mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-31 12:41:20 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			210 lines
		
	
	
	
		
			7.4 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			210 lines
		
	
	
	
		
			7.4 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Format::STL;
 | |
| use Moo;
 | |
| 
 | |
| use Slic3r::Geometry qw(X Y Z triangle_normal);
 | |
| 
 | |
| sub read_file {
 | |
|     my $self = shift;
 | |
|     my ($file) = @_;
 | |
|     
 | |
|     open my $fh, '<', $file or die "Failed to open $file\n";
 | |
|     
 | |
|     # let's detect whether file is ASCII or binary
 | |
|     my $mode;
 | |
|     {
 | |
|         my $size = +(stat $fh)[7];
 | |
|         $mode = 'ascii' if $size < 80 + 4;
 | |
|         
 | |
|         # skip binary header
 | |
|         seek $fh, 80, 0;
 | |
|         read $fh, my $buf, 4;
 | |
|         my $triangle_count = unpack 'L', $buf;
 | |
|         die "STL file seems invalid, could not read facet count\n" if !defined $triangle_count;
 | |
|         my $expected_size =
 | |
|             + 80 # header
 | |
|             +  4 # count
 | |
|             + $triangle_count * (
 | |
|                 + 4   # normal, pt,pt,pt (vectors)
 | |
|                   * 4   # bytes per value
 | |
|                   * 3   # values per vector
 | |
|                 + 2 # the trailing 'short'
 | |
|             );
 | |
|         $mode = ($size == $expected_size) ? 'binary' : 'ascii';
 | |
|     }
 | |
|     
 | |
|     my $facets = [];
 | |
|     $mode eq 'ascii'
 | |
|         ? _read_ascii($fh, $facets)
 | |
|         : _read_binary($fh, $facets);
 | |
|     close $fh;
 | |
|     
 | |
|     my $vertices = [];
 | |
|     {
 | |
|         my %vertices_map = ();    # given a vertex's coordinates, what's its index?
 | |
|         my @vertices_facets = (); # given a vertex index, what are the indexes of its tangent facets?
 | |
|         for (my $f = 0; $f <= $#$facets; $f++) {
 | |
|             for (-3..-1) {
 | |
|                 my $point_id = join ',', @{$facets->[$f][$_]};
 | |
|                 if (exists $vertices_map{$point_id}) {
 | |
|                     $facets->[$f][$_] = $vertices_map{$point_id};
 | |
|                     ### push @{$vertices_facets[$facets->[$f][$_]]}, $f;
 | |
|                 } else {
 | |
|                     push @$vertices, $facets->[$f][$_];
 | |
|                     $facets->[$f][$_] = $vertices_map{$point_id} = $#$vertices;
 | |
|                     ### $vertices_facets[$#$vertices] = [$f];
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         
 | |
|         # The following loop checks that @vertices_facets only groups facets that
 | |
|         # are really connected together (i.e. neighbors or sharing neighbors);
 | |
|         # in other words it takes care of multiple vertices occupying the same
 | |
|         # point in space. It enforces topological correctness which is needed by
 | |
|         # the slicing algorithm.
 | |
|         # I'm keeping it disabled until I find a good test case.
 | |
|         # The two lines above commented out with '###' need to be
 | |
|         # uncommented for this to work.
 | |
|         if (0) {
 | |
|             my $vertices_count = $#$vertices; # store it to avoid processing newly created vertices
 | |
|             for (my $v = 0; $v <= $vertices_count; $v++) {
 | |
|                 my $more_than_one_vertex_in_this_point = 0;
 | |
|                 while (@{$vertices_facets[$v]}) {
 | |
|                     my @facets_indexes = @{$vertices_facets[$v]};
 | |
|                     @{$vertices_facets[$v]} = ();
 | |
|                     
 | |
|                     my @this_f = shift @facets_indexes;
 | |
|                     CYCLE: while (@facets_indexes && @this_f) {
 | |
|                         
 | |
|                         # look for a facet that is connected to $this_f[-1] and whose common line contains $v
 | |
|                         my @other_vertices_indexes = grep $_ != $v, @{$facets->[$this_f[-1]]}[-3..-1];
 | |
|                         
 | |
|                         OTHER: for my $other_f (@facets_indexes) {
 | |
|                             # facet is connected if it shares one more point
 | |
|                             for (grep $_ != $v, @{$facets->[$other_f]}[-3..-1]) {
 | |
|                                 if ($_ ~~ @other_vertices_indexes) {
 | |
|                                     #printf "facet %d is connected to $other_f (sharing vertices $v and $_)\n", $this_f[-1];
 | |
|                                     
 | |
|                                     # TODO: we should ensure that the common edge has a different orientation
 | |
|                                     # for each of the two adjacent facets
 | |
|                                     
 | |
|                                     push @this_f, $other_f;
 | |
|                                     @facets_indexes = grep $_ != $other_f, @facets_indexes;
 | |
|                                     next CYCLE;
 | |
|                                 }
 | |
|                             }
 | |
|                         }
 | |
|                         # if we're here, then we couldn't find any facet connected to $this_f[-1]
 | |
|                         # so we should move this one to a different cluster (that is, a new vertex)
 | |
|                         # (or ignore it if it turns to be a non-manifold facet)
 | |
|                         if (@this_f > 1) {
 | |
|                             push @{$vertices_facets[$v]}, $this_f[-1];
 | |
|                             pop @this_f;
 | |
|                             $more_than_one_vertex_in_this_point++;
 | |
|                         } else {
 | |
|                             last CYCLE;
 | |
|                         }
 | |
|                     }
 | |
|                     
 | |
|                     if ($more_than_one_vertex_in_this_point) {
 | |
|                         Slic3r::debugf "  more than one vertex in the same point\n";
 | |
|                         push @$vertices, $vertices->[$v];
 | |
|                         for my $f (@this_f) {
 | |
|                             $facets->[$f][$_] = $#$vertices for grep $facets->[$f][$_] == $v, -3..-1;
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     return Slic3r::TriangleMesh->new(vertices => $vertices, facets => $facets);
 | |
| }
 | |
| 
 | |
| sub _read_ascii {
 | |
|     my ($fh, $facets) = @_;
 | |
|     
 | |
|     my $point_re = qr/([^ ]+)\s+([^ ]+)\s+([^ ]+)/;
 | |
|     
 | |
|     my $facet;
 | |
|     seek $fh, 0, 0;
 | |
|     while (my $_ = <$fh>) {
 | |
|         if (!$facet) {
 | |
|             /^\s*facet\s+normal\s+$point_re/ or next;
 | |
|             $facet = [];  # ignore normal: [$1, $2, $3]
 | |
|         } else {
 | |
|             if (/^\s*endfacet/) {
 | |
|                 push @$facets, $facet;
 | |
|                 undef $facet;
 | |
|             } else {
 | |
|                 /^\s*vertex\s+$point_re/o or next;
 | |
|                 push @$facet, [map $_ * 1, $1, $2, $3];
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     if ($facet) {
 | |
|         die "STL file seems invalid\n";
 | |
|     }
 | |
| }
 | |
| 
 | |
| sub _read_binary {
 | |
|     my ($fh, $facets) = @_;
 | |
|     
 | |
|     die "bigfloat" unless length(pack "f", 1) == 4;
 | |
|     
 | |
|     binmode $fh;
 | |
|     seek $fh, 80 + 4, 0;
 | |
|     while (read $fh, my $_, 4*4*3+2) {
 | |
|         my @v = unpack '(f<3)4';
 | |
|         push @$facets, [ [@v[3..5]], [@v[6..8]], [@v[9..11]] ];  # ignore normal: [@v[0..2]]
 | |
|     }
 | |
| }
 | |
| 
 | |
| sub write_file {
 | |
|     my $self = shift;
 | |
|     my ($file, $mesh, $binary) = @_;
 | |
|     
 | |
|     open my $fh, '>', $file;
 | |
|     
 | |
|     $binary
 | |
|         ? _write_binary($fh, $mesh)
 | |
|         : _write_ascii($fh, $mesh);
 | |
|     
 | |
|     close $fh;
 | |
| }
 | |
| 
 | |
| sub _write_binary {
 | |
|     my ($fh, $mesh) = @_;
 | |
|     
 | |
|     die "bigfloat" unless length(pack "f", 1) == 4;
 | |
|     
 | |
|     binmode $fh;
 | |
|     print $fh pack 'x80';
 | |
|     print $fh pack 'L', scalar(@{$mesh->facets});
 | |
|     foreach my $facet (@{$mesh->facets}) {
 | |
|         print $fh pack '(f<3)4S',
 | |
|             @{_facet_normal($mesh, $facet)},
 | |
|             (map @{$mesh->vertices->[$_]}, @$facet[1,2,3]),
 | |
|             0;
 | |
|     }
 | |
| }
 | |
| 
 | |
| sub _write_ascii {
 | |
|     my ($fh, $mesh) = @_;
 | |
|     
 | |
|     printf $fh "solid\n";
 | |
|     foreach my $facet (@{$mesh->facets}) {
 | |
|         printf $fh "   facet normal %f %f %f\n", @{_facet_normal($mesh, $facet)};
 | |
|         printf $fh "      outer loop\n";
 | |
|         printf $fh "         vertex %f %f %f\n", @{$mesh->vertices->[$_]} for @$facet[1,2,3];
 | |
|         printf $fh "      endloop\n";
 | |
|         printf $fh "   endfacet\n";
 | |
|     }
 | |
|     printf $fh "endsolid\n";
 | |
| }
 | |
| 
 | |
| sub _facet_normal {
 | |
|     my ($mesh, $facet) = @_;
 | |
|     return triangle_normal(map $mesh->vertices->[$_], @$facet[1,2,3]);
 | |
| }
 | |
| 
 | |
| 1;
 | 
