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			152 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| use Test::More;
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| use strict;
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| use warnings;
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| 
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| plan skip_all => 'temporarily disabled';
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| plan tests => 16;
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| 
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| BEGIN {
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|     use FindBin;
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|     use lib "$FindBin::Bin/../lib";
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|     use local::lib "$FindBin::Bin/../local-lib";
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| }
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| 
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| # temporarily disable compilation errors due to constant not being exported anymore
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| sub Slic3r::TriangleMesh::I_B {}
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| sub Slic3r::TriangleMesh::I_FACET_EDGE {}
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| sub Slic3r::TriangleMesh::FE_BOTTOM {
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| sub Slic3r::TriangleMesh::FE_TOP {}}
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| 
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| use Slic3r;
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| use Slic3r::Geometry qw(X Y Z);
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| 
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| my @lines;
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| my $z = 20;
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| my @points = ([3, 4], [8, 5], [1, 9]);  # XY coordinates of the facet vertices
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| 
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| # NOTE:
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| # the first point of the intersection lines is replaced by -1 because TriangleMesh.pm
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| # is saving memory and doesn't store point A anymore since it's not actually needed.
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| 
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| # We disable this test because intersect_facet() now assumes we never feed a horizontal
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| # facet to it.
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| # is_deeply lines(20, 20, 20), [
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| #     [ -1, $points[1] ],  # $points[0]
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| #     [ -1, $points[2] ],  # $points[1]
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| #     [ -1, $points[0] ],  # $points[2]
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| # ], 'horizontal';
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| 
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| is_deeply lines(22, 20, 20), [ [ -1, $points[2] ] ], 'lower edge on layer';  # $points[1]
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| is_deeply lines(20, 20, 22), [ [ -1, $points[1] ] ], 'lower edge on layer';  # $points[0]
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| is_deeply lines(20, 22, 20), [ [ -1, $points[0] ] ], 'lower edge on layer';  # $points[2]
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| 
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| is_deeply lines(20, 20, 10), [ [ -1, $points[0] ] ], 'upper edge on layer';  # $points[1]
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| is_deeply lines(10, 20, 20), [ [ -1, $points[1] ] ], 'upper edge on layer';  # $points[2]
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| is_deeply lines(20, 10, 20), [ [ -1, $points[2] ] ], 'upper edge on layer';  # $points[0]
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| 
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| is_deeply lines(20, 15, 10), [                            ], 'upper vertex on layer';
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| is_deeply lines(28, 20, 30), [                            ], 'lower vertex on layer';
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| 
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| {
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|     my @z = (24, 10, 16);
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|     is_deeply lines(@z), [
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|         [
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|             -1, # line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
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|             line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
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|         ]
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|     ], 'two edges intersect';
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| }
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| 
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| {
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|     my @z = (16, 24, 10);
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|     is_deeply lines(@z), [
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|         [
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|             -1, # line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
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|             line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
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|         ]
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|     ], 'two edges intersect';
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| }
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| 
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| {
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|     my @z = (10, 16, 24);
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|     is_deeply lines(@z), [
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|         [
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|             -1, # line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
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|             line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
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|         ]
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|     ], 'two edges intersect';
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| }
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| 
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| {
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|     my @z = (24, 10, 20);
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|     is_deeply lines(@z), [
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|         [
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|             -1, # line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
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|             $points[2],
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|         ]
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|     ], 'one vertex on plane and one edge intersects';
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| }
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| 
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| {
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|     my @z = (10, 20, 24);
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|     is_deeply lines(@z), [
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|         [
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|             -1, # line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
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|             $points[1],
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|         ]
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|     ], 'one vertex on plane and one edge intersects';
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| }
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| 
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| {
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|     my @z = (20, 24, 10);
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|     is_deeply lines(@z), [
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|         [
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|             -1, # line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
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|             $points[0],
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|         ]
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|     ], 'one vertex on plane and one edge intersects';
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| }
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| 
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| my @lower = intersect(22, 20, 20);
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| my @upper = intersect(20, 20, 10);
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| is $lower[0][Slic3r::TriangleMesh::I_FACET_EDGE], Slic3r::TriangleMesh::FE_BOTTOM, 'bottom edge on layer';
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| is $upper[0][Slic3r::TriangleMesh::I_FACET_EDGE], Slic3r::TriangleMesh::FE_TOP, 'upper edge on layer';
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| 
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| my $mesh;
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| 
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| sub intersect {
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|     $mesh = Slic3r::TriangleMesh->new(
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|         facets      => [],
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|         vertices    => [],
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|     );
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|     push @{$mesh->facets}, [ [0,0,0], @{vertices(@_)} ];
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|     $mesh->analyze;
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|     return map Slic3r::TriangleMesh::unpack_line($_), $mesh->intersect_facet($#{$mesh->facets}, $z);
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| }
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| 
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| sub vertices {
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|     push @{$mesh->vertices}, map [ @{$points[$_]}, $_[$_] ], 0..2;
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|     [ ($#{$mesh->vertices}-2) .. $#{$mesh->vertices} ]
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| }
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| 
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| sub lines {
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|     my @lines = intersect(@_);
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|     #$_->a->[X] = sprintf('%.0f', $_->a->[X]) for @lines;
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|     #$_->a->[Y] = sprintf('%.0f', $_->a->[Y]) for @lines;
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|     $_->[Slic3r::TriangleMesh::I_B][X] = sprintf('%.0f', $_->[Slic3r::TriangleMesh::I_B][X]) for @lines;
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|     $_->[Slic3r::TriangleMesh::I_B][Y] = sprintf('%.0f', $_->[Slic3r::TriangleMesh::I_B][Y]) for @lines;
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|     return [ map [ -1, $_->[Slic3r::TriangleMesh::I_B] ], @lines ];
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| }
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| 
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| sub line_plane_intersection {
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|     my ($line) = @_;
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|     @$line = map $mesh->vertices->[$_], @$line;
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|     
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|     return [
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|         map sprintf('%.0f', $_),
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|             map +($line->[1][$_] + ($line->[0][$_] - $line->[1][$_]) * ($z - $line->[1][Z]) / ($line->[0][Z] - $line->[1][Z])),
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|                 (X,Y)
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|     ];
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| }
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| 
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| __END__
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