLEW_VERSION_1_3,
#endif
#ifdef GL_VERSION_1_4
&__GLEW_VERSION_1_4,
#endif
#ifdef GL_VERSION_1_5
&__GLEW_VERSION_1_5,
#endif
#ifdef GL_VERSION_2_0
&__GLEW_VERSION_2_0,
#endif
#ifdef GL_VERSION_2_1
&__GLEW_VERSION_2_1,
#endif
#ifdef GL_VERSION_3_0
&__GLEW_VERSION_3_0,
#endif
#ifdef GL_VERSION_3_1
&__GLEW_VERSION_3_1,
#endif
#ifdef GL_VERSION_3_2
&__GLEW_VERSION_3_2,
#endif
#ifdef GL_VERSION_3_3
&__GLEW_VERSION_3_3,
#endif
#ifdef GL_VERSION_4_0
&__GLEW_VERSION_4_0,
#endif
#ifdef GL_VERSION_4_1
&__GLEW_VERSION_4_1,
#endif
#ifdef GL_VERSION_4_2
&__GLEW_VERSION_4_2,
#endif
#ifdef GL_VERSION_4_3
&__GLEW_VERSION_4_3,
#endif
#ifdef GL_VERSION_4_4
&__GLEW_VERSION_4_4,
#endif
#ifdef GL_VERSION_4_5
&__GLEW_VERSION_4_5,
#endif
#ifdef GL_VERSION_4_6
&__GLEW_VERSION_4_6,
#endif
#ifdef GL_VIV_shader_binary
&__GLEW_VIV_shader_binary,
#endif
#ifdef GL_WIN_phong_shading
&__GLEW_WIN_phong_shading,
#endif
#ifdef GL_WIN_scene_markerXXX
&__GLEW_WIN_scene_markerXXX,
#endif
#ifdef GL_WIN_specular_fog
&__GLEW_WIN_specular_fog,
#endif
#ifdef GL_WIN_swap_hint
&__GLEW_WIN_swap_hint,
#endif
NULL
};
static GLboolean _glewInit_GL_VERSION_1_2 ();
static GLboolean _glewInit_GL_VERSION_1_3 ();
static GLboolean _glewInit_GL_VERSION_1_4 ();
static GLboolean _glewInit_GL_VERSION_1_5 ();
static GLboolean _glewInit_GL_VERSION_2_0 ();
static GLboolean _glewInit_GL_VERSION_2_1 ();
static GLboolean _glewInit_GL_VERSION_3_0 ();
static GLboolean _glewInit_GL_VERSION_3_1 ();
static GLboolean _glewInit_GL_VERSION_3_2 ();
static GLboolean _glewInit_GL_VERSION_3_3 ();
static GLboolean _glewInit_GL_VERSION_4_0 ();
static GLboolean _glewInit_GL_VERSION_4_5 ();
static GLboolean _glewInit_GL_VERSION_4_6 ();
static GLboolean _glewInit_GL_3DFX_tbuffer ();
static GLboolean _glewInit_GL_AMD_debug_output ();
static GLboolean _glewInit_GL_AMD_draw_buffers_blend ();
static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced ();
static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions ();
static GLboolean _glewInit_GL_AMD_interleaved_elements ();
static GLboolean _glewInit_GL_AMD_multi_draw_indirect ();
static GLboolean _glewInit_GL_AMD_name_gen_delete ();
static GLboolean _glewInit_GL_AMD_occlusion_query_event ();
static GLboolean _glewInit_GL_AMD_performance_monitor ();
static GLboolean _glewInit_GL_AMD_sample_positions ();
static GLboolean _glewInit_GL_AMD_sparse_texture ();
static GLboolean _glewInit_GL_AMD_stencil_operation_extended ();
static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ();
static GLboolean _glewInit_GL_ANGLE_framebuffer_blit ();
static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ();
static GLboolean _glewInit_GL_ANGLE_instanced_arrays ();
static GLboolean _glewInit_GL_ANGLE_timer_query ();
static GLboolean _glewInit_GL_ANGLE_translated_shader_source ();
static GLboolean _glewInit_GL_APPLE_copy_texture_levels ();
static GLboolean _glewInit_GL_APPLE_element_array ();
static GLboolean _glewInit_GL_APPLE_fence ();
static GLboolean _glewInit_GL_APPLE_flush_buffer_range ();
static GLboolean _glewInit_GL_APPLE_framebuffer_multisample ();
static GLboolean _glewInit_GL_APPLE_object_purgeable ();
static GLboolean _glewInit_GL_APPLE_sync ();
static GLboolean _glewInit_GL_APPLE_texture_range ();
static GLboolean _glewInit_GL_APPLE_vertex_array_object ();
static GLboolean _glewInit_GL_APPLE_vertex_array_range ();
static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ();
static GLboolean _glewInit_GL_ARB_ES2_compatibility ();
static GLboolean _glewInit_GL_ARB_ES3_1_compatibility ();
static GLboolean _glewInit_GL_ARB_ES3_2_compatibility ();
static GLboolean _glewInit_GL_ARB_base_instance ();
static GLboolean _glewInit_GL_ARB_bindless_texture ();
static GLboolean _glewInit_GL_ARB_blend_func_extended ();
static GLboolean _glewInit_GL_ARB_buffer_storage ();
static GLboolean _glewInit_GL_ARB_cl_event ();
static GLboolean _glewInit_GL_ARB_clear_buffer_object ();
static GLboolean _glewInit_GL_ARB_clear_texture ();
static GLboolean _glewInit_GL_ARB_clip_control ();
static GLboolean _glewInit_GL_ARB_color_buffer_float ();
static GLboolean _glewInit_GL_ARB_compute_shader ();
static GLboolean _glewInit_GL_ARB_compute_variable_group_size ();
static GLboolean _glewInit_GL_ARB_copy_buffer ();
static GLboolean _glewInit_GL_ARB_copy_image ();
static GLboolean _glewInit_GL_ARB_debug_output ();
static GLboolean _glewInit_GL_ARB_direct_state_access ();
static GLboolean _glewInit_GL_ARB_draw_buffers ();
static GLboolean _glewInit_GL_ARB_draw_buffers_blend ();
static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ();
static GLboolean _glewInit_GL_ARB_draw_indirect ();
static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ();
static GLboolean _glewInit_GL_ARB_framebuffer_object ();
static GLboolean _glewInit_GL_ARB_geometry_shader4 ();
static GLboolean _glewInit_GL_ARB_get_program_binary ();
static GLboolean _glewInit_GL_ARB_get_texture_sub_image ();
static GLboolean _glewInit_GL_ARB_gl_spirv ();
static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ();
static GLboolean _glewInit_GL_ARB_gpu_shader_int64 ();
static GLboolean _glewInit_GL_ARB_imaging ();
static GLboolean _glewInit_GL_ARB_indirect_parameters ();
static GLboolean _glewInit_GL_ARB_instanced_arrays ();
static GLboolean _glewInit_GL_ARB_internalformat_query ();
static GLboolean _glewInit_GL_ARB_internalformat_query2 ();
static GLboolean _glewInit_GL_ARB_invalidate_subdata ();
static GLboolean _glewInit_GL_ARB_map_buffer_range ();
static GLboolean _glewInit_GL_ARB_matrix_palette ();
static GLboolean _glewInit_GL_ARB_multi_bind ();
static GLboolean _glewInit_GL_ARB_multi_draw_indirect ();
static GLboolean _glewInit_GL_ARB_multisample ();
static GLboolean _glewInit_GL_ARB_multitexture ();
static GLboolean _glewInit_GL_ARB_occlusion_query ();
static GLboolean _glewInit_GL_ARB_parallel_shader_compile ();
static GLboolean _glewInit_GL_ARB_point_parameters ();
static GLboolean _glewInit_GL_ARB_polygon_offset_clamp ();
static GLboolean _glewInit_GL_ARB_program_interface_query ();
static GLboolean _glewInit_GL_ARB_provoking_vertex ();
static GLboolean _glewInit_GL_ARB_robustness ();
static GLboolean _glewInit_GL_ARB_sample_locations ();
static GLboolean _glewInit_GL_ARB_sample_shading ();
static GLboolean _glewInit_GL_ARB_sampler_objects ();
static GLboolean _glewInit_GL_ARB_separate_shader_objects ();
static GLboolean _glewInit_GL_ARB_shader_atomic_counters ();
static GLboolean _glewInit_GL_ARB_shader_image_load_store ();
static GLboolean _glewInit_GL_ARB_shader_objects ();
static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ();
static GLboolean _glewInit_GL_ARB_shader_subroutine ();
static GLboolean _glewInit_GL_ARB_shading_language_include ();
static GLboolean _glewInit_GL_ARB_sparse_buffer ();
static GLboolean _glewInit_GL_ARB_sparse_texture ();
static GLboolean _glewInit_GL_ARB_sync ();
static GLboolean _glewInit_GL_ARB_tessellation_shader ();
static GLboolean _glewInit_GL_ARB_texture_barrier ();
static GLboolean _glewInit_GL_ARB_texture_buffer_object ();
static GLboolean _glewInit_GL_ARB_texture_buffer_range ();
static GLboolean _glewInit_GL_ARB_texture_compression ();
static GLboolean _glewInit_GL_ARB_texture_multisample ();
static GLboolean _glewInit_GL_ARB_texture_storage ();
static GLboolean _glewInit_GL_ARB_texture_storage_multisample ();
static GLboolean _glewInit_GL_ARB_texture_view ();
static GLboolean _glewInit_GL_ARB_timer_query ();
static GLboolean _glewInit_GL_ARB_transform_feedback2 ();
static GLboolean _glewInit_GL_ARB_transform_feedback3 ();
static GLboolean _glewInit_GL_ARB_transform_feedback_instanced ();
static GLboolean _glewInit_GL_ARB_transpose_matrix ();
static GLboolean _glewInit_GL_ARB_uniform_buffer_object ();
static GLboolean _glewInit_GL_ARB_vertex_array_object ();
static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ();
static GLboolean _glewInit_GL_ARB_vertex_attrib_binding ();
static GLboolean _glewInit_GL_ARB_vertex_blend ();
static GLboolean _glewInit_GL_ARB_vertex_buffer_object ();
static GLboolean _glewInit_GL_ARB_vertex_program ();
static GLboolean _glewInit_GL_ARB_vertex_shader ();
static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ();
static GLboolean _glewInit_GL_ARB_viewport_array ();
static GLboolean _glewInit_GL_ARB_window_pos ();
static GLboolean _glewInit_GL_ATI_draw_buffers ();
static GLboolean _glewInit_GL_ATI_element_array ();
static GLboolean _glewInit_GL_ATI_envmap_bumpmap ();
static GLboolean _glewInit_GL_ATI_fragment_shader ();
static GLboolean _glewInit_GL_ATI_map_object_buffer ();
static GLboolean _glewInit_GL_ATI_pn_triangles ();
static GLboolean _glewInit_GL_ATI_separate_stencil ();
static GLboolean _glewInit_GL_ATI_vertex_array_object ();
static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ();
static GLboolean _glewInit_GL_ATI_vertex_streams ();
static GLboolean _glewInit_GL_EXT_EGL_image_storage ();
static GLboolean _glewInit_GL_EXT_base_instance ();
static GLboolean _glewInit_GL_EXT_bindable_uniform ();
static GLboolean _glewInit_GL_EXT_blend_color ();
static GLboolean _glewInit_GL_EXT_blend_equation_separate ();
static GLboolean _glewInit_GL_EXT_blend_func_extended ();
static GLboolean _glewInit_GL_EXT_blend_func_separate ();
static GLboolean _glewInit_GL_EXT_blend_minmax ();
static GLboolean _glewInit_GL_EXT_buffer_storage ();
static GLboolean _glewInit_GL_EXT_clear_texture ();
static GLboolean _glewInit_GL_EXT_clip_control ();
static GLboolean _glewInit_GL_EXT_color_subtable ();
static GLboolean _glewInit_GL_EXT_compiled_vertex_array ();
static GLboolean _glewInit_GL_EXT_convolution ();
static GLboolean _glewInit_GL_EXT_coordinate_frame ();
static GLboolean _glewInit_GL_EXT_copy_image ();
static GLboolean _glewInit_GL_EXT_copy_texture ();
static GLboolean _glewInit_GL_EXT_cull_vertex ();
static GLboolean _glewInit_GL_EXT_debug_label ();
static GLboolean _glewInit_GL_EXT_debug_marker ();
static GLboolean _glewInit_GL_EXT_depth_bounds_test ();
static GLboolean _glewInit_GL_EXT_direct_state_access ();
static GLboolean _glewInit_GL_EXT_discard_framebuffer ();
static GLboolean _glewInit_GL_EXT_disjoint_timer_query ();
static GLboolean _glewInit_GL_EXT_draw_buffers ();
static GLboolean _glewInit_GL_EXT_draw_buffers2 ();
static GLboolean _glewInit_GL_EXT_draw_buffers_indexed ();
static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex ();
static GLboolean _glewInit_GL_EXT_draw_instanced ();
static GLboolean _glewInit_GL_EXT_draw_range_elements ();
static GLboolean _glewInit_GL_EXT_draw_transform_feedback ();
static GLboolean _glewInit_GL_EXT_external_buffer ();
static GLboolean _glewInit_GL_EXT_fog_coord ();
static GLboolean _glewInit_GL_EXT_fragment_lighting ();
static GLboolean _glewInit_GL_EXT_framebuffer_blit ();
static GLboolean _glewInit_GL_EXT_framebuffer_multisample ();
static GLboolean _glewInit_GL_EXT_framebuffer_object ();
static GLboolean _glewInit_GL_EXT_geometry_shader4 ();
static GLboolean _glewInit_GL_EXT_gpu_program_parameters ();
static GLboolean _glewInit_GL_EXT_gpu_shader4 ();
static GLboolean _glewInit_GL_EXT_histogram ();
static GLboolean _glewInit_GL_EXT_index_func ();
static GLboolean _glewInit_GL_EXT_index_material ();
static GLboolean _glewInit_GL_EXT_instanced_arrays ();
static GLboolean _glewInit_GL_EXT_light_texture ();
static GLboolean _glewInit_GL_EXT_map_buffer_range ();
static GLboolean _glewInit_GL_EXT_memory_object ();
static GLboolean _glewInit_GL_EXT_memory_object_fd ();
static GLboolean _glewInit_GL_EXT_memory_object_win32 ();
static GLboolean _glewInit_GL_EXT_multi_draw_arrays ();
static GLboolean _glewInit_GL_EXT_multi_draw_indirect ();
static GLboolean _glewInit_GL_EXT_multisample ();
static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture ();
static GLboolean _glewInit_GL_EXT_multiview_draw_buffers ();
static GLboolean _glewInit_GL_EXT_paletted_texture ();
static GLboolean _glewInit_GL_EXT_pixel_transform ();
static GLboolean _glewInit_GL_EXT_point_parameters ();
static GLboolean _glewInit_GL_EXT_polygon_offset ();
static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ();
static GLboolean _glewInit_GL_EXT_primitive_bounding_box ();
static GLboolean _glewInit_GL_EXT_provoking_vertex ();
static GLboolean _glewInit_GL_EXT_raster_multisample ();
static GLboolean _glewInit_GL_EXT_robustness ();
static GLboolean _glewInit_GL_EXT_scene_marker ();
static GLboolean _glewInit_GL_EXT_secondary_color ();
static GLboolean _glewInit_GL_EXT_semaphore ();
static GLboolean _glewInit_GL_EXT_semaphore_fd ();
static GLboolean _glewInit_GL_EXT_semaphore_win32 ();
static GLboolean _glewInit_GL_EXT_separate_shader_objects ();
static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch ();
static GLboolean _glewInit_GL_EXT_shader_image_load_store ();
static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 ();
static GLboolean _glewInit_GL_EXT_sparse_texture ();
static GLboolean _glewInit_GL_EXT_stencil_two_side ();
static GLboolean _glewInit_GL_EXT_subtexture ();
static GLboolean _glewInit_GL_EXT_tessellation_point_size ();
static GLboolean _glewInit_GL_EXT_texture3D ();
static GLboolean _glewInit_GL_EXT_texture_array ();
static GLboolean _glewInit_GL_EXT_texture_border_clamp ();
static GLboolean _glewInit_GL_EXT_texture_buffer_object ();
static GLboolean _glewInit_GL_EXT_texture_integer ();
static GLboolean _glewInit_GL_EXT_texture_object ();
static GLboolean _glewInit_GL_EXT_texture_perturb_normal ();
static GLboolean _glewInit_GL_EXT_texture_storage ();
static GLboolean _glewInit_GL_EXT_texture_view ();
static GLboolean _glewInit_GL_EXT_timer_query ();
static GLboolean _glewInit_GL_EXT_transform_feedback ();
static GLboolean _glewInit_GL_EXT_vertex_array ();
static GLboolean _glewInit_GL_EXT_vertex_array_setXXX ();
static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ();
static GLboolean _glewInit_GL_EXT_vertex_shader ();
static GLboolean _glewInit_GL_EXT_vertex_weighting ();
static GLboolean _glewInit_GL_EXT_win32_keyed_mutex ();
static GLboolean _glewInit_GL_EXT_window_rectangles ();
static GLboolean _glewInit_GL_EXT_x11_sync_object ();
static GLboolean _glewInit_GL_GREMEDY_frame_terminator ();
static GLboolean _glewInit_GL_GREMEDY_string_marker ();
static GLboolean _glewInit_GL_HP_image_transform ();
static GLboolean _glewInit_GL_IBM_multimode_draw_arrays ();
static GLboolean _glewInit_GL_IBM_vertex_array_lists ();
static GLboolean _glewInit_GL_IMG_bindless_texture ();
static GLboolean _glewInit_GL_IMG_framebuffer_downsample ();
static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture ();
static GLboolean _glewInit_GL_INTEL_map_texture ();
static GLboolean _glewInit_GL_INTEL_parallel_arrays ();
static GLboolean _glewInit_GL_INTEL_performance_query ();
static GLboolean _glewInit_GL_INTEL_texture_scissor ();
static GLboolean _glewInit_GL_KHR_blend_equation_advanced ();
static GLboolean _glewInit_GL_KHR_debug ();
static GLboolean _glewInit_GL_KHR_parallel_shader_compile ();
static GLboolean _glewInit_GL_KHR_robustness ();
static GLboolean _glewInit_GL_KTX_buffer_region ();
static GLboolean _glewInit_GL_MESA_framebuffer_flip_y ();
static GLboolean _glewInit_GL_MESA_resize_buffers ();
static GLboolean _glewInit_GL_MESA_window_pos ();
static GLboolean _glewInit_GL_NVX_conditional_render ();
static GLboolean _glewInit_GL_NVX_gpu_multicast2 ();
static GLboolean _glewInit_GL_NVX_linked_gpu_multicast ();
static GLboolean _glewInit_GL_NVX_progress_fence ();
static GLboolean _glewInit_GL_NV_3dvision_settings ();
static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control ();
static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ();
static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ();
static GLboolean _glewInit_GL_NV_bindless_texture ();
static GLboolean _glewInit_GL_NV_blend_equation_advanced ();
static GLboolean _glewInit_GL_NV_clip_space_w_scaling ();
static GLboolean _glewInit_GL_NV_command_list ();
static GLboolean _glewInit_GL_NV_conditional_render ();
static GLboolean _glewInit_GL_NV_conservative_raster ();
static GLboolean _glewInit_GL_NV_conservative_raster_dilate ();
static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ();
static GLboolean _glewInit_GL_NV_copy_buffer ();
static GLboolean _glewInit_GL_NV_copy_image ();
static GLboolean _glewInit_GL_NV_depth_buffer_float ();
static GLboolean _glewInit_GL_NV_draw_buffers ();
static GLboolean _glewInit_GL_NV_draw_instanced ();
static GLboolean _glewInit_GL_NV_draw_texture ();
static GLboolean _glewInit_GL_NV_draw_vulkan_image ();
static GLboolean _glewInit_GL_NV_evaluators ();
static GLboolean _glewInit_GL_NV_explicit_multisample ();
static GLboolean _glewInit_GL_NV_fence ();
static GLboolean _glewInit_GL_NV_fragment_coverage_to_color ();
static GLboolean _glewInit_GL_NV_fragment_program ();
static GLboolean _glewInit_GL_NV_framebuffer_blit ();
static GLboolean _glewInit_GL_NV_framebuffer_multisample ();
static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ();
static GLboolean _glewInit_GL_NV_geometry_program4 ();
static GLboolean _glewInit_GL_NV_gpu_multicast ();
static GLboolean _glewInit_GL_NV_gpu_program4 ();
static GLboolean _glewInit_GL_NV_gpu_shader5 ();
static GLboolean _glewInit_GL_NV_half_float ();
static GLboolean _glewInit_GL_NV_instanced_arrays ();
static GLboolean _glewInit_GL_NV_internalformat_sample_query ();
static GLboolean _glewInit_GL_NV_memory_attachment ();
static GLboolean _glewInit_GL_NV_mesh_shader ();
static GLboolean _glewInit_GL_NV_non_square_matrices ();
static GLboolean _glewInit_GL_NV_occlusion_query ();
static GLboolean _glewInit_GL_NV_parameter_buffer_object ();
static GLboolean _glewInit_GL_NV_path_rendering ();
static GLboolean _glewInit_GL_NV_pixel_data_range ();
static GLboolean _glewInit_GL_NV_point_sprite ();
static GLboolean _glewInit_GL_NV_polygon_mode ();
static GLboolean _glewInit_GL_NV_present_video ();
static GLboolean _glewInit_GL_NV_primitive_restart ();
static GLboolean _glewInit_GL_NV_read_buffer ();
static GLboolean _glewInit_GL_NV_register_combiners ();
static GLboolean _glewInit_GL_NV_register_combiners2 ();
static GLboolean _glewInit_GL_NV_sample_locations ();
static GLboolean _glewInit_GL_NV_scissor_exclusive ();
static GLboolean _glewInit_GL_NV_shader_buffer_load ();
static GLboolean _glewInit_GL_NV_shading_rate_image ();
static GLboolean _glewInit_GL_NV_texture_array ();
static GLboolean _glewInit_GL_NV_texture_barrier ();
static GLboolean _glewInit_GL_NV_texture_multisample ();
static GLboolean _glewInit_GL_NV_transform_feedback ();
static GLboolean _glewInit_GL_NV_transform_feedback2 ();
static GLboolean _glewInit_GL_NV_vdpau_interop ();
static GLboolean _glewInit_GL_NV_vdpau_interop2 ();
static GLboolean _glewInit_GL_NV_vertex_array_range ();
static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ();
static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ();
static GLboolean _glewInit_GL_NV_vertex_program ();
static GLboolean _glewInit_GL_NV_video_capture ();
static GLboolean _glewInit_GL_NV_viewport_array ();
static GLboolean _glewInit_GL_NV_viewport_swizzle ();
static GLboolean _glewInit_GL_OES_EGL_image ();
static GLboolean _glewInit_GL_OES_blend_equation_separate ();
static GLboolean _glewInit_GL_OES_blend_func_separate ();
static GLboolean _glewInit_GL_OES_blend_subtract ();
static GLboolean _glewInit_GL_OES_copy_image ();
static GLboolean _glewInit_GL_OES_draw_buffers_indexed ();
static GLboolean _glewInit_GL_OES_framebuffer_object ();
static GLboolean _glewInit_GL_OES_get_program_binary ();
static GLboolean _glewInit_GL_OES_mapbuffer ();
static GLboolean _glewInit_GL_OES_matrix_palette ();
static GLboolean _glewInit_GL_OES_sample_shading ();
static GLboolean _glewInit_GL_OES_single_precision ();
static GLboolean _glewInit_GL_OES_texture_3D ();
static GLboolean _glewInit_GL_OES_texture_border_clamp ();
static GLboolean _glewInit_GL_OES_texture_buffer ();
static GLboolean _glewInit_GL_OES_texture_cube_map ();
static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array ();
static GLboolean _glewInit_GL_OES_texture_view ();
static GLboolean _glewInit_GL_OES_vertex_array_object ();
static GLboolean _glewInit_GL_OVR_multiview ();
static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture ();
static GLboolean _glewInit_GL_QCOM_alpha_test ();
static GLboolean _glewInit_GL_QCOM_driver_control ();
static GLboolean _glewInit_GL_QCOM_extended_get ();
static GLboolean _glewInit_GL_QCOM_extended_get2 ();
static GLboolean _glewInit_GL_QCOM_framebuffer_foveated ();
static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent ();
static GLboolean _glewInit_GL_QCOM_texture_foveated ();
static GLboolean _glewInit_GL_QCOM_tiled_rendering ();
static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ();
static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ();
static GLboolean _glewInit_GL_REGAL_error_string ();
static GLboolean _glewInit_GL_REGAL_extension_query ();
static GLboolean _glewInit_GL_REGAL_log ();
static GLboolean _glewInit_GL_REGAL_proc_address ();
static GLboolean _glewInit_GL_SGIS_detail_texture ();
static GLboolean _glewInit_GL_SGIS_fog_function ();
static GLboolean _glewInit_GL_SGIS_multisample ();
static GLboolean _glewInit_GL_SGIS_multitexture ();
static GLboolean _glewInit_GL_SGIS_shared_multisample ();
static GLboolean _glewInit_GL_SGIS_sharpen_texture ();
static GLboolean _glewInit_GL_SGIS_texture4D ();
static GLboolean _glewInit_GL_SGIS_texture_filter4 ();
static GLboolean _glewInit_GL_SGIX_async ();
static GLboolean _glewInit_GL_SGIX_datapipe ();
static GLboolean _glewInit_GL_SGIX_flush_raster ();
static GLboolean _glewInit_GL_SGIX_fog_layers ();
static GLboolean _glewInit_GL_SGIX_fog_texture ();
static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ();
static GLboolean _glewInit_GL_SGIX_framezoom ();
static GLboolean _glewInit_GL_SGIX_igloo_interface ();
static GLboolean _glewInit_GL_SGIX_mpeg1 ();
static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex ();
static GLboolean _glewInit_GL_SGIX_pixel_texture ();
static GLboolean _glewInit_GL_SGIX_polynomial_ffd ();
static GLboolean _glewInit_GL_SGIX_quad_mesh ();
static GLboolean _glewInit_GL_SGIX_reference_plane ();
static GLboolean _glewInit_GL_SGIX_sprite ();
static GLboolean _glewInit_GL_SGIX_tag_sample_buffer ();
static GLboolean _glewInit_GL_SGIX_vector_ops ();
static GLboolean _glewInit_GL_SGIX_vertex_array_object ();
static GLboolean _glewInit_GL_SGI_color_table ();
static GLboolean _glewInit_GL_SGI_fft ();
static GLboolean _glewInit_GL_SUNX_constant_data ();
static GLboolean _glewInit_GL_SUN_global_alpha ();
static GLboolean _glewInit_GL_SUN_read_video_pixels ();
static GLboolean _glewInit_GL_SUN_triangle_list ();
static GLboolean _glewInit_GL_SUN_vertex ();
static GLboolean _glewInit_GL_WIN_swap_hint ();
#ifdef GL_VERSION_1_2
static GLboolean _glewInit_GL_VERSION_1_2 ()
{
GLboolean r = GL_FALSE;
r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_1_2 */
#ifdef GL_VERSION_1_3
static GLboolean _glewInit_GL_VERSION_1_3 ()
{
GLboolean r = GL_FALSE;
r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_1_3 */
#ifdef GL_VERSION_1_4
static GLboolean _glewInit_GL_VERSION_1_4 ()
{
GLboolean r = GL_FALSE;
r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_1_4 */
#ifdef GL_VERSION_1_5
static GLboolean _glewInit_GL_VERSION_1_5 ()
{
GLboolean r = GL_FALSE;
r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_1_5 */
#ifdef GL_VERSION_2_0
static GLboolean _glewInit_GL_VERSION_2_0 ()
{
GLboolean r = GL_FALSE;
r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_2_0 */
#ifdef GL_VERSION_2_1
static GLboolean _glewInit_GL_VERSION_2_1 ()
{
GLboolean r = GL_FALSE;
r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_2_1 */
#ifdef GL_VERSION_3_0
static GLboolean _glewInit_GL_VERSION_3_0 ()
{
GLboolean r = GL_FALSE;
r = _glewInit_GL_ARB_framebuffer_object() || r;
r = _glewInit_GL_ARB_map_buffer_range() || r;
r = _glewInit_GL_ARB_uniform_buffer_object() || r;
r = _glewInit_GL_ARB_vertex_array_object() || r;
r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_3_0 */
#ifdef GL_VERSION_3_1
static GLboolean _glewInit_GL_VERSION_3_1 ()
{
GLboolean r = GL_FALSE;
r = _glewInit_GL_ARB_copy_buffer() || r;
r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_3_1 */
#ifdef GL_VERSION_3_2
static GLboolean _glewInit_GL_VERSION_3_2 ()
{
GLboolean r = GL_FALSE;
r = _glewInit_GL_ARB_draw_elements_base_vertex() || r;
r = _glewInit_GL_ARB_provoking_vertex() || r;
r = _glewInit_GL_ARB_sync() || r;
r = _glewInit_GL_ARB_texture_multisample() || r;
r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_3_2 */
#ifdef GL_VERSION_3_3
static GLboolean _glewInit_GL_VERSION_3_3 ()
{
GLboolean r = GL_FALSE;
r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_3_3 */
#ifdef GL_VERSION_4_0
static GLboolean _glewInit_GL_VERSION_4_0 ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;
r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;
r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;
r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;
r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_4_0 */
#ifdef GL_VERSION_4_5
static GLboolean _glewInit_GL_VERSION_4_5 ()
{
GLboolean r = GL_FALSE;
r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r;
r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r;
r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r;
r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_4_5 */
#ifdef GL_VERSION_4_6
static GLboolean _glewInit_GL_VERSION_4_6 ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCount")) == NULL) || r;
r = ((glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCount")) == NULL) || r;
r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShader")) == NULL) || r;
return r;
}
#endif /* GL_VERSION_4_6 */
#ifdef GL_3DFX_tbuffer
static GLboolean _glewInit_GL_3DFX_tbuffer ()
{
GLboolean r = GL_FALSE;
r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
return r;
}
#endif /* GL_3DFX_tbuffer */
#ifdef GL_AMD_debug_output
static GLboolean _glewInit_GL_AMD_debug_output ()
{
GLboolean r = GL_FALSE;
r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r;
r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r;
r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r;
r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_debug_output */
#ifdef GL_AMD_draw_buffers_blend
static GLboolean _glewInit_GL_AMD_draw_buffers_blend ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_draw_buffers_blend */
#ifdef GL_AMD_framebuffer_multisample_advanced
static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced ()
{
GLboolean r = GL_FALSE;
r = ((glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleAdvancedAMD")) == NULL) || r;
r = ((glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAdvancedAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_framebuffer_multisample_advanced */
#ifdef GL_AMD_framebuffer_sample_positions
static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSamplePositionsfvAMD")) == NULL) || r;
r = ((glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterfvAMD")) == NULL) || r;
r = ((glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterfvAMD")) == NULL) || r;
r = ((glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSamplePositionsfvAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_framebuffer_sample_positions */
#ifdef GL_AMD_interleaved_elements
static GLboolean _glewInit_GL_AMD_interleaved_elements ()
{
GLboolean r = GL_FALSE;
r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_interleaved_elements */
#ifdef GL_AMD_multi_draw_indirect
static GLboolean _glewInit_GL_AMD_multi_draw_indirect ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_multi_draw_indirect */
#ifdef GL_AMD_name_gen_delete
static GLboolean _glewInit_GL_AMD_name_gen_delete ()
{
GLboolean r = GL_FALSE;
r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r;
r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r;
r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_name_gen_delete */
#ifdef GL_AMD_occlusion_query_event
static GLboolean _glewInit_GL_AMD_occlusion_query_event ()
{
GLboolean r = GL_FALSE;
r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_occlusion_query_event */
#ifdef GL_AMD_performance_monitor
static GLboolean _glewInit_GL_AMD_performance_monitor ()
{
GLboolean r = GL_FALSE;
r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_performance_monitor */
#ifdef GL_AMD_sample_positions
static GLboolean _glewInit_GL_AMD_sample_positions ()
{
GLboolean r = GL_FALSE;
r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_sample_positions */
#ifdef GL_AMD_sparse_texture
static GLboolean _glewInit_GL_AMD_sparse_texture ()
{
GLboolean r = GL_FALSE;
r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;
r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_sparse_texture */
#ifdef GL_AMD_stencil_operation_extended
static GLboolean _glewInit_GL_AMD_stencil_operation_extended ()
{
GLboolean r = GL_FALSE;
r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_stencil_operation_extended */
#ifdef GL_AMD_vertex_shader_tessellator
static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ()
{
GLboolean r = GL_FALSE;
r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_vertex_shader_tessellator */
#ifdef GL_ANGLE_framebuffer_blit
static GLboolean _glewInit_GL_ANGLE_framebuffer_blit ()
{
GLboolean r = GL_FALSE;
r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;
return r;
}
#endif /* GL_ANGLE_framebuffer_blit */
#ifdef GL_ANGLE_framebuffer_multisample
static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;
return r;
}
#endif /* GL_ANGLE_framebuffer_multisample */
#ifdef GL_ANGLE_instanced_arrays
static GLboolean _glewInit_GL_ANGLE_instanced_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;
r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;
r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;
return r;
}
#endif /* GL_ANGLE_instanced_arrays */
#ifdef GL_ANGLE_timer_query
static GLboolean _glewInit_GL_ANGLE_timer_query ()
{
GLboolean r = GL_FALSE;
r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r;
r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r;
r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r;
r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r;
r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r;
r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r;
r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r;
r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r;
r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r;
r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r;
r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r;
return r;
}
#endif /* GL_ANGLE_timer_query */
#ifdef GL_ANGLE_translated_shader_source
static GLboolean _glewInit_GL_ANGLE_translated_shader_source ()
{
GLboolean r = GL_FALSE;
r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;
return r;
}
#endif /* GL_ANGLE_translated_shader_source */
#ifdef GL_APPLE_copy_texture_levels
static GLboolean _glewInit_GL_APPLE_copy_texture_levels ()
{
GLboolean r = GL_FALSE;
r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_copy_texture_levels */
#ifdef GL_APPLE_element_array
static GLboolean _glewInit_GL_APPLE_element_array ()
{
GLboolean r = GL_FALSE;
r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_element_array */
#ifdef GL_APPLE_fence
static GLboolean _glewInit_GL_APPLE_fence ()
{
GLboolean r = GL_FALSE;
r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_fence */
#ifdef GL_APPLE_flush_buffer_range
static GLboolean _glewInit_GL_APPLE_flush_buffer_range ()
{
GLboolean r = GL_FALSE;
r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_flush_buffer_range */
#ifdef GL_APPLE_framebuffer_multisample
static GLboolean _glewInit_GL_APPLE_framebuffer_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r;
r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_framebuffer_multisample */
#ifdef GL_APPLE_object_purgeable
static GLboolean _glewInit_GL_APPLE_object_purgeable ()
{
GLboolean r = GL_FALSE;
r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_object_purgeable */
#ifdef GL_APPLE_sync
static GLboolean _glewInit_GL_APPLE_sync ()
{
GLboolean r = GL_FALSE;
r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r;
r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r;
r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r;
r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r;
r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r;
r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r;
r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_sync */
#ifdef GL_APPLE_texture_range
static GLboolean _glewInit_GL_APPLE_texture_range ()
{
GLboolean r = GL_FALSE;
r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_texture_range */
#ifdef GL_APPLE_vertex_array_object
static GLboolean _glewInit_GL_APPLE_vertex_array_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_vertex_array_object */
#ifdef GL_APPLE_vertex_array_range
static GLboolean _glewInit_GL_APPLE_vertex_array_range ()
{
GLboolean r = GL_FALSE;
r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_vertex_array_range */
#ifdef GL_APPLE_vertex_program_evaluators
static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ()
{
GLboolean r = GL_FALSE;
r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
return r;
}
#endif /* GL_APPLE_vertex_program_evaluators */
#ifdef GL_ARB_ES2_compatibility
static GLboolean _glewInit_GL_ARB_ES2_compatibility ()
{
GLboolean r = GL_FALSE;
r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;
return r;
}
#endif /* GL_ARB_ES2_compatibility */
#ifdef GL_ARB_ES3_1_compatibility
static GLboolean _glewInit_GL_ARB_ES3_1_compatibility ()
{
GLboolean r = GL_FALSE;
r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r;
return r;
}
#endif /* GL_ARB_ES3_1_compatibility */
#ifdef GL_ARB_ES3_2_compatibility
static GLboolean _glewInit_GL_ARB_ES3_2_compatibility ()
{
GLboolean r = GL_FALSE;
r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_ES3_2_compatibility */
#ifdef GL_ARB_base_instance
static GLboolean _glewInit_GL_ARB_base_instance ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;
return r;
}
#endif /* GL_ARB_base_instance */
#ifdef GL_ARB_bindless_texture
static GLboolean _glewInit_GL_ARB_bindless_texture ()
{
GLboolean r = GL_FALSE;
r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r;
r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r;
r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r;
r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r;
r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r;
r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r;
r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r;
r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r;
r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r;
r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r;
r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r;
r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r;
r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r;
r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r;
r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r;
r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_bindless_texture */
#ifdef GL_ARB_blend_func_extended
static GLboolean _glewInit_GL_ARB_blend_func_extended ()
{
GLboolean r = GL_FALSE;
r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;
r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;
return r;
}
#endif /* GL_ARB_blend_func_extended */
#ifdef GL_ARB_buffer_storage
static GLboolean _glewInit_GL_ARB_buffer_storage ()
{
GLboolean r = GL_FALSE;
r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r;
return r;
}
#endif /* GL_ARB_buffer_storage */
#ifdef GL_ARB_cl_event
static GLboolean _glewInit_GL_ARB_cl_event ()
{
GLboolean r = GL_FALSE;
r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_cl_event */
#ifdef GL_ARB_clear_buffer_object
static GLboolean _glewInit_GL_ARB_clear_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;
r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;
r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;
r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;
return r;
}
#endif /* GL_ARB_clear_buffer_object */
#ifdef GL_ARB_clear_texture
static GLboolean _glewInit_GL_ARB_clear_texture ()
{
GLboolean r = GL_FALSE;
r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r;
r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r;
return r;
}
#endif /* GL_ARB_clear_texture */
#ifdef GL_ARB_clip_control
static GLboolean _glewInit_GL_ARB_clip_control ()
{
GLboolean r = GL_FALSE;
r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r;
return r;
}
#endif /* GL_ARB_clip_control */
#ifdef GL_ARB_color_buffer_float
static GLboolean _glewInit_GL_ARB_color_buffer_float ()
{
GLboolean r = GL_FALSE;
r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_color_buffer_float */
#ifdef GL_ARB_compute_shader
static GLboolean _glewInit_GL_ARB_compute_shader ()
{
GLboolean r = GL_FALSE;
r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;
r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;
return r;
}
#endif /* GL_ARB_compute_shader */
#ifdef GL_ARB_compute_variable_group_size
static GLboolean _glewInit_GL_ARB_compute_variable_group_size ()
{
GLboolean r = GL_FALSE;
r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_compute_variable_group_size */
#ifdef GL_ARB_copy_buffer
static GLboolean _glewInit_GL_ARB_copy_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
return r;
}
#endif /* GL_ARB_copy_buffer */
#ifdef GL_ARB_copy_image
static GLboolean _glewInit_GL_ARB_copy_image ()
{
GLboolean r = GL_FALSE;
r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;
return r;
}
#endif /* GL_ARB_copy_image */
#ifdef GL_ARB_debug_output
static GLboolean _glewInit_GL_ARB_debug_output ()
{
GLboolean r = GL_FALSE;
r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r;
r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r;
r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r;
r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_debug_output */
#ifdef GL_ARB_direct_state_access
static GLboolean _glewInit_GL_ARB_direct_state_access ()
{
GLboolean r = GL_FALSE;
r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r;
r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r;
r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r;
r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r;
r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r;
r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r;
r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r;
r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r;
r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r;
r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r;
r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r;
r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r;
r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r;
r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r;
r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r;
r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r;
r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r;
r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r;
r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r;
r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r;
r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r;
r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r;
r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r;
r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r;
r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r;
r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r;
r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r;
r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r;
r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r;
r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r;
r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r;
r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r;
r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r;
r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r;
r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r;
r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r;
r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r;
r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r;
r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r;
r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r;
r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r;
r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r;
r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r;
r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r;
r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r;
r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r;
r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r;
r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r;
r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r;
r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r;
r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r;
r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r;
r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r;
r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r;
r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r;
r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r;
r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r;
r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r;
r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r;
r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r;
r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r;
r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r;
r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r;
r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r;
r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r;
r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r;
r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r;
r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r;
r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r;
r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r;
r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r;
r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r;
r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r;
r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r;
r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r;
r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r;
r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r;
r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r;
r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r;
r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r;
r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r;
r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r;
r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r;
r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r;
r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r;
r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r;
r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r;
r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r;
r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r;
r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r;
r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r;
r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r;
r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r;
r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r;
r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r;
r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r;
r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r;
return r;
}
#endif /* GL_ARB_direct_state_access */
#ifdef GL_ARB_draw_buffers
static GLboolean _glewInit_GL_ARB_draw_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_draw_buffers */
#ifdef GL_ARB_draw_buffers_blend
static GLboolean _glewInit_GL_ARB_draw_buffers_blend ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_draw_buffers_blend */
#ifdef GL_ARB_draw_elements_base_vertex
static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ()
{
GLboolean r = GL_FALSE;
r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
return r;
}
#endif /* GL_ARB_draw_elements_base_vertex */
#ifdef GL_ARB_draw_indirect
static GLboolean _glewInit_GL_ARB_draw_indirect ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;
r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;
return r;
}
#endif /* GL_ARB_draw_indirect */
#ifdef GL_ARB_framebuffer_no_attachments
static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;
r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;
r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;
r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;
return r;
}
#endif /* GL_ARB_framebuffer_no_attachments */
#ifdef GL_ARB_framebuffer_object
static GLboolean _glewInit_GL_ARB_framebuffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
return r;
}
#endif /* GL_ARB_framebuffer_object */
#ifdef GL_ARB_geometry_shader4
static GLboolean _glewInit_GL_ARB_geometry_shader4 ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_geometry_shader4 */
#ifdef GL_ARB_get_program_binary
static GLboolean _glewInit_GL_ARB_get_program_binary ()
{
GLboolean r = GL_FALSE;
r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r;
r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r;
r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r;
return r;
}
#endif /* GL_ARB_get_program_binary */
#ifdef GL_ARB_get_texture_sub_image
static GLboolean _glewInit_GL_ARB_get_texture_sub_image ()
{
GLboolean r = GL_FALSE;
r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r;
r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r;
return r;
}
#endif /* GL_ARB_get_texture_sub_image */
#ifdef GL_ARB_gl_spirv
static GLboolean _glewInit_GL_ARB_gl_spirv ()
{
GLboolean r = GL_FALSE;
r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_gl_spirv */
#ifdef GL_ARB_gpu_shader_fp64
static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ()
{
GLboolean r = GL_FALSE;
r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r;
r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r;
r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r;
r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r;
r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r;
r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r;
r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r;
r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r;
r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r;
r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r;
r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r;
r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r;
r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r;
r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_gpu_shader_fp64 */
#ifdef GL_ARB_gpu_shader_int64
static GLboolean _glewInit_GL_ARB_gpu_shader_int64 ()
{
GLboolean r = GL_FALSE;
r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r;
r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r;
r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r;
r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r;
r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r;
r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r;
r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r;
r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r;
r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r;
r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r;
r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r;
r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r;
r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r;
r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r;
r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r;
r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r;
r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r;
r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r;
r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r;
r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r;
r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r;
r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r;
r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r;
r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r;
r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r;
r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r;
r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r;
r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r;
r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r;
r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r;
r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r;
r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r;
r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r;
r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r;
r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r;
r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_gpu_shader_int64 */
#ifdef GL_ARB_imaging
static GLboolean _glewInit_GL_ARB_imaging ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
return r;
}
#endif /* GL_ARB_imaging */
#ifdef GL_ARB_indirect_parameters
static GLboolean _glewInit_GL_ARB_indirect_parameters ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r;
r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_indirect_parameters */
#ifdef GL_ARB_instanced_arrays
static GLboolean _glewInit_GL_ARB_instanced_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_instanced_arrays */
#ifdef GL_ARB_internalformat_query
static GLboolean _glewInit_GL_ARB_internalformat_query ()
{
GLboolean r = GL_FALSE;
r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;
return r;
}
#endif /* GL_ARB_internalformat_query */
#ifdef GL_ARB_internalformat_query2
static GLboolean _glewInit_GL_ARB_internalformat_query2 ()
{
GLboolean r = GL_FALSE;
r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;
return r;
}
#endif /* GL_ARB_internalformat_query2 */
#ifdef GL_ARB_invalidate_subdata
static GLboolean _glewInit_GL_ARB_invalidate_subdata ()
{
GLboolean r = GL_FALSE;
r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;
r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;
r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;
r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;
r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;
r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;
return r;
}
#endif /* GL_ARB_invalidate_subdata */
#ifdef GL_ARB_map_buffer_range
static GLboolean _glewInit_GL_ARB_map_buffer_range ()
{
GLboolean r = GL_FALSE;
r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
return r;
}
#endif /* GL_ARB_map_buffer_range */
#ifdef GL_ARB_matrix_palette
static GLboolean _glewInit_GL_ARB_matrix_palette ()
{
GLboolean r = GL_FALSE;
r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_matrix_palette */
#ifdef GL_ARB_multi_bind
static GLboolean _glewInit_GL_ARB_multi_bind ()
{
GLboolean r = GL_FALSE;
r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r;
r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r;
r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r;
r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r;
r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r;
r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r;
return r;
}
#endif /* GL_ARB_multi_bind */
#ifdef GL_ARB_multi_draw_indirect
static GLboolean _glewInit_GL_ARB_multi_draw_indirect ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;
r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;
return r;
}
#endif /* GL_ARB_multi_draw_indirect */
#ifdef GL_ARB_multisample
static GLboolean _glewInit_GL_ARB_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_multisample */
#ifdef GL_ARB_multitexture
static GLboolean _glewInit_GL_ARB_multitexture ()
{
GLboolean r = GL_FALSE;
r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_multitexture */
#ifdef GL_ARB_occlusion_query
static GLboolean _glewInit_GL_ARB_occlusion_query ()
{
GLboolean r = GL_FALSE;
r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_occlusion_query */
#ifdef GL_ARB_parallel_shader_compile
static GLboolean _glewInit_GL_ARB_parallel_shader_compile ()
{
GLboolean r = GL_FALSE;
r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_parallel_shader_compile */
#ifdef GL_ARB_point_parameters
static GLboolean _glewInit_GL_ARB_point_parameters ()
{
GLboolean r = GL_FALSE;
r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_point_parameters */
#ifdef GL_ARB_polygon_offset_clamp
static GLboolean _glewInit_GL_ARB_polygon_offset_clamp ()
{
GLboolean r = GL_FALSE;
r = ((glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClamp")) == NULL) || r;
return r;
}
#endif /* GL_ARB_polygon_offset_clamp */
#ifdef GL_ARB_program_interface_query
static GLboolean _glewInit_GL_ARB_program_interface_query ()
{
GLboolean r = GL_FALSE;
r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;
r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;
r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;
r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;
r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;
r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_program_interface_query */
#ifdef GL_ARB_provoking_vertex
static GLboolean _glewInit_GL_ARB_provoking_vertex ()
{
GLboolean r = GL_FALSE;
r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
return r;
}
#endif /* GL_ARB_provoking_vertex */
#ifdef GL_ARB_robustness
static GLboolean _glewInit_GL_ARB_robustness ()
{
GLboolean r = GL_FALSE;
r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r;
r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r;
r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r;
r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r;
r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r;
r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r;
r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r;
r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r;
r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r;
r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r;
r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r;
r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r;
r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r;
r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r;
r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r;
r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_robustness */
#ifdef GL_ARB_sample_locations
static GLboolean _glewInit_GL_ARB_sample_locations ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r;
r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_sample_locations */
#ifdef GL_ARB_sample_shading
static GLboolean _glewInit_GL_ARB_sample_shading ()
{
GLboolean r = GL_FALSE;
r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_sample_shading */
#ifdef GL_ARB_sampler_objects
static GLboolean _glewInit_GL_ARB_sampler_objects ()
{
GLboolean r = GL_FALSE;
r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;
r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;
r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;
r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;
r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;
r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;
r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;
r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;
r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;
r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;
r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;
r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;
r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;
r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_sampler_objects */
#ifdef GL_ARB_separate_shader_objects
static GLboolean _glewInit_GL_ARB_separate_shader_objects ()
{
GLboolean r = GL_FALSE;
r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r;
r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r;
r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r;
r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r;
r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r;
r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r;
r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r;
r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r;
r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r;
r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r;
r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r;
r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r;
r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r;
r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r;
r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r;
r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r;
r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r;
r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r;
r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r;
r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r;
r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r;
r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r;
r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r;
r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r;
r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r;
r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r;
r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r;
r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r;
r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r;
r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r;
r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r;
r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r;
r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r;
r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r;
r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r;
r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r;
r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r;
r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r;
r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r;
r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r;
r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r;
r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r;
r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r;
r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r;
r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r;
r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r;
r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r;
r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r;
r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r;
r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r;
r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r;
r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r;
r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r;
r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r;
r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r;
r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r;
r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r;
r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r;
r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r;
r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r;
return r;
}
#endif /* GL_ARB_separate_shader_objects */
#ifdef GL_ARB_shader_atomic_counters
static GLboolean _glewInit_GL_ARB_shader_atomic_counters ()
{
GLboolean r = GL_FALSE;
r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_atomic_counters */
#ifdef GL_ARB_shader_image_load_store
static GLboolean _glewInit_GL_ARB_shader_image_load_store ()
{
GLboolean r = GL_FALSE;
r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_image_load_store */
#ifdef GL_ARB_shader_objects
static GLboolean _glewInit_GL_ARB_shader_objects ()
{
GLboolean r = GL_FALSE;
r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_objects */
#ifdef GL_ARB_shader_storage_buffer_object
static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_storage_buffer_object */
#ifdef GL_ARB_shader_subroutine
static GLboolean _glewInit_GL_ARB_shader_subroutine ()
{
GLboolean r = GL_FALSE;
r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;
r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;
r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;
r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;
r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;
r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;
r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;
r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_subroutine */
#ifdef GL_ARB_shading_language_include
static GLboolean _glewInit_GL_ARB_shading_language_include ()
{
GLboolean r = GL_FALSE;
r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;
r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;
r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;
r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;
r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;
r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shading_language_include */
#ifdef GL_ARB_sparse_buffer
static GLboolean _glewInit_GL_ARB_sparse_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_sparse_buffer */
#ifdef GL_ARB_sparse_texture
static GLboolean _glewInit_GL_ARB_sparse_texture ()
{
GLboolean r = GL_FALSE;
r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_sparse_texture */
#ifdef GL_ARB_sync
static GLboolean _glewInit_GL_ARB_sync ()
{
GLboolean r = GL_FALSE;
r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
return r;
}
#endif /* GL_ARB_sync */
#ifdef GL_ARB_tessellation_shader
static GLboolean _glewInit_GL_ARB_tessellation_shader ()
{
GLboolean r = GL_FALSE;
r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;
r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;
return r;
}
#endif /* GL_ARB_tessellation_shader */
#ifdef GL_ARB_texture_barrier
static GLboolean _glewInit_GL_ARB_texture_barrier ()
{
GLboolean r = GL_FALSE;
r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_barrier */
#ifdef GL_ARB_texture_buffer_object
static GLboolean _glewInit_GL_ARB_texture_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_buffer_object */
#ifdef GL_ARB_texture_buffer_range
static GLboolean _glewInit_GL_ARB_texture_buffer_range ()
{
GLboolean r = GL_FALSE;
r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;
r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_buffer_range */
#ifdef GL_ARB_texture_compression
static GLboolean _glewInit_GL_ARB_texture_compression ()
{
GLboolean r = GL_FALSE;
r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_compression */
#ifdef GL_ARB_texture_multisample
static GLboolean _glewInit_GL_ARB_texture_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_multisample */
#ifdef GL_ARB_texture_storage
static GLboolean _glewInit_GL_ARB_texture_storage ()
{
GLboolean r = GL_FALSE;
r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_storage */
#ifdef GL_ARB_texture_storage_multisample
static GLboolean _glewInit_GL_ARB_texture_storage_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;
r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;
r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;
r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_storage_multisample */
#ifdef GL_ARB_texture_view
static GLboolean _glewInit_GL_ARB_texture_view ()
{
GLboolean r = GL_FALSE;
r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_view */
#ifdef GL_ARB_timer_query
static GLboolean _glewInit_GL_ARB_timer_query ()
{
GLboolean r = GL_FALSE;
r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;
r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;
r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;
return r;
}
#endif /* GL_ARB_timer_query */
#ifdef GL_ARB_transform_feedback2
static GLboolean _glewInit_GL_ARB_transform_feedback2 ()
{
GLboolean r = GL_FALSE;
r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;
r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;
r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;
r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;
r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;
r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;
r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;
return r;
}
#endif /* GL_ARB_transform_feedback2 */
#ifdef GL_ARB_transform_feedback3
static GLboolean _glewInit_GL_ARB_transform_feedback3 ()
{
GLboolean r = GL_FALSE;
r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;
r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;
r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;
r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_transform_feedback3 */
#ifdef GL_ARB_transform_feedback_instanced
static GLboolean _glewInit_GL_ARB_transform_feedback_instanced ()
{
GLboolean r = GL_FALSE;
r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;
return r;
}
#endif /* GL_ARB_transform_feedback_instanced */
#ifdef GL_ARB_transpose_matrix
static GLboolean _glewInit_GL_ARB_transpose_matrix ()
{
GLboolean r = GL_FALSE;
r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_transpose_matrix */
#ifdef GL_ARB_uniform_buffer_object
static GLboolean _glewInit_GL_ARB_uniform_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
return r;
}
#endif /* GL_ARB_uniform_buffer_object */
#ifdef GL_ARB_vertex_array_object
static GLboolean _glewInit_GL_ARB_vertex_array_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_array_object */
#ifdef GL_ARB_vertex_attrib_64bit
static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ()
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r;
r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r;
r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r;
r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r;
r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r;
r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r;
r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r;
r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r;
r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r;
r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_attrib_64bit */
#ifdef GL_ARB_vertex_attrib_binding
static GLboolean _glewInit_GL_ARB_vertex_attrib_binding ()
{
GLboolean r = GL_FALSE;
r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r;
r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r;
r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;
r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_attrib_binding */
#ifdef GL_ARB_vertex_blend
static GLboolean _glewInit_GL_ARB_vertex_blend ()
{
GLboolean r = GL_FALSE;
r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_blend */
#ifdef GL_ARB_vertex_buffer_object
static GLboolean _glewInit_GL_ARB_vertex_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_buffer_object */
#ifdef GL_ARB_vertex_program
static GLboolean _glewInit_GL_ARB_vertex_program ()
{
GLboolean r = GL_FALSE;
r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_program */
#ifdef GL_ARB_vertex_shader
static GLboolean _glewInit_GL_ARB_vertex_shader ()
{
GLboolean r = GL_FALSE;
r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_shader */
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ()
{
GLboolean r = GL_FALSE;
r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;
r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;
r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;
r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;
r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;
r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;
r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;
r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;
r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;
r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;
r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;
r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;
r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;
r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;
r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;
r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;
r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;
r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;
r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;
r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;
r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;
r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;
r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;
r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;
r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;
r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;
r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;
r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;
r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;
r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;
r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;
r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;
r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;
r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;
r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;
r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;
r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;
r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
#ifdef GL_ARB_viewport_array
static GLboolean _glewInit_GL_ARB_viewport_array ()
{
GLboolean r = GL_FALSE;
r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r;
r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r;
r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r;
r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r;
r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r;
r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r;
r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r;
r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r;
r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r;
r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_viewport_array */
#ifdef GL_ARB_window_pos
static GLboolean _glewInit_GL_ARB_window_pos ()
{
GLboolean r = GL_FALSE;
r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
return r;
}
#endif /* GL_ARB_window_pos */
#ifdef GL_ATI_draw_buffers
static GLboolean _glewInit_GL_ATI_draw_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_draw_buffers */
#ifdef GL_ATI_element_array
static GLboolean _glewInit_GL_ATI_element_array ()
{
GLboolean r = GL_FALSE;
r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_element_array */
#ifdef GL_ATI_envmap_bumpmap
static GLboolean _glewInit_GL_ATI_envmap_bumpmap ()
{
GLboolean r = GL_FALSE;
r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_envmap_bumpmap */
#ifdef GL_ATI_fragment_shader
static GLboolean _glewInit_GL_ATI_fragment_shader ()
{
GLboolean r = GL_FALSE;
r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_fragment_shader */
#ifdef GL_ATI_map_object_buffer
static GLboolean _glewInit_GL_ATI_map_object_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_map_object_buffer */
#ifdef GL_ATI_pn_triangles
static GLboolean _glewInit_GL_ATI_pn_triangles ()
{
GLboolean r = GL_FALSE;
r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_pn_triangles */
#ifdef GL_ATI_separate_stencil
static GLboolean _glewInit_GL_ATI_separate_stencil ()
{
GLboolean r = GL_FALSE;
r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_separate_stencil */
#ifdef GL_ATI_vertex_array_object
static GLboolean _glewInit_GL_ATI_vertex_array_object ()
{
GLboolean r = GL_FALSE;
r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_vertex_array_object */
#ifdef GL_ATI_vertex_attrib_array_object
static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ()
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_vertex_attrib_array_object */
#ifdef GL_ATI_vertex_streams
static GLboolean _glewInit_GL_ATI_vertex_streams ()
{
GLboolean r = GL_FALSE;
r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r;
r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r;
r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r;
r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r;
r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r;
r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r;
r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r;
r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r;
r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
return r;
}
#endif /* GL_ATI_vertex_streams */
#ifdef GL_EXT_EGL_image_storage
static GLboolean _glewInit_GL_EXT_EGL_image_storage ()
{
GLboolean r = GL_FALSE;
r = ((glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexStorageEXT")) == NULL) || r;
r = ((glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTextureStorageEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_EGL_image_storage */
#ifdef GL_EXT_base_instance
static GLboolean _glewInit_GL_EXT_base_instance ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstanceEXT")) == NULL) || r;
r = ((glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstanceEXT")) == NULL) || r;
r = ((glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstanceEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_base_instance */
#ifdef GL_EXT_bindable_uniform
static GLboolean _glewInit_GL_EXT_bindable_uniform ()
{
GLboolean r = GL_FALSE;
r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_bindable_uniform */
#ifdef GL_EXT_blend_color
static GLboolean _glewInit_GL_EXT_blend_color ()
{
GLboolean r = GL_FALSE;
r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_color */
#ifdef GL_EXT_blend_equation_separate
static GLboolean _glewInit_GL_EXT_blend_equation_separate ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_equation_separate */
#ifdef GL_EXT_blend_func_extended
static GLboolean _glewInit_GL_EXT_blend_func_extended ()
{
GLboolean r = GL_FALSE;
r = ((glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexedEXT")) == NULL) || r;
r = ((glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndexEXT")) == NULL) || r;
r = ((glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndexEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_func_extended */
#ifdef GL_EXT_blend_func_separate
static GLboolean _glewInit_GL_EXT_blend_func_separate ()
{
GLboolean r = GL_FALSE;
r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_func_separate */
#ifdef GL_EXT_blend_minmax
static GLboolean _glewInit_GL_EXT_blend_minmax ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_blend_minmax */
#ifdef GL_EXT_buffer_storage
static GLboolean _glewInit_GL_EXT_buffer_storage ()
{
GLboolean r = GL_FALSE;
r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageEXT")) == NULL) || r;
r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_buffer_storage */
#ifdef GL_EXT_clear_texture
static GLboolean _glewInit_GL_EXT_clear_texture ()
{
GLboolean r = GL_FALSE;
r = ((glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexImageEXT")) == NULL) || r;
r = ((glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImageEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_clear_texture */
#ifdef GL_EXT_clip_control
static GLboolean _glewInit_GL_EXT_clip_control ()
{
GLboolean r = GL_FALSE;
r = ((glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC)glewGetProcAddress((const GLubyte*)"glClipControlEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_clip_control */
#ifdef GL_EXT_color_subtable
static GLboolean _glewInit_GL_EXT_color_subtable ()
{
GLboolean r = GL_FALSE;
r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_color_subtable */
#ifdef GL_EXT_compiled_vertex_array
static GLboolean _glewInit_GL_EXT_compiled_vertex_array ()
{
GLboolean r = GL_FALSE;
r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_compiled_vertex_array */
#ifdef GL_EXT_convolution
static GLboolean _glewInit_GL_EXT_convolution ()
{
GLboolean r = GL_FALSE;
r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_convolution */
#ifdef GL_EXT_coordinate_frame
static GLboolean _glewInit_GL_EXT_coordinate_frame ()
{
GLboolean r = GL_FALSE;
r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_coordinate_frame */
#ifdef GL_EXT_copy_image
static GLboolean _glewInit_GL_EXT_copy_image ()
{
GLboolean r = GL_FALSE;
r = ((glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_copy_image */
#ifdef GL_EXT_copy_texture
static GLboolean _glewInit_GL_EXT_copy_texture ()
{
GLboolean r = GL_FALSE;
r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_copy_texture */
#ifdef GL_EXT_cull_vertex
static GLboolean _glewInit_GL_EXT_cull_vertex ()
{
GLboolean r = GL_FALSE;
r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_cull_vertex */
#ifdef GL_EXT_debug_label
static GLboolean _glewInit_GL_EXT_debug_label ()
{
GLboolean r = GL_FALSE;
r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r;
r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_debug_label */
#ifdef GL_EXT_debug_marker
static GLboolean _glewInit_GL_EXT_debug_marker ()
{
GLboolean r = GL_FALSE;
r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;
r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r;
r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_debug_marker */
#ifdef GL_EXT_depth_bounds_test
static GLboolean _glewInit_GL_EXT_depth_bounds_test ()
{
GLboolean r = GL_FALSE;
r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_depth_bounds_test */
#ifdef GL_EXT_direct_state_access
static GLboolean _glewInit_GL_EXT_direct_state_access ()
{
GLboolean r = GL_FALSE;
r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_direct_state_access */
#ifdef GL_EXT_discard_framebuffer
static GLboolean _glewInit_GL_EXT_discard_framebuffer ()
{
GLboolean r = GL_FALSE;
r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_discard_framebuffer */
#ifdef GL_EXT_disjoint_timer_query
static GLboolean _glewInit_GL_EXT_disjoint_timer_query ()
{
GLboolean r = GL_FALSE;
r = ((glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryEXT")) == NULL) || r;
r = ((glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesEXT")) == NULL) || r;
r = ((glEndQueryEXT = (PFNGLENDQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glEndQueryEXT")) == NULL) || r;
r = ((glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesEXT")) == NULL) || r;
r = ((glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vEXT")) == NULL) || r;
r = ((glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivEXT")) == NULL) || r;
r = ((glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivEXT")) == NULL) || r;
r = ((glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivEXT")) == NULL) || r;
r = ((glIsQueryEXT = (PFNGLISQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glIsQueryEXT")) == NULL) || r;
r = ((glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_disjoint_timer_query */
#ifdef GL_EXT_draw_buffers
static GLboolean _glewInit_GL_EXT_draw_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_buffers */
#ifdef GL_EXT_draw_buffers2
static GLboolean _glewInit_GL_EXT_draw_buffers2 ()
{
GLboolean r = GL_FALSE;
r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_buffers2 */
#ifdef GL_EXT_draw_buffers_indexed
static GLboolean _glewInit_GL_EXT_draw_buffers_indexed ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiEXT")) == NULL) || r;
r = ((glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiEXT")) == NULL) || r;
r = ((glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiEXT")) == NULL) || r;
r = ((glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciEXT")) == NULL) || r;
r = ((glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiEXT")) == NULL) || r;
r = ((glDisableiEXT = (PFNGLDISABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableiEXT")) == NULL) || r;
r = ((glEnableiEXT = (PFNGLENABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableiEXT")) == NULL) || r;
r = ((glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_buffers_indexed */
#ifdef GL_EXT_draw_elements_base_vertex
static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex ()
{
GLboolean r = GL_FALSE;
r = ((glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertexEXT")) == NULL) || r;
r = ((glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexEXT")) == NULL) || r;
r = ((glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertexEXT")) == NULL) || r;
r = ((glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertexEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_elements_base_vertex */
#ifdef GL_EXT_draw_instanced
static GLboolean _glewInit_GL_EXT_draw_instanced ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_instanced */
#ifdef GL_EXT_draw_range_elements
static GLboolean _glewInit_GL_EXT_draw_range_elements ()
{
GLboolean r = GL_FALSE;
r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_range_elements */
#ifdef GL_EXT_draw_transform_feedback
static GLboolean _glewInit_GL_EXT_draw_transform_feedback ()
{
GLboolean r = GL_FALSE;
r = ((glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackEXT")) == NULL) || r;
r = ((glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstancedEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_draw_transform_feedback */
#ifdef GL_EXT_external_buffer
static GLboolean _glewInit_GL_EXT_external_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageExternalEXT")) == NULL) || r;
r = ((glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageExternalEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_external_buffer */
#ifdef GL_EXT_fog_coord
static GLboolean _glewInit_GL_EXT_fog_coord ()
{
GLboolean r = GL_FALSE;
r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_fog_coord */
#ifdef GL_EXT_fragment_lighting
static GLboolean _glewInit_GL_EXT_fragment_lighting ()
{
GLboolean r = GL_FALSE;
r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_fragment_lighting */
#ifdef GL_EXT_framebuffer_blit
static GLboolean _glewInit_GL_EXT_framebuffer_blit ()
{
GLboolean r = GL_FALSE;
r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_framebuffer_blit */
#ifdef GL_EXT_framebuffer_multisample
static GLboolean _glewInit_GL_EXT_framebuffer_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_framebuffer_multisample */
#ifdef GL_EXT_framebuffer_object
static GLboolean _glewInit_GL_EXT_framebuffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_framebuffer_object */
#ifdef GL_EXT_geometry_shader4
static GLboolean _glewInit_GL_EXT_geometry_shader4 ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_geometry_shader4 */
#ifdef GL_EXT_gpu_program_parameters
static GLboolean _glewInit_GL_EXT_gpu_program_parameters ()
{
GLboolean r = GL_FALSE;
r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_gpu_program_parameters */
#ifdef GL_EXT_gpu_shader4
static GLboolean _glewInit_GL_EXT_gpu_shader4 ()
{
GLboolean r = GL_FALSE;
r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_gpu_shader4 */
#ifdef GL_EXT_histogram
static GLboolean _glewInit_GL_EXT_histogram ()
{
GLboolean r = GL_FALSE;
r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_histogram */
#ifdef GL_EXT_index_func
static GLboolean _glewInit_GL_EXT_index_func ()
{
GLboolean r = GL_FALSE;
r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_index_func */
#ifdef GL_EXT_index_material
static GLboolean _glewInit_GL_EXT_index_material ()
{
GLboolean r = GL_FALSE;
r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_index_material */
#ifdef GL_EXT_instanced_arrays
static GLboolean _glewInit_GL_EXT_instanced_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_instanced_arrays */
#ifdef GL_EXT_light_texture
static GLboolean _glewInit_GL_EXT_light_texture ()
{
GLboolean r = GL_FALSE;
r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_light_texture */
#ifdef GL_EXT_map_buffer_range
static GLboolean _glewInit_GL_EXT_map_buffer_range ()
{
GLboolean r = GL_FALSE;
r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r;
r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_map_buffer_range */
#ifdef GL_EXT_memory_object
static GLboolean _glewInit_GL_EXT_memory_object ()
{
GLboolean r = GL_FALSE;
r = ((glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageMemEXT")) == NULL) || r;
r = ((glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateMemoryObjectsEXT")) == NULL) || r;
r = ((glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteMemoryObjectsEXT")) == NULL) || r;
r = ((glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectParameterivEXT")) == NULL) || r;
r = ((glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytei_vEXT")) == NULL) || r;
r = ((glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytevEXT")) == NULL) || r;
r = ((glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glIsMemoryObjectEXT")) == NULL) || r;
r = ((glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryObjectParameterivEXT")) == NULL) || r;
r = ((glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageMemEXT")) == NULL) || r;
r = ((glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem1DEXT")) == NULL) || r;
r = ((glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DEXT")) == NULL) || r;
r = ((glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DMultisampleEXT")) == NULL) || r;
r = ((glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DEXT")) == NULL) || r;
r = ((glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DMultisampleEXT")) == NULL) || r;
r = ((glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem1DEXT")) == NULL) || r;
r = ((glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DEXT")) == NULL) || r;
r = ((glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DMultisampleEXT")) == NULL) || r;
r = ((glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DEXT")) == NULL) || r;
r = ((glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DMultisampleEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_memory_object */
#ifdef GL_EXT_memory_object_fd
static GLboolean _glewInit_GL_EXT_memory_object_fd ()
{
GLboolean r = GL_FALSE;
r = ((glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryFdEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_memory_object_fd */
#ifdef GL_EXT_memory_object_win32
static GLboolean _glewInit_GL_EXT_memory_object_win32 ()
{
GLboolean r = GL_FALSE;
r = ((glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32HandleEXT")) == NULL) || r;
r = ((glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32NameEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_memory_object_win32 */
#ifdef GL_EXT_multi_draw_arrays
static GLboolean _glewInit_GL_EXT_multi_draw_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_multi_draw_arrays */
#ifdef GL_EXT_multi_draw_indirect
static GLboolean _glewInit_GL_EXT_multi_draw_indirect ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectEXT")) == NULL) || r;
r = ((glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_multi_draw_indirect */
#ifdef GL_EXT_multisample
static GLboolean _glewInit_GL_EXT_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_multisample */
#ifdef GL_EXT_multisampled_render_to_texture
static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_multisampled_render_to_texture */
#ifdef GL_EXT_multiview_draw_buffers
static GLboolean _glewInit_GL_EXT_multiview_draw_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r;
r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r;
r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_multiview_draw_buffers */
#ifdef GL_EXT_paletted_texture
static GLboolean _glewInit_GL_EXT_paletted_texture ()
{
GLboolean r = GL_FALSE;
r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_paletted_texture */
#ifdef GL_EXT_pixel_transform
static GLboolean _glewInit_GL_EXT_pixel_transform ()
{
GLboolean r = GL_FALSE;
r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_pixel_transform */
#ifdef GL_EXT_point_parameters
static GLboolean _glewInit_GL_EXT_point_parameters ()
{
GLboolean r = GL_FALSE;
r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_point_parameters */
#ifdef GL_EXT_polygon_offset
static GLboolean _glewInit_GL_EXT_polygon_offset ()
{
GLboolean r = GL_FALSE;
r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_polygon_offset */
#ifdef GL_EXT_polygon_offset_clamp
static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ()
{
GLboolean r = GL_FALSE;
r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_polygon_offset_clamp */
#ifdef GL_EXT_primitive_bounding_box
static GLboolean _glewInit_GL_EXT_primitive_bounding_box ()
{
GLboolean r = GL_FALSE;
r = ((glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_primitive_bounding_box */
#ifdef GL_EXT_provoking_vertex
static GLboolean _glewInit_GL_EXT_provoking_vertex ()
{
GLboolean r = GL_FALSE;
r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_provoking_vertex */
#ifdef GL_EXT_raster_multisample
static GLboolean _glewInit_GL_EXT_raster_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r;
r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r;
r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r;
r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_raster_multisample */
#ifdef GL_EXT_robustness
static GLboolean _glewInit_GL_EXT_robustness ()
{
GLboolean r = GL_FALSE;
r = ((glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvEXT")) == NULL) || r;
r = ((glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivEXT")) == NULL) || r;
r = ((glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_robustness */
#ifdef GL_EXT_scene_marker
static GLboolean _glewInit_GL_EXT_scene_marker ()
{
GLboolean r = GL_FALSE;
r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_scene_marker */
#ifdef GL_EXT_secondary_color
static GLboolean _glewInit_GL_EXT_secondary_color ()
{
GLboolean r = GL_FALSE;
r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_secondary_color */
#ifdef GL_EXT_semaphore
static GLboolean _glewInit_GL_EXT_semaphore ()
{
GLboolean r = GL_FALSE;
r = ((glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteSemaphoresEXT")) == NULL) || r;
r = ((glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSemaphoresEXT")) == NULL) || r;
r = ((glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterui64vEXT")) == NULL) || r;
r = ((glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsSemaphoreEXT")) == NULL) || r;
r = ((glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterui64vEXT")) == NULL) || r;
r = ((glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreEXT")) == NULL) || r;
r = ((glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_semaphore */
#ifdef GL_EXT_semaphore_fd
static GLboolean _glewInit_GL_EXT_semaphore_fd ()
{
GLboolean r = GL_FALSE;
r = ((glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreFdEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_semaphore_fd */
#ifdef GL_EXT_semaphore_win32
static GLboolean _glewInit_GL_EXT_semaphore_win32 ()
{
GLboolean r = GL_FALSE;
r = ((glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32HandleEXT")) == NULL) || r;
r = ((glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32NameEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_semaphore_win32 */
#ifdef GL_EXT_separate_shader_objects
static GLboolean _glewInit_GL_EXT_separate_shader_objects ()
{
GLboolean r = GL_FALSE;
r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;
r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;
r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_separate_shader_objects */
#ifdef GL_EXT_shader_framebuffer_fetch
static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_shader_framebuffer_fetch */
#ifdef GL_EXT_shader_image_load_store
static GLboolean _glewInit_GL_EXT_shader_image_load_store ()
{
GLboolean r = GL_FALSE;
r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;
r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_shader_image_load_store */
#ifdef GL_EXT_shader_pixel_local_storage2
static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 ()
{
GLboolean r = GL_FALSE;
r = ((glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearPixelLocalStorageuiEXT")) == NULL) || r;
r = ((glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferPixelLocalStorageSizeEXT")) == NULL) || r;
r = ((glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferPixelLocalStorageSizeEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_shader_pixel_local_storage2 */
#ifdef GL_EXT_sparse_texture
static GLboolean _glewInit_GL_EXT_sparse_texture ()
{
GLboolean r = GL_FALSE;
r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentEXT")) == NULL) || r;
r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_sparse_texture */
#ifdef GL_EXT_stencil_two_side
static GLboolean _glewInit_GL_EXT_stencil_two_side ()
{
GLboolean r = GL_FALSE;
r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_stencil_two_side */
#ifdef GL_EXT_subtexture
static GLboolean _glewInit_GL_EXT_subtexture ()
{
GLboolean r = GL_FALSE;
r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_subtexture */
#ifdef GL_EXT_tessellation_point_size
static GLboolean _glewInit_GL_EXT_tessellation_point_size ()
{
GLboolean r = GL_FALSE;
r = ((glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteriEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_tessellation_point_size */
#ifdef GL_EXT_texture3D
static GLboolean _glewInit_GL_EXT_texture3D ()
{
GLboolean r = GL_FALSE;
r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture3D */
#ifdef GL_EXT_texture_array
static GLboolean _glewInit_GL_EXT_texture_array ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_array */
#ifdef GL_EXT_texture_border_clamp
static GLboolean _glewInit_GL_EXT_texture_border_clamp ()
{
GLboolean r = GL_FALSE;
r = ((glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIivEXT")) == NULL) || r;
r = ((glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuivEXT")) == NULL) || r;
r = ((glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIivEXT")) == NULL) || r;
r = ((glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuivEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_border_clamp */
#ifdef GL_EXT_texture_buffer_object
static GLboolean _glewInit_GL_EXT_texture_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_buffer_object */
#ifdef GL_EXT_texture_integer
static GLboolean _glewInit_GL_EXT_texture_integer ()
{
GLboolean r = GL_FALSE;
r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_integer */
#ifdef GL_EXT_texture_object
static GLboolean _glewInit_GL_EXT_texture_object ()
{
GLboolean r = GL_FALSE;
r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_object */
#ifdef GL_EXT_texture_perturb_normal
static GLboolean _glewInit_GL_EXT_texture_perturb_normal ()
{
GLboolean r = GL_FALSE;
r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_perturb_normal */
#ifdef GL_EXT_texture_storage
static GLboolean _glewInit_GL_EXT_texture_storage ()
{
GLboolean r = GL_FALSE;
r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r;
r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r;
r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r;
r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_storage */
#ifdef GL_EXT_texture_view
static GLboolean _glewInit_GL_EXT_texture_view ()
{
GLboolean r = GL_FALSE;
r = ((glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureViewEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_texture_view */
#ifdef GL_EXT_timer_query
static GLboolean _glewInit_GL_EXT_timer_query ()
{
GLboolean r = GL_FALSE;
r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_timer_query */
#ifdef GL_EXT_transform_feedback
static GLboolean _glewInit_GL_EXT_transform_feedback ()
{
GLboolean r = GL_FALSE;
r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_transform_feedback */
#ifdef GL_EXT_vertex_array
static GLboolean _glewInit_GL_EXT_vertex_array ()
{
GLboolean r = GL_FALSE;
r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_array */
#ifdef GL_EXT_vertex_array_setXXX
static GLboolean _glewInit_GL_EXT_vertex_array_setXXX ()
{
GLboolean r = GL_FALSE;
r = ((glBindArraySetEXT = (PFNGLBINDARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindArraySetEXT")) == NULL) || r;
r = ((glCreateArraySetExt = (PFNGLCREATEARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateArraySetExt")) == NULL) || r;
r = ((glDeleteArraySetsEXT = (PFNGLDELETEARRAYSETSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteArraySetsEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_array_setXXX */
#ifdef GL_EXT_vertex_attrib_64bit
static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ()
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;
r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;
r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;
r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;
r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;
r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;
r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;
r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;
r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;
r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_attrib_64bit */
#ifdef GL_EXT_vertex_shader
static GLboolean _glewInit_GL_EXT_vertex_shader ()
{
GLboolean r = GL_FALSE;
r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_shader */
#ifdef GL_EXT_vertex_weighting
static GLboolean _glewInit_GL_EXT_vertex_weighting ()
{
GLboolean r = GL_FALSE;
r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_vertex_weighting */
#ifdef GL_EXT_win32_keyed_mutex
static GLboolean _glewInit_GL_EXT_win32_keyed_mutex ()
{
GLboolean r = GL_FALSE;
r = ((glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glAcquireKeyedMutexWin32EXT")) == NULL) || r;
r = ((glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glReleaseKeyedMutexWin32EXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_win32_keyed_mutex */
#ifdef GL_EXT_window_rectangles
static GLboolean _glewInit_GL_EXT_window_rectangles ()
{
GLboolean r = GL_FALSE;
r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_window_rectangles */
#ifdef GL_EXT_x11_sync_object
static GLboolean _glewInit_GL_EXT_x11_sync_object ()
{
GLboolean r = GL_FALSE;
r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_x11_sync_object */
#ifdef GL_GREMEDY_frame_terminator
static GLboolean _glewInit_GL_GREMEDY_frame_terminator ()
{
GLboolean r = GL_FALSE;
r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
return r;
}
#endif /* GL_GREMEDY_frame_terminator */
#ifdef GL_GREMEDY_string_marker
static GLboolean _glewInit_GL_GREMEDY_string_marker ()
{
GLboolean r = GL_FALSE;
r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
return r;
}
#endif /* GL_GREMEDY_string_marker */
#ifdef GL_HP_image_transform
static GLboolean _glewInit_GL_HP_image_transform ()
{
GLboolean r = GL_FALSE;
r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
return r;
}
#endif /* GL_HP_image_transform */
#ifdef GL_IBM_multimode_draw_arrays
static GLboolean _glewInit_GL_IBM_multimode_draw_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
return r;
}
#endif /* GL_IBM_multimode_draw_arrays */
#ifdef GL_IBM_vertex_array_lists
static GLboolean _glewInit_GL_IBM_vertex_array_lists ()
{
GLboolean r = GL_FALSE;
r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
return r;
}
#endif /* GL_IBM_vertex_array_lists */
#ifdef GL_IMG_bindless_texture
static GLboolean _glewInit_GL_IMG_bindless_texture ()
{
GLboolean r = GL_FALSE;
r = ((glGetTextureHandleIMG = (PFNGLGETTEXTUREHANDLEIMGPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleIMG")) == NULL) || r;
r = ((glGetTextureSamplerHandleIMG = (PFNGLGETTEXTURESAMPLERHANDLEIMGPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleIMG")) == NULL) || r;
r = ((glProgramUniformHandleui64IMG = (PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64IMG")) == NULL) || r;
r = ((glProgramUniformHandleui64vIMG = (PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vIMG")) == NULL) || r;
r = ((glUniformHandleui64IMG = (PFNGLUNIFORMHANDLEUI64IMGPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64IMG")) == NULL) || r;
r = ((glUniformHandleui64vIMG = (PFNGLUNIFORMHANDLEUI64VIMGPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vIMG")) == NULL) || r;
return r;
}
#endif /* GL_IMG_bindless_texture */
#ifdef GL_IMG_framebuffer_downsample
static GLboolean _glewInit_GL_IMG_framebuffer_downsample ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTexture2DDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DDownsampleIMG")) == NULL) || r;
r = ((glFramebufferTextureLayerDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerDownsampleIMG")) == NULL) || r;
return r;
}
#endif /* GL_IMG_framebuffer_downsample */
#ifdef GL_IMG_multisampled_render_to_texture
static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTexture2DMultisampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleIMG")) == NULL) || r;
r = ((glRenderbufferStorageMultisampleIMG = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleIMG")) == NULL) || r;
return r;
}
#endif /* GL_IMG_multisampled_render_to_texture */
#ifdef GL_INTEL_map_texture
static GLboolean _glewInit_GL_INTEL_map_texture ()
{
GLboolean r = GL_FALSE;
r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;
r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;
r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;
return r;
}
#endif /* GL_INTEL_map_texture */
#ifdef GL_INTEL_parallel_arrays
static GLboolean _glewInit_GL_INTEL_parallel_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
return r;
}
#endif /* GL_INTEL_parallel_arrays */
#ifdef GL_INTEL_performance_query
static GLboolean _glewInit_GL_INTEL_performance_query ()
{
GLboolean r = GL_FALSE;
r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r;
r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r;
r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r;
r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r;
r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r;
r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r;
r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r;
r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r;
r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r;
r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r;
return r;
}
#endif /* GL_INTEL_performance_query */
#ifdef GL_INTEL_texture_scissor
static GLboolean _glewInit_GL_INTEL_texture_scissor ()
{
GLboolean r = GL_FALSE;
r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
return r;
}
#endif /* GL_INTEL_texture_scissor */
#ifdef GL_KHR_blend_equation_advanced
static GLboolean _glewInit_GL_KHR_blend_equation_advanced ()
{
GLboolean r = GL_FALSE;
r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r;
return r;
}
#endif /* GL_KHR_blend_equation_advanced */
#ifdef GL_KHR_debug
static GLboolean _glewInit_GL_KHR_debug ()
{
GLboolean r = GL_FALSE;
r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;
r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;
r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;
r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;
r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;
r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;
r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;
r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;
r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;
r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;
return r;
}
#endif /* GL_KHR_debug */
#ifdef GL_KHR_parallel_shader_compile
static GLboolean _glewInit_GL_KHR_parallel_shader_compile ()
{
GLboolean r = GL_FALSE;
r = ((glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsKHR")) == NULL) || r;
return r;
}
#endif /* GL_KHR_parallel_shader_compile */
#ifdef GL_KHR_robustness
static GLboolean _glewInit_GL_KHR_robustness ()
{
GLboolean r = GL_FALSE;
r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r;
r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r;
r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r;
r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r;
return r;
}
#endif /* GL_KHR_robustness */
#ifdef GL_KTX_buffer_region
static GLboolean _glewInit_GL_KTX_buffer_region ()
{
GLboolean r = GL_FALSE;
r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;
return r;
}
#endif /* GL_KTX_buffer_region */
#ifdef GL_MESA_framebuffer_flip_y
static GLboolean _glewInit_GL_MESA_framebuffer_flip_y ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteriMESA")) == NULL) || r;
r = ((glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivMESA")) == NULL) || r;
return r;
}
#endif /* GL_MESA_framebuffer_flip_y */
#ifdef GL_MESA_resize_buffers
static GLboolean _glewInit_GL_MESA_resize_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
return r;
}
#endif /* GL_MESA_resize_buffers */
#ifdef GL_MESA_window_pos
static GLboolean _glewInit_GL_MESA_window_pos ()
{
GLboolean r = GL_FALSE;
r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
return r;
}
#endif /* GL_MESA_window_pos */
#ifdef GL_NVX_conditional_render
static GLboolean _glewInit_GL_NVX_conditional_render ()
{
GLboolean r = GL_FALSE;
r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;
r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;
return r;
}
#endif /* GL_NVX_conditional_render */
#ifdef GL_NVX_gpu_multicast2
static GLboolean _glewInit_GL_NVX_gpu_multicast2 ()
{
GLboolean r = GL_FALSE;
r = ((glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glAsyncCopyBufferSubDataNVX")) == NULL) || r;
r = ((glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glAsyncCopyImageSubDataNVX")) == NULL) || r;
r = ((glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastScissorArrayvNVX")) == NULL) || r;
r = ((glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastViewportArrayvNVX")) == NULL) || r;
r = ((glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastViewportPositionWScaleNVX")) == NULL) || r;
r = ((glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)glewGetProcAddress((const GLubyte*)"glUploadGpuMaskNVX")) == NULL) || r;
return r;
}
#endif /* GL_NVX_gpu_multicast2 */
#ifdef GL_NVX_linked_gpu_multicast
static GLboolean _glewInit_GL_NVX_linked_gpu_multicast ()
{
GLboolean r = GL_FALSE;
r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r;
r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r;
r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r;
return r;
}
#endif /* GL_NVX_linked_gpu_multicast */
#ifdef GL_NVX_progress_fence
static GLboolean _glewInit_GL_NVX_progress_fence ()
{
GLboolean r = GL_FALSE;
r = ((glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSemaphoreui64NVX")) == NULL) || r;
r = ((glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreui64NVX")) == NULL) || r;
r = ((glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreui64NVX")) == NULL) || r;
return r;
}
#endif /* GL_NVX_progress_fence */
#ifdef GL_NV_3dvision_settings
static GLboolean _glewInit_GL_NV_3dvision_settings ()
{
GLboolean r = GL_FALSE;
r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r;
r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_3dvision_settings */
#ifdef GL_NV_alpha_to_coverage_dither_control
static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control ()
{
GLboolean r = GL_FALSE;
r = ((glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)glewGetProcAddress((const GLubyte*)"glAlphaToCoverageDitherControlNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_alpha_to_coverage_dither_control */
#ifdef GL_NV_bindless_multi_draw_indirect
static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r;
r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_bindless_multi_draw_indirect */
#ifdef GL_NV_bindless_multi_draw_indirect_count
static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ()
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r;
r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_bindless_multi_draw_indirect_count */
#ifdef GL_NV_bindless_texture
static GLboolean _glewInit_GL_NV_bindless_texture ()
{
GLboolean r = GL_FALSE;
r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;
r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;
r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;
r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;
r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;
r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;
r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;
r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;
r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;
r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;
r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;
r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;
r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_bindless_texture */
#ifdef GL_NV_blend_equation_advanced
static GLboolean _glewInit_GL_NV_blend_equation_advanced ()
{
GLboolean r = GL_FALSE;
r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r;
r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_blend_equation_advanced */
#ifdef GL_NV_clip_space_w_scaling
static GLboolean _glewInit_GL_NV_clip_space_w_scaling ()
{
GLboolean r = GL_FALSE;
r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_clip_space_w_scaling */
#ifdef GL_NV_command_list
static GLboolean _glewInit_GL_NV_command_list ()
{
GLboolean r = GL_FALSE;
r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r;
r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r;
r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r;
r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r;
r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r;
r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r;
r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r;
r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r;
r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r;
r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r;
r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r;
r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r;
r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r;
r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r;
r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r;
r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r;
r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_command_list */
#ifdef GL_NV_conditional_render
static GLboolean _glewInit_GL_NV_conditional_render ()
{
GLboolean r = GL_FALSE;
r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_conditional_render */
#ifdef GL_NV_conservative_raster
static GLboolean _glewInit_GL_NV_conservative_raster ()
{
GLboolean r = GL_FALSE;
r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_conservative_raster */
#ifdef GL_NV_conservative_raster_dilate
static GLboolean _glewInit_GL_NV_conservative_raster_dilate ()
{
GLboolean r = GL_FALSE;
r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_conservative_raster_dilate */
#ifdef GL_NV_conservative_raster_pre_snap_triangles
static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ()
{
GLboolean r = GL_FALSE;
r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_conservative_raster_pre_snap_triangles */
#ifdef GL_NV_copy_buffer
static GLboolean _glewInit_GL_NV_copy_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubDataNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_copy_buffer */
#ifdef GL_NV_copy_image
static GLboolean _glewInit_GL_NV_copy_image ()
{
GLboolean r = GL_FALSE;
r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_copy_image */
#ifdef GL_NV_depth_buffer_float
static GLboolean _glewInit_GL_NV_depth_buffer_float ()
{
GLboolean r = GL_FALSE;
r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_depth_buffer_float */
#ifdef GL_NV_draw_buffers
static GLboolean _glewInit_GL_NV_draw_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_draw_buffers */
#ifdef GL_NV_draw_instanced
static GLboolean _glewInit_GL_NV_draw_instanced ()
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedNV")) == NULL) || r;
r = ((glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_draw_instanced */
#ifdef GL_NV_draw_texture
static GLboolean _glewInit_GL_NV_draw_texture ()
{
GLboolean r = GL_FALSE;
r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_draw_texture */
#ifdef GL_NV_draw_vulkan_image
static GLboolean _glewInit_GL_NV_draw_vulkan_image ()
{
GLboolean r = GL_FALSE;
r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r;
r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r;
r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r;
r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r;
r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_draw_vulkan_image */
#ifdef GL_NV_evaluators
static GLboolean _glewInit_GL_NV_evaluators ()
{
GLboolean r = GL_FALSE;
r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_evaluators */
#ifdef GL_NV_explicit_multisample
static GLboolean _glewInit_GL_NV_explicit_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_explicit_multisample */
#ifdef GL_NV_fence
static GLboolean _glewInit_GL_NV_fence ()
{
GLboolean r = GL_FALSE;
r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_fence */
#ifdef GL_NV_fragment_coverage_to_color
static GLboolean _glewInit_GL_NV_fragment_coverage_to_color ()
{
GLboolean r = GL_FALSE;
r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_fragment_coverage_to_color */
#ifdef GL_NV_fragment_program
static GLboolean _glewInit_GL_NV_fragment_program ()
{
GLboolean r = GL_FALSE;
r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_fragment_program */
#ifdef GL_NV_framebuffer_blit
static GLboolean _glewInit_GL_NV_framebuffer_blit ()
{
GLboolean r = GL_FALSE;
r = ((glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_framebuffer_blit */
#ifdef GL_NV_framebuffer_multisample
static GLboolean _glewInit_GL_NV_framebuffer_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_framebuffer_multisample */
#ifdef GL_NV_framebuffer_multisample_coverage
static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ()
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_framebuffer_multisample_coverage */
#ifdef GL_NV_geometry_program4
static GLboolean _glewInit_GL_NV_geometry_program4 ()
{
GLboolean r = GL_FALSE;
r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_geometry_program4 */
#ifdef GL_NV_gpu_multicast
static GLboolean _glewInit_GL_NV_gpu_multicast ()
{
GLboolean r = GL_FALSE;
r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r;
r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r;
r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r;
r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r;
r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r;
r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r;
r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r;
r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r;
r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r;
r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r;
r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r;
r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_gpu_multicast */
#ifdef GL_NV_gpu_program4
static GLboolean _glewInit_GL_NV_gpu_program4 ()
{
GLboolean r = GL_FALSE;
r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_gpu_program4 */
#ifdef GL_NV_gpu_shader5
static GLboolean _glewInit_GL_NV_gpu_shader5 ()
{
GLboolean r = GL_FALSE;
r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;
r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;
r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;
r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;
r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;
r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;
r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;
r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;
r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;
r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;
r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;
r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;
r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;
r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;
r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;
r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;
r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;
r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;
r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;
r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;
r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;
r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;
r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;
r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;
r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;
r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;
r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;
r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;
r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;
r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;
r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;
r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;
r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_gpu_shader5 */
#ifdef GL_NV_half_float
static GLboolean _glewInit_GL_NV_half_float ()
{
GLboolean r = GL_FALSE;
r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_half_float */
#ifdef GL_NV_instanced_arrays
static GLboolean _glewInit_GL_NV_instanced_arrays ()
{
GLboolean r = GL_FALSE;
r = ((glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_instanced_arrays */
#ifdef GL_NV_internalformat_sample_query
static GLboolean _glewInit_GL_NV_internalformat_sample_query ()
{
GLboolean r = GL_FALSE;
r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_internalformat_sample_query */
#ifdef GL_NV_memory_attachment
static GLboolean _glewInit_GL_NV_memory_attachment ()
{
GLboolean r = GL_FALSE;
r = ((glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glBufferAttachMemoryNV")) == NULL) || r;
r = ((glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectDetachedResourcesuivNV")) == NULL) || r;
r = ((glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferAttachMemoryNV")) == NULL) || r;
r = ((glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)glewGetProcAddress((const GLubyte*)"glResetMemoryObjectParameterNV")) == NULL) || r;
r = ((glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glTexAttachMemoryNV")) == NULL) || r;
r = ((glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glTextureAttachMemoryNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_memory_attachment */
#ifdef GL_NV_mesh_shader
static GLboolean _glewInit_GL_NV_mesh_shader ()
{
GLboolean r = GL_FALSE;
r = ((glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksIndirectNV")) == NULL) || r;
r = ((glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksNV")) == NULL) || r;
r = ((glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectCountNV")) == NULL) || r;
r = ((glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_mesh_shader */
#ifdef GL_NV_non_square_matrices
static GLboolean _glewInit_GL_NV_non_square_matrices ()
{
GLboolean r = GL_FALSE;
r = ((glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fvNV")) == NULL) || r;
r = ((glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fvNV")) == NULL) || r;
r = ((glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fvNV")) == NULL) || r;
r = ((glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fvNV")) == NULL) || r;
r = ((glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fvNV")) == NULL) || r;
r = ((glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_non_square_matrices */
#ifdef GL_NV_occlusion_query
static GLboolean _glewInit_GL_NV_occlusion_query ()
{
GLboolean r = GL_FALSE;
r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_occlusion_query */
#ifdef GL_NV_parameter_buffer_object
static GLboolean _glewInit_GL_NV_parameter_buffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_parameter_buffer_object */
#ifdef GL_NV_path_rendering
static GLboolean _glewInit_GL_NV_path_rendering ()
{
GLboolean r = GL_FALSE;
r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r;
r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r;
r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r;
r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r;
r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r;
r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r;
r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r;
r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r;
r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r;
r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r;
r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r;
r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r;
r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r;
r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r;
r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r;
r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_path_rendering */
#ifdef GL_NV_pixel_data_range
static GLboolean _glewInit_GL_NV_pixel_data_range ()
{
GLboolean r = GL_FALSE;
r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_pixel_data_range */
#ifdef GL_NV_point_sprite
static GLboolean _glewInit_GL_NV_point_sprite ()
{
GLboolean r = GL_FALSE;
r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_point_sprite */
#ifdef GL_NV_polygon_mode
static GLboolean _glewInit_GL_NV_polygon_mode ()
{
GLboolean r = GL_FALSE;
r = ((glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)glewGetProcAddress((const GLubyte*)"glPolygonModeNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_polygon_mode */
#ifdef GL_NV_present_video
static GLboolean _glewInit_GL_NV_present_video ()
{
GLboolean r = GL_FALSE;
r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_present_video */
#ifdef GL_NV_primitive_restart
static GLboolean _glewInit_GL_NV_primitive_restart ()
{
GLboolean r = GL_FALSE;
r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_primitive_restart */
#ifdef GL_NV_read_buffer
static GLboolean _glewInit_GL_NV_read_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glReadBufferNV = (PFNGLREADBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glReadBufferNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_read_buffer */
#ifdef GL_NV_register_combiners
static GLboolean _glewInit_GL_NV_register_combiners ()
{
GLboolean r = GL_FALSE;
r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_register_combiners */
#ifdef GL_NV_register_combiners2
static GLboolean _glewInit_GL_NV_register_combiners2 ()
{
GLboolean r = GL_FALSE;
r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_register_combiners2 */
#ifdef GL_NV_sample_locations
static GLboolean _glewInit_GL_NV_sample_locations ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r;
r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r;
r = ((glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)glewGetProcAddress((const GLubyte*)"glResolveDepthValuesNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_sample_locations */
#ifdef GL_NV_scissor_exclusive
static GLboolean _glewInit_GL_NV_scissor_exclusive ()
{
GLboolean r = GL_FALSE;
r = ((glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorExclusiveArrayvNV")) == NULL) || r;
r = ((glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)glewGetProcAddress((const GLubyte*)"glScissorExclusiveNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_scissor_exclusive */
#ifdef GL_NV_shader_buffer_load
static GLboolean _glewInit_GL_NV_shader_buffer_load ()
{
GLboolean r = GL_FALSE;
r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_shader_buffer_load */
#ifdef GL_NV_shading_rate_image
static GLboolean _glewInit_GL_NV_shading_rate_image ()
{
GLboolean r = GL_FALSE;
r = ((glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glBindShadingRateImageNV")) == NULL) || r;
r = ((glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)glewGetProcAddress((const GLubyte*)"glGetShadingRateImagePaletteNV")) == NULL) || r;
r = ((glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetShadingRateSampleLocationivNV")) == NULL) || r;
r = ((glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateImageBarrierNV")) == NULL) || r;
r = ((glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateImagePaletteNV")) == NULL) || r;
r = ((glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateSampleOrderCustomNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_shading_rate_image */
#ifdef GL_NV_texture_array
static GLboolean _glewInit_GL_NV_texture_array ()
{
GLboolean r = GL_FALSE;
r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r;
r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r;
r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r;
r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r;
r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r;
r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_texture_array */
#ifdef GL_NV_texture_barrier
static GLboolean _glewInit_GL_NV_texture_barrier ()
{
GLboolean r = GL_FALSE;
r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_texture_barrier */
#ifdef GL_NV_texture_multisample
static GLboolean _glewInit_GL_NV_texture_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;
r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;
r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;
r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;
r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;
r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_texture_multisample */
#ifdef GL_NV_transform_feedback
static GLboolean _glewInit_GL_NV_transform_feedback ()
{
GLboolean r = GL_FALSE;
r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_transform_feedback */
#ifdef GL_NV_transform_feedback2
static GLboolean _glewInit_GL_NV_transform_feedback2 ()
{
GLboolean r = GL_FALSE;
r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_transform_feedback2 */
#ifdef GL_NV_vdpau_interop
static GLboolean _glewInit_GL_NV_vdpau_interop ()
{
GLboolean r = GL_FALSE;
r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r;
r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r;
r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r;
r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r;
r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r;
r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r;
r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r;
r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r;
r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r;
r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vdpau_interop */
#ifdef GL_NV_vdpau_interop2
static GLboolean _glewInit_GL_NV_vdpau_interop2 ()
{
GLboolean r = GL_FALSE;
r = ((glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceWithPictureStructureNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vdpau_interop2 */
#ifdef GL_NV_vertex_array_range
static GLboolean _glewInit_GL_NV_vertex_array_range ()
{
GLboolean r = GL_FALSE;
r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vertex_array_range */
#ifdef GL_NV_vertex_attrib_integer_64bit
static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ()
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;
r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;
r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;
r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;
r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;
r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;
r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;
r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;
r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;
r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;
r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;
r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;
r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;
r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;
r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;
r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;
r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;
r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;
r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vertex_attrib_integer_64bit */
#ifdef GL_NV_vertex_buffer_unified_memory
static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ()
{
GLboolean r = GL_FALSE;
r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vertex_buffer_unified_memory */
#ifdef GL_NV_vertex_program
static GLboolean _glewInit_GL_NV_vertex_program ()
{
GLboolean r = GL_FALSE;
r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_vertex_program */
#ifdef GL_NV_video_capture
static GLboolean _glewInit_GL_NV_video_capture ()
{
GLboolean r = GL_FALSE;
r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;
r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;
r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;
r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;
r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;
r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;
r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;
r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;
r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;
r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;
r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;
r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_video_capture */
#ifdef GL_NV_viewport_array
static GLboolean _glewInit_GL_NV_viewport_array ()
{
GLboolean r = GL_FALSE;
r = ((glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayfvNV")) == NULL) || r;
r = ((glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexedfNV")) == NULL) || r;
r = ((glDisableiNV = (PFNGLDISABLEINVPROC)glewGetProcAddress((const GLubyte*)"glDisableiNV")) == NULL) || r;
r = ((glEnableiNV = (PFNGLENABLEINVPROC)glewGetProcAddress((const GLubyte*)"glEnableiNV")) == NULL) || r;
r = ((glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vNV")) == NULL) || r;
r = ((glIsEnablediNV = (PFNGLISENABLEDINVPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediNV")) == NULL) || r;
r = ((glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayvNV")) == NULL) || r;
r = ((glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedNV")) == NULL) || r;
r = ((glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedvNV")) == NULL) || r;
r = ((glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayvNV")) == NULL) || r;
r = ((glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfNV")) == NULL) || r;
r = ((glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfvNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_viewport_array */
#ifdef GL_NV_viewport_swizzle
static GLboolean _glewInit_GL_NV_viewport_swizzle ()
{
GLboolean r = GL_FALSE;
r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_viewport_swizzle */
#ifdef GL_OES_EGL_image
static GLboolean _glewInit_GL_OES_EGL_image ()
{
GLboolean r = GL_FALSE;
r = ((glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetRenderbufferStorageOES")) == NULL) || r;
r = ((glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexture2DOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_EGL_image */
#ifdef GL_OES_blend_equation_separate
static GLboolean _glewInit_GL_OES_blend_equation_separate ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_blend_equation_separate */
#ifdef GL_OES_blend_func_separate
static GLboolean _glewInit_GL_OES_blend_func_separate ()
{
GLboolean r = GL_FALSE;
r = ((glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_blend_func_separate */
#ifdef GL_OES_blend_subtract
static GLboolean _glewInit_GL_OES_blend_subtract ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_blend_subtract */
#ifdef GL_OES_copy_image
static GLboolean _glewInit_GL_OES_copy_image ()
{
GLboolean r = GL_FALSE;
r = ((glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_copy_image */
#ifdef GL_OES_draw_buffers_indexed
static GLboolean _glewInit_GL_OES_draw_buffers_indexed ()
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiOES")) == NULL) || r;
r = ((glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiOES")) == NULL) || r;
r = ((glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiOES")) == NULL) || r;
r = ((glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciOES")) == NULL) || r;
r = ((glColorMaskiOES = (PFNGLCOLORMASKIOESPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiOES")) == NULL) || r;
r = ((glDisableiOES = (PFNGLDISABLEIOESPROC)glewGetProcAddress((const GLubyte*)"glDisableiOES")) == NULL) || r;
r = ((glEnableiOES = (PFNGLENABLEIOESPROC)glewGetProcAddress((const GLubyte*)"glEnableiOES")) == NULL) || r;
r = ((glIsEnablediOES = (PFNGLISENABLEDIOESPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_draw_buffers_indexed */
#ifdef GL_OES_framebuffer_object
static GLboolean _glewInit_GL_OES_framebuffer_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferOES")) == NULL) || r;
r = ((glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferOES")) == NULL) || r;
r = ((glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusOES")) == NULL) || r;
r = ((glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersOES")) == NULL) || r;
r = ((glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersOES")) == NULL) || r;
r = ((glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferOES")) == NULL) || r;
r = ((glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DOES")) == NULL) || r;
r = ((glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersOES")) == NULL) || r;
r = ((glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersOES")) == NULL) || r;
r = ((glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapOES")) == NULL) || r;
r = ((glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivOES")) == NULL) || r;
r = ((glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivOES")) == NULL) || r;
r = ((glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferOES")) == NULL) || r;
r = ((glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferOES")) == NULL) || r;
r = ((glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_framebuffer_object */
#ifdef GL_OES_get_program_binary
static GLboolean _glewInit_GL_OES_get_program_binary ()
{
GLboolean r = GL_FALSE;
r = ((glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinaryOES")) == NULL) || r;
r = ((glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glProgramBinaryOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_get_program_binary */
#ifdef GL_OES_mapbuffer
static GLboolean _glewInit_GL_OES_mapbuffer ()
{
GLboolean r = GL_FALSE;
r = ((glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervOES")) == NULL) || r;
r = ((glMapBufferOES = (PFNGLMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glMapBufferOES")) == NULL) || r;
r = ((glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_mapbuffer */
#ifdef GL_OES_matrix_palette
static GLboolean _glewInit_GL_OES_matrix_palette ()
{
GLboolean r = GL_FALSE;
r = ((glCurrentPaletteMatrixOES = (PFNGLCURRENTPALETTEMATRIXOESPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixOES")) == NULL) || r;
r = ((glMatrixIndexPointerOES = (PFNGLMATRIXINDEXPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerOES")) == NULL) || r;
r = ((glWeightPointerOES = (PFNGLWEIGHTPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_matrix_palette */
#ifdef GL_OES_sample_shading
static GLboolean _glewInit_GL_OES_sample_shading ()
{
GLboolean r = GL_FALSE;
r = ((glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_sample_shading */
#ifdef GL_OES_single_precision
static GLboolean _glewInit_GL_OES_single_precision ()
{
GLboolean r = GL_FALSE;
r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_single_precision */
#ifdef GL_OES_texture_3D
static GLboolean _glewInit_GL_OES_texture_3D ()
{
GLboolean r = GL_FALSE;
r = ((glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DOES")) == NULL) || r;
r = ((glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DOES")) == NULL) || r;
r = ((glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DOES")) == NULL) || r;
r = ((glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DOES")) == NULL) || r;
r = ((glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DOES")) == NULL) || r;
r = ((glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_texture_3D */
#ifdef GL_OES_texture_border_clamp
static GLboolean _glewInit_GL_OES_texture_border_clamp ()
{
GLboolean r = GL_FALSE;
r = ((glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIivOES")) == NULL) || r;
r = ((glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuivOES")) == NULL) || r;
r = ((glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivOES")) == NULL) || r;
r = ((glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivOES")) == NULL) || r;
r = ((glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIivOES")) == NULL) || r;
r = ((glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuivOES")) == NULL) || r;
r = ((glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivOES")) == NULL) || r;
r = ((glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_texture_border_clamp */
#ifdef GL_OES_texture_buffer
static GLboolean _glewInit_GL_OES_texture_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glTexBufferOES = (PFNGLTEXBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glTexBufferOES")) == NULL) || r;
r = ((glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRangeOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_texture_buffer */
#ifdef GL_OES_texture_cube_map
static GLboolean _glewInit_GL_OES_texture_cube_map ()
{
GLboolean r = GL_FALSE;
r = ((glGetTexGenfvOES = (PFNGLGETTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenfvOES")) == NULL) || r;
r = ((glGetTexGenivOES = (PFNGLGETTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenivOES")) == NULL) || r;
r = ((glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenxvOES")) == NULL) || r;
r = ((glTexGenfOES = (PFNGLTEXGENFOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfOES")) == NULL) || r;
r = ((glTexGenfvOES = (PFNGLTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfvOES")) == NULL) || r;
r = ((glTexGeniOES = (PFNGLTEXGENIOESPROC)glewGetProcAddress((const GLubyte*)"glTexGeniOES")) == NULL) || r;
r = ((glTexGenivOES = (PFNGLTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenivOES")) == NULL) || r;
r = ((glTexGenxOES = (PFNGLTEXGENXOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxOES")) == NULL) || r;
r = ((glTexGenxvOES = (PFNGLTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxvOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_texture_cube_map */
#ifdef GL_OES_texture_storage_multisample_2d_array
static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array ()
{
GLboolean r = GL_FALSE;
r = ((glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisampleOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_texture_storage_multisample_2d_array */
#ifdef GL_OES_texture_view
static GLboolean _glewInit_GL_OES_texture_view ()
{
GLboolean r = GL_FALSE;
r = ((glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC)glewGetProcAddress((const GLubyte*)"glTextureViewOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_texture_view */
#ifdef GL_OES_vertex_array_object
static GLboolean _glewInit_GL_OES_vertex_array_object ()
{
GLboolean r = GL_FALSE;
r = ((glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayOES")) == NULL) || r;
r = ((glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysOES")) == NULL) || r;
r = ((glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysOES")) == NULL) || r;
r = ((glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayOES")) == NULL) || r;
return r;
}
#endif /* GL_OES_vertex_array_object */
#ifdef GL_OVR_multiview
static GLboolean _glewInit_GL_OVR_multiview ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r;
r = ((glNamedFramebufferTextureMultiviewOVR = (PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureMultiviewOVR")) == NULL) || r;
return r;
}
#endif /* GL_OVR_multiview */
#ifdef GL_OVR_multiview_multisampled_render_to_texture
static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultisampleMultiviewOVR")) == NULL) || r;
return r;
}
#endif /* GL_OVR_multiview_multisampled_render_to_texture */
#ifdef GL_QCOM_alpha_test
static GLboolean _glewInit_GL_QCOM_alpha_test ()
{
GLboolean r = GL_FALSE;
r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_alpha_test */
#ifdef GL_QCOM_driver_control
static GLboolean _glewInit_GL_QCOM_driver_control ()
{
GLboolean r = GL_FALSE;
r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r;
r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r;
r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r;
r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_driver_control */
#ifdef GL_QCOM_extended_get
static GLboolean _glewInit_GL_QCOM_extended_get ()
{
GLboolean r = GL_FALSE;
r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r;
r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r;
r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r;
r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r;
r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r;
r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r;
r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r;
r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_extended_get */
#ifdef GL_QCOM_extended_get2
static GLboolean _glewInit_GL_QCOM_extended_get2 ()
{
GLboolean r = GL_FALSE;
r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r;
r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r;
r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r;
r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_extended_get2 */
#ifdef GL_QCOM_framebuffer_foveated
static GLboolean _glewInit_GL_QCOM_framebuffer_foveated ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationConfigQCOM")) == NULL) || r;
r = ((glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationParametersQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_framebuffer_foveated */
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent ()
{
GLboolean r = GL_FALSE;
r = ((glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
#ifdef GL_QCOM_texture_foveated
static GLboolean _glewInit_GL_QCOM_texture_foveated ()
{
GLboolean r = GL_FALSE;
r = ((glTextureFoveationParametersQCOM = (PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glTextureFoveationParametersQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_texture_foveated */
#ifdef GL_QCOM_tiled_rendering
static GLboolean _glewInit_GL_QCOM_tiled_rendering ()
{
GLboolean r = GL_FALSE;
r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r;
r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r;
return r;
}
#endif /* GL_QCOM_tiled_rendering */
#ifdef GL_REGAL_ES1_0_compatibility
static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ()
{
GLboolean r = GL_FALSE;
r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;
r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;
r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;
r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;
r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;
r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;
r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;
r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;
r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;
r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;
r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;
r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;
r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;
r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;
r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;
r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;
r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;
r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;
r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;
r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;
r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;
r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;
r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;
r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;
r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;
r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;
r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;
r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;
r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;
r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;
r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;
return r;
}
#endif /* GL_REGAL_ES1_0_compatibility */
#ifdef GL_REGAL_ES1_1_compatibility
static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ()
{
GLboolean r = GL_FALSE;
r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;
r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;
r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;
r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;
r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;
r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;
r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;
r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;
r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;
r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;
r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;
r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;
r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;
return r;
}
#endif /* GL_REGAL_ES1_1_compatibility */
#ifdef GL_REGAL_error_string
static GLboolean _glewInit_GL_REGAL_error_string ()
{
GLboolean r = GL_FALSE;
r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r;
return r;
}
#endif /* GL_REGAL_error_string */
#ifdef GL_REGAL_extension_query
static GLboolean _glewInit_GL_REGAL_extension_query ()
{
GLboolean r = GL_FALSE;
r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r;
r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r;
return r;
}
#endif /* GL_REGAL_extension_query */
#ifdef GL_REGAL_log
static GLboolean _glewInit_GL_REGAL_log ()
{
GLboolean r = GL_FALSE;
r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r;
return r;
}
#endif /* GL_REGAL_log */
#ifdef GL_REGAL_proc_address
static GLboolean _glewInit_GL_REGAL_proc_address ()
{
GLboolean r = GL_FALSE;
r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r;
return r;
}
#endif /* GL_REGAL_proc_address */
#ifdef GL_SGIS_detail_texture
static GLboolean _glewInit_GL_SGIS_detail_texture ()
{
GLboolean r = GL_FALSE;
r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_detail_texture */
#ifdef GL_SGIS_fog_function
static GLboolean _glewInit_GL_SGIS_fog_function ()
{
GLboolean r = GL_FALSE;
r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_fog_function */
#ifdef GL_SGIS_multisample
static GLboolean _glewInit_GL_SGIS_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_multisample */
#ifdef GL_SGIS_multitexture
static GLboolean _glewInit_GL_SGIS_multitexture ()
{
GLboolean r = GL_FALSE;
r = ((glInterleavedTextureCoordSetsSGIS = (PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC)glewGetProcAddress((const GLubyte*)"glInterleavedTextureCoordSetsSGIS")) == NULL) || r;
r = ((glSelectTextureCoordSetSGIS = (PFNGLSELECTTEXTURECOORDSETSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureCoordSetSGIS")) == NULL) || r;
r = ((glSelectTextureSGIS = (PFNGLSELECTTEXTURESGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureSGIS")) == NULL) || r;
r = ((glSelectTextureTransformSGIS = (PFNGLSELECTTEXTURETRANSFORMSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureTransformSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_multitexture */
#ifdef GL_SGIS_shared_multisample
static GLboolean _glewInit_GL_SGIS_shared_multisample ()
{
GLboolean r = GL_FALSE;
r = ((glMultisampleSubRectPosSGIS = (PFNGLMULTISAMPLESUBRECTPOSSGISPROC)glewGetProcAddress((const GLubyte*)"glMultisampleSubRectPosSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_shared_multisample */
#ifdef GL_SGIS_sharpen_texture
static GLboolean _glewInit_GL_SGIS_sharpen_texture ()
{
GLboolean r = GL_FALSE;
r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_sharpen_texture */
#ifdef GL_SGIS_texture4D
static GLboolean _glewInit_GL_SGIS_texture4D ()
{
GLboolean r = GL_FALSE;
r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_texture4D */
#ifdef GL_SGIS_texture_filter4
static GLboolean _glewInit_GL_SGIS_texture_filter4 ()
{
GLboolean r = GL_FALSE;
r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
return r;
}
#endif /* GL_SGIS_texture_filter4 */
#ifdef GL_SGIX_async
static GLboolean _glewInit_GL_SGIX_async ()
{
GLboolean r = GL_FALSE;
r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_async */
#ifdef GL_SGIX_datapipe
static GLboolean _glewInit_GL_SGIX_datapipe ()
{
GLboolean r = GL_FALSE;
r = ((glAddressSpace = (PFNGLADDRESSSPACEPROC)glewGetProcAddress((const GLubyte*)"glAddressSpace")) == NULL) || r;
r = ((glDataPipe = (PFNGLDATAPIPEPROC)glewGetProcAddress((const GLubyte*)"glDataPipe")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_datapipe */
#ifdef GL_SGIX_flush_raster
static GLboolean _glewInit_GL_SGIX_flush_raster ()
{
GLboolean r = GL_FALSE;
r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_flush_raster */
#ifdef GL_SGIX_fog_layers
static GLboolean _glewInit_GL_SGIX_fog_layers ()
{
GLboolean r = GL_FALSE;
r = ((glFogLayersSGIX = (PFNGLFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glFogLayersSGIX")) == NULL) || r;
r = ((glGetFogLayersSGIX = (PFNGLGETFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFogLayersSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_fog_layers */
#ifdef GL_SGIX_fog_texture
static GLboolean _glewInit_GL_SGIX_fog_texture ()
{
GLboolean r = GL_FALSE;
r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_fog_texture */
#ifdef GL_SGIX_fragment_specular_lighting
static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ()
{
GLboolean r = GL_FALSE;
r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_fragment_specular_lighting */
#ifdef GL_SGIX_framezoom
static GLboolean _glewInit_GL_SGIX_framezoom ()
{
GLboolean r = GL_FALSE;
r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_framezoom */
#ifdef GL_SGIX_igloo_interface
static GLboolean _glewInit_GL_SGIX_igloo_interface ()
{
GLboolean r = GL_FALSE;
r = ((glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)glewGetProcAddress((const GLubyte*)"glIglooInterfaceSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_igloo_interface */
#ifdef GL_SGIX_mpeg1
static GLboolean _glewInit_GL_SGIX_mpeg1 ()
{
GLboolean r = GL_FALSE;
r = ((glAllocMPEGPredictorsSGIX = (PFNGLALLOCMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glAllocMPEGPredictorsSGIX")) == NULL) || r;
r = ((glDeleteMPEGPredictorsSGIX = (PFNGLDELETEMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteMPEGPredictorsSGIX")) == NULL) || r;
r = ((glGenMPEGPredictorsSGIX = (PFNGLGENMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenMPEGPredictorsSGIX")) == NULL) || r;
r = ((glGetMPEGParameterfvSGIX = (PFNGLGETMPEGPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterfvSGIX")) == NULL) || r;
r = ((glGetMPEGParameterivSGIX = (PFNGLGETMPEGPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterivSGIX")) == NULL) || r;
r = ((glGetMPEGPredictorSGIX = (PFNGLGETMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGPredictorSGIX")) == NULL) || r;
r = ((glGetMPEGQuantTableubv = (PFNGLGETMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGQuantTableubv")) == NULL) || r;
r = ((glIsMPEGPredictorSGIX = (PFNGLISMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsMPEGPredictorSGIX")) == NULL) || r;
r = ((glMPEGPredictorSGIX = (PFNGLMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glMPEGPredictorSGIX")) == NULL) || r;
r = ((glMPEGQuantTableubv = (PFNGLMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glMPEGQuantTableubv")) == NULL) || r;
r = ((glSwapMPEGPredictorsSGIX = (PFNGLSWAPMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glSwapMPEGPredictorsSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_mpeg1 */
#ifdef GL_SGIX_nonlinear_lighting_pervertex
static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex ()
{
GLboolean r = GL_FALSE;
r = ((glGetNonlinLightfvSGIX = (PFNGLGETNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinLightfvSGIX")) == NULL) || r;
r = ((glGetNonlinMaterialfvSGIX = (PFNGLGETNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinMaterialfvSGIX")) == NULL) || r;
r = ((glNonlinLightfvSGIX = (PFNGLNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinLightfvSGIX")) == NULL) || r;
r = ((glNonlinMaterialfvSGIX = (PFNGLNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinMaterialfvSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_nonlinear_lighting_pervertex */
#ifdef GL_SGIX_pixel_texture
static GLboolean _glewInit_GL_SGIX_pixel_texture ()
{
GLboolean r = GL_FALSE;
r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_pixel_texture */
#ifdef GL_SGIX_polynomial_ffd
static GLboolean _glewInit_GL_SGIX_polynomial_ffd ()
{
GLboolean r = GL_FALSE;
r = ((glDeformSGIX = (PFNGLDEFORMSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeformSGIX")) == NULL) || r;
r = ((glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)glewGetProcAddress((const GLubyte*)"glLoadIdentityDeformationMapSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_polynomial_ffd */
#ifdef GL_SGIX_quad_mesh
static GLboolean _glewInit_GL_SGIX_quad_mesh ()
{
GLboolean r = GL_FALSE;
r = ((glMeshBreadthSGIX = (PFNGLMESHBREADTHSGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshBreadthSGIX")) == NULL) || r;
r = ((glMeshStrideSGIX = (PFNGLMESHSTRIDESGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshStrideSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_quad_mesh */
#ifdef GL_SGIX_reference_plane
static GLboolean _glewInit_GL_SGIX_reference_plane ()
{
GLboolean r = GL_FALSE;
r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_reference_plane */
#ifdef GL_SGIX_sprite
static GLboolean _glewInit_GL_SGIX_sprite ()
{
GLboolean r = GL_FALSE;
r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_sprite */
#ifdef GL_SGIX_tag_sample_buffer
static GLboolean _glewInit_GL_SGIX_tag_sample_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_tag_sample_buffer */
#ifdef GL_SGIX_vector_ops
static GLboolean _glewInit_GL_SGIX_vector_ops ()
{
GLboolean r = GL_FALSE;
r = ((glGetVectorOperationSGIX = (PFNGLGETVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetVectorOperationSGIX")) == NULL) || r;
r = ((glVectorOperationSGIX = (PFNGLVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glVectorOperationSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_vector_ops */
#ifdef GL_SGIX_vertex_array_object
static GLboolean _glewInit_GL_SGIX_vertex_array_object ()
{
GLboolean r = GL_FALSE;
r = ((glAreVertexArraysResidentSGIX = (PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glAreVertexArraysResidentSGIX")) == NULL) || r;
r = ((glBindVertexArraySGIX = (PFNGLBINDVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArraySGIX")) == NULL) || r;
r = ((glDeleteVertexArraysSGIX = (PFNGLDELETEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysSGIX")) == NULL) || r;
r = ((glGenVertexArraysSGIX = (PFNGLGENVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysSGIX")) == NULL) || r;
r = ((glIsVertexArraySGIX = (PFNGLISVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArraySGIX")) == NULL) || r;
r = ((glPrioritizeVertexArraysSGIX = (PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeVertexArraysSGIX")) == NULL) || r;
return r;
}
#endif /* GL_SGIX_vertex_array_object */
#ifdef GL_SGI_color_table
static GLboolean _glewInit_GL_SGI_color_table ()
{
GLboolean r = GL_FALSE;
r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
return r;
}
#endif /* GL_SGI_color_table */
#ifdef GL_SGI_fft
static GLboolean _glewInit_GL_SGI_fft ()
{
GLboolean r = GL_FALSE;
r = ((glGetPixelTransformParameterfvSGI = (PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvSGI")) == NULL) || r;
r = ((glGetPixelTransformParameterivSGI = (PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivSGI")) == NULL) || r;
r = ((glPixelTransformParameterfSGI = (PFNGLPIXELTRANSFORMPARAMETERFSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfSGI")) == NULL) || r;
r = ((glPixelTransformParameterfvSGI = (PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvSGI")) == NULL) || r;
r = ((glPixelTransformParameteriSGI = (PFNGLPIXELTRANSFORMPARAMETERISGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriSGI")) == NULL) || r;
r = ((glPixelTransformParameterivSGI = (PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivSGI")) == NULL) || r;
r = ((glPixelTransformSGI = (PFNGLPIXELTRANSFORMSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformSGI")) == NULL) || r;
return r;
}
#endif /* GL_SGI_fft */
#ifdef GL_SUNX_constant_data
static GLboolean _glewInit_GL_SUNX_constant_data ()
{
GLboolean r = GL_FALSE;
r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
return r;
}
#endif /* GL_SUNX_constant_data */
#ifdef GL_SUN_global_alpha
static GLboolean _glewInit_GL_SUN_global_alpha ()
{
GLboolean r = GL_FALSE;
r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
return r;
}
#endif /* GL_SUN_global_alpha */
#ifdef GL_SUN_read_video_pixels
static GLboolean _glewInit_GL_SUN_read_video_pixels ()
{
GLboolean r = GL_FALSE;
r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
return r;
}
#endif /* GL_SUN_read_video_pixels */
#ifdef GL_SUN_triangle_list
static GLboolean _glewInit_GL_SUN_triangle_list ()
{
GLboolean r = GL_FALSE;
r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
return r;
}
#endif /* GL_SUN_triangle_list */
#ifdef GL_SUN_vertex
static GLboolean _glewInit_GL_SUN_vertex ()
{
GLboolean r = GL_FALSE;
r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
return r;
}
#endif /* GL_SUN_vertex */
#ifdef GL_WIN_swap_hint
static GLboolean _glewInit_GL_WIN_swap_hint ()
{
GLboolean r = GL_FALSE;
r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
return r;
}
#endif /* GL_WIN_swap_hint */
/* ------------------------------------------------------------------------- */
static int _glewExtensionCompare(const char *s1, const char *s2)
{
/* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */
while (*s1 || *s2)
{
if (*s1 > *s2)
return 1;
if (*s1 < *s2)
return -1;
s1++;
s2++;
}
return 0;
}
static ptrdiff_t _glewBsearchExtension(const char* name)
{
ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2;
while (lo <= hi)
{
ptrdiff_t mid = (lo + hi) / 2;
const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]);
if (cmp < 0) hi = mid - 1;
else if (cmp > 0) lo = mid + 1;
else return mid;
}
return -1;
}
static GLboolean *_glewGetExtensionString(const char *name)
{
ptrdiff_t n = _glewBsearchExtension(name);
if (n >= 0) return &_glewExtensionString[n];
return NULL;
}
static GLboolean *_glewGetExtensionEnable(const char *name)
{
ptrdiff_t n = _glewBsearchExtension(name);
if (n >= 0) return _glewExtensionEnabled[n];
return NULL;
}
static const char *_glewNextSpace(const char *i)
{
const char *j = i;
if (j)
while (*j!=' ' && *j) ++j;
return j;
}
static const char *_glewNextNonSpace(const char *i)
{
const char *j = i;
if (j)
while (*j==' ') ++j;
return j;
}
GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
{
GLboolean *enable = _glewGetExtensionString(name);
if (enable)
return *enable;
return GL_FALSE;
}
/* ------------------------------------------------------------------------- */
typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
static GLenum GLEWAPIENTRY glewContextInit ()
{
PFNGLGETSTRINGPROC getString;
const GLubyte* s;
GLuint dot;
GLint major, minor;
#ifdef _WIN32
getString = glGetString;
#else
getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString");
if (!getString)
return GLEW_ERROR_NO_GL_VERSION;
#endif
/* query opengl version */
s = getString(GL_VERSION);
dot = _glewStrCLen(s, '.');
if (dot == 0)
return GLEW_ERROR_NO_GL_VERSION;
major = s[dot-1]-'0';
minor = s[dot+1]-'0';
if (minor < 0 || minor > 9)
minor = 0;
if (major<0 || major>9)
return GLEW_ERROR_NO_GL_VERSION;
if (major == 1 && minor == 0)
{
return GLEW_ERROR_GL_VERSION_10_ONLY;
}
else
{
GLEW_VERSION_4_6 = ( major > 4 ) || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_4_5 = GLEW_VERSION_4_6 == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;
GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
}
{
size_t i;
for (i = 0; i < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++i)
_glewExtensionString[i] = GL_FALSE;
}
if (GLEW_VERSION_3_0)
{
GLint n = 0;
GLint i;
PFNGLGETINTEGERVPROC getIntegerv;
PFNGLGETSTRINGIPROC getStringi;
const char *ext;
GLboolean *enable;
#ifdef _WIN32
getIntegerv = glGetIntegerv;
#else
getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv");
#endif
if (getIntegerv)
getIntegerv(GL_NUM_EXTENSIONS, &n);
/* glGetStringi is OpenGL 3.0 */
getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi");
if (getStringi)
for (i = 0; i<n; ++i)
{
ext = (const char *) getStringi(GL_EXTENSIONS, i);
/* Based on extension string(s), glewGetExtension purposes */
enable = _glewGetExtensionString(ext);
if (enable)
*enable = GL_TRUE;
/* Based on extension string(s), experimental mode, glewIsSupported purposes */
enable = _glewGetExtensionEnable(ext);
if (enable)
*enable = GL_TRUE;
}
}
else
{
const char *extensions;
const char *end;
const char *i;
const char *j;
char ext[128];
GLboolean *enable;
extensions = (const char *) getString(GL_EXTENSIONS);
if (extensions)
{
end = extensions + _glewStrLen((const GLubyte *) extensions);
for (i=extensions; i<end; i = j + 1)
{
i = _glewNextNonSpace(i);
j = _glewNextSpace(i);
/* Copy extension into NUL terminated string */
if (j-i >= (ptrdiff_t) sizeof(ext))
continue;
_glewStrCopy(ext, i, ' ');
/* Based on extension string(s), glewGetExtension purposes */
enable = _glewGetExtensionString(ext);
if (enable)
*enable = GL_TRUE;
/* Based on extension string(s), experimental mode, glewIsSupported purposes */
enable = _glewGetExtensionEnable(ext);
if (enable)
*enable = GL_TRUE;
}
}
}
#ifdef GL_VERSION_1_2
if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2();
#endif /* GL_VERSION_1_2 */
#ifdef GL_VERSION_1_3
if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3();
#endif /* GL_VERSION_1_3 */
#ifdef GL_VERSION_1_4
if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4();
#endif /* GL_VERSION_1_4 */
#ifdef GL_VERSION_1_5
if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5();
#endif /* GL_VERSION_1_5 */
#ifdef GL_VERSION_2_0
if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0();
#endif /* GL_VERSION_2_0 */
#ifdef GL_VERSION_2_1
if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1();
#endif /* GL_VERSION_2_1 */
#ifdef GL_VERSION_3_0
if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0();
#endif /* GL_VERSION_3_0 */
#ifdef GL_VERSION_3_1
if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1();
#endif /* GL_VERSION_3_1 */
#ifdef GL_VERSION_3_2
if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2();
#endif /* GL_VERSION_3_2 */
#ifdef GL_VERSION_3_3
if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3();
#endif /* GL_VERSION_3_3 */
#ifdef GL_VERSION_4_0
if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0();
#endif /* GL_VERSION_4_0 */
#ifdef GL_VERSION_4_5
if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5();
#endif /* GL_VERSION_4_5 */
#ifdef GL_VERSION_4_6
if (glewExperimental || GLEW_VERSION_4_6) GLEW_VERSION_4_6 = !_glewInit_GL_VERSION_4_6();
#endif /* GL_VERSION_4_6 */
#ifdef GL_3DFX_tbuffer
if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer();
#endif /* GL_3DFX_tbuffer */
#ifdef GL_AMD_debug_output
if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output();
#endif /* GL_AMD_debug_output */
#ifdef GL_AMD_draw_buffers_blend
if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend();
#endif /* GL_AMD_draw_buffers_blend */
#ifdef GL_AMD_framebuffer_multisample_advanced
if (glewExperimental || GLEW_AMD_framebuffer_multisample_advanced) GLEW_AMD_framebuffer_multisample_advanced = !_glewInit_GL_AMD_framebuffer_multisample_advanced();
#endif /* GL_AMD_framebuffer_multisample_advanced */
#ifdef GL_AMD_framebuffer_sample_positions
if (glewExperimental || GLEW_AMD_framebuffer_sample_positions) GLEW_AMD_framebuffer_sample_positions = !_glewInit_GL_AMD_framebuffer_sample_positions();
#endif /* GL_AMD_framebuffer_sample_positions */
#ifdef GL_AMD_interleaved_elements
if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements();
#endif /* GL_AMD_interleaved_elements */
#ifdef GL_AMD_multi_draw_indirect
if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect();
#endif /* GL_AMD_multi_draw_indirect */
#ifdef GL_AMD_name_gen_delete
if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete();
#endif /* GL_AMD_name_gen_delete */
#ifdef GL_AMD_occlusion_query_event
if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event();
#endif /* GL_AMD_occlusion_query_event */
#ifdef GL_AMD_performance_monitor
if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor();
#endif /* GL_AMD_performance_monitor */
#ifdef GL_AMD_sample_positions
if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions();
#endif /* GL_AMD_sample_positions */
#ifdef GL_AMD_sparse_texture
if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture();
#endif /* GL_AMD_sparse_texture */
#ifdef GL_AMD_stencil_operation_extended
if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended();
#endif /* GL_AMD_stencil_operation_extended */
#ifdef GL_AMD_vertex_shader_tessellator
if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator();
#endif /* GL_AMD_vertex_shader_tessellator */
#ifdef GL_ANGLE_framebuffer_blit
if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit();
#endif /* GL_ANGLE_framebuffer_blit */
#ifdef GL_ANGLE_framebuffer_multisample
if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample();
#endif /* GL_ANGLE_framebuffer_multisample */
#ifdef GL_ANGLE_instanced_arrays
if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays();
#endif /* GL_ANGLE_instanced_arrays */
#ifdef GL_ANGLE_timer_query
if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query();
#endif /* GL_ANGLE_timer_query */
#ifdef GL_ANGLE_translated_shader_source
if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source();
#endif /* GL_ANGLE_translated_shader_source */
#ifdef GL_APPLE_copy_texture_levels
if (glewExperimental || GLEW_APPLE_copy_texture_levels) GLEW_APPLE_copy_texture_levels = !_glewInit_GL_APPLE_copy_texture_levels();
#endif /* GL_APPLE_copy_texture_levels */
#ifdef GL_APPLE_element_array
if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array();
#endif /* GL_APPLE_element_array */
#ifdef GL_APPLE_fence
if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence();
#endif /* GL_APPLE_fence */
#ifdef GL_APPLE_flush_buffer_range
if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range();
#endif /* GL_APPLE_flush_buffer_range */
#ifdef GL_APPLE_framebuffer_multisample
if (glewExperimental || GLEW_APPLE_framebuffer_multisample) GLEW_APPLE_framebuffer_multisample = !_glewInit_GL_APPLE_framebuffer_multisample();
#endif /* GL_APPLE_framebuffer_multisample */
#ifdef GL_APPLE_object_purgeable
if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable();
#endif /* GL_APPLE_object_purgeable */
#ifdef GL_APPLE_sync
if (glewExperimental || GLEW_APPLE_sync) GLEW_APPLE_sync = !_glewInit_GL_APPLE_sync();
#endif /* GL_APPLE_sync */
#ifdef GL_APPLE_texture_range
if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range();
#endif /* GL_APPLE_texture_range */
#ifdef GL_APPLE_vertex_array_object
if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object();
#endif /* GL_APPLE_vertex_array_object */
#ifdef GL_APPLE_vertex_array_range
if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range();
#endif /* GL_APPLE_vertex_array_range */
#ifdef GL_APPLE_vertex_program_evaluators
if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators();
#endif /* GL_APPLE_vertex_program_evaluators */
#ifdef GL_ARB_ES2_compatibility
if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility();
#endif /* GL_ARB_ES2_compatibility */
#ifdef GL_ARB_ES3_1_compatibility
if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility();
#endif /* GL_ARB_ES3_1_compatibility */
#ifdef GL_ARB_ES3_2_compatibility
if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility();
#endif /* GL_ARB_ES3_2_compatibility */
#ifdef GL_ARB_base_instance
if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance();
#endif /* GL_ARB_base_instance */
#ifdef GL_ARB_bindless_texture
if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture();
#endif /* GL_ARB_bindless_texture */
#ifdef GL_ARB_blend_func_extended
if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended();
#endif /* GL_ARB_blend_func_extended */
#ifdef GL_ARB_buffer_storage
if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage();
#endif /* GL_ARB_buffer_storage */
#ifdef GL_ARB_cl_event
if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event();
#endif /* GL_ARB_cl_event */
#ifdef GL_ARB_clear_buffer_object
if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object();
#endif /* GL_ARB_clear_buffer_object */
#ifdef GL_ARB_clear_texture
if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture();
#endif /* GL_ARB_clear_texture */
#ifdef GL_ARB_clip_control
if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control();
#endif /* GL_ARB_clip_control */
#ifdef GL_ARB_color_buffer_float
if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float();
#endif /* GL_ARB_color_buffer_float */
#ifdef GL_ARB_compute_shader
if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader();
#endif /* GL_ARB_compute_shader */
#ifdef GL_ARB_compute_variable_group_size
if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size();
#endif /* GL_ARB_compute_variable_group_size */
#ifdef GL_ARB_copy_buffer
if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer();
#endif /* GL_ARB_copy_buffer */
#ifdef GL_ARB_copy_image
if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image();
#endif /* GL_ARB_copy_image */
#ifdef GL_ARB_debug_output
if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output();
#endif /* GL_ARB_debug_output */
#ifdef GL_ARB_direct_state_access
if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access();
#endif /* GL_ARB_direct_state_access */
#ifdef GL_ARB_draw_buffers
if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers();
#endif /* GL_ARB_draw_buffers */
#ifdef GL_ARB_draw_buffers_blend
if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend();
#endif /* GL_ARB_draw_buffers_blend */
#ifdef GL_ARB_draw_elements_base_vertex
if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex();
#endif /* GL_ARB_draw_elements_base_vertex */
#ifdef GL_ARB_draw_indirect
if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect();
#endif /* GL_ARB_draw_indirect */
#ifdef GL_ARB_framebuffer_no_attachments
if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments();
#endif /* GL_ARB_framebuffer_no_attachments */
#ifdef GL_ARB_framebuffer_object
if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object();
#endif /* GL_ARB_framebuffer_object */
#ifdef GL_ARB_geometry_shader4
if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4();
#endif /* GL_ARB_geometry_shader4 */
#ifdef GL_ARB_get_program_binary
if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary();
#endif /* GL_ARB_get_program_binary */
#ifdef GL_ARB_get_texture_sub_image
if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image();
#endif /* GL_ARB_get_texture_sub_image */
#ifdef GL_ARB_gl_spirv
if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv();
#endif /* GL_ARB_gl_spirv */
#ifdef GL_ARB_gpu_shader_fp64
if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64();
#endif /* GL_ARB_gpu_shader_fp64 */
#ifdef GL_ARB_gpu_shader_int64
if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64();
#endif /* GL_ARB_gpu_shader_int64 */
#ifdef GL_ARB_imaging
if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging();
#endif /* GL_ARB_imaging */
#ifdef GL_ARB_indirect_parameters
if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters();
#endif /* GL_ARB_indirect_parameters */
#ifdef GL_ARB_instanced_arrays
if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays();
#endif /* GL_ARB_instanced_arrays */
#ifdef GL_ARB_internalformat_query
if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query();
#endif /* GL_ARB_internalformat_query */
#ifdef GL_ARB_internalformat_query2
if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2();
#endif /* GL_ARB_internalformat_query2 */
#ifdef GL_ARB_invalidate_subdata
if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata();
#endif /* GL_ARB_invalidate_subdata */
#ifdef GL_ARB_map_buffer_range
if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range();
#endif /* GL_ARB_map_buffer_range */
#ifdef GL_ARB_matrix_palette
if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette();
#endif /* GL_ARB_matrix_palette */
#ifdef GL_ARB_multi_bind
if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind();
#endif /* GL_ARB_multi_bind */
#ifdef GL_ARB_multi_draw_indirect
if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect();
#endif /* GL_ARB_multi_draw_indirect */
#ifdef GL_ARB_multisample
if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample();
#endif /* GL_ARB_multisample */
#ifdef GL_ARB_multitexture
if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture();
#endif /* GL_ARB_multitexture */
#ifdef GL_ARB_occlusion_query
if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query();
#endif /* GL_ARB_occlusion_query */
#ifdef GL_ARB_parallel_shader_compile
if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile();
#endif /* GL_ARB_parallel_shader_compile */
#ifdef GL_ARB_point_parameters
if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters();
#endif /* GL_ARB_point_parameters */
#ifdef GL_ARB_polygon_offset_clamp
if (glewExperimental || GLEW_ARB_polygon_offset_clamp) GLEW_ARB_polygon_offset_clamp = !_glewInit_GL_ARB_polygon_offset_clamp();
#endif /* GL_ARB_polygon_offset_clamp */
#ifdef GL_ARB_program_interface_query
if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query();
#endif /* GL_ARB_program_interface_query */
#ifdef GL_ARB_provoking_vertex
if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex();
#endif /* GL_ARB_provoking_vertex */
#ifdef GL_ARB_robustness
if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness();
#endif /* GL_ARB_robustness */
#ifdef GL_ARB_sample_locations
if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations();
#endif /* GL_ARB_sample_locations */
#ifdef GL_ARB_sample_shading
if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading();
#endif /* GL_ARB_sample_shading */
#ifdef GL_ARB_sampler_objects
if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects();
#endif /* GL_ARB_sampler_objects */
#ifdef GL_ARB_separate_shader_objects
if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects();
#endif /* GL_ARB_separate_shader_objects */
#ifdef GL_ARB_shader_atomic_counters
if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters();
#endif /* GL_ARB_shader_atomic_counters */
#ifdef GL_ARB_shader_image_load_store
if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store();
#endif /* GL_ARB_shader_image_load_store */
#ifdef GL_ARB_shader_objects
if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects();
#endif /* GL_ARB_shader_objects */
#ifdef GL_ARB_shader_storage_buffer_object
if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object();
#endif /* GL_ARB_shader_storage_buffer_object */
#ifdef GL_ARB_shader_subroutine
if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine();
#endif /* GL_ARB_shader_subroutine */
#ifdef GL_ARB_shading_language_include
if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include();
#endif /* GL_ARB_shading_language_include */
#ifdef GL_ARB_sparse_buffer
if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer();
#endif /* GL_ARB_sparse_buffer */
#ifdef GL_ARB_sparse_texture
if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture();
#endif /* GL_ARB_sparse_texture */
#ifdef GL_ARB_sync
if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync();
#endif /* GL_ARB_sync */
#ifdef GL_ARB_tessellation_shader
if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader();
#endif /* GL_ARB_tessellation_shader */
#ifdef GL_ARB_texture_barrier
if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier();
#endif /* GL_ARB_texture_barrier */
#ifdef GL_ARB_texture_buffer_object
if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object();
#endif /* GL_ARB_texture_buffer_object */
#ifdef GL_ARB_texture_buffer_range
if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range();
#endif /* GL_ARB_texture_buffer_range */
#ifdef GL_ARB_texture_compression
if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression();
#endif /* GL_ARB_texture_compression */
#ifdef GL_ARB_texture_multisample
if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample();
#endif /* GL_ARB_texture_multisample */
#ifdef GL_ARB_texture_storage
if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage();
#endif /* GL_ARB_texture_storage */
#ifdef GL_ARB_texture_storage_multisample
if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample();
#endif /* GL_ARB_texture_storage_multisample */
#ifdef GL_ARB_texture_view
if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view();
#endif /* GL_ARB_texture_view */
#ifdef GL_ARB_timer_query
if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query();
#endif /* GL_ARB_timer_query */
#ifdef GL_ARB_transform_feedback2
if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2();
#endif /* GL_ARB_transform_feedback2 */
#ifdef GL_ARB_transform_feedback3
if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3();
#endif /* GL_ARB_transform_feedback3 */
#ifdef GL_ARB_transform_feedback_instanced
if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced();
#endif /* GL_ARB_transform_feedback_instanced */
#ifdef GL_ARB_transpose_matrix
if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix();
#endif /* GL_ARB_transpose_matrix */
#ifdef GL_ARB_uniform_buffer_object
if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object();
#endif /* GL_ARB_uniform_buffer_object */
#ifdef GL_ARB_vertex_array_object
if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object();
#endif /* GL_ARB_vertex_array_object */
#ifdef GL_ARB_vertex_attrib_64bit
if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit();
#endif /* GL_ARB_vertex_attrib_64bit */
#ifdef GL_ARB_vertex_attrib_binding
if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding();
#endif /* GL_ARB_vertex_attrib_binding */
#ifdef GL_ARB_vertex_blend
if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend();
#endif /* GL_ARB_vertex_blend */
#ifdef GL_ARB_vertex_buffer_object
if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object();
#endif /* GL_ARB_vertex_buffer_object */
#ifdef GL_ARB_vertex_program
if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program();
#endif /* GL_ARB_vertex_program */
#ifdef GL_ARB_vertex_shader
if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); }
#endif /* GL_ARB_vertex_shader */
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev();
#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
#ifdef GL_ARB_viewport_array
if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array();
#endif /* GL_ARB_viewport_array */
#ifdef GL_ARB_window_pos
if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos();
#endif /* GL_ARB_window_pos */
#ifdef GL_ATI_draw_buffers
if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers();
#endif /* GL_ATI_draw_buffers */
#ifdef GL_ATI_element_array
if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array();
#endif /* GL_ATI_element_array */
#ifdef GL_ATI_envmap_bumpmap
if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap();
#endif /* GL_ATI_envmap_bumpmap */
#ifdef GL_ATI_fragment_shader
if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader();
#endif /* GL_ATI_fragment_shader */
#ifdef GL_ATI_map_object_buffer
if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer();
#endif /* GL_ATI_map_object_buffer */
#ifdef GL_ATI_pn_triangles
if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles();
#endif /* GL_ATI_pn_triangles */
#ifdef GL_ATI_separate_stencil
if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil();
#endif /* GL_ATI_separate_stencil */
#ifdef GL_ATI_vertex_array_object
if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object();
#endif /* GL_ATI_vertex_array_object */
#ifdef GL_ATI_vertex_attrib_array_object
if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object();
#endif /* GL_ATI_vertex_attrib_array_object */
#ifdef GL_ATI_vertex_streams
if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams();
#endif /* GL_ATI_vertex_streams */
#ifdef GL_EXT_EGL_image_storage
if (glewExperimental || GLEW_EXT_EGL_image_storage) GLEW_EXT_EGL_image_storage = !_glewInit_GL_EXT_EGL_image_storage();
#endif /* GL_EXT_EGL_image_storage */
#ifdef GL_EXT_base_instance
if (glewExperimental || GLEW_EXT_base_instance) GLEW_EXT_base_instance = !_glewInit_GL_EXT_base_instance();
#endif /* GL_EXT_base_instance */
#ifdef GL_EXT_bindable_uniform
if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform();
#endif /* GL_EXT_bindable_uniform */
#ifdef GL_EXT_blend_color
if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color();
#endif /* GL_EXT_blend_color */
#ifdef GL_EXT_blend_equation_separate
if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate();
#endif /* GL_EXT_blend_equation_separate */
#ifdef GL_EXT_blend_func_extended
if (glewExperimental || GLEW_EXT_blend_func_extended) GLEW_EXT_blend_func_extended = !_glewInit_GL_EXT_blend_func_extended();
#endif /* GL_EXT_blend_func_extended */
#ifdef GL_EXT_blend_func_separate
if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate();
#endif /* GL_EXT_blend_func_separate */
#ifdef GL_EXT_blend_minmax
if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax();
#endif /* GL_EXT_blend_minmax */
#ifdef GL_EXT_buffer_storage
if (glewExperimental || GLEW_EXT_buffer_storage) GLEW_EXT_buffer_storage = !_glewInit_GL_EXT_buffer_storage();
#endif /* GL_EXT_buffer_storage */
#ifdef GL_EXT_clear_texture
if (glewExperimental || GLEW_EXT_clear_texture) GLEW_EXT_clear_texture = !_glewInit_GL_EXT_clear_texture();
#endif /* GL_EXT_clear_texture */
#ifdef GL_EXT_clip_control
if (glewExperimental || GLEW_EXT_clip_control) GLEW_EXT_clip_control = !_glewInit_GL_EXT_clip_control();
#endif /* GL_EXT_clip_control */
#ifdef GL_EXT_color_subtable
if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable();
#endif /* GL_EXT_color_subtable */
#ifdef GL_EXT_compiled_vertex_array
if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array();
#endif /* GL_EXT_compiled_vertex_array */
#ifdef GL_EXT_convolution
if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution();
#endif /* GL_EXT_convolution */
#ifdef GL_EXT_coordinate_frame
if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame();
#endif /* GL_EXT_coordinate_frame */
#ifdef GL_EXT_copy_image
if (glewExperimental || GLEW_EXT_copy_image) GLEW_EXT_copy_image = !_glewInit_GL_EXT_copy_image();
#endif /* GL_EXT_copy_image */
#ifdef GL_EXT_copy_texture
if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture();
#endif /* GL_EXT_copy_texture */
#ifdef GL_EXT_cull_vertex
if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex();
#endif /* GL_EXT_cull_vertex */
#ifdef GL_EXT_debug_label
if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label();
#endif /* GL_EXT_debug_label */
#ifdef GL_EXT_debug_marker
if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker();
#endif /* GL_EXT_debug_marker */
#ifdef GL_EXT_depth_bounds_test
if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test();
#endif /* GL_EXT_depth_bounds_test */
#ifdef GL_EXT_direct_state_access
if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access();
#endif /* GL_EXT_direct_state_access */
#ifdef GL_EXT_discard_framebuffer
if (glewExperimental || GLEW_EXT_discard_framebuffer) GLEW_EXT_discard_framebuffer = !_glewInit_GL_EXT_discard_framebuffer();
#endif /* GL_EXT_discard_framebuffer */
#ifdef GL_EXT_disjoint_timer_query
if (glewExperimental || GLEW_EXT_disjoint_timer_query) GLEW_EXT_disjoint_timer_query = !_glewInit_GL_EXT_disjoint_timer_query();
#endif /* GL_EXT_disjoint_timer_query */
#ifdef GL_EXT_draw_buffers
if (glewExperimental || GLEW_EXT_draw_buffers) GLEW_EXT_draw_buffers = !_glewInit_GL_EXT_draw_buffers();
#endif /* GL_EXT_draw_buffers */
#ifdef GL_EXT_draw_buffers2
if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2();
#endif /* GL_EXT_draw_buffers2 */
#ifdef GL_EXT_draw_buffers_indexed
if (glewExperimental || GLEW_EXT_draw_buffers_indexed) GLEW_EXT_draw_buffers_indexed = !_glewInit_GL_EXT_draw_buffers_indexed();
#endif /* GL_EXT_draw_buffers_indexed */
#ifdef GL_EXT_draw_elements_base_vertex
if (glewExperimental || GLEW_EXT_draw_elements_base_vertex) GLEW_EXT_draw_elements_base_vertex = !_glewInit_GL_EXT_draw_elements_base_vertex();
#endif /* GL_EXT_draw_elements_base_vertex */
#ifdef GL_EXT_draw_instanced
if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced();
#endif /* GL_EXT_draw_instanced */
#ifdef GL_EXT_draw_range_elements
if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements();
#endif /* GL_EXT_draw_range_elements */
#ifdef GL_EXT_draw_transform_feedback
if (glewExperimental || GLEW_EXT_draw_transform_feedback) GLEW_EXT_draw_transform_feedback = !_glewInit_GL_EXT_draw_transform_feedback();
#endif /* GL_EXT_draw_transform_feedback */
#ifdef GL_EXT_external_buffer
if (glewExperimental || GLEW_EXT_external_buffer) GLEW_EXT_external_buffer = !_glewInit_GL_EXT_external_buffer();
#endif /* GL_EXT_external_buffer */
#ifdef GL_EXT_fog_coord
if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord();
#endif /* GL_EXT_fog_coord */
#ifdef GL_EXT_fragment_lighting
if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting();
#endif /* GL_EXT_fragment_lighting */
#ifdef GL_EXT_framebuffer_blit
if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit();
#endif /* GL_EXT_framebuffer_blit */
#ifdef GL_EXT_framebuffer_multisample
if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample();
#endif /* GL_EXT_framebuffer_multisample */
#ifdef GL_EXT_framebuffer_object
if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object();
#endif /* GL_EXT_framebuffer_object */
#ifdef GL_EXT_geometry_shader4
if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4();
#endif /* GL_EXT_geometry_shader4 */
#ifdef GL_EXT_gpu_program_parameters
if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters();
#endif /* GL_EXT_gpu_program_parameters */
#ifdef GL_EXT_gpu_shader4
if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4();
#endif /* GL_EXT_gpu_shader4 */
#ifdef GL_EXT_histogram
if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram();
#endif /* GL_EXT_histogram */
#ifdef GL_EXT_index_func
if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func();
#endif /* GL_EXT_index_func */
#ifdef GL_EXT_index_material
if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material();
#endif /* GL_EXT_index_material */
#ifdef GL_EXT_instanced_arrays
if (glewExperimental || GLEW_EXT_instanced_arrays) GLEW_EXT_instanced_arrays = !_glewInit_GL_EXT_instanced_arrays();
#endif /* GL_EXT_instanced_arrays */
#ifdef GL_EXT_light_texture
if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture();
#endif /* GL_EXT_light_texture */
#ifdef GL_EXT_map_buffer_range
if (glewExperimental || GLEW_EXT_map_buffer_range) GLEW_EXT_map_buffer_range = !_glewInit_GL_EXT_map_buffer_range();
#endif /* GL_EXT_map_buffer_range */
#ifdef GL_EXT_memory_object
if (glewExperimental || GLEW_EXT_memory_object) GLEW_EXT_memory_object = !_glewInit_GL_EXT_memory_object();
#endif /* GL_EXT_memory_object */
#ifdef GL_EXT_memory_object_fd
if (glewExperimental || GLEW_EXT_memory_object_fd) GLEW_EXT_memory_object_fd = !_glewInit_GL_EXT_memory_object_fd();
#endif /* GL_EXT_memory_object_fd */
#ifdef GL_EXT_memory_object_win32
if (glewExperimental || GLEW_EXT_memory_object_win32) GLEW_EXT_memory_object_win32 = !_glewInit_GL_EXT_memory_object_win32();
#endif /* GL_EXT_memory_object_win32 */
#ifdef GL_EXT_multi_draw_arrays
if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays();
#endif /* GL_EXT_multi_draw_arrays */
#ifdef GL_EXT_multi_draw_indirect
if (glewExperimental || GLEW_EXT_multi_draw_indirect) GLEW_EXT_multi_draw_indirect = !_glewInit_GL_EXT_multi_draw_indirect();
#endif /* GL_EXT_multi_draw_indirect */
#ifdef GL_EXT_multisample
if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample();
#endif /* GL_EXT_multisample */
#ifdef GL_EXT_multisampled_render_to_texture
if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) GLEW_EXT_multisampled_render_to_texture = !_glewInit_GL_EXT_multisampled_render_to_texture();
#endif /* GL_EXT_multisampled_render_to_texture */
#ifdef GL_EXT_multiview_draw_buffers
if (glewExperimental || GLEW_EXT_multiview_draw_buffers) GLEW_EXT_multiview_draw_buffers = !_glewInit_GL_EXT_multiview_draw_buffers();
#endif /* GL_EXT_multiview_draw_buffers */
#ifdef GL_EXT_paletted_texture
if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture();
#endif /* GL_EXT_paletted_texture */
#ifdef GL_EXT_pixel_transform
if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform();
#endif /* GL_EXT_pixel_transform */
#ifdef GL_EXT_point_parameters
if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters();
#endif /* GL_EXT_point_parameters */
#ifdef GL_EXT_polygon_offset
if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset();
#endif /* GL_EXT_polygon_offset */
#ifdef GL_EXT_polygon_offset_clamp
if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp();
#endif /* GL_EXT_polygon_offset_clamp */
#ifdef GL_EXT_primitive_bounding_box
if (glewExperimental || GLEW_EXT_primitive_bounding_box) GLEW_EXT_primitive_bounding_box = !_glewInit_GL_EXT_primitive_bounding_box();
#endif /* GL_EXT_primitive_bounding_box */
#ifdef GL_EXT_provoking_vertex
if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex();
#endif /* GL_EXT_provoking_vertex */
#ifdef GL_EXT_raster_multisample
if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample();
#endif /* GL_EXT_raster_multisample */
#ifdef GL_EXT_robustness
if (glewExperimental || GLEW_EXT_robustness) GLEW_EXT_robustness = !_glewInit_GL_EXT_robustness();
#endif /* GL_EXT_robustness */
#ifdef GL_EXT_scene_marker
if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker();
#endif /* GL_EXT_scene_marker */
#ifdef GL_EXT_secondary_color
if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color();
#endif /* GL_EXT_secondary_color */
#ifdef GL_EXT_semaphore
if (glewExperimental || GLEW_EXT_semaphore) GLEW_EXT_semaphore = !_glewInit_GL_EXT_semaphore();
#endif /* GL_EXT_semaphore */
#ifdef GL_EXT_semaphore_fd
if (glewExperimental || GLEW_EXT_semaphore_fd) GLEW_EXT_semaphore_fd = !_glewInit_GL_EXT_semaphore_fd();
#endif /* GL_EXT_semaphore_fd */
#ifdef GL_EXT_semaphore_win32
if (glewExperimental || GLEW_EXT_semaphore_win32) GLEW_EXT_semaphore_win32 = !_glewInit_GL_EXT_semaphore_win32();
#endif /* GL_EXT_semaphore_win32 */
#ifdef GL_EXT_separate_shader_objects
if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects();
#endif /* GL_EXT_separate_shader_objects */
#ifdef GL_EXT_shader_framebuffer_fetch
if (glewExperimental || GLEW_EXT_shader_framebuffer_fetch) GLEW_EXT_shader_framebuffer_fetch = !_glewInit_GL_EXT_shader_framebuffer_fetch();
#endif /* GL_EXT_shader_framebuffer_fetch */
#ifdef GL_EXT_shader_image_load_store
if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store();
#endif /* GL_EXT_shader_image_load_store */
#ifdef GL_EXT_shader_pixel_local_storage2
if (glewExperimental || GLEW_EXT_shader_pixel_local_storage2) GLEW_EXT_shader_pixel_local_storage2 = !_glewInit_GL_EXT_shader_pixel_local_storage2();
#endif /* GL_EXT_shader_pixel_local_storage2 */
#ifdef GL_EXT_sparse_texture
if (glewExperimental || GLEW_EXT_sparse_texture) GLEW_EXT_sparse_texture = !_glewInit_GL_EXT_sparse_texture();
#endif /* GL_EXT_sparse_texture */
#ifdef GL_EXT_stencil_two_side
if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side();
#endif /* GL_EXT_stencil_two_side */
#ifdef GL_EXT_subtexture
if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture();
#endif /* GL_EXT_subtexture */
#ifdef GL_EXT_tessellation_point_size
if (glewExperimental || GLEW_EXT_tessellation_point_size) GLEW_EXT_tessellation_point_size = !_glewInit_GL_EXT_tessellation_point_size();
#endif /* GL_EXT_tessellation_point_size */
#ifdef GL_EXT_texture3D
if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D();
#endif /* GL_EXT_texture3D */
#ifdef GL_EXT_texture_array
if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array();
#endif /* GL_EXT_texture_array */
#ifdef GL_EXT_texture_border_clamp
if (glewExperimental || GLEW_EXT_texture_border_clamp) GLEW_EXT_texture_border_clamp = !_glewInit_GL_EXT_texture_border_clamp();
#endif /* GL_EXT_texture_border_clamp */
#ifdef GL_EXT_texture_buffer_object
if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object();
#endif /* GL_EXT_texture_buffer_object */
#ifdef GL_EXT_texture_integer
if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer();
#endif /* GL_EXT_texture_integer */
#ifdef GL_EXT_texture_object
if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object();
#endif /* GL_EXT_texture_object */
#ifdef GL_EXT_texture_perturb_normal
if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal();
#endif /* GL_EXT_texture_perturb_normal */
#ifdef GL_EXT_texture_storage
if (glewExperimental || GLEW_EXT_texture_storage) GLEW_EXT_texture_storage = !_glewInit_GL_EXT_texture_storage();
#endif /* GL_EXT_texture_storage */
#ifdef GL_EXT_texture_view
if (glewExperimental || GLEW_EXT_texture_view) GLEW_EXT_texture_view = !_glewInit_GL_EXT_texture_view();
#endif /* GL_EXT_texture_view */
#ifdef GL_EXT_timer_query
if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query();
#endif /* GL_EXT_timer_query */
#ifdef GL_EXT_transform_feedback
if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback();
#endif /* GL_EXT_transform_feedback */
#ifdef GL_EXT_vertex_array
if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array();
#endif /* GL_EXT_vertex_array */
#ifdef GL_EXT_vertex_array_setXXX
if (glewExperimental || GLEW_EXT_vertex_array_setXXX) GLEW_EXT_vertex_array_setXXX = !_glewInit_GL_EXT_vertex_array_setXXX();
#endif /* GL_EXT_vertex_array_setXXX */
#ifdef GL_EXT_vertex_attrib_64bit
if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit();
#endif /* GL_EXT_vertex_attrib_64bit */
#ifdef GL_EXT_vertex_shader
if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader();
#endif /* GL_EXT_vertex_shader */
#ifdef GL_EXT_vertex_weighting
if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting();
#endif /* GL_EXT_vertex_weighting */
#ifdef GL_EXT_win32_keyed_mutex
if (glewExperimental || GLEW_EXT_win32_keyed_mutex) GLEW_EXT_win32_keyed_mutex = !_glewInit_GL_EXT_win32_keyed_mutex();
#endif /* GL_EXT_win32_keyed_mutex */
#ifdef GL_EXT_window_rectangles
if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles();
#endif /* GL_EXT_window_rectangles */
#ifdef GL_EXT_x11_sync_object
if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object();
#endif /* GL_EXT_x11_sync_object */
#ifdef GL_GREMEDY_frame_terminator
if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator();
#endif /* GL_GREMEDY_frame_terminator */
#ifdef GL_GREMEDY_string_marker
if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker();
#endif /* GL_GREMEDY_string_marker */
#ifdef GL_HP_image_transform
if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform();
#endif /* GL_HP_image_transform */
#ifdef GL_IBM_multimode_draw_arrays
if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays();
#endif /* GL_IBM_multimode_draw_arrays */
#ifdef GL_IBM_vertex_array_lists
if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists();
#endif /* GL_IBM_vertex_array_lists */
#ifdef GL_IMG_bindless_texture
if (glewExperimental || GLEW_IMG_bindless_texture) GLEW_IMG_bindless_texture = !_glewInit_GL_IMG_bindless_texture();
#endif /* GL_IMG_bindless_texture */
#ifdef GL_IMG_framebuffer_downsample
if (glewExperimental || GLEW_IMG_framebuffer_downsample) GLEW_IMG_framebuffer_downsample = !_glewInit_GL_IMG_framebuffer_downsample();
#endif /* GL_IMG_framebuffer_downsample */
#ifdef GL_IMG_multisampled_render_to_texture
if (glewExperimental || GLEW_IMG_multisampled_render_to_texture) GLEW_IMG_multisampled_render_to_texture = !_glewInit_GL_IMG_multisampled_render_to_texture();
#endif /* GL_IMG_multisampled_render_to_texture */
#ifdef GL_INTEL_map_texture
if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture();
#endif /* GL_INTEL_map_texture */
#ifdef GL_INTEL_parallel_arrays
if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays();
#endif /* GL_INTEL_parallel_arrays */
#ifdef GL_INTEL_performance_query
if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query();
#endif /* GL_INTEL_performance_query */
#ifdef GL_INTEL_texture_scissor
if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor();
#endif /* GL_INTEL_texture_scissor */
#ifdef GL_KHR_blend_equation_advanced
if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced();
#endif /* GL_KHR_blend_equation_advanced */
#ifdef GL_KHR_debug
if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug();
#endif /* GL_KHR_debug */
#ifdef GL_KHR_parallel_shader_compile
if (glewExperimental || GLEW_KHR_parallel_shader_compile) GLEW_KHR_parallel_shader_compile = !_glewInit_GL_KHR_parallel_shader_compile();
#endif /* GL_KHR_parallel_shader_compile */
#ifdef GL_KHR_robustness
if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness();
#endif /* GL_KHR_robustness */
#ifdef GL_KTX_buffer_region
if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region();
#endif /* GL_KTX_buffer_region */
#ifdef GL_MESA_framebuffer_flip_y
if (glewExperimental || GLEW_MESA_framebuffer_flip_y) GLEW_MESA_framebuffer_flip_y = !_glewInit_GL_MESA_framebuffer_flip_y();
#endif /* GL_MESA_framebuffer_flip_y */
#ifdef GL_MESA_resize_buffers
if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers();
#endif /* GL_MESA_resize_buffers */
#ifdef GL_MESA_window_pos
if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos();
#endif /* GL_MESA_window_pos */
#ifdef GL_NVX_conditional_render
if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render();
#endif /* GL_NVX_conditional_render */
#ifdef GL_NVX_gpu_multicast2
if (glewExperimental || GLEW_NVX_gpu_multicast2) GLEW_NVX_gpu_multicast2 = !_glewInit_GL_NVX_gpu_multicast2();
#endif /* GL_NVX_gpu_multicast2 */
#ifdef GL_NVX_linked_gpu_multicast
if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast();
#endif /* GL_NVX_linked_gpu_multicast */
#ifdef GL_NVX_progress_fence
if (glewExperimental || GLEW_NVX_progress_fence) GLEW_NVX_progress_fence = !_glewInit_GL_NVX_progress_fence();
#endif /* GL_NVX_progress_fence */
#ifdef GL_NV_3dvision_settings
if (glewExperimental || GLEW_NV_3dvision_settings) GLEW_NV_3dvision_settings = !_glewInit_GL_NV_3dvision_settings();
#endif /* GL_NV_3dvision_settings */
#ifdef GL_NV_alpha_to_coverage_dither_control
if (glewExperimental || GLEW_NV_alpha_to_coverage_dither_control) GLEW_NV_alpha_to_coverage_dither_control = !_glewInit_GL_NV_alpha_to_coverage_dither_control();
#endif /* GL_NV_alpha_to_coverage_dither_control */
#ifdef GL_NV_bindless_multi_draw_indirect
if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect();
#endif /* GL_NV_bindless_multi_draw_indirect */
#ifdef GL_NV_bindless_multi_draw_indirect_count
if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count();
#endif /* GL_NV_bindless_multi_draw_indirect_count */
#ifdef GL_NV_bindless_texture
if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture();
#endif /* GL_NV_bindless_texture */
#ifdef GL_NV_blend_equation_advanced
if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced();
#endif /* GL_NV_blend_equation_advanced */
#ifdef GL_NV_clip_space_w_scaling
if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling();
#endif /* GL_NV_clip_space_w_scaling */
#ifdef GL_NV_command_list
if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list();
#endif /* GL_NV_command_list */
#ifdef GL_NV_conditional_render
if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render();
#endif /* GL_NV_conditional_render */
#ifdef GL_NV_conservative_raster
if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster();
#endif /* GL_NV_conservative_raster */
#ifdef GL_NV_conservative_raster_dilate
if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate();
#endif /* GL_NV_conservative_raster_dilate */
#ifdef GL_NV_conservative_raster_pre_snap_triangles
if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles();
#endif /* GL_NV_conservative_raster_pre_snap_triangles */
#ifdef GL_NV_copy_buffer
if (glewExperimental || GLEW_NV_copy_buffer) GLEW_NV_copy_buffer = !_glewInit_GL_NV_copy_buffer();
#endif /* GL_NV_copy_buffer */
#ifdef GL_NV_copy_image
if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image();
#endif /* GL_NV_copy_image */
#ifdef GL_NV_depth_buffer_float
if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float();
#endif /* GL_NV_depth_buffer_float */
#ifdef GL_NV_draw_buffers
if (glewExperimental || GLEW_NV_draw_buffers) GLEW_NV_draw_buffers = !_glewInit_GL_NV_draw_buffers();
#endif /* GL_NV_draw_buffers */
#ifdef GL_NV_draw_instanced
if (glewExperimental || GLEW_NV_draw_instanced) GLEW_NV_draw_instanced = !_glewInit_GL_NV_draw_instanced();
#endif /* GL_NV_draw_instanced */
#ifdef GL_NV_draw_texture
if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture();
#endif /* GL_NV_draw_texture */
#ifdef GL_NV_draw_vulkan_image
if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image();
#endif /* GL_NV_draw_vulkan_image */
#ifdef GL_NV_evaluators
if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators();
#endif /* GL_NV_evaluators */
#ifdef GL_NV_explicit_multisample
if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample();
#endif /* GL_NV_explicit_multisample */
#ifdef GL_NV_fence
if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence();
#endif /* GL_NV_fence */
#ifdef GL_NV_fragment_coverage_to_color
if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color();
#endif /* GL_NV_fragment_coverage_to_color */
#ifdef GL_NV_fragment_program
if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program();
#endif /* GL_NV_fragment_program */
#ifdef GL_NV_framebuffer_blit
if (glewExperimental || GLEW_NV_framebuffer_blit) GLEW_NV_framebuffer_blit = !_glewInit_GL_NV_framebuffer_blit();
#endif /* GL_NV_framebuffer_blit */
#ifdef GL_NV_framebuffer_multisample
if (glewExperimental || GLEW_NV_framebuffer_multisample) GLEW_NV_framebuffer_multisample = !_glewInit_GL_NV_framebuffer_multisample();
#endif /* GL_NV_framebuffer_multisample */
#ifdef GL_NV_framebuffer_multisample_coverage
if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage();
#endif /* GL_NV_framebuffer_multisample_coverage */
#ifdef GL_NV_geometry_program4
if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4();
#endif /* GL_NV_geometry_program4 */
#ifdef GL_NV_gpu_multicast
if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast();
#endif /* GL_NV_gpu_multicast */
#ifdef GL_NV_gpu_program4
if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4();
#endif /* GL_NV_gpu_program4 */
#ifdef GL_NV_gpu_shader5
if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5();
#endif /* GL_NV_gpu_shader5 */
#ifdef GL_NV_half_float
if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float();
#endif /* GL_NV_half_float */
#ifdef GL_NV_instanced_arrays
if (glewExperimental || GLEW_NV_instanced_arrays) GLEW_NV_instanced_arrays = !_glewInit_GL_NV_instanced_arrays();
#endif /* GL_NV_instanced_arrays */
#ifdef GL_NV_internalformat_sample_query
if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query();
#endif /* GL_NV_internalformat_sample_query */
#ifdef GL_NV_memory_attachment
if (glewExperimental || GLEW_NV_memory_attachment) GLEW_NV_memory_attachment = !_glewInit_GL_NV_memory_attachment();
#endif /* GL_NV_memory_attachment */
#ifdef GL_NV_mesh_shader
if (glewExperimental || GLEW_NV_mesh_shader) GLEW_NV_mesh_shader = !_glewInit_GL_NV_mesh_shader();
#endif /* GL_NV_mesh_shader */
#ifdef GL_NV_non_square_matrices
if (glewExperimental || GLEW_NV_non_square_matrices) GLEW_NV_non_square_matrices = !_glewInit_GL_NV_non_square_matrices();
#endif /* GL_NV_non_square_matrices */
#ifdef GL_NV_occlusion_query
if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query();
#endif /* GL_NV_occlusion_query */
#ifdef GL_NV_parameter_buffer_object
if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object();
#endif /* GL_NV_parameter_buffer_object */
#ifdef GL_NV_path_rendering
if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering();
#endif /* GL_NV_path_rendering */
#ifdef GL_NV_pixel_data_range
if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range();
#endif /* GL_NV_pixel_data_range */
#ifdef GL_NV_point_sprite
if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite();
#endif /* GL_NV_point_sprite */
#ifdef GL_NV_polygon_mode
if (glewExperimental || GLEW_NV_polygon_mode) GLEW_NV_polygon_mode = !_glewInit_GL_NV_polygon_mode();
#endif /* GL_NV_polygon_mode */
#ifdef GL_NV_present_video
if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video();
#endif /* GL_NV_present_video */
#ifdef GL_NV_primitive_restart
if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart();
#endif /* GL_NV_primitive_restart */
#ifdef GL_NV_read_buffer
if (glewExperimental || GLEW_NV_read_buffer) GLEW_NV_read_buffer = !_glewInit_GL_NV_read_buffer();
#endif /* GL_NV_read_buffer */
#ifdef GL_NV_register_combiners
if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners();
#endif /* GL_NV_register_combiners */
#ifdef GL_NV_register_combiners2
if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2();
#endif /* GL_NV_register_combiners2 */
#ifdef GL_NV_sample_locations
if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations();
#endif /* GL_NV_sample_locations */
#ifdef GL_NV_scissor_exclusive
if (glewExperimental || GLEW_NV_scissor_exclusive) GLEW_NV_scissor_exclusive = !_glewInit_GL_NV_scissor_exclusive();
#endif /* GL_NV_scissor_exclusive */
#ifdef GL_NV_shader_buffer_load
if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load();
#endif /* GL_NV_shader_buffer_load */
#ifdef GL_NV_shading_rate_image
if (glewExperimental || GLEW_NV_shading_rate_image) GLEW_NV_shading_rate_image = !_glewInit_GL_NV_shading_rate_image();
#endif /* GL_NV_shading_rate_image */
#ifdef GL_NV_texture_array
if (glewExperimental || GLEW_NV_texture_array) GLEW_NV_texture_array = !_glewInit_GL_NV_texture_array();
#endif /* GL_NV_texture_array */
#ifdef GL_NV_texture_barrier
if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier();
#endif /* GL_NV_texture_barrier */
#ifdef GL_NV_texture_multisample
if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample();
#endif /* GL_NV_texture_multisample */
#ifdef GL_NV_transform_feedback
if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback();
#endif /* GL_NV_transform_feedback */
#ifdef GL_NV_transform_feedback2
if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2();
#endif /* GL_NV_transform_feedback2 */
#ifdef GL_NV_vdpau_interop
if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop();
#endif /* GL_NV_vdpau_interop */
#ifdef GL_NV_vdpau_interop2
if (glewExperimental || GLEW_NV_vdpau_interop2) GLEW_NV_vdpau_interop2 = !_glewInit_GL_NV_vdpau_interop2();
#endif /* GL_NV_vdpau_interop2 */
#ifdef GL_NV_vertex_array_range
if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range();
#endif /* GL_NV_vertex_array_range */
#ifdef GL_NV_vertex_attrib_integer_64bit
if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit();
#endif /* GL_NV_vertex_attrib_integer_64bit */
#ifdef GL_NV_vertex_buffer_unified_memory
if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory();
#endif /* GL_NV_vertex_buffer_unified_memory */
#ifdef GL_NV_vertex_program
if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program();
#endif /* GL_NV_vertex_program */
#ifdef GL_NV_video_capture
if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture();
#endif /* GL_NV_video_capture */
#ifdef GL_NV_viewport_array
if (glewExperimental || GLEW_NV_viewport_array) GLEW_NV_viewport_array = !_glewInit_GL_NV_viewport_array();
#endif /* GL_NV_viewport_array */
#ifdef GL_NV_viewport_swizzle
if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle();
#endif /* GL_NV_viewport_swizzle */
#ifdef GL_OES_EGL_image
if (glewExperimental || GLEW_OES_EGL_image) GLEW_OES_EGL_image = !_glewInit_GL_OES_EGL_image();
#endif /* GL_OES_EGL_image */
#ifdef GL_OES_blend_equation_separate
if (glewExperimental || GLEW_OES_blend_equation_separate) GLEW_OES_blend_equation_separate = !_glewInit_GL_OES_blend_equation_separate();
#endif /* GL_OES_blend_equation_separate */
#ifdef GL_OES_blend_func_separate
if (glewExperimental || GLEW_OES_blend_func_separate) GLEW_OES_blend_func_separate = !_glewInit_GL_OES_blend_func_separate();
#endif /* GL_OES_blend_func_separate */
#ifdef GL_OES_blend_subtract
if (glewExperimental || GLEW_OES_blend_subtract) GLEW_OES_blend_subtract = !_glewInit_GL_OES_blend_subtract();
#endif /* GL_OES_blend_subtract */
#ifdef GL_OES_copy_image
if (glewExperimental || GLEW_OES_copy_image) GLEW_OES_copy_image = !_glewInit_GL_OES_copy_image();
#endif /* GL_OES_copy_image */
#ifdef GL_OES_draw_buffers_indexed
if (glewExperimental || GLEW_OES_draw_buffers_indexed) GLEW_OES_draw_buffers_indexed = !_glewInit_GL_OES_draw_buffers_indexed();
#endif /* GL_OES_draw_buffers_indexed */
#ifdef GL_OES_framebuffer_object
if (glewExperimental || GLEW_OES_framebuffer_object) GLEW_OES_framebuffer_object = !_glewInit_GL_OES_framebuffer_object();
#endif /* GL_OES_framebuffer_object */
#ifdef GL_OES_get_program_binary
if (glewExperimental || GLEW_OES_get_program_binary) GLEW_OES_get_program_binary = !_glewInit_GL_OES_get_program_binary();
#endif /* GL_OES_get_program_binary */
#ifdef GL_OES_mapbuffer
if (glewExperimental || GLEW_OES_mapbuffer) GLEW_OES_mapbuffer = !_glewInit_GL_OES_mapbuffer();
#endif /* GL_OES_mapbuffer */
#ifdef GL_OES_matrix_palette
if (glewExperimental || GLEW_OES_matrix_palette) GLEW_OES_matrix_palette = !_glewInit_GL_OES_matrix_palette();
#endif /* GL_OES_matrix_palette */
#ifdef GL_OES_sample_shading
if (glewExperimental || GLEW_OES_sample_shading) GLEW_OES_sample_shading = !_glewInit_GL_OES_sample_shading();
#endif /* GL_OES_sample_shading */
#ifdef GL_OES_single_precision
if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision();
#endif /* GL_OES_single_precision */
#ifdef GL_OES_texture_3D
if (glewExperimental || GLEW_OES_texture_3D) GLEW_OES_texture_3D = !_glewInit_GL_OES_texture_3D();
#endif /* GL_OES_texture_3D */
#ifdef GL_OES_texture_border_clamp
if (glewExperimental || GLEW_OES_texture_border_clamp) GLEW_OES_texture_border_clamp = !_glewInit_GL_OES_texture_border_clamp();
#endif /* GL_OES_texture_border_clamp */
#ifdef GL_OES_texture_buffer
if (glewExperimental || GLEW_OES_texture_buffer) GLEW_OES_texture_buffer = !_glewInit_GL_OES_texture_buffer();
#endif /* GL_OES_texture_buffer */
#ifdef GL_OES_texture_cube_map
if (glewExperimental || GLEW_OES_texture_cube_map) GLEW_OES_texture_cube_map = !_glewInit_GL_OES_texture_cube_map();
#endif /* GL_OES_texture_cube_map */
#ifdef GL_OES_texture_storage_multisample_2d_array
if (glewExperimental || GLEW_OES_texture_storage_multisample_2d_array) GLEW_OES_texture_storage_multisample_2d_array = !_glewInit_GL_OES_texture_storage_multisample_2d_array();
#endif /* GL_OES_texture_storage_multisample_2d_array */
#ifdef GL_OES_texture_view
if (glewExperimental || GLEW_OES_texture_view) GLEW_OES_texture_view = !_glewInit_GL_OES_texture_view();
#endif /* GL_OES_texture_view */
#ifdef GL_OES_vertex_array_object
if (glewExperimental || GLEW_OES_vertex_array_object) GLEW_OES_vertex_array_object = !_glewInit_GL_OES_vertex_array_object();
#endif /* GL_OES_vertex_array_object */
#ifdef GL_OVR_multiview
if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview();
#endif /* GL_OVR_multiview */
#ifdef GL_OVR_multiview_multisampled_render_to_texture
if (glewExperimental || GLEW_OVR_multiview_multisampled_render_to_texture) GLEW_OVR_multiview_multisampled_render_to_texture = !_glewInit_GL_OVR_multiview_multisampled_render_to_texture();
#endif /* GL_OVR_multiview_multisampled_render_to_texture */
#ifdef GL_QCOM_alpha_test
if (glewExperimental || GLEW_QCOM_alpha_test) GLEW_QCOM_alpha_test = !_glewInit_GL_QCOM_alpha_test();
#endif /* GL_QCOM_alpha_test */
#ifdef GL_QCOM_driver_control
if (glewExperimental || GLEW_QCOM_driver_control) GLEW_QCOM_driver_control = !_glewInit_GL_QCOM_driver_control();
#endif /* GL_QCOM_driver_control */
#ifdef GL_QCOM_extended_get
if (glewExperimental || GLEW_QCOM_extended_get) GLEW_QCOM_extended_get = !_glewInit_GL_QCOM_extended_get();
#endif /* GL_QCOM_extended_get */
#ifdef GL_QCOM_extended_get2
if (glewExperimental || GLEW_QCOM_extended_get2) GLEW_QCOM_extended_get2 = !_glewInit_GL_QCOM_extended_get2();
#endif /* GL_QCOM_extended_get2 */
#ifdef GL_QCOM_framebuffer_foveated
if (glewExperimental || GLEW_QCOM_framebuffer_foveated) GLEW_QCOM_framebuffer_foveated = !_glewInit_GL_QCOM_framebuffer_foveated();
#endif /* GL_QCOM_framebuffer_foveated */
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) GLEW_QCOM_shader_framebuffer_fetch_noncoherent = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent();
#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
#ifdef GL_QCOM_texture_foveated
if (glewExperimental || GLEW_QCOM_texture_foveated) GLEW_QCOM_texture_foveated = !_glewInit_GL_QCOM_texture_foveated();
#endif /* GL_QCOM_texture_foveated */
#ifdef GL_QCOM_tiled_rendering
if (glewExperimental || GLEW_QCOM_tiled_rendering) GLEW_QCOM_tiled_rendering = !_glewInit_GL_QCOM_tiled_rendering();
#endif /* GL_QCOM_tiled_rendering */
#ifdef GL_REGAL_ES1_0_compatibility
if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility();
#endif /* GL_REGAL_ES1_0_compatibility */
#ifdef GL_REGAL_ES1_1_compatibility
if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility();
#endif /* GL_REGAL_ES1_1_compatibility */
#ifdef GL_REGAL_error_string
if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string();
#endif /* GL_REGAL_error_string */
#ifdef GL_REGAL_extension_query
if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query();
#endif /* GL_REGAL_extension_query */
#ifdef GL_REGAL_log
if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log();
#endif /* GL_REGAL_log */
#ifdef GL_REGAL_proc_address
if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address();
#endif /* GL_REGAL_proc_address */
#ifdef GL_SGIS_detail_texture
if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture();
#endif /* GL_SGIS_detail_texture */
#ifdef GL_SGIS_fog_function
if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function();
#endif /* GL_SGIS_fog_function */
#ifdef GL_SGIS_multisample
if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample();
#endif /* GL_SGIS_multisample */
#ifdef GL_SGIS_multitexture
if (glewExperimental || GLEW_SGIS_multitexture) GLEW_SGIS_multitexture = !_glewInit_GL_SGIS_multitexture();
#endif /* GL_SGIS_multitexture */
#ifdef GL_SGIS_shared_multisample
if (glewExperimental || GLEW_SGIS_shared_multisample) GLEW_SGIS_shared_multisample = !_glewInit_GL_SGIS_shared_multisample();
#endif /* GL_SGIS_shared_multisample */
#ifdef GL_SGIS_sharpen_texture
if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture();
#endif /* GL_SGIS_sharpen_texture */
#ifdef GL_SGIS_texture4D
if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D();
#endif /* GL_SGIS_texture4D */
#ifdef GL_SGIS_texture_filter4
if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4();
#endif /* GL_SGIS_texture_filter4 */
#ifdef GL_SGIX_async
if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async();
#endif /* GL_SGIX_async */
#ifdef GL_SGIX_datapipe
if (glewExperimental || GLEW_SGIX_datapipe) GLEW_SGIX_datapipe = !_glewInit_GL_SGIX_datapipe();
#endif /* GL_SGIX_datapipe */
#ifdef GL_SGIX_flush_raster
if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster();
#endif /* GL_SGIX_flush_raster */
#ifdef GL_SGIX_fog_layers
if (glewExperimental || GLEW_SGIX_fog_layers) GLEW_SGIX_fog_layers = !_glewInit_GL_SGIX_fog_layers();
#endif /* GL_SGIX_fog_layers */
#ifdef GL_SGIX_fog_texture
if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture();
#endif /* GL_SGIX_fog_texture */
#ifdef GL_SGIX_fragment_specular_lighting
if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting();
#endif /* GL_SGIX_fragment_specular_lighting */
#ifdef GL_SGIX_framezoom
if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom();
#endif /* GL_SGIX_framezoom */
#ifdef GL_SGIX_igloo_interface
if (glewExperimental || GLEW_SGIX_igloo_interface) GLEW_SGIX_igloo_interface = !_glewInit_GL_SGIX_igloo_interface();
#endif /* GL_SGIX_igloo_interface */
#ifdef GL_SGIX_mpeg1
if (glewExperimental || GLEW_SGIX_mpeg1) GLEW_SGIX_mpeg1 = !_glewInit_GL_SGIX_mpeg1();
#endif /* GL_SGIX_mpeg1 */
#ifdef GL_SGIX_nonlinear_lighting_pervertex
if (glewExperimental || GLEW_SGIX_nonlinear_lighting_pervertex) GLEW_SGIX_nonlinear_lighting_pervertex = !_glewInit_GL_SGIX_nonlinear_lighting_pervertex();
#endif /* GL_SGIX_nonlinear_lighting_pervertex */
#ifdef GL_SGIX_pixel_texture
if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture();
#endif /* GL_SGIX_pixel_texture */
#ifdef GL_SGIX_polynomial_ffd
if (glewExperimental || GLEW_SGIX_polynomial_ffd) GLEW_SGIX_polynomial_ffd = !_glewInit_GL_SGIX_polynomial_ffd();
#endif /* GL_SGIX_polynomial_ffd */
#ifdef GL_SGIX_quad_mesh
if (glewExperimental || GLEW_SGIX_quad_mesh) GLEW_SGIX_quad_mesh = !_glewInit_GL_SGIX_quad_mesh();
#endif /* GL_SGIX_quad_mesh */
#ifdef GL_SGIX_reference_plane
if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane();
#endif /* GL_SGIX_reference_plane */
#ifdef GL_SGIX_sprite
if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite();
#endif /* GL_SGIX_sprite */
#ifdef GL_SGIX_tag_sample_buffer
if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer();
#endif /* GL_SGIX_tag_sample_buffer */
#ifdef GL_SGIX_vector_ops
if (glewExperimental || GLEW_SGIX_vector_ops) GLEW_SGIX_vector_ops = !_glewInit_GL_SGIX_vector_ops();
#endif /* GL_SGIX_vector_ops */
#ifdef GL_SGIX_vertex_array_object
if (glewExperimental || GLEW_SGIX_vertex_array_object) GLEW_SGIX_vertex_array_object = !_glewInit_GL_SGIX_vertex_array_object();
#endif /* GL_SGIX_vertex_array_object */
#ifdef GL_SGI_color_table
if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table();
#endif /* GL_SGI_color_table */
#ifdef GL_SGI_fft
if (glewExperimental || GLEW_SGI_fft) GLEW_SGI_fft = !_glewInit_GL_SGI_fft();
#endif /* GL_SGI_fft */
#ifdef GL_SUNX_constant_data
if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data();
#endif /* GL_SUNX_constant_data */
#ifdef GL_SUN_global_alpha
if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha();
#endif /* GL_SUN_global_alpha */
#ifdef GL_SUN_read_video_pixels
if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels();
#endif /* GL_SUN_read_video_pixels */
#ifdef GL_SUN_triangle_list
if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list();
#endif /* GL_SUN_triangle_list */
#ifdef GL_SUN_vertex
if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex();
#endif /* GL_SUN_vertex */
#ifdef GL_WIN_swap_hint
if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint();
#endif /* GL_WIN_swap_hint */
#ifdef GL_NV_fragment_program4
GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4;
#endif /* GL_NV_fragment_program4 */
#ifdef GL_NV_geometry_program4
GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4;
#endif /* GL_NV_geometry_program4 */
#ifdef GL_NV_tessellation_program5
GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5;
#endif /* GL_NV_tessellation_program5 */
#ifdef GL_NV_vertex_program4
GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4;
#endif /* GL_NV_vertex_program4 */
return GLEW_OK;
}
#if defined(GLEW_OSMESA)
#elif defined(GLEW_EGL)
PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL;
PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL;
PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL;
PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL;
PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL;
PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL;
PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL;
PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL;
PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL;
PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL;
PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL;
PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL;
PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL;
PFNEGLGETERRORPROC __eglewGetError = NULL;
PFNEGLINITIALIZEPROC __eglewInitialize = NULL;
PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL;
PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL;
PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL;
PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL;
PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL;
PFNEGLTERMINATEPROC __eglewTerminate = NULL;
PFNEGLWAITGLPROC __eglewWaitGL = NULL;
PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL;
PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL;
PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL;
PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL;
PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL;
PFNEGLBINDAPIPROC __eglewBindAPI = NULL;
PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL;
PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL;
PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL;
PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL;
PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL;
PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL;
PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL;
PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL;
PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL;
PFNEGLCREATESYNCPROC __eglewCreateSync = NULL;
PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL;
PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL;
PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL;
PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL;
PFNEGLWAITSYNCPROC __eglewWaitSync = NULL;
PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL;
PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL;
PFNEGLGETCOMPOSITORTIMINGANDROIDPROC __eglewGetCompositorTimingANDROID = NULL;
PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC __eglewGetCompositorTimingSupportedANDROID = NULL;
PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC __eglewGetFrameTimestampSupportedANDROID = NULL;
PFNEGLGETFRAMETIMESTAMPSANDROIDPROC __eglewGetFrameTimestampsANDROID = NULL;
PFNEGLGETNEXTFRAMEIDANDROIDPROC __eglewGetNextFrameIdANDROID = NULL;
PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC __eglewGetNativeClientBufferANDROID = NULL;
PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL;
PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL;
PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL;
PFNEGLCLIENTSIGNALSYNCEXTPROC __eglewClientSignalSyncEXT = NULL;
PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC __eglewCompositorBindTexWindowEXT = NULL;
PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC __eglewCompositorSetContextAttributesEXT = NULL;
PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC __eglewCompositorSetContextListEXT = NULL;
PFNEGLCOMPOSITORSETSIZEEXTPROC __eglewCompositorSetSizeEXT = NULL;
PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC __eglewCompositorSetWindowAttributesEXT = NULL;
PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC __eglewCompositorSetWindowListEXT = NULL;
PFNEGLCOMPOSITORSWAPPOLICYEXTPROC __eglewCompositorSwapPolicyEXT = NULL;
PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL;
PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL;
PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL;
PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL;
PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT = NULL;
PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT = NULL;
PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL;
PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL;
PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL;
PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL;
PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL;
PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL;
PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL;
PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL;
PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL;
PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL;
PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL;
PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL;
PFNEGLUNSIGNALSYNCEXTPROC __eglewUnsignalSyncEXT = NULL;
PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL;
PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL;
PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL;
PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL;
PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL;
PFNEGLQUERYDISPLAYATTRIBKHRPROC __eglewQueryDisplayAttribKHR = NULL;
PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL;
PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL;
PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL;
PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL;
PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL;
PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL;
PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL;
PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL;
PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL;
PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL;
PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL;
PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL;
PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL;
PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL;
PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL;
PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL;
PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR = NULL;
PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR = NULL;
PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR = NULL;
PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR = NULL;
PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR = NULL;
PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL;
PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL;
PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL;
PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL;
PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL;
PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL;
PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL;
PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL;
PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL;
PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL;
PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL;
PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL;
PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL;
PFNEGLGETDISPLAYDRIVERCONFIGPROC __eglewGetDisplayDriverConfig = NULL;
PFNEGLGETDISPLAYDRIVERNAMEPROC __eglewGetDisplayDriverName = NULL;
PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL;
PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL;
PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL;
PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL;
PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL;
PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL;
PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL;
PFNEGLSTREAMFLUSHNVPROC __eglewStreamFlushNV = NULL;
PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL;
PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL;
PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL;
PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV = NULL;
PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL;
PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL;
PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL;
PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL;
PFNEGLFENCENVPROC __eglewFenceNV = NULL;
PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL;
PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL;
PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL;
PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL;
PFNEGLBINDWAYLANDDISPLAYWLPROC __eglewBindWaylandDisplayWL = NULL;
PFNEGLQUERYWAYLANDBUFFERWLPROC __eglewQueryWaylandBufferWL = NULL;
PFNEGLUNBINDWAYLANDDISPLAYWLPROC __eglewUnbindWaylandDisplayWL = NULL;
PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC __eglewCreateWaylandBufferFromImageWL = NULL;
GLboolean __EGLEW_VERSION_1_0 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_1 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_2 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_3 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_4 = GL_FALSE;
GLboolean __EGLEW_VERSION_1_5 = GL_FALSE;
GLboolean __EGLEW_ANDROID_GLES_layers = GL_FALSE;
GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE;
GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE;
GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE;
GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE;
GLboolean __EGLEW_ANDROID_get_frame_timestamps = GL_FALSE;
GLboolean __EGLEW_ANDROID_get_native_client_buffer = GL_FALSE;
GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE;
GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE;
GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE;
GLboolean __EGLEW_ANDROID_recordable = GL_FALSE;
GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE;
GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE;
GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE;
GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE;
GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE;
GLboolean __EGLEW_ARM_image_format = GL_FALSE;
GLboolean __EGLEW_ARM_implicit_external_sync = GL_FALSE;
GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE;
GLboolean __EGLEW_EXT_bind_to_front = GL_FALSE;
GLboolean __EGLEW_EXT_buffer_age = GL_FALSE;
GLboolean __EGLEW_EXT_client_extensions = GL_FALSE;
GLboolean __EGLEW_EXT_client_sync = GL_FALSE;
GLboolean __EGLEW_EXT_compositor = GL_FALSE;
GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE;
GLboolean __EGLEW_EXT_device_base = GL_FALSE;
GLboolean __EGLEW_EXT_device_drm = GL_FALSE;
GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE;
GLboolean __EGLEW_EXT_device_openwf = GL_FALSE;
GLboolean __EGLEW_EXT_device_query = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_display_p3 = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_display_p3_linear = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_display_p3_passthrough = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_scrgb = GL_FALSE;
GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear = GL_FALSE;
GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE;
GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers = GL_FALSE;
GLboolean __EGLEW_EXT_image_gl_colorspace = GL_FALSE;
GLboolean __EGLEW_EXT_image_implicit_sync_control = GL_FALSE;
GLboolean __EGLEW_EXT_multiview_window = GL_FALSE;
GLboolean __EGLEW_EXT_output_base = GL_FALSE;
GLboolean __EGLEW_EXT_output_drm = GL_FALSE;
GLboolean __EGLEW_EXT_output_openwf = GL_FALSE;
GLboolean __EGLEW_EXT_pixel_format_float = GL_FALSE;
GLboolean __EGLEW_EXT_platform_base = GL_FALSE;
GLboolean __EGLEW_EXT_platform_device = GL_FALSE;
GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE;
GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE;
GLboolean __EGLEW_EXT_protected_content = GL_FALSE;
GLboolean __EGLEW_EXT_protected_surface = GL_FALSE;
GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE;
GLboolean __EGLEW_EXT_surface_CTA861_3_metadata = GL_FALSE;
GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata = GL_FALSE;
GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE;
GLboolean __EGLEW_EXT_sync_reuse = GL_FALSE;
GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE;
GLboolean __EGLEW_HI_clientpixmap = GL_FALSE;
GLboolean __EGLEW_HI_colorformats = GL_FALSE;
GLboolean __EGLEW_IMG_context_priority = GL_FALSE;
GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE;
GLboolean __EGLEW_KHR_cl_event = GL_FALSE;
GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE;
GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE;
GLboolean __EGLEW_KHR_config_attribs = GL_FALSE;
GLboolean __EGLEW_KHR_context_flush_control = GL_FALSE;
GLboolean __EGLEW_KHR_create_context = GL_FALSE;
GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE;
GLboolean __EGLEW_KHR_debug = GL_FALSE;
GLboolean __EGLEW_KHR_display_reference = GL_FALSE;
GLboolean __EGLEW_KHR_fence_sync = GL_FALSE;
GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE;
GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE;
GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE;
GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE;
GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE;
GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE;
GLboolean __EGLEW_KHR_image = GL_FALSE;
GLboolean __EGLEW_KHR_image_base = GL_FALSE;
GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE;
GLboolean __EGLEW_KHR_lock_surface = GL_FALSE;
GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE;
GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE;
GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE;
GLboolean __EGLEW_KHR_no_config_context = GL_FALSE;
GLboolean __EGLEW_KHR_partial_update = GL_FALSE;
GLboolean __EGLEW_KHR_platform_android = GL_FALSE;
GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE;
GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE;
GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE;
GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE;
GLboolean __EGLEW_KHR_stream = GL_FALSE;
GLboolean __EGLEW_KHR_stream_attrib = GL_FALSE;
GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE;
GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE;
GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE;
GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE;
GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE;
GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE;
GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE;
GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE;
GLboolean __EGLEW_KHR_wait_sync = GL_FALSE;
GLboolean __EGLEW_MESA_drm_image = GL_FALSE;
GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE;
GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE;
GLboolean __EGLEW_MESA_platform_surfaceless = GL_FALSE;
GLboolean __EGLEW_MESA_query_driver = GL_FALSE;
GLboolean __EGLEW_NOK_swap_region = GL_FALSE;
GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE;
GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE;
GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE;
GLboolean __EGLEW_NV_context_priority_realtime = GL_FALSE;
GLboolean __EGLEW_NV_coverage_sample = GL_FALSE;
GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE;
GLboolean __EGLEW_NV_cuda_event = GL_FALSE;
GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE;
GLboolean __EGLEW_NV_device_cuda = GL_FALSE;
GLboolean __EGLEW_NV_native_query = GL_FALSE;
GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE;
GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE;
GLboolean __EGLEW_NV_quadruple_buffer = GL_FALSE;
GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE;
GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_display = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_object = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_partition = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_process = GL_FALSE;
GLboolean __EGLEW_NV_stream_cross_system = GL_FALSE;
GLboolean __EGLEW_NV_stream_dma = GL_FALSE;
GLboolean __EGLEW_NV_stream_fifo_next = GL_FALSE;
GLboolean __EGLEW_NV_stream_fifo_synchronous = GL_FALSE;
GLboolean __EGLEW_NV_stream_flush = GL_FALSE;
GLboolean __EGLEW_NV_stream_frame_limits = GL_FALSE;
GLboolean __EGLEW_NV_stream_metadata = GL_FALSE;
GLboolean __EGLEW_NV_stream_origin = GL_FALSE;
GLboolean __EGLEW_NV_stream_remote = GL_FALSE;
GLboolean __EGLEW_NV_stream_reset = GL_FALSE;
GLboolean __EGLEW_NV_stream_socket = GL_FALSE;
GLboolean __EGLEW_NV_stream_socket_inet = GL_FALSE;
GLboolean __EGLEW_NV_stream_socket_unix = GL_FALSE;
GLboolean __EGLEW_NV_stream_sync = GL_FALSE;
GLboolean __EGLEW_NV_sync = GL_FALSE;
GLboolean __EGLEW_NV_system_time = GL_FALSE;
GLboolean __EGLEW_NV_triple_buffer = GL_FALSE;
GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE;
GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE;
GLboolean __EGLEW_WL_bind_wayland_display = GL_FALSE;
GLboolean __EGLEW_WL_create_wayland_buffer_from_image = GL_FALSE;
#ifdef EGL_VERSION_1_0
static GLboolean _glewInit_EGL_VERSION_1_0 ()
{
GLboolean r = GL_FALSE;
r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r;
r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r;
r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r;
r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r;
r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r;
r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r;
r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r;
r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r;
r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r;
r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r;
r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r;
r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r;
r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r;
r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r;
r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r;
r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r;
r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r;
r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r;
r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r;
r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r;
r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r;
r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r;
r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r;
return r;
}
#endif /* EGL_VERSION_1_0 */
#ifdef EGL_VERSION_1_1
static GLboolean _glewInit_EGL_VERSION_1_1 ()
{
GLboolean r = GL_FALSE;
r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r;
r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r;
r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r;
r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r;
return r;
}
#endif /* EGL_VERSION_1_1 */
#ifdef EGL_VERSION_1_2
static GLboolean _glewInit_EGL_VERSION_1_2 ()
{
GLboolean r = GL_FALSE;
r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r;
r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r;
r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r;
r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r;
r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r;
return r;
}
#endif /* EGL_VERSION_1_2 */
#ifdef EGL_VERSION_1_4
static GLboolean _glewInit_EGL_VERSION_1_4 ()
{
GLboolean r = GL_FALSE;
r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r;
return r;
}
#endif /* EGL_VERSION_1_4 */
#ifdef EGL_VERSION_1_5
static GLboolean _glewInit_EGL_VERSION_1_5 ()
{
GLboolean r = GL_FALSE;
r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r;
r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r;
r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r;
r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r;
r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r;
r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r;
r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r;
r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r;
r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r;
r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r;
return r;
}
#endif /* EGL_VERSION_1_5 */
#ifdef EGL_ANDROID_blob_cache
static GLboolean _glewInit_EGL_ANDROID_blob_cache ()
{
GLboolean r = GL_FALSE;
r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r;
return r;
}
#endif /* EGL_ANDROID_blob_cache */
#ifdef EGL_ANDROID_create_native_client_buffer
static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r;
return r;
}
#endif /* EGL_ANDROID_create_native_client_buffer */
#ifdef EGL_ANDROID_get_frame_timestamps
static GLboolean _glewInit_EGL_ANDROID_get_frame_timestamps ()
{
GLboolean r = GL_FALSE;
r = ((eglGetCompositorTimingANDROID = (PFNEGLGETCOMPOSITORTIMINGANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetCompositorTimingANDROID")) == NULL) || r;
r = ((eglGetCompositorTimingSupportedANDROID = (PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetCompositorTimingSupportedANDROID")) == NULL) || r;
r = ((eglGetFrameTimestampSupportedANDROID = (PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetFrameTimestampSupportedANDROID")) == NULL) || r;
r = ((eglGetFrameTimestampsANDROID = (PFNEGLGETFRAMETIMESTAMPSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetFrameTimestampsANDROID")) == NULL) || r;
r = ((eglGetNextFrameIdANDROID = (PFNEGLGETNEXTFRAMEIDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetNextFrameIdANDROID")) == NULL) || r;
return r;
}
#endif /* EGL_ANDROID_get_frame_timestamps */
#ifdef EGL_ANDROID_get_native_client_buffer
static GLboolean _glewInit_EGL_ANDROID_get_native_client_buffer ()
{
GLboolean r = GL_FALSE;
r = ((eglGetNativeClientBufferANDROID = (PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetNativeClientBufferANDROID")) == NULL) || r;
return r;
}
#endif /* EGL_ANDROID_get_native_client_buffer */
#ifdef EGL_ANDROID_native_fence_sync
static GLboolean _glewInit_EGL_ANDROID_native_fence_sync ()
{
GLboolean r = GL_FALSE;
r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r;
return r;
}
#endif /* EGL_ANDROID_native_fence_sync */
#ifdef EGL_ANDROID_presentation_time
static GLboolean _glewInit_EGL_ANDROID_presentation_time ()
{
GLboolean r = GL_FALSE;
r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r;
return r;
}
#endif /* EGL_ANDROID_presentation_time */
#ifdef EGL_ANGLE_query_surface_pointer
static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer ()
{
GLboolean r = GL_FALSE;
r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r;
return r;
}
#endif /* EGL_ANGLE_query_surface_pointer */
#ifdef EGL_EXT_client_sync
static GLboolean _glewInit_EGL_EXT_client_sync ()
{
GLboolean r = GL_FALSE;
r = ((eglClientSignalSyncEXT = (PFNEGLCLIENTSIGNALSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"eglClientSignalSyncEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_client_sync */
#ifdef EGL_EXT_compositor
static GLboolean _glewInit_EGL_EXT_compositor ()
{
GLboolean r = GL_FALSE;
r = ((eglCompositorBindTexWindowEXT = (PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorBindTexWindowEXT")) == NULL) || r;
r = ((eglCompositorSetContextAttributesEXT = (PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetContextAttributesEXT")) == NULL) || r;
r = ((eglCompositorSetContextListEXT = (PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetContextListEXT")) == NULL) || r;
r = ((eglCompositorSetSizeEXT = (PFNEGLCOMPOSITORSETSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetSizeEXT")) == NULL) || r;
r = ((eglCompositorSetWindowAttributesEXT = (PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetWindowAttributesEXT")) == NULL) || r;
r = ((eglCompositorSetWindowListEXT = (PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetWindowListEXT")) == NULL) || r;
r = ((eglCompositorSwapPolicyEXT = (PFNEGLCOMPOSITORSWAPPOLICYEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSwapPolicyEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_compositor */
#ifdef EGL_EXT_device_enumeration
static GLboolean _glewInit_EGL_EXT_device_enumeration ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_device_enumeration */
#ifdef EGL_EXT_device_query
static GLboolean _glewInit_EGL_EXT_device_query ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r;
r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r;
r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_device_query */
#ifdef EGL_EXT_image_dma_buf_import_modifiers
static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufFormatsEXT")) == NULL) || r;
r = ((eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufModifiersEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_image_dma_buf_import_modifiers */
#ifdef EGL_EXT_output_base
static GLboolean _glewInit_EGL_EXT_output_base ()
{
GLboolean r = GL_FALSE;
r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r;
r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r;
r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r;
r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r;
r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r;
r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r;
r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r;
r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_output_base */
#ifdef EGL_EXT_platform_base
static GLboolean _glewInit_EGL_EXT_platform_base ()
{
GLboolean r = GL_FALSE;
r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r;
r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r;
r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_platform_base */
#ifdef EGL_EXT_stream_consumer_egloutput
static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput ()
{
GLboolean r = GL_FALSE;
r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_stream_consumer_egloutput */
#ifdef EGL_EXT_swap_buffers_with_damage
static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage ()
{
GLboolean r = GL_FALSE;
r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_swap_buffers_with_damage */
#ifdef EGL_EXT_sync_reuse
static GLboolean _glewInit_EGL_EXT_sync_reuse ()
{
GLboolean r = GL_FALSE;
r = ((eglUnsignalSyncEXT = (PFNEGLUNSIGNALSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"eglUnsignalSyncEXT")) == NULL) || r;
return r;
}
#endif /* EGL_EXT_sync_reuse */
#ifdef EGL_HI_clientpixmap
static GLboolean _glewInit_EGL_HI_clientpixmap ()
{
GLboolean r = GL_FALSE;
r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r;
return r;
}
#endif /* EGL_HI_clientpixmap */
#ifdef EGL_KHR_cl_event2
static GLboolean _glewInit_EGL_KHR_cl_event2 ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_cl_event2 */
#ifdef EGL_KHR_debug
static GLboolean _glewInit_EGL_KHR_debug ()
{
GLboolean r = GL_FALSE;
r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r;
r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r;
r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_debug */
#ifdef EGL_KHR_display_reference
static GLboolean _glewInit_EGL_KHR_display_reference ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryDisplayAttribKHR = (PFNEGLQUERYDISPLAYATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_display_reference */
#ifdef EGL_KHR_image
static GLboolean _glewInit_EGL_KHR_image ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r;
r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_image */
#ifdef EGL_KHR_lock_surface
static GLboolean _glewInit_EGL_KHR_lock_surface ()
{
GLboolean r = GL_FALSE;
r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r;
r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_lock_surface */
#ifdef EGL_KHR_lock_surface3
static GLboolean _glewInit_EGL_KHR_lock_surface3 ()
{
GLboolean r = GL_FALSE;
r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_lock_surface3 */
#ifdef EGL_KHR_partial_update
static GLboolean _glewInit_EGL_KHR_partial_update ()
{
GLboolean r = GL_FALSE;
r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_partial_update */
#ifdef EGL_KHR_reusable_sync
static GLboolean _glewInit_EGL_KHR_reusable_sync ()
{
GLboolean r = GL_FALSE;
r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r;
r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r;
r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r;
r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r;
r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_reusable_sync */
#ifdef EGL_KHR_stream
static GLboolean _glewInit_EGL_KHR_stream ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r;
r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r;
r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r;
r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r;
r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_stream */
#ifdef EGL_KHR_stream_attrib
static GLboolean _glewInit_EGL_KHR_stream_attrib ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamAttribKHR")) == NULL) || r;
r = ((eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamAttribKHR")) == NULL) || r;
r = ((eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamAttribKHR")) == NULL) || r;
r = ((eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireAttribKHR")) == NULL) || r;
r = ((eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseAttribKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_stream_attrib */
#ifdef EGL_KHR_stream_consumer_gltexture
static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture ()
{
GLboolean r = GL_FALSE;
r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r;
r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r;
r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_stream_consumer_gltexture */
#ifdef EGL_KHR_stream_cross_process_fd
static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r;
r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_stream_cross_process_fd */
#ifdef EGL_KHR_stream_fifo
static GLboolean _glewInit_EGL_KHR_stream_fifo ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_stream_fifo */
#ifdef EGL_KHR_stream_producer_eglsurface
static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_stream_producer_eglsurface */
#ifdef EGL_KHR_swap_buffers_with_damage
static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage ()
{
GLboolean r = GL_FALSE;
r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_swap_buffers_with_damage */
#ifdef EGL_KHR_wait_sync
static GLboolean _glewInit_EGL_KHR_wait_sync ()
{
GLboolean r = GL_FALSE;
r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r;
return r;
}
#endif /* EGL_KHR_wait_sync */
#ifdef EGL_MESA_drm_image
static GLboolean _glewInit_EGL_MESA_drm_image ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r;
r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r;
return r;
}
#endif /* EGL_MESA_drm_image */
#ifdef EGL_MESA_image_dma_buf_export
static GLboolean _glewInit_EGL_MESA_image_dma_buf_export ()
{
GLboolean r = GL_FALSE;
r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r;
r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r;
return r;
}
#endif /* EGL_MESA_image_dma_buf_export */
#ifdef EGL_MESA_query_driver
static GLboolean _glewInit_EGL_MESA_query_driver ()
{
GLboolean r = GL_FALSE;
r = ((eglGetDisplayDriverConfig = (PFNEGLGETDISPLAYDRIVERCONFIGPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplayDriverConfig")) == NULL) || r;
r = ((eglGetDisplayDriverName = (PFNEGLGETDISPLAYDRIVERNAMEPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplayDriverName")) == NULL) || r;
return r;
}
#endif /* EGL_MESA_query_driver */
#ifdef EGL_NOK_swap_region
static GLboolean _glewInit_EGL_NOK_swap_region ()
{
GLboolean r = GL_FALSE;
r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r;
return r;
}
#endif /* EGL_NOK_swap_region */
#ifdef EGL_NOK_swap_region2
static GLboolean _glewInit_EGL_NOK_swap_region2 ()
{
GLboolean r = GL_FALSE;
r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r;
return r;
}
#endif /* EGL_NOK_swap_region2 */
#ifdef EGL_NV_native_query
static GLboolean _glewInit_EGL_NV_native_query ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r;
r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r;
r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_native_query */
#ifdef EGL_NV_post_sub_buffer
static GLboolean _glewInit_EGL_NV_post_sub_buffer ()
{
GLboolean r = GL_FALSE;
r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_post_sub_buffer */
#ifdef EGL_NV_stream_consumer_gltexture_yuv
static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv ()
{
GLboolean r = GL_FALSE;
r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_stream_consumer_gltexture_yuv */
#ifdef EGL_NV_stream_flush
static GLboolean _glewInit_EGL_NV_stream_flush ()
{
GLboolean r = GL_FALSE;
r = ((eglStreamFlushNV = (PFNEGLSTREAMFLUSHNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamFlushNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_stream_flush */
#ifdef EGL_NV_stream_metadata
static GLboolean _glewInit_EGL_NV_stream_metadata ()
{
GLboolean r = GL_FALSE;
r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r;
r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r;
r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_stream_metadata */
#ifdef EGL_NV_stream_reset
static GLboolean _glewInit_EGL_NV_stream_reset ()
{
GLboolean r = GL_FALSE;
r = ((eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC)glewGetProcAddress((const GLubyte*)"eglResetStreamNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_stream_reset */
#ifdef EGL_NV_stream_sync
static GLboolean _glewInit_EGL_NV_stream_sync ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_stream_sync */
#ifdef EGL_NV_sync
static GLboolean _glewInit_EGL_NV_sync ()
{
GLboolean r = GL_FALSE;
r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r;
r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r;
r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r;
r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r;
r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r;
r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_sync */
#ifdef EGL_NV_system_time
static GLboolean _glewInit_EGL_NV_system_time ()
{
GLboolean r = GL_FALSE;
r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r;
r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r;
return r;
}
#endif /* EGL_NV_system_time */
#ifdef EGL_WL_bind_wayland_display
static GLboolean _glewInit_EGL_WL_bind_wayland_display ()
{
GLboolean r = GL_FALSE;
r = ((eglBindWaylandDisplayWL = (PFNEGLBINDWAYLANDDISPLAYWLPROC)glewGetProcAddress((const GLubyte*)"eglBindWaylandDisplayWL")) == NULL) || r;
r = ((eglQueryWaylandBufferWL = (PFNEGLQUERYWAYLANDBUFFERWLPROC)glewGetProcAddress((const GLubyte*)"eglQueryWaylandBufferWL")) == NULL) || r;
r = ((eglUnbindWaylandDisplayWL = (PFNEGLUNBINDWAYLANDDISPLAYWLPROC)glewGetProcAddress((const GLubyte*)"eglUnbindWaylandDisplayWL")) == NULL) || r;
return r;
}
#endif /* EGL_WL_bind_wayland_display */
#ifdef EGL_WL_create_wayland_buffer_from_image
static GLboolean _glewInit_EGL_WL_create_wayland_buffer_from_image ()
{
GLboolean r = GL_FALSE;
r = ((eglCreateWaylandBufferFromImageWL = (PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC)glewGetProcAddress((const GLubyte*)"eglCreateWaylandBufferFromImageWL")) == NULL) || r;
return r;
}
#endif /* EGL_WL_create_wayland_buffer_from_image */
/* ------------------------------------------------------------------------ */
GLboolean eglewGetExtension (const char* name)
{
const GLubyte* start;
const GLubyte* end;
start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);
if (0 == start) return GL_FALSE;
end = start + _glewStrLen(start);
return _glewSearchExtension(name, start, end);
}
GLenum eglewInit (EGLDisplay display)
{
EGLint major, minor;
const GLubyte* extStart;
const GLubyte* extEnd;
PFNEGLINITIALIZEPROC initialize = NULL;
PFNEGLQUERYSTRINGPROC queryString = NULL;
/* Load necessary entry points */
initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize");
queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString");
if (!initialize || !queryString)
return 1;
/* query EGK version */
if (initialize(display, &major, &minor) != EGL_TRUE)
return 1;
EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE;
/* query EGL extension string */
extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS);
if (extStart == 0)
extStart = (const GLubyte *)"";
extEnd = extStart + _glewStrLen(extStart);
/* initialize extensions */
#ifdef EGL_VERSION_1_0
if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0();
#endif /* EGL_VERSION_1_0 */
#ifdef EGL_VERSION_1_1
if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1();
#endif /* EGL_VERSION_1_1 */
#ifdef EGL_VERSION_1_2
if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2();
#endif /* EGL_VERSION_1_2 */
#ifdef EGL_VERSION_1_4
if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4();
#endif /* EGL_VERSION_1_4 */
#ifdef EGL_VERSION_1_5
if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5();
#endif /* EGL_VERSION_1_5 */
#ifdef EGL_ANDROID_GLES_layers
EGLEW_ANDROID_GLES_layers = _glewSearchExtension("EGL_ANDROID_GLES_layers", extStart, extEnd);
#endif /* EGL_ANDROID_GLES_layers */
#ifdef EGL_ANDROID_blob_cache
EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd);
if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache();
#endif /* EGL_ANDROID_blob_cache */
#ifdef EGL_ANDROID_create_native_client_buffer
EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd);
if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer();
#endif /* EGL_ANDROID_create_native_client_buffer */
#ifdef EGL_ANDROID_framebuffer_target
EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd);
#endif /* EGL_ANDROID_framebuffer_target */
#ifdef EGL_ANDROID_front_buffer_auto_refresh
EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd);
#endif /* EGL_ANDROID_front_buffer_auto_refresh */
#ifdef EGL_ANDROID_get_frame_timestamps
EGLEW_ANDROID_get_frame_timestamps = _glewSearchExtension("EGL_ANDROID_get_frame_timestamps", extStart, extEnd);
if (glewExperimental || EGLEW_ANDROID_get_frame_timestamps) EGLEW_ANDROID_get_frame_timestamps = !_glewInit_EGL_ANDROID_get_frame_timestamps();
#endif /* EGL_ANDROID_get_frame_timestamps */
#ifdef EGL_ANDROID_get_native_client_buffer
EGLEW_ANDROID_get_native_client_buffer = _glewSearchExtension("EGL_ANDROID_get_native_client_buffer", extStart, extEnd);
if (glewExperimental || EGLEW_ANDROID_get_native_client_buffer) EGLEW_ANDROID_get_native_client_buffer = !_glewInit_EGL_ANDROID_get_native_client_buffer();
#endif /* EGL_ANDROID_get_native_client_buffer */
#ifdef EGL_ANDROID_image_native_buffer
EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd);
#endif /* EGL_ANDROID_image_native_buffer */
#ifdef EGL_ANDROID_native_fence_sync
EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd);
if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync();
#endif /* EGL_ANDROID_native_fence_sync */
#ifdef EGL_ANDROID_presentation_time
EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd);
if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time();
#endif /* EGL_ANDROID_presentation_time */
#ifdef EGL_ANDROID_recordable
EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd);
#endif /* EGL_ANDROID_recordable */
#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd);
#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
#ifdef EGL_ANGLE_device_d3d
EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd);
#endif /* EGL_ANGLE_device_d3d */
#ifdef EGL_ANGLE_query_surface_pointer
EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd);
if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer();
#endif /* EGL_ANGLE_query_surface_pointer */
#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd);
#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
#ifdef EGL_ANGLE_window_fixed_size
EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd);
#endif /* EGL_ANGLE_window_fixed_size */
#ifdef EGL_ARM_image_format
EGLEW_ARM_image_format = _glewSearchExtension("EGL_ARM_image_format", extStart, extEnd);
#endif /* EGL_ARM_image_format */
#ifdef EGL_ARM_implicit_external_sync
EGLEW_ARM_implicit_external_sync = _glewSearchExtension("EGL_ARM_implicit_external_sync", extStart, extEnd);
#endif /* EGL_ARM_implicit_external_sync */
#ifdef EGL_ARM_pixmap_multisample_discard
EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd);
#endif /* EGL_ARM_pixmap_multisample_discard */
#ifdef EGL_EXT_bind_to_front
EGLEW_EXT_bind_to_front = _glewSearchExtension("EGL_EXT_bind_to_front", extStart, extEnd);
#endif /* EGL_EXT_bind_to_front */
#ifdef EGL_EXT_buffer_age
EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd);
#endif /* EGL_EXT_buffer_age */
#ifdef EGL_EXT_client_extensions
EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd);
#endif /* EGL_EXT_client_extensions */
#ifdef EGL_EXT_client_sync
EGLEW_EXT_client_sync = _glewSearchExtension("EGL_EXT_client_sync", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_client_sync) EGLEW_EXT_client_sync = !_glewInit_EGL_EXT_client_sync();
#endif /* EGL_EXT_client_sync */
#ifdef EGL_EXT_compositor
EGLEW_EXT_compositor = _glewSearchExtension("EGL_EXT_compositor", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_compositor) EGLEW_EXT_compositor = !_glewInit_EGL_EXT_compositor();
#endif /* EGL_EXT_compositor */
#ifdef EGL_EXT_create_context_robustness
EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd);
#endif /* EGL_EXT_create_context_robustness */
#ifdef EGL_EXT_device_base
EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd);
#endif /* EGL_EXT_device_base */
#ifdef EGL_EXT_device_drm
EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd);
#endif /* EGL_EXT_device_drm */
#ifdef EGL_EXT_device_enumeration
EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration();
#endif /* EGL_EXT_device_enumeration */
#ifdef EGL_EXT_device_openwf
EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd);
#endif /* EGL_EXT_device_openwf */
#ifdef EGL_EXT_device_query
EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query();
#endif /* EGL_EXT_device_query */
#ifdef EGL_EXT_gl_colorspace_bt2020_linear
EGLEW_EXT_gl_colorspace_bt2020_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_linear", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_bt2020_linear */
#ifdef EGL_EXT_gl_colorspace_bt2020_pq
EGLEW_EXT_gl_colorspace_bt2020_pq = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_pq", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_bt2020_pq */
#ifdef EGL_EXT_gl_colorspace_display_p3
EGLEW_EXT_gl_colorspace_display_p3 = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_display_p3 */
#ifdef EGL_EXT_gl_colorspace_display_p3_linear
EGLEW_EXT_gl_colorspace_display_p3_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3_linear", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_display_p3_linear */
#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough
EGLEW_EXT_gl_colorspace_display_p3_passthrough = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3_passthrough", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */
#ifdef EGL_EXT_gl_colorspace_scrgb
EGLEW_EXT_gl_colorspace_scrgb = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_scrgb */
#ifdef EGL_EXT_gl_colorspace_scrgb_linear
EGLEW_EXT_gl_colorspace_scrgb_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb_linear", extStart, extEnd);
#endif /* EGL_EXT_gl_colorspace_scrgb_linear */
#ifdef EGL_EXT_image_dma_buf_import
EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd);
#endif /* EGL_EXT_image_dma_buf_import */
#ifdef EGL_EXT_image_dma_buf_import_modifiers
EGLEW_EXT_image_dma_buf_import_modifiers = _glewSearchExtension("EGL_EXT_image_dma_buf_import_modifiers", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_image_dma_buf_import_modifiers) EGLEW_EXT_image_dma_buf_import_modifiers = !_glewInit_EGL_EXT_image_dma_buf_import_modifiers();
#endif /* EGL_EXT_image_dma_buf_import_modifiers */
#ifdef EGL_EXT_image_gl_colorspace
EGLEW_EXT_image_gl_colorspace = _glewSearchExtension("EGL_EXT_image_gl_colorspace", extStart, extEnd);
#endif /* EGL_EXT_image_gl_colorspace */
#ifdef EGL_EXT_image_implicit_sync_control
EGLEW_EXT_image_implicit_sync_control = _glewSearchExtension("EGL_EXT_image_implicit_sync_control", extStart, extEnd);
#endif /* EGL_EXT_image_implicit_sync_control */
#ifdef EGL_EXT_multiview_window
EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd);
#endif /* EGL_EXT_multiview_window */
#ifdef EGL_EXT_output_base
EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base();
#endif /* EGL_EXT_output_base */
#ifdef EGL_EXT_output_drm
EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd);
#endif /* EGL_EXT_output_drm */
#ifdef EGL_EXT_output_openwf
EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd);
#endif /* EGL_EXT_output_openwf */
#ifdef EGL_EXT_pixel_format_float
EGLEW_EXT_pixel_format_float = _glewSearchExtension("EGL_EXT_pixel_format_float", extStart, extEnd);
#endif /* EGL_EXT_pixel_format_float */
#ifdef EGL_EXT_platform_base
EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base();
#endif /* EGL_EXT_platform_base */
#ifdef EGL_EXT_platform_device
EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd);
#endif /* EGL_EXT_platform_device */
#ifdef EGL_EXT_platform_wayland
EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd);
#endif /* EGL_EXT_platform_wayland */
#ifdef EGL_EXT_platform_x11
EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd);
#endif /* EGL_EXT_platform_x11 */
#ifdef EGL_EXT_protected_content
EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd);
#endif /* EGL_EXT_protected_content */
#ifdef EGL_EXT_protected_surface
EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd);
#endif /* EGL_EXT_protected_surface */
#ifdef EGL_EXT_stream_consumer_egloutput
EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput();
#endif /* EGL_EXT_stream_consumer_egloutput */
#ifdef EGL_EXT_surface_CTA861_3_metadata
EGLEW_EXT_surface_CTA861_3_metadata = _glewSearchExtension("EGL_EXT_surface_CTA861_3_metadata", extStart, extEnd);
#endif /* EGL_EXT_surface_CTA861_3_metadata */
#ifdef EGL_EXT_surface_SMPTE2086_metadata
EGLEW_EXT_surface_SMPTE2086_metadata = _glewSearchExtension("EGL_EXT_surface_SMPTE2086_metadata", extStart, extEnd);
#endif /* EGL_EXT_surface_SMPTE2086_metadata */
#ifdef EGL_EXT_swap_buffers_with_damage
EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage();
#endif /* EGL_EXT_swap_buffers_with_damage */
#ifdef EGL_EXT_sync_reuse
EGLEW_EXT_sync_reuse = _glewSearchExtension("EGL_EXT_sync_reuse", extStart, extEnd);
if (glewExperimental || EGLEW_EXT_sync_reuse) EGLEW_EXT_sync_reuse = !_glewInit_EGL_EXT_sync_reuse();
#endif /* EGL_EXT_sync_reuse */
#ifdef EGL_EXT_yuv_surface
EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd);
#endif /* EGL_EXT_yuv_surface */
#ifdef EGL_HI_clientpixmap
EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd);
if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap();
#endif /* EGL_HI_clientpixmap */
#ifdef EGL_HI_colorformats
EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd);
#endif /* EGL_HI_colorformats */
#ifdef EGL_IMG_context_priority
EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd);
#endif /* EGL_IMG_context_priority */
#ifdef EGL_IMG_image_plane_attribs
EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd);
#endif /* EGL_IMG_image_plane_attribs */
#ifdef EGL_KHR_cl_event
EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd);
#endif /* EGL_KHR_cl_event */
#ifdef EGL_KHR_cl_event2
EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2();
#endif /* EGL_KHR_cl_event2 */
#ifdef EGL_KHR_client_get_all_proc_addresses
EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd);
#endif /* EGL_KHR_client_get_all_proc_addresses */
#ifdef EGL_KHR_config_attribs
EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd);
#endif /* EGL_KHR_config_attribs */
#ifdef EGL_KHR_context_flush_control
EGLEW_KHR_context_flush_control = _glewSearchExtension("EGL_KHR_context_flush_control", extStart, extEnd);
#endif /* EGL_KHR_context_flush_control */
#ifdef EGL_KHR_create_context
EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd);
#endif /* EGL_KHR_create_context */
#ifdef EGL_KHR_create_context_no_error
EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd);
#endif /* EGL_KHR_create_context_no_error */
#ifdef EGL_KHR_debug
EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug();
#endif /* EGL_KHR_debug */
#ifdef EGL_KHR_display_reference
EGLEW_KHR_display_reference = _glewSearchExtension("EGL_KHR_display_reference", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_display_reference) EGLEW_KHR_display_reference = !_glewInit_EGL_KHR_display_reference();
#endif /* EGL_KHR_display_reference */
#ifdef EGL_KHR_fence_sync
EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd);
#endif /* EGL_KHR_fence_sync */
#ifdef EGL_KHR_get_all_proc_addresses
EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd);
#endif /* EGL_KHR_get_all_proc_addresses */
#ifdef EGL_KHR_gl_colorspace
EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd);
#endif /* EGL_KHR_gl_colorspace */
#ifdef EGL_KHR_gl_renderbuffer_image
EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd);
#endif /* EGL_KHR_gl_renderbuffer_image */
#ifdef EGL_KHR_gl_texture_2D_image
EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd);
#endif /* EGL_KHR_gl_texture_2D_image */
#ifdef EGL_KHR_gl_texture_3D_image
EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd);
#endif /* EGL_KHR_gl_texture_3D_image */
#ifdef EGL_KHR_gl_texture_cubemap_image
EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd);
#endif /* EGL_KHR_gl_texture_cubemap_image */
#ifdef EGL_KHR_image
EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image();
#endif /* EGL_KHR_image */
#ifdef EGL_KHR_image_base
EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd);
#endif /* EGL_KHR_image_base */
#ifdef EGL_KHR_image_pixmap
EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd);
#endif /* EGL_KHR_image_pixmap */
#ifdef EGL_KHR_lock_surface
EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface();
#endif /* EGL_KHR_lock_surface */
#ifdef EGL_KHR_lock_surface2
EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd);
#endif /* EGL_KHR_lock_surface2 */
#ifdef EGL_KHR_lock_surface3
EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3();
#endif /* EGL_KHR_lock_surface3 */
#ifdef EGL_KHR_mutable_render_buffer
EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd);
#endif /* EGL_KHR_mutable_render_buffer */
#ifdef EGL_KHR_no_config_context
EGLEW_KHR_no_config_context = _glewSearchExtension("EGL_KHR_no_config_context", extStart, extEnd);
#endif /* EGL_KHR_no_config_context */
#ifdef EGL_KHR_partial_update
EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update();
#endif /* EGL_KHR_partial_update */
#ifdef EGL_KHR_platform_android
EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd);
#endif /* EGL_KHR_platform_android */
#ifdef EGL_KHR_platform_gbm
EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd);
#endif /* EGL_KHR_platform_gbm */
#ifdef EGL_KHR_platform_wayland
EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd);
#endif /* EGL_KHR_platform_wayland */
#ifdef EGL_KHR_platform_x11
EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd);
#endif /* EGL_KHR_platform_x11 */
#ifdef EGL_KHR_reusable_sync
EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync();
#endif /* EGL_KHR_reusable_sync */
#ifdef EGL_KHR_stream
EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream();
#endif /* EGL_KHR_stream */
#ifdef EGL_KHR_stream_attrib
EGLEW_KHR_stream_attrib = _glewSearchExtension("EGL_KHR_stream_attrib", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_stream_attrib) EGLEW_KHR_stream_attrib = !_glewInit_EGL_KHR_stream_attrib();
#endif /* EGL_KHR_stream_attrib */
#ifdef EGL_KHR_stream_consumer_gltexture
EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture();
#endif /* EGL_KHR_stream_consumer_gltexture */
#ifdef EGL_KHR_stream_cross_process_fd
EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd();
#endif /* EGL_KHR_stream_cross_process_fd */
#ifdef EGL_KHR_stream_fifo
EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo();
#endif /* EGL_KHR_stream_fifo */
#ifdef EGL_KHR_stream_producer_aldatalocator
EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd);
#endif /* EGL_KHR_stream_producer_aldatalocator */
#ifdef EGL_KHR_stream_producer_eglsurface
EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface();
#endif /* EGL_KHR_stream_producer_eglsurface */
#ifdef EGL_KHR_surfaceless_context
EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd);
#endif /* EGL_KHR_surfaceless_context */
#ifdef EGL_KHR_swap_buffers_with_damage
EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage();
#endif /* EGL_KHR_swap_buffers_with_damage */
#ifdef EGL_KHR_vg_parent_image
EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd);
#endif /* EGL_KHR_vg_parent_image */
#ifdef EGL_KHR_wait_sync
EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd);
if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync();
#endif /* EGL_KHR_wait_sync */
#ifdef EGL_MESA_drm_image
EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd);
if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image();
#endif /* EGL_MESA_drm_image */
#ifdef EGL_MESA_image_dma_buf_export
EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd);
if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export();
#endif /* EGL_MESA_image_dma_buf_export */
#ifdef EGL_MESA_platform_gbm
EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd);
#endif /* EGL_MESA_platform_gbm */
#ifdef EGL_MESA_platform_surfaceless
EGLEW_MESA_platform_surfaceless = _glewSearchExtension("EGL_MESA_platform_surfaceless", extStart, extEnd);
#endif /* EGL_MESA_platform_surfaceless */
#ifdef EGL_MESA_query_driver
EGLEW_MESA_query_driver = _glewSearchExtension("EGL_MESA_query_driver", extStart, extEnd);
if (glewExperimental || EGLEW_MESA_query_driver) EGLEW_MESA_query_driver = !_glewInit_EGL_MESA_query_driver();
#endif /* EGL_MESA_query_driver */
#ifdef EGL_NOK_swap_region
EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd);
if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region();
#endif /* EGL_NOK_swap_region */
#ifdef EGL_NOK_swap_region2
EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd);
if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2();
#endif /* EGL_NOK_swap_region2 */
#ifdef EGL_NOK_texture_from_pixmap
EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd);
#endif /* EGL_NOK_texture_from_pixmap */
#ifdef EGL_NV_3dvision_surface
EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd);
#endif /* EGL_NV_3dvision_surface */
#ifdef EGL_NV_context_priority_realtime
EGLEW_NV_context_priority_realtime = _glewSearchExtension("EGL_NV_context_priority_realtime", extStart, extEnd);
#endif /* EGL_NV_context_priority_realtime */
#ifdef EGL_NV_coverage_sample
EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd);
#endif /* EGL_NV_coverage_sample */
#ifdef EGL_NV_coverage_sample_resolve
EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd);
#endif /* EGL_NV_coverage_sample_resolve */
#ifdef EGL_NV_cuda_event
EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd);
#endif /* EGL_NV_cuda_event */
#ifdef EGL_NV_depth_nonlinear
EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd);
#endif /* EGL_NV_depth_nonlinear */
#ifdef EGL_NV_device_cuda
EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd);
#endif /* EGL_NV_device_cuda */
#ifdef EGL_NV_native_query
EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd);
if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query();
#endif /* EGL_NV_native_query */
#ifdef EGL_NV_post_convert_rounding
EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd);
#endif /* EGL_NV_post_convert_rounding */
#ifdef EGL_NV_post_sub_buffer
EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd);
if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer();
#endif /* EGL_NV_post_sub_buffer */
#ifdef EGL_NV_quadruple_buffer
EGLEW_NV_quadruple_buffer = _glewSearchExtension("EGL_NV_quadruple_buffer", extStart, extEnd);
#endif /* EGL_NV_quadruple_buffer */
#ifdef EGL_NV_robustness_video_memory_purge
EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd);
#endif /* EGL_NV_robustness_video_memory_purge */
#ifdef EGL_NV_stream_consumer_gltexture_yuv
EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd);
if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv();
#endif /* EGL_NV_stream_consumer_gltexture_yuv */
#ifdef EGL_NV_stream_cross_display
EGLEW_NV_stream_cross_display = _glewSearchExtension("EGL_NV_stream_cross_display", extStart, extEnd);
#endif /* EGL_NV_stream_cross_display */
#ifdef EGL_NV_stream_cross_object
EGLEW_NV_stream_cross_object = _glewSearchExtension("EGL_NV_stream_cross_object", extStart, extEnd);
#endif /* EGL_NV_stream_cross_object */
#ifdef EGL_NV_stream_cross_partition
EGLEW_NV_stream_cross_partition = _glewSearchExtension("EGL_NV_stream_cross_partition", extStart, extEnd);
#endif /* EGL_NV_stream_cross_partition */
#ifdef EGL_NV_stream_cross_process
EGLEW_NV_stream_cross_process = _glewSearchExtension("EGL_NV_stream_cross_process", extStart, extEnd);
#endif /* EGL_NV_stream_cross_process */
#ifdef EGL_NV_stream_cross_system
EGLEW_NV_stream_cross_system = _glewSearchExtension("EGL_NV_stream_cross_system", extStart, extEnd);
#endif /* EGL_NV_stream_cross_system */
#ifdef EGL_NV_stream_dma
EGLEW_NV_stream_dma = _glewSearchExtension("EGL_NV_stream_dma", extStart, extEnd);
#endif /* EGL_NV_stream_dma */
#ifdef EGL_NV_stream_fifo_next
EGLEW_NV_stream_fifo_next = _glewSearchExtension("EGL_NV_stream_fifo_next", extStart, extEnd);
#endif /* EGL_NV_stream_fifo_next */
#ifdef EGL_NV_stream_fifo_synchronous
EGLEW_NV_stream_fifo_synchronous = _glewSearchExtension("EGL_NV_stream_fifo_synchronous", extStart, extEnd);
#endif /* EGL_NV_stream_fifo_synchronous */
#ifdef EGL_NV_stream_flush
EGLEW_NV_stream_flush = _glewSearchExtension("EGL_NV_stream_flush", extStart, extEnd);
if (glewExperimental || EGLEW_NV_stream_flush) EGLEW_NV_stream_flush = !_glewInit_EGL_NV_stream_flush();
#endif /* EGL_NV_stream_flush */
#ifdef EGL_NV_stream_frame_limits
EGLEW_NV_stream_frame_limits = _glewSearchExtension("EGL_NV_stream_frame_limits", extStart, extEnd);
#endif /* EGL_NV_stream_frame_limits */
#ifdef EGL_NV_stream_metadata
EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd);
if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata();
#endif /* EGL_NV_stream_metadata */
#ifdef EGL_NV_stream_origin
EGLEW_NV_stream_origin = _glewSearchExtension("EGL_NV_stream_origin", extStart, extEnd);
#endif /* EGL_NV_stream_origin */
#ifdef EGL_NV_stream_remote
EGLEW_NV_stream_remote = _glewSearchExtension("EGL_NV_stream_remote", extStart, extEnd);
#endif /* EGL_NV_stream_remote */
#ifdef EGL_NV_stream_reset
EGLEW_NV_stream_reset = _glewSearchExtension("EGL_NV_stream_reset", extStart, extEnd);
if (glewExperimental || EGLEW_NV_stream_reset) EGLEW_NV_stream_reset = !_glewInit_EGL_NV_stream_reset();
#endif /* EGL_NV_stream_reset */
#ifdef EGL_NV_stream_socket
EGLEW_NV_stream_socket = _glewSearchExtension("EGL_NV_stream_socket", extStart, extEnd);
#endif /* EGL_NV_stream_socket */
#ifdef EGL_NV_stream_socket_inet
EGLEW_NV_stream_socket_inet = _glewSearchExtension("EGL_NV_stream_socket_inet", extStart, extEnd);
#endif /* EGL_NV_stream_socket_inet */
#ifdef EGL_NV_stream_socket_unix
EGLEW_NV_stream_socket_unix = _glewSearchExtension("EGL_NV_stream_socket_unix", extStart, extEnd);
#endif /* EGL_NV_stream_socket_unix */
#ifdef EGL_NV_stream_sync
EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd);
if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync();
#endif /* EGL_NV_stream_sync */
#ifdef EGL_NV_sync
EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd);
if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync();
#endif /* EGL_NV_sync */
#ifdef EGL_NV_system_time
EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd);
if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time();
#endif /* EGL_NV_system_time */
#ifdef EGL_NV_triple_buffer
EGLEW_NV_triple_buffer = _glewSearchExtension("EGL_NV_triple_buffer", extStart, extEnd);
#endif /* EGL_NV_triple_buffer */
#ifdef EGL_TIZEN_image_native_buffer
EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd);
#endif /* EGL_TIZEN_image_native_buffer */
#ifdef EGL_TIZEN_image_native_surface
EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd);
#endif /* EGL_TIZEN_image_native_surface */
#ifdef EGL_WL_bind_wayland_display
EGLEW_WL_bind_wayland_display = _glewSearchExtension("EGL_WL_bind_wayland_display", extStart, extEnd);
if (glewExperimental || EGLEW_WL_bind_wayland_display) EGLEW_WL_bind_wayland_display = !_glewInit_EGL_WL_bind_wayland_display();
#endif /* EGL_WL_bind_wayland_display */
#ifdef EGL_WL_create_wayland_buffer_from_image
EGLEW_WL_create_wayland_buffer_from_image = _glewSearchExtension("EGL_WL_create_wayland_buffer_from_image", extStart, extEnd);
if (glewExperimental || EGLEW_WL_create_wayland_buffer_from_image) EGLEW_WL_create_wayland_buffer_from_image = !_glewInit_EGL_WL_create_wayland_buffer_from_image();
#endif /* EGL_WL_create_wayland_buffer_from_image */
return GLEW_OK;
}
#elif defined(_WIN32)
PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;
PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;
PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;
PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;
PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;
PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;
PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;
PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;
PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL;
PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;
PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;
PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;
PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;
PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;
PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE;
GLboolean __WGLEW_ARB_create_context = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_no_error = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
GLboolean __WGLEW_ARB_multisample = GL_FALSE;
GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_EXT_colorspace = GL_FALSE;
GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
GLboolean __WGLEW_EXT_multisample = GL_FALSE;
GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
GLboolean __WGLEW_I3D_gamma = GL_FALSE;
GLboolean __WGLEW_I3D_genlock = GL_FALSE;
GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
GLboolean __WGLEW_NV_copy_image = GL_FALSE;
GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE;
GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
GLboolean __WGLEW_NV_multigpu_context = GL_FALSE;
GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
GLboolean __WGLEW_NV_present_video = GL_FALSE;
GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_NV_swap_group = GL_FALSE;
GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
GLboolean __WGLEW_NV_video_capture = GL_FALSE;
GLboolean __WGLEW_NV_video_output = GL_FALSE;
GLboolean __WGLEW_OML_sync_control = GL_FALSE;
#ifdef WGL_3DL_stereo_control
static GLboolean _glewInit_WGL_3DL_stereo_control ()
{
GLboolean r = GL_FALSE;
r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
return r;
}
#endif /* WGL_3DL_stereo_control */
#ifdef WGL_AMD_gpu_association
static GLboolean _glewInit_WGL_AMD_gpu_association ()
{
GLboolean r = GL_FALSE;
r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
return r;
}
#endif /* WGL_AMD_gpu_association */
#ifdef WGL_ARB_buffer_region
static GLboolean _glewInit_WGL_ARB_buffer_region ()
{
GLboolean r = GL_FALSE;
r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_buffer_region */
#ifdef WGL_ARB_create_context
static GLboolean _glewInit_WGL_ARB_create_context ()
{
GLboolean r = GL_FALSE;
r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_create_context */
#ifdef WGL_ARB_extensions_string
static GLboolean _glewInit_WGL_ARB_extensions_string ()
{
GLboolean r = GL_FALSE;
r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_extensions_string */
#ifdef WGL_ARB_make_current_read
static GLboolean _glewInit_WGL_ARB_make_current_read ()
{
GLboolean r = GL_FALSE;
r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_make_current_read */
#ifdef WGL_ARB_pbuffer
static GLboolean _glewInit_WGL_ARB_pbuffer ()
{
GLboolean r = GL_FALSE;
r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_pbuffer */
#ifdef WGL_ARB_pixel_format
static GLboolean _glewInit_WGL_ARB_pixel_format ()
{
GLboolean r = GL_FALSE;
r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_pixel_format */
#ifdef WGL_ARB_render_texture
static GLboolean _glewInit_WGL_ARB_render_texture ()
{
GLboolean r = GL_FALSE;
r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
return r;
}
#endif /* WGL_ARB_render_texture */
#ifdef WGL_EXT_display_color_table
static GLboolean _glewInit_WGL_EXT_display_color_table ()
{
GLboolean r = GL_FALSE;
r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_display_color_table */
#ifdef WGL_EXT_extensions_string
static GLboolean _glewInit_WGL_EXT_extensions_string ()
{
GLboolean r = GL_FALSE;
r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_extensions_string */
#ifdef WGL_EXT_make_current_read
static GLboolean _glewInit_WGL_EXT_make_current_read ()
{
GLboolean r = GL_FALSE;
r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_make_current_read */
#ifdef WGL_EXT_pbuffer
static GLboolean _glewInit_WGL_EXT_pbuffer ()
{
GLboolean r = GL_FALSE;
r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_pbuffer */
#ifdef WGL_EXT_pixel_format
static GLboolean _glewInit_WGL_EXT_pixel_format ()
{
GLboolean r = GL_FALSE;
r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_pixel_format */
#ifdef WGL_EXT_swap_control
static GLboolean _glewInit_WGL_EXT_swap_control ()
{
GLboolean r = GL_FALSE;
r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
return r;
}
#endif /* WGL_EXT_swap_control */
#ifdef WGL_I3D_digital_video_control
static GLboolean _glewInit_WGL_I3D_digital_video_control ()
{
GLboolean r = GL_FALSE;
r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_digital_video_control */
#ifdef WGL_I3D_gamma
static GLboolean _glewInit_WGL_I3D_gamma ()
{
GLboolean r = GL_FALSE;
r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_gamma */
#ifdef WGL_I3D_genlock
static GLboolean _glewInit_WGL_I3D_genlock ()
{
GLboolean r = GL_FALSE;
r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_genlock */
#ifdef WGL_I3D_image_buffer
static GLboolean _glewInit_WGL_I3D_image_buffer ()
{
GLboolean r = GL_FALSE;
r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_image_buffer */
#ifdef WGL_I3D_swap_frame_lock
static GLboolean _glewInit_WGL_I3D_swap_frame_lock ()
{
GLboolean r = GL_FALSE;
r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_swap_frame_lock */
#ifdef WGL_I3D_swap_frame_usage
static GLboolean _glewInit_WGL_I3D_swap_frame_usage ()
{
GLboolean r = GL_FALSE;
r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
return r;
}
#endif /* WGL_I3D_swap_frame_usage */
#ifdef WGL_NV_DX_interop
static GLboolean _glewInit_WGL_NV_DX_interop ()
{
GLboolean r = GL_FALSE;
r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r;
r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r;
r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r;
r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r;
r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r;
r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r;
r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r;
r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_DX_interop */
#ifdef WGL_NV_copy_image
static GLboolean _glewInit_WGL_NV_copy_image ()
{
GLboolean r = GL_FALSE;
r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_copy_image */
#ifdef WGL_NV_delay_before_swap
static GLboolean _glewInit_WGL_NV_delay_before_swap ()
{
GLboolean r = GL_FALSE;
r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_delay_before_swap */
#ifdef WGL_NV_gpu_affinity
static GLboolean _glewInit_WGL_NV_gpu_affinity ()
{
GLboolean r = GL_FALSE;
r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_gpu_affinity */
#ifdef WGL_NV_present_video
static GLboolean _glewInit_WGL_NV_present_video ()
{
GLboolean r = GL_FALSE;
r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_present_video */
#ifdef WGL_NV_swap_group
static GLboolean _glewInit_WGL_NV_swap_group ()
{
GLboolean r = GL_FALSE;
r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_swap_group */
#ifdef WGL_NV_vertex_array_range
static GLboolean _glewInit_WGL_NV_vertex_array_range ()
{
GLboolean r = GL_FALSE;
r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_vertex_array_range */
#ifdef WGL_NV_video_capture
static GLboolean _glewInit_WGL_NV_video_capture ()
{
GLboolean r = GL_FALSE;
r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r;
r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r;
r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r;
r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r;
r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_video_capture */
#ifdef WGL_NV_video_output
static GLboolean _glewInit_WGL_NV_video_output ()
{
GLboolean r = GL_FALSE;
r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
return r;
}
#endif /* WGL_NV_video_output */
#ifdef WGL_OML_sync_control
static GLboolean _glewInit_WGL_OML_sync_control ()
{
GLboolean r = GL_FALSE;
r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
return r;
}
#endif /* WGL_OML_sync_control */
/* ------------------------------------------------------------------------- */
static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
{
const GLubyte* start;
const GLubyte* end;
if (_wglewGetExtensionsStringARB == NULL)
if (_wglewGetExtensionsStringEXT == NULL)
return GL_FALSE;
else
start = (const GLubyte*)_wglewGetExtensionsStringEXT();
else
start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
if (start == 0)
return GL_FALSE;
end = start + _glewStrLen(start);
return _glewSearchExtension(name, start, end);
}
GLenum GLEWAPIENTRY wglewInit ()
{
GLboolean crippled;
const GLubyte* extStart;
const GLubyte* extEnd;
/* find wgl extension string query functions */
_wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
_wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
/* query wgl extension string */
if (_wglewGetExtensionsStringARB == NULL)
if (_wglewGetExtensionsStringEXT == NULL)
extStart = (const GLubyte*)"";
else
extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
else
extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
extEnd = extStart + _glewStrLen(extStart);
/* initialize extensions */
crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
#ifdef WGL_3DFX_multisample
WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
#endif /* WGL_3DFX_multisample */
#ifdef WGL_3DL_stereo_control
WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control();
#endif /* WGL_3DL_stereo_control */
#ifdef WGL_AMD_gpu_association
WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association();
#endif /* WGL_AMD_gpu_association */
#ifdef WGL_ARB_buffer_region
WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region();
#endif /* WGL_ARB_buffer_region */
#ifdef WGL_ARB_context_flush_control
WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd);
#endif /* WGL_ARB_context_flush_control */
#ifdef WGL_ARB_create_context
WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context();
#endif /* WGL_ARB_create_context */
#ifdef WGL_ARB_create_context_no_error
WGLEW_ARB_create_context_no_error = _glewSearchExtension("WGL_ARB_create_context_no_error", extStart, extEnd);
#endif /* WGL_ARB_create_context_no_error */
#ifdef WGL_ARB_create_context_profile
WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
#endif /* WGL_ARB_create_context_profile */
#ifdef WGL_ARB_create_context_robustness
WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
#endif /* WGL_ARB_create_context_robustness */
#ifdef WGL_ARB_extensions_string
WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string();
#endif /* WGL_ARB_extensions_string */
#ifdef WGL_ARB_framebuffer_sRGB
WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
#endif /* WGL_ARB_framebuffer_sRGB */
#ifdef WGL_ARB_make_current_read
WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read();
#endif /* WGL_ARB_make_current_read */
#ifdef WGL_ARB_multisample
WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
#endif /* WGL_ARB_multisample */
#ifdef WGL_ARB_pbuffer
WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer();
#endif /* WGL_ARB_pbuffer */
#ifdef WGL_ARB_pixel_format
WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format();
#endif /* WGL_ARB_pixel_format */
#ifdef WGL_ARB_pixel_format_float
WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
#endif /* WGL_ARB_pixel_format_float */
#ifdef WGL_ARB_render_texture
WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture();
#endif /* WGL_ARB_render_texture */
#ifdef WGL_ARB_robustness_application_isolation
WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
#endif /* WGL_ARB_robustness_application_isolation */
#ifdef WGL_ARB_robustness_share_group_isolation
WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
#endif /* WGL_ARB_robustness_share_group_isolation */
#ifdef WGL_ATI_pixel_format_float
WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
#endif /* WGL_ATI_pixel_format_float */
#ifdef WGL_ATI_render_texture_rectangle
WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
#endif /* WGL_ATI_render_texture_rectangle */
#ifdef WGL_EXT_colorspace
WGLEW_EXT_colorspace = _glewSearchExtension("WGL_EXT_colorspace", extStart, extEnd);
#endif /* WGL_EXT_colorspace */
#ifdef WGL_EXT_create_context_es2_profile
WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* WGL_EXT_create_context_es2_profile */
#ifdef WGL_EXT_create_context_es_profile
WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
#endif /* WGL_EXT_create_context_es_profile */
#ifdef WGL_EXT_depth_float
WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
#endif /* WGL_EXT_depth_float */
#ifdef WGL_EXT_display_color_table
WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table();
#endif /* WGL_EXT_display_color_table */
#ifdef WGL_EXT_extensions_string
WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string();
#endif /* WGL_EXT_extensions_string */
#ifdef WGL_EXT_framebuffer_sRGB
WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
#endif /* WGL_EXT_framebuffer_sRGB */
#ifdef WGL_EXT_make_current_read
WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read();
#endif /* WGL_EXT_make_current_read */
#ifdef WGL_EXT_multisample
WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
#endif /* WGL_EXT_multisample */
#ifdef WGL_EXT_pbuffer
WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer();
#endif /* WGL_EXT_pbuffer */
#ifdef WGL_EXT_pixel_format
WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format();
#endif /* WGL_EXT_pixel_format */
#ifdef WGL_EXT_pixel_format_packed_float
WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
#endif /* WGL_EXT_pixel_format_packed_float */
#ifdef WGL_EXT_swap_control
WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control();
#endif /* WGL_EXT_swap_control */
#ifdef WGL_EXT_swap_control_tear
WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
#endif /* WGL_EXT_swap_control_tear */
#ifdef WGL_I3D_digital_video_control
WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control();
#endif /* WGL_I3D_digital_video_control */
#ifdef WGL_I3D_gamma
WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma();
#endif /* WGL_I3D_gamma */
#ifdef WGL_I3D_genlock
WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock();
#endif /* WGL_I3D_genlock */
#ifdef WGL_I3D_image_buffer
WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer();
#endif /* WGL_I3D_image_buffer */
#ifdef WGL_I3D_swap_frame_lock
WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock();
#endif /* WGL_I3D_swap_frame_lock */
#ifdef WGL_I3D_swap_frame_usage
WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage();
#endif /* WGL_I3D_swap_frame_usage */
#ifdef WGL_NV_DX_interop
WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop();
#endif /* WGL_NV_DX_interop */
#ifdef WGL_NV_DX_interop2
WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
#endif /* WGL_NV_DX_interop2 */
#ifdef WGL_NV_copy_image
WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image();
#endif /* WGL_NV_copy_image */
#ifdef WGL_NV_delay_before_swap
WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd);
if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap();
#endif /* WGL_NV_delay_before_swap */
#ifdef WGL_NV_float_buffer
WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
#endif /* WGL_NV_float_buffer */
#ifdef WGL_NV_gpu_affinity
WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity();
#endif /* WGL_NV_gpu_affinity */
#ifdef WGL_NV_multigpu_context
WGLEW_NV_multigpu_context = _glewSearchExtension("WGL_NV_multigpu_context", extStart, extEnd);
#endif /* WGL_NV_multigpu_context */
#ifdef WGL_NV_multisample_coverage
WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
#endif /* WGL_NV_multisample_coverage */
#ifdef WGL_NV_present_video
WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video();
#endif /* WGL_NV_present_video */
#ifdef WGL_NV_render_depth_texture
WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
#endif /* WGL_NV_render_depth_texture */
#ifdef WGL_NV_render_texture_rectangle
WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
#endif /* WGL_NV_render_texture_rectangle */
#ifdef WGL_NV_swap_group
WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group();
#endif /* WGL_NV_swap_group */
#ifdef WGL_NV_vertex_array_range
WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range();
#endif /* WGL_NV_vertex_array_range */
#ifdef WGL_NV_video_capture
WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture();
#endif /* WGL_NV_video_capture */
#ifdef WGL_NV_video_output
WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output();
#endif /* WGL_NV_video_output */
#ifdef WGL_OML_sync_control
WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control();
#endif /* WGL_OML_sync_control */
return GLEW_OK;
}
#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL;
PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL;
PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL;
PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL;
PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL;
PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL;
PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL;
PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL;
PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL;
PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
PFNGLXGETCURRENTDISPLAYEXTPROC __glewXGetCurrentDisplayEXT = NULL;
PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL;
PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL;
PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL;
PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL;
PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL;
PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL;
PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL;
PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;
PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;
PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;
PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;
PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;
PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE;
GLboolean __GLXEW_ARB_create_context = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_no_error = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
GLboolean __GLXEW_ARB_multisample = GL_FALSE;
GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
GLboolean __GLXEW_EXT_context_priority = GL_FALSE;
GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_EXT_import_context = GL_FALSE;
GLboolean __GLXEW_EXT_libglvnd = GL_FALSE;
GLboolean __GLXEW_EXT_no_config_context = GL_FALSE;
GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE;
GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
GLboolean __GLXEW_MESA_query_renderer = GL_FALSE;
GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
GLboolean __GLXEW_NV_copy_buffer = GL_FALSE;
GLboolean __GLXEW_NV_copy_image = GL_FALSE;
GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE;
GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
GLboolean __GLXEW_NV_multigpu_context = GL_FALSE;
GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
GLboolean __GLXEW_NV_present_video = GL_FALSE;
GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE;
GLboolean __GLXEW_NV_swap_group = GL_FALSE;
GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLXEW_NV_video_capture = GL_FALSE;
GLboolean __GLXEW_NV_video_out = GL_FALSE;
GLboolean __GLXEW_OML_swap_method = GL_FALSE;
GLboolean __GLXEW_OML_sync_control = GL_FALSE;
GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
GLboolean __GLXEW_SGI_cushion = GL_FALSE;
GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
#ifdef GLX_VERSION_1_2
static GLboolean _glewInit_GLX_VERSION_1_2 ()
{
GLboolean r = GL_FALSE;
r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
return r;
}
#endif /* GLX_VERSION_1_2 */
#ifdef GLX_VERSION_1_3
static GLboolean _glewInit_GLX_VERSION_1_3 ()
{
GLboolean r = GL_FALSE;
r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
return r;
}
#endif /* GLX_VERSION_1_3 */
#ifdef GLX_AMD_gpu_association
static GLboolean _glewInit_GLX_AMD_gpu_association ()
{
GLboolean r = GL_FALSE;
r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r;
r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r;
r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r;
r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r;
r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r;
r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r;
r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r;
r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r;
r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r;
return r;
}
#endif /* GLX_AMD_gpu_association */
#ifdef GLX_ARB_create_context
static GLboolean _glewInit_GLX_ARB_create_context ()
{
GLboolean r = GL_FALSE;
r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
return r;
}
#endif /* GLX_ARB_create_context */
#ifdef GLX_ATI_render_texture
static GLboolean _glewInit_GLX_ATI_render_texture ()
{
GLboolean r = GL_FALSE;
r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
return r;
}
#endif /* GLX_ATI_render_texture */
#ifdef GLX_EXT_import_context
static GLboolean _glewInit_GLX_EXT_import_context ()
{
GLboolean r = GL_FALSE;
r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
r = ((glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplayEXT")) == NULL) || r;
r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
return r;
}
#endif /* GLX_EXT_import_context */
#ifdef GLX_EXT_swap_control
static GLboolean _glewInit_GLX_EXT_swap_control ()
{
GLboolean r = GL_FALSE;
r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
return r;
}
#endif /* GLX_EXT_swap_control */
#ifdef GLX_EXT_texture_from_pixmap
static GLboolean _glewInit_GLX_EXT_texture_from_pixmap ()
{
GLboolean r = GL_FALSE;
r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
return r;
}
#endif /* GLX_EXT_texture_from_pixmap */
#ifdef GLX_MESA_agp_offset
static GLboolean _glewInit_GLX_MESA_agp_offset ()
{
GLboolean r = GL_FALSE;
r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_agp_offset */
#ifdef GLX_MESA_copy_sub_buffer
static GLboolean _glewInit_GLX_MESA_copy_sub_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_copy_sub_buffer */
#ifdef GLX_MESA_pixmap_colormap
static GLboolean _glewInit_GLX_MESA_pixmap_colormap ()
{
GLboolean r = GL_FALSE;
r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_pixmap_colormap */
#ifdef GLX_MESA_query_renderer
static GLboolean _glewInit_GLX_MESA_query_renderer ()
{
GLboolean r = GL_FALSE;
r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r;
r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r;
r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r;
r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_query_renderer */
#ifdef GLX_MESA_release_buffers
static GLboolean _glewInit_GLX_MESA_release_buffers ()
{
GLboolean r = GL_FALSE;
r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_release_buffers */
#ifdef GLX_MESA_set_3dfx_mode
static GLboolean _glewInit_GLX_MESA_set_3dfx_mode ()
{
GLboolean r = GL_FALSE;
r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_set_3dfx_mode */
#ifdef GLX_MESA_swap_control
static GLboolean _glewInit_GLX_MESA_swap_control ()
{
GLboolean r = GL_FALSE;
r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_swap_control */
#ifdef GLX_NV_copy_buffer
static GLboolean _glewInit_GLX_NV_copy_buffer ()
{
GLboolean r = GL_FALSE;
r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r;
r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_copy_buffer */
#ifdef GLX_NV_copy_image
static GLboolean _glewInit_GLX_NV_copy_image ()
{
GLboolean r = GL_FALSE;
r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_copy_image */
#ifdef GLX_NV_delay_before_swap
static GLboolean _glewInit_GLX_NV_delay_before_swap ()
{
GLboolean r = GL_FALSE;
r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_delay_before_swap */
#ifdef GLX_NV_present_video
static GLboolean _glewInit_GLX_NV_present_video ()
{
GLboolean r = GL_FALSE;
r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_present_video */
#ifdef GLX_NV_swap_group
static GLboolean _glewInit_GLX_NV_swap_group ()
{
GLboolean r = GL_FALSE;
r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_swap_group */
#ifdef GLX_NV_vertex_array_range
static GLboolean _glewInit_GLX_NV_vertex_array_range ()
{
GLboolean r = GL_FALSE;
r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_vertex_array_range */
#ifdef GLX_NV_video_capture
static GLboolean _glewInit_GLX_NV_video_capture ()
{
GLboolean r = GL_FALSE;
r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r;
r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r;
r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r;
r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r;
r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_video_capture */
#ifdef GLX_NV_video_out
static GLboolean _glewInit_GLX_NV_video_out ()
{
GLboolean r = GL_FALSE;
r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
return r;
}
#endif /* GLX_NV_video_out */
#ifdef GLX_OML_sync_control
static GLboolean _glewInit_GLX_OML_sync_control ()
{
GLboolean r = GL_FALSE;
r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
return r;
}
#endif /* GLX_OML_sync_control */
#ifdef GLX_SGIX_fbconfig
static GLboolean _glewInit_GLX_SGIX_fbconfig ()
{
GLboolean r = GL_FALSE;
r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_fbconfig */
#ifdef GLX_SGIX_hyperpipe
static GLboolean _glewInit_GLX_SGIX_hyperpipe ()
{
GLboolean r = GL_FALSE;
r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_hyperpipe */
#ifdef GLX_SGIX_pbuffer
static GLboolean _glewInit_GLX_SGIX_pbuffer ()
{
GLboolean r = GL_FALSE;
r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_pbuffer */
#ifdef GLX_SGIX_swap_barrier
static GLboolean _glewInit_GLX_SGIX_swap_barrier ()
{
GLboolean r = GL_FALSE;
r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_swap_barrier */
#ifdef GLX_SGIX_swap_group
static GLboolean _glewInit_GLX_SGIX_swap_group ()
{
GLboolean r = GL_FALSE;
r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_swap_group */
#ifdef GLX_SGIX_video_resize
static GLboolean _glewInit_GLX_SGIX_video_resize ()
{
GLboolean r = GL_FALSE;
r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
return r;
}
#endif /* GLX_SGIX_video_resize */
#ifdef GLX_SGI_cushion
static GLboolean _glewInit_GLX_SGI_cushion ()
{
GLboolean r = GL_FALSE;
r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
return r;
}
#endif /* GLX_SGI_cushion */
#ifdef GLX_SGI_make_current_read
static GLboolean _glewInit_GLX_SGI_make_current_read ()
{
GLboolean r = GL_FALSE;
r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
return r;
}
#endif /* GLX_SGI_make_current_read */
#ifdef GLX_SGI_swap_control
static GLboolean _glewInit_GLX_SGI_swap_control ()
{
GLboolean r = GL_FALSE;
r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
return r;
}
#endif /* GLX_SGI_swap_control */
#ifdef GLX_SGI_video_sync
static GLboolean _glewInit_GLX_SGI_video_sync ()
{
GLboolean r = GL_FALSE;
r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
return r;
}
#endif /* GLX_SGI_video_sync */
#ifdef GLX_SUN_get_transparent_index
static GLboolean _glewInit_GLX_SUN_get_transparent_index ()
{
GLboolean r = GL_FALSE;
r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
return r;
}
#endif /* GLX_SUN_get_transparent_index */
#ifdef GLX_SUN_video_resize
static GLboolean _glewInit_GLX_SUN_video_resize ()
{
GLboolean r = GL_FALSE;
r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
return r;
}
#endif /* GLX_SUN_video_resize */
/* ------------------------------------------------------------------------ */
GLboolean glxewGetExtension (const char* name)
{
const GLubyte* start;
const GLubyte* end;
if (glXGetCurrentDisplay == NULL) return GL_FALSE;
start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
if (0 == start) return GL_FALSE;
end = start + _glewStrLen(start);
return _glewSearchExtension(name, start, end);
}
GLenum glxewInit ()
{
Display* display;
int major, minor;
const GLubyte* extStart;
const GLubyte* extEnd;
/* initialize core GLX 1.2 */
if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY;
/* check for a display */
display = glXGetCurrentDisplay();
if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY;
/* initialize flags */
GLXEW_VERSION_1_0 = GL_TRUE;
GLXEW_VERSION_1_1 = GL_TRUE;
GLXEW_VERSION_1_2 = GL_TRUE;
GLXEW_VERSION_1_3 = GL_TRUE;
GLXEW_VERSION_1_4 = GL_TRUE;
/* query GLX version */
glXQueryVersion(display, &major, &minor);
if (major == 1 && minor <= 3)
{
switch (minor)
{
case 3:
GLXEW_VERSION_1_4 = GL_FALSE;
break;
case 2:
GLXEW_VERSION_1_4 = GL_FALSE;
GLXEW_VERSION_1_3 = GL_FALSE;
break;
default:
return GLEW_ERROR_GLX_VERSION_11_ONLY;
break;
}
}
/* query GLX extension string */
extStart = 0;
if (glXGetCurrentDisplay != NULL)
extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS);
if (extStart == 0)
extStart = (const GLubyte *)"";
extEnd = extStart + _glewStrLen(extStart);
/* initialize extensions */
#ifdef GLX_VERSION_1_3
if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3();
#endif /* GLX_VERSION_1_3 */
#ifdef GLX_3DFX_multisample
GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
#endif /* GLX_3DFX_multisample */
#ifdef GLX_AMD_gpu_association
GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association();
#endif /* GLX_AMD_gpu_association */
#ifdef GLX_ARB_context_flush_control
GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd);
#endif /* GLX_ARB_context_flush_control */
#ifdef GLX_ARB_create_context
GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context();
#endif /* GLX_ARB_create_context */
#ifdef GLX_ARB_create_context_no_error
GLXEW_ARB_create_context_no_error = _glewSearchExtension("GLX_ARB_create_context_no_error", extStart, extEnd);
#endif /* GLX_ARB_create_context_no_error */
#ifdef GLX_ARB_create_context_profile
GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
#endif /* GLX_ARB_create_context_profile */
#ifdef GLX_ARB_create_context_robustness
GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
#endif /* GLX_ARB_create_context_robustness */
#ifdef GLX_ARB_fbconfig_float
GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
#endif /* GLX_ARB_fbconfig_float */
#ifdef GLX_ARB_framebuffer_sRGB
GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
#endif /* GLX_ARB_framebuffer_sRGB */
#ifdef GLX_ARB_get_proc_address
GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
#endif /* GLX_ARB_get_proc_address */
#ifdef GLX_ARB_multisample
GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
#endif /* GLX_ARB_multisample */
#ifdef GLX_ARB_robustness_application_isolation
GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
#endif /* GLX_ARB_robustness_application_isolation */
#ifdef GLX_ARB_robustness_share_group_isolation
GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
#endif /* GLX_ARB_robustness_share_group_isolation */
#ifdef GLX_ARB_vertex_buffer_object
GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
#endif /* GLX_ARB_vertex_buffer_object */
#ifdef GLX_ATI_pixel_format_float
GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
#endif /* GLX_ATI_pixel_format_float */
#ifdef GLX_ATI_render_texture
GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture();
#endif /* GLX_ATI_render_texture */
#ifdef GLX_EXT_buffer_age
GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
#endif /* GLX_EXT_buffer_age */
#ifdef GLX_EXT_context_priority
GLXEW_EXT_context_priority = _glewSearchExtension("GLX_EXT_context_priority", extStart, extEnd);
#endif /* GLX_EXT_context_priority */
#ifdef GLX_EXT_create_context_es2_profile
GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* GLX_EXT_create_context_es2_profile */
#ifdef GLX_EXT_create_context_es_profile
GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
#endif /* GLX_EXT_create_context_es_profile */
#ifdef GLX_EXT_fbconfig_packed_float
GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
#endif /* GLX_EXT_fbconfig_packed_float */
#ifdef GLX_EXT_framebuffer_sRGB
GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
#endif /* GLX_EXT_framebuffer_sRGB */
#ifdef GLX_EXT_import_context
GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context();
#endif /* GLX_EXT_import_context */
#ifdef GLX_EXT_libglvnd
GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd);
#endif /* GLX_EXT_libglvnd */
#ifdef GLX_EXT_no_config_context
GLXEW_EXT_no_config_context = _glewSearchExtension("GLX_EXT_no_config_context", extStart, extEnd);
#endif /* GLX_EXT_no_config_context */
#ifdef GLX_EXT_scene_marker
GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
#endif /* GLX_EXT_scene_marker */
#ifdef GLX_EXT_stereo_tree
GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd);
#endif /* GLX_EXT_stereo_tree */
#ifdef GLX_EXT_swap_control
GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control();
#endif /* GLX_EXT_swap_control */
#ifdef GLX_EXT_swap_control_tear
GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
#endif /* GLX_EXT_swap_control_tear */
#ifdef GLX_EXT_texture_from_pixmap
GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap();
#endif /* GLX_EXT_texture_from_pixmap */
#ifdef GLX_EXT_visual_info
GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
#endif /* GLX_EXT_visual_info */
#ifdef GLX_EXT_visual_rating
GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
#endif /* GLX_EXT_visual_rating */
#ifdef GLX_INTEL_swap_event
GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
#endif /* GLX_INTEL_swap_event */
#ifdef GLX_MESA_agp_offset
GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset();
#endif /* GLX_MESA_agp_offset */
#ifdef GLX_MESA_copy_sub_buffer
GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer();
#endif /* GLX_MESA_copy_sub_buffer */
#ifdef GLX_MESA_pixmap_colormap
GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap();
#endif /* GLX_MESA_pixmap_colormap */
#ifdef GLX_MESA_query_renderer
GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer();
#endif /* GLX_MESA_query_renderer */
#ifdef GLX_MESA_release_buffers
GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers();
#endif /* GLX_MESA_release_buffers */
#ifdef GLX_MESA_set_3dfx_mode
GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode();
#endif /* GLX_MESA_set_3dfx_mode */
#ifdef GLX_MESA_swap_control
GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control();
#endif /* GLX_MESA_swap_control */
#ifdef GLX_NV_copy_buffer
GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd);
if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer();
#endif /* GLX_NV_copy_buffer */
#ifdef GLX_NV_copy_image
GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image();
#endif /* GLX_NV_copy_image */
#ifdef GLX_NV_delay_before_swap
GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd);
if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap();
#endif /* GLX_NV_delay_before_swap */
#ifdef GLX_NV_float_buffer
GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
#endif /* GLX_NV_float_buffer */
#ifdef GLX_NV_multigpu_context
GLXEW_NV_multigpu_context = _glewSearchExtension("GLX_NV_multigpu_context", extStart, extEnd);
#endif /* GLX_NV_multigpu_context */
#ifdef GLX_NV_multisample_coverage
GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
#endif /* GLX_NV_multisample_coverage */
#ifdef GLX_NV_present_video
GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video();
#endif /* GLX_NV_present_video */
#ifdef GLX_NV_robustness_video_memory_purge
GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd);
#endif /* GLX_NV_robustness_video_memory_purge */
#ifdef GLX_NV_swap_group
GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group();
#endif /* GLX_NV_swap_group */
#ifdef GLX_NV_vertex_array_range
GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range();
#endif /* GLX_NV_vertex_array_range */
#ifdef GLX_NV_video_capture
GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture();
#endif /* GLX_NV_video_capture */
#ifdef GLX_NV_video_out
GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd);
if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out();
#endif /* GLX_NV_video_out */
#ifdef GLX_OML_swap_method
GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
#endif /* GLX_OML_swap_method */
#ifdef GLX_OML_sync_control
GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control();
#endif /* GLX_OML_sync_control */
#ifdef GLX_SGIS_blended_overlay
GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
#endif /* GLX_SGIS_blended_overlay */
#ifdef GLX_SGIS_color_range
GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
#endif /* GLX_SGIS_color_range */
#ifdef GLX_SGIS_multisample
GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
#endif /* GLX_SGIS_multisample */
#ifdef GLX_SGIS_shared_multisample
GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
#endif /* GLX_SGIS_shared_multisample */
#ifdef GLX_SGIX_fbconfig
GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig();
#endif /* GLX_SGIX_fbconfig */
#ifdef GLX_SGIX_hyperpipe
GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe();
#endif /* GLX_SGIX_hyperpipe */
#ifdef GLX_SGIX_pbuffer
GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer();
#endif /* GLX_SGIX_pbuffer */
#ifdef GLX_SGIX_swap_barrier
GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier();
#endif /* GLX_SGIX_swap_barrier */
#ifdef GLX_SGIX_swap_group
GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group();
#endif /* GLX_SGIX_swap_group */
#ifdef GLX_SGIX_video_resize
GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize();
#endif /* GLX_SGIX_video_resize */
#ifdef GLX_SGIX_visual_select_group
GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
#endif /* GLX_SGIX_visual_select_group */
#ifdef GLX_SGI_cushion
GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion();
#endif /* GLX_SGI_cushion */
#ifdef GLX_SGI_make_current_read
GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read();
#endif /* GLX_SGI_make_current_read */
#ifdef GLX_SGI_swap_control
GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control();
#endif /* GLX_SGI_swap_control */
#ifdef GLX_SGI_video_sync
GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync();
#endif /* GLX_SGI_video_sync */
#ifdef GLX_SUN_get_transparent_index
GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index();
#endif /* GLX_SUN_get_transparent_index */
#ifdef GLX_SUN_video_resize
GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize();
#endif /* GLX_SUN_video_resize */
return GLEW_OK;
}
#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */
/* ------------------------------------------------------------------------ */
const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)
{
static const GLubyte* _glewErrorString[] =
{
(const GLubyte*)"No error",
(const GLubyte*)"Missing GL version",
(const GLubyte*)"GL 1.1 and up are not supported",
(const GLubyte*)"GLX 1.2 and up are not supported",
(const GLubyte*)"Unknown error"
};
const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error];
}
const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
{
static const GLubyte* _glewString[] =
{
(const GLubyte*)NULL,
(const GLubyte*)"2.2.0",
(const GLubyte*)"2",
(const GLubyte*)"2",
(const GLubyte*)"0"
};
const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
return _glewString[(size_t)name > max_string ? 0 : (size_t)name];
}
/* ------------------------------------------------------------------------ */
GLboolean glewExperimental = GL_FALSE;
GLenum GLEWAPIENTRY glewInit (void)
{
GLenum r;
#if defined(GLEW_EGL)
PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL;
#endif
r = glewContextInit();
if ( r != 0 ) return r;
#if defined(GLEW_EGL)
getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay");
return eglewInit(getCurrentDisplay());
#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__)
return r;
#elif defined(_WIN32)
return wglewInit();
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
return glxewInit();
#else
return r;
#endif /* _WIN32 */
}
#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__)
/* GCC requires a DLL entry point even without any standard library included. */
/* Types extracted from windows.h to avoid polluting the rest of the file. */
int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved)
{
(void) instance;
(void) reason;
(void) reserved;
return 1;
}
#endif
GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
{
const GLubyte* pos = (const GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
{
#ifdef GL_VERSION_1_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
{
ret = GLEW_VERSION_1_2;
continue;
}
#endif
#ifdef GL_VERSION_1_2_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))
{
ret = GLEW_VERSION_1_2_1;
continue;
}
#endif
#ifdef GL_VERSION_1_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
{
ret = GLEW_VERSION_1_3;
continue;
}
#endif
#ifdef GL_VERSION_1_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
{
ret = GLEW_VERSION_1_4;
continue;
}
#endif
#ifdef GL_VERSION_1_5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
{
ret = GLEW_VERSION_1_5;
continue;
}
#endif
#ifdef GL_VERSION_2_0
if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
{
ret = GLEW_VERSION_2_0;
continue;
}
#endif
#ifdef GL_VERSION_2_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
{
ret = GLEW_VERSION_2_1;
continue;
}
#endif
#ifdef GL_VERSION_3_0
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
{
ret = GLEW_VERSION_3_0;
continue;
}
#endif
#ifdef GL_VERSION_3_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
{
ret = GLEW_VERSION_3_1;
continue;
}
#endif
#ifdef GL_VERSION_3_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
{
ret = GLEW_VERSION_3_2;
continue;
}
#endif
#ifdef GL_VERSION_3_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
{
ret = GLEW_VERSION_3_3;
continue;
}
#endif
#ifdef GL_VERSION_4_0
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
{
ret = GLEW_VERSION_4_0;
continue;
}
#endif
#ifdef GL_VERSION_4_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))
{
ret = GLEW_VERSION_4_1;
continue;
}
#endif
#ifdef GL_VERSION_4_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
{
ret = GLEW_VERSION_4_2;
continue;
}
#endif
#ifdef GL_VERSION_4_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3))
{
ret = GLEW_VERSION_4_3;
continue;
}
#endif
#ifdef GL_VERSION_4_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3))
{
ret = GLEW_VERSION_4_4;
continue;
}
#endif
#ifdef GL_VERSION_4_5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3))
{
ret = GLEW_VERSION_4_5;
continue;
}
#endif
#ifdef GL_VERSION_4_6
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_6", 3))
{
ret = GLEW_VERSION_4_6;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
#ifdef GL_3DFX_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_3DFX_multisample;
continue;
}
#endif
#ifdef GL_3DFX_tbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
{
ret = GLEW_3DFX_tbuffer;
continue;
}
#endif
#ifdef GL_3DFX_texture_compression_FXT1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
{
ret = GLEW_3DFX_texture_compression_FXT1;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
{
#ifdef GL_AMD_blend_minmax_factor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
{
ret = GLEW_AMD_blend_minmax_factor;
continue;
}
#endif
#ifdef GL_AMD_compressed_3DC_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22))
{
ret = GLEW_AMD_compressed_3DC_texture;
continue;
}
#endif
#ifdef GL_AMD_compressed_ATC_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22))
{
ret = GLEW_AMD_compressed_ATC_texture;
continue;
}
#endif
#ifdef GL_AMD_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
ret = GLEW_AMD_conservative_depth;
continue;
}
#endif
#ifdef GL_AMD_debug_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
{
ret = GLEW_AMD_debug_output;
continue;
}
#endif
#ifdef GL_AMD_depth_clamp_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))
{
ret = GLEW_AMD_depth_clamp_separate;
continue;
}
#endif
#ifdef GL_AMD_draw_buffers_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
{
ret = GLEW_AMD_draw_buffers_blend;
continue;
}
#endif
#ifdef GL_AMD_framebuffer_multisample_advanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_advanced", 32))
{
ret = GLEW_AMD_framebuffer_multisample_advanced;
continue;
}
#endif
#ifdef GL_AMD_framebuffer_sample_positions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sample_positions", 28))
{
ret = GLEW_AMD_framebuffer_sample_positions;
continue;
}
#endif
#ifdef GL_AMD_gcn_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10))
{
ret = GLEW_AMD_gcn_shader;
continue;
}
#endif
#ifdef GL_AMD_gpu_shader_half_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float", 21))
{
ret = GLEW_AMD_gpu_shader_half_float;
continue;
}
#endif
#ifdef GL_AMD_gpu_shader_half_float_fetch
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float_fetch", 27))
{
ret = GLEW_AMD_gpu_shader_half_float_fetch;
continue;
}
#endif
#ifdef GL_AMD_gpu_shader_int16
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int16", 16))
{
ret = GLEW_AMD_gpu_shader_int16;
continue;
}
#endif
#ifdef GL_AMD_gpu_shader_int64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
{
ret = GLEW_AMD_gpu_shader_int64;
continue;
}
#endif
#ifdef GL_AMD_interleaved_elements
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))
{
ret = GLEW_AMD_interleaved_elements;
continue;
}
#endif
#ifdef GL_AMD_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
{
ret = GLEW_AMD_multi_draw_indirect;
continue;
}
#endif
#ifdef GL_AMD_name_gen_delete
if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
{
ret = GLEW_AMD_name_gen_delete;
continue;
}
#endif
#ifdef GL_AMD_occlusion_query_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21))
{
ret = GLEW_AMD_occlusion_query_event;
continue;
}
#endif
#ifdef GL_AMD_performance_monitor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
{
ret = GLEW_AMD_performance_monitor;
continue;
}
#endif
#ifdef GL_AMD_pinned_memory
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
{
ret = GLEW_AMD_pinned_memory;
continue;
}
#endif
#ifdef GL_AMD_program_binary_Z400
if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19))
{
ret = GLEW_AMD_program_binary_Z400;
continue;
}
#endif
#ifdef GL_AMD_query_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
{
ret = GLEW_AMD_query_buffer_object;
continue;
}
#endif
#ifdef GL_AMD_sample_positions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
{
ret = GLEW_AMD_sample_positions;
continue;
}
#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
{
ret = GLEW_AMD_seamless_cubemap_per_texture;
continue;
}
#endif
#ifdef GL_AMD_shader_atomic_counter_ops
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
{
ret = GLEW_AMD_shader_atomic_counter_ops;
continue;
}
#endif
#ifdef GL_AMD_shader_ballot
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
{
ret = GLEW_AMD_shader_ballot;
continue;
}
#endif
#ifdef GL_AMD_shader_explicit_vertex_parameter
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32))
{
ret = GLEW_AMD_shader_explicit_vertex_parameter;
continue;
}
#endif
#ifdef GL_AMD_shader_image_load_store_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store_lod", 27))
{
ret = GLEW_AMD_shader_image_load_store_lod;
continue;
}
#endif
#ifdef GL_AMD_shader_stencil_export
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
{
ret = GLEW_AMD_shader_stencil_export;
continue;
}
#endif
#ifdef GL_AMD_shader_stencil_value_export
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27))
{
ret = GLEW_AMD_shader_stencil_value_export;
continue;
}
#endif
#ifdef GL_AMD_shader_trinary_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
{
ret = GLEW_AMD_shader_trinary_minmax;
continue;
}
#endif
#ifdef GL_AMD_sparse_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
{
ret = GLEW_AMD_sparse_texture;
continue;
}
#endif
#ifdef GL_AMD_stencil_operation_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
{
ret = GLEW_AMD_stencil_operation_extended;
continue;
}
#endif
#ifdef GL_AMD_texture_gather_bias_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather_bias_lod", 23))
{
ret = GLEW_AMD_texture_gather_bias_lod;
continue;
}
#endif
#ifdef GL_AMD_texture_texture4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
{
ret = GLEW_AMD_texture_texture4;
continue;
}
#endif
#ifdef GL_AMD_transform_feedback3_lines_triangles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))
{
ret = GLEW_AMD_transform_feedback3_lines_triangles;
continue;
}
#endif
#ifdef GL_AMD_transform_feedback4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19))
{
ret = GLEW_AMD_transform_feedback4;
continue;
}
#endif
#ifdef GL_AMD_vertex_shader_layer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
{
ret = GLEW_AMD_vertex_shader_layer;
continue;
}
#endif
#ifdef GL_AMD_vertex_shader_tessellator
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
{
ret = GLEW_AMD_vertex_shader_tessellator;
continue;
}
#endif
#ifdef GL_AMD_vertex_shader_viewport_index
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
{
ret = GLEW_AMD_vertex_shader_viewport_index;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))
{
#ifdef GL_ANDROID_extension_pack_es31a
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_pack_es31a", 20))
{
ret = GLEW_ANDROID_extension_pack_es31a;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
{
#ifdef GL_ANGLE_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
ret = GLEW_ANGLE_depth_texture;
continue;
}
#endif
#ifdef GL_ANGLE_framebuffer_blit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
{
ret = GLEW_ANGLE_framebuffer_blit;
continue;
}
#endif
#ifdef GL_ANGLE_framebuffer_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
{
ret = GLEW_ANGLE_framebuffer_multisample;
continue;
}
#endif
#ifdef GL_ANGLE_instanced_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
{
ret = GLEW_ANGLE_instanced_arrays;
continue;
}
#endif
#ifdef GL_ANGLE_pack_reverse_row_order
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
{
ret = GLEW_ANGLE_pack_reverse_row_order;
continue;
}
#endif
#ifdef GL_ANGLE_program_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
{
ret = GLEW_ANGLE_program_binary;
continue;
}
#endif
#ifdef GL_ANGLE_texture_compression_dxt1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
{
ret = GLEW_ANGLE_texture_compression_dxt1;
continue;
}
#endif
#ifdef GL_ANGLE_texture_compression_dxt3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
{
ret = GLEW_ANGLE_texture_compression_dxt3;
continue;
}
#endif
#ifdef GL_ANGLE_texture_compression_dxt5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
{
ret = GLEW_ANGLE_texture_compression_dxt5;
continue;
}
#endif
#ifdef GL_ANGLE_texture_usage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
{
ret = GLEW_ANGLE_texture_usage;
continue;
}
#endif
#ifdef GL_ANGLE_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
{
ret = GLEW_ANGLE_timer_query;
continue;
}
#endif
#ifdef GL_ANGLE_translated_shader_source
if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
{
ret = GLEW_ANGLE_translated_shader_source;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
{
#ifdef GL_APPLE_aux_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
{
ret = GLEW_APPLE_aux_depth_stencil;
continue;
}
#endif
#ifdef GL_APPLE_client_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
{
ret = GLEW_APPLE_client_storage;
continue;
}
#endif
#ifdef GL_APPLE_clip_distance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_distance", 13))
{
ret = GLEW_APPLE_clip_distance;
continue;
}
#endif
#ifdef GL_APPLE_color_buffer_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_packed_float", 25))
{
ret = GLEW_APPLE_color_buffer_packed_float;
continue;
}
#endif
#ifdef GL_APPLE_copy_texture_levels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19))
{
ret = GLEW_APPLE_copy_texture_levels;
continue;
}
#endif
#ifdef GL_APPLE_element_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
{
ret = GLEW_APPLE_element_array;
continue;
}
#endif
#ifdef GL_APPLE_fence
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
{
ret = GLEW_APPLE_fence;
continue;
}
#endif
#ifdef GL_APPLE_float_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
{
ret = GLEW_APPLE_float_pixels;
continue;
}
#endif
#ifdef GL_APPLE_flush_buffer_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
{
ret = GLEW_APPLE_flush_buffer_range;
continue;
}
#endif
#ifdef GL_APPLE_framebuffer_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
{
ret = GLEW_APPLE_framebuffer_multisample;
continue;
}
#endif
#ifdef GL_APPLE_object_purgeable
if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
{
ret = GLEW_APPLE_object_purgeable;
continue;
}
#endif
#ifdef GL_APPLE_pixel_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
{
ret = GLEW_APPLE_pixel_buffer;
continue;
}
#endif
#ifdef GL_APPLE_rgb_422
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
{
ret = GLEW_APPLE_rgb_422;
continue;
}
#endif
#ifdef GL_APPLE_row_bytes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
{
ret = GLEW_APPLE_row_bytes;
continue;
}
#endif
#ifdef GL_APPLE_specular_vector
if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
{
ret = GLEW_APPLE_specular_vector;
continue;
}
#endif
#ifdef GL_APPLE_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
{
ret = GLEW_APPLE_sync;
continue;
}
#endif
#ifdef GL_APPLE_texture_2D_limited_npot
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23))
{
ret = GLEW_APPLE_texture_2D_limited_npot;
continue;
}
#endif
#ifdef GL_APPLE_texture_format_BGRA8888
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))
{
ret = GLEW_APPLE_texture_format_BGRA8888;
continue;
}
#endif
#ifdef GL_APPLE_texture_max_level
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17))
{
ret = GLEW_APPLE_texture_max_level;
continue;
}
#endif
#ifdef GL_APPLE_texture_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_packed_float", 20))
{
ret = GLEW_APPLE_texture_packed_float;
continue;
}
#endif
#ifdef GL_APPLE_texture_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
{
ret = GLEW_APPLE_texture_range;
continue;
}
#endif
#ifdef GL_APPLE_transform_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
{
ret = GLEW_APPLE_transform_hint;
continue;
}
#endif
#ifdef GL_APPLE_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_APPLE_vertex_array_object;
continue;
}
#endif
#ifdef GL_APPLE_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = GLEW_APPLE_vertex_array_range;
continue;
}
#endif
#ifdef GL_APPLE_vertex_program_evaluators
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
{
ret = GLEW_APPLE_vertex_program_evaluators;
continue;
}
#endif
#ifdef GL_APPLE_ycbcr_422
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
{
ret = GLEW_APPLE_ycbcr_422;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef GL_ARB_ES2_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))
{
ret = GLEW_ARB_ES2_compatibility;
continue;
}
#endif
#ifdef GL_ARB_ES3_1_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19))
{
ret = GLEW_ARB_ES3_1_compatibility;
continue;
}
#endif
#ifdef GL_ARB_ES3_2_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19))
{
ret = GLEW_ARB_ES3_2_compatibility;
continue;
}
#endif
#ifdef GL_ARB_ES3_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
{
ret = GLEW_ARB_ES3_compatibility;
continue;
}
#endif
#ifdef GL_ARB_arrays_of_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
{
ret = GLEW_ARB_arrays_of_arrays;
continue;
}
#endif
#ifdef GL_ARB_base_instance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
{
ret = GLEW_ARB_base_instance;
continue;
}
#endif
#ifdef GL_ARB_bindless_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
{
ret = GLEW_ARB_bindless_texture;
continue;
}
#endif
#ifdef GL_ARB_blend_func_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
{
ret = GLEW_ARB_blend_func_extended;
continue;
}
#endif
#ifdef GL_ARB_buffer_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
{
ret = GLEW_ARB_buffer_storage;
continue;
}
#endif
#ifdef GL_ARB_cl_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
{
ret = GLEW_ARB_cl_event;
continue;
}
#endif
#ifdef GL_ARB_clear_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
{
ret = GLEW_ARB_clear_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_clear_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
{
ret = GLEW_ARB_clear_texture;
continue;
}
#endif
#ifdef GL_ARB_clip_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12))
{
ret = GLEW_ARB_clip_control;
continue;
}
#endif
#ifdef GL_ARB_color_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
{
ret = GLEW_ARB_color_buffer_float;
continue;
}
#endif
#ifdef GL_ARB_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
{
ret = GLEW_ARB_compatibility;
continue;
}
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
{
ret = GLEW_ARB_compressed_texture_pixel_storage;
continue;
}
#endif
#ifdef GL_ARB_compute_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
{
ret = GLEW_ARB_compute_shader;
continue;
}
#endif
#ifdef GL_ARB_compute_variable_group_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27))
{
ret = GLEW_ARB_compute_variable_group_size;
continue;
}
#endif
#ifdef GL_ARB_conditional_render_inverted
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27))
{
ret = GLEW_ARB_conditional_render_inverted;
continue;
}
#endif
#ifdef GL_ARB_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
ret = GLEW_ARB_conservative_depth;
continue;
}
#endif
#ifdef GL_ARB_copy_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
{
ret = GLEW_ARB_copy_buffer;
continue;
}
#endif
#ifdef GL_ARB_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = GLEW_ARB_copy_image;
continue;
}
#endif
#ifdef GL_ARB_cull_distance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13))
{
ret = GLEW_ARB_cull_distance;
continue;
}
#endif
#ifdef GL_ARB_debug_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
{
ret = GLEW_ARB_debug_output;
continue;
}
#endif
#ifdef GL_ARB_depth_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
{
ret = GLEW_ARB_depth_buffer_float;
continue;
}
#endif
#ifdef GL_ARB_depth_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
{
ret = GLEW_ARB_depth_clamp;
continue;
}
#endif
#ifdef GL_ARB_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
ret = GLEW_ARB_depth_texture;
continue;
}
#endif
#ifdef GL_ARB_derivative_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18))
{
ret = GLEW_ARB_derivative_control;
continue;
}
#endif
#ifdef GL_ARB_direct_state_access
if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
{
ret = GLEW_ARB_direct_state_access;
continue;
}
#endif
#ifdef GL_ARB_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
ret = GLEW_ARB_draw_buffers;
continue;
}
#endif
#ifdef GL_ARB_draw_buffers_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
{
ret = GLEW_ARB_draw_buffers_blend;
continue;
}
#endif
#ifdef GL_ARB_draw_elements_base_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
{
ret = GLEW_ARB_draw_elements_base_vertex;
continue;
}
#endif
#ifdef GL_ARB_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
{
ret = GLEW_ARB_draw_indirect;
continue;
}
#endif
#ifdef GL_ARB_draw_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
{
ret = GLEW_ARB_draw_instanced;
continue;
}
#endif
#ifdef GL_ARB_enhanced_layouts
if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16))
{
ret = GLEW_ARB_enhanced_layouts;
continue;
}
#endif
#ifdef GL_ARB_explicit_attrib_location
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
{
ret = GLEW_ARB_explicit_attrib_location;
continue;
}
#endif
#ifdef GL_ARB_explicit_uniform_location
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
{
ret = GLEW_ARB_explicit_uniform_location;
continue;
}
#endif
#ifdef GL_ARB_fragment_coord_conventions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
{
ret = GLEW_ARB_fragment_coord_conventions;
continue;
}
#endif
#ifdef GL_ARB_fragment_layer_viewport
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
{
ret = GLEW_ARB_fragment_layer_viewport;
continue;
}
#endif
#ifdef GL_ARB_fragment_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
{
ret = GLEW_ARB_fragment_program;
continue;
}
#endif
#ifdef GL_ARB_fragment_program_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
{
ret = GLEW_ARB_fragment_program_shadow;
continue;
}
#endif
#ifdef GL_ARB_fragment_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
{
ret = GLEW_ARB_fragment_shader;
continue;
}
#endif
#ifdef GL_ARB_fragment_shader_interlock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
{
ret = GLEW_ARB_fragment_shader_interlock;
continue;
}
#endif
#ifdef GL_ARB_framebuffer_no_attachments
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
{
ret = GLEW_ARB_framebuffer_no_attachments;
continue;
}
#endif
#ifdef GL_ARB_framebuffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
{
ret = GLEW_ARB_framebuffer_object;
continue;
}
#endif
#ifdef GL_ARB_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = GLEW_ARB_framebuffer_sRGB;
continue;
}
#endif
#ifdef GL_ARB_geometry_shader4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
{
ret = GLEW_ARB_geometry_shader4;
continue;
}
#endif
#ifdef GL_ARB_get_program_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
{
ret = GLEW_ARB_get_program_binary;
continue;
}
#endif
#ifdef GL_ARB_get_texture_sub_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21))
{
ret = GLEW_ARB_get_texture_sub_image;
continue;
}
#endif
#ifdef GL_ARB_gl_spirv
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8))
{
ret = GLEW_ARB_gl_spirv;
continue;
}
#endif
#ifdef GL_ARB_gpu_shader5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
{
ret = GLEW_ARB_gpu_shader5;
continue;
}
#endif
#ifdef GL_ARB_gpu_shader_fp64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
{
ret = GLEW_ARB_gpu_shader_fp64;
continue;
}
#endif
#ifdef GL_ARB_gpu_shader_int64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
{
ret = GLEW_ARB_gpu_shader_int64;
continue;
}
#endif
#ifdef GL_ARB_half_float_pixel
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
{
ret = GLEW_ARB_half_float_pixel;
continue;
}
#endif
#ifdef GL_ARB_half_float_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
{
ret = GLEW_ARB_half_float_vertex;
continue;
}
#endif
#ifdef GL_ARB_imaging
if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
{
ret = GLEW_ARB_imaging;
continue;
}
#endif
#ifdef GL_ARB_indirect_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19))
{
ret = GLEW_ARB_indirect_parameters;
continue;
}
#endif
#ifdef GL_ARB_instanced_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
{
ret = GLEW_ARB_instanced_arrays;
continue;
}
#endif
#ifdef GL_ARB_internalformat_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
{
ret = GLEW_ARB_internalformat_query;
continue;
}
#endif
#ifdef GL_ARB_internalformat_query2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
{
ret = GLEW_ARB_internalformat_query2;
continue;
}
#endif
#ifdef GL_ARB_invalidate_subdata
if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
{
ret = GLEW_ARB_invalidate_subdata;
continue;
}
#endif
#ifdef GL_ARB_map_buffer_alignment
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
{
ret = GLEW_ARB_map_buffer_alignment;
continue;
}
#endif
#ifdef GL_ARB_map_buffer_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
{
ret = GLEW_ARB_map_buffer_range;
continue;
}
#endif
#ifdef GL_ARB_matrix_palette
if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
{
ret = GLEW_ARB_matrix_palette;
continue;
}
#endif
#ifdef GL_ARB_multi_bind
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10))
{
ret = GLEW_ARB_multi_bind;
continue;
}
#endif
#ifdef GL_ARB_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
{
ret = GLEW_ARB_multi_draw_indirect;
continue;
}
#endif
#ifdef GL_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_ARB_multisample;
continue;
}
#endif
#ifdef GL_ARB_multitexture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
{
ret = GLEW_ARB_multitexture;
continue;
}
#endif
#ifdef GL_ARB_occlusion_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
{
ret = GLEW_ARB_occlusion_query;
continue;
}
#endif
#ifdef GL_ARB_occlusion_query2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
{
ret = GLEW_ARB_occlusion_query2;
continue;
}
#endif
#ifdef GL_ARB_parallel_shader_compile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
{
ret = GLEW_ARB_parallel_shader_compile;
continue;
}
#endif
#ifdef GL_ARB_pipeline_statistics_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25))
{
ret = GLEW_ARB_pipeline_statistics_query;
continue;
}
#endif
#ifdef GL_ARB_pixel_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
{
ret = GLEW_ARB_pixel_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_point_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
{
ret = GLEW_ARB_point_parameters;
continue;
}
#endif
#ifdef GL_ARB_point_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
{
ret = GLEW_ARB_point_sprite;
continue;
}
#endif
#ifdef GL_ARB_polygon_offset_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
{
ret = GLEW_ARB_polygon_offset_clamp;
continue;
}
#endif
#ifdef GL_ARB_post_depth_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
{
ret = GLEW_ARB_post_depth_coverage;
continue;
}
#endif
#ifdef GL_ARB_program_interface_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
{
ret = GLEW_ARB_program_interface_query;
continue;
}
#endif
#ifdef GL_ARB_provoking_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
{
ret = GLEW_ARB_provoking_vertex;
continue;
}
#endif
#ifdef GL_ARB_query_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
{
ret = GLEW_ARB_query_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_robust_buffer_access_behavior
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
{
ret = GLEW_ARB_robust_buffer_access_behavior;
continue;
}
#endif
#ifdef GL_ARB_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
{
ret = GLEW_ARB_robustness;
continue;
}
#endif
#ifdef GL_ARB_robustness_application_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
{
ret = GLEW_ARB_robustness_application_isolation;
continue;
}
#endif
#ifdef GL_ARB_robustness_share_group_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
{
ret = GLEW_ARB_robustness_share_group_isolation;
continue;
}
#endif
#ifdef GL_ARB_sample_locations
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
{
ret = GLEW_ARB_sample_locations;
continue;
}
#endif
#ifdef GL_ARB_sample_shading
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
{
ret = GLEW_ARB_sample_shading;
continue;
}
#endif
#ifdef GL_ARB_sampler_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
{
ret = GLEW_ARB_sampler_objects;
continue;
}
#endif
#ifdef GL_ARB_seamless_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
{
ret = GLEW_ARB_seamless_cube_map;
continue;
}
#endif
#ifdef GL_ARB_seamless_cubemap_per_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
{
ret = GLEW_ARB_seamless_cubemap_per_texture;
continue;
}
#endif
#ifdef GL_ARB_separate_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
{
ret = GLEW_ARB_separate_shader_objects;
continue;
}
#endif
#ifdef GL_ARB_shader_atomic_counter_ops
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
{
ret = GLEW_ARB_shader_atomic_counter_ops;
continue;
}
#endif
#ifdef GL_ARB_shader_atomic_counters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
{
ret = GLEW_ARB_shader_atomic_counters;
continue;
}
#endif
#ifdef GL_ARB_shader_ballot
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
{
ret = GLEW_ARB_shader_ballot;
continue;
}
#endif
#ifdef GL_ARB_shader_bit_encoding
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
{
ret = GLEW_ARB_shader_bit_encoding;
continue;
}
#endif
#ifdef GL_ARB_shader_clock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12))
{
ret = GLEW_ARB_shader_clock;
continue;
}
#endif
#ifdef GL_ARB_shader_draw_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))
{
ret = GLEW_ARB_shader_draw_parameters;
continue;
}
#endif
#ifdef GL_ARB_shader_group_vote
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
{
ret = GLEW_ARB_shader_group_vote;
continue;
}
#endif
#ifdef GL_ARB_shader_image_load_store
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
{
ret = GLEW_ARB_shader_image_load_store;
continue;
}
#endif
#ifdef GL_ARB_shader_image_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
{
ret = GLEW_ARB_shader_image_size;
continue;
}
#endif
#ifdef GL_ARB_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
{
ret = GLEW_ARB_shader_objects;
continue;
}
#endif
#ifdef GL_ARB_shader_precision
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))
{
ret = GLEW_ARB_shader_precision;
continue;
}
#endif
#ifdef GL_ARB_shader_stencil_export
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
{
ret = GLEW_ARB_shader_stencil_export;
continue;
}
#endif
#ifdef GL_ARB_shader_storage_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
{
ret = GLEW_ARB_shader_storage_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_shader_subroutine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
{
ret = GLEW_ARB_shader_subroutine;
continue;
}
#endif
#ifdef GL_ARB_shader_texture_image_samples
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28))
{
ret = GLEW_ARB_shader_texture_image_samples;
continue;
}
#endif
#ifdef GL_ARB_shader_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
{
ret = GLEW_ARB_shader_texture_lod;
continue;
}
#endif
#ifdef GL_ARB_shader_viewport_layer_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27))
{
ret = GLEW_ARB_shader_viewport_layer_array;
continue;
}
#endif
#ifdef GL_ARB_shading_language_100
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
{
ret = GLEW_ARB_shading_language_100;
continue;
}
#endif
#ifdef GL_ARB_shading_language_420pack
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
{
ret = GLEW_ARB_shading_language_420pack;
continue;
}
#endif
#ifdef GL_ARB_shading_language_include
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
{
ret = GLEW_ARB_shading_language_include;
continue;
}
#endif
#ifdef GL_ARB_shading_language_packing
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
{
ret = GLEW_ARB_shading_language_packing;
continue;
}
#endif
#ifdef GL_ARB_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
{
ret = GLEW_ARB_shadow;
continue;
}
#endif
#ifdef GL_ARB_shadow_ambient
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
{
ret = GLEW_ARB_shadow_ambient;
continue;
}
#endif
#ifdef GL_ARB_sparse_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13))
{
ret = GLEW_ARB_sparse_buffer;
continue;
}
#endif
#ifdef GL_ARB_sparse_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
{
ret = GLEW_ARB_sparse_texture;
continue;
}
#endif
#ifdef GL_ARB_sparse_texture2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
{
ret = GLEW_ARB_sparse_texture2;
continue;
}
#endif
#ifdef GL_ARB_sparse_texture_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20))
{
ret = GLEW_ARB_sparse_texture_clamp;
continue;
}
#endif
#ifdef GL_ARB_spirv_extensions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"spirv_extensions", 16))
{
ret = GLEW_ARB_spirv_extensions;
continue;
}
#endif
#ifdef GL_ARB_stencil_texturing
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
{
ret = GLEW_ARB_stencil_texturing;
continue;
}
#endif
#ifdef GL_ARB_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
{
ret = GLEW_ARB_sync;
continue;
}
#endif
#ifdef GL_ARB_tessellation_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
{
ret = GLEW_ARB_tessellation_shader;
continue;
}
#endif
#ifdef GL_ARB_texture_barrier
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
{
ret = GLEW_ARB_texture_barrier;
continue;
}
#endif
#ifdef GL_ARB_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
ret = GLEW_ARB_texture_border_clamp;
continue;
}
#endif
#ifdef GL_ARB_texture_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
{
ret = GLEW_ARB_texture_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_texture_buffer_object_rgb32
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
{
ret = GLEW_ARB_texture_buffer_object_rgb32;
continue;
}
#endif
#ifdef GL_ARB_texture_buffer_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
{
ret = GLEW_ARB_texture_buffer_range;
continue;
}
#endif
#ifdef GL_ARB_texture_compression
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
{
ret = GLEW_ARB_texture_compression;
continue;
}
#endif
#ifdef GL_ARB_texture_compression_bptc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
{
ret = GLEW_ARB_texture_compression_bptc;
continue;
}
#endif
#ifdef GL_ARB_texture_compression_rgtc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
{
ret = GLEW_ARB_texture_compression_rgtc;
continue;
}
#endif
#ifdef GL_ARB_texture_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
{
ret = GLEW_ARB_texture_cube_map;
continue;
}
#endif
#ifdef GL_ARB_texture_cube_map_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
{
ret = GLEW_ARB_texture_cube_map_array;
continue;
}
#endif
#ifdef GL_ARB_texture_env_add
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
{
ret = GLEW_ARB_texture_env_add;
continue;
}
#endif
#ifdef GL_ARB_texture_env_combine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
{
ret = GLEW_ARB_texture_env_combine;
continue;
}
#endif
#ifdef GL_ARB_texture_env_crossbar
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
{
ret = GLEW_ARB_texture_env_crossbar;
continue;
}
#endif
#ifdef GL_ARB_texture_env_dot3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
{
ret = GLEW_ARB_texture_env_dot3;
continue;
}
#endif
#ifdef GL_ARB_texture_filter_anisotropic
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
{
ret = GLEW_ARB_texture_filter_anisotropic;
continue;
}
#endif
#ifdef GL_ARB_texture_filter_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
{
ret = GLEW_ARB_texture_filter_minmax;
continue;
}
#endif
#ifdef GL_ARB_texture_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
{
ret = GLEW_ARB_texture_float;
continue;
}
#endif
#ifdef GL_ARB_texture_gather
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
{
ret = GLEW_ARB_texture_gather;
continue;
}
#endif
#ifdef GL_ARB_texture_mirror_clamp_to_edge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
{
ret = GLEW_ARB_texture_mirror_clamp_to_edge;
continue;
}
#endif
#ifdef GL_ARB_texture_mirrored_repeat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
{
ret = GLEW_ARB_texture_mirrored_repeat;
continue;
}
#endif
#ifdef GL_ARB_texture_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
{
ret = GLEW_ARB_texture_multisample;
continue;
}
#endif
#ifdef GL_ARB_texture_non_power_of_two
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
{
ret = GLEW_ARB_texture_non_power_of_two;
continue;
}
#endif
#ifdef GL_ARB_texture_query_levels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
{
ret = GLEW_ARB_texture_query_levels;
continue;
}
#endif
#ifdef GL_ARB_texture_query_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
{
ret = GLEW_ARB_texture_query_lod;
continue;
}
#endif
#ifdef GL_ARB_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
ret = GLEW_ARB_texture_rectangle;
continue;
}
#endif
#ifdef GL_ARB_texture_rg
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
{
ret = GLEW_ARB_texture_rg;
continue;
}
#endif
#ifdef GL_ARB_texture_rgb10_a2ui
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
{
ret = GLEW_ARB_texture_rgb10_a2ui;
continue;
}
#endif
#ifdef GL_ARB_texture_stencil8
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
{
ret = GLEW_ARB_texture_stencil8;
continue;
}
#endif
#ifdef GL_ARB_texture_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
{
ret = GLEW_ARB_texture_storage;
continue;
}
#endif
#ifdef GL_ARB_texture_storage_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
{
ret = GLEW_ARB_texture_storage_multisample;
continue;
}
#endif
#ifdef GL_ARB_texture_swizzle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
{
ret = GLEW_ARB_texture_swizzle;
continue;
}
#endif
#ifdef GL_ARB_texture_view
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
{
ret = GLEW_ARB_texture_view;
continue;
}
#endif
#ifdef GL_ARB_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
{
ret = GLEW_ARB_timer_query;
continue;
}
#endif
#ifdef GL_ARB_transform_feedback2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
{
ret = GLEW_ARB_transform_feedback2;
continue;
}
#endif
#ifdef GL_ARB_transform_feedback3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
{
ret = GLEW_ARB_transform_feedback3;
continue;
}
#endif
#ifdef GL_ARB_transform_feedback_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
{
ret = GLEW_ARB_transform_feedback_instanced;
continue;
}
#endif
#ifdef GL_ARB_transform_feedback_overflow_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33))
{
ret = GLEW_ARB_transform_feedback_overflow_query;
continue;
}
#endif
#ifdef GL_ARB_transpose_matrix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
{
ret = GLEW_ARB_transpose_matrix;
continue;
}
#endif
#ifdef GL_ARB_uniform_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
{
ret = GLEW_ARB_uniform_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_vertex_array_bgra
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
{
ret = GLEW_ARB_vertex_array_bgra;
continue;
}
#endif
#ifdef GL_ARB_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_ARB_vertex_array_object;
continue;
}
#endif
#ifdef GL_ARB_vertex_attrib_64bit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
{
ret = GLEW_ARB_vertex_attrib_64bit;
continue;
}
#endif
#ifdef GL_ARB_vertex_attrib_binding
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
{
ret = GLEW_ARB_vertex_attrib_binding;
continue;
}
#endif
#ifdef GL_ARB_vertex_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
{
ret = GLEW_ARB_vertex_blend;
continue;
}
#endif
#ifdef GL_ARB_vertex_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
{
ret = GLEW_ARB_vertex_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_vertex_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
{
ret = GLEW_ARB_vertex_program;
continue;
}
#endif
#ifdef GL_ARB_vertex_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
{
ret = GLEW_ARB_vertex_shader;
continue;
}
#endif
#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27))
{
ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;
continue;
}
#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
{
ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
continue;
}
#endif
#ifdef GL_ARB_viewport_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
{
ret = GLEW_ARB_viewport_array;
continue;
}
#endif
#ifdef GL_ARB_window_pos
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
{
ret = GLEW_ARB_window_pos;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))
{
#ifdef GL_ARM_mali_program_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19))
{
ret = GLEW_ARM_mali_program_binary;
continue;
}
#endif
#ifdef GL_ARM_mali_shader_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18))
{
ret = GLEW_ARM_mali_shader_binary;
continue;
}
#endif
#ifdef GL_ARM_rgba8
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5))
{
ret = GLEW_ARM_rgba8;
continue;
}
#endif
#ifdef GL_ARM_shader_framebuffer_fetch
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24))
{
ret = GLEW_ARM_shader_framebuffer_fetch;
continue;
}
#endif
#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_depth_stencil", 38))
{
ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil;
continue;
}
#endif
#ifdef GL_ARM_texture_unnormalized_coordinates
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_unnormalized_coordinates", 32))
{
ret = GLEW_ARM_texture_unnormalized_coordinates;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
{
#ifdef GL_ATIX_point_sprites
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
{
ret = GLEW_ATIX_point_sprites;
continue;
}
#endif
#ifdef GL_ATIX_texture_env_combine3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
{
ret = GLEW_ATIX_texture_env_combine3;
continue;
}
#endif
#ifdef GL_ATIX_texture_env_route
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
{
ret = GLEW_ATIX_texture_env_route;
continue;
}
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
{
ret = GLEW_ATIX_vertex_shader_output_point_size;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
#ifdef GL_ATI_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
ret = GLEW_ATI_draw_buffers;
continue;
}
#endif
#ifdef GL_ATI_element_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
{
ret = GLEW_ATI_element_array;
continue;
}
#endif
#ifdef GL_ATI_envmap_bumpmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
{
ret = GLEW_ATI_envmap_bumpmap;
continue;
}
#endif
#ifdef GL_ATI_fragment_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
{
ret = GLEW_ATI_fragment_shader;
continue;
}
#endif
#ifdef GL_ATI_map_object_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
{
ret = GLEW_ATI_map_object_buffer;
continue;
}
#endif
#ifdef GL_ATI_meminfo
if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
{
ret = GLEW_ATI_meminfo;
continue;
}
#endif
#ifdef GL_ATI_pn_triangles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
{
ret = GLEW_ATI_pn_triangles;
continue;
}
#endif
#ifdef GL_ATI_separate_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
{
ret = GLEW_ATI_separate_stencil;
continue;
}
#endif
#ifdef GL_ATI_shader_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
{
ret = GLEW_ATI_shader_texture_lod;
continue;
}
#endif
#ifdef GL_ATI_text_fragment_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
{
ret = GLEW_ATI_text_fragment_shader;
continue;
}
#endif
#ifdef GL_ATI_texture_compression_3dc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
{
ret = GLEW_ATI_texture_compression_3dc;
continue;
}
#endif
#ifdef GL_ATI_texture_env_combine3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
{
ret = GLEW_ATI_texture_env_combine3;
continue;
}
#endif
#ifdef GL_ATI_texture_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
{
ret = GLEW_ATI_texture_float;
continue;
}
#endif
#ifdef GL_ATI_texture_mirror_once
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
{
ret = GLEW_ATI_texture_mirror_once;
continue;
}
#endif
#ifdef GL_ATI_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_ATI_vertex_array_object;
continue;
}
#endif
#ifdef GL_ATI_vertex_attrib_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
{
ret = GLEW_ATI_vertex_attrib_array_object;
continue;
}
#endif
#ifdef GL_ATI_vertex_streams
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
{
ret = GLEW_ATI_vertex_streams;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"DMP_", 4))
{
#ifdef GL_DMP_program_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
{
ret = GLEW_DMP_program_binary;
continue;
}
#endif
#ifdef GL_DMP_shader_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
{
ret = GLEW_DMP_shader_binary;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef GL_EXT_422_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
{
ret = GLEW_EXT_422_pixels;
continue;
}
#endif
#ifdef GL_EXT_Cg_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
{
ret = GLEW_EXT_Cg_shader;
continue;
}
#endif
#ifdef GL_EXT_EGL_image_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_array", 15))
{
ret = GLEW_EXT_EGL_image_array;
continue;
}
#endif
#ifdef GL_EXT_EGL_image_external_wrap_modes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external_wrap_modes", 29))
{
ret = GLEW_EXT_EGL_image_external_wrap_modes;
continue;
}
#endif
#ifdef GL_EXT_EGL_image_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_storage", 17))
{
ret = GLEW_EXT_EGL_image_storage;
continue;
}
#endif
#ifdef GL_EXT_EGL_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_sync", 8))
{
ret = GLEW_EXT_EGL_sync;
continue;
}
#endif
#ifdef GL_EXT_YUV_target
if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_target", 10))
{
ret = GLEW_EXT_YUV_target;
continue;
}
#endif
#ifdef GL_EXT_abgr
if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
{
ret = GLEW_EXT_abgr;
continue;
}
#endif
#ifdef GL_EXT_base_instance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
{
ret = GLEW_EXT_base_instance;
continue;
}
#endif
#ifdef GL_EXT_bgra
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
{
ret = GLEW_EXT_bgra;
continue;
}
#endif
#ifdef GL_EXT_bindable_uniform
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
{
ret = GLEW_EXT_bindable_uniform;
continue;
}
#endif
#ifdef GL_EXT_blend_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
{
ret = GLEW_EXT_blend_color;
continue;
}
#endif
#ifdef GL_EXT_blend_equation_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
{
ret = GLEW_EXT_blend_equation_separate;
continue;
}
#endif
#ifdef GL_EXT_blend_func_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
{
ret = GLEW_EXT_blend_func_extended;
continue;
}
#endif
#ifdef GL_EXT_blend_func_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
{
ret = GLEW_EXT_blend_func_separate;
continue;
}
#endif
#ifdef GL_EXT_blend_logic_op
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
{
ret = GLEW_EXT_blend_logic_op;
continue;
}
#endif
#ifdef GL_EXT_blend_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
{
ret = GLEW_EXT_blend_minmax;
continue;
}
#endif
#ifdef GL_EXT_blend_subtract
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
{
ret = GLEW_EXT_blend_subtract;
continue;
}
#endif
#ifdef GL_EXT_buffer_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
{
ret = GLEW_EXT_buffer_storage;
continue;
}
#endif
#ifdef GL_EXT_clear_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
{
ret = GLEW_EXT_clear_texture;
continue;
}
#endif
#ifdef GL_EXT_clip_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12))
{
ret = GLEW_EXT_clip_control;
continue;
}
#endif
#ifdef GL_EXT_clip_cull_distance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_cull_distance", 18))
{
ret = GLEW_EXT_clip_cull_distance;
continue;
}
#endif
#ifdef GL_EXT_clip_volume_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
{
ret = GLEW_EXT_clip_volume_hint;
continue;
}
#endif
#ifdef GL_EXT_cmyka
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
{
ret = GLEW_EXT_cmyka;
continue;
}
#endif
#ifdef GL_EXT_color_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
{
ret = GLEW_EXT_color_buffer_float;
continue;
}
#endif
#ifdef GL_EXT_color_buffer_half_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23))
{
ret = GLEW_EXT_color_buffer_half_float;
continue;
}
#endif
#ifdef GL_EXT_color_subtable
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
{
ret = GLEW_EXT_color_subtable;
continue;
}
#endif
#ifdef GL_EXT_compiled_vertex_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
{
ret = GLEW_EXT_compiled_vertex_array;
continue;
}
#endif
#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_sub_texture", 32))
{
ret = GLEW_EXT_compressed_ETC1_RGB8_sub_texture;
continue;
}
#endif
#ifdef GL_EXT_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
ret = GLEW_EXT_conservative_depth;
continue;
}
#endif
#ifdef GL_EXT_convolution
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
{
ret = GLEW_EXT_convolution;
continue;
}
#endif
#ifdef GL_EXT_coordinate_frame
if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
{
ret = GLEW_EXT_coordinate_frame;
continue;
}
#endif
#ifdef GL_EXT_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = GLEW_EXT_copy_image;
continue;
}
#endif
#ifdef GL_EXT_copy_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
{
ret = GLEW_EXT_copy_texture;
continue;
}
#endif
#ifdef GL_EXT_cull_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
{
ret = GLEW_EXT_cull_vertex;
continue;
}
#endif
#ifdef GL_EXT_debug_label
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11))
{
ret = GLEW_EXT_debug_label;
continue;
}
#endif
#ifdef GL_EXT_debug_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
{
ret = GLEW_EXT_debug_marker;
continue;
}
#endif
#ifdef GL_EXT_depth_bounds_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
{
ret = GLEW_EXT_depth_bounds_test;
continue;
}
#endif
#ifdef GL_EXT_depth_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
{
ret = GLEW_EXT_depth_clamp;
continue;
}
#endif
#ifdef GL_EXT_direct_state_access
if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
{
ret = GLEW_EXT_direct_state_access;
continue;
}
#endif
#ifdef GL_EXT_discard_framebuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19))
{
ret = GLEW_EXT_discard_framebuffer;
continue;
}
#endif
#ifdef GL_EXT_disjoint_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"disjoint_timer_query", 20))
{
ret = GLEW_EXT_disjoint_timer_query;
continue;
}
#endif
#ifdef GL_EXT_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
ret = GLEW_EXT_draw_buffers;
continue;
}
#endif
#ifdef GL_EXT_draw_buffers2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
{
ret = GLEW_EXT_draw_buffers2;
continue;
}
#endif
#ifdef GL_EXT_draw_buffers_indexed
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20))
{
ret = GLEW_EXT_draw_buffers_indexed;
continue;
}
#endif
#ifdef GL_EXT_draw_elements_base_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
{
ret = GLEW_EXT_draw_elements_base_vertex;
continue;
}
#endif
#ifdef GL_EXT_draw_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
{
ret = GLEW_EXT_draw_instanced;
continue;
}
#endif
#ifdef GL_EXT_draw_range_elements
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
{
ret = GLEW_EXT_draw_range_elements;
continue;
}
#endif
#ifdef GL_EXT_draw_transform_feedback
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_transform_feedback", 23))
{
ret = GLEW_EXT_draw_transform_feedback;
continue;
}
#endif
#ifdef GL_EXT_external_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"external_buffer", 15))
{
ret = GLEW_EXT_external_buffer;
continue;
}
#endif
#ifdef GL_EXT_float_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_blend", 11))
{
ret = GLEW_EXT_float_blend;
continue;
}
#endif
#ifdef GL_EXT_fog_coord
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
{
ret = GLEW_EXT_fog_coord;
continue;
}
#endif
#ifdef GL_EXT_frag_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10))
{
ret = GLEW_EXT_frag_depth;
continue;
}
#endif
#ifdef GL_EXT_fragment_lighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
{
ret = GLEW_EXT_fragment_lighting;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_blit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
{
ret = GLEW_EXT_framebuffer_blit;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
{
ret = GLEW_EXT_framebuffer_multisample;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
{
ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
{
ret = GLEW_EXT_framebuffer_object;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = GLEW_EXT_framebuffer_sRGB;
continue;
}
#endif
#ifdef GL_EXT_geometry_point_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19))
{
ret = GLEW_EXT_geometry_point_size;
continue;
}
#endif
#ifdef GL_EXT_geometry_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15))
{
ret = GLEW_EXT_geometry_shader;
continue;
}
#endif
#ifdef GL_EXT_geometry_shader4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
{
ret = GLEW_EXT_geometry_shader4;
continue;
}
#endif
#ifdef GL_EXT_gpu_program_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
{
ret = GLEW_EXT_gpu_program_parameters;
continue;
}
#endif
#ifdef GL_EXT_gpu_shader4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
{
ret = GLEW_EXT_gpu_shader4;
continue;
}
#endif
#ifdef GL_EXT_gpu_shader5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
{
ret = GLEW_EXT_gpu_shader5;
continue;
}
#endif
#ifdef GL_EXT_histogram
if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
{
ret = GLEW_EXT_histogram;
continue;
}
#endif
#ifdef GL_EXT_index_array_formats
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
{
ret = GLEW_EXT_index_array_formats;
continue;
}
#endif
#ifdef GL_EXT_index_func
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
{
ret = GLEW_EXT_index_func;
continue;
}
#endif
#ifdef GL_EXT_index_material
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
{
ret = GLEW_EXT_index_material;
continue;
}
#endif
#ifdef GL_EXT_index_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
{
ret = GLEW_EXT_index_texture;
continue;
}
#endif
#ifdef GL_EXT_instanced_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
{
ret = GLEW_EXT_instanced_arrays;
continue;
}
#endif
#ifdef GL_EXT_light_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
{
ret = GLEW_EXT_light_texture;
continue;
}
#endif
#ifdef GL_EXT_map_buffer_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
{
ret = GLEW_EXT_map_buffer_range;
continue;
}
#endif
#ifdef GL_EXT_memory_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object", 13))
{
ret = GLEW_EXT_memory_object;
continue;
}
#endif
#ifdef GL_EXT_memory_object_fd
if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_fd", 16))
{
ret = GLEW_EXT_memory_object_fd;
continue;
}
#endif
#ifdef GL_EXT_memory_object_win32
if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_win32", 19))
{
ret = GLEW_EXT_memory_object_win32;
continue;
}
#endif
#ifdef GL_EXT_misc_attribute
if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
{
ret = GLEW_EXT_misc_attribute;
continue;
}
#endif
#ifdef GL_EXT_multi_draw_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
{
ret = GLEW_EXT_multi_draw_arrays;
continue;
}
#endif
#ifdef GL_EXT_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
{
ret = GLEW_EXT_multi_draw_indirect;
continue;
}
#endif
#ifdef GL_EXT_multiple_textures
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiple_textures", 17))
{
ret = GLEW_EXT_multiple_textures;
continue;
}
#endif
#ifdef GL_EXT_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_EXT_multisample;
continue;
}
#endif
#ifdef GL_EXT_multisample_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_compatibility", 25))
{
ret = GLEW_EXT_multisample_compatibility;
continue;
}
#endif
#ifdef GL_EXT_multisampled_render_to_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30))
{
ret = GLEW_EXT_multisampled_render_to_texture;
continue;
}
#endif
#ifdef GL_EXT_multisampled_render_to_texture2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture2", 31))
{
ret = GLEW_EXT_multisampled_render_to_texture2;
continue;
}
#endif
#ifdef GL_EXT_multiview_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22))
{
ret = GLEW_EXT_multiview_draw_buffers;
continue;
}
#endif
#ifdef GL_EXT_multiview_tessellation_geometry_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_tessellation_geometry_shader", 38))
{
ret = GLEW_EXT_multiview_tessellation_geometry_shader;
continue;
}
#endif
#ifdef GL_EXT_multiview_texture_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_texture_multisample", 29))
{
ret = GLEW_EXT_multiview_texture_multisample;
continue;
}
#endif
#ifdef GL_EXT_multiview_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_timer_query", 21))
{
ret = GLEW_EXT_multiview_timer_query;
continue;
}
#endif
#ifdef GL_EXT_occlusion_query_boolean
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_boolean", 23))
{
ret = GLEW_EXT_occlusion_query_boolean;
continue;
}
#endif
#ifdef GL_EXT_packed_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
{
ret = GLEW_EXT_packed_depth_stencil;
continue;
}
#endif
#ifdef GL_EXT_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
{
ret = GLEW_EXT_packed_float;
continue;
}
#endif
#ifdef GL_EXT_packed_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
{
ret = GLEW_EXT_packed_pixels;
continue;
}
#endif
#ifdef GL_EXT_paletted_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
{
ret = GLEW_EXT_paletted_texture;
continue;
}
#endif
#ifdef GL_EXT_pixel_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
{
ret = GLEW_EXT_pixel_buffer_object;
continue;
}
#endif
#ifdef GL_EXT_pixel_transform
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
{
ret = GLEW_EXT_pixel_transform;
continue;
}
#endif
#ifdef GL_EXT_pixel_transform_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
{
ret = GLEW_EXT_pixel_transform_color_table;
continue;
}
#endif
#ifdef GL_EXT_point_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
{
ret = GLEW_EXT_point_parameters;
continue;
}
#endif
#ifdef GL_EXT_polygon_offset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
{
ret = GLEW_EXT_polygon_offset;
continue;
}
#endif
#ifdef GL_EXT_polygon_offset_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
{
ret = GLEW_EXT_polygon_offset_clamp;
continue;
}
#endif
#ifdef GL_EXT_post_depth_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
{
ret = GLEW_EXT_post_depth_coverage;
continue;
}
#endif
#ifdef GL_EXT_primitive_bounding_box
if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_bounding_box", 22))
{
ret = GLEW_EXT_primitive_bounding_box;
continue;
}
#endif
#ifdef GL_EXT_protected_textures
if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_textures", 18))
{
ret = GLEW_EXT_protected_textures;
continue;
}
#endif
#ifdef GL_EXT_provoking_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
{
ret = GLEW_EXT_provoking_vertex;
continue;
}
#endif
#ifdef GL_EXT_pvrtc_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvrtc_sRGB", 10))
{
ret = GLEW_EXT_pvrtc_sRGB;
continue;
}
#endif
#ifdef GL_EXT_raster_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18))
{
ret = GLEW_EXT_raster_multisample;
continue;
}
#endif
#ifdef GL_EXT_read_format_bgra
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16))
{
ret = GLEW_EXT_read_format_bgra;
continue;
}
#endif
#ifdef GL_EXT_render_snorm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_snorm", 12))
{
ret = GLEW_EXT_render_snorm;
continue;
}
#endif
#ifdef GL_EXT_rescale_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
{
ret = GLEW_EXT_rescale_normal;
continue;
}
#endif
#ifdef GL_EXT_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
{
ret = GLEW_EXT_robustness;
continue;
}
#endif
#ifdef GL_EXT_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4))
{
ret = GLEW_EXT_sRGB;
continue;
}
#endif
#ifdef GL_EXT_sRGB_write_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_write_control", 18))
{
ret = GLEW_EXT_sRGB_write_control;
continue;
}
#endif
#ifdef GL_EXT_scene_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
{
ret = GLEW_EXT_scene_marker;
continue;
}
#endif
#ifdef GL_EXT_secondary_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
{
ret = GLEW_EXT_secondary_color;
continue;
}
#endif
#ifdef GL_EXT_semaphore
if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore", 9))
{
ret = GLEW_EXT_semaphore;
continue;
}
#endif
#ifdef GL_EXT_semaphore_fd
if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_fd", 12))
{
ret = GLEW_EXT_semaphore_fd;
continue;
}
#endif
#ifdef GL_EXT_semaphore_win32
if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_win32", 15))
{
ret = GLEW_EXT_semaphore_win32;
continue;
}
#endif
#ifdef GL_EXT_separate_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
{
ret = GLEW_EXT_separate_shader_objects;
continue;
}
#endif
#ifdef GL_EXT_separate_specular_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
{
ret = GLEW_EXT_separate_specular_color;
continue;
}
#endif
#ifdef GL_EXT_shader_framebuffer_fetch
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24))
{
ret = GLEW_EXT_shader_framebuffer_fetch;
continue;
}
#endif
#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_non_coherent", 37))
{
ret = GLEW_EXT_shader_framebuffer_fetch_non_coherent;
continue;
}
#endif
#ifdef GL_EXT_shader_group_vote
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
{
ret = GLEW_EXT_shader_group_vote;
continue;
}
#endif
#ifdef GL_EXT_shader_image_load_formatted
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27))
{
ret = GLEW_EXT_shader_image_load_formatted;
continue;
}
#endif
#ifdef GL_EXT_shader_image_load_store
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
{
ret = GLEW_EXT_shader_image_load_store;
continue;
}
#endif
#ifdef GL_EXT_shader_implicit_conversions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_implicit_conversions", 27))
{
ret = GLEW_EXT_shader_implicit_conversions;
continue;
}
#endif
#ifdef GL_EXT_shader_integer_mix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18))
{
ret = GLEW_EXT_shader_integer_mix;
continue;
}
#endif
#ifdef GL_EXT_shader_io_blocks
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16))
{
ret = GLEW_EXT_shader_io_blocks;
continue;
}
#endif
#ifdef GL_EXT_shader_non_constant_global_initializers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_non_constant_global_initializers", 39))
{
ret = GLEW_EXT_shader_non_constant_global_initializers;
continue;
}
#endif
#ifdef GL_EXT_shader_pixel_local_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage", 26))
{
ret = GLEW_EXT_shader_pixel_local_storage;
continue;
}
#endif
#ifdef GL_EXT_shader_pixel_local_storage2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage2", 27))
{
ret = GLEW_EXT_shader_pixel_local_storage2;
continue;
}
#endif
#ifdef GL_EXT_shader_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
{
ret = GLEW_EXT_shader_texture_lod;
continue;
}
#endif
#ifdef GL_EXT_shadow_funcs
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
{
ret = GLEW_EXT_shadow_funcs;
continue;
}
#endif
#ifdef GL_EXT_shadow_samplers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15))
{
ret = GLEW_EXT_shadow_samplers;
continue;
}
#endif
#ifdef GL_EXT_shared_texture_palette
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
{
ret = GLEW_EXT_shared_texture_palette;
continue;
}
#endif
#ifdef GL_EXT_sparse_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
{
ret = GLEW_EXT_sparse_texture;
continue;
}
#endif
#ifdef GL_EXT_sparse_texture2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
{
ret = GLEW_EXT_sparse_texture2;
continue;
}
#endif
#ifdef GL_EXT_static_vertex_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_vertex_array", 19))
{
ret = GLEW_EXT_static_vertex_array;
continue;
}
#endif
#ifdef GL_EXT_stencil_clear_tag
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
{
ret = GLEW_EXT_stencil_clear_tag;
continue;
}
#endif
#ifdef GL_EXT_stencil_two_side
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
{
ret = GLEW_EXT_stencil_two_side;
continue;
}
#endif
#ifdef GL_EXT_stencil_wrap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
{
ret = GLEW_EXT_stencil_wrap;
continue;
}
#endif
#ifdef GL_EXT_subtexture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
{
ret = GLEW_EXT_subtexture;
continue;
}
#endif
#ifdef GL_EXT_tessellation_point_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_point_size", 23))
{
ret = GLEW_EXT_tessellation_point_size;
continue;
}
#endif
#ifdef GL_EXT_tessellation_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
{
ret = GLEW_EXT_tessellation_shader;
continue;
}
#endif
#ifdef GL_EXT_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
{
ret = GLEW_EXT_texture;
continue;
}
#endif
#ifdef GL_EXT_texture3D
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
{
ret = GLEW_EXT_texture3D;
continue;
}
#endif
#ifdef GL_EXT_texture_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
{
ret = GLEW_EXT_texture_array;
continue;
}
#endif
#ifdef GL_EXT_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
ret = GLEW_EXT_texture_border_clamp;
continue;
}
#endif
#ifdef GL_EXT_texture_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer", 14))
{
ret = GLEW_EXT_texture_buffer;
continue;
}
#endif
#ifdef GL_EXT_texture_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
{
ret = GLEW_EXT_texture_buffer_object;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode", 36))
{
ret = GLEW_EXT_texture_compression_astc_decode_mode;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode_rgb9e5", 43))
{
ret = GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_bptc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
{
ret = GLEW_EXT_texture_compression_bptc;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_dxt1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
{
ret = GLEW_EXT_texture_compression_dxt1;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_latc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
{
ret = GLEW_EXT_texture_compression_latc;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_rgtc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
{
ret = GLEW_EXT_texture_compression_rgtc;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_s3tc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
{
ret = GLEW_EXT_texture_compression_s3tc;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_s3tc_srgb
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_srgb", 29))
{
ret = GLEW_EXT_texture_compression_s3tc_srgb;
continue;
}
#endif
#ifdef GL_EXT_texture_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
{
ret = GLEW_EXT_texture_cube_map;
continue;
}
#endif
#ifdef GL_EXT_texture_cube_map_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
{
ret = GLEW_EXT_texture_cube_map_array;
continue;
}
#endif
#ifdef GL_EXT_texture_edge_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
{
ret = GLEW_EXT_texture_edge_clamp;
continue;
}
#endif
#ifdef GL_EXT_texture_env
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
{
ret = GLEW_EXT_texture_env;
continue;
}
#endif
#ifdef GL_EXT_texture_env_add
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
{
ret = GLEW_EXT_texture_env_add;
continue;
}
#endif
#ifdef GL_EXT_texture_env_combine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
{
ret = GLEW_EXT_texture_env_combine;
continue;
}
#endif
#ifdef GL_EXT_texture_env_dot3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
{
ret = GLEW_EXT_texture_env_dot3;
continue;
}
#endif
#ifdef GL_EXT_texture_filter_anisotropic
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
{
ret = GLEW_EXT_texture_filter_anisotropic;
continue;
}
#endif
#ifdef GL_EXT_texture_filter_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
{
ret = GLEW_EXT_texture_filter_minmax;
continue;
}
#endif
#ifdef GL_EXT_texture_format_BGRA8888
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))
{
ret = GLEW_EXT_texture_format_BGRA8888;
continue;
}
#endif
#ifdef GL_EXT_texture_format_sRGB_override
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_sRGB_override", 28))
{
ret = GLEW_EXT_texture_format_sRGB_override;
continue;
}
#endif
#ifdef GL_EXT_texture_integer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
{
ret = GLEW_EXT_texture_integer;
continue;
}
#endif
#ifdef GL_EXT_texture_lod_bias
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
{
ret = GLEW_EXT_texture_lod_bias;
continue;
}
#endif
#ifdef GL_EXT_texture_mirror_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
{
ret = GLEW_EXT_texture_mirror_clamp;
continue;
}
#endif
#ifdef GL_EXT_texture_mirror_clamp_to_edge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
{
ret = GLEW_EXT_texture_mirror_clamp_to_edge;
continue;
}
#endif
#ifdef GL_EXT_texture_norm16
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_norm16", 14))
{
ret = GLEW_EXT_texture_norm16;
continue;
}
#endif
#ifdef GL_EXT_texture_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
{
ret = GLEW_EXT_texture_object;
continue;
}
#endif
#ifdef GL_EXT_texture_perturb_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
{
ret = GLEW_EXT_texture_perturb_normal;
continue;
}
#endif
#ifdef GL_EXT_texture_query_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
{
ret = GLEW_EXT_texture_query_lod;
continue;
}
#endif
#ifdef GL_EXT_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
ret = GLEW_EXT_texture_rectangle;
continue;
}
#endif
#ifdef GL_EXT_texture_rg
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
{
ret = GLEW_EXT_texture_rg;
continue;
}
#endif
#ifdef GL_EXT_texture_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
{
ret = GLEW_EXT_texture_sRGB;
continue;
}
#endif
#ifdef GL_EXT_texture_sRGB_R8
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_R8", 15))
{
ret = GLEW_EXT_texture_sRGB_R8;
continue;
}
#endif
#ifdef GL_EXT_texture_sRGB_RG8
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_RG8", 16))
{
ret = GLEW_EXT_texture_sRGB_RG8;
continue;
}
#endif
#ifdef GL_EXT_texture_sRGB_decode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))
{
ret = GLEW_EXT_texture_sRGB_decode;
continue;
}
#endif
#ifdef GL_EXT_texture_shadow_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shadow_lod", 18))
{
ret = GLEW_EXT_texture_shadow_lod;
continue;
}
#endif
#ifdef GL_EXT_texture_shared_exponent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
{
ret = GLEW_EXT_texture_shared_exponent;
continue;
}
#endif
#ifdef GL_EXT_texture_snorm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
{
ret = GLEW_EXT_texture_snorm;
continue;
}
#endif
#ifdef GL_EXT_texture_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
{
ret = GLEW_EXT_texture_storage;
continue;
}
#endif
#ifdef GL_EXT_texture_swizzle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
{
ret = GLEW_EXT_texture_swizzle;
continue;
}
#endif
#ifdef GL_EXT_texture_type_2_10_10_10_REV
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27))
{
ret = GLEW_EXT_texture_type_2_10_10_10_REV;
continue;
}
#endif
#ifdef GL_EXT_texture_view
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
{
ret = GLEW_EXT_texture_view;
continue;
}
#endif
#ifdef GL_EXT_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
{
ret = GLEW_EXT_timer_query;
continue;
}
#endif
#ifdef GL_EXT_transform_feedback
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
{
ret = GLEW_EXT_transform_feedback;
continue;
}
#endif
#ifdef GL_EXT_unpack_subimage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15))
{
ret = GLEW_EXT_unpack_subimage;
continue;
}
#endif
#ifdef GL_EXT_vertex_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
{
ret = GLEW_EXT_vertex_array;
continue;
}
#endif
#ifdef GL_EXT_vertex_array_bgra
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
{
ret = GLEW_EXT_vertex_array_bgra;
continue;
}
#endif
#ifdef GL_EXT_vertex_array_setXXX
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_setXXX", 19))
{
ret = GLEW_EXT_vertex_array_setXXX;
continue;
}
#endif
#ifdef GL_EXT_vertex_attrib_64bit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
{
ret = GLEW_EXT_vertex_attrib_64bit;
continue;
}
#endif
#ifdef GL_EXT_vertex_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
{
ret = GLEW_EXT_vertex_shader;
continue;
}
#endif
#ifdef GL_EXT_vertex_weighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
{
ret = GLEW_EXT_vertex_weighting;
continue;
}
#endif
#ifdef GL_EXT_win32_keyed_mutex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"win32_keyed_mutex", 17))
{
ret = GLEW_EXT_win32_keyed_mutex;
continue;
}
#endif
#ifdef GL_EXT_window_rectangles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17))
{
ret = GLEW_EXT_window_rectangles;
continue;
}
#endif
#ifdef GL_EXT_x11_sync_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
{
ret = GLEW_EXT_x11_sync_object;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"FJ_", 3))
{
#ifdef GL_FJ_shader_binary_GCCSO
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary_GCCSO", 19))
{
ret = GLEW_FJ_shader_binary_GCCSO;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
{
#ifdef GL_GREMEDY_frame_terminator
if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
{
ret = GLEW_GREMEDY_frame_terminator;
continue;
}
#endif
#ifdef GL_GREMEDY_string_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
{
ret = GLEW_GREMEDY_string_marker;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
{
#ifdef GL_HP_convolution_border_modes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
{
ret = GLEW_HP_convolution_border_modes;
continue;
}
#endif
#ifdef GL_HP_image_transform
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
{
ret = GLEW_HP_image_transform;
continue;
}
#endif
#ifdef GL_HP_occlusion_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
{
ret = GLEW_HP_occlusion_test;
continue;
}
#endif
#ifdef GL_HP_texture_lighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
{
ret = GLEW_HP_texture_lighting;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
{
#ifdef GL_IBM_cull_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
{
ret = GLEW_IBM_cull_vertex;
continue;
}
#endif
#ifdef GL_IBM_multimode_draw_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
{
ret = GLEW_IBM_multimode_draw_arrays;
continue;
}
#endif
#ifdef GL_IBM_rasterpos_clip
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
{
ret = GLEW_IBM_rasterpos_clip;
continue;
}
#endif
#ifdef GL_IBM_static_data
if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
{
ret = GLEW_IBM_static_data;
continue;
}
#endif
#ifdef GL_IBM_texture_mirrored_repeat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
{
ret = GLEW_IBM_texture_mirrored_repeat;
continue;
}
#endif
#ifdef GL_IBM_vertex_array_lists
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
{
ret = GLEW_IBM_vertex_array_lists;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4))
{
#ifdef GL_IMG_bindless_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
{
ret = GLEW_IMG_bindless_texture;
continue;
}
#endif
#ifdef GL_IMG_framebuffer_downsample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_downsample", 22))
{
ret = GLEW_IMG_framebuffer_downsample;
continue;
}
#endif
#ifdef GL_IMG_multisampled_render_to_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30))
{
ret = GLEW_IMG_multisampled_render_to_texture;
continue;
}
#endif
#ifdef GL_IMG_program_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
{
ret = GLEW_IMG_program_binary;
continue;
}
#endif
#ifdef GL_IMG_read_format
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
{
ret = GLEW_IMG_read_format;
continue;
}
#endif
#ifdef GL_IMG_shader_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
{
ret = GLEW_IMG_shader_binary;
continue;
}
#endif
#ifdef GL_IMG_texture_compression_pvrtc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_pvrtc", 25))
{
ret = GLEW_IMG_texture_compression_pvrtc;
continue;
}
#endif
#ifdef GL_IMG_texture_compression_pvrtc2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_pvrtc2", 26))
{
ret = GLEW_IMG_texture_compression_pvrtc2;
continue;
}
#endif
#ifdef GL_IMG_texture_env_enhanced_fixed_function
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_enhanced_fixed_function", 35))
{
ret = GLEW_IMG_texture_env_enhanced_fixed_function;
continue;
}
#endif
#ifdef GL_IMG_texture_filter_cubic
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_cubic", 20))
{
ret = GLEW_IMG_texture_filter_cubic;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
{
#ifdef GL_INGR_color_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
{
ret = GLEW_INGR_color_clamp;
continue;
}
#endif
#ifdef GL_INGR_interlace_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
{
ret = GLEW_INGR_interlace_read;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
{
#ifdef GL_INTEL_blackhole_render
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blackhole_render", 16))
{
ret = GLEW_INTEL_blackhole_render;
continue;
}
#endif
#ifdef GL_INTEL_conservative_rasterization
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26))
{
ret = GLEW_INTEL_conservative_rasterization;
continue;
}
#endif
#ifdef GL_INTEL_fragment_shader_ordering
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24))
{
ret = GLEW_INTEL_fragment_shader_ordering;
continue;
}
#endif
#ifdef GL_INTEL_framebuffer_CMAA
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16))
{
ret = GLEW_INTEL_framebuffer_CMAA;
continue;
}
#endif
#ifdef GL_INTEL_map_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
{
ret = GLEW_INTEL_map_texture;
continue;
}
#endif
#ifdef GL_INTEL_parallel_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
{
ret = GLEW_INTEL_parallel_arrays;
continue;
}
#endif
#ifdef GL_INTEL_performance_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17))
{
ret = GLEW_INTEL_performance_query;
continue;
}
#endif
#ifdef GL_INTEL_shader_integer_functions2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions2", 25))
{
ret = GLEW_INTEL_shader_integer_functions2;
continue;
}
#endif
#ifdef GL_INTEL_texture_scissor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
{
ret = GLEW_INTEL_texture_scissor;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
{
#ifdef GL_KHR_blend_equation_advanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
{
ret = GLEW_KHR_blend_equation_advanced;
continue;
}
#endif
#ifdef GL_KHR_blend_equation_advanced_coherent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
{
ret = GLEW_KHR_blend_equation_advanced_coherent;
continue;
}
#endif
#ifdef GL_KHR_context_flush_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
{
ret = GLEW_KHR_context_flush_control;
continue;
}
#endif
#ifdef GL_KHR_debug
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
{
ret = GLEW_KHR_debug;
continue;
}
#endif
#ifdef GL_KHR_no_error
if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8))
{
ret = GLEW_KHR_no_error;
continue;
}
#endif
#ifdef GL_KHR_parallel_shader_compile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
{
ret = GLEW_KHR_parallel_shader_compile;
continue;
}
#endif
#ifdef GL_KHR_robust_buffer_access_behavior
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
{
ret = GLEW_KHR_robust_buffer_access_behavior;
continue;
}
#endif
#ifdef GL_KHR_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
{
ret = GLEW_KHR_robustness;
continue;
}
#endif
#ifdef GL_KHR_shader_subgroup
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subgroup", 15))
{
ret = GLEW_KHR_shader_subgroup;
continue;
}
#endif
#ifdef GL_KHR_texture_compression_astc_hdr
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28))
{
ret = GLEW_KHR_texture_compression_astc_hdr;
continue;
}
#endif
#ifdef GL_KHR_texture_compression_astc_ldr
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
{
ret = GLEW_KHR_texture_compression_astc_ldr;
continue;
}
#endif
#ifdef GL_KHR_texture_compression_astc_sliced_3d
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34))
{
ret = GLEW_KHR_texture_compression_astc_sliced_3d;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
{
#ifdef GL_KTX_buffer_region
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
{
ret = GLEW_KTX_buffer_region;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
{
#ifdef GL_MESAX_texture_stack
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
{
ret = GLEW_MESAX_texture_stack;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
{
#ifdef GL_MESA_framebuffer_flip_y
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_flip_y", 18))
{
ret = GLEW_MESA_framebuffer_flip_y;
continue;
}
#endif
#ifdef GL_MESA_pack_invert
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
{
ret = GLEW_MESA_pack_invert;
continue;
}
#endif
#ifdef GL_MESA_program_binary_formats
if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_formats", 22))
{
ret = GLEW_MESA_program_binary_formats;
continue;
}
#endif
#ifdef GL_MESA_resize_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
{
ret = GLEW_MESA_resize_buffers;
continue;
}
#endif
#ifdef GL_MESA_shader_integer_functions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24))
{
ret = GLEW_MESA_shader_integer_functions;
continue;
}
#endif
#ifdef GL_MESA_tile_raster_order
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tile_raster_order", 17))
{
ret = GLEW_MESA_tile_raster_order;
continue;
}
#endif
#ifdef GL_MESA_window_pos
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
{
ret = GLEW_MESA_window_pos;
continue;
}
#endif
#ifdef GL_MESA_ycbcr_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
{
ret = GLEW_MESA_ycbcr_texture;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
{
#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42))
{
ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers;
continue;
}
#endif
#ifdef GL_NVX_conditional_render
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
{
ret = GLEW_NVX_conditional_render;
continue;
}
#endif
#ifdef GL_NVX_gpu_memory_info
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
{
ret = GLEW_NVX_gpu_memory_info;
continue;
}
#endif
#ifdef GL_NVX_gpu_multicast2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast2", 14))
{
ret = GLEW_NVX_gpu_multicast2;
continue;
}
#endif
#ifdef GL_NVX_linked_gpu_multicast
if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20))
{
ret = GLEW_NVX_linked_gpu_multicast;
continue;
}
#endif
#ifdef GL_NVX_progress_fence
if (_glewStrSame3(&pos, &len, (const GLubyte*)"progress_fence", 14))
{
ret = GLEW_NVX_progress_fence;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef GL_NV_3dvision_settings
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17))
{
ret = GLEW_NV_3dvision_settings;
continue;
}
#endif
#ifdef GL_NV_EGL_stream_consumer_external
if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28))
{
ret = GLEW_NV_EGL_stream_consumer_external;
continue;
}
#endif
#ifdef GL_NV_alpha_to_coverage_dither_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_to_coverage_dither_control", 32))
{
ret = GLEW_NV_alpha_to_coverage_dither_control;
continue;
}
#endif
#ifdef GL_NV_bgr
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3))
{
ret = GLEW_NV_bgr;
continue;
}
#endif
#ifdef GL_NV_bindless_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28))
{
ret = GLEW_NV_bindless_multi_draw_indirect;
continue;
}
#endif
#ifdef GL_NV_bindless_multi_draw_indirect_count
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34))
{
ret = GLEW_NV_bindless_multi_draw_indirect_count;
continue;
}
#endif
#ifdef GL_NV_bindless_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
{
ret = GLEW_NV_bindless_texture;
continue;
}
#endif
#ifdef GL_NV_blend_equation_advanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
{
ret = GLEW_NV_blend_equation_advanced;
continue;
}
#endif
#ifdef GL_NV_blend_equation_advanced_coherent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
{
ret = GLEW_NV_blend_equation_advanced_coherent;
continue;
}
#endif
#ifdef GL_NV_blend_minmax_factor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
{
ret = GLEW_NV_blend_minmax_factor;
continue;
}
#endif
#ifdef GL_NV_blend_square
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
{
ret = GLEW_NV_blend_square;
continue;
}
#endif
#ifdef GL_NV_clip_space_w_scaling
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20))
{
ret = GLEW_NV_clip_space_w_scaling;
continue;
}
#endif
#ifdef GL_NV_command_list
if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12))
{
ret = GLEW_NV_command_list;
continue;
}
#endif
#ifdef GL_NV_compute_program5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
{
ret = GLEW_NV_compute_program5;
continue;
}
#endif
#ifdef GL_NV_compute_shader_derivatives
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader_derivatives", 26))
{
ret = GLEW_NV_compute_shader_derivatives;
continue;
}
#endif
#ifdef GL_NV_conditional_render
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
{
ret = GLEW_NV_conditional_render;
continue;
}
#endif
#ifdef GL_NV_conservative_raster
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19))
{
ret = GLEW_NV_conservative_raster;
continue;
}
#endif
#ifdef GL_NV_conservative_raster_dilate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26))
{
ret = GLEW_NV_conservative_raster_dilate;
continue;
}
#endif
#ifdef GL_NV_conservative_raster_pre_snap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap", 28))
{
ret = GLEW_NV_conservative_raster_pre_snap;
continue;
}
#endif
#ifdef GL_NV_conservative_raster_pre_snap_triangles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38))
{
ret = GLEW_NV_conservative_raster_pre_snap_triangles;
continue;
}
#endif
#ifdef GL_NV_conservative_raster_underestimation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_underestimation", 35))
{
ret = GLEW_NV_conservative_raster_underestimation;
continue;
}
#endif
#ifdef GL_NV_copy_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
{
ret = GLEW_NV_copy_buffer;
continue;
}
#endif
#ifdef GL_NV_copy_depth_to_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
{
ret = GLEW_NV_copy_depth_to_color;
continue;
}
#endif
#ifdef GL_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = GLEW_NV_copy_image;
continue;
}
#endif
#ifdef GL_NV_deep_texture3D
if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
{
ret = GLEW_NV_deep_texture3D;
continue;
}
#endif
#ifdef GL_NV_depth_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
{
ret = GLEW_NV_depth_buffer_float;
continue;
}
#endif
#ifdef GL_NV_depth_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
{
ret = GLEW_NV_depth_clamp;
continue;
}
#endif
#ifdef GL_NV_depth_nonlinear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15))
{
ret = GLEW_NV_depth_nonlinear;
continue;
}
#endif
#ifdef GL_NV_depth_range_unclamped
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
{
ret = GLEW_NV_depth_range_unclamped;
continue;
}
#endif
#ifdef GL_NV_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
ret = GLEW_NV_draw_buffers;
continue;
}
#endif
#ifdef GL_NV_draw_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
{
ret = GLEW_NV_draw_instanced;
continue;
}
#endif
#ifdef GL_NV_draw_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
{
ret = GLEW_NV_draw_texture;
continue;
}
#endif
#ifdef GL_NV_draw_vulkan_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17))
{
ret = GLEW_NV_draw_vulkan_image;
continue;
}
#endif
#ifdef GL_NV_evaluators
if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
{
ret = GLEW_NV_evaluators;
continue;
}
#endif
#ifdef GL_NV_explicit_attrib_location
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
{
ret = GLEW_NV_explicit_attrib_location;
continue;
}
#endif
#ifdef GL_NV_explicit_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
{
ret = GLEW_NV_explicit_multisample;
continue;
}
#endif
#ifdef GL_NV_fbo_color_attachments
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21))
{
ret = GLEW_NV_fbo_color_attachments;
continue;
}
#endif
#ifdef GL_NV_fence
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
{
ret = GLEW_NV_fence;
continue;
}
#endif
#ifdef GL_NV_fill_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14))
{
ret = GLEW_NV_fill_rectangle;
continue;
}
#endif
#ifdef GL_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
ret = GLEW_NV_float_buffer;
continue;
}
#endif
#ifdef GL_NV_fog_distance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
{
ret = GLEW_NV_fog_distance;
continue;
}
#endif
#ifdef GL_NV_fragment_coverage_to_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26))
{
ret = GLEW_NV_fragment_coverage_to_color;
continue;
}
#endif
#ifdef GL_NV_fragment_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
{
ret = GLEW_NV_fragment_program;
continue;
}
#endif
#ifdef GL_NV_fragment_program2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
{
ret = GLEW_NV_fragment_program2;
continue;
}
#endif
#ifdef GL_NV_fragment_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
{
ret = GLEW_NV_fragment_program4;
continue;
}
#endif
#ifdef GL_NV_fragment_program_option
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
{
ret = GLEW_NV_fragment_program_option;
continue;
}
#endif
#ifdef GL_NV_fragment_shader_barycentric
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_barycentric", 27))
{
ret = GLEW_NV_fragment_shader_barycentric;
continue;
}
#endif
#ifdef GL_NV_fragment_shader_interlock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
{
ret = GLEW_NV_fragment_shader_interlock;
continue;
}
#endif
#ifdef GL_NV_framebuffer_blit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
{
ret = GLEW_NV_framebuffer_blit;
continue;
}
#endif
#ifdef GL_NV_framebuffer_mixed_samples
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25))
{
ret = GLEW_NV_framebuffer_mixed_samples;
continue;
}
#endif
#ifdef GL_NV_framebuffer_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
{
ret = GLEW_NV_framebuffer_multisample;
continue;
}
#endif
#ifdef GL_NV_framebuffer_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
{
ret = GLEW_NV_framebuffer_multisample_coverage;
continue;
}
#endif
#ifdef GL_NV_generate_mipmap_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap_sRGB", 20))
{
ret = GLEW_NV_generate_mipmap_sRGB;
continue;
}
#endif
#ifdef GL_NV_geometry_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
{
ret = GLEW_NV_geometry_program4;
continue;
}
#endif
#ifdef GL_NV_geometry_shader4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
{
ret = GLEW_NV_geometry_shader4;
continue;
}
#endif
#ifdef GL_NV_geometry_shader_passthrough
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27))
{
ret = GLEW_NV_geometry_shader_passthrough;
continue;
}
#endif
#ifdef GL_NV_gpu_multicast
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13))
{
ret = GLEW_NV_gpu_multicast;
continue;
}
#endif
#ifdef GL_NV_gpu_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
{
ret = GLEW_NV_gpu_program4;
continue;
}
#endif
#ifdef GL_NV_gpu_program5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
{
ret = GLEW_NV_gpu_program5;
continue;
}
#endif
#ifdef GL_NV_gpu_program5_mem_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25))
{
ret = GLEW_NV_gpu_program5_mem_extended;
continue;
}
#endif
#ifdef GL_NV_gpu_program_fp64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
{
ret = GLEW_NV_gpu_program_fp64;
continue;
}
#endif
#ifdef GL_NV_gpu_shader5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
{
ret = GLEW_NV_gpu_shader5;
continue;
}
#endif
#ifdef GL_NV_half_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
{
ret = GLEW_NV_half_float;
continue;
}
#endif
#ifdef GL_NV_image_formats
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_formats", 13))
{
ret = GLEW_NV_image_formats;
continue;
}
#endif
#ifdef GL_NV_instanced_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
{
ret = GLEW_NV_instanced_arrays;
continue;
}
#endif
#ifdef GL_NV_internalformat_sample_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27))
{
ret = GLEW_NV_internalformat_sample_query;
continue;
}
#endif
#ifdef GL_NV_light_max_exponent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
{
ret = GLEW_NV_light_max_exponent;
continue;
}
#endif
#ifdef GL_NV_memory_attachment
if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_attachment", 17))
{
ret = GLEW_NV_memory_attachment;
continue;
}
#endif
#ifdef GL_NV_mesh_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_shader", 11))
{
ret = GLEW_NV_mesh_shader;
continue;
}
#endif
#ifdef GL_NV_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
{
ret = GLEW_NV_multisample_coverage;
continue;
}
#endif
#ifdef GL_NV_multisample_filter_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
{
ret = GLEW_NV_multisample_filter_hint;
continue;
}
#endif
#ifdef GL_NV_non_square_matrices
if (_glewStrSame3(&pos, &len, (const GLubyte*)"non_square_matrices", 19))
{
ret = GLEW_NV_non_square_matrices;
continue;
}
#endif
#ifdef GL_NV_occlusion_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
{
ret = GLEW_NV_occlusion_query;
continue;
}
#endif
#ifdef GL_NV_pack_subimage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13))
{
ret = GLEW_NV_pack_subimage;
continue;
}
#endif
#ifdef GL_NV_packed_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
{
ret = GLEW_NV_packed_depth_stencil;
continue;
}
#endif
#ifdef GL_NV_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
{
ret = GLEW_NV_packed_float;
continue;
}
#endif
#ifdef GL_NV_packed_float_linear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19))
{
ret = GLEW_NV_packed_float_linear;
continue;
}
#endif
#ifdef GL_NV_parameter_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
{
ret = GLEW_NV_parameter_buffer_object;
continue;
}
#endif
#ifdef GL_NV_parameter_buffer_object2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
{
ret = GLEW_NV_parameter_buffer_object2;
continue;
}
#endif
#ifdef GL_NV_path_rendering
if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
{
ret = GLEW_NV_path_rendering;
continue;
}
#endif
#ifdef GL_NV_path_rendering_shared_edge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26))
{
ret = GLEW_NV_path_rendering_shared_edge;
continue;
}
#endif
#ifdef GL_NV_pixel_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
{
ret = GLEW_NV_pixel_buffer_object;
continue;
}
#endif
#ifdef GL_NV_pixel_data_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
{
ret = GLEW_NV_pixel_data_range;
continue;
}
#endif
#ifdef GL_NV_platform_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15))
{
ret = GLEW_NV_platform_binary;
continue;
}
#endif
#ifdef GL_NV_point_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
{
ret = GLEW_NV_point_sprite;
continue;
}
#endif
#ifdef GL_NV_polygon_mode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_mode", 12))
{
ret = GLEW_NV_polygon_mode;
continue;
}
#endif
#ifdef GL_NV_present_video
if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
{
ret = GLEW_NV_present_video;
continue;
}
#endif
#ifdef GL_NV_primitive_restart
if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
{
ret = GLEW_NV_primitive_restart;
continue;
}
#endif
#ifdef GL_NV_query_resource_tag
if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_resource_tag", 18))
{
ret = GLEW_NV_query_resource_tag;
continue;
}
#endif
#ifdef GL_NV_read_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer", 11))
{
ret = GLEW_NV_read_buffer;
continue;
}
#endif
#ifdef GL_NV_read_buffer_front
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer_front", 17))
{
ret = GLEW_NV_read_buffer_front;
continue;
}
#endif
#ifdef GL_NV_read_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10))
{
ret = GLEW_NV_read_depth;
continue;
}
#endif
#ifdef GL_NV_read_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18))
{
ret = GLEW_NV_read_depth_stencil;
continue;
}
#endif
#ifdef GL_NV_read_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12))
{
ret = GLEW_NV_read_stencil;
continue;
}
#endif
#ifdef GL_NV_register_combiners
if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
{
ret = GLEW_NV_register_combiners;
continue;
}
#endif
#ifdef GL_NV_register_combiners2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
{
ret = GLEW_NV_register_combiners2;
continue;
}
#endif
#ifdef GL_NV_representative_fragment_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"representative_fragment_test", 28))
{
ret = GLEW_NV_representative_fragment_test;
continue;
}
#endif
#ifdef GL_NV_robustness_video_memory_purge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
{
ret = GLEW_NV_robustness_video_memory_purge;
continue;
}
#endif
#ifdef GL_NV_sRGB_formats
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_formats", 12))
{
ret = GLEW_NV_sRGB_formats;
continue;
}
#endif
#ifdef GL_NV_sample_locations
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
{
ret = GLEW_NV_sample_locations;
continue;
}
#endif
#ifdef GL_NV_sample_mask_override_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29))
{
ret = GLEW_NV_sample_mask_override_coverage;
continue;
}
#endif
#ifdef GL_NV_scissor_exclusive
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scissor_exclusive", 17))
{
ret = GLEW_NV_scissor_exclusive;
continue;
}
#endif
#ifdef GL_NV_shader_atomic_counters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
{
ret = GLEW_NV_shader_atomic_counters;
continue;
}
#endif
#ifdef GL_NV_shader_atomic_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
{
ret = GLEW_NV_shader_atomic_float;
continue;
}
#endif
#ifdef GL_NV_shader_atomic_float64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21))
{
ret = GLEW_NV_shader_atomic_float64;
continue;
}
#endif
#ifdef GL_NV_shader_atomic_fp16_vector
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25))
{
ret = GLEW_NV_shader_atomic_fp16_vector;
continue;
}
#endif
#ifdef GL_NV_shader_atomic_int64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19))
{
ret = GLEW_NV_shader_atomic_int64;
continue;
}
#endif
#ifdef GL_NV_shader_buffer_load
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
{
ret = GLEW_NV_shader_buffer_load;
continue;
}
#endif
#ifdef GL_NV_shader_noperspective_interpolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_noperspective_interpolation", 34))
{
ret = GLEW_NV_shader_noperspective_interpolation;
continue;
}
#endif
#ifdef GL_NV_shader_storage_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
{
ret = GLEW_NV_shader_storage_buffer_object;
continue;
}
#endif
#ifdef GL_NV_shader_subgroup_partitioned
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subgroup_partitioned", 27))
{
ret = GLEW_NV_shader_subgroup_partitioned;
continue;
}
#endif
#ifdef GL_NV_shader_texture_footprint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_footprint", 24))
{
ret = GLEW_NV_shader_texture_footprint;
continue;
}
#endif
#ifdef GL_NV_shader_thread_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19))
{
ret = GLEW_NV_shader_thread_group;
continue;
}
#endif
#ifdef GL_NV_shader_thread_shuffle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21))
{
ret = GLEW_NV_shader_thread_shuffle;
continue;
}
#endif
#ifdef GL_NV_shading_rate_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_rate_image", 18))
{
ret = GLEW_NV_shading_rate_image;
continue;
}
#endif
#ifdef GL_NV_shadow_samplers_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_array", 21))
{
ret = GLEW_NV_shadow_samplers_array;
continue;
}
#endif
#ifdef GL_NV_shadow_samplers_cube
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_cube", 20))
{
ret = GLEW_NV_shadow_samplers_cube;
continue;
}
#endif
#ifdef GL_NV_stereo_view_rendering
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21))
{
ret = GLEW_NV_stereo_view_rendering;
continue;
}
#endif
#ifdef GL_NV_tessellation_program5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
{
ret = GLEW_NV_tessellation_program5;
continue;
}
#endif
#ifdef GL_NV_texgen_emboss
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
{
ret = GLEW_NV_texgen_emboss;
continue;
}
#endif
#ifdef GL_NV_texgen_reflection
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
{
ret = GLEW_NV_texgen_reflection;
continue;
}
#endif
#ifdef GL_NV_texture_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
{
ret = GLEW_NV_texture_array;
continue;
}
#endif
#ifdef GL_NV_texture_barrier
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
{
ret = GLEW_NV_texture_barrier;
continue;
}
#endif
#ifdef GL_NV_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
ret = GLEW_NV_texture_border_clamp;
continue;
}
#endif
#ifdef GL_NV_texture_compression_latc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
{
ret = GLEW_NV_texture_compression_latc;
continue;
}
#endif
#ifdef GL_NV_texture_compression_s3tc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
{
ret = GLEW_NV_texture_compression_s3tc;
continue;
}
#endif
#ifdef GL_NV_texture_compression_s3tc_update
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31))
{
ret = GLEW_NV_texture_compression_s3tc_update;
continue;
}
#endif
#ifdef GL_NV_texture_compression_vtc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
{
ret = GLEW_NV_texture_compression_vtc;
continue;
}
#endif
#ifdef GL_NV_texture_env_combine4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
{
ret = GLEW_NV_texture_env_combine4;
continue;
}
#endif
#ifdef GL_NV_texture_expand_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
{
ret = GLEW_NV_texture_expand_normal;
continue;
}
#endif
#ifdef GL_NV_texture_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
{
ret = GLEW_NV_texture_multisample;
continue;
}
#endif
#ifdef GL_NV_texture_npot_2D_mipmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22))
{
ret = GLEW_NV_texture_npot_2D_mipmap;
continue;
}
#endif
#ifdef GL_NV_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
ret = GLEW_NV_texture_rectangle;
continue;
}
#endif
#ifdef GL_NV_texture_rectangle_compressed
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle_compressed", 28))
{
ret = GLEW_NV_texture_rectangle_compressed;
continue;
}
#endif
#ifdef GL_NV_texture_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
{
ret = GLEW_NV_texture_shader;
continue;
}
#endif
#ifdef GL_NV_texture_shader2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
{
ret = GLEW_NV_texture_shader2;
continue;
}
#endif
#ifdef GL_NV_texture_shader3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
{
ret = GLEW_NV_texture_shader3;
continue;
}
#endif
#ifdef GL_NV_transform_feedback
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
{
ret = GLEW_NV_transform_feedback;
continue;
}
#endif
#ifdef GL_NV_transform_feedback2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
{
ret = GLEW_NV_transform_feedback2;
continue;
}
#endif
#ifdef GL_NV_uniform_buffer_unified_memory
if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29))
{
ret = GLEW_NV_uniform_buffer_unified_memory;
continue;
}
#endif
#ifdef GL_NV_vdpau_interop
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
{
ret = GLEW_NV_vdpau_interop;
continue;
}
#endif
#ifdef GL_NV_vdpau_interop2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop2", 14))
{
ret = GLEW_NV_vdpau_interop2;
continue;
}
#endif
#ifdef GL_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = GLEW_NV_vertex_array_range;
continue;
}
#endif
#ifdef GL_NV_vertex_array_range2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
{
ret = GLEW_NV_vertex_array_range2;
continue;
}
#endif
#ifdef GL_NV_vertex_attrib_integer_64bit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
{
ret = GLEW_NV_vertex_attrib_integer_64bit;
continue;
}
#endif
#ifdef GL_NV_vertex_buffer_unified_memory
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
{
ret = GLEW_NV_vertex_buffer_unified_memory;
continue;
}
#endif
#ifdef GL_NV_vertex_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
{
ret = GLEW_NV_vertex_program;
continue;
}
#endif
#ifdef GL_NV_vertex_program1_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
{
ret = GLEW_NV_vertex_program1_1;
continue;
}
#endif
#ifdef GL_NV_vertex_program2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
{
ret = GLEW_NV_vertex_program2;
continue;
}
#endif
#ifdef GL_NV_vertex_program2_option
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
{
ret = GLEW_NV_vertex_program2_option;
continue;
}
#endif
#ifdef GL_NV_vertex_program3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
{
ret = GLEW_NV_vertex_program3;
continue;
}
#endif
#ifdef GL_NV_vertex_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
{
ret = GLEW_NV_vertex_program4;
continue;
}
#endif
#ifdef GL_NV_video_capture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
{
ret = GLEW_NV_video_capture;
continue;
}
#endif
#ifdef GL_NV_viewport_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
{
ret = GLEW_NV_viewport_array;
continue;
}
#endif
#ifdef GL_NV_viewport_array2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15))
{
ret = GLEW_NV_viewport_array2;
continue;
}
#endif
#ifdef GL_NV_viewport_swizzle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16))
{
ret = GLEW_NV_viewport_swizzle;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
{
#ifdef GL_OES_EGL_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image", 9))
{
ret = GLEW_OES_EGL_image;
continue;
}
#endif
#ifdef GL_OES_EGL_image_external
if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external", 18))
{
ret = GLEW_OES_EGL_image_external;
continue;
}
#endif
#ifdef GL_OES_EGL_image_external_essl3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external_essl3", 24))
{
ret = GLEW_OES_EGL_image_external_essl3;
continue;
}
#endif
#ifdef GL_OES_blend_equation_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
{
ret = GLEW_OES_blend_equation_separate;
continue;
}
#endif
#ifdef GL_OES_blend_func_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
{
ret = GLEW_OES_blend_func_separate;
continue;
}
#endif
#ifdef GL_OES_blend_subtract
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
{
ret = GLEW_OES_blend_subtract;
continue;
}
#endif
#ifdef GL_OES_byte_coordinates
if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
{
ret = GLEW_OES_byte_coordinates;
continue;
}
#endif
#ifdef GL_OES_compressed_ETC1_RGB8_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_texture", 28))
{
ret = GLEW_OES_compressed_ETC1_RGB8_texture;
continue;
}
#endif
#ifdef GL_OES_compressed_paletted_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
{
ret = GLEW_OES_compressed_paletted_texture;
continue;
}
#endif
#ifdef GL_OES_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = GLEW_OES_copy_image;
continue;
}
#endif
#ifdef GL_OES_depth24
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth24", 7))
{
ret = GLEW_OES_depth24;
continue;
}
#endif
#ifdef GL_OES_depth32
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth32", 7))
{
ret = GLEW_OES_depth32;
continue;
}
#endif
#ifdef GL_OES_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
ret = GLEW_OES_depth_texture;
continue;
}
#endif
#ifdef GL_OES_depth_texture_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture_cube_map", 22))
{
ret = GLEW_OES_depth_texture_cube_map;
continue;
}
#endif
#ifdef GL_OES_draw_buffers_indexed
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20))
{
ret = GLEW_OES_draw_buffers_indexed;
continue;
}
#endif
#ifdef GL_OES_draw_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
{
ret = GLEW_OES_draw_texture;
continue;
}
#endif
#ifdef GL_OES_element_index_uint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_index_uint", 18))
{
ret = GLEW_OES_element_index_uint;
continue;
}
#endif
#ifdef GL_OES_extended_matrix_palette
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_matrix_palette", 23))
{
ret = GLEW_OES_extended_matrix_palette;
continue;
}
#endif
#ifdef GL_OES_fbo_render_mipmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_render_mipmap", 17))
{
ret = GLEW_OES_fbo_render_mipmap;
continue;
}
#endif
#ifdef GL_OES_fragment_precision_high
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_precision_high", 23))
{
ret = GLEW_OES_fragment_precision_high;
continue;
}
#endif
#ifdef GL_OES_framebuffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
{
ret = GLEW_OES_framebuffer_object;
continue;
}
#endif
#ifdef GL_OES_geometry_point_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19))
{
ret = GLEW_OES_geometry_point_size;
continue;
}
#endif
#ifdef GL_OES_geometry_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15))
{
ret = GLEW_OES_geometry_shader;
continue;
}
#endif
#ifdef GL_OES_get_program_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
{
ret = GLEW_OES_get_program_binary;
continue;
}
#endif
#ifdef GL_OES_gpu_shader5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
{
ret = GLEW_OES_gpu_shader5;
continue;
}
#endif
#ifdef GL_OES_mapbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mapbuffer", 9))
{
ret = GLEW_OES_mapbuffer;
continue;
}
#endif
#ifdef GL_OES_matrix_get
if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_get", 10))
{
ret = GLEW_OES_matrix_get;
continue;
}
#endif
#ifdef GL_OES_matrix_palette
if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
{
ret = GLEW_OES_matrix_palette;
continue;
}
#endif
#ifdef GL_OES_packed_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
{
ret = GLEW_OES_packed_depth_stencil;
continue;
}
#endif
#ifdef GL_OES_point_size_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_size_array", 16))
{
ret = GLEW_OES_point_size_array;
continue;
}
#endif
#ifdef GL_OES_point_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
{
ret = GLEW_OES_point_sprite;
continue;
}
#endif
#ifdef GL_OES_read_format
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
{
ret = GLEW_OES_read_format;
continue;
}
#endif
#ifdef GL_OES_required_internalformat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"required_internalformat", 23))
{
ret = GLEW_OES_required_internalformat;
continue;
}
#endif
#ifdef GL_OES_rgb8_rgba8
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb8_rgba8", 10))
{
ret = GLEW_OES_rgb8_rgba8;
continue;
}
#endif
#ifdef GL_OES_sample_shading
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
{
ret = GLEW_OES_sample_shading;
continue;
}
#endif
#ifdef GL_OES_sample_variables
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_variables", 16))
{
ret = GLEW_OES_sample_variables;
continue;
}
#endif
#ifdef GL_OES_shader_image_atomic
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_atomic", 19))
{
ret = GLEW_OES_shader_image_atomic;
continue;
}
#endif
#ifdef GL_OES_shader_io_blocks
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16))
{
ret = GLEW_OES_shader_io_blocks;
continue;
}
#endif
#ifdef GL_OES_shader_multisample_interpolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_multisample_interpolation", 32))
{
ret = GLEW_OES_shader_multisample_interpolation;
continue;
}
#endif
#ifdef GL_OES_single_precision
if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
{
ret = GLEW_OES_single_precision;
continue;
}
#endif
#ifdef GL_OES_standard_derivatives
if (_glewStrSame3(&pos, &len, (const GLubyte*)"standard_derivatives", 20))
{
ret = GLEW_OES_standard_derivatives;
continue;
}
#endif
#ifdef GL_OES_stencil1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil1", 8))
{
ret = GLEW_OES_stencil1;
continue;
}
#endif
#ifdef GL_OES_stencil4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil4", 8))
{
ret = GLEW_OES_stencil4;
continue;
}
#endif
#ifdef GL_OES_stencil8
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil8", 8))
{
ret = GLEW_OES_stencil8;
continue;
}
#endif
#ifdef GL_OES_surfaceless_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19))
{
ret = GLEW_OES_surfaceless_context;
continue;
}
#endif
#ifdef GL_OES_tessellation_point_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_point_size", 23))
{
ret = GLEW_OES_tessellation_point_size;
continue;
}
#endif
#ifdef GL_OES_tessellation_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
{
ret = GLEW_OES_tessellation_shader;
continue;
}
#endif
#ifdef GL_OES_texture_3D
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_3D", 10))
{
ret = GLEW_OES_texture_3D;
continue;
}
#endif
#ifdef GL_OES_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
ret = GLEW_OES_texture_border_clamp;
continue;
}
#endif
#ifdef GL_OES_texture_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer", 14))
{
ret = GLEW_OES_texture_buffer;
continue;
}
#endif
#ifdef GL_OES_texture_compression_astc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc", 24))
{
ret = GLEW_OES_texture_compression_astc;
continue;
}
#endif
#ifdef GL_OES_texture_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
{
ret = GLEW_OES_texture_cube_map;
continue;
}
#endif
#ifdef GL_OES_texture_cube_map_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
{
ret = GLEW_OES_texture_cube_map_array;
continue;
}
#endif
#ifdef GL_OES_texture_env_crossbar
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
{
ret = GLEW_OES_texture_env_crossbar;
continue;
}
#endif
#ifdef GL_OES_texture_mirrored_repeat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
{
ret = GLEW_OES_texture_mirrored_repeat;
continue;
}
#endif
#ifdef GL_OES_texture_npot
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot", 12))
{
ret = GLEW_OES_texture_npot;
continue;
}
#endif
#ifdef GL_OES_texture_stencil8
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
{
ret = GLEW_OES_texture_stencil8;
continue;
}
#endif
#ifdef GL_OES_texture_storage_multisample_2d_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample_2d_array", 36))
{
ret = GLEW_OES_texture_storage_multisample_2d_array;
continue;
}
#endif
#ifdef GL_OES_texture_view
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
{
ret = GLEW_OES_texture_view;
continue;
}
#endif
#ifdef GL_OES_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_OES_vertex_array_object;
continue;
}
#endif
#ifdef GL_OES_vertex_half_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_half_float", 17))
{
ret = GLEW_OES_vertex_half_float;
continue;
}
#endif
#ifdef GL_OES_vertex_type_10_10_10_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10_10_10_2", 22))
{
ret = GLEW_OES_vertex_type_10_10_10_2;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
{
#ifdef GL_OML_interlace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
{
ret = GLEW_OML_interlace;
continue;
}
#endif
#ifdef GL_OML_resample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
{
ret = GLEW_OML_resample;
continue;
}
#endif
#ifdef GL_OML_subsample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
{
ret = GLEW_OML_subsample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4))
{
#ifdef GL_OVR_multiview
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9))
{
ret = GLEW_OVR_multiview;
continue;
}
#endif
#ifdef GL_OVR_multiview2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10))
{
ret = GLEW_OVR_multiview2;
continue;
}
#endif
#ifdef GL_OVR_multiview_multisampled_render_to_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_multisampled_render_to_texture", 40))
{
ret = GLEW_OVR_multiview_multisampled_render_to_texture;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
{
#ifdef GL_PGI_misc_hints
if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
{
ret = GLEW_PGI_misc_hints;
continue;
}
#endif
#ifdef GL_PGI_vertex_hints
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
{
ret = GLEW_PGI_vertex_hints;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5))
{
#ifdef GL_QCOM_YUV_texture_gather
if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_texture_gather", 18))
{
ret = GLEW_QCOM_YUV_texture_gather;
continue;
}
#endif
#ifdef GL_QCOM_alpha_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10))
{
ret = GLEW_QCOM_alpha_test;
continue;
}
#endif
#ifdef GL_QCOM_binning_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15))
{
ret = GLEW_QCOM_binning_control;
continue;
}
#endif
#ifdef GL_QCOM_driver_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14))
{
ret = GLEW_QCOM_driver_control;
continue;
}
#endif
#ifdef GL_QCOM_extended_get
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12))
{
ret = GLEW_QCOM_extended_get;
continue;
}
#endif
#ifdef GL_QCOM_extended_get2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13))
{
ret = GLEW_QCOM_extended_get2;
continue;
}
#endif
#ifdef GL_QCOM_framebuffer_foveated
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_foveated", 20))
{
ret = GLEW_QCOM_framebuffer_foveated;
continue;
}
#endif
#ifdef GL_QCOM_perfmon_global_mode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19))
{
ret = GLEW_QCOM_perfmon_global_mode;
continue;
}
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_noncoherent", 36))
{
ret = GLEW_QCOM_shader_framebuffer_fetch_noncoherent;
continue;
}
#endif
#ifdef GL_QCOM_shader_framebuffer_fetch_rate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_rate", 29))
{
ret = GLEW_QCOM_shader_framebuffer_fetch_rate;
continue;
}
#endif
#ifdef GL_QCOM_texture_foveated
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated", 16))
{
ret = GLEW_QCOM_texture_foveated;
continue;
}
#endif
#ifdef GL_QCOM_texture_foveated_subsampled_layout
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated_subsampled_layout", 34))
{
ret = GLEW_QCOM_texture_foveated_subsampled_layout;
continue;
}
#endif
#ifdef GL_QCOM_tiled_rendering
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15))
{
ret = GLEW_QCOM_tiled_rendering;
continue;
}
#endif
#ifdef GL_QCOM_writeonly_rendering
if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19))
{
ret = GLEW_QCOM_writeonly_rendering;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6))
{
#ifdef GL_REGAL_ES1_0_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19))
{
ret = GLEW_REGAL_ES1_0_compatibility;
continue;
}
#endif
#ifdef GL_REGAL_ES1_1_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19))
{
ret = GLEW_REGAL_ES1_1_compatibility;
continue;
}
#endif
#ifdef GL_REGAL_enable
if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6))
{
ret = GLEW_REGAL_enable;
continue;
}
#endif
#ifdef GL_REGAL_error_string
if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12))
{
ret = GLEW_REGAL_error_string;
continue;
}
#endif
#ifdef GL_REGAL_extension_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15))
{
ret = GLEW_REGAL_extension_query;
continue;
}
#endif
#ifdef GL_REGAL_log
if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3))
{
ret = GLEW_REGAL_log;
continue;
}
#endif
#ifdef GL_REGAL_proc_address
if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12))
{
ret = GLEW_REGAL_proc_address;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
{
#ifdef GL_REND_screen_coordinates
if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
{
ret = GLEW_REND_screen_coordinates;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
{
#ifdef GL_S3_s3tc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
{
ret = GLEW_S3_s3tc;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
{
#ifdef GL_SGIS_clip_band_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_band_hint", 14))
{
ret = GLEW_SGIS_clip_band_hint;
continue;
}
#endif
#ifdef GL_SGIS_color_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
{
ret = GLEW_SGIS_color_range;
continue;
}
#endif
#ifdef GL_SGIS_detail_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
{
ret = GLEW_SGIS_detail_texture;
continue;
}
#endif
#ifdef GL_SGIS_fog_function
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
{
ret = GLEW_SGIS_fog_function;
continue;
}
#endif
#ifdef GL_SGIS_generate_mipmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
{
ret = GLEW_SGIS_generate_mipmap;
continue;
}
#endif
#ifdef GL_SGIS_line_texgen
if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_texgen", 11))
{
ret = GLEW_SGIS_line_texgen;
continue;
}
#endif
#ifdef GL_SGIS_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_SGIS_multisample;
continue;
}
#endif
#ifdef GL_SGIS_multitexture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
{
ret = GLEW_SGIS_multitexture;
continue;
}
#endif
#ifdef GL_SGIS_pixel_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
{
ret = GLEW_SGIS_pixel_texture;
continue;
}
#endif
#ifdef GL_SGIS_point_line_texgen
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
{
ret = GLEW_SGIS_point_line_texgen;
continue;
}
#endif
#ifdef GL_SGIS_shared_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
{
ret = GLEW_SGIS_shared_multisample;
continue;
}
#endif
#ifdef GL_SGIS_sharpen_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
{
ret = GLEW_SGIS_sharpen_texture;
continue;
}
#endif
#ifdef GL_SGIS_texture4D
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
{
ret = GLEW_SGIS_texture4D;
continue;
}
#endif
#ifdef GL_SGIS_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
ret = GLEW_SGIS_texture_border_clamp;
continue;
}
#endif
#ifdef GL_SGIS_texture_edge_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
{
ret = GLEW_SGIS_texture_edge_clamp;
continue;
}
#endif
#ifdef GL_SGIS_texture_filter4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
{
ret = GLEW_SGIS_texture_filter4;
continue;
}
#endif
#ifdef GL_SGIS_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
{
ret = GLEW_SGIS_texture_lod;
continue;
}
#endif
#ifdef GL_SGIS_texture_select
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
{
ret = GLEW_SGIS_texture_select;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
{
#ifdef GL_SGIX_async
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
{
ret = GLEW_SGIX_async;
continue;
}
#endif
#ifdef GL_SGIX_async_histogram
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
{
ret = GLEW_SGIX_async_histogram;
continue;
}
#endif
#ifdef GL_SGIX_async_pixel
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
{
ret = GLEW_SGIX_async_pixel;
continue;
}
#endif
#ifdef GL_SGIX_bali_g_instruments
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_g_instruments", 18))
{
ret = GLEW_SGIX_bali_g_instruments;
continue;
}
#endif
#ifdef GL_SGIX_bali_r_instruments
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_r_instruments", 18))
{
ret = GLEW_SGIX_bali_r_instruments;
continue;
}
#endif
#ifdef GL_SGIX_bali_timer_instruments
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_timer_instruments", 22))
{
ret = GLEW_SGIX_bali_timer_instruments;
continue;
}
#endif
#ifdef GL_SGIX_blend_alpha_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
{
ret = GLEW_SGIX_blend_alpha_minmax;
continue;
}
#endif
#ifdef GL_SGIX_blend_cadd
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cadd", 10))
{
ret = GLEW_SGIX_blend_cadd;
continue;
}
#endif
#ifdef GL_SGIX_blend_cmultiply
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cmultiply", 15))
{
ret = GLEW_SGIX_blend_cmultiply;
continue;
}
#endif
#ifdef GL_SGIX_calligraphic_fragment
if (_glewStrSame3(&pos, &len, (const GLubyte*)"calligraphic_fragment", 21))
{
ret = GLEW_SGIX_calligraphic_fragment;
continue;
}
#endif
#ifdef GL_SGIX_clipmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
{
ret = GLEW_SGIX_clipmap;
continue;
}
#endif
#ifdef GL_SGIX_color_matrix_accuracy
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix_accuracy", 21))
{
ret = GLEW_SGIX_color_matrix_accuracy;
continue;
}
#endif
#ifdef GL_SGIX_color_table_index_mode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table_index_mode", 22))
{
ret = GLEW_SGIX_color_table_index_mode;
continue;
}
#endif
#ifdef GL_SGIX_complex_polar
if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_polar", 13))
{
ret = GLEW_SGIX_complex_polar;
continue;
}
#endif
#ifdef GL_SGIX_convolution_accuracy
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
{
ret = GLEW_SGIX_convolution_accuracy;
continue;
}
#endif
#ifdef GL_SGIX_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cube_map", 8))
{
ret = GLEW_SGIX_cube_map;
continue;
}
#endif
#ifdef GL_SGIX_cylinder_texgen
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cylinder_texgen", 15))
{
ret = GLEW_SGIX_cylinder_texgen;
continue;
}
#endif
#ifdef GL_SGIX_datapipe
if (_glewStrSame3(&pos, &len, (const GLubyte*)"datapipe", 8))
{
ret = GLEW_SGIX_datapipe;
continue;
}
#endif
#ifdef GL_SGIX_decimation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"decimation", 10))
{
ret = GLEW_SGIX_decimation;
continue;
}
#endif
#ifdef GL_SGIX_depth_pass_instrument
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_pass_instrument", 21))
{
ret = GLEW_SGIX_depth_pass_instrument;
continue;
}
#endif
#ifdef GL_SGIX_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
ret = GLEW_SGIX_depth_texture;
continue;
}
#endif
#ifdef GL_SGIX_dvc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"dvc", 3))
{
ret = GLEW_SGIX_dvc;
continue;
}
#endif
#ifdef GL_SGIX_flush_raster
if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
{
ret = GLEW_SGIX_flush_raster;
continue;
}
#endif
#ifdef GL_SGIX_fog_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_blend", 9))
{
ret = GLEW_SGIX_fog_blend;
continue;
}
#endif
#ifdef GL_SGIX_fog_factor_to_alpha
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_factor_to_alpha", 19))
{
ret = GLEW_SGIX_fog_factor_to_alpha;
continue;
}
#endif
#ifdef GL_SGIX_fog_layers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_layers", 10))
{
ret = GLEW_SGIX_fog_layers;
continue;
}
#endif
#ifdef GL_SGIX_fog_offset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
{
ret = GLEW_SGIX_fog_offset;
continue;
}
#endif
#ifdef GL_SGIX_fog_patchy
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_patchy", 10))
{
ret = GLEW_SGIX_fog_patchy;
continue;
}
#endif
#ifdef GL_SGIX_fog_scale
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_scale", 9))
{
ret = GLEW_SGIX_fog_scale;
continue;
}
#endif
#ifdef GL_SGIX_fog_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
{
ret = GLEW_SGIX_fog_texture;
continue;
}
#endif
#ifdef GL_SGIX_fragment_lighting_space
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting_space", 23))
{
ret = GLEW_SGIX_fragment_lighting_space;
continue;
}
#endif
#ifdef GL_SGIX_fragment_specular_lighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
{
ret = GLEW_SGIX_fragment_specular_lighting;
continue;
}
#endif
#ifdef GL_SGIX_fragments_instrument
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragments_instrument", 20))
{
ret = GLEW_SGIX_fragments_instrument;
continue;
}
#endif
#ifdef GL_SGIX_framezoom
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
{
ret = GLEW_SGIX_framezoom;
continue;
}
#endif
#ifdef GL_SGIX_icc_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"icc_texture", 11))
{
ret = GLEW_SGIX_icc_texture;
continue;
}
#endif
#ifdef GL_SGIX_igloo_interface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"igloo_interface", 15))
{
ret = GLEW_SGIX_igloo_interface;
continue;
}
#endif
#ifdef GL_SGIX_image_compression
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_compression", 17))
{
ret = GLEW_SGIX_image_compression;
continue;
}
#endif
#ifdef GL_SGIX_impact_pixel_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"impact_pixel_texture", 20))
{
ret = GLEW_SGIX_impact_pixel_texture;
continue;
}
#endif
#ifdef GL_SGIX_instrument_error
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instrument_error", 16))
{
ret = GLEW_SGIX_instrument_error;
continue;
}
#endif
#ifdef GL_SGIX_interlace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
{
ret = GLEW_SGIX_interlace;
continue;
}
#endif
#ifdef GL_SGIX_ir_instrument1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
{
ret = GLEW_SGIX_ir_instrument1;
continue;
}
#endif
#ifdef GL_SGIX_line_quality_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_quality_hint", 17))
{
ret = GLEW_SGIX_line_quality_hint;
continue;
}
#endif
#ifdef GL_SGIX_list_priority
if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
{
ret = GLEW_SGIX_list_priority;
continue;
}
#endif
#ifdef GL_SGIX_mpeg1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg1", 5))
{
ret = GLEW_SGIX_mpeg1;
continue;
}
#endif
#ifdef GL_SGIX_mpeg2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg2", 5))
{
ret = GLEW_SGIX_mpeg2;
continue;
}
#endif
#ifdef GL_SGIX_nonlinear_lighting_pervertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"nonlinear_lighting_pervertex", 28))
{
ret = GLEW_SGIX_nonlinear_lighting_pervertex;
continue;
}
#endif
#ifdef GL_SGIX_nurbs_eval
if (_glewStrSame3(&pos, &len, (const GLubyte*)"nurbs_eval", 10))
{
ret = GLEW_SGIX_nurbs_eval;
continue;
}
#endif
#ifdef GL_SGIX_occlusion_instrument
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_instrument", 20))
{
ret = GLEW_SGIX_occlusion_instrument;
continue;
}
#endif
#ifdef GL_SGIX_packed_6bytes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_6bytes", 13))
{
ret = GLEW_SGIX_packed_6bytes;
continue;
}
#endif
#ifdef GL_SGIX_pixel_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
{
ret = GLEW_SGIX_pixel_texture;
continue;
}
#endif
#ifdef GL_SGIX_pixel_texture_bits
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
{
ret = GLEW_SGIX_pixel_texture_bits;
continue;
}
#endif
#ifdef GL_SGIX_pixel_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_lod", 17))
{
ret = GLEW_SGIX_pixel_texture_lod;
continue;
}
#endif
#ifdef GL_SGIX_pixel_tiles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_tiles", 11))
{
ret = GLEW_SGIX_pixel_tiles;
continue;
}
#endif
#ifdef GL_SGIX_polynomial_ffd
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polynomial_ffd", 14))
{
ret = GLEW_SGIX_polynomial_ffd;
continue;
}
#endif
#ifdef GL_SGIX_quad_mesh
if (_glewStrSame3(&pos, &len, (const GLubyte*)"quad_mesh", 9))
{
ret = GLEW_SGIX_quad_mesh;
continue;
}
#endif
#ifdef GL_SGIX_reference_plane
if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
{
ret = GLEW_SGIX_reference_plane;
continue;
}
#endif
#ifdef GL_SGIX_resample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
{
ret = GLEW_SGIX_resample;
continue;
}
#endif
#ifdef GL_SGIX_scalebias_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scalebias_hint", 14))
{
ret = GLEW_SGIX_scalebias_hint;
continue;
}
#endif
#ifdef GL_SGIX_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
{
ret = GLEW_SGIX_shadow;
continue;
}
#endif
#ifdef GL_SGIX_shadow_ambient
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
{
ret = GLEW_SGIX_shadow_ambient;
continue;
}
#endif
#ifdef GL_SGIX_slim
if (_glewStrSame3(&pos, &len, (const GLubyte*)"slim", 4))
{
ret = GLEW_SGIX_slim;
continue;
}
#endif
#ifdef GL_SGIX_spotlight_cutoff
if (_glewStrSame3(&pos, &len, (const GLubyte*)"spotlight_cutoff", 16))
{
ret = GLEW_SGIX_spotlight_cutoff;
continue;
}
#endif
#ifdef GL_SGIX_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
{
ret = GLEW_SGIX_sprite;
continue;
}
#endif
#ifdef GL_SGIX_subdiv_patch
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subdiv_patch", 12))
{
ret = GLEW_SGIX_subdiv_patch;
continue;
}
#endif
#ifdef GL_SGIX_subsample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
{
ret = GLEW_SGIX_subsample;
continue;
}
#endif
#ifdef GL_SGIX_tag_sample_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
{
ret = GLEW_SGIX_tag_sample_buffer;
continue;
}
#endif
#ifdef GL_SGIX_texture_add_env
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
{
ret = GLEW_SGIX_texture_add_env;
continue;
}
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
{
ret = GLEW_SGIX_texture_coordinate_clamp;
continue;
}
#endif
#ifdef GL_SGIX_texture_lod_bias
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
{
ret = GLEW_SGIX_texture_lod_bias;
continue;
}
#endif
#ifdef GL_SGIX_texture_mipmap_anisotropic
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mipmap_anisotropic", 26))
{
ret = GLEW_SGIX_texture_mipmap_anisotropic;
continue;
}
#endif
#ifdef GL_SGIX_texture_multi_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
{
ret = GLEW_SGIX_texture_multi_buffer;
continue;
}
#endif
#ifdef GL_SGIX_texture_phase
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_phase", 13))
{
ret = GLEW_SGIX_texture_phase;
continue;
}
#endif
#ifdef GL_SGIX_texture_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
{
ret = GLEW_SGIX_texture_range;
continue;
}
#endif
#ifdef GL_SGIX_texture_scale_bias
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
{
ret = GLEW_SGIX_texture_scale_bias;
continue;
}
#endif
#ifdef GL_SGIX_texture_supersample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_supersample", 19))
{
ret = GLEW_SGIX_texture_supersample;
continue;
}
#endif
#ifdef GL_SGIX_vector_ops
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vector_ops", 10))
{
ret = GLEW_SGIX_vector_ops;
continue;
}
#endif
#ifdef GL_SGIX_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_SGIX_vertex_array_object;
continue;
}
#endif
#ifdef GL_SGIX_vertex_preclip
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
{
ret = GLEW_SGIX_vertex_preclip;
continue;
}
#endif
#ifdef GL_SGIX_vertex_preclip_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
{
ret = GLEW_SGIX_vertex_preclip_hint;
continue;
}
#endif
#ifdef GL_SGIX_ycrcb
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
{
ret = GLEW_SGIX_ycrcb;
continue;
}
#endif
#ifdef GL_SGIX_ycrcb_subsample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb_subsample", 15))
{
ret = GLEW_SGIX_ycrcb_subsample;
continue;
}
#endif
#ifdef GL_SGIX_ycrcba
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcba", 6))
{
ret = GLEW_SGIX_ycrcba;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
{
#ifdef GL_SGI_color_matrix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
{
ret = GLEW_SGI_color_matrix;
continue;
}
#endif
#ifdef GL_SGI_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
{
ret = GLEW_SGI_color_table;
continue;
}
#endif
#ifdef GL_SGI_complex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex", 7))
{
ret = GLEW_SGI_complex;
continue;
}
#endif
#ifdef GL_SGI_complex_type
if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_type", 12))
{
ret = GLEW_SGI_complex_type;
continue;
}
#endif
#ifdef GL_SGI_fft
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fft", 3))
{
ret = GLEW_SGI_fft;
continue;
}
#endif
#ifdef GL_SGI_texture_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
{
ret = GLEW_SGI_texture_color_table;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
{
#ifdef GL_SUNX_constant_data
if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
{
ret = GLEW_SUNX_constant_data;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
{
#ifdef GL_SUN_convolution_border_modes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
{
ret = GLEW_SUN_convolution_border_modes;
continue;
}
#endif
#ifdef GL_SUN_global_alpha
if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
{
ret = GLEW_SUN_global_alpha;
continue;
}
#endif
#ifdef GL_SUN_mesh_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
{
ret = GLEW_SUN_mesh_array;
continue;
}
#endif
#ifdef GL_SUN_read_video_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
{
ret = GLEW_SUN_read_video_pixels;
continue;
}
#endif
#ifdef GL_SUN_slice_accum
if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
{
ret = GLEW_SUN_slice_accum;
continue;
}
#endif
#ifdef GL_SUN_triangle_list
if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
{
ret = GLEW_SUN_triangle_list;
continue;
}
#endif
#ifdef GL_SUN_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
{
ret = GLEW_SUN_vertex;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VIV_", 4))
{
#ifdef GL_VIV_shader_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
{
ret = GLEW_VIV_shader_binary;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
{
#ifdef GL_WIN_phong_shading
if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
{
ret = GLEW_WIN_phong_shading;
continue;
}
#endif
#ifdef GL_WIN_scene_markerXXX
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_markerXXX", 15))
{
ret = GLEW_WIN_scene_markerXXX;
continue;
}
#endif
#ifdef GL_WIN_specular_fog
if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
{
ret = GLEW_WIN_specular_fog;
continue;
}
#endif
#ifdef GL_WIN_swap_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
{
ret = GLEW_WIN_swap_hint;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA)
GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
{
const GLubyte* pos = (const GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
#ifdef WGL_3DFX_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = WGLEW_3DFX_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
{
#ifdef WGL_3DL_stereo_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
{
ret = WGLEW_3DL_stereo_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
{
#ifdef WGL_AMD_gpu_association
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
{
ret = WGLEW_AMD_gpu_association;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef WGL_ARB_buffer_region
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
{
ret = WGLEW_ARB_buffer_region;
continue;
}
#endif
#ifdef WGL_ARB_context_flush_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
{
ret = WGLEW_ARB_context_flush_control;
continue;
}
#endif
#ifdef WGL_ARB_create_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
{
ret = WGLEW_ARB_create_context;
continue;
}
#endif
#ifdef WGL_ARB_create_context_no_error
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
{
ret = WGLEW_ARB_create_context_no_error;
continue;
}
#endif
#ifdef WGL_ARB_create_context_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
{
ret = WGLEW_ARB_create_context_profile;
continue;
}
#endif
#ifdef WGL_ARB_create_context_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
{
ret = WGLEW_ARB_create_context_robustness;
continue;
}
#endif
#ifdef WGL_ARB_extensions_string
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
{
ret = WGLEW_ARB_extensions_string;
continue;
}
#endif
#ifdef WGL_ARB_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = WGLEW_ARB_framebuffer_sRGB;
continue;
}
#endif
#ifdef WGL_ARB_make_current_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
{
ret = WGLEW_ARB_make_current_read;
continue;
}
#endif
#ifdef WGL_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = WGLEW_ARB_multisample;
continue;
}
#endif
#ifdef WGL_ARB_pbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
{
ret = WGLEW_ARB_pbuffer;
continue;
}
#endif
#ifdef WGL_ARB_pixel_format
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
{
ret = WGLEW_ARB_pixel_format;
continue;
}
#endif
#ifdef WGL_ARB_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = WGLEW_ARB_pixel_format_float;
continue;
}
#endif
#ifdef WGL_ARB_render_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
{
ret = WGLEW_ARB_render_texture;
continue;
}
#endif
#ifdef WGL_ARB_robustness_application_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
{
ret = WGLEW_ARB_robustness_application_isolation;
continue;
}
#endif
#ifdef WGL_ARB_robustness_share_group_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
{
ret = WGLEW_ARB_robustness_share_group_isolation;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
#ifdef WGL_ATI_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = WGLEW_ATI_pixel_format_float;
continue;
}
#endif
#ifdef WGL_ATI_render_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
{
ret = WGLEW_ATI_render_texture_rectangle;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef WGL_EXT_colorspace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorspace", 10))
{
ret = WGLEW_EXT_colorspace;
continue;
}
#endif
#ifdef WGL_EXT_create_context_es2_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
{
ret = WGLEW_EXT_create_context_es2_profile;
continue;
}
#endif
#ifdef WGL_EXT_create_context_es_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
{
ret = WGLEW_EXT_create_context_es_profile;
continue;
}
#endif
#ifdef WGL_EXT_depth_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
{
ret = WGLEW_EXT_depth_float;
continue;
}
#endif
#ifdef WGL_EXT_display_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
{
ret = WGLEW_EXT_display_color_table;
continue;
}
#endif
#ifdef WGL_EXT_extensions_string
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
{
ret = WGLEW_EXT_extensions_string;
continue;
}
#endif
#ifdef WGL_EXT_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = WGLEW_EXT_framebuffer_sRGB;
continue;
}
#endif
#ifdef WGL_EXT_make_current_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
{
ret = WGLEW_EXT_make_current_read;
continue;
}
#endif
#ifdef WGL_EXT_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = WGLEW_EXT_multisample;
continue;
}
#endif
#ifdef WGL_EXT_pbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
{
ret = WGLEW_EXT_pbuffer;
continue;
}
#endif
#ifdef WGL_EXT_pixel_format
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
{
ret = WGLEW_EXT_pixel_format;
continue;
}
#endif
#ifdef WGL_EXT_pixel_format_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
{
ret = WGLEW_EXT_pixel_format_packed_float;
continue;
}
#endif
#ifdef WGL_EXT_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = WGLEW_EXT_swap_control;
continue;
}
#endif
#ifdef WGL_EXT_swap_control_tear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
{
ret = WGLEW_EXT_swap_control_tear;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
{
#ifdef WGL_I3D_digital_video_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
{
ret = WGLEW_I3D_digital_video_control;
continue;
}
#endif
#ifdef WGL_I3D_gamma
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
{
ret = WGLEW_I3D_gamma;
continue;
}
#endif
#ifdef WGL_I3D_genlock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
{
ret = WGLEW_I3D_genlock;
continue;
}
#endif
#ifdef WGL_I3D_image_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
{
ret = WGLEW_I3D_image_buffer;
continue;
}
#endif
#ifdef WGL_I3D_swap_frame_lock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
{
ret = WGLEW_I3D_swap_frame_lock;
continue;
}
#endif
#ifdef WGL_I3D_swap_frame_usage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
{
ret = WGLEW_I3D_swap_frame_usage;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef WGL_NV_DX_interop
if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
{
ret = WGLEW_NV_DX_interop;
continue;
}
#endif
#ifdef WGL_NV_DX_interop2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
{
ret = WGLEW_NV_DX_interop2;
continue;
}
#endif
#ifdef WGL_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = WGLEW_NV_copy_image;
continue;
}
#endif
#ifdef WGL_NV_delay_before_swap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
{
ret = WGLEW_NV_delay_before_swap;
continue;
}
#endif
#ifdef WGL_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
ret = WGLEW_NV_float_buffer;
continue;
}
#endif
#ifdef WGL_NV_gpu_affinity
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
{
ret = WGLEW_NV_gpu_affinity;
continue;
}
#endif
#ifdef WGL_NV_multigpu_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multigpu_context", 16))
{
ret = WGLEW_NV_multigpu_context;
continue;
}
#endif
#ifdef WGL_NV_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
{
ret = WGLEW_NV_multisample_coverage;
continue;
}
#endif
#ifdef WGL_NV_present_video
if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
{
ret = WGLEW_NV_present_video;
continue;
}
#endif
#ifdef WGL_NV_render_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
{
ret = WGLEW_NV_render_depth_texture;
continue;
}
#endif
#ifdef WGL_NV_render_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
{
ret = WGLEW_NV_render_texture_rectangle;
continue;
}
#endif
#ifdef WGL_NV_swap_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
{
ret = WGLEW_NV_swap_group;
continue;
}
#endif
#ifdef WGL_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = WGLEW_NV_vertex_array_range;
continue;
}
#endif
#ifdef WGL_NV_video_capture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
{
ret = WGLEW_NV_video_capture;
continue;
}
#endif
#ifdef WGL_NV_video_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
{
ret = WGLEW_NV_video_output;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
{
#ifdef WGL_OML_sync_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
{
ret = WGLEW_OML_sync_control;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
GLboolean glxewIsSupported (const char* name)
{
const GLubyte* pos = (const GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
{
#ifdef GLX_VERSION_1_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
{
ret = GLXEW_VERSION_1_2;
continue;
}
#endif
#ifdef GLX_VERSION_1_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
{
ret = GLXEW_VERSION_1_3;
continue;
}
#endif
#ifdef GLX_VERSION_1_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
{
ret = GLXEW_VERSION_1_4;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
#ifdef GLX_3DFX_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLXEW_3DFX_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
{
#ifdef GLX_AMD_gpu_association
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
{
ret = GLXEW_AMD_gpu_association;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef GLX_ARB_context_flush_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
{
ret = GLXEW_ARB_context_flush_control;
continue;
}
#endif
#ifdef GLX_ARB_create_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
{
ret = GLXEW_ARB_create_context;
continue;
}
#endif
#ifdef GLX_ARB_create_context_no_error
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
{
ret = GLXEW_ARB_create_context_no_error;
continue;
}
#endif
#ifdef GLX_ARB_create_context_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
{
ret = GLXEW_ARB_create_context_profile;
continue;
}
#endif
#ifdef GLX_ARB_create_context_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
{
ret = GLXEW_ARB_create_context_robustness;
continue;
}
#endif
#ifdef GLX_ARB_fbconfig_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
{
ret = GLXEW_ARB_fbconfig_float;
continue;
}
#endif
#ifdef GLX_ARB_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = GLXEW_ARB_framebuffer_sRGB;
continue;
}
#endif
#ifdef GLX_ARB_get_proc_address
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
{
ret = GLXEW_ARB_get_proc_address;
continue;
}
#endif
#ifdef GLX_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLXEW_ARB_multisample;
continue;
}
#endif
#ifdef GLX_ARB_robustness_application_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
{
ret = GLXEW_ARB_robustness_application_isolation;
continue;
}
#endif
#ifdef GLX_ARB_robustness_share_group_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
{
ret = GLXEW_ARB_robustness_share_group_isolation;
continue;
}
#endif
#ifdef GLX_ARB_vertex_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
{
ret = GLXEW_ARB_vertex_buffer_object;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
#ifdef GLX_ATI_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = GLXEW_ATI_pixel_format_float;
continue;
}
#endif
#ifdef GLX_ATI_render_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
{
ret = GLXEW_ATI_render_texture;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef GLX_EXT_buffer_age
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
{
ret = GLXEW_EXT_buffer_age;
continue;
}
#endif
#ifdef GLX_EXT_context_priority
if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16))
{
ret = GLXEW_EXT_context_priority;
continue;
}
#endif
#ifdef GLX_EXT_create_context_es2_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
{
ret = GLXEW_EXT_create_context_es2_profile;
continue;
}
#endif
#ifdef GLX_EXT_create_context_es_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
{
ret = GLXEW_EXT_create_context_es_profile;
continue;
}
#endif
#ifdef GLX_EXT_fbconfig_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
{
ret = GLXEW_EXT_fbconfig_packed_float;
continue;
}
#endif
#ifdef GLX_EXT_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = GLXEW_EXT_framebuffer_sRGB;
continue;
}
#endif
#ifdef GLX_EXT_import_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
{
ret = GLXEW_EXT_import_context;
continue;
}
#endif
#ifdef GLX_EXT_libglvnd
if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8))
{
ret = GLXEW_EXT_libglvnd;
continue;
}
#endif
#ifdef GLX_EXT_no_config_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17))
{
ret = GLXEW_EXT_no_config_context;
continue;
}
#endif
#ifdef GLX_EXT_scene_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
{
ret = GLXEW_EXT_scene_marker;
continue;
}
#endif
#ifdef GLX_EXT_stereo_tree
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11))
{
ret = GLXEW_EXT_stereo_tree;
continue;
}
#endif
#ifdef GLX_EXT_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = GLXEW_EXT_swap_control;
continue;
}
#endif
#ifdef GLX_EXT_swap_control_tear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
{
ret = GLXEW_EXT_swap_control_tear;
continue;
}
#endif
#ifdef GLX_EXT_texture_from_pixmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
{
ret = GLXEW_EXT_texture_from_pixmap;
continue;
}
#endif
#ifdef GLX_EXT_visual_info
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
{
ret = GLXEW_EXT_visual_info;
continue;
}
#endif
#ifdef GLX_EXT_visual_rating
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
{
ret = GLXEW_EXT_visual_rating;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
{
#ifdef GLX_INTEL_swap_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
{
ret = GLXEW_INTEL_swap_event;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
{
#ifdef GLX_MESA_agp_offset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
{
ret = GLXEW_MESA_agp_offset;
continue;
}
#endif
#ifdef GLX_MESA_copy_sub_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
{
ret = GLXEW_MESA_copy_sub_buffer;
continue;
}
#endif
#ifdef GLX_MESA_pixmap_colormap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
{
ret = GLXEW_MESA_pixmap_colormap;
continue;
}
#endif
#ifdef GLX_MESA_query_renderer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14))
{
ret = GLXEW_MESA_query_renderer;
continue;
}
#endif
#ifdef GLX_MESA_release_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
{
ret = GLXEW_MESA_release_buffers;
continue;
}
#endif
#ifdef GLX_MESA_set_3dfx_mode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
{
ret = GLXEW_MESA_set_3dfx_mode;
continue;
}
#endif
#ifdef GLX_MESA_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = GLXEW_MESA_swap_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef GLX_NV_copy_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
{
ret = GLXEW_NV_copy_buffer;
continue;
}
#endif
#ifdef GLX_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = GLXEW_NV_copy_image;
continue;
}
#endif
#ifdef GLX_NV_delay_before_swap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
{
ret = GLXEW_NV_delay_before_swap;
continue;
}
#endif
#ifdef GLX_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
ret = GLXEW_NV_float_buffer;
continue;
}
#endif
#ifdef GLX_NV_multigpu_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multigpu_context", 16))
{
ret = GLXEW_NV_multigpu_context;
continue;
}
#endif
#ifdef GLX_NV_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
{
ret = GLXEW_NV_multisample_coverage;
continue;
}
#endif
#ifdef GLX_NV_present_video
if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
{
ret = GLXEW_NV_present_video;
continue;
}
#endif
#ifdef GLX_NV_robustness_video_memory_purge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
{
ret = GLXEW_NV_robustness_video_memory_purge;
continue;
}
#endif
#ifdef GLX_NV_swap_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
{
ret = GLXEW_NV_swap_group;
continue;
}
#endif
#ifdef GLX_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = GLXEW_NV_vertex_array_range;
continue;
}
#endif
#ifdef GLX_NV_video_capture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
{
ret = GLXEW_NV_video_capture;
continue;
}
#endif
#ifdef GLX_NV_video_out
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9))
{
ret = GLXEW_NV_video_out;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
{
#ifdef GLX_OML_swap_method
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
{
ret = GLXEW_OML_swap_method;
continue;
}
#endif
#ifdef GLX_OML_sync_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
{
ret = GLXEW_OML_sync_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
{
#ifdef GLX_SGIS_blended_overlay
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
{
ret = GLXEW_SGIS_blended_overlay;
continue;
}
#endif
#ifdef GLX_SGIS_color_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
{
ret = GLXEW_SGIS_color_range;
continue;
}
#endif
#ifdef GLX_SGIS_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLXEW_SGIS_multisample;
continue;
}
#endif
#ifdef GLX_SGIS_shared_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
{
ret = GLXEW_SGIS_shared_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
{
#ifdef GLX_SGIX_fbconfig
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
{
ret = GLXEW_SGIX_fbconfig;
continue;
}
#endif
#ifdef GLX_SGIX_hyperpipe
if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
{
ret = GLXEW_SGIX_hyperpipe;
continue;
}
#endif
#ifdef GLX_SGIX_pbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
{
ret = GLXEW_SGIX_pbuffer;
continue;
}
#endif
#ifdef GLX_SGIX_swap_barrier
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
{
ret = GLXEW_SGIX_swap_barrier;
continue;
}
#endif
#ifdef GLX_SGIX_swap_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
{
ret = GLXEW_SGIX_swap_group;
continue;
}
#endif
#ifdef GLX_SGIX_video_resize
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
{
ret = GLXEW_SGIX_video_resize;
continue;
}
#endif
#ifdef GLX_SGIX_visual_select_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
{
ret = GLXEW_SGIX_visual_select_group;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
{
#ifdef GLX_SGI_cushion
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
{
ret = GLXEW_SGI_cushion;
continue;
}
#endif
#ifdef GLX_SGI_make_current_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
{
ret = GLXEW_SGI_make_current_read;
continue;
}
#endif
#ifdef GLX_SGI_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = GLXEW_SGI_swap_control;
continue;
}
#endif
#ifdef GLX_SGI_video_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
{
ret = GLXEW_SGI_video_sync;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
{
#ifdef GLX_SUN_get_transparent_index
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
{
ret = GLXEW_SUN_get_transparent_index;
continue;
}
#endif
#ifdef GLX_SUN_video_resize
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
{
ret = GLXEW_SUN_video_resize;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#elif defined(GLEW_EGL)
GLboolean eglewIsSupported (const char* name)
{
const GLubyte* pos = (const GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
{
#ifdef EGL_VERSION_1_0
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3))
{
ret = EGLEW_VERSION_1_0;
continue;
}
#endif
#ifdef EGL_VERSION_1_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3))
{
ret = EGLEW_VERSION_1_1;
continue;
}
#endif
#ifdef EGL_VERSION_1_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
{
ret = EGLEW_VERSION_1_2;
continue;
}
#endif
#ifdef EGL_VERSION_1_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
{
ret = EGLEW_VERSION_1_3;
continue;
}
#endif
#ifdef EGL_VERSION_1_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
{
ret = EGLEW_VERSION_1_4;
continue;
}
#endif
#ifdef EGL_VERSION_1_5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
{
ret = EGLEW_VERSION_1_5;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))
{
#ifdef EGL_ANDROID_GLES_layers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"GLES_layers", 11))
{
ret = EGLEW_ANDROID_GLES_layers;
continue;
}
#endif
#ifdef EGL_ANDROID_blob_cache
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10))
{
ret = EGLEW_ANDROID_blob_cache;
continue;
}
#endif
#ifdef EGL_ANDROID_create_native_client_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27))
{
ret = EGLEW_ANDROID_create_native_client_buffer;
continue;
}
#endif
#ifdef EGL_ANDROID_framebuffer_target
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18))
{
ret = EGLEW_ANDROID_framebuffer_target;
continue;
}
#endif
#ifdef EGL_ANDROID_front_buffer_auto_refresh
if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25))
{
ret = EGLEW_ANDROID_front_buffer_auto_refresh;
continue;
}
#endif
#ifdef EGL_ANDROID_get_frame_timestamps
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_frame_timestamps", 20))
{
ret = EGLEW_ANDROID_get_frame_timestamps;
continue;
}
#endif
#ifdef EGL_ANDROID_get_native_client_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_native_client_buffer", 24))
{
ret = EGLEW_ANDROID_get_native_client_buffer;
continue;
}
#endif
#ifdef EGL_ANDROID_image_native_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
{
ret = EGLEW_ANDROID_image_native_buffer;
continue;
}
#endif
#ifdef EGL_ANDROID_native_fence_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17))
{
ret = EGLEW_ANDROID_native_fence_sync;
continue;
}
#endif
#ifdef EGL_ANDROID_presentation_time
if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17))
{
ret = EGLEW_ANDROID_presentation_time;
continue;
}
#endif
#ifdef EGL_ANDROID_recordable
if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10))
{
ret = EGLEW_ANDROID_recordable;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
{
#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30))
{
ret = EGLEW_ANGLE_d3d_share_handle_client_buffer;
continue;
}
#endif
#ifdef EGL_ANGLE_device_d3d
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10))
{
ret = EGLEW_ANGLE_device_d3d;
continue;
}
#endif
#ifdef EGL_ANGLE_query_surface_pointer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21))
{
ret = EGLEW_ANGLE_query_surface_pointer;
continue;
}
#endif
#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35))
{
ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;
continue;
}
#endif
#ifdef EGL_ANGLE_window_fixed_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17))
{
ret = EGLEW_ANGLE_window_fixed_size;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))
{
#ifdef EGL_ARM_image_format
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_format", 12))
{
ret = EGLEW_ARM_image_format;
continue;
}
#endif
#ifdef EGL_ARM_implicit_external_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"implicit_external_sync", 22))
{
ret = EGLEW_ARM_implicit_external_sync;
continue;
}
#endif
#ifdef EGL_ARM_pixmap_multisample_discard
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26))
{
ret = EGLEW_ARM_pixmap_multisample_discard;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef EGL_EXT_bind_to_front
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bind_to_front", 13))
{
ret = EGLEW_EXT_bind_to_front;
continue;
}
#endif
#ifdef EGL_EXT_buffer_age
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
{
ret = EGLEW_EXT_buffer_age;
continue;
}
#endif
#ifdef EGL_EXT_client_extensions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17))
{
ret = EGLEW_EXT_client_extensions;
continue;
}
#endif
#ifdef EGL_EXT_client_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_sync", 11))
{
ret = EGLEW_EXT_client_sync;
continue;
}
#endif
#ifdef EGL_EXT_compositor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compositor", 10))
{
ret = EGLEW_EXT_compositor;
continue;
}
#endif
#ifdef EGL_EXT_create_context_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
{
ret = EGLEW_EXT_create_context_robustness;
continue;
}
#endif
#ifdef EGL_EXT_device_base
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11))
{
ret = EGLEW_EXT_device_base;
continue;
}
#endif
#ifdef EGL_EXT_device_drm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10))
{
ret = EGLEW_EXT_device_drm;
continue;
}
#endif
#ifdef EGL_EXT_device_enumeration
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18))
{
ret = EGLEW_EXT_device_enumeration;
continue;
}
#endif
#ifdef EGL_EXT_device_openwf
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13))
{
ret = EGLEW_EXT_device_openwf;
continue;
}
#endif
#ifdef EGL_EXT_device_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12))
{
ret = EGLEW_EXT_device_query;
continue;
}
#endif
#ifdef EGL_EXT_gl_colorspace_bt2020_linear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_linear", 27))
{
ret = EGLEW_EXT_gl_colorspace_bt2020_linear;
continue;
}
#endif
#ifdef EGL_EXT_gl_colorspace_bt2020_pq
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_pq", 23))
{
ret = EGLEW_EXT_gl_colorspace_bt2020_pq;
continue;
}
#endif
#ifdef EGL_EXT_gl_colorspace_display_p3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3", 24))
{
ret = EGLEW_EXT_gl_colorspace_display_p3;
continue;
}
#endif
#ifdef EGL_EXT_gl_colorspace_display_p3_linear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3_linear", 31))
{
ret = EGLEW_EXT_gl_colorspace_display_p3_linear;
continue;
}
#endif
#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3_passthrough", 36))
{
ret = EGLEW_EXT_gl_colorspace_display_p3_passthrough;
continue;
}
#endif
#ifdef EGL_EXT_gl_colorspace_scrgb
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb", 19))
{
ret = EGLEW_EXT_gl_colorspace_scrgb;
continue;
}
#endif
#ifdef EGL_EXT_gl_colorspace_scrgb_linear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb_linear", 26))
{
ret = EGLEW_EXT_gl_colorspace_scrgb_linear;
continue;
}
#endif
#ifdef EGL_EXT_image_dma_buf_import
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20))
{
ret = EGLEW_EXT_image_dma_buf_import;
continue;
}
#endif
#ifdef EGL_EXT_image_dma_buf_import_modifiers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import_modifiers", 30))
{
ret = EGLEW_EXT_image_dma_buf_import_modifiers;
continue;
}
#endif
#ifdef EGL_EXT_image_gl_colorspace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_gl_colorspace", 19))
{
ret = EGLEW_EXT_image_gl_colorspace;
continue;
}
#endif
#ifdef EGL_EXT_image_implicit_sync_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_implicit_sync_control", 27))
{
ret = EGLEW_EXT_image_implicit_sync_control;
continue;
}
#endif
#ifdef EGL_EXT_multiview_window
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16))
{
ret = EGLEW_EXT_multiview_window;
continue;
}
#endif
#ifdef EGL_EXT_output_base
if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11))
{
ret = EGLEW_EXT_output_base;
continue;
}
#endif
#ifdef EGL_EXT_output_drm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10))
{
ret = EGLEW_EXT_output_drm;
continue;
}
#endif
#ifdef EGL_EXT_output_openwf
if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13))
{
ret = EGLEW_EXT_output_openwf;
continue;
}
#endif
#ifdef EGL_EXT_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = EGLEW_EXT_pixel_format_float;
continue;
}
#endif
#ifdef EGL_EXT_platform_base
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13))
{
ret = EGLEW_EXT_platform_base;
continue;
}
#endif
#ifdef EGL_EXT_platform_device
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15))
{
ret = EGLEW_EXT_platform_device;
continue;
}
#endif
#ifdef EGL_EXT_platform_wayland
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16))
{
ret = EGLEW_EXT_platform_wayland;
continue;
}
#endif
#ifdef EGL_EXT_platform_x11
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12))
{
ret = EGLEW_EXT_platform_x11;
continue;
}
#endif
#ifdef EGL_EXT_protected_content
if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17))
{
ret = EGLEW_EXT_protected_content;
continue;
}
#endif
#ifdef EGL_EXT_protected_surface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17))
{
ret = EGLEW_EXT_protected_surface;
continue;
}
#endif
#ifdef EGL_EXT_stream_consumer_egloutput
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25))
{
ret = EGLEW_EXT_stream_consumer_egloutput;
continue;
}
#endif
#ifdef EGL_EXT_surface_CTA861_3_metadata
if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_CTA861_3_metadata", 25))
{
ret = EGLEW_EXT_surface_CTA861_3_metadata;
continue;
}
#endif
#ifdef EGL_EXT_surface_SMPTE2086_metadata
if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_SMPTE2086_metadata", 26))
{
ret = EGLEW_EXT_surface_SMPTE2086_metadata;
continue;
}
#endif
#ifdef EGL_EXT_swap_buffers_with_damage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24))
{
ret = EGLEW_EXT_swap_buffers_with_damage;
continue;
}
#endif
#ifdef EGL_EXT_sync_reuse
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_reuse", 10))
{
ret = EGLEW_EXT_sync_reuse;
continue;
}
#endif
#ifdef EGL_EXT_yuv_surface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11))
{
ret = EGLEW_EXT_yuv_surface;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3))
{
#ifdef EGL_HI_clientpixmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12))
{
ret = EGLEW_HI_clientpixmap;
continue;
}
#endif
#ifdef EGL_HI_colorformats
if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12))
{
ret = EGLEW_HI_colorformats;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4))
{
#ifdef EGL_IMG_context_priority
if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16))
{
ret = EGLEW_IMG_context_priority;
continue;
}
#endif
#ifdef EGL_IMG_image_plane_attribs
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19))
{
ret = EGLEW_IMG_image_plane_attribs;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
{
#ifdef EGL_KHR_cl_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
{
ret = EGLEW_KHR_cl_event;
continue;
}
#endif
#ifdef EGL_KHR_cl_event2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9))
{
ret = EGLEW_KHR_cl_event2;
continue;
}
#endif
#ifdef EGL_KHR_client_get_all_proc_addresses
if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29))
{
ret = EGLEW_KHR_client_get_all_proc_addresses;
continue;
}
#endif
#ifdef EGL_KHR_config_attribs
if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14))
{
ret = EGLEW_KHR_config_attribs;
continue;
}
#endif
#ifdef EGL_KHR_context_flush_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
{
ret = EGLEW_KHR_context_flush_control;
continue;
}
#endif
#ifdef EGL_KHR_create_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
{
ret = EGLEW_KHR_create_context;
continue;
}
#endif
#ifdef EGL_KHR_create_context_no_error
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
{
ret = EGLEW_KHR_create_context_no_error;
continue;
}
#endif
#ifdef EGL_KHR_debug
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
{
ret = EGLEW_KHR_debug;
continue;
}
#endif
#ifdef EGL_KHR_display_reference
if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_reference", 17))
{
ret = EGLEW_KHR_display_reference;
continue;
}
#endif
#ifdef EGL_KHR_fence_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10))
{
ret = EGLEW_KHR_fence_sync;
continue;
}
#endif
#ifdef EGL_KHR_get_all_proc_addresses
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22))
{
ret = EGLEW_KHR_get_all_proc_addresses;
continue;
}
#endif
#ifdef EGL_KHR_gl_colorspace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13))
{
ret = EGLEW_KHR_gl_colorspace;
continue;
}
#endif
#ifdef EGL_KHR_gl_renderbuffer_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21))
{
ret = EGLEW_KHR_gl_renderbuffer_image;
continue;
}
#endif
#ifdef EGL_KHR_gl_texture_2D_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19))
{
ret = EGLEW_KHR_gl_texture_2D_image;
continue;
}
#endif
#ifdef EGL_KHR_gl_texture_3D_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19))
{
ret = EGLEW_KHR_gl_texture_3D_image;
continue;
}
#endif
#ifdef EGL_KHR_gl_texture_cubemap_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24))
{
ret = EGLEW_KHR_gl_texture_cubemap_image;
continue;
}
#endif
#ifdef EGL_KHR_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5))
{
ret = EGLEW_KHR_image;
continue;
}
#endif
#ifdef EGL_KHR_image_base
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10))
{
ret = EGLEW_KHR_image_base;
continue;
}
#endif
#ifdef EGL_KHR_image_pixmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12))
{
ret = EGLEW_KHR_image_pixmap;
continue;
}
#endif
#ifdef EGL_KHR_lock_surface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12))
{
ret = EGLEW_KHR_lock_surface;
continue;
}
#endif
#ifdef EGL_KHR_lock_surface2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13))
{
ret = EGLEW_KHR_lock_surface2;
continue;
}
#endif
#ifdef EGL_KHR_lock_surface3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13))
{
ret = EGLEW_KHR_lock_surface3;
continue;
}
#endif
#ifdef EGL_KHR_mutable_render_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21))
{
ret = EGLEW_KHR_mutable_render_buffer;
continue;
}
#endif
#ifdef EGL_KHR_no_config_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17))
{
ret = EGLEW_KHR_no_config_context;
continue;
}
#endif
#ifdef EGL_KHR_partial_update
if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14))
{
ret = EGLEW_KHR_partial_update;
continue;
}
#endif
#ifdef EGL_KHR_platform_android
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16))
{
ret = EGLEW_KHR_platform_android;
continue;
}
#endif
#ifdef EGL_KHR_platform_gbm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12))
{
ret = EGLEW_KHR_platform_gbm;
continue;
}
#endif
#ifdef EGL_KHR_platform_wayland
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16))
{
ret = EGLEW_KHR_platform_wayland;
continue;
}
#endif
#ifdef EGL_KHR_platform_x11
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12))
{
ret = EGLEW_KHR_platform_x11;
continue;
}
#endif
#ifdef EGL_KHR_reusable_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13))
{
ret = EGLEW_KHR_reusable_sync;
continue;
}
#endif
#ifdef EGL_KHR_stream
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6))
{
ret = EGLEW_KHR_stream;
continue;
}
#endif
#ifdef EGL_KHR_stream_attrib
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_attrib", 13))
{
ret = EGLEW_KHR_stream_attrib;
continue;
}
#endif
#ifdef EGL_KHR_stream_consumer_gltexture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25))
{
ret = EGLEW_KHR_stream_consumer_gltexture;
continue;
}
#endif
#ifdef EGL_KHR_stream_cross_process_fd
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23))
{
ret = EGLEW_KHR_stream_cross_process_fd;
continue;
}
#endif
#ifdef EGL_KHR_stream_fifo
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11))
{
ret = EGLEW_KHR_stream_fifo;
continue;
}
#endif
#ifdef EGL_KHR_stream_producer_aldatalocator
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29))
{
ret = EGLEW_KHR_stream_producer_aldatalocator;
continue;
}
#endif
#ifdef EGL_KHR_stream_producer_eglsurface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26))
{
ret = EGLEW_KHR_stream_producer_eglsurface;
continue;
}
#endif
#ifdef EGL_KHR_surfaceless_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19))
{
ret = EGLEW_KHR_surfaceless_context;
continue;
}
#endif
#ifdef EGL_KHR_swap_buffers_with_damage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24))
{
ret = EGLEW_KHR_swap_buffers_with_damage;
continue;
}
#endif
#ifdef EGL_KHR_vg_parent_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15))
{
ret = EGLEW_KHR_vg_parent_image;
continue;
}
#endif
#ifdef EGL_KHR_wait_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9))
{
ret = EGLEW_KHR_wait_sync;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
{
#ifdef EGL_MESA_drm_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9))
{
ret = EGLEW_MESA_drm_image;
continue;
}
#endif
#ifdef EGL_MESA_image_dma_buf_export
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20))
{
ret = EGLEW_MESA_image_dma_buf_export;
continue;
}
#endif
#ifdef EGL_MESA_platform_gbm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12))
{
ret = EGLEW_MESA_platform_gbm;
continue;
}
#endif
#ifdef EGL_MESA_platform_surfaceless
if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_surfaceless", 20))
{
ret = EGLEW_MESA_platform_surfaceless;
continue;
}
#endif
#ifdef EGL_MESA_query_driver
if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_driver", 12))
{
ret = EGLEW_MESA_query_driver;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4))
{
#ifdef EGL_NOK_swap_region
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11))
{
ret = EGLEW_NOK_swap_region;
continue;
}
#endif
#ifdef EGL_NOK_swap_region2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12))
{
ret = EGLEW_NOK_swap_region2;
continue;
}
#endif
#ifdef EGL_NOK_texture_from_pixmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
{
ret = EGLEW_NOK_texture_from_pixmap;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef EGL_NV_3dvision_surface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16))
{
ret = EGLEW_NV_3dvision_surface;
continue;
}
#endif
#ifdef EGL_NV_context_priority_realtime
if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority_realtime", 25))
{
ret = EGLEW_NV_context_priority_realtime;
continue;
}
#endif
#ifdef EGL_NV_coverage_sample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15))
{
ret = EGLEW_NV_coverage_sample;
continue;
}
#endif
#ifdef EGL_NV_coverage_sample_resolve
if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23))
{
ret = EGLEW_NV_coverage_sample_resolve;
continue;
}
#endif
#ifdef EGL_NV_cuda_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10))
{
ret = EGLEW_NV_cuda_event;
continue;
}
#endif
#ifdef EGL_NV_depth_nonlinear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15))
{
ret = EGLEW_NV_depth_nonlinear;
continue;
}
#endif
#ifdef EGL_NV_device_cuda
if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11))
{
ret = EGLEW_NV_device_cuda;
continue;
}
#endif
#ifdef EGL_NV_native_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12))
{
ret = EGLEW_NV_native_query;
continue;
}
#endif
#ifdef EGL_NV_post_convert_rounding
if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21))
{
ret = EGLEW_NV_post_convert_rounding;
continue;
}
#endif
#ifdef EGL_NV_post_sub_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15))
{
ret = EGLEW_NV_post_sub_buffer;
continue;
}
#endif
#ifdef EGL_NV_quadruple_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"quadruple_buffer", 16))
{
ret = EGLEW_NV_quadruple_buffer;
continue;
}
#endif
#ifdef EGL_NV_robustness_video_memory_purge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
{
ret = EGLEW_NV_robustness_video_memory_purge;
continue;
}
#endif
#ifdef EGL_NV_stream_consumer_gltexture_yuv
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29))
{
ret = EGLEW_NV_stream_consumer_gltexture_yuv;
continue;
}
#endif
#ifdef EGL_NV_stream_cross_display
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_display", 20))
{
ret = EGLEW_NV_stream_cross_display;
continue;
}
#endif
#ifdef EGL_NV_stream_cross_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_object", 19))
{
ret = EGLEW_NV_stream_cross_object;
continue;
}
#endif
#ifdef EGL_NV_stream_cross_partition
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_partition", 22))
{
ret = EGLEW_NV_stream_cross_partition;
continue;
}
#endif
#ifdef EGL_NV_stream_cross_process
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process", 20))
{
ret = EGLEW_NV_stream_cross_process;
continue;
}
#endif
#ifdef EGL_NV_stream_cross_system
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_system", 19))
{
ret = EGLEW_NV_stream_cross_system;
continue;
}
#endif
#ifdef EGL_NV_stream_dma
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_dma", 10))
{
ret = EGLEW_NV_stream_dma;
continue;
}
#endif
#ifdef EGL_NV_stream_fifo_next
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_next", 16))
{
ret = EGLEW_NV_stream_fifo_next;
continue;
}
#endif
#ifdef EGL_NV_stream_fifo_synchronous
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_synchronous", 23))
{
ret = EGLEW_NV_stream_fifo_synchronous;
continue;
}
#endif
#ifdef EGL_NV_stream_flush
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_flush", 12))
{
ret = EGLEW_NV_stream_flush;
continue;
}
#endif
#ifdef EGL_NV_stream_frame_limits
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_frame_limits", 19))
{
ret = EGLEW_NV_stream_frame_limits;
continue;
}
#endif
#ifdef EGL_NV_stream_metadata
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15))
{
ret = EGLEW_NV_stream_metadata;
continue;
}
#endif
#ifdef EGL_NV_stream_origin
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_origin", 13))
{
ret = EGLEW_NV_stream_origin;
continue;
}
#endif
#ifdef EGL_NV_stream_remote
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_remote", 13))
{
ret = EGLEW_NV_stream_remote;
continue;
}
#endif
#ifdef EGL_NV_stream_reset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_reset", 12))
{
ret = EGLEW_NV_stream_reset;
continue;
}
#endif
#ifdef EGL_NV_stream_socket
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket", 13))
{
ret = EGLEW_NV_stream_socket;
continue;
}
#endif
#ifdef EGL_NV_stream_socket_inet
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_inet", 18))
{
ret = EGLEW_NV_stream_socket_inet;
continue;
}
#endif
#ifdef EGL_NV_stream_socket_unix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_unix", 18))
{
ret = EGLEW_NV_stream_socket_unix;
continue;
}
#endif
#ifdef EGL_NV_stream_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11))
{
ret = EGLEW_NV_stream_sync;
continue;
}
#endif
#ifdef EGL_NV_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
{
ret = EGLEW_NV_sync;
continue;
}
#endif
#ifdef EGL_NV_system_time
if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11))
{
ret = EGLEW_NV_system_time;
continue;
}
#endif
#ifdef EGL_NV_triple_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"triple_buffer", 13))
{
ret = EGLEW_NV_triple_buffer;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6))
{
#ifdef EGL_TIZEN_image_native_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
{
ret = EGLEW_TIZEN_image_native_buffer;
continue;
}
#endif
#ifdef EGL_TIZEN_image_native_surface
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20))
{
ret = EGLEW_TIZEN_image_native_surface;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"WL_", 3))
{
#ifdef EGL_WL_bind_wayland_display
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bind_wayland_display", 20))
{
ret = EGLEW_WL_bind_wayland_display;
continue;
}
#endif
#ifdef EGL_WL_create_wayland_buffer_from_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_wayland_buffer_from_image", 32))
{
ret = EGLEW_WL_create_wayland_buffer_from_image;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#endif /* _WIN32 */