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			6491 lines
		
	
	
	
		
			256 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			6491 lines
		
	
	
	
		
			256 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "libslic3r/libslic3r.h"
 | |
| #include "slic3r/GUI/Gizmos/GLGizmos.hpp"
 | |
| #include "GLCanvas3D.hpp"
 | |
| 
 | |
| #include "admesh/stl.h"
 | |
| #include "polypartition.h"
 | |
| #include "libslic3r/ClipperUtils.hpp"
 | |
| #include "libslic3r/PrintConfig.hpp"
 | |
| #include "libslic3r/GCode/PreviewData.hpp"
 | |
| #if ENABLE_THUMBNAIL_GENERATOR
 | |
| #include "libslic3r/GCode/ThumbnailData.hpp"
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR
 | |
| #include "libslic3r/Geometry.hpp"
 | |
| #include "libslic3r/ExtrusionEntity.hpp"
 | |
| #include "libslic3r/Utils.hpp"
 | |
| #include "libslic3r/Technologies.hpp"
 | |
| #include "libslic3r/Tesselate.hpp"
 | |
| #include "slic3r/GUI/3DScene.hpp"
 | |
| #include "slic3r/GUI/BackgroundSlicingProcess.hpp"
 | |
| #include "slic3r/GUI/GLShader.hpp"
 | |
| #include "slic3r/GUI/GUI.hpp"
 | |
| #include "slic3r/GUI/PresetBundle.hpp"
 | |
| #include "slic3r/GUI/Tab.hpp"
 | |
| #include "slic3r/GUI/GUI_Preview.hpp"
 | |
| 
 | |
| #include "GUI_App.hpp"
 | |
| #include "GUI_ObjectList.hpp"
 | |
| #include "GUI_ObjectManipulation.hpp"
 | |
| #include "Mouse3DController.hpp"
 | |
| #include "I18N.hpp"
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
| #include "slic3r/Utils/RetinaHelper.hpp"
 | |
| #endif
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| 
 | |
| #include <GL/glew.h>
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| 
 | |
| #include <wx/glcanvas.h>
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| #include <wx/bitmap.h>
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| #include <wx/dcmemory.h>
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| #include <wx/image.h>
 | |
| #include <wx/settings.h>
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| #include <wx/tooltip.h>
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| #include <wx/debug.h>
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| #include <wx/fontutil.h>
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| 
 | |
| // Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
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| #include "libslic3r/Print.hpp"
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| #include "libslic3r/SLAPrint.hpp"
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| 
 | |
| #include "wxExtensions.hpp"
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| 
 | |
| #include <tbb/parallel_for.h>
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| #include <tbb/spin_mutex.h>
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| 
 | |
| #include <boost/log/trivial.hpp>
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| #include <boost/algorithm/string/predicate.hpp>
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| 
 | |
| #include <iostream>
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| #include <float.h>
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| #include <algorithm>
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| #include <cmath>
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| #if ENABLE_RENDER_STATISTICS
 | |
| #include <chrono>
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| #endif // ENABLE_RENDER_STATISTICS
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| 
 | |
| static const float TRACKBALLSIZE = 0.8f;
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| 
 | |
| static const float DEFAULT_BG_DARK_COLOR[3] = { 0.478f, 0.478f, 0.478f };
 | |
| static const float DEFAULT_BG_LIGHT_COLOR[3] = { 0.753f, 0.753f, 0.753f };
 | |
| static const float ERROR_BG_DARK_COLOR[3] = { 0.478f, 0.192f, 0.039f };
 | |
| static const float ERROR_BG_LIGHT_COLOR[3] = { 0.753f, 0.192f, 0.039f };
 | |
| //static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
 | |
| 
 | |
| // Number of floats
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| static const size_t MAX_VERTEX_BUFFER_SIZE     = 131072 * 6; // 3.15MB
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| // Reserve size in number of floats.
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| static const size_t VERTEX_BUFFER_RESERVE_SIZE = 131072 * 2; // 1.05MB
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| // Reserve size in number of floats, maximum sum of all preallocated buffers.
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| static const size_t VERTEX_BUFFER_RESERVE_SIZE_SUM_MAX = 1024 * 1024 * 128 / 4; // 128MB
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| 
 | |
| namespace Slic3r {
 | |
| namespace GUI {
 | |
| 
 | |
| Size::Size()
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|     : m_width(0)
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|     , m_height(0)
 | |
| {
 | |
| }
 | |
| 
 | |
| Size::Size(int width, int height, float scale_factor)
 | |
|     : m_width(width)
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|     , m_height(height)
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|     , m_scale_factor(scale_factor)
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| {
 | |
| }
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| 
 | |
| int Size::get_width() const
 | |
| {
 | |
|     return m_width;
 | |
| }
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| 
 | |
| void Size::set_width(int width)
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| {
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|     m_width = width;
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| }
 | |
| 
 | |
| int Size::get_height() const
 | |
| {
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|     return m_height;
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| }
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| 
 | |
| void Size::set_height(int height)
 | |
| {
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|     m_height = height;
 | |
| }
 | |
| 
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| int Size::get_scale_factor() const
 | |
| {
 | |
|     return m_scale_factor;
 | |
| }
 | |
| 
 | |
| void Size::set_scale_factor(int scale_factor)
 | |
| {
 | |
|     m_scale_factor = scale_factor;
 | |
| }
 | |
| 
 | |
| GLCanvas3D::LayersEditing::LayersEditing()
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|     : m_enabled(false)
 | |
|     , m_z_texture_id(0)
 | |
|     , m_model_object(nullptr)
 | |
|     , m_object_max_z(0.f)
 | |
|     , m_slicing_parameters(nullptr)
 | |
|     , m_layer_height_profile_modified(false)
 | |
| #if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
|     , m_adaptive_quality(0.5f)
 | |
| #endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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|     , state(Unknown)
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|     , band_width(2.0f)
 | |
|     , strength(0.005f)
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|     , last_object_id(-1)
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|     , last_z(0.0f)
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|     , last_action(LAYER_HEIGHT_EDIT_ACTION_INCREASE)
 | |
| {
 | |
| }
 | |
| 
 | |
| GLCanvas3D::LayersEditing::~LayersEditing()
 | |
| {
 | |
|     if (m_z_texture_id != 0)
 | |
|     {
 | |
|         glsafe(::glDeleteTextures(1, &m_z_texture_id));
 | |
|         m_z_texture_id = 0;
 | |
|     }
 | |
|     delete m_slicing_parameters;
 | |
| }
 | |
| 
 | |
| const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f;
 | |
| #if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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| const float GLCanvas3D::LayersEditing::THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
 | |
| #endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
 | |
| {
 | |
|     if (!m_shader.init(vertex_shader_filename, fragment_shader_filename))
 | |
|         return false;
 | |
| 
 | |
|     glsafe(::glGenTextures(1, (GLuint*)&m_z_texture_id));
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1));
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::set_config(const DynamicPrintConfig* config)
 | |
| { 
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|     m_config = config;
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|     delete m_slicing_parameters;
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|     m_slicing_parameters = nullptr;
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|     m_layers_texture.valid = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
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| {
 | |
|     const ModelObject *model_object_new = (object_id >= 0) ? model.objects[object_id] : nullptr;
 | |
|     // Maximum height of an object changes when the object gets rotated or scaled.
 | |
|     // Changing maximum height of an object will invalidate the layer heigth editing profile.
 | |
|     // m_model_object->raw_bounding_box() is cached, therefore it is cheap even if this method is called frequently.
 | |
| 	float new_max_z = (model_object_new == nullptr) ? 0.f : model_object_new->raw_bounding_box().size().z();
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| 	if (m_model_object != model_object_new || this->last_object_id != object_id || m_object_max_z != new_max_z ||
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|         (model_object_new != nullptr && m_model_object->id() != model_object_new->id())) {
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|         m_layer_height_profile.clear();
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|         m_layer_height_profile_modified = false;
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|         delete m_slicing_parameters;
 | |
|         m_slicing_parameters   = nullptr;
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|         m_layers_texture.valid = false;
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|         this->last_object_id   = object_id;
 | |
|         m_model_object         = model_object_new;
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|         m_object_max_z         = new_max_z;
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|     }
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::is_allowed() const
 | |
| {
 | |
|     return m_shader.is_initialized() && m_shader.get_shader()->shader_program_id > 0 && m_z_texture_id > 0;
 | |
| }
 | |
| 
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| bool GLCanvas3D::LayersEditing::is_enabled() const
 | |
| {
 | |
|     return m_enabled;
 | |
| }
 | |
| 
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| void GLCanvas3D::LayersEditing::set_enabled(bool enabled)
 | |
| {
 | |
|     m_enabled = is_allowed() && enabled;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
| #if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
|     static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f);
 | |
| 
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float canvas_w = (float)cnv_size.get_width();
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|     float canvas_h = (float)cnv_size.get_height();
 | |
| 
 | |
|     ImGuiWrapper& imgui = *wxGetApp().imgui();
 | |
|     imgui.set_next_window_pos(canvas_w - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH, canvas_h, ImGuiCond_Always, 1.0f, 1.0f);
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| 
 | |
|     imgui.begin(_(L("Variable layer height")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
 | |
| 
 | |
|     ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
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|     imgui.text(_(L("Left mouse button:")));
 | |
|     ImGui::PopStyleColor();
 | |
|     ImGui::SameLine();
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|     imgui.text(_(L("Add detail")));
 | |
| 
 | |
|     ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
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|     imgui.text(_(L("Right mouse button:")));
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|     ImGui::PopStyleColor();
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|     ImGui::SameLine();
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|     imgui.text(_(L("Remove detail")));
 | |
| 
 | |
|     ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
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|     imgui.text(_(L("Shift + Left mouse button:")));
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|     ImGui::PopStyleColor();
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|     ImGui::SameLine();
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|     imgui.text(_(L("Reset to base")));
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| 
 | |
|     ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
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|     imgui.text(_(L("Shift + Right mouse button:")));
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|     ImGui::PopStyleColor();
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|     ImGui::SameLine();
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|     imgui.text(_(L("Smoothing")));
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| 
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|     ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
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|     imgui.text(_(L("Mouse wheel:")));
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|     ImGui::PopStyleColor();
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|     ImGui::SameLine();
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|     imgui.text(_(L("Increase/decrease edit area")));
 | |
|     
 | |
|     ImGui::Separator();
 | |
|     if (imgui.button(_(L("Adaptive"))))
 | |
|         wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event<float>(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_quality));
 | |
| 
 | |
|     ImGui::SameLine();
 | |
|     float text_align = ImGui::GetCursorPosX();
 | |
|     ImGui::AlignTextToFramePadding();
 | |
|     imgui.text(_(L("Quality / Speed")));
 | |
|     if (ImGui::IsItemHovered())
 | |
|     {
 | |
|         ImGui::BeginTooltip();
 | |
|         ImGui::TextUnformatted(_(L("Higher print quality versus higher print speed.")));
 | |
|         ImGui::EndTooltip();
 | |
|     }
 | |
| 
 | |
|     ImGui::SameLine();
 | |
|     float widget_align = ImGui::GetCursorPosX();
 | |
|     ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
 | |
|     m_adaptive_quality = clamp(0.0f, 1.f, m_adaptive_quality);
 | |
|     ImGui::SliderFloat("", &m_adaptive_quality, 0.0f, 1.f, "%.2f");
 | |
| 
 | |
|     ImGui::Separator();
 | |
|     if (imgui.button(_(L("Smooth"))))
 | |
|         wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), HeightProfileSmoothEvent(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, m_smooth_params));
 | |
| 
 | |
|     ImGui::SameLine();
 | |
|     ImGui::SetCursorPosX(text_align);
 | |
|     ImGui::AlignTextToFramePadding();
 | |
|     imgui.text(_(L("Radius")));
 | |
|     ImGui::SameLine();
 | |
|     ImGui::SetCursorPosX(widget_align);
 | |
|     ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
 | |
|     int radius = (int)m_smooth_params.radius;
 | |
|     if (ImGui::SliderInt("##1", &radius, 1, 10))
 | |
|         m_smooth_params.radius = (unsigned int)radius;
 | |
| 
 | |
|     ImGui::SetCursorPosX(text_align);
 | |
|     ImGui::AlignTextToFramePadding();
 | |
|     imgui.text(_(L("Keep min")));
 | |
|     ImGui::SameLine();
 | |
|     if (ImGui::GetCursorPosX() < widget_align)  // because of line lenght after localization
 | |
|         ImGui::SetCursorPosX(widget_align);
 | |
| 
 | |
|     ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
 | |
|     imgui.checkbox("##2", m_smooth_params.keep_min);
 | |
| 
 | |
|     ImGui::Separator();
 | |
|     if (imgui.button(_(L("Reset"))))
 | |
|         wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
 | |
| 
 | |
|     imgui.end();
 | |
| 
 | |
|     const Rect& bar_rect = get_bar_rect_viewport(canvas);
 | |
| #else
 | |
|     const Rect& bar_rect = get_bar_rect_viewport(canvas);
 | |
|     const Rect& reset_rect = get_reset_rect_viewport(canvas);
 | |
| 
 | |
|     _render_tooltip_texture(canvas, bar_rect, reset_rect);
 | |
|     _render_reset_texture(reset_rect);
 | |
| #endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
|     render_active_object_annotations(canvas, bar_rect);
 | |
|     render_profile(bar_rect);
 | |
| }
 | |
| 
 | |
| float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Vec2d mouse_pos = canvas.get_local_mouse_position();
 | |
|     const Rect& rect = get_bar_rect_screen(canvas);
 | |
|     float x = (float)mouse_pos(0);
 | |
|     float y = (float)mouse_pos(1);
 | |
|     float t = rect.get_top();
 | |
|     float b = rect.get_bottom();
 | |
| 
 | |
|     return ((rect.get_left() <= x) && (x <= rect.get_right()) && (t <= y) && (y <= b)) ?
 | |
|         // Inside the bar.
 | |
|         (b - y - 1.0f) / (b - t - 1.0f) :
 | |
|         // Outside the bar.
 | |
|         -1000.0f;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y)
 | |
| {
 | |
|     const Rect& rect = get_bar_rect_screen(canvas);
 | |
|     return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
 | |
| }
 | |
| 
 | |
| #if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y)
 | |
| {
 | |
|     const Rect& rect = get_reset_rect_screen(canvas);
 | |
|     return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
 | |
| }
 | |
| #endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| 
 | |
| Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float w = (float)cnv_size.get_width();
 | |
|     float h = (float)cnv_size.get_height();
 | |
| 
 | |
| #if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
|     return Rect(w - thickness_bar_width(canvas), 0.0f, w, h);
 | |
| #else
 | |
|     return Rect(w - thickness_bar_width(canvas), 0.0f, w, h - reset_button_height(canvas));
 | |
| #endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| }
 | |
| 
 | |
| #if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float w = (float)cnv_size.get_width();
 | |
|     float h = (float)cnv_size.get_height();
 | |
| 
 | |
|     return Rect(w - thickness_bar_width(canvas), h - reset_button_height(canvas), w, h);
 | |
| }
 | |
| #endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| 
 | |
| Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float half_w = 0.5f * (float)cnv_size.get_width();
 | |
|     float half_h = 0.5f * (float)cnv_size.get_height();
 | |
| 
 | |
|     float zoom = (float)canvas.get_camera().get_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
| #if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
|     return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
 | |
| #else
 | |
|     return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom);
 | |
| #endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| }
 | |
| 
 | |
| #if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float half_w = 0.5f * (float)cnv_size.get_width();
 | |
|     float half_h = 0.5f * (float)cnv_size.get_height();
 | |
| 
 | |
|     float zoom = (float)canvas.get_camera().get_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
 | |
| }
 | |
| #endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::is_initialized() const
 | |
| {
 | |
|     return m_shader.is_initialized();
 | |
| }
 | |
| 
 | |
| std::string GLCanvas3D::LayersEditing::get_tooltip(const GLCanvas3D& canvas) const
 | |
| {
 | |
|     std::string ret;
 | |
|     if (m_enabled && (m_layer_height_profile.size() >= 4))
 | |
|     {
 | |
|         float z = get_cursor_z_relative(canvas);
 | |
|         if (z != -1000.0f)
 | |
|         {
 | |
|             z *= m_object_max_z;
 | |
| 
 | |
|             float h = 0.0f;
 | |
|             for (size_t i = m_layer_height_profile.size() - 2; i >= 2; i -= 2)
 | |
|             {
 | |
|                 float zi = m_layer_height_profile[i];
 | |
|                 float zi_1 = m_layer_height_profile[i - 2];
 | |
|                 if ((zi_1 <= z) && (z <= zi))
 | |
|                 {
 | |
|                     float dz = zi - zi_1;
 | |
|                     h = (dz != 0.0f) ? lerp(m_layer_height_profile[i - 1], m_layer_height_profile[i + 1], (z - zi_1) / dz) : m_layer_height_profile[i + 1];
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|             if (h > 0.0f)
 | |
|                 ret = std::to_string(h);
 | |
|         }
 | |
|     }
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| #if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const
 | |
| {
 | |
|     // TODO: do this with ImGui
 | |
| 
 | |
|     if (m_tooltip_texture.get_id() == 0)
 | |
|     {
 | |
|         std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png";
 | |
|         if (!m_tooltip_texture.load_from_file(filename, false, GLTexture::SingleThreaded, false))
 | |
|             return;
 | |
|     }
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float scale = canvas.get_canvas_size().get_scale_factor();
 | |
| #else
 | |
|     const float scale = canvas.get_wxglcanvas()->GetContentScaleFactor();
 | |
| #endif
 | |
|     const float width = (float)m_tooltip_texture.get_width() * scale;
 | |
|     const float height = (float)m_tooltip_texture.get_height() * scale;
 | |
| 
 | |
|     float zoom = (float)canvas.get_camera().get_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
|     float gap = 10.0f * inv_zoom;
 | |
| 
 | |
|     float bar_left = bar_rect.get_left();
 | |
|     float reset_bottom = reset_rect.get_bottom();
 | |
| 
 | |
|     float l = bar_left - width * inv_zoom - gap;
 | |
|     float r = bar_left - gap;
 | |
|     float t = reset_bottom + height * inv_zoom + gap;
 | |
|     float b = reset_bottom + gap;
 | |
| 
 | |
|     GLTexture::render_texture(m_tooltip_texture.get_id(), l, r, b, t);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) const
 | |
| {
 | |
|     if (m_reset_texture.get_id() == 0)
 | |
|     {
 | |
|         std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png";
 | |
|         if (!m_reset_texture.load_from_file(filename, false, GLTexture::SingleThreaded, false))
 | |
|             return;
 | |
|     }
 | |
| 
 | |
|     GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top());
 | |
| }
 | |
| #endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const
 | |
| {
 | |
|     m_shader.start_using();
 | |
| 
 | |
|     m_shader.set_uniform("z_to_texture_row", float(m_layers_texture.cells - 1) / (float(m_layers_texture.width) * m_object_max_z));
 | |
| 	m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)m_layers_texture.height);
 | |
|     m_shader.set_uniform("z_cursor", m_object_max_z * this->get_cursor_z_relative(canvas));
 | |
|     m_shader.set_uniform("z_cursor_band_width", band_width);
 | |
|     m_shader.set_uniform("object_max_z", m_object_max_z);
 | |
| 
 | |
|     glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
 | |
| 
 | |
|     // Render the color bar
 | |
|     float l = bar_rect.get_left();
 | |
|     float r = bar_rect.get_right();
 | |
|     float t = bar_rect.get_top();
 | |
|     float b = bar_rect.get_bottom();
 | |
| 
 | |
|     ::glBegin(GL_QUADS);
 | |
|     ::glNormal3f(0.0f, 0.0f, 1.0f);
 | |
|     ::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(l, b);
 | |
|     ::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(r, b);
 | |
|     ::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(r, t);
 | |
|     ::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(l, t);
 | |
|     glsafe(::glEnd());
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
 | |
| 
 | |
|     m_shader.stop_using();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect) const
 | |
| {
 | |
|     //FIXME show some kind of legend.
 | |
| 
 | |
|     if (!m_slicing_parameters)
 | |
|         return;
 | |
| 
 | |
|     // Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
 | |
|     float scale_x = bar_rect.get_width() / (float)(1.12 * m_slicing_parameters->max_layer_height);
 | |
|     float scale_y = bar_rect.get_height() / m_object_max_z;
 | |
|     float x = bar_rect.get_left() + (float)m_slicing_parameters->layer_height * scale_x;
 | |
| 
 | |
|     // Baseline
 | |
|     glsafe(::glColor3f(0.0f, 0.0f, 0.0f));
 | |
|     ::glBegin(GL_LINE_STRIP);
 | |
|     ::glVertex2f(x, bar_rect.get_bottom());
 | |
|     ::glVertex2f(x, bar_rect.get_top());
 | |
|     glsafe(::glEnd());
 | |
| 
 | |
|     // Curve
 | |
|     glsafe(::glColor3f(0.0f, 0.0f, 1.0f));
 | |
|     ::glBegin(GL_LINE_STRIP);
 | |
|     for (unsigned int i = 0; i < m_layer_height_profile.size(); i += 2)
 | |
|         ::glVertex2f(bar_rect.get_left() + (float)m_layer_height_profile[i + 1] * scale_x, bar_rect.get_bottom() + (float)m_layer_height_profile[i] * scale_y);
 | |
|     glsafe(::glEnd());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection &volumes) const
 | |
| {
 | |
|     assert(this->is_allowed());
 | |
|     assert(this->last_object_id != -1);
 | |
|     GLint shader_id = m_shader.get_shader()->shader_program_id;
 | |
|     assert(shader_id > 0);
 | |
| 
 | |
|     GLint current_program_id;
 | |
|     glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id));
 | |
|     if (shader_id > 0 && shader_id != current_program_id)
 | |
|         // The layer editing shader is not yet active. Activate it.
 | |
|         glsafe(::glUseProgram(shader_id));
 | |
|     else
 | |
|         // The layer editing shader was already active.
 | |
|         current_program_id = -1;
 | |
| 
 | |
|     GLint z_to_texture_row_id               = ::glGetUniformLocation(shader_id, "z_to_texture_row");
 | |
|     GLint z_texture_row_to_normalized_id    = ::glGetUniformLocation(shader_id, "z_texture_row_to_normalized");
 | |
|     GLint z_cursor_id                       = ::glGetUniformLocation(shader_id, "z_cursor");
 | |
|     GLint z_cursor_band_width_id            = ::glGetUniformLocation(shader_id, "z_cursor_band_width");
 | |
|     GLint world_matrix_id                   = ::glGetUniformLocation(shader_id, "volume_world_matrix");
 | |
|     GLint object_max_z_id                   = ::glGetUniformLocation(shader_id, "object_max_z");
 | |
|     glcheck();
 | |
| 
 | |
|     if (z_to_texture_row_id != -1 && z_texture_row_to_normalized_id != -1 && z_cursor_id != -1 && z_cursor_band_width_id != -1 && world_matrix_id != -1) 
 | |
|     {
 | |
|         const_cast<LayersEditing*>(this)->generate_layer_height_texture();
 | |
| 
 | |
|         // Uniforms were resolved, go ahead using the layer editing shader.
 | |
|         glsafe(::glUniform1f(z_to_texture_row_id, GLfloat(m_layers_texture.cells - 1) / (GLfloat(m_layers_texture.width) * GLfloat(m_object_max_z))));
 | |
|         glsafe(::glUniform1f(z_texture_row_to_normalized_id, GLfloat(1.0f / m_layers_texture.height)));
 | |
|         glsafe(::glUniform1f(z_cursor_id, GLfloat(m_object_max_z) * GLfloat(this->get_cursor_z_relative(canvas))));
 | |
|         glsafe(::glUniform1f(z_cursor_band_width_id, GLfloat(this->band_width)));
 | |
|         // Initialize the layer height texture mapping.
 | |
|         GLsizei w = (GLsizei)m_layers_texture.width;
 | |
|         GLsizei h = (GLsizei)m_layers_texture.height;
 | |
|         GLsizei half_w = w / 2;
 | |
|         GLsizei half_h = h / 2;
 | |
|         glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
 | |
|         glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
 | |
|         glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
 | |
|         glsafe(::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
 | |
|         glsafe(::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data()));
 | |
|         glsafe(::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data() + m_layers_texture.width * m_layers_texture.height * 4));
 | |
|         for (const GLVolume* glvolume : volumes.volumes) {
 | |
|             // Render the object using the layer editing shader and texture.
 | |
|             if (! glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
 | |
|                 continue;
 | |
|             if (world_matrix_id != -1)
 | |
|                 glsafe(::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data()));
 | |
|             if (object_max_z_id != -1)
 | |
|                 glsafe(::glUniform1f(object_max_z_id, GLfloat(0)));
 | |
|             glvolume->render();
 | |
|         }
 | |
|         // Revert back to the previous shader.
 | |
|         glBindTexture(GL_TEXTURE_2D, 0);
 | |
|         if (current_program_id > 0)
 | |
|             glsafe(::glUseProgram(current_program_id));
 | |
|     } 
 | |
|     else 
 | |
|     {
 | |
|         // Something went wrong. Just render the object.
 | |
|         assert(false);
 | |
|         for (const GLVolume* glvolume : volumes.volumes) {
 | |
|             // Render the object using the layer editing shader and texture.
 | |
| 			if (!glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
 | |
| 				continue;
 | |
|             glsafe(::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data()));
 | |
| 			glvolume->render();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
 | |
| {
 | |
| 	this->update_slicing_parameters();
 | |
| 	PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
 | |
| 	Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
 | |
| 	m_layer_height_profile_modified = true;
 | |
|     m_layers_texture.valid = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
 | |
| {
 | |
| 	const_cast<ModelObject*>(m_model_object)->layer_height_profile.clear();
 | |
|     m_layer_height_profile.clear();
 | |
|     m_layers_texture.valid = false;
 | |
|     canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
| }
 | |
| 
 | |
| #if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor)
 | |
| {
 | |
|     this->update_slicing_parameters();
 | |
|     m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, quality_factor);
 | |
|     const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
 | |
|     m_layers_texture.valid = false;
 | |
|     canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params)
 | |
| {
 | |
|     this->update_slicing_parameters();
 | |
|     m_layer_height_profile = smooth_height_profile(m_layer_height_profile, *m_slicing_parameters, smoothing_params);
 | |
|     const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
 | |
|     m_layers_texture.valid = false;
 | |
|     canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
| }
 | |
| #endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::generate_layer_height_texture()
 | |
| {
 | |
| 	this->update_slicing_parameters();
 | |
| 	// Always try to update the layer height profile.
 | |
|     bool update = ! m_layers_texture.valid;
 | |
|     if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) {
 | |
|         // Initialized to the default value.
 | |
|         m_layer_height_profile_modified = false;
 | |
|         update = true;
 | |
|     }
 | |
|     // Update if the layer height profile was changed, or when the texture is not valid.
 | |
|     if (! update && ! m_layers_texture.data.empty() && m_layers_texture.cells > 0)
 | |
|         // Texture is valid, don't update.
 | |
|         return; 
 | |
| 
 | |
|     if (m_layers_texture.data.empty()) {
 | |
|         m_layers_texture.width  = 1024;
 | |
|         m_layers_texture.height = 1024;
 | |
|         m_layers_texture.levels = 2;
 | |
|         m_layers_texture.data.assign(m_layers_texture.width * m_layers_texture.height * 5, 0);
 | |
|     }
 | |
| 
 | |
|     bool level_of_detail_2nd_level = true;
 | |
|     m_layers_texture.cells = Slic3r::generate_layer_height_texture(
 | |
|         *m_slicing_parameters, 
 | |
|         Slic3r::generate_object_layers(*m_slicing_parameters, m_layer_height_profile), 
 | |
| 		m_layers_texture.data.data(), m_layers_texture.height, m_layers_texture.width, level_of_detail_2nd_level);
 | |
| 	m_layers_texture.valid = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
 | |
| {
 | |
|     if (last_object_id >= 0) {
 | |
|         if (m_layer_height_profile_modified) {
 | |
|             wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Manual edit")));
 | |
|             const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
 | |
| 			canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
|         }
 | |
|     }
 | |
|     m_layer_height_profile_modified = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::update_slicing_parameters()
 | |
| {
 | |
| 	if (m_slicing_parameters == nullptr) {
 | |
| 		m_slicing_parameters = new SlicingParameters();
 | |
|     	*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object, m_object_max_z);
 | |
|     }
 | |
| }
 | |
| 
 | |
| float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
 | |
| {
 | |
|     return
 | |
| #if ENABLE_RETINA_GL
 | |
|         canvas.get_canvas_size().get_scale_factor()
 | |
| #else
 | |
|         canvas.get_wxglcanvas()->GetContentScaleFactor()
 | |
| #endif
 | |
|          * THICKNESS_BAR_WIDTH;
 | |
| }
 | |
| 
 | |
| #if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas)
 | |
| {
 | |
|     return
 | |
| #if ENABLE_RETINA_GL
 | |
|         canvas.get_canvas_size().get_scale_factor()
 | |
| #else
 | |
|         canvas.get_wxglcanvas()->GetContentScaleFactor()
 | |
| #endif
 | |
|          * THICKNESS_RESET_BUTTON_HEIGHT;
 | |
| }
 | |
| #endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| 
 | |
| 
 | |
| const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
 | |
| const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
 | |
| const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5;
 | |
| 
 | |
| GLCanvas3D::Mouse::Drag::Drag()
 | |
|     : start_position_2D(Invalid_2D_Point)
 | |
|     , start_position_3D(Invalid_3D_Point)
 | |
|     , move_volume_idx(-1)
 | |
|     , move_requires_threshold(false)
 | |
|     , move_start_threshold_position_2D(Invalid_2D_Point)
 | |
| {
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Mouse::Mouse()
 | |
|     : dragging(false)
 | |
|     , position(DBL_MAX, DBL_MAX)
 | |
|     , scene_position(DBL_MAX, DBL_MAX, DBL_MAX)
 | |
|     , ignore_left_up(false)
 | |
| {
 | |
| }
 | |
| 
 | |
| const unsigned char GLCanvas3D::WarningTexture::Background_Color[3] = { 120, 120, 120 };//{ 9, 91, 134 };
 | |
| const unsigned char GLCanvas3D::WarningTexture::Opacity = 255;
 | |
| 
 | |
| GLCanvas3D::WarningTexture::WarningTexture()
 | |
|     : GUI::GLTexture()
 | |
|     , m_original_width(0)
 | |
|     , m_original_height(0)
 | |
| {
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::WarningTexture::activate(WarningTexture::Warning warning, bool state, const GLCanvas3D& canvas)
 | |
| {
 | |
|     auto it = std::find(m_warnings.begin(), m_warnings.end(), warning);
 | |
| 
 | |
|     if (state) {
 | |
|         if (it != m_warnings.end()) // this warning is already set to be shown
 | |
|             return;
 | |
| 
 | |
|         m_warnings.push_back(warning);
 | |
|         std::sort(m_warnings.begin(), m_warnings.end());
 | |
|     }
 | |
|     else {
 | |
|         if (it == m_warnings.end()) // deactivating something that is not active is an easy task
 | |
|             return;
 | |
| 
 | |
|         m_warnings.erase(it);
 | |
|         if (m_warnings.empty()) { // nothing remains to be shown
 | |
|             reset();
 | |
|             m_msg_text = "";// save information for rescaling
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Look at the end of our vector and generate proper texture.
 | |
|     std::string text;
 | |
|     bool red_colored = false;
 | |
|     switch (m_warnings.back()) {
 | |
|         case ObjectOutside      : text = L("An object outside the print area was detected"); break;
 | |
|         case ToolpathOutside    : text = L("A toolpath outside the print area was detected"); break;
 | |
|         case SlaSupportsOutside : text = L("SLA supports outside the print area were detected"); break;
 | |
|         case SomethingNotShown  : text = L("Some objects are not visible when editing supports"); break;
 | |
|         case ObjectClashed: {
 | |
|             text = L("An object outside the print area was detected\n"
 | |
|                      "Resolve the current problem to continue slicing");
 | |
|             red_colored = true;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     generate(text, canvas, true, red_colored); // GUI::GLTexture::reset() is called at the beginning of generate(...)
 | |
| 
 | |
|     // save information for rescaling
 | |
|     m_msg_text = text;
 | |
|     m_is_colored_red = red_colored;
 | |
| }
 | |
| 
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
| static bool is_font_cleartype(const wxFont &font)
 | |
| {
 | |
|     // Native font description: on MSW, it is a version number plus the content of LOGFONT, separated by semicolon.
 | |
|     wxString font_desc = font.GetNativeFontInfoDesc();
 | |
|     // Find the quality field.
 | |
|     wxString sep(";");
 | |
|     size_t startpos = 0;
 | |
|     for (size_t i = 0; i < 12; ++ i)
 | |
|         startpos = font_desc.find(sep, startpos + 1);
 | |
|     ++ startpos;
 | |
|     size_t endpos = font_desc.find(sep, startpos);
 | |
|     int quality = wxAtoi(font_desc(startpos, endpos - startpos));
 | |
|     return quality == CLEARTYPE_QUALITY;
 | |
| }
 | |
| 
 | |
| // ClearType produces renders, which are difficult to convert into an alpha blended OpenGL texture.
 | |
| // Therefore it is better to disable it, though Vojtech found out, that the font returned with ClearType
 | |
| // disabled is signifcantly thicker than the default ClearType font.
 | |
| // This function modifies the font provided.
 | |
| static void msw_disable_cleartype(wxFont &font)
 | |
| {
 | |
|     // Native font description: on MSW, it is a version number plus the content of LOGFONT, separated by semicolon.
 | |
|     wxString font_desc = font.GetNativeFontInfoDesc();
 | |
|     // Find the quality field.
 | |
|     wxString sep(";");
 | |
|     size_t startpos_weight = 0;
 | |
|     for (size_t i = 0; i < 5; ++ i)
 | |
|         startpos_weight = font_desc.find(sep, startpos_weight + 1);
 | |
|     ++ startpos_weight;
 | |
|     size_t endpos_weight = font_desc.find(sep, startpos_weight);
 | |
|     // Parse the weight field.
 | |
|     unsigned int weight = atoi(font_desc(startpos_weight, endpos_weight - startpos_weight));
 | |
|     size_t startpos = endpos_weight;
 | |
|     for (size_t i = 0; i < 6; ++ i)
 | |
|         startpos = font_desc.find(sep, startpos + 1);
 | |
|     ++ startpos;
 | |
|     size_t endpos = font_desc.find(sep, startpos);
 | |
|     int quality = wxAtoi(font_desc(startpos, endpos - startpos));
 | |
|     if (quality == CLEARTYPE_QUALITY) {
 | |
|         // Replace the weight with a smaller value to compensate the weight of non ClearType font.
 | |
|         wxString sweight    = std::to_string(weight * 2 / 4);
 | |
|         size_t   len_weight = endpos_weight - startpos_weight;
 | |
|         wxString squality   = std::to_string(ANTIALIASED_QUALITY);
 | |
|         font_desc.replace(startpos_weight, len_weight, sweight);
 | |
|         font_desc.replace(startpos + sweight.size() - len_weight, endpos - startpos, squality);
 | |
|         font.SetNativeFontInfo(font_desc);
 | |
|         wxString font_desc2 = font.GetNativeFontInfoDesc();
 | |
|     }
 | |
|     wxString font_desc2 = font.GetNativeFontInfoDesc();
 | |
| }
 | |
| #endif /* __WXMSW__ */
 | |
| 
 | |
| bool GLCanvas3D::WarningTexture::generate(const std::string& msg_utf8, const GLCanvas3D& canvas, bool compress, bool red_colored/* = false*/)
 | |
| {
 | |
|     reset();
 | |
| 
 | |
|     if (msg_utf8.empty())
 | |
|         return false;
 | |
| 
 | |
|     wxString msg = _(msg_utf8);
 | |
| 
 | |
|     wxMemoryDC memDC;
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
|     // set scaled application normal font as default font 
 | |
|     wxFont font = wxGetApp().normal_font();
 | |
| #else
 | |
|     // select default font
 | |
|     const float scale = canvas.get_canvas_size().get_scale_factor();
 | |
|     wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale);
 | |
| #endif
 | |
| 
 | |
|     font.MakeLarger();
 | |
|     font.MakeBold();
 | |
|     memDC.SetFont(font);
 | |
| 
 | |
|     // calculates texture size
 | |
|     wxCoord w, h;
 | |
|     memDC.GetMultiLineTextExtent(msg, &w, &h);
 | |
| 
 | |
|     m_original_width = (int)w;
 | |
|     m_original_height = (int)h;
 | |
|     m_width = (int)next_highest_power_of_2((uint32_t)w);
 | |
| 	m_height = (int)next_highest_power_of_2((uint32_t)h);
 | |
| 
 | |
|     // generates bitmap
 | |
|     wxBitmap bitmap(m_width, m_height);
 | |
| 
 | |
|     memDC.SelectObject(bitmap);
 | |
|     memDC.SetBackground(wxBrush(*wxBLACK));
 | |
|     memDC.Clear();
 | |
| 
 | |
|     // draw message
 | |
|     memDC.SetTextForeground(*wxRED);
 | |
| 	memDC.DrawLabel(msg, wxRect(0,0, m_original_width, m_original_height), wxALIGN_CENTER);
 | |
| 
 | |
|     memDC.SelectObject(wxNullBitmap);
 | |
| 
 | |
|     // Convert the bitmap into a linear data ready to be loaded into the GPU.
 | |
|     wxImage image = bitmap.ConvertToImage();
 | |
| 
 | |
|     // prepare buffer
 | |
|     std::vector<unsigned char> data(4 * m_width * m_height, 0);
 | |
|     const unsigned char *src = image.GetData();
 | |
|     for (int h = 0; h < m_height; ++h)
 | |
|     {
 | |
|         unsigned char* dst = data.data() + 4 * h * m_width;
 | |
|         for (int w = 0; w < m_width; ++w)
 | |
|         {
 | |
|             *dst++ = 255;
 | |
|             if (red_colored) {
 | |
|                 *dst++ = 72; // 204
 | |
|                 *dst++ = 65; // 204
 | |
|             } else {
 | |
|                 *dst++ = 255;
 | |
|                 *dst++ = 255;
 | |
|             }
 | |
| 			*dst++ = (unsigned char)std::min<int>(255, *src);
 | |
|             src += 3;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // sends buffer to gpu
 | |
|     glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
 | |
|     glsafe(::glGenTextures(1, &m_id));
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id));
 | |
|     if (compress && GLEW_EXT_texture_compression_s3tc)
 | |
|         glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
 | |
|     else
 | |
|         glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
 | |
| {
 | |
|     if (m_warnings.empty())
 | |
|         return;
 | |
| 
 | |
|     if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
 | |
|     {
 | |
|         const Size& cnv_size = canvas.get_canvas_size();
 | |
|         float zoom = (float)canvas.get_camera().get_zoom();
 | |
|         float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
|         float left = (-0.5f * (float)m_original_width) * inv_zoom;
 | |
|         float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
 | |
|         float right = left + (float)m_original_width * inv_zoom;
 | |
|         float bottom = top - (float)m_original_height * inv_zoom;
 | |
| 
 | |
|         float uv_left = 0.0f;
 | |
|         float uv_top = 0.0f;
 | |
|         float uv_right = (float)m_original_width / (float)m_width;
 | |
|         float uv_bottom = (float)m_original_height / (float)m_height;
 | |
| 
 | |
|         GLTexture::Quad_UVs uvs;
 | |
|         uvs.left_top = { uv_left, uv_top };
 | |
|         uvs.left_bottom = { uv_left, uv_bottom };
 | |
|         uvs.right_bottom = { uv_right, uv_bottom };
 | |
|         uvs.right_top = { uv_right, uv_top };
 | |
| 
 | |
|         GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::WarningTexture::msw_rescale(const GLCanvas3D& canvas)
 | |
| {
 | |
|     if (m_msg_text.empty())
 | |
|         return;
 | |
| 
 | |
|     generate(m_msg_text, canvas, true, m_is_colored_red);
 | |
| }
 | |
| 
 | |
| const unsigned char GLCanvas3D::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
 | |
| const unsigned char GLCanvas3D::LegendTexture::Default_Background_Color[3] = { (unsigned char)(DEFAULT_BG_LIGHT_COLOR[0] * 255.0f), (unsigned char)(DEFAULT_BG_LIGHT_COLOR[1] * 255.0f), (unsigned char)(DEFAULT_BG_LIGHT_COLOR[2] * 255.0f) };
 | |
| const unsigned char GLCanvas3D::LegendTexture::Error_Background_Color[3] = { (unsigned char)(ERROR_BG_LIGHT_COLOR[0] * 255.0f), (unsigned char)(ERROR_BG_LIGHT_COLOR[1] * 255.0f), (unsigned char)(ERROR_BG_LIGHT_COLOR[2] * 255.0f) };
 | |
| const unsigned char GLCanvas3D::LegendTexture::Opacity = 255;
 | |
| 
 | |
| GLCanvas3D::LegendTexture::LegendTexture()
 | |
|     : GUI::GLTexture()
 | |
|     , m_original_width(0)
 | |
|     , m_original_height(0)
 | |
| {
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LegendTexture::fill_color_print_legend_items(  const GLCanvas3D& canvas,
 | |
|                                                                 const std::vector<float>& colors_in,
 | |
|                                                                 std::vector<float>& colors,
 | |
|                                                                 std::vector<std::string>& cp_legend_items)
 | |
| {
 | |
|     std::vector<Model::CustomGCode> custom_gcode_per_print_z = wxGetApp().plater()->model().custom_gcode_per_print_z;
 | |
| 
 | |
|     const int extruders_cnt = wxGetApp().extruders_edited_cnt();
 | |
|     if (extruders_cnt == 1) 
 | |
|     {
 | |
|         if (custom_gcode_per_print_z.empty()) {
 | |
|             cp_legend_items.emplace_back(I18N::translate_utf8(L("Default print color")));
 | |
|             colors = colors_in;
 | |
|             return;
 | |
|         }
 | |
|         std::vector<std::pair<double, double>> cp_values;
 | |
|         cp_values.reserve(custom_gcode_per_print_z.size());
 | |
|         
 | |
|         std::vector<double> print_zs = canvas.get_current_print_zs(true);
 | |
|         for (auto custom_code : custom_gcode_per_print_z)
 | |
|         {
 | |
|             if (custom_code.gcode != ColorChangeCode)
 | |
|                 continue;
 | |
|             auto lower_b = std::lower_bound(print_zs.begin(), print_zs.end(), custom_code.print_z - DoubleSlider::epsilon());
 | |
| 
 | |
|             if (lower_b == print_zs.end())
 | |
|                 continue;
 | |
| 
 | |
|             double current_z = *lower_b;
 | |
|             double previous_z = lower_b == print_zs.begin() ? 0.0 : *(--lower_b);
 | |
| 
 | |
|             // to avoid duplicate values, check adding values
 | |
|             if (cp_values.empty() ||
 | |
|                 !(cp_values.back().first == previous_z && cp_values.back().second == current_z))
 | |
|                 cp_values.emplace_back(std::pair<double, double>(previous_z, current_z));
 | |
|         }
 | |
| 
 | |
|         const auto items_cnt = (int)cp_values.size();
 | |
|         if (items_cnt == 0) // There is no one color change, but there is/are some pause print or custom Gcode
 | |
|         {
 | |
|             cp_legend_items.emplace_back(I18N::translate_utf8(L("Default print color")));
 | |
|             cp_legend_items.emplace_back(I18N::translate_utf8(L("Pause print or custom G-code")));
 | |
|             colors = colors_in;
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         const int color_cnt = (int)colors_in.size() / 4;
 | |
|         colors.resize(colors_in.size(), 0.0);
 | |
|                 
 | |
|         ::memcpy((void*)(colors.data()), (const void*)(colors_in.data() + (color_cnt - 1) * 4), 4 * sizeof(float));
 | |
|         cp_legend_items.emplace_back(I18N::translate_utf8(L("Pause print or custom G-code")));
 | |
|         size_t color_pos = 4;
 | |
| 
 | |
|         for (int i = items_cnt; i >= 0; --i, color_pos+=4)
 | |
|         {
 | |
|             // update colors for color print item
 | |
|             ::memcpy((void*)(colors.data() + color_pos), (const void*)(colors_in.data() + i * 4), 4 * sizeof(float));
 | |
| 
 | |
|             // create label for color print item
 | |
|             std::string id_str = std::to_string(i + 1) + ": ";
 | |
| 
 | |
|             if (i == 0) {
 | |
|                 cp_legend_items.emplace_back(id_str + (boost::format(I18N::translate_utf8(L("up to %.2f mm"))) % cp_values[0].first).str());
 | |
|                 break;
 | |
|             }
 | |
|             if (i == items_cnt) {
 | |
|                 cp_legend_items.emplace_back(id_str + (boost::format(I18N::translate_utf8(L("above %.2f mm"))) % cp_values[i - 1].second).str());
 | |
|                 continue;
 | |
|             }
 | |
| 
 | |
|             cp_legend_items.emplace_back(id_str + (boost::format(I18N::translate_utf8(L("%.2f - %.2f mm"))) % cp_values[i - 1].second % cp_values[i].first).str());
 | |
|         }
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         // colors = colors_in;
 | |
|         const int color_cnt = (int)colors_in.size() / 4;
 | |
|         colors.resize(colors_in.size(), 0.0);
 | |
| 
 | |
|         ::memcpy((void*)(colors.data()), (const void*)(colors_in.data()), 4 * extruders_cnt * sizeof(float));
 | |
|         size_t color_pos = 4 * extruders_cnt;
 | |
|         size_t color_in_pos = 4 * (color_cnt - 1);
 | |
|         
 | |
|         for (unsigned int i = 0; i < (unsigned int)extruders_cnt; ++i)
 | |
|             cp_legend_items.emplace_back((boost::format(I18N::translate_utf8(L("Extruder %d"))) % (i + 1)).str());
 | |
| 
 | |
|         ::memcpy((void*)(colors.data() + color_pos), (const void*)(colors_in.data() + color_in_pos), 4 * sizeof(float));
 | |
|         color_pos += 4;
 | |
|         color_in_pos -= 4;
 | |
|         cp_legend_items.emplace_back(I18N::translate_utf8(L("Pause print or custom G-code")));
 | |
| 
 | |
|         int cnt = custom_gcode_per_print_z.size();
 | |
|         for (int i = cnt-1; i >= 0; --i)
 | |
|             if (custom_gcode_per_print_z[i].gcode == ColorChangeCode) {
 | |
|                 ::memcpy((void*)(colors.data() + color_pos), (const void*)(colors_in.data() + color_in_pos), 4 * sizeof(float));
 | |
|                 color_pos += 4;
 | |
|                 color_in_pos -= 4;
 | |
|                 cp_legend_items.emplace_back((boost::format(I18N::translate_utf8(L("Color change for Extruder %d at %.2f mm"))) % custom_gcode_per_print_z[i].extruder % custom_gcode_per_print_z[i].print_z).str());
 | |
|             }
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors_in, const GLCanvas3D& canvas, bool compress)
 | |
| {
 | |
|     reset();
 | |
| 
 | |
|     // collects items to render
 | |
|     auto title = _(preview_data.get_legend_title());
 | |
| 
 | |
|     std::vector<std::string> cp_legend_items;
 | |
|     std::vector<float> cp_colors;
 | |
| 
 | |
|     if (preview_data.extrusion.view_type == GCodePreviewData::Extrusion::ColorPrint)
 | |
|     {
 | |
|         cp_legend_items.reserve(cp_colors.size());
 | |
|         fill_color_print_legend_items(canvas, tool_colors_in, cp_colors, cp_legend_items);
 | |
|     }
 | |
| 
 | |
|     const std::vector<float>& tool_colors = preview_data.extrusion.view_type == GCodePreviewData::Extrusion::ColorPrint ? cp_colors : tool_colors_in;
 | |
|     const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors, cp_legend_items);
 | |
| 
 | |
|     unsigned int items_count = (unsigned int)items.size();
 | |
|     if (items_count == 0)
 | |
|         // nothing to render, return
 | |
|         return false;
 | |
| 
 | |
|     wxMemoryDC memDC;
 | |
|     wxMemoryDC mask_memDC;
 | |
| 
 | |
|     // calculate scaling
 | |
|     const float scale_gl = canvas.get_canvas_size().get_scale_factor();
 | |
|     const float scale = scale_gl * wxGetApp().em_unit()*0.1; // get scale from em_unit() value, because of get_scale_factor() return 1 
 | |
|     const int scaled_square = std::floor((float)Px_Square * scale);
 | |
|     const int scaled_title_offset = Px_Title_Offset * scale;
 | |
|     const int scaled_text_offset = Px_Text_Offset * scale;
 | |
|     const int scaled_square_contour = Px_Square_Contour * scale;
 | |
|     const int scaled_border = Px_Border * scale;
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
|     // set scaled application normal font as default font 
 | |
|     wxFont font = wxGetApp().normal_font();
 | |
| 
 | |
|     // Disabling ClearType works, but the font returned is very different (much thicker) from the default.
 | |
| //    msw_disable_cleartype(font);
 | |
| //    bool cleartype = is_font_cleartype(font);
 | |
| #else
 | |
|     // select default font
 | |
|     wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale_gl);
 | |
| //    bool cleartype = false;
 | |
| #endif /* __WXMSW__ */
 | |
| 
 | |
|     memDC.SetFont(font);
 | |
|     mask_memDC.SetFont(font);
 | |
| 
 | |
|     // calculates texture size
 | |
|     wxCoord w, h;
 | |
|     memDC.GetTextExtent(title, &w, &h);
 | |
|     int title_width = (int)w;
 | |
|     int title_height = (int)h;
 | |
| 
 | |
|     int max_text_width = 0;
 | |
|     int max_text_height = 0;
 | |
|     for (const GCodePreviewData::LegendItem& item : items)
 | |
|     {
 | |
|         memDC.GetTextExtent(GUI::from_u8(item.text), &w, &h);
 | |
|         max_text_width = std::max(max_text_width, (int)w);
 | |
|         max_text_height = std::max(max_text_height, (int)h);
 | |
|     }
 | |
| 
 | |
|     m_original_width = std::max(2 * scaled_border + title_width, 2 * (scaled_border + scaled_square_contour) + scaled_square + scaled_text_offset + max_text_width);
 | |
|     m_original_height = 2 * (scaled_border + scaled_square_contour) + title_height + scaled_title_offset + items_count * scaled_square;
 | |
|     if (items_count > 1)
 | |
|         m_original_height += (items_count - 1) * scaled_square_contour;
 | |
| 
 | |
|     m_width = (int)next_highest_power_of_2((uint32_t)m_original_width);
 | |
|     m_height = (int)next_highest_power_of_2((uint32_t)m_original_height);
 | |
| 
 | |
|     // generates bitmap
 | |
|     wxBitmap bitmap(m_width, m_height);
 | |
|     wxBitmap mask(m_width, m_height);
 | |
| 
 | |
|     memDC.SelectObject(bitmap);
 | |
|     mask_memDC.SelectObject(mask);
 | |
| 
 | |
|     memDC.SetBackground(wxBrush(*wxBLACK));
 | |
|     mask_memDC.SetBackground(wxBrush(*wxBLACK));
 | |
| 
 | |
|     memDC.Clear();
 | |
|     mask_memDC.Clear();
 | |
| 
 | |
|     // draw title
 | |
|     memDC.SetTextForeground(*wxWHITE);
 | |
| 	mask_memDC.SetTextForeground(*wxRED);
 | |
| 
 | |
|     int title_x = scaled_border;
 | |
|     int title_y = scaled_border;
 | |
|     memDC.DrawText(title, title_x, title_y);
 | |
|     mask_memDC.DrawText(title, title_x, title_y);
 | |
| 
 | |
|     // draw icons contours as background
 | |
|     int squares_contour_x = scaled_border;
 | |
|     int squares_contour_y = scaled_border + title_height + scaled_title_offset;
 | |
|     int squares_contour_width = scaled_square + 2 * scaled_square_contour;
 | |
|     int squares_contour_height = items_count * scaled_square + 2 * scaled_square_contour;
 | |
|     if (items_count > 1)
 | |
|         squares_contour_height += (items_count - 1) * scaled_square_contour;
 | |
| 
 | |
|     wxColour color(Squares_Border_Color[0], Squares_Border_Color[1], Squares_Border_Color[2]);
 | |
|     wxPen pen(color);
 | |
|     wxBrush brush(color);
 | |
|     memDC.SetPen(pen);
 | |
|     memDC.SetBrush(brush);
 | |
|     memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));
 | |
| 
 | |
|     // draw items (colored icon + text)
 | |
|     int icon_x = squares_contour_x + scaled_square_contour;
 | |
|     int icon_x_inner = icon_x + 1;
 | |
|     int icon_y = squares_contour_y + scaled_square_contour;
 | |
|     int icon_y_step = scaled_square + scaled_square_contour;
 | |
| 
 | |
|     int text_x = icon_x + scaled_square + scaled_text_offset;
 | |
|     int text_y_offset = (scaled_square - max_text_height) / 2;
 | |
| 
 | |
|     int px_inner_square = scaled_square - 2;
 | |
| 
 | |
|     for (const GCodePreviewData::LegendItem& item : items)
 | |
|     {
 | |
|         // draw darker icon perimeter
 | |
|         const std::vector<unsigned char>& item_color_bytes = item.color.as_bytes();
 | |
|         wxImage::HSVValue dark_hsv = wxImage::RGBtoHSV(wxImage::RGBValue(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2]));
 | |
|         dark_hsv.value *= 0.75;
 | |
|         wxImage::RGBValue dark_rgb = wxImage::HSVtoRGB(dark_hsv);
 | |
|         color.Set(dark_rgb.red, dark_rgb.green, dark_rgb.blue, item_color_bytes[3]);
 | |
|         pen.SetColour(color);
 | |
|         brush.SetColour(color);
 | |
|         memDC.SetPen(pen);
 | |
|         memDC.SetBrush(brush);
 | |
|         memDC.DrawRectangle(wxRect(icon_x, icon_y, scaled_square, scaled_square));
 | |
| 
 | |
|         // draw icon interior
 | |
|         color.Set(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2], item_color_bytes[3]);
 | |
|         pen.SetColour(color);
 | |
|         brush.SetColour(color);
 | |
|         memDC.SetPen(pen);
 | |
|         memDC.SetBrush(brush);
 | |
|         memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));
 | |
| 
 | |
|         // draw text
 | |
|         mask_memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);
 | |
| 
 | |
|         // update y
 | |
|         icon_y += icon_y_step;
 | |
|     }
 | |
| 
 | |
|     memDC.SelectObject(wxNullBitmap);
 | |
|     mask_memDC.SelectObject(wxNullBitmap);
 | |
| 
 | |
|     // Convert the bitmap into a linear data ready to be loaded into the GPU.
 | |
|     wxImage image = bitmap.ConvertToImage();
 | |
|     wxImage mask_image = mask.ConvertToImage();
 | |
| 
 | |
|     // prepare buffer
 | |
|     std::vector<unsigned char> data(4 * m_width * m_height, 0);
 | |
| 	const unsigned char *src_image = image.GetData();
 | |
|     const unsigned char *src_mask  = mask_image.GetData();
 | |
| 	for (int h = 0; h < m_height; ++h)
 | |
|     {
 | |
|         int hh = h * m_width;
 | |
|         unsigned char* px_ptr = data.data() + 4 * hh;
 | |
|         for (int w = 0; w < m_width; ++w)
 | |
|         {
 | |
| 			if (w >= squares_contour_x && w < squares_contour_x + squares_contour_width &&
 | |
| 				h >= squares_contour_y && h < squares_contour_y + squares_contour_height) {
 | |
| 				// Color palette, use the color verbatim.
 | |
| 				*px_ptr++ = *src_image++;
 | |
| 				*px_ptr++ = *src_image++;
 | |
| 				*px_ptr++ = *src_image++;
 | |
| 				*px_ptr++ = 255;
 | |
| 			} else {
 | |
| 				// Text or background
 | |
| 				unsigned char alpha = *src_mask;
 | |
| 				// Compensate the white color for the 50% opacity reduction at the character edges.
 | |
|                 //unsigned char color = (unsigned char)floor(alpha * 255.f / (128.f + 0.5f * alpha));
 | |
|                 unsigned char color = alpha;
 | |
| 				*px_ptr++ = color;
 | |
| 				*px_ptr++ = color; // *src_mask ++;
 | |
| 				*px_ptr++ = color; // *src_mask ++;
 | |
| 				*px_ptr++ = 128 + (alpha / 2); // (alpha > 0) ? 255 : 128;
 | |
| 				src_image += 3;
 | |
| 			}
 | |
|             src_mask += 3;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // sends buffer to gpu
 | |
|     glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
 | |
|     glsafe(::glGenTextures(1, &m_id));
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id));
 | |
|     if (compress && GLEW_EXT_texture_compression_s3tc)
 | |
|         glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
 | |
|     else
 | |
|         glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
 | |
| {
 | |
|     if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
 | |
|     {
 | |
|         const Size& cnv_size = canvas.get_canvas_size();
 | |
|         float zoom = (float)canvas.get_camera().get_zoom();
 | |
|         float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
|         float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
 | |
|         float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
 | |
|         float right = left + (float)m_original_width * inv_zoom;
 | |
|         float bottom = top - (float)m_original_height * inv_zoom;
 | |
| 
 | |
|         float uv_left = 0.0f;
 | |
|         float uv_top = 0.0f;
 | |
|         float uv_right = (float)m_original_width / (float)m_width;
 | |
|         float uv_bottom = (float)m_original_height / (float)m_height;
 | |
| 
 | |
|         GLTexture::Quad_UVs uvs;
 | |
|         uvs.left_top = { uv_left, uv_top };
 | |
|         uvs.left_bottom = { uv_left, uv_bottom };
 | |
|         uvs.right_bottom = { uv_right, uv_bottom };
 | |
|         uvs.right_top = { uv_right, uv_top };
 | |
| 
 | |
|         GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
 | |
|     }
 | |
| }
 | |
| 
 | |
| #if !ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
 | |
| #endif // !ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, wxKeyEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
 | |
| #if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
 | |
| #endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| 
 | |
| #if ENABLE_THUMBNAIL_GENERATOR
 | |
| const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR
 | |
| 
 | |
| GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
 | |
|     : m_canvas(canvas)
 | |
|     , m_context(nullptr)
 | |
| #if ENABLE_RETINA_GL
 | |
|     , m_retina_helper(nullptr)
 | |
| #endif
 | |
|     , m_in_render(false)
 | |
|     , m_bed(bed)
 | |
|     , m_camera(camera)
 | |
|     , m_view_toolbar(view_toolbar)
 | |
|     , m_main_toolbar(GLToolbar::Normal, "Top")
 | |
|     , m_undoredo_toolbar(GLToolbar::Normal, "Top")
 | |
|     , m_gizmos(*this)
 | |
|     , m_use_clipping_planes(false)
 | |
|     , m_sidebar_field("")
 | |
|     , m_extra_frame_requested(false)
 | |
|     , m_config(nullptr)
 | |
|     , m_process(nullptr)
 | |
|     , m_model(nullptr)
 | |
|     , m_dirty(true)
 | |
|     , m_initialized(false)
 | |
|     , m_apply_zoom_to_volumes_filter(false)
 | |
|     , m_legend_texture_enabled(false)
 | |
|     , m_picking_enabled(false)
 | |
|     , m_moving_enabled(false)
 | |
|     , m_dynamic_background_enabled(false)
 | |
|     , m_multisample_allowed(false)
 | |
|     , m_moving(false)
 | |
|     , m_tab_down(false)
 | |
|     , m_cursor_type(Standard)
 | |
|     , m_color_by("volume")
 | |
|     , m_reload_delayed(false)
 | |
| #if ENABLE_RENDER_PICKING_PASS
 | |
|     , m_show_picking_texture(false)
 | |
| #endif // ENABLE_RENDER_PICKING_PASS
 | |
|     , m_render_sla_auxiliaries(true)
 | |
| {
 | |
|     if (m_canvas != nullptr) {
 | |
|         m_timer.SetOwner(m_canvas);
 | |
| #if ENABLE_RETINA_GL
 | |
|         m_retina_helper.reset(new RetinaHelper(canvas));
 | |
|         // set default view_toolbar icons size equal to GLGizmosManager::Default_Icons_Size
 | |
|         m_view_toolbar.set_icons_size(GLGizmosManager::Default_Icons_Size);
 | |
| #endif
 | |
|     }
 | |
| 
 | |
|     m_selection.set_volumes(&m_volumes.volumes);
 | |
| }
 | |
| 
 | |
| GLCanvas3D::~GLCanvas3D()
 | |
| {
 | |
|     reset_volumes();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::post_event(wxEvent &&event)
 | |
| {
 | |
|     event.SetEventObject(m_canvas);
 | |
|     wxPostEvent(m_canvas, event);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::init()
 | |
| {
 | |
|     if (m_initialized)
 | |
|         return true;
 | |
| 
 | |
|     if ((m_canvas == nullptr) || (m_context == nullptr))
 | |
|         return false;
 | |
| 
 | |
|     glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
 | |
|     glsafe(::glClearDepth(1.0f));
 | |
| 
 | |
|     glsafe(::glDepthFunc(GL_LESS));
 | |
| 
 | |
|     glsafe(::glEnable(GL_DEPTH_TEST));
 | |
|     glsafe(::glEnable(GL_CULL_FACE));
 | |
|     glsafe(::glEnable(GL_BLEND));
 | |
|     glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
 | |
| 
 | |
|     // Set antialiasing / multisampling
 | |
|     glsafe(::glDisable(GL_LINE_SMOOTH));
 | |
|     glsafe(::glDisable(GL_POLYGON_SMOOTH));
 | |
| 
 | |
|     // ambient lighting
 | |
|     GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
 | |
|     glsafe(::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient));
 | |
| 
 | |
|     glsafe(::glEnable(GL_LIGHT0));
 | |
|     glsafe(::glEnable(GL_LIGHT1));
 | |
| 
 | |
|     // light from camera
 | |
|     GLfloat specular_cam[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
 | |
|     glsafe(::glLightfv(GL_LIGHT1, GL_SPECULAR, specular_cam));
 | |
|     GLfloat diffuse_cam[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
 | |
|     glsafe(::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_cam));
 | |
| 
 | |
|     // light from above
 | |
|     GLfloat specular_top[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
 | |
|     glsafe(::glLightfv(GL_LIGHT0, GL_SPECULAR, specular_top));
 | |
|     GLfloat diffuse_top[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
 | |
|     glsafe(::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_top));
 | |
| 
 | |
|     // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
 | |
|     glsafe(::glShadeModel(GL_SMOOTH));
 | |
| 
 | |
|     // A handy trick -- have surface material mirror the color.
 | |
|     glsafe(::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE));
 | |
|     glsafe(::glEnable(GL_COLOR_MATERIAL));
 | |
| 
 | |
|     if (m_multisample_allowed)
 | |
|         glsafe(::glEnable(GL_MULTISAMPLE));
 | |
| 
 | |
|     if (!m_shader.init("gouraud.vs", "gouraud.fs"))
 | |
|     {
 | |
|         std::cout << "Unable to initialize gouraud shader: please, check that the files gouraud.vs and gouraud.fs are available" << std::endl;
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     if (m_main_toolbar.is_enabled() && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs"))
 | |
|     {
 | |
|         std::cout << "Unable to initialize variable_layer_height shader: please, check that the files variable_layer_height.vs and variable_layer_height.fs are available" << std::endl;
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     // on linux the gl context is not valid until the canvas is not shown on screen
 | |
|     // we defer the geometry finalization of volumes until the first call to render()
 | |
|     m_volumes.finalize_geometry(true);
 | |
| 
 | |
|     if (m_gizmos.is_enabled() && !m_gizmos.init())
 | |
|         std::cout << "Unable to initialize gizmos: please, check that all the required textures are available" << std::endl;
 | |
| 
 | |
|     if (!_init_toolbars())
 | |
|         return false;
 | |
| 
 | |
|     if (m_selection.is_enabled() && !m_selection.init())
 | |
|         return false;
 | |
| 
 | |
| #if !ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
 | |
|     post_event(SimpleEvent(EVT_GLCANVAS_INIT));
 | |
| #endif // !ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
 | |
| 
 | |
|     m_initialized = true;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_as_dirty()
 | |
| {
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| unsigned int GLCanvas3D::get_volumes_count() const
 | |
| {
 | |
|     return (unsigned int)m_volumes.volumes.size();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::reset_volumes()
 | |
| {
 | |
|     if (!m_initialized)
 | |
|         return;
 | |
| 
 | |
|     _set_current();
 | |
| 
 | |
|     if (!m_volumes.empty())
 | |
|     {
 | |
|         m_selection.clear();
 | |
|         m_volumes.clear();
 | |
|         m_dirty = true;
 | |
|     }
 | |
| 
 | |
|     _set_warning_texture(WarningTexture::ObjectOutside, false);
 | |
| }
 | |
| 
 | |
| int GLCanvas3D::check_volumes_outside_state() const
 | |
| {
 | |
|     ModelInstance::EPrintVolumeState state;
 | |
|     m_volumes.check_outside_state(m_config, &state);
 | |
|     return (int)state;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo, int instance_idx)
 | |
| {
 | |
|     for (GLVolume* vol : m_volumes.volumes) {
 | |
|         if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
 | |
|         && (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)
 | |
|         && vol->composite_id.volume_id < 0)
 | |
|             vol->is_active = visible;
 | |
|     }
 | |
| 
 | |
|     m_render_sla_auxiliaries = visible;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject* mo, int instance_idx)
 | |
| {
 | |
|     for (GLVolume* vol : m_volumes.volumes) {
 | |
|         if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
 | |
|         && (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)) {
 | |
|             vol->is_active = visible;
 | |
|             vol->force_native_color = (instance_idx != -1);
 | |
|         }
 | |
|     }
 | |
|     if (visible && !mo)
 | |
|         toggle_sla_auxiliaries_visibility(true, mo, instance_idx);
 | |
| 
 | |
|     if (!mo && !visible && !m_model->objects.empty() && (m_model->objects.size() > 1 || m_model->objects.front()->instances.size() > 1))
 | |
|         _set_warning_texture(WarningTexture::SomethingNotShown, true);
 | |
| 
 | |
|     if (!mo && visible)
 | |
|         _set_warning_texture(WarningTexture::SomethingNotShown, false);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_instance_printable_state_for_object(const size_t obj_idx)
 | |
| {
 | |
|     ModelObject* model_object = m_model->objects[obj_idx];
 | |
|     for (int inst_idx = 0; inst_idx < (int)model_object->instances.size(); ++inst_idx)
 | |
|     {
 | |
|         ModelInstance* instance = model_object->instances[inst_idx];
 | |
| 
 | |
|         for (GLVolume* volume : m_volumes.volumes)
 | |
|         {
 | |
|             if ((volume->object_idx() == (int)obj_idx) && (volume->instance_idx() == inst_idx))
 | |
|                 volume->printable = instance->printable;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_instance_printable_state_for_objects(std::vector<size_t>& object_idxs)
 | |
| {
 | |
|     for (size_t obj_idx : object_idxs)
 | |
|         update_instance_printable_state_for_object(obj_idx);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_config(const DynamicPrintConfig* config)
 | |
| {
 | |
|     m_config = config;
 | |
|     m_layers_editing.set_config(config);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_process(BackgroundSlicingProcess *process)
 | |
| {
 | |
|     m_process = process;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_model(Model* model)
 | |
| {
 | |
|     m_model = model;
 | |
|     m_selection.set_model(m_model);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::bed_shape_changed()
 | |
| {
 | |
|     refresh_camera_scene_box();
 | |
|     m_camera.requires_zoom_to_bed = true;
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_color_by(const std::string& value)
 | |
| {
 | |
|     m_color_by = value;
 | |
| }
 | |
| 
 | |
| BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
 | |
| {
 | |
|     BoundingBoxf3 bb;
 | |
|     for (const GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes))
 | |
|             bb.merge(volume->transformed_bounding_box());
 | |
|     }
 | |
|     return bb;
 | |
| }
 | |
| 
 | |
| BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
 | |
| {
 | |
|     BoundingBoxf3 bb = volumes_bounding_box();
 | |
|     bb.merge(m_bed.get_bounding_box(true));
 | |
| 
 | |
|     if (m_config != nullptr)
 | |
|     {
 | |
|         double h = m_config->opt_float("max_print_height");
 | |
|         bb.min(2) = std::min(bb.min(2), -h);
 | |
|         bb.max(2) = std::max(bb.max(2), h);
 | |
|     }
 | |
| 
 | |
|     return bb;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_layers_editing_enabled() const
 | |
| {
 | |
|     return m_layers_editing.is_enabled();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_layers_editing_allowed() const
 | |
| {
 | |
|     return m_layers_editing.is_allowed();
 | |
| }
 | |
| 
 | |
| #if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| void GLCanvas3D::reset_layer_height_profile()
 | |
| {
 | |
|     wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Reset")));
 | |
|     m_layers_editing.reset_layer_height_profile(*this);
 | |
|     m_layers_editing.state = LayersEditing::Completed;
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::adaptive_layer_height_profile(float quality_factor)
 | |
| {
 | |
|     wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Adaptive")));
 | |
|     m_layers_editing.adaptive_layer_height_profile(*this, quality_factor);
 | |
|     m_layers_editing.state = LayersEditing::Completed;
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params)
 | |
| {
 | |
|     wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Smooth all")));
 | |
|     m_layers_editing.smooth_layer_height_profile(*this, smoothing_params);
 | |
|     m_layers_editing.state = LayersEditing::Completed;
 | |
|     m_dirty = true;
 | |
| }
 | |
| #endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
| 
 | |
| bool GLCanvas3D::is_reload_delayed() const
 | |
| {
 | |
|     return m_reload_delayed;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_layers_editing(bool enable)
 | |
| {
 | |
|     m_layers_editing.set_enabled(enable);
 | |
|     const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
 | |
|     for (unsigned int idx : idxs)
 | |
|     {
 | |
|         GLVolume* v = m_volumes.volumes[idx];
 | |
|         if (v->is_modifier)
 | |
|             v->force_transparent = enable;
 | |
|     }
 | |
| 
 | |
|     set_as_dirty();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_legend_texture(bool enable)
 | |
| {
 | |
|     m_legend_texture_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_picking(bool enable)
 | |
| {
 | |
|     m_picking_enabled = enable;
 | |
|     m_selection.set_mode(Selection::Instance);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_moving(bool enable)
 | |
| {
 | |
|     m_moving_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_gizmos(bool enable)
 | |
| {
 | |
|     m_gizmos.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_selection(bool enable)
 | |
| {
 | |
|     m_selection.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_main_toolbar(bool enable)
 | |
| {
 | |
|     m_main_toolbar.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_undoredo_toolbar(bool enable)
 | |
| {
 | |
|     m_undoredo_toolbar.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_dynamic_background(bool enable)
 | |
| {
 | |
|     m_dynamic_background_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::allow_multisample(bool allow)
 | |
| {
 | |
|     m_multisample_allowed = allow;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::zoom_to_bed()
 | |
| {
 | |
|     _zoom_to_box(m_bed.get_bounding_box(false));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::zoom_to_volumes()
 | |
| {
 | |
|     m_apply_zoom_to_volumes_filter = true;
 | |
|     _zoom_to_box(volumes_bounding_box());
 | |
|     m_apply_zoom_to_volumes_filter = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::zoom_to_selection()
 | |
| {
 | |
|     if (!m_selection.is_empty())
 | |
|         _zoom_to_box(m_selection.get_bounding_box());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::select_view(const std::string& direction)
 | |
| {
 | |
|     if (m_camera.select_view(direction) && (m_canvas != nullptr))
 | |
|         m_canvas->Refresh();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_volumes_colors_by_extruder()
 | |
| {
 | |
|     if (m_config != nullptr)
 | |
|         m_volumes.update_colors_by_extruder(m_config);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::render()
 | |
| {
 | |
|     if (m_in_render)
 | |
|     {
 | |
|         // if called recursively, return
 | |
|         m_dirty = true;
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     m_in_render = true;
 | |
|     Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; });
 | |
|     (void)in_render_guard;
 | |
| 
 | |
|     if (m_canvas == nullptr)
 | |
|         return;
 | |
| 
 | |
|     // ensures this canvas is current and initialized
 | |
|     if (! _is_shown_on_screen() || !_set_current() || !_3DScene::init(m_canvas))
 | |
|         return;
 | |
| 
 | |
| #if ENABLE_RENDER_STATISTICS
 | |
|     auto start_time = std::chrono::high_resolution_clock::now();
 | |
| #endif // ENABLE_RENDER_STATISTICS
 | |
| 
 | |
|     if (m_bed.get_shape().empty())
 | |
|     {
 | |
|         // this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const Size& cnv_size = get_canvas_size();
 | |
| 
 | |
|     if (m_camera.requires_zoom_to_bed)
 | |
|     {
 | |
|         zoom_to_bed();
 | |
|         _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
 | |
|         m_camera.requires_zoom_to_bed = false;
 | |
|     }
 | |
| 
 | |
|     m_camera.apply_view_matrix();
 | |
|     m_camera.apply_projection(_max_bounding_box(true, true));
 | |
| 
 | |
|     GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
 | |
|     glsafe(::glLightfv(GL_LIGHT1, GL_POSITION, position_cam));
 | |
|     GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
 | |
|     glsafe(::glLightfv(GL_LIGHT0, GL_POSITION, position_top));
 | |
| 
 | |
|     float theta = m_camera.get_theta();
 | |
|     if (theta > 180.f)
 | |
|         // absolute value of the rotation
 | |
|         theta = 360.f - theta;
 | |
| 
 | |
|     wxGetApp().imgui()->new_frame();
 | |
| 
 | |
|     if (m_picking_enabled)
 | |
|     {
 | |
|         if (m_rectangle_selection.is_dragging())
 | |
|             // picking pass using rectangle selection
 | |
|             _rectangular_selection_picking_pass();
 | |
|         else
 | |
|             // regular picking pass
 | |
|             _picking_pass();
 | |
|     }
 | |
| 
 | |
| #if ENABLE_RENDER_PICKING_PASS
 | |
|     if (!m_picking_enabled || !m_show_picking_texture)
 | |
|     {
 | |
| #endif // ENABLE_RENDER_PICKING_PASS
 | |
|     // draw scene
 | |
|     glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
 | |
|     _render_background();
 | |
| 
 | |
|     _render_objects();
 | |
|     _render_sla_slices();
 | |
|     _render_selection();
 | |
|     _render_bed(theta, true);
 | |
| 
 | |
| #if ENABLE_RENDER_SELECTION_CENTER
 | |
|     _render_selection_center();
 | |
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | |
| 
 | |
|     // we need to set the mouse's scene position here because the depth buffer
 | |
|     // could be invalidated by the following gizmo render methods
 | |
|     // this position is used later into on_mouse() to drag the objects
 | |
|     m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<int>());
 | |
| 
 | |
|     _render_current_gizmo();
 | |
|     _render_selection_sidebar_hints();
 | |
| #if ENABLE_RENDER_PICKING_PASS
 | |
|     }
 | |
| #endif // ENABLE_RENDER_PICKING_PASS
 | |
| 
 | |
| #if ENABLE_SHOW_CAMERA_TARGET
 | |
|     _render_camera_target();
 | |
| #endif // ENABLE_SHOW_CAMERA_TARGET
 | |
| 
 | |
|     if (m_picking_enabled && m_rectangle_selection.is_dragging())
 | |
|         m_rectangle_selection.render(*this);
 | |
| 
 | |
|     // draw overlays
 | |
|     _render_overlays();
 | |
| 
 | |
| #if ENABLE_RENDER_STATISTICS
 | |
|     ImGuiWrapper& imgui = *wxGetApp().imgui();
 | |
|     imgui.begin(std::string("Render statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
 | |
|     imgui.text("Last frame: ");
 | |
|     ImGui::SameLine();
 | |
|     imgui.text(std::to_string(m_render_stats.last_frame));
 | |
|     ImGui::SameLine();
 | |
|     imgui.text("  ms");
 | |
|     ImGui::Separator();
 | |
|     imgui.text("Compressed textures: ");
 | |
|     ImGui::SameLine();
 | |
|     imgui.text(GLCanvas3DManager::are_compressed_textures_supported() ? "supported" : "not supported");
 | |
|     imgui.text("Max texture size: ");
 | |
|     ImGui::SameLine();
 | |
|     imgui.text(std::to_string(GLCanvas3DManager::get_gl_info().get_max_tex_size()));
 | |
|     imgui.end();
 | |
| #endif // ENABLE_RENDER_STATISTICS
 | |
| 
 | |
| #if ENABLE_CAMERA_STATISTICS
 | |
|     m_camera.debug_render();
 | |
| #endif // ENABLE_CAMERA_STATISTICS
 | |
| 
 | |
| #if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
 | |
|     wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog(*this);
 | |
| #else
 | |
|     wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
 | |
| #endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
 | |
| 
 | |
|     wxGetApp().imgui()->render();
 | |
| 
 | |
|     m_canvas->SwapBuffers();
 | |
| 
 | |
| #if ENABLE_RENDER_STATISTICS
 | |
|     auto end_time = std::chrono::high_resolution_clock::now();
 | |
|     m_render_stats.last_frame = std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count();
 | |
| #endif // ENABLE_RENDER_STATISTICS
 | |
| }
 | |
| 
 | |
| #if ENABLE_THUMBNAIL_GENERATOR
 | |
| void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const
 | |
| {
 | |
|     switch (GLCanvas3DManager::get_framebuffers_type())
 | |
|     {
 | |
|     case GLCanvas3DManager::FB_Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
 | |
|     case GLCanvas3DManager::FB_Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
 | |
|     default: { _render_thumbnail_legacy(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
 | |
|     }
 | |
| }
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR
 | |
| 
 | |
| void GLCanvas3D::select_all()
 | |
| {
 | |
|     m_selection.add_all();
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::deselect_all()
 | |
| {
 | |
|     m_selection.remove_all();
 | |
|     wxGetApp().obj_manipul()->set_dirty();
 | |
|     m_gizmos.reset_all_states();
 | |
|     m_gizmos.update_data();
 | |
|     post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::delete_selected()
 | |
| {
 | |
|     m_selection.erase();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::ensure_on_bed(unsigned int object_idx)
 | |
| {
 | |
|     typedef std::map<std::pair<int, int>, double> InstancesToZMap;
 | |
|     InstancesToZMap instances_min_z;
 | |
| 
 | |
|     for (GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         if ((volume->object_idx() == (int)object_idx) && !volume->is_modifier)
 | |
|         {
 | |
|             double min_z = volume->transformed_convex_hull_bounding_box().min(2);
 | |
|             std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
 | |
|             InstancesToZMap::iterator it = instances_min_z.find(instance);
 | |
|             if (it == instances_min_z.end())
 | |
|                 it = instances_min_z.insert(InstancesToZMap::value_type(instance, DBL_MAX)).first;
 | |
| 
 | |
|             it->second = std::min(it->second, min_z);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     for (GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
 | |
|         InstancesToZMap::iterator it = instances_min_z.find(instance);
 | |
|         if (it != instances_min_z.end())
 | |
|             volume->set_instance_offset(Z, volume->get_instance_offset(Z) - it->second);
 | |
|     }
 | |
| }
 | |
| 
 | |
| std::vector<double> GLCanvas3D::get_current_print_zs(bool active_only) const
 | |
| {
 | |
|     return m_volumes.get_current_print_zs(active_only);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_toolpaths_range(double low, double high)
 | |
| {
 | |
|     m_volumes.set_range(low, high);
 | |
| }
 | |
| 
 | |
| std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs)
 | |
| {
 | |
|     if (instance_idxs.empty())
 | |
|     {
 | |
|         for (unsigned int i = 0; i < model_object.instances.size(); ++i)
 | |
|         {
 | |
|             instance_idxs.push_back(i);
 | |
|         }
 | |
|     }
 | |
|     return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_initialized);
 | |
| }
 | |
| 
 | |
| std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
 | |
| {
 | |
|     if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
 | |
|     {
 | |
|         const ModelObject* model_object = model.objects[obj_idx];
 | |
|         if (model_object != nullptr)
 | |
|             return load_object(*model_object, obj_idx, std::vector<int>());
 | |
|     }
 | |
| 
 | |
|     return std::vector<int>();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::mirror_selection(Axis axis)
 | |
| {
 | |
|     m_selection.mirror(axis);
 | |
|     do_mirror(L("Mirror Object"));
 | |
|     wxGetApp().obj_manipul()->set_dirty();
 | |
| }
 | |
| 
 | |
| // Reload the 3D scene of 
 | |
| // 1) Model / ModelObjects / ModelInstances / ModelVolumes
 | |
| // 2) Print bed
 | |
| // 3) SLA support meshes for their respective ModelObjects / ModelInstances
 | |
| // 4) Wipe tower preview
 | |
| // 5) Out of bed collision status & message overlay (texture)
 | |
| void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_refresh)
 | |
| {
 | |
|     if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
 | |
|         return;
 | |
| 
 | |
|     if (m_initialized)
 | |
|         _set_current();
 | |
| 
 | |
|     struct ModelVolumeState {
 | |
|         ModelVolumeState(const GLVolume* volume) :
 | |
|             model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {}
 | |
|         ModelVolumeState(const ModelVolume* model_volume, const ObjectID& instance_id, const GLVolume::CompositeID& composite_id) :
 | |
|             model_volume(model_volume), geometry_id(std::make_pair(model_volume->id().id, instance_id.id)), composite_id(composite_id), volume_idx(-1) {}
 | |
|         ModelVolumeState(const ObjectID& volume_id, const ObjectID& instance_id) :
 | |
|             model_volume(nullptr), geometry_id(std::make_pair(volume_id.id, instance_id.id)), volume_idx(-1) {}
 | |
|         bool new_geometry() const { return this->volume_idx == size_t(-1); }
 | |
|         const ModelVolume* model_volume;
 | |
|         // ObjectID of ModelVolume + ObjectID of ModelInstance
 | |
|         // or timestamp of an SLAPrintObjectStep + ObjectID of ModelInstance
 | |
|         std::pair<size_t, size_t>   geometry_id;
 | |
|         GLVolume::CompositeID       composite_id;
 | |
|         // Volume index in the new GLVolume vector.
 | |
|         size_t                      volume_idx;
 | |
|     };
 | |
|     std::vector<ModelVolumeState> model_volume_state;
 | |
|     std::vector<ModelVolumeState> aux_volume_state;
 | |
| 
 | |
|     struct GLVolumeState {
 | |
|         GLVolumeState() :
 | |
|             volume_idx(size_t(-1)) {}
 | |
|         GLVolumeState(const GLVolume* volume, unsigned int volume_idx) :
 | |
|             composite_id(volume->composite_id), volume_idx(volume_idx) {}
 | |
|         GLVolumeState(const GLVolume::CompositeID &composite_id) :
 | |
|             composite_id(composite_id), volume_idx(size_t(-1)) {}
 | |
| 
 | |
|         GLVolume::CompositeID       composite_id;
 | |
|         // Volume index in the old GLVolume vector.
 | |
|         size_t                      volume_idx;
 | |
|     };
 | |
| 
 | |
|     // SLA steps to pull the preview meshes for.
 | |
| 	typedef std::array<SLAPrintObjectStep, 2> SLASteps;
 | |
| 	SLASteps sla_steps = { slaposSupportTree, slaposPad };
 | |
|     struct SLASupportState {
 | |
|         std::array<PrintStateBase::StateWithTimeStamp, std::tuple_size<SLASteps>::value> step;
 | |
|     };
 | |
|     // State of the sla_steps for all SLAPrintObjects.
 | |
|     std::vector<SLASupportState>   sla_support_state;
 | |
| 
 | |
|     std::vector<size_t> instance_ids_selected;
 | |
|     std::vector<size_t> map_glvolume_old_to_new(m_volumes.volumes.size(), size_t(-1));
 | |
|     std::vector<GLVolumeState> deleted_volumes;
 | |
|     std::vector<GLVolume*> glvolumes_new;
 | |
|     glvolumes_new.reserve(m_volumes.volumes.size());
 | |
|     auto model_volume_state_lower = [](const ModelVolumeState& m1, const ModelVolumeState& m2) { return m1.geometry_id < m2.geometry_id; };
 | |
| 
 | |
|     m_reload_delayed = !m_canvas->IsShown() && !refresh_immediately && !force_full_scene_refresh;
 | |
| 
 | |
|     PrinterTechnology printer_technology = m_process->current_printer_technology();
 | |
|     int               volume_idx_wipe_tower_old = -1;
 | |
| 
 | |
|     // Release invalidated volumes to conserve GPU memory in case of delayed refresh (see m_reload_delayed).
 | |
|     // First initialize model_volumes_new_sorted & model_instances_new_sorted.
 | |
|     for (int object_idx = 0; object_idx < (int)m_model->objects.size(); ++object_idx) {
 | |
|         const ModelObject* model_object = m_model->objects[object_idx];
 | |
|         for (int instance_idx = 0; instance_idx < (int)model_object->instances.size(); ++instance_idx) {
 | |
|             const ModelInstance* model_instance = model_object->instances[instance_idx];
 | |
|             for (int volume_idx = 0; volume_idx < (int)model_object->volumes.size(); ++volume_idx) {
 | |
|                 const ModelVolume* model_volume = model_object->volumes[volume_idx];
 | |
|                 model_volume_state.emplace_back(model_volume, model_instance->id(), GLVolume::CompositeID(object_idx, volume_idx, instance_idx));
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     if (printer_technology == ptSLA) {
 | |
|         const SLAPrint* sla_print = this->sla_print();
 | |
| #ifndef NDEBUG
 | |
|         // Verify that the SLAPrint object is synchronized with m_model.
 | |
|         check_model_ids_equal(*m_model, sla_print->model());
 | |
| #endif /* NDEBUG */
 | |
|         sla_support_state.reserve(sla_print->objects().size());
 | |
|         for (const SLAPrintObject* print_object : sla_print->objects()) {
 | |
|             SLASupportState state;
 | |
|             for (size_t istep = 0; istep < sla_steps.size(); ++istep) {
 | |
|                 state.step[istep] = print_object->step_state_with_timestamp(sla_steps[istep]);
 | |
|                 if (state.step[istep].state == PrintStateBase::DONE) {
 | |
|                     if (!print_object->has_mesh(sla_steps[istep]))
 | |
|                         // Consider the DONE step without a valid mesh as invalid for the purpose
 | |
|                         // of mesh visualization.
 | |
|                         state.step[istep].state = PrintStateBase::INVALID;
 | |
|                     else
 | |
|                         for (const ModelInstance* model_instance : print_object->model_object()->instances)
 | |
|                             // Only the instances, which are currently printable, will have the SLA support structures kept.
 | |
|                             // The instances outside the print bed will have the GLVolumes of their support structures released.
 | |
|                             if (model_instance->is_printable())
 | |
|                                 aux_volume_state.emplace_back(state.step[istep].timestamp, model_instance->id());
 | |
|                 }
 | |
|             }
 | |
|             sla_support_state.emplace_back(state);
 | |
|         }
 | |
|     }
 | |
|     std::sort(model_volume_state.begin(), model_volume_state.end(), model_volume_state_lower);
 | |
|     std::sort(aux_volume_state.begin(), aux_volume_state.end(), model_volume_state_lower);
 | |
|     // Release all ModelVolume based GLVolumes not found in the current Model.
 | |
|     for (size_t volume_id = 0; volume_id < m_volumes.volumes.size(); ++volume_id) {
 | |
|         GLVolume* volume = m_volumes.volumes[volume_id];
 | |
|         ModelVolumeState  key(volume);
 | |
|         ModelVolumeState* mvs = nullptr;
 | |
|         if (volume->volume_idx() < 0) {
 | |
|             auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
 | |
|             if (it != aux_volume_state.end() && it->geometry_id == key.geometry_id)
 | |
|                 // This can be an SLA support structure that should not be rendered (in case someone used undo
 | |
|                 // to revert to before it was generated). We only reuse the volume if that's not the case.
 | |
|                 if (m_model->objects[volume->composite_id.object_id]->sla_points_status != sla::PointsStatus::NoPoints)
 | |
|                     mvs = &(*it);
 | |
|         }
 | |
|         else {
 | |
|             auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
 | |
|             if (it != model_volume_state.end() && it->geometry_id == key.geometry_id)
 | |
|                 mvs = &(*it);
 | |
|         }
 | |
|         // Emplace instance ID of the volume. Both the aux volumes and model volumes share the same instance ID.
 | |
|         // The wipe tower has its own wipe_tower_instance_id().
 | |
|         if (m_selection.contains_volume(volume_id))
 | |
|             instance_ids_selected.emplace_back(volume->geometry_id.second);
 | |
|         if (mvs == nullptr || force_full_scene_refresh) {
 | |
|             // This GLVolume will be released.
 | |
|             if (volume->is_wipe_tower) {
 | |
|                 // There is only one wipe tower.
 | |
|                 assert(volume_idx_wipe_tower_old == -1);
 | |
|                 volume_idx_wipe_tower_old = (int)volume_id;
 | |
|             }
 | |
|             if (!m_reload_delayed)
 | |
|             {
 | |
|                 deleted_volumes.emplace_back(volume, volume_id);
 | |
|                 delete volume;
 | |
|             }
 | |
|         }
 | |
|         else {
 | |
|             // This GLVolume will be reused.
 | |
|             volume->set_sla_shift_z(0.0);
 | |
|             map_glvolume_old_to_new[volume_id] = glvolumes_new.size();
 | |
|             mvs->volume_idx = glvolumes_new.size();
 | |
|             glvolumes_new.emplace_back(volume);
 | |
|             // Update color of the volume based on the current extruder.
 | |
|             if (mvs->model_volume != nullptr) {
 | |
|                 int extruder_id = mvs->model_volume->extruder_id();
 | |
|                 if (extruder_id != -1)
 | |
|                     volume->extruder_id = extruder_id;
 | |
| 
 | |
|                 volume->is_modifier = !mvs->model_volume->is_model_part();
 | |
|                 volume->set_color_from_model_volume(mvs->model_volume);
 | |
| 
 | |
|                 // updates volumes transformations
 | |
|                 volume->set_instance_transformation(mvs->model_volume->get_object()->instances[mvs->composite_id.instance_id]->get_transformation());
 | |
|                 volume->set_volume_transformation(mvs->model_volume->get_transformation());
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     sort_remove_duplicates(instance_ids_selected);
 | |
|     auto deleted_volumes_lower = [](const GLVolumeState &v1, const GLVolumeState &v2) { return v1.composite_id < v2.composite_id; };
 | |
|     std::sort(deleted_volumes.begin(), deleted_volumes.end(), deleted_volumes_lower);
 | |
| 
 | |
|     if (m_reload_delayed)
 | |
|         return;
 | |
| 
 | |
|     bool update_object_list = false;
 | |
|     if (m_volumes.volumes != glvolumes_new)
 | |
| 		update_object_list = true;
 | |
|     m_volumes.volumes = std::move(glvolumes_new);
 | |
|     for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++ obj_idx) {
 | |
|         const ModelObject &model_object = *m_model->objects[obj_idx];
 | |
|         for (int volume_idx = 0; volume_idx < (int)model_object.volumes.size(); ++ volume_idx) {
 | |
| 			const ModelVolume &model_volume = *model_object.volumes[volume_idx];
 | |
|             for (int instance_idx = 0; instance_idx < (int)model_object.instances.size(); ++ instance_idx) {
 | |
| 				const ModelInstance &model_instance = *model_object.instances[instance_idx];
 | |
| 				ModelVolumeState key(model_volume.id(), model_instance.id());
 | |
| 				auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
 | |
| 				assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id);
 | |
|                 if (it->new_geometry()) {
 | |
|                     // New volume.
 | |
|                     auto it_old_volume = std::lower_bound(deleted_volumes.begin(), deleted_volumes.end(), GLVolumeState(it->composite_id), deleted_volumes_lower);
 | |
|                     if (it_old_volume != deleted_volumes.end() && it_old_volume->composite_id == it->composite_id)
 | |
|                         // If a volume changed its ObjectID, but it reuses a GLVolume's CompositeID, maintain its selection.
 | |
|                         map_glvolume_old_to_new[it_old_volume->volume_idx] = m_volumes.volumes.size();
 | |
|                     m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_initialized);
 | |
|                     m_volumes.volumes.back()->geometry_id = key.geometry_id;
 | |
|                     update_object_list = true;
 | |
|                 } else {
 | |
| 					// Recycling an old GLVolume.
 | |
| 					GLVolume &existing_volume = *m_volumes.volumes[it->volume_idx];
 | |
|                     assert(existing_volume.geometry_id == key.geometry_id);
 | |
| 					// Update the Object/Volume/Instance indices into the current Model.
 | |
| 					if (existing_volume.composite_id != it->composite_id) {
 | |
| 						existing_volume.composite_id = it->composite_id;
 | |
| 						update_object_list = true;
 | |
| 					}
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     if (printer_technology == ptSLA) {
 | |
|         size_t idx = 0;
 | |
|         const SLAPrint *sla_print = this->sla_print();
 | |
| 		std::vector<double> shift_zs(m_model->objects.size(), 0);
 | |
|         double relative_correction_z = sla_print->relative_correction().z();
 | |
|         if (relative_correction_z <= EPSILON)
 | |
|             relative_correction_z = 1.;
 | |
| 		for (const SLAPrintObject *print_object : sla_print->objects()) {
 | |
|             SLASupportState   &state        = sla_support_state[idx ++];
 | |
|             const ModelObject *model_object = print_object->model_object();
 | |
|             // Find an index of the ModelObject
 | |
|             int object_idx;
 | |
| 			if (std::all_of(state.step.begin(), state.step.end(), [](const PrintStateBase::StateWithTimeStamp &state){ return state.state != PrintStateBase::DONE; }))
 | |
| 				continue;
 | |
|             // There may be new SLA volumes added to the scene for this print_object.
 | |
|             // Find the object index of this print_object in the Model::objects list.
 | |
|             auto it = std::find(sla_print->model().objects.begin(), sla_print->model().objects.end(), model_object);
 | |
|             assert(it != sla_print->model().objects.end());
 | |
| 			object_idx = it - sla_print->model().objects.begin();
 | |
| 			// Cache the Z offset to be applied to all volumes with this object_idx.
 | |
| 			shift_zs[object_idx] = print_object->get_current_elevation() / relative_correction_z;
 | |
|             // Collect indices of this print_object's instances, for which the SLA support meshes are to be added to the scene.
 | |
|             // pairs of <instance_idx, print_instance_idx>
 | |
| 			std::vector<std::pair<size_t, size_t>> instances[std::tuple_size<SLASteps>::value];
 | |
|             for (size_t print_instance_idx = 0; print_instance_idx < print_object->instances().size(); ++ print_instance_idx) {
 | |
|                 const SLAPrintObject::Instance &instance = print_object->instances()[print_instance_idx];
 | |
|                 // Find index of ModelInstance corresponding to this SLAPrintObject::Instance.
 | |
| 				auto it = std::find_if(model_object->instances.begin(), model_object->instances.end(), 
 | |
|                     [&instance](const ModelInstance *mi) { return mi->id() == instance.instance_id; });
 | |
|                 assert(it != model_object->instances.end());
 | |
|                 int instance_idx = it - model_object->instances.begin();
 | |
|                 for (size_t istep = 0; istep < sla_steps.size(); ++ istep)
 | |
|                     if (state.step[istep].state == PrintStateBase::DONE) {
 | |
|                         ModelVolumeState key(state.step[istep].timestamp, instance.instance_id.id);
 | |
|                         auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
 | |
|                         assert(it != aux_volume_state.end() && it->geometry_id == key.geometry_id);
 | |
|                         if (it->new_geometry()) {
 | |
|                             // This can be an SLA support structure that should not be rendered (in case someone used undo
 | |
|                             // to revert to before it was generated). If that's the case, we should not generate anything.
 | |
|                             if (model_object->sla_points_status != sla::PointsStatus::NoPoints)
 | |
|                                 instances[istep].emplace_back(std::pair<size_t, size_t>(instance_idx, print_instance_idx));
 | |
|                             else
 | |
|                                 shift_zs[object_idx] = 0.;
 | |
|                         }
 | |
| 						else {
 | |
| 							// Recycling an old GLVolume. Update the Object/Instance indices into the current Model.
 | |
| 							m_volumes.volumes[it->volume_idx]->composite_id = GLVolume::CompositeID(object_idx, m_volumes.volumes[it->volume_idx]->volume_idx(), instance_idx);
 | |
| 							m_volumes.volumes[it->volume_idx]->set_instance_transformation(model_object->instances[instance_idx]->get_transformation());
 | |
| 						}
 | |
|                     }
 | |
|             }
 | |
| 
 | |
| //            // stores the current volumes count
 | |
| //            size_t volumes_count = m_volumes.volumes.size();
 | |
| 
 | |
|             for (size_t istep = 0; istep < sla_steps.size(); ++istep)
 | |
|                 if (!instances[istep].empty())
 | |
|                     m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp, m_initialized);
 | |
|         }
 | |
| 
 | |
| 		// Shift-up all volumes of the object so that it has the right elevation with respect to the print bed
 | |
| 		for (GLVolume* volume : m_volumes.volumes)
 | |
| 			if (volume->object_idx() < (int)m_model->objects.size() && m_model->objects[volume->object_idx()]->instances[volume->instance_idx()]->is_printable())
 | |
| 				volume->set_sla_shift_z(shift_zs[volume->object_idx()]);
 | |
|     }
 | |
| 
 | |
|     if (printer_technology == ptFFF && m_config->has("nozzle_diameter"))
 | |
|     {
 | |
|         // Should the wipe tower be visualized ?
 | |
|         unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();
 | |
| 
 | |
|         bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
 | |
|         bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;
 | |
| 
 | |
|         if ((extruders_count > 1) && wt && !co)
 | |
|         {
 | |
|             // Height of a print (Show at least a slab)
 | |
|             double height = std::max(m_model->bounding_box().max(2), 10.0);
 | |
| 
 | |
|             float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
 | |
|             float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
 | |
|             float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
 | |
|             float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
 | |
| 
 | |
|             const Print *print = m_process->fff_print();
 | |
| 
 | |
|             const DynamicPrintConfig &print_config  = wxGetApp().preset_bundle->prints.get_edited_preset().config;
 | |
|             double layer_height                     = print_config.opt_float("layer_height");
 | |
|             double first_layer_height               = print_config.get_abs_value("first_layer_height", layer_height);
 | |
|             double nozzle_diameter                  = print->config().nozzle_diameter.values[0];
 | |
|             float depth = print->wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).depth;
 | |
|             float brim_width = print->wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).brim_width;
 | |
| 
 | |
|             int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview(
 | |
|                 1000, x, y, w, depth, (float)height, a, !print->is_step_done(psWipeTower),
 | |
|                 brim_width, m_initialized);
 | |
|             if (volume_idx_wipe_tower_old != -1)
 | |
|                 map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     update_volumes_colors_by_extruder();
 | |
| 	// Update selection indices based on the old/new GLVolumeCollection.
 | |
|     if (m_selection.get_mode() == Selection::Instance)
 | |
|         m_selection.instances_changed(instance_ids_selected);
 | |
|     else
 | |
|         m_selection.volumes_changed(map_glvolume_old_to_new);
 | |
| 
 | |
|     m_gizmos.update_data();
 | |
|     m_gizmos.refresh_on_off_state();
 | |
| 
 | |
|     // Update the toolbar
 | |
| 	if (update_object_list)
 | |
| 		post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
| 
 | |
|     // checks for geometry outside the print volume to render it accordingly
 | |
|     if (!m_volumes.empty())
 | |
|     {
 | |
|         ModelInstance::EPrintVolumeState state;
 | |
| 
 | |
|         const bool contained_min_one = m_volumes.check_outside_state(m_config, &state);
 | |
| 
 | |
|         _set_warning_texture(WarningTexture::ObjectClashed, state == ModelInstance::PVS_Partly_Outside);
 | |
|         _set_warning_texture(WarningTexture::ObjectOutside, state == ModelInstance::PVS_Fully_Outside);
 | |
| 
 | |
|         post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, 
 | |
|                                contained_min_one && !m_model->objects.empty() && state != ModelInstance::PVS_Partly_Outside));
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         _set_warning_texture(WarningTexture::ObjectOutside, false);
 | |
|         _set_warning_texture(WarningTexture::ObjectClashed, false);
 | |
|         post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
 | |
|     }
 | |
| 
 | |
|     refresh_camera_scene_box();
 | |
| 
 | |
|     if (m_selection.is_empty())
 | |
|     {
 | |
|         // If no object is selected, deactivate the active gizmo, if any
 | |
|         // Otherwise it may be shown after cleaning the scene (if it was active while the objects were deleted)
 | |
|         m_gizmos.reset_all_states();
 | |
| 
 | |
|         // If no object is selected, reset the objects manipulator on the sidebar
 | |
|         // to force a reset of its cache
 | |
|         auto manip = wxGetApp().obj_manipul();
 | |
|         if (manip != nullptr)
 | |
|             manip->set_dirty();
 | |
|     }
 | |
| 
 | |
|     // and force this canvas to be redrawn.
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| static void reserve_new_volume_finalize_old_volume(GLVolume& vol_new, GLVolume& vol_old, bool gl_initialized, size_t prealloc_size = VERTEX_BUFFER_RESERVE_SIZE)
 | |
| {
 | |
| 	// Assign the large pre-allocated buffers to the new GLVolume.
 | |
| 	vol_new.indexed_vertex_array = std::move(vol_old.indexed_vertex_array);
 | |
| 	// Copy the content back to the old GLVolume.
 | |
| 	vol_old.indexed_vertex_array = vol_new.indexed_vertex_array;
 | |
| 	// Clear the buffers, but keep them pre-allocated.
 | |
| 	vol_new.indexed_vertex_array.clear();
 | |
| 	// Just make sure that clear did not clear the reserved memory.
 | |
| 	// Reserving number of vertices (3x position + 3x color)
 | |
| 	vol_new.indexed_vertex_array.reserve(prealloc_size / 6);
 | |
| 	// Finalize the old geometry, possibly move data to the graphics card.
 | |
| 	vol_old.finalize_geometry(gl_initialized);
 | |
| }
 | |
| 
 | |
| static void load_gcode_retractions(const GCodePreviewData::Retraction& retractions, GLCanvas3D::GCodePreviewVolumeIndex::EType extrusion_type, GLVolumeCollection &volumes, GLCanvas3D::GCodePreviewVolumeIndex &volume_index, bool gl_initialized)
 | |
| {
 | |
| 	// nothing to render, return
 | |
| 	if (retractions.positions.empty())
 | |
| 		return;
 | |
| 
 | |
| 	volume_index.first_volumes.emplace_back(extrusion_type, 0, (unsigned int)volumes.volumes.size());
 | |
| 
 | |
| 	GLVolume *volume = volumes.new_nontoolpath_volume(retractions.color.rgba, VERTEX_BUFFER_RESERVE_SIZE);
 | |
| 
 | |
| 	GCodePreviewData::Retraction::PositionsList copy(retractions.positions);
 | |
| 	std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2) { return p1.position(2) < p2.position(2); });
 | |
| 
 | |
| 	for (const GCodePreviewData::Retraction::Position& position : copy)
 | |
| 	{
 | |
| 		volume->print_zs.push_back(unscale<double>(position.position(2)));
 | |
| 		volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
 | |
| 		volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
| 		_3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
 | |
| 
 | |
| 		// Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
 | |
| 		if (volume->indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
 | |
| 			GLVolume &vol = *volume;
 | |
| 			volume = volumes.new_nontoolpath_volume(vol.color);
 | |
| 			reserve_new_volume_finalize_old_volume(*volume, vol, gl_initialized);
 | |
| 		}
 | |
| 	}
 | |
| 	volume->indexed_vertex_array.finalize_geometry(gl_initialized);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors)
 | |
| {
 | |
|     const Print *print = this->fff_print();
 | |
|     if ((m_canvas != nullptr) && (print != nullptr))
 | |
|     {
 | |
|         _set_current();
 | |
| 
 | |
|         std::vector<float> tool_colors = _parse_colors(str_tool_colors);
 | |
| 
 | |
|         if (m_volumes.empty())
 | |
|         {
 | |
|             m_gcode_preview_volume_index.reset();
 | |
|             
 | |
|             _load_gcode_extrusion_paths(preview_data, tool_colors);
 | |
|             _load_gcode_travel_paths(preview_data, tool_colors);
 | |
| 			load_gcode_retractions(preview_data.retraction,   GCodePreviewVolumeIndex::Retraction,   m_volumes, m_gcode_preview_volume_index, m_initialized);
 | |
| 			load_gcode_retractions(preview_data.unretraction, GCodePreviewVolumeIndex::Unretraction, m_volumes, m_gcode_preview_volume_index, m_initialized);
 | |
|             
 | |
|             if (!m_volumes.empty())
 | |
|             {
 | |
|                 // Remove empty volumes from both m_volumes, update m_gcode_preview_volume_index.
 | |
|                 {
 | |
| 	                size_t idx_volume_src = 0;
 | |
| 	                size_t idx_volume_dst = 0;
 | |
| 	                size_t idx_volume_index_src = 0;
 | |
| 	                size_t idx_volume_index_dst = 0;
 | |
| 	                size_t idx_volume_of_this_type_last = (idx_volume_index_src + 1 == m_gcode_preview_volume_index.first_volumes.size()) ? m_volumes.volumes.size() : m_gcode_preview_volume_index.first_volumes[idx_volume_index_src + 1].id;
 | |
| 	                size_t idx_volume_of_this_type_first_new = 0;
 | |
| 	                for (;;) {
 | |
| 	                	if (idx_volume_src == idx_volume_of_this_type_last) {
 | |
| 	                		if (idx_volume_of_this_type_first_new < idx_volume_dst) {
 | |
| 	                			// There are some volumes of this type left, therefore their entry in the index has to be maintained.
 | |
| 	                			if (idx_volume_index_dst < idx_volume_index_src)
 | |
| 	                				m_gcode_preview_volume_index.first_volumes[idx_volume_index_dst] = m_gcode_preview_volume_index.first_volumes[idx_volume_index_src];
 | |
| 	                			m_gcode_preview_volume_index.first_volumes[idx_volume_index_dst].id = idx_volume_of_this_type_first_new;
 | |
| 		                		++ idx_volume_index_dst;
 | |
| 		                	}
 | |
| 	                		if (idx_volume_of_this_type_last == m_volumes.volumes.size())
 | |
| 	                			break;
 | |
| 	                		++ idx_volume_index_src;
 | |
| 	                		idx_volume_of_this_type_last = (idx_volume_index_src + 1 == m_gcode_preview_volume_index.first_volumes.size()) ? m_volumes.volumes.size() : m_gcode_preview_volume_index.first_volumes[idx_volume_index_src + 1].id;
 | |
| 	                		idx_volume_of_this_type_first_new = idx_volume_dst;
 | |
| 	                		if (idx_volume_src == idx_volume_of_this_type_last)
 | |
| 	                			// Empty sequence of volumes for the current index item.
 | |
| 	                			continue;
 | |
| 	                	}
 | |
| 	                	if (! m_volumes.volumes[idx_volume_src]->print_zs.empty())
 | |
|                 			m_volumes.volumes[idx_volume_dst ++] = m_volumes.volumes[idx_volume_src];
 | |
| 	                	++ idx_volume_src;
 | |
| 	                }
 | |
| 	                m_volumes.volumes.erase(m_volumes.volumes.begin() + idx_volume_dst, m_volumes.volumes.end());
 | |
| 	                m_gcode_preview_volume_index.first_volumes.erase(m_gcode_preview_volume_index.first_volumes.begin() + idx_volume_index_dst, m_gcode_preview_volume_index.first_volumes.end());
 | |
| 	            }
 | |
| 
 | |
|                 _load_fff_shells();
 | |
|             }
 | |
|             _update_toolpath_volumes_outside_state();
 | |
|         }
 | |
|         
 | |
|         _update_gcode_volumes_visibility(preview_data);
 | |
|         _show_warning_texture_if_needed(WarningTexture::ToolpathOutside);
 | |
| 
 | |
|         if (m_volumes.empty())
 | |
|             reset_legend_texture();
 | |
|         else
 | |
|             _generate_legend_texture(preview_data, tool_colors);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::load_sla_preview()
 | |
| {
 | |
|     const SLAPrint* print = this->sla_print();
 | |
|     if ((m_canvas != nullptr) && (print != nullptr))
 | |
|     {
 | |
|         _set_current();
 | |
| 	    // Release OpenGL data before generating new data.
 | |
| 	    this->reset_volumes();
 | |
|         _load_sla_shells();
 | |
|         _update_sla_shells_outside_state();
 | |
|         _show_warning_texture_if_needed(WarningTexture::SlaSupportsOutside);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<Model::CustomGCode>& color_print_values)
 | |
| {
 | |
|     const Print *print = this->fff_print();
 | |
|     if (print == nullptr)
 | |
|         return;
 | |
| 
 | |
|     _set_current();
 | |
| 
 | |
|     // Release OpenGL data before generating new data.
 | |
|     this->reset_volumes();
 | |
| 
 | |
|     _load_print_toolpaths();
 | |
|     _load_wipe_tower_toolpaths(str_tool_colors);
 | |
|     for (const PrintObject* object : print->objects())
 | |
|         _load_print_object_toolpaths(*object, str_tool_colors, color_print_values);
 | |
| 
 | |
|     _update_toolpath_volumes_outside_state();
 | |
|     _show_warning_texture_if_needed(WarningTexture::ToolpathOutside);
 | |
|     if (color_print_values.empty())
 | |
|         reset_legend_texture();
 | |
|     else {
 | |
|         auto preview_data = GCodePreviewData();
 | |
|         preview_data.extrusion.view_type = GCodePreviewData::Extrusion::ColorPrint;
 | |
|         const std::vector<float> tool_colors = _parse_colors(str_tool_colors);
 | |
|         _generate_legend_texture(preview_data, tool_colors);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::bind_event_handlers()
 | |
| {
 | |
|     if (m_canvas != nullptr)
 | |
|     {
 | |
|         m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
 | |
|         m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
 | |
|         m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
 | |
|         m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
 | |
|         m_canvas->Bind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
 | |
|         m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
 | |
|         m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
 | |
|         m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::unbind_event_handlers()
 | |
| {
 | |
|     if (m_canvas != nullptr)
 | |
|     {
 | |
|         m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
 | |
|         m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
 | |
|         m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
 | |
|         m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
 | |
|         m_canvas->Unbind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
 | |
|         m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
 | |
|         m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
 | |
|         m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
| 		m_canvas->Unbind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_size(wxSizeEvent& evt)
 | |
| {
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_idle(wxIdleEvent& evt)
 | |
| {
 | |
|     if (!m_initialized)
 | |
|         return;
 | |
| 
 | |
|     m_dirty |= m_main_toolbar.update_items_state();
 | |
|     m_dirty |= m_undoredo_toolbar.update_items_state();
 | |
|     m_dirty |= m_view_toolbar.update_items_state();
 | |
|     bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(m_camera);
 | |
|     m_dirty |= mouse3d_controller_applied;
 | |
| 
 | |
|     if (!m_dirty)
 | |
|         return;
 | |
| 
 | |
|     _refresh_if_shown_on_screen();
 | |
| 
 | |
|     if (m_extra_frame_requested || mouse3d_controller_applied)
 | |
|     {
 | |
|         m_dirty = true;
 | |
|         m_extra_frame_requested = false;
 | |
|         evt.RequestMore();
 | |
|     }
 | |
|     else
 | |
|         m_dirty = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_char(wxKeyEvent& evt)
 | |
| {
 | |
|     if (!m_initialized)
 | |
|         return;
 | |
| 
 | |
|     // see include/wx/defs.h enum wxKeyCode
 | |
|     int keyCode = evt.GetKeyCode();
 | |
|     int ctrlMask = wxMOD_CONTROL;
 | |
| 
 | |
|     auto imgui = wxGetApp().imgui();
 | |
|     if (imgui->update_key_data(evt)) {
 | |
|         render();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if ((keyCode == WXK_ESCAPE) && _deactivate_undo_redo_toolbar_items())
 | |
|         return;
 | |
| 
 | |
|     if (m_gizmos.on_char(evt))
 | |
|         return;
 | |
| 
 | |
| //#ifdef __APPLE__
 | |
| //    ctrlMask |= wxMOD_RAW_CONTROL;
 | |
| //#endif /* __APPLE__ */
 | |
|     if ((evt.GetModifiers() & ctrlMask) != 0) {
 | |
|         switch (keyCode) {
 | |
| #ifdef __APPLE__
 | |
|         case 'a':
 | |
|         case 'A':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_A:
 | |
| #endif /* __APPLE__ */
 | |
|                 post_event(SimpleEvent(EVT_GLCANVAS_SELECT_ALL));
 | |
|         break;
 | |
| #ifdef __APPLE__
 | |
|         case 'c':
 | |
|         case 'C':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_C:
 | |
| #endif /* __APPLE__ */
 | |
|             post_event(SimpleEvent(EVT_GLTOOLBAR_COPY));
 | |
|         break;
 | |
| 
 | |
| #ifdef __APPLE__
 | |
|         case 'm':
 | |
|         case 'M':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_M:
 | |
| #endif /* __APPLE__ */
 | |
|             {
 | |
|                 Mouse3DController& controller = wxGetApp().plater()->get_mouse3d_controller();
 | |
|                 controller.show_settings_dialog(!controller.is_settings_dialog_shown());
 | |
|                 m_dirty = true;
 | |
|                 break;
 | |
|             }
 | |
| 
 | |
| #ifdef __APPLE__
 | |
|         case 'v':
 | |
|         case 'V':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_V:
 | |
| #endif /* __APPLE__ */
 | |
|             post_event(SimpleEvent(EVT_GLTOOLBAR_PASTE));
 | |
|         break;
 | |
| 
 | |
| 
 | |
| #ifdef __APPLE__
 | |
|         case 'y':
 | |
|         case 'Y':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_Y:
 | |
| #endif /* __APPLE__ */
 | |
|             post_event(SimpleEvent(EVT_GLCANVAS_REDO));
 | |
|         break;
 | |
| #ifdef __APPLE__
 | |
|         case 'z':
 | |
|         case 'Z':
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_CONTROL_Z:
 | |
| #endif /* __APPLE__ */
 | |
|             post_event(SimpleEvent(EVT_GLCANVAS_UNDO));
 | |
|         break;
 | |
| 
 | |
|         case WXK_BACK:
 | |
|         case WXK_DELETE:
 | |
|              post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); break;
 | |
| 		default:            evt.Skip();
 | |
|         }
 | |
|     } else if (evt.HasModifiers()) {
 | |
|         evt.Skip();
 | |
|     } else {
 | |
|         switch (keyCode)
 | |
|         {
 | |
|         case WXK_BACK:
 | |
| 		case WXK_DELETE:
 | |
|                   post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE));
 | |
|                   break;
 | |
|         case WXK_ESCAPE: { deselect_all(); break; }
 | |
|         case '0': { select_view("iso"); break; }
 | |
|         case '1': { select_view("top"); break; }
 | |
|         case '2': { select_view("bottom"); break; }
 | |
|         case '3': { select_view("front"); break; }
 | |
|         case '4': { select_view("rear"); break; }
 | |
|         case '5': { select_view("left"); break; }
 | |
|         case '6': { select_view("right"); break; }
 | |
|         case '+': { 
 | |
|                     if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
 | |
|                         post_event(wxKeyEvent(EVT_GLCANVAS_EDIT_COLOR_CHANGE, evt)); 
 | |
|                     else
 | |
|                         post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, +1)); 
 | |
|                     break; }
 | |
|         case '-': {  
 | |
|                     if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
 | |
|                         post_event(wxKeyEvent(EVT_GLCANVAS_EDIT_COLOR_CHANGE, evt)); 
 | |
|                     else
 | |
|                         post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, -1)); 
 | |
|                     break; }
 | |
|         case '?': { post_event(SimpleEvent(EVT_GLCANVAS_QUESTION_MARK)); break; }
 | |
|         case 'A':
 | |
|         case 'a': { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
 | |
|         case 'B':
 | |
|         case 'b': { zoom_to_bed(); break; }
 | |
|         case 'I':
 | |
|         case 'i': { _update_camera_zoom(1.0); break; }
 | |
|         case 'K':
 | |
|         case 'k': { m_camera.select_next_type(); m_dirty = true; break; }
 | |
|         case 'O':
 | |
|         case 'o': { _update_camera_zoom(-1.0); break; }
 | |
| #if ENABLE_RENDER_PICKING_PASS
 | |
|         case 'T':
 | |
|         case 't': {
 | |
|             m_show_picking_texture = !m_show_picking_texture;
 | |
|             m_dirty = true; 
 | |
|             break;
 | |
|         }
 | |
| #endif // ENABLE_RENDER_PICKING_PASS
 | |
|         case 'Z':
 | |
|         case 'z': { m_selection.is_empty() ? zoom_to_volumes() : zoom_to_selection(); break; }
 | |
|         default:  { evt.Skip(); break; }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_key(wxKeyEvent& evt)
 | |
| {
 | |
|     const int keyCode = evt.GetKeyCode();
 | |
| 
 | |
|     auto imgui = wxGetApp().imgui();
 | |
|     if (imgui->update_key_data(evt)) {
 | |
|         render();
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         if (!m_gizmos.on_key(evt))
 | |
|         {
 | |
|             if (evt.GetEventType() == wxEVT_KEY_UP) {
 | |
|                 if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) {
 | |
|                     // Enable switching between 3D and Preview with Tab
 | |
|                     // m_canvas->HandleAsNavigationKey(evt);   // XXX: Doesn't work in some cases / on Linux
 | |
|                     post_event(SimpleEvent(EVT_GLCANVAS_TAB));
 | |
|                 }
 | |
|                 else if (keyCode == WXK_SHIFT)
 | |
|                 {
 | |
|                     if (m_picking_enabled && m_rectangle_selection.is_dragging())
 | |
|                     {
 | |
|                         _update_selection_from_hover();
 | |
|                         m_rectangle_selection.stop_dragging();
 | |
|                         m_mouse.ignore_left_up = true;
 | |
|                         m_dirty = true;
 | |
|                     }
 | |
| //                    set_cursor(Standard);
 | |
|                 }
 | |
|                 else if (keyCode == WXK_ALT)
 | |
|                 {
 | |
|                     if (m_picking_enabled && m_rectangle_selection.is_dragging())
 | |
|                     {
 | |
|                         _update_selection_from_hover();
 | |
|                         m_rectangle_selection.stop_dragging();
 | |
|                         m_mouse.ignore_left_up = true;
 | |
|                         m_dirty = true;
 | |
|                     }
 | |
| //                    set_cursor(Standard);
 | |
|                 }
 | |
|                 else if (keyCode == WXK_CONTROL)
 | |
|                     m_dirty = true;
 | |
|             }
 | |
|             else if (evt.GetEventType() == wxEVT_KEY_DOWN) {
 | |
|                 m_tab_down = keyCode == WXK_TAB && !evt.HasAnyModifiers();
 | |
|                 if (keyCode == WXK_SHIFT)
 | |
|                 {
 | |
|                     if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
 | |
|                     {
 | |
|                         m_mouse.ignore_left_up = false;
 | |
| //                        set_cursor(Cross);
 | |
|                     }
 | |
|                 }
 | |
|                 else if (keyCode == WXK_ALT)
 | |
|                 {
 | |
|                     if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
 | |
|                     {
 | |
|                         m_mouse.ignore_left_up = false;
 | |
| //                        set_cursor(Cross);
 | |
|                     }
 | |
|                 }
 | |
|                 else if (keyCode == WXK_CONTROL)
 | |
|                     m_dirty = true;
 | |
|                 // DoubleSlider navigation in Preview
 | |
|                 else if (keyCode == WXK_LEFT    || 
 | |
|                          keyCode == WXK_RIGHT   ||
 | |
|                          keyCode == WXK_UP      || 
 | |
|                          keyCode == WXK_DOWN    )
 | |
|                 {
 | |
|                     if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr)
 | |
|                         post_event(wxKeyEvent(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, evt));
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (keyCode != WXK_TAB
 | |
|         && keyCode != WXK_LEFT
 | |
|         && keyCode != WXK_UP
 | |
|         && keyCode != WXK_RIGHT
 | |
|         && keyCode != WXK_DOWN) {
 | |
|         evt.Skip();   // Needed to have EVT_CHAR generated as well
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
 | |
| {
 | |
|     // try to filter out events coming from mouse 3d 
 | |
|     Mouse3DController& controller = wxGetApp().plater()->get_mouse3d_controller();
 | |
|     if (controller.process_mouse_wheel())
 | |
|         return;
 | |
| 
 | |
|     if (!m_initialized)
 | |
|         return;
 | |
| 
 | |
|     // Ignore the wheel events if the middle button is pressed.
 | |
|     if (evt.MiddleIsDown())
 | |
|         return;
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float scale = m_retina_helper->get_scale_factor();
 | |
|     evt.SetX(evt.GetX() * scale);
 | |
|     evt.SetY(evt.GetY() * scale);
 | |
| #endif
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
| 	// For some reason the Idle event is not being generated after the mouse scroll event in case of scrolling with the two fingers on the touch pad,
 | |
| 	// if the event is not allowed to be passed further.
 | |
| 	// https://github.com/prusa3d/PrusaSlicer/issues/2750
 | |
| 	evt.Skip();
 | |
| #endif /* __WXMSW__ */
 | |
| 
 | |
|     // Performs layers editing updates, if enabled
 | |
|     if (is_layers_editing_enabled())
 | |
|     {
 | |
|         int object_idx_selected = m_selection.get_object_idx();
 | |
|         if (object_idx_selected != -1)
 | |
|         {
 | |
|             // A volume is selected. Test, whether hovering over a layer thickness bar.
 | |
|             if (m_layers_editing.bar_rect_contains(*this, (float)evt.GetX(), (float)evt.GetY()))
 | |
|             {
 | |
|                 // Adjust the width of the selection.
 | |
|                 m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f);
 | |
|                 if (m_canvas != nullptr)
 | |
|                     m_canvas->Refresh();
 | |
| 
 | |
|                 return;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Inform gizmos about the event so they have the opportunity to react.
 | |
|     if (m_gizmos.on_mouse_wheel(evt))
 | |
|         return;
 | |
| 
 | |
|     // Calculate the zoom delta and apply it to the current zoom factor
 | |
|     _update_camera_zoom((double)evt.GetWheelRotation() / (double)evt.GetWheelDelta());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_timer(wxTimerEvent& evt)
 | |
| {
 | |
|     if (m_layers_editing.state == LayersEditing::Editing)
 | |
|         _perform_layer_editing_action();
 | |
| }
 | |
| 
 | |
| #ifndef NDEBUG
 | |
| // #define SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| #endif
 | |
| 
 | |
| #ifdef SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| std::string format_mouse_event_debug_message(const wxMouseEvent &evt)
 | |
| {
 | |
| 	static int idx = 0;
 | |
| 	char buf[2048];
 | |
| 	std::string out;
 | |
| 	sprintf(buf, "Mouse Event %d - ", idx ++);
 | |
| 	out = buf;
 | |
| 
 | |
| 	if (evt.Entering())
 | |
| 		out += "Entering ";
 | |
| 	if (evt.Leaving())
 | |
| 		out += "Leaving ";
 | |
| 	if (evt.Dragging())
 | |
| 		out += "Dragging ";
 | |
| 	if (evt.Moving())
 | |
| 		out += "Moving ";
 | |
| 	if (evt.Magnify())
 | |
| 		out += "Magnify ";
 | |
| 	if (evt.LeftDown())
 | |
| 		out += "LeftDown ";
 | |
| 	if (evt.LeftUp())
 | |
| 		out += "LeftUp ";
 | |
| 	if (evt.LeftDClick())
 | |
| 		out += "LeftDClick ";
 | |
| 	if (evt.MiddleDown())
 | |
| 		out += "MiddleDown ";
 | |
| 	if (evt.MiddleUp())
 | |
| 		out += "MiddleUp ";
 | |
| 	if (evt.MiddleDClick())
 | |
| 		out += "MiddleDClick ";
 | |
| 	if (evt.RightDown())
 | |
| 		out += "RightDown ";
 | |
| 	if (evt.RightUp())
 | |
| 		out += "RightUp ";
 | |
| 	if (evt.RightDClick())
 | |
| 		out += "RightDClick ";
 | |
| 
 | |
| 	sprintf(buf, "(%d, %d)", evt.GetX(), evt.GetY());
 | |
| 	out += buf;
 | |
| 	return out;
 | |
| }
 | |
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
 | |
| 
 | |
| void GLCanvas3D::on_mouse(wxMouseEvent& evt)
 | |
| {
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float scale = m_retina_helper->get_scale_factor();
 | |
|     evt.SetX(evt.GetX() * scale);
 | |
|     evt.SetY(evt.GetY() * scale);
 | |
| #endif
 | |
| 
 | |
| 	Point pos(evt.GetX(), evt.GetY());
 | |
| 
 | |
|     ImGuiWrapper *imgui = wxGetApp().imgui();
 | |
|     if (imgui->update_mouse_data(evt)) {
 | |
|         m_mouse.position = evt.Leaving() ? Vec2d(-1.0, -1.0) : pos.cast<double>();
 | |
|         render();
 | |
| #ifdef SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| 		printf((format_mouse_event_debug_message(evt) + " - Consumed by ImGUI\n").c_str());
 | |
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
 | |
| 		return;
 | |
|     }
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
| 	bool on_enter_workaround = false;
 | |
|     if (! evt.Entering() && ! evt.Leaving() && m_mouse.position.x() == -1.0) {
 | |
|         // Workaround for SPE-832: There seems to be a mouse event sent to the window before evt.Entering()
 | |
|         m_mouse.position = pos.cast<double>();
 | |
|         render();
 | |
| #ifdef SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| 		printf((format_mouse_event_debug_message(evt) + " - OnEnter workaround\n").c_str());
 | |
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
 | |
| 		on_enter_workaround = true;
 | |
|     } else 
 | |
| #endif /* __WXMSW__ */
 | |
|     {
 | |
| #ifdef SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| 		printf((format_mouse_event_debug_message(evt) + " - other\n").c_str());
 | |
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
 | |
| 	}
 | |
| 
 | |
|     if (m_main_toolbar.on_mouse(evt, *this))
 | |
|     {
 | |
|         if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
 | |
|             mouse_up_cleanup();
 | |
|         m_mouse.set_start_position_3D_as_invalid();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (m_undoredo_toolbar.on_mouse(evt, *this))
 | |
|     {
 | |
|         if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
 | |
|             mouse_up_cleanup();
 | |
|         m_mouse.set_start_position_3D_as_invalid();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (m_view_toolbar.on_mouse(evt, *this))
 | |
|     {
 | |
|         if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
 | |
|             mouse_up_cleanup();
 | |
|         m_mouse.set_start_position_3D_as_invalid();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (m_gizmos.on_mouse(evt))
 | |
|     {
 | |
|         if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
 | |
|             mouse_up_cleanup();
 | |
| 
 | |
|         m_mouse.set_start_position_3D_as_invalid();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (m_picking_enabled)
 | |
|         _set_current();
 | |
| 
 | |
|     int selected_object_idx = m_selection.get_object_idx();
 | |
|     int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
 | |
|     m_layers_editing.select_object(*m_model, layer_editing_object_idx);
 | |
| 
 | |
|     if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos))
 | |
|     {
 | |
|         m_mouse.drag.move_requires_threshold = false;
 | |
|         m_mouse.set_move_start_threshold_position_2D_as_invalid();
 | |
|     }
 | |
| 
 | |
|     if (evt.ButtonDown() && wxWindow::FindFocus() != this->m_canvas)
 | |
|         // Grab keyboard focus on any mouse click event.
 | |
|         m_canvas->SetFocus();
 | |
| 
 | |
|     if (evt.Entering())
 | |
|     {
 | |
| //#if defined(__WXMSW__) || defined(__linux__)
 | |
| //        // On Windows and Linux needs focus in order to catch key events
 | |
|         // Set focus in order to remove it from sidebar fields
 | |
|         if (m_canvas != nullptr) {
 | |
|             // Only set focus, if the top level window of this canvas is active.
 | |
|             auto p = dynamic_cast<wxWindow*>(evt.GetEventObject());
 | |
|             while (p->GetParent())
 | |
|                 p = p->GetParent();
 | |
|             auto *top_level_wnd = dynamic_cast<wxTopLevelWindow*>(p);
 | |
|             if (top_level_wnd && top_level_wnd->IsActive())
 | |
|                 m_canvas->SetFocus();
 | |
|             m_mouse.position = pos.cast<double>();
 | |
|             // 1) forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while
 | |
|             // the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
 | |
|             // change the volume hover state if any is under the mouse 
 | |
|             // 2) when switching between 3d view and preview the size of the canvas changes if the side panels are visible,
 | |
|             // so forces a resize to avoid multiple renders with different sizes (seen as flickering)
 | |
|             _refresh_if_shown_on_screen();
 | |
|         }
 | |
|         m_mouse.set_start_position_2D_as_invalid();
 | |
| //#endif
 | |
|     }
 | |
|     else if (evt.Leaving())
 | |
|     {
 | |
|         _deactivate_undo_redo_toolbar_items();
 | |
| 
 | |
|         // to remove hover on objects when the mouse goes out of this canvas
 | |
|         m_mouse.position = Vec2d(-1.0, -1.0);
 | |
|         m_dirty = true;
 | |
|     }
 | |
|     else if (evt.LeftDown() || evt.RightDown() || evt.MiddleDown())
 | |
|     {
 | |
|         if (_deactivate_undo_redo_toolbar_items())
 | |
|             return;
 | |
| 
 | |
|         // If user pressed left or right button we first check whether this happened
 | |
|         // on a volume or not.
 | |
|         m_layers_editing.state = LayersEditing::Unknown;
 | |
|         if ((layer_editing_object_idx != -1) && m_layers_editing.bar_rect_contains(*this, pos(0), pos(1)))
 | |
|         {
 | |
|             // A volume is selected and the mouse is inside the layer thickness bar.
 | |
|             // Start editing the layer height.
 | |
|             m_layers_editing.state = LayersEditing::Editing;
 | |
|             _perform_layer_editing_action(&evt);
 | |
|         }
 | |
| #if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
|         else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos(0), pos(1)))
 | |
|         {
 | |
|             if (evt.LeftDown())
 | |
|             {
 | |
|                 // A volume is selected and the mouse is inside the reset button. Reset the ModelObject's layer height profile.
 | |
| 				m_layers_editing.reset_layer_height_profile(*this);
 | |
|                 // Index 2 means no editing, just wait for mouse up event.
 | |
|                 m_layers_editing.state = LayersEditing::Completed;
 | |
| 
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|         }
 | |
| #endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
 | |
|         else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled)
 | |
|         {
 | |
|             if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)
 | |
|             {
 | |
|                 m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             // Select volume in this 3D canvas.
 | |
|             // Don't deselect a volume if layer editing is enabled. We want the object to stay selected
 | |
|             // during the scene manipulation.
 | |
| 
 | |
|             if (m_picking_enabled && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled()))
 | |
|             {
 | |
|                 if (evt.LeftDown() && !m_hover_volume_idxs.empty())
 | |
|                 {
 | |
|                     int volume_idx = get_first_hover_volume_idx();
 | |
|                     bool already_selected = m_selection.contains_volume(volume_idx);
 | |
|                     bool ctrl_down = evt.CmdDown();
 | |
| 
 | |
|                     Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
 | |
| 
 | |
|                     if (already_selected && ctrl_down)
 | |
|                         m_selection.remove(volume_idx);
 | |
|                     else
 | |
|                     {
 | |
|                         m_selection.add(volume_idx, !ctrl_down, true);
 | |
|                         m_mouse.drag.move_requires_threshold = !already_selected;
 | |
|                         if (already_selected)
 | |
|                             m_mouse.set_move_start_threshold_position_2D_as_invalid();
 | |
|                         else
 | |
|                             m_mouse.drag.move_start_threshold_position_2D = pos;
 | |
|                     }
 | |
| 
 | |
|                     // propagate event through callback
 | |
|                     if (curr_idxs != m_selection.get_volume_idxs())
 | |
|                     {
 | |
|                         if (m_selection.is_empty())
 | |
|                             m_gizmos.reset_all_states();
 | |
|                         else
 | |
|                             m_gizmos.refresh_on_off_state();
 | |
| 
 | |
|                         m_gizmos.update_data();
 | |
|                         post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
|                         m_dirty = true;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (!m_hover_volume_idxs.empty())
 | |
|             {
 | |
|                 if (evt.LeftDown() && m_moving_enabled && (m_mouse.drag.move_volume_idx == -1))
 | |
|                 {
 | |
|                     // Only accept the initial position, if it is inside the volume bounding box.
 | |
|                     int volume_idx = get_first_hover_volume_idx();
 | |
|                     BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
 | |
|                     volume_bbox.offset(1.0);
 | |
|                     if (volume_bbox.contains(m_mouse.scene_position))
 | |
|                     {
 | |
|                         m_volumes.volumes[volume_idx]->hover = GLVolume::HS_None;
 | |
|                         // The dragging operation is initiated.
 | |
|                         m_mouse.drag.move_volume_idx = volume_idx;
 | |
|                         m_selection.start_dragging();
 | |
|                         m_mouse.drag.start_position_3D = m_mouse.scene_position;
 | |
|                         m_moving = true;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     else if (evt.Dragging() && evt.LeftIsDown() && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.move_volume_idx != -1))
 | |
|     {
 | |
|         if (!m_mouse.drag.move_requires_threshold)
 | |
|         {
 | |
|             m_mouse.dragging = true;
 | |
| 
 | |
|             Vec3d cur_pos = m_mouse.drag.start_position_3D;
 | |
|             // we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
 | |
|             if (m_selection.contains_volume(get_first_hover_volume_idx()))
 | |
|             {
 | |
|                 if (m_camera.get_theta() == 90.0f)
 | |
|                 {
 | |
|                     // side view -> move selected volumes orthogonally to camera view direction
 | |
|                     Linef3 ray = mouse_ray(pos);
 | |
|                     Vec3d dir = ray.unit_vector();
 | |
|                     // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
 | |
|                     // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
 | |
|                     // in our case plane normal and ray direction are the same (orthogonal view)
 | |
|                     // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
 | |
|                     Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
 | |
|                     // vector from the starting position to the found intersection
 | |
|                     Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
 | |
| 
 | |
|                     Vec3d camera_right = m_camera.get_dir_right();
 | |
|                     Vec3d camera_up = m_camera.get_dir_up();
 | |
| 
 | |
|                     // finds projection of the vector along the camera axes
 | |
|                     double projection_x = inters_vec.dot(camera_right);
 | |
|                     double projection_z = inters_vec.dot(camera_up);
 | |
| 
 | |
|                     // apply offset
 | |
|                     cur_pos = m_mouse.drag.start_position_3D + projection_x * camera_right + projection_z * camera_up;
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     // Generic view
 | |
|                     // Get new position at the same Z of the initial click point.
 | |
|                     float z0 = 0.0f;
 | |
|                     float z1 = 1.0f;
 | |
|                     cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
 | |
|             wxGetApp().obj_manipul()->set_dirty();
 | |
|             m_dirty = true;
 | |
|         }
 | |
|     }
 | |
|     else if (evt.Dragging() && evt.LeftIsDown() && m_picking_enabled && m_rectangle_selection.is_dragging())
 | |
|     {
 | |
|         m_rectangle_selection.dragging(pos.cast<double>());
 | |
|         m_dirty = true;
 | |
|     }
 | |
|     else if (evt.Dragging())
 | |
|     {
 | |
|         m_mouse.dragging = true;
 | |
| 
 | |
|         if ((m_layers_editing.state != LayersEditing::Unknown) && (layer_editing_object_idx != -1))
 | |
|         {
 | |
|             set_tooltip("");
 | |
|             if (m_layers_editing.state == LayersEditing::Editing)
 | |
|                 _perform_layer_editing_action(&evt);
 | |
|         }
 | |
|         // do not process the dragging if the left mouse was set down in another canvas
 | |
|         else if (evt.LeftIsDown())
 | |
|         {
 | |
|             // if dragging over blank area with left button, rotate
 | |
|             if (m_hover_volume_idxs.empty() && m_mouse.is_start_position_3D_defined())
 | |
|             {
 | |
|                 const Vec3d& orig = m_mouse.drag.start_position_3D;
 | |
|                 float sign = m_camera.inverted_phi ? -1.0f : 1.0f;
 | |
|                 m_camera.phi += sign * ((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE;
 | |
|                 m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|             m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
 | |
|         }
 | |
|         else if (evt.MiddleIsDown() || evt.RightIsDown())
 | |
|         {
 | |
|             // If dragging over blank area with right button, pan.
 | |
|             if (m_mouse.is_start_position_2D_defined())
 | |
|             {
 | |
|                 // get point in model space at Z = 0
 | |
|                 float z = 0.0f;
 | |
|                 const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
 | |
|                 Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
 | |
|                 m_camera.set_target(m_camera.get_target() + orig - cur_pos);
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|             
 | |
|             m_mouse.drag.start_position_2D = pos;
 | |
|         }
 | |
|     }
 | |
|     else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
 | |
|     {
 | |
|         if (m_layers_editing.state != LayersEditing::Unknown)
 | |
|         {
 | |
|             m_layers_editing.state = LayersEditing::Unknown;
 | |
|             _stop_timer();
 | |
|             m_layers_editing.accept_changes(*this);
 | |
|         }
 | |
|         else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
 | |
|         {
 | |
|             do_move(L("Move Object"));
 | |
|             wxGetApp().obj_manipul()->set_dirty();
 | |
|             // Let the plater know that the dragging finished, so a delayed refresh
 | |
|             // of the scene with the background processing data should be performed.
 | |
|             post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
 | |
|         }
 | |
|         else if (evt.LeftUp() && m_picking_enabled && m_rectangle_selection.is_dragging())
 | |
|         {
 | |
|             if (evt.ShiftDown() || evt.AltDown())
 | |
|                 _update_selection_from_hover();
 | |
| 
 | |
|             m_rectangle_selection.stop_dragging();
 | |
|         }
 | |
|         else if (evt.LeftUp() && !m_mouse.ignore_left_up && !m_mouse.dragging && m_hover_volume_idxs.empty() && !is_layers_editing_enabled())
 | |
|         {
 | |
|             // deselect and propagate event through callback
 | |
|             if (!evt.ShiftDown() && m_picking_enabled)
 | |
|                 deselect_all();
 | |
|         }
 | |
|         else if (evt.LeftUp() && m_mouse.dragging)
 | |
|             // Flips X mouse deltas if bed is upside down
 | |
|             m_camera.inverted_phi = (m_camera.get_dir_up()(2) < 0.0);
 | |
|         else if (evt.RightUp())
 | |
|         {
 | |
|             m_mouse.position = pos.cast<double>();
 | |
|             // forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while
 | |
|             // the context menu is already shown
 | |
|             render();
 | |
|             if (!m_hover_volume_idxs.empty())
 | |
|             {
 | |
|                 // if right clicking on volume, propagate event through callback (shows context menu)
 | |
|                 int volume_idx = get_first_hover_volume_idx();
 | |
|                 if (!m_volumes.volumes[volume_idx]->is_wipe_tower // no context menu for the wipe tower
 | |
|                     && m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)  // disable context menu when the gizmo is open
 | |
|                 {
 | |
|                     // forces the selection of the volume
 | |
|                     /* m_selection.add(volume_idx); // #et_FIXME_if_needed
 | |
|                      * To avoid extra "Add-Selection" snapshots,
 | |
|                      * call add() with check_for_already_contained=true
 | |
|                      * */
 | |
|                     m_selection.add(volume_idx, true, true); 
 | |
|                     m_gizmos.refresh_on_off_state();
 | |
|                     post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
|                     m_gizmos.update_data();
 | |
|                     wxGetApp().obj_manipul()->set_dirty();
 | |
|                     // forces a frame render to update the view before the context menu is shown
 | |
|                     render();
 | |
|                 }
 | |
|             }
 | |
|             Vec2d logical_pos = pos.cast<double>();
 | |
| #if ENABLE_RETINA_GL
 | |
|             const float factor = m_retina_helper->get_scale_factor();
 | |
|             logical_pos = logical_pos.cwiseQuotient(Vec2d(factor, factor));
 | |
| #endif // ENABLE_RETINA_GL
 | |
|             if (!m_mouse.dragging)
 | |
|                 // do not post the event if the user is panning the scene
 | |
|                 post_event(RBtnEvent(EVT_GLCANVAS_RIGHT_CLICK, { logical_pos, m_hover_volume_idxs.empty() }));
 | |
|         }
 | |
| 
 | |
|         mouse_up_cleanup();
 | |
|     }
 | |
|     else if (evt.Moving())
 | |
|     {
 | |
|         m_mouse.position = pos.cast<double>();
 | |
|         std::string tooltip = "";
 | |
| 
 | |
|         if (tooltip.empty())
 | |
|             tooltip = m_layers_editing.get_tooltip(*this);
 | |
| 
 | |
|         if (tooltip.empty())
 | |
|             tooltip = m_gizmos.get_tooltip();
 | |
| 
 | |
|         if (tooltip.empty())
 | |
|             tooltip = m_main_toolbar.get_tooltip();
 | |
| 
 | |
|         if (tooltip.empty())
 | |
|             tooltip = m_undoredo_toolbar.get_tooltip();
 | |
| 
 | |
|         if (tooltip.empty())
 | |
|             tooltip = m_view_toolbar.get_tooltip();
 | |
| 
 | |
|         set_tooltip(tooltip);
 | |
| 
 | |
|         // updates gizmos overlay
 | |
|         if (m_selection.is_empty())
 | |
|             m_gizmos.reset_all_states();
 | |
| 
 | |
|         // Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor hovers over.
 | |
|         if (m_picking_enabled)
 | |
|             m_dirty = true;
 | |
|     }
 | |
|     else
 | |
|         evt.Skip();
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
| 	if (on_enter_workaround)
 | |
| 		m_mouse.position = Vec2d(-1., -1.);
 | |
| #endif /* __WXMSW__ */
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_paint(wxPaintEvent& evt)
 | |
| {
 | |
|     if (m_initialized)
 | |
|         m_dirty = true;
 | |
|     else
 | |
|         // Call render directly, so it gets initialized immediately, not from On Idle handler.
 | |
|         this->render();
 | |
| }
 | |
| 
 | |
| Size GLCanvas3D::get_canvas_size() const
 | |
| {
 | |
|     int w = 0;
 | |
|     int h = 0;
 | |
| 
 | |
|     if (m_canvas != nullptr)
 | |
|         m_canvas->GetSize(&w, &h);
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float factor = m_retina_helper->get_scale_factor();
 | |
|     w *= factor;
 | |
|     h *= factor;
 | |
| #else
 | |
|     const float factor = 1.0f;
 | |
| #endif
 | |
| 
 | |
|     return Size(w, h, factor);
 | |
| }
 | |
| 
 | |
| Vec2d GLCanvas3D::get_local_mouse_position() const
 | |
| {
 | |
|     if (m_canvas == nullptr)
 | |
| 		return Vec2d::Zero();
 | |
| 
 | |
|     wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition());
 | |
|     const double factor = 
 | |
| #if ENABLE_RETINA_GL
 | |
|         m_retina_helper->get_scale_factor();
 | |
| #else
 | |
|         1.0;
 | |
| #endif
 | |
|     return Vec2d(factor * mouse_pos.x, factor * mouse_pos.y);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::reset_legend_texture()
 | |
| {
 | |
|     if (m_legend_texture.get_id() != 0)
 | |
|     {
 | |
|         _set_current();
 | |
|         m_legend_texture.reset();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_tooltip(const std::string& tooltip) const
 | |
| {
 | |
|     if (m_canvas != nullptr)
 | |
|     {
 | |
|         wxToolTip* t = m_canvas->GetToolTip();
 | |
|         if (t != nullptr)
 | |
|         {
 | |
|             if (tooltip.empty())
 | |
|                 m_canvas->UnsetToolTip();
 | |
|             else
 | |
|                 t->SetTip(wxString::FromUTF8(tooltip.data()));
 | |
|         }
 | |
|         else if (!tooltip.empty()) // Avoid "empty" tooltips => unset of the empty tooltip leads to application crash under OSX
 | |
|             m_canvas->SetToolTip(wxString::FromUTF8(tooltip.data()));
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| void GLCanvas3D::do_move(const std::string& snapshot_type)
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!snapshot_type.empty())
 | |
|         wxGetApp().plater()->take_snapshot(_(snapshot_type));
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // keeps track of modified instances
 | |
|     bool object_moved = false;
 | |
|     Vec3d wipe_tower_origin = Vec3d::Zero();
 | |
| 
 | |
|     Selection::EMode selection_mode = m_selection.get_mode();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         int object_idx = v->object_idx();
 | |
|         int instance_idx = v->instance_idx();
 | |
|         int volume_idx = v->volume_idx();
 | |
| 
 | |
|         std::pair<int, int> done_id(object_idx, instance_idx);
 | |
| 
 | |
|         if ((0 <= object_idx) && (object_idx < (int)m_model->objects.size()))
 | |
|         {
 | |
|             done.insert(done_id);
 | |
| 
 | |
|             // Move instances/volumes
 | |
|             ModelObject* model_object = m_model->objects[object_idx];
 | |
|             if (model_object != nullptr)
 | |
|             {
 | |
|                 if (selection_mode == Selection::Instance)
 | |
|                     model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
 | |
|                 else if (selection_mode == Selection::Volume)
 | |
|                     model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
 | |
| 
 | |
|                 object_moved = true;
 | |
|                 model_object->invalidate_bounding_box();
 | |
|             }
 | |
|         }
 | |
|         else if (object_idx == 1000)
 | |
|             // Move a wipe tower proxy.
 | |
|             wipe_tower_origin = v->get_volume_offset();
 | |
|     }
 | |
| 
 | |
|     // Fixes sinking/flying instances
 | |
|     for (const std::pair<int, int>& i : done)
 | |
|     {
 | |
|         ModelObject* m = m_model->objects[i.first];
 | |
|         Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
 | |
|         m_selection.translate(i.first, i.second, shift);
 | |
|         m->translate_instance(i.second, shift);
 | |
|     }
 | |
| 
 | |
|     if (object_moved)
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
 | |
| 
 | |
|     if (wipe_tower_origin != Vec3d::Zero())
 | |
|         post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
 | |
| 
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_rotate(const std::string& snapshot_type)
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!snapshot_type.empty())
 | |
|         wxGetApp().plater()->take_snapshot(_(snapshot_type));
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // keeps track of modified instances
 | |
| 
 | |
|     Selection::EMode selection_mode = m_selection.get_mode();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         int object_idx = v->object_idx();
 | |
|         if (object_idx == 1000) { // the wipe tower
 | |
|             Vec3d offset = v->get_volume_offset();
 | |
|             post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3d(offset(0), offset(1), v->get_volume_rotation()(2))));
 | |
|         }
 | |
|         if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = v->instance_idx();
 | |
|         int volume_idx = v->volume_idx();
 | |
| 
 | |
|         done.insert(std::pair<int, int>(object_idx, instance_idx));
 | |
| 
 | |
|         // Rotate instances/volumes.
 | |
|         ModelObject* model_object = m_model->objects[object_idx];
 | |
|         if (model_object != nullptr)
 | |
|         {
 | |
|             if (selection_mode == Selection::Instance)
 | |
|             {
 | |
|                 model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
 | |
|                 model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
 | |
|             }
 | |
|             else if (selection_mode == Selection::Volume)
 | |
|             {
 | |
|                 model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
 | |
|                 model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
 | |
|             }
 | |
|             model_object->invalidate_bounding_box();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Fixes sinking/flying instances
 | |
|     for (const std::pair<int, int>& i : done)
 | |
|     {
 | |
|         ModelObject* m = m_model->objects[i.first];
 | |
|         Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
 | |
|         m_selection.translate(i.first, i.second, shift);
 | |
|         m->translate_instance(i.second, shift);
 | |
|     }
 | |
| 
 | |
|     if (!done.empty())
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
 | |
| 
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_scale(const std::string& snapshot_type)
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!snapshot_type.empty())
 | |
|         wxGetApp().plater()->take_snapshot(_(snapshot_type));
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // keeps track of modified instances
 | |
| 
 | |
|     Selection::EMode selection_mode = m_selection.get_mode();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         int object_idx = v->object_idx();
 | |
|         if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = v->instance_idx();
 | |
|         int volume_idx = v->volume_idx();
 | |
| 
 | |
|         done.insert(std::pair<int, int>(object_idx, instance_idx));
 | |
| 
 | |
|         // Rotate instances/volumes
 | |
|         ModelObject* model_object = m_model->objects[object_idx];
 | |
|         if (model_object != nullptr)
 | |
|         {
 | |
|             if (selection_mode == Selection::Instance)
 | |
|             {
 | |
|                 model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
 | |
|                 model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
 | |
|             }
 | |
|             else if (selection_mode == Selection::Volume)
 | |
|             {
 | |
|                 model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
 | |
|                 model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
 | |
|                 model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
 | |
|             }
 | |
|             model_object->invalidate_bounding_box();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Fixes sinking/flying instances
 | |
|     for (const std::pair<int, int>& i : done)
 | |
|     {
 | |
|         ModelObject* m = m_model->objects[i.first];
 | |
|         Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
 | |
|         m_selection.translate(i.first, i.second, shift);
 | |
|         m->translate_instance(i.second, shift);
 | |
|     }
 | |
| 
 | |
|     if (!done.empty())
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
 | |
| 
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_flatten(const Vec3d& normal, const std::string& snapshot_type)
 | |
| {
 | |
|     if (!snapshot_type.empty())
 | |
|         wxGetApp().plater()->take_snapshot(_(snapshot_type));
 | |
| 
 | |
|     m_selection.flattening_rotate(normal);
 | |
|     do_rotate(""); // avoid taking another snapshot
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_mirror(const std::string& snapshot_type)
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!snapshot_type.empty())
 | |
|         wxGetApp().plater()->take_snapshot(_(snapshot_type));
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // keeps track of modified instances
 | |
| 
 | |
|     Selection::EMode selection_mode = m_selection.get_mode();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         int object_idx = v->object_idx();
 | |
|         if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = v->instance_idx();
 | |
|         int volume_idx = v->volume_idx();
 | |
| 
 | |
|         done.insert(std::pair<int, int>(object_idx, instance_idx));
 | |
| 
 | |
|         // Mirror instances/volumes
 | |
|         ModelObject* model_object = m_model->objects[object_idx];
 | |
|         if (model_object != nullptr)
 | |
|         {
 | |
|             if (selection_mode == Selection::Instance)
 | |
|                 model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
 | |
|             else if (selection_mode == Selection::Volume)
 | |
|                 model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
 | |
| 
 | |
|             model_object->invalidate_bounding_box();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Fixes sinking/flying instances
 | |
|     for (const std::pair<int, int>& i : done)
 | |
|     {
 | |
|         ModelObject* m = m_model->objects[i.first];
 | |
|         Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
 | |
|         m_selection.translate(i.first, i.second, shift);
 | |
|         m->translate_instance(i.second, shift);
 | |
|     }
 | |
| 
 | |
|     post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
| 
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_gizmos_on_off_state()
 | |
| {
 | |
|     set_as_dirty();
 | |
|     m_gizmos.update_data();
 | |
|     m_gizmos.refresh_on_off_state();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool focus_on)
 | |
| {
 | |
|     m_sidebar_field = focus_on ? opt_key : "";
 | |
| 
 | |
|     if (!m_sidebar_field.empty())
 | |
|         m_gizmos.reset_all_states();
 | |
| 
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type)
 | |
| {
 | |
|     std::string field = "layer_" + std::to_string(type) + "_" + std::to_string(range.first) + "_" + std::to_string(range.second);
 | |
|     handle_sidebar_focus_event(field, true);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_ui_from_settings()
 | |
| {
 | |
|     m_camera.set_type(wxGetApp().app_config->get("use_perspective_camera"));
 | |
|     m_dirty = true;
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float orig_scaling = m_retina_helper->get_scale_factor();
 | |
| 
 | |
|     const bool use_retina = wxGetApp().app_config->get("use_retina_opengl") == "1";
 | |
|     BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Use Retina OpenGL: " << use_retina;
 | |
|     m_retina_helper->set_use_retina(use_retina);
 | |
|     const float new_scaling = m_retina_helper->get_scale_factor();
 | |
| 
 | |
|     if (new_scaling != orig_scaling) {
 | |
|         BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;
 | |
| 
 | |
|         m_camera.set_zoom(m_camera.get_zoom() * new_scaling / orig_scaling);
 | |
|         _refresh_if_shown_on_screen();
 | |
|     }
 | |
| #endif
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| GLCanvas3D::WipeTowerInfo GLCanvas3D::get_wipe_tower_info() const
 | |
| {
 | |
|     WipeTowerInfo wti;
 | |
|     
 | |
|     for (const GLVolume* vol : m_volumes.volumes) {
 | |
|         if (vol->is_wipe_tower) {
 | |
|             wti.m_pos = Vec2d(m_config->opt_float("wipe_tower_x"),
 | |
|                             m_config->opt_float("wipe_tower_y"));
 | |
|             wti.m_rotation = (M_PI/180.) * m_config->opt_float("wipe_tower_rotation_angle");
 | |
|             const BoundingBoxf3& bb = vol->bounding_box();
 | |
|             wti.m_bb_size = Vec2d(bb.size().x(), bb.size().y());
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     return wti;
 | |
| }
 | |
| 
 | |
| Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
 | |
| {
 | |
|     float z0 = 0.0f;
 | |
|     float z1 = 1.0f;
 | |
|     return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
 | |
| }
 | |
| 
 | |
| double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const
 | |
| {
 | |
|     return factor * m_bed.get_bounding_box(false).max_size();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_cursor(ECursorType type)
 | |
| {
 | |
|     if ((m_canvas != nullptr) && (m_cursor_type != type))
 | |
|     {
 | |
|         switch (type)
 | |
|         {
 | |
|         case Standard: { m_canvas->SetCursor(*wxSTANDARD_CURSOR); break; }
 | |
|         case Cross: { m_canvas->SetCursor(*wxCROSS_CURSOR); break; }
 | |
|         }
 | |
| 
 | |
|         m_cursor_type = type;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::msw_rescale()
 | |
| {
 | |
|     m_warning_texture.msw_rescale(*this);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::has_toolpaths_to_export() const
 | |
| {
 | |
|     return m_volumes.has_toolpaths_to_export();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::export_toolpaths_to_obj(const char* filename) const
 | |
| {
 | |
|     m_volumes.export_toolpaths_to_obj(filename);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::mouse_up_cleanup()
 | |
| {
 | |
|     m_moving = false;
 | |
|     m_mouse.drag.move_volume_idx = -1;
 | |
|     m_mouse.set_start_position_3D_as_invalid();
 | |
|     m_mouse.set_start_position_2D_as_invalid();
 | |
|     m_mouse.dragging = false;
 | |
|     m_mouse.ignore_left_up = false;
 | |
|     m_dirty = true;
 | |
| 
 | |
|     if (m_canvas->HasCapture())
 | |
|         m_canvas->ReleaseMouse();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_is_shown_on_screen() const
 | |
| {
 | |
|     return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
 | |
| }
 | |
| 
 | |
| // Getter for the const char*[]
 | |
| static bool string_getter(const bool is_undo, int idx, const char** out_text)
 | |
| {
 | |
|     return wxGetApp().plater()->undo_redo_string_getter(is_undo, idx, out_text);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x) const
 | |
| {
 | |
|     ImGuiWrapper* imgui = wxGetApp().imgui();
 | |
| 
 | |
|     const float x = pos_x * (float)get_camera().get_zoom() + 0.5f * (float)get_canvas_size().get_width();
 | |
|     imgui->set_next_window_pos(x, m_undoredo_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f);
 | |
|     std::string title = is_undo ? L("Undo History") : L("Redo History");
 | |
|     imgui->begin(_(title), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
 | |
| 
 | |
|     int hovered = m_imgui_undo_redo_hovered_pos;
 | |
|     int selected = -1;
 | |
|     float em = static_cast<float>(wxGetApp().em_unit());
 | |
| #if ENABLE_RETINA_GL
 | |
| 	em *= m_retina_helper->get_scale_factor();
 | |
| #endif
 | |
| 
 | |
|     if (imgui->undo_redo_list(ImVec2(18 * em, 26 * em), is_undo, &string_getter, hovered, selected))
 | |
|         m_imgui_undo_redo_hovered_pos = hovered;
 | |
|     else
 | |
|         m_imgui_undo_redo_hovered_pos = -1;
 | |
| 
 | |
|     if (selected >= 0)
 | |
|         is_undo ? wxGetApp().plater()->undo_to(selected) : wxGetApp().plater()->redo_to(selected);
 | |
| 
 | |
|     imgui->text(wxString::Format(is_undo ? _L_PLURAL("Undo %1$d Action", "Undo %1$d Actions", hovered + 1) : _L_PLURAL("Redo %1$d Action", "Redo %1$d Actions", hovered + 1), hovered + 1));
 | |
| 
 | |
|     imgui->end();
 | |
| }
 | |
| 
 | |
| #if ENABLE_THUMBNAIL_GENERATOR
 | |
| #define ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT 0
 | |
| #if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
| static void debug_output_thumbnail(const ThumbnailData& thumbnail_data)
 | |
| {
 | |
|     // debug export of generated image
 | |
|     wxImage image(thumbnail_data.width, thumbnail_data.height);
 | |
|     image.InitAlpha();
 | |
| 
 | |
|     for (unsigned int r = 0; r < thumbnail_data.height; ++r)
 | |
|     {
 | |
|         unsigned int rr = (thumbnail_data.height - 1 - r) * thumbnail_data.width;
 | |
|         for (unsigned int c = 0; c < thumbnail_data.width; ++c)
 | |
|         {
 | |
|             unsigned char* px = (unsigned char*)thumbnail_data.pixels.data() + 4 * (rr + c);
 | |
|             image.SetRGB((int)c, (int)r, px[0], px[1], px[2]);
 | |
|             image.SetAlpha((int)c, (int)r, px[3]);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     image.SaveFile("C:/prusa/test/test.png", wxBITMAP_TYPE_PNG);
 | |
| }
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
| 
 | |
| void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const
 | |
| {
 | |
|     auto is_visible = [](const GLVolume& v) -> bool
 | |
|     {
 | |
|         bool ret = v.printable;
 | |
|         ret &= (!v.shader_outside_printer_detection_enabled || !v.is_outside);
 | |
|         return ret;
 | |
|     };
 | |
| 
 | |
|     static const GLfloat orange[] = { 0.923f, 0.504f, 0.264f, 1.0f };
 | |
|     static const GLfloat gray[] = { 0.64f, 0.64f, 0.64f, 1.0f };
 | |
| 
 | |
|     GLVolumePtrs visible_volumes;
 | |
| 
 | |
|     for (GLVolume* vol : m_volumes.volumes)
 | |
|     {
 | |
|         if (!vol->is_modifier && !vol->is_wipe_tower && (!parts_only || (vol->composite_id.volume_id >= 0)))
 | |
|         {
 | |
|             if (!printable_only || is_visible(*vol))
 | |
|                 visible_volumes.push_back(vol);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (visible_volumes.empty())
 | |
|         return;
 | |
| 
 | |
|     BoundingBoxf3 box;
 | |
|     for (const GLVolume* vol : visible_volumes)
 | |
|     {
 | |
|         box.merge(vol->transformed_bounding_box());
 | |
|     }
 | |
| 
 | |
|     Camera camera;
 | |
|     camera.set_type(Camera::Ortho);
 | |
|     camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
 | |
|     camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
 | |
|     camera.apply_view_matrix();
 | |
| 
 | |
|     double near_z = -1.0;
 | |
|     double far_z = -1.0;
 | |
| 
 | |
|     if (show_bed)
 | |
|     {
 | |
|         // extends the near and far z of the frustrum to avoid the bed being clipped
 | |
| 
 | |
|         // box in eye space
 | |
|         BoundingBoxf3 t_bed_box = m_bed.get_bounding_box(true).transformed(camera.get_view_matrix());
 | |
|         near_z = -t_bed_box.max(2);
 | |
|         far_z = -t_bed_box.min(2);
 | |
|     }
 | |
| 
 | |
|     camera.apply_projection(box, near_z, far_z);
 | |
| 
 | |
|     if (transparent_background)
 | |
|         glsafe(::glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
 | |
| 
 | |
|     glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
 | |
|     glsafe(::glEnable(GL_DEPTH_TEST));
 | |
| 
 | |
|     m_shader.start_using();
 | |
| 
 | |
|     GLint shader_id = m_shader.get_shader_program_id();
 | |
|     GLint color_id = ::glGetUniformLocation(shader_id, "uniform_color");
 | |
|     GLint print_box_detection_id = ::glGetUniformLocation(shader_id, "print_box.volume_detection");
 | |
|     glcheck();
 | |
| 
 | |
|     if (print_box_detection_id != -1)
 | |
|         glsafe(::glUniform1i(print_box_detection_id, 0));
 | |
| 
 | |
|     for (const GLVolume* vol : visible_volumes)
 | |
|     {
 | |
|         if (color_id >= 0)
 | |
|             glsafe(::glUniform4fv(color_id, 1, (vol->printable && !vol->is_outside) ? orange : gray));
 | |
|         else
 | |
|             glsafe(::glColor4fv((vol->printable && !vol->is_outside) ? orange : gray));
 | |
| 
 | |
|         vol->render();
 | |
|     }
 | |
| 
 | |
|     m_shader.stop_using();
 | |
| 
 | |
|     glsafe(::glDisable(GL_DEPTH_TEST));
 | |
| 
 | |
|     if (show_bed)
 | |
|         _render_bed(camera.get_theta(), false);
 | |
| 
 | |
|     if (transparent_background)
 | |
|         glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const
 | |
| {
 | |
|     thumbnail_data.set(w, h);
 | |
|     if (!thumbnail_data.is_valid())
 | |
|         return;
 | |
| 
 | |
|     bool multisample = m_multisample_allowed;
 | |
|     if (multisample)
 | |
|         glsafe(::glEnable(GL_MULTISAMPLE));
 | |
| 
 | |
|     GLint max_samples;
 | |
|     glsafe(::glGetIntegerv(GL_MAX_SAMPLES, &max_samples));
 | |
|     GLsizei num_samples = max_samples / 2;
 | |
| 
 | |
|     GLuint render_fbo;
 | |
|     glsafe(::glGenFramebuffers(1, &render_fbo));
 | |
|     glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, render_fbo));
 | |
| 
 | |
|     GLuint render_tex = 0;
 | |
|     GLuint render_tex_buffer = 0;
 | |
|     if (multisample)
 | |
|     {
 | |
|         // use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2
 | |
|         glsafe(::glGenRenderbuffers(1, &render_tex_buffer));
 | |
|         glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_tex_buffer));
 | |
|         glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_RGBA8, w, h));
 | |
|         glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_tex_buffer));
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         glsafe(::glGenTextures(1, &render_tex));
 | |
|         glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
 | |
|         glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
 | |
|         glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
 | |
|         glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
 | |
|         glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, render_tex, 0));
 | |
|     }
 | |
| 
 | |
|     GLuint render_depth;
 | |
|     glsafe(::glGenRenderbuffers(1, &render_depth));
 | |
|     glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_depth));
 | |
|     if (multisample)
 | |
|         glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_DEPTH_COMPONENT24, w, h));
 | |
|     else
 | |
|         glsafe(::glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h));
 | |
| 
 | |
|     glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, render_depth));
 | |
| 
 | |
|     GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
 | |
|     glsafe(::glDrawBuffers(1, drawBufs));
 | |
| 
 | |
|     if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
 | |
|     {
 | |
|         _render_thumbnail_internal(thumbnail_data, printable_only, parts_only, show_bed, transparent_background);
 | |
| 
 | |
|         if (multisample)
 | |
|         {
 | |
|             GLuint resolve_fbo;
 | |
|             glsafe(::glGenFramebuffers(1, &resolve_fbo));
 | |
|             glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo));
 | |
| 
 | |
|             GLuint resolve_tex;
 | |
|             glsafe(::glGenTextures(1, &resolve_tex));
 | |
|             glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex));
 | |
|             glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
 | |
|             glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
 | |
|             glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
 | |
|             glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolve_tex, 0));
 | |
| 
 | |
|             glsafe(::glDrawBuffers(1, drawBufs));
 | |
| 
 | |
|             if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
 | |
|             {
 | |
|                 glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, render_fbo));
 | |
|                 glsafe(::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo));
 | |
|                 glsafe(::glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR));
 | |
| 
 | |
|                 glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo));
 | |
|                 glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
 | |
|             }
 | |
| 
 | |
|             glsafe(::glDeleteTextures(1, &resolve_tex));
 | |
|             glsafe(::glDeleteFramebuffers(1, &resolve_fbo));
 | |
|         }
 | |
|         else
 | |
|             glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
 | |
| 
 | |
| #if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
|         debug_output_thumbnail(thumbnail_data);
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
|     }
 | |
| 
 | |
|     glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0));
 | |
|     glsafe(::glDeleteRenderbuffers(1, &render_depth));
 | |
|     if (render_tex_buffer != 0)
 | |
|         glsafe(::glDeleteRenderbuffers(1, &render_tex_buffer));
 | |
|     if (render_tex != 0)
 | |
|         glsafe(::glDeleteTextures(1, &render_tex));
 | |
|     glsafe(::glDeleteFramebuffers(1, &render_fbo));
 | |
| 
 | |
|     if (multisample)
 | |
|         glsafe(::glDisable(GL_MULTISAMPLE));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_thumbnail_framebuffer_ext(ThumbnailData & thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const
 | |
| {
 | |
|     thumbnail_data.set(w, h);
 | |
|     if (!thumbnail_data.is_valid())
 | |
|         return;
 | |
| 
 | |
|     bool multisample = m_multisample_allowed;
 | |
|     if (multisample)
 | |
|         glsafe(::glEnable(GL_MULTISAMPLE));
 | |
| 
 | |
|     GLint max_samples;
 | |
|     glsafe(::glGetIntegerv(GL_MAX_SAMPLES_EXT, &max_samples));
 | |
|     GLsizei num_samples = max_samples / 2;
 | |
| 
 | |
|     GLuint render_fbo;
 | |
|     glsafe(::glGenFramebuffersEXT(1, &render_fbo));
 | |
|     glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, render_fbo));
 | |
| 
 | |
|     GLuint render_tex = 0;
 | |
|     GLuint render_tex_buffer = 0;
 | |
|     if (multisample)
 | |
|     {
 | |
|         // use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2
 | |
|         glsafe(::glGenRenderbuffersEXT(1, &render_tex_buffer));
 | |
|         glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_tex_buffer));
 | |
|         glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_RGBA8, w, h));
 | |
|         glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, render_tex_buffer));
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         glsafe(::glGenTextures(1, &render_tex));
 | |
|         glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
 | |
|         glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
 | |
|         glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
 | |
|         glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
 | |
|         glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, render_tex, 0));
 | |
|     }
 | |
| 
 | |
|     GLuint render_depth;
 | |
|     glsafe(::glGenRenderbuffersEXT(1, &render_depth));
 | |
|     glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_depth));
 | |
|     if (multisample)
 | |
|         glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_DEPTH_COMPONENT24, w, h));
 | |
|     else
 | |
|         glsafe(::glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, w, h));
 | |
| 
 | |
|     glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, render_depth));
 | |
| 
 | |
|     GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
 | |
|     glsafe(::glDrawBuffers(1, drawBufs));
 | |
| 
 | |
|     if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT)
 | |
|     {
 | |
|         _render_thumbnail_internal(thumbnail_data, printable_only, parts_only, show_bed, transparent_background);
 | |
| 
 | |
|         if (multisample)
 | |
|         {
 | |
|             GLuint resolve_fbo;
 | |
|             glsafe(::glGenFramebuffersEXT(1, &resolve_fbo));
 | |
|             glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, resolve_fbo));
 | |
| 
 | |
|             GLuint resolve_tex;
 | |
|             glsafe(::glGenTextures(1, &resolve_tex));
 | |
|             glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex));
 | |
|             glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
 | |
|             glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
 | |
|             glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
 | |
|             glsafe(::glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, resolve_tex, 0));
 | |
| 
 | |
|             glsafe(::glDrawBuffers(1, drawBufs));
 | |
| 
 | |
|             if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT)
 | |
|             {
 | |
|                 glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, render_fbo));
 | |
|                 glsafe(::glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, resolve_fbo));
 | |
|                 glsafe(::glBlitFramebufferEXT(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR));
 | |
| 
 | |
|                 glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, resolve_fbo));
 | |
|                 glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
 | |
|             }
 | |
| 
 | |
|             glsafe(::glDeleteTextures(1, &resolve_tex));
 | |
|             glsafe(::glDeleteFramebuffersEXT(1, &resolve_fbo));
 | |
|         }
 | |
|         else
 | |
|             glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
 | |
| 
 | |
| #if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
|         debug_output_thumbnail(thumbnail_data);
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
|     }
 | |
| 
 | |
|     glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
 | |
|     glsafe(::glDeleteRenderbuffersEXT(1, &render_depth));
 | |
|     if (render_tex_buffer != 0)
 | |
|         glsafe(::glDeleteRenderbuffersEXT(1, &render_tex_buffer));
 | |
|     if (render_tex != 0)
 | |
|         glsafe(::glDeleteTextures(1, &render_tex));
 | |
|     glsafe(::glDeleteFramebuffersEXT(1, &render_fbo));
 | |
| 
 | |
|     if (multisample)
 | |
|         glsafe(::glDisable(GL_MULTISAMPLE));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const
 | |
| {
 | |
|     // check that thumbnail size does not exceed the default framebuffer size
 | |
|     const Size& cnv_size = get_canvas_size();
 | |
|     unsigned int cnv_w = (unsigned int)cnv_size.get_width();
 | |
|     unsigned int cnv_h = (unsigned int)cnv_size.get_height();
 | |
|     if ((w > cnv_w) || (h > cnv_h))
 | |
|     {
 | |
|         float ratio = std::min((float)cnv_w / (float)w, (float)cnv_h / (float)h);
 | |
|         w = (unsigned int)(ratio * (float)w);
 | |
|         h = (unsigned int)(ratio * (float)h);
 | |
|     }
 | |
| 
 | |
|     thumbnail_data.set(w, h);
 | |
|     if (!thumbnail_data.is_valid())
 | |
|         return;
 | |
| 
 | |
|     _render_thumbnail_internal(thumbnail_data, printable_only, parts_only, show_bed, transparent_background);
 | |
| 
 | |
|     glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
 | |
| #if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
|     debug_output_thumbnail(thumbnail_data);
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
 | |
| 
 | |
|     // restore the default framebuffer size to avoid flickering on the 3D scene
 | |
|     m_camera.apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height());
 | |
| }
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR
 | |
| 
 | |
| bool GLCanvas3D::_init_toolbars()
 | |
| {
 | |
|     if (!_init_main_toolbar())
 | |
|         return false;
 | |
| 
 | |
|     if (!_init_undoredo_toolbar())
 | |
|         return false;
 | |
| 
 | |
| #if ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
 | |
|     if (!_init_view_toolbar())
 | |
|         return false;
 | |
| #endif // ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_init_main_toolbar()
 | |
| {
 | |
|     if (!m_main_toolbar.is_enabled())
 | |
|         return true;
 | |
| 
 | |
|     BackgroundTexture::Metadata background_data;
 | |
|     background_data.filename = "toolbar_background.png";
 | |
|     background_data.left = 16;
 | |
|     background_data.top = 16;
 | |
|     background_data.right = 16;
 | |
|     background_data.bottom = 16;
 | |
| 
 | |
|     if (!m_main_toolbar.init(background_data))
 | |
|     {
 | |
|         // unable to init the toolbar texture, disable it
 | |
|         m_main_toolbar.set_enabled(false);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
| //    m_main_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
 | |
|     m_main_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
 | |
|     m_main_toolbar.set_horizontal_orientation(GLToolbar::Layout::HO_Right);
 | |
|     m_main_toolbar.set_vertical_orientation(GLToolbar::Layout::VO_Top);
 | |
|     m_main_toolbar.set_border(5.0f);
 | |
|     m_main_toolbar.set_separator_size(5);
 | |
|     m_main_toolbar.set_gap_size(2);
 | |
| 
 | |
|     GLToolbarItem::Data item;
 | |
| 
 | |
|     item.name = "add";
 | |
|     item.icon_filename = "add.svg";
 | |
|     item.tooltip = _utf8(L("Add...")) + " [" + GUI::shortkey_ctrl_prefix() + "I]";
 | |
|     item.sprite_id = 0;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ADD)); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "delete";
 | |
|     item.icon_filename = "remove.svg";
 | |
|     item.tooltip = _utf8(L("Delete")) + " [Del]";
 | |
|     item.sprite_id = 1;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE)); };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_delete(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "deleteall";
 | |
|     item.icon_filename = "delete_all.svg";
 | |
|     item.tooltip = _utf8(L("Delete all")) + " [" + GUI::shortkey_ctrl_prefix() + "Del]";
 | |
|     item.sprite_id = 2;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_delete_all(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "arrange";
 | |
|     item.icon_filename = "arrange.svg";
 | |
|     item.tooltip = _utf8(L("Arrange")) + " [A]\n" + _utf8(L("Arrange selection")) + " [Shift+A]";
 | |
|     item.sprite_id = 3;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ARRANGE)); };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_arrange(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_main_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "copy";
 | |
|     item.icon_filename = "copy.svg";
 | |
|     item.tooltip = _utf8(L("Copy")) + " [" + GUI::shortkey_ctrl_prefix() + "C]";
 | |
|     item.sprite_id = 4;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_COPY)); };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_copy_to_clipboard(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "paste";
 | |
|     item.icon_filename = "paste.svg";
 | |
|     item.tooltip = _utf8(L("Paste")) + " [" + GUI::shortkey_ctrl_prefix() + "V]";
 | |
|     item.sprite_id = 5;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_PASTE)); };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_paste_from_clipboard(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_main_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "more";
 | |
|     item.icon_filename = "instance_add.svg";
 | |
|     item.tooltip = _utf8(L("Add instance")) + " [+]";
 | |
|     item.sprite_id = 6;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_MORE)); };
 | |
|     item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_increase_instances(); };
 | |
| 
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "fewer";
 | |
|     item.icon_filename = "instance_remove.svg";
 | |
|     item.tooltip = _utf8(L("Remove instance")) + " [-]";
 | |
|     item.sprite_id = 7;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_FEWER)); };
 | |
|     item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_decrease_instances(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_main_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "splitobjects";
 | |
|     item.icon_filename = "split_objects.svg";
 | |
|     item.tooltip = _utf8(L("Split to objects"));
 | |
|     item.sprite_id = 8;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_OBJECTS)); };
 | |
|     item.visibility_callback = GLToolbarItem::Default_Visibility_Callback;
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_split_to_objects(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "splitvolumes";
 | |
|     item.icon_filename = "split_parts.svg";
 | |
|     item.tooltip = _utf8(L("Split to parts"));
 | |
|     item.sprite_id = 9;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_VOLUMES)); };
 | |
|     item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_split_to_volumes(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_main_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "layersediting";
 | |
|     item.icon_filename = "layers_white.svg";
 | |
|     item.tooltip = _utf8(L("Variable layer height"));
 | |
|     item.sprite_id = 10;
 | |
|     item.left.toggable = true;
 | |
|     item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING)); };
 | |
|     item.visibility_callback = [this]()->bool
 | |
|     {
 | |
|         bool res = m_process->current_printer_technology() == ptFFF;
 | |
|         // turns off if changing printer technology
 | |
|         if (!res && m_main_toolbar.is_item_visible("layersediting") && m_main_toolbar.is_item_pressed("layersediting"))
 | |
|             force_main_toolbar_left_action(get_main_toolbar_item_id("layersediting"));
 | |
| 
 | |
|         return res;
 | |
|     };
 | |
|     item.enabling_callback = []()->bool { return wxGetApp().plater()->can_layers_editing(); };
 | |
|     if (!m_main_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_init_undoredo_toolbar()
 | |
| {
 | |
|     if (!m_undoredo_toolbar.is_enabled())
 | |
|         return true;
 | |
| 
 | |
|     BackgroundTexture::Metadata background_data;
 | |
|     background_data.filename = "toolbar_background.png";
 | |
|     background_data.left = 16;
 | |
|     background_data.top = 16;
 | |
|     background_data.right = 16;
 | |
|     background_data.bottom = 16;
 | |
| 
 | |
|     if (!m_undoredo_toolbar.init(background_data))
 | |
|     {
 | |
|         // unable to init the toolbar texture, disable it
 | |
|         m_undoredo_toolbar.set_enabled(false);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
| //    m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
 | |
|     m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
 | |
|     m_undoredo_toolbar.set_horizontal_orientation(GLToolbar::Layout::HO_Left);
 | |
|     m_undoredo_toolbar.set_vertical_orientation(GLToolbar::Layout::VO_Top);
 | |
|     m_undoredo_toolbar.set_border(5.0f);
 | |
|     m_undoredo_toolbar.set_separator_size(5);
 | |
|     m_undoredo_toolbar.set_gap_size(2);
 | |
| 
 | |
|     GLToolbarItem::Data item;
 | |
| 
 | |
|     item.name = "undo";
 | |
|     item.icon_filename = "undo_toolbar.svg";
 | |
|     item.tooltip = _utf8(L("Undo")) + " [" + GUI::shortkey_ctrl_prefix() + "Z]\n" + _utf8(L("Click right mouse button to open History"));
 | |
|     item.sprite_id = 0;
 | |
|     item.left.action_callback = [this]() { post_event(SimpleEvent(EVT_GLCANVAS_UNDO)); };
 | |
|     item.right.toggable = true;
 | |
|     item.right.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; };
 | |
|     item.right.render_callback = [this](float left, float right, float, float) { if (m_canvas != nullptr) _render_undo_redo_stack(true, 0.5f * (left + right)); };
 | |
|     item.enabling_callback = [this]()->bool {
 | |
|         bool can_undo = wxGetApp().plater()->can_undo();
 | |
|         int id = m_undoredo_toolbar.get_item_id("undo");
 | |
| 
 | |
|         std::string curr_additional_tooltip;
 | |
|         m_undoredo_toolbar.get_additional_tooltip(id, curr_additional_tooltip);
 | |
| 
 | |
|         std::string new_additional_tooltip = "";
 | |
|         if (can_undo) {
 | |
|         	std::string action;
 | |
|             wxGetApp().plater()->undo_redo_topmost_string_getter(true, action);
 | |
|             new_additional_tooltip = (boost::format(_utf8(L("Next Undo action: %1%"))) % action).str();
 | |
|         }
 | |
| 
 | |
|         if (new_additional_tooltip != curr_additional_tooltip)
 | |
|         {
 | |
|             m_undoredo_toolbar.set_additional_tooltip(id, new_additional_tooltip);
 | |
|             set_tooltip("");
 | |
|         }
 | |
|         return can_undo;
 | |
|     };
 | |
| 
 | |
|     if (!m_undoredo_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "redo";
 | |
|     item.icon_filename = "redo_toolbar.svg";
 | |
| 	item.tooltip = _utf8(L("Redo")) + " [" + GUI::shortkey_ctrl_prefix() + "Y]\n" + _utf8(L("Click right mouse button to open History"));
 | |
|     item.sprite_id = 1;
 | |
|     item.left.action_callback = [this]() { post_event(SimpleEvent(EVT_GLCANVAS_REDO)); };
 | |
|     item.right.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; };
 | |
|     item.right.render_callback = [this](float left, float right, float, float) { if (m_canvas != nullptr) _render_undo_redo_stack(false, 0.5f * (left + right)); };
 | |
|     item.enabling_callback = [this]()->bool {
 | |
|         bool can_redo = wxGetApp().plater()->can_redo();
 | |
|         int id = m_undoredo_toolbar.get_item_id("redo");
 | |
| 
 | |
|         std::string curr_additional_tooltip;
 | |
|         m_undoredo_toolbar.get_additional_tooltip(id, curr_additional_tooltip);
 | |
| 
 | |
|         std::string new_additional_tooltip = "";
 | |
|         if (can_redo) {
 | |
|         	std::string action;
 | |
|             wxGetApp().plater()->undo_redo_topmost_string_getter(false, action);
 | |
|             new_additional_tooltip = (boost::format(_utf8(L("Next Redo action: %1%"))) % action).str();
 | |
|         }
 | |
| 
 | |
|         if (new_additional_tooltip != curr_additional_tooltip)
 | |
|         {
 | |
|             m_undoredo_toolbar.set_additional_tooltip(id, new_additional_tooltip);
 | |
|             set_tooltip("");
 | |
|         }
 | |
|         return can_redo;
 | |
|     };
 | |
| 
 | |
|     if (!m_undoredo_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| #if ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
 | |
| bool GLCanvas3D::_init_view_toolbar()
 | |
| {
 | |
|     return wxGetApp().plater()->init_view_toolbar();
 | |
| }
 | |
| #endif // ENABLE_VIEW_TOOLBAR_BACKGROUND_FIX
 | |
| 
 | |
| bool GLCanvas3D::_set_current()
 | |
| {
 | |
|     return m_context != nullptr && m_canvas->SetCurrent(*m_context);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_resize(unsigned int w, unsigned int h)
 | |
| {
 | |
|     if ((m_canvas == nullptr) && (m_context == nullptr))
 | |
|         return;
 | |
| 
 | |
|     auto *imgui = wxGetApp().imgui();
 | |
|     imgui->set_display_size((float)w, (float)h);
 | |
|     const float font_size = 1.5f * wxGetApp().em_unit();
 | |
| #if ENABLE_RETINA_GL
 | |
|     imgui->set_scaling(font_size, 1.0f, m_retina_helper->get_scale_factor());
 | |
| #else
 | |
|     imgui->set_scaling(font_size, m_canvas->GetContentScaleFactor(), 1.0f);
 | |
| #endif
 | |
| 
 | |
|     // ensures that this canvas is current
 | |
|     _set_current();
 | |
| 
 | |
|     // updates camera
 | |
|     m_camera.apply_viewport(0, 0, w, h);
 | |
| }
 | |
| 
 | |
| BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_bed_model) const
 | |
| {
 | |
|     BoundingBoxf3 bb = volumes_bounding_box();
 | |
| 
 | |
|     // The following is a workaround for gizmos not being taken in account when calculating the tight camera frustrum
 | |
|     // A better solution would ask the gizmo manager for the bounding box of the current active gizmo, if any
 | |
|     if (include_gizmos && m_gizmos.is_running())
 | |
|     {
 | |
|         BoundingBoxf3 sel_bb = m_selection.get_bounding_box();
 | |
|         Vec3d sel_bb_center = sel_bb.center();
 | |
|         Vec3d extend_by = sel_bb.max_size() * Vec3d::Ones();
 | |
|         bb.merge(BoundingBoxf3(sel_bb_center - extend_by, sel_bb_center + extend_by));
 | |
|     }
 | |
| 
 | |
|     bb.merge(m_bed.get_bounding_box(include_bed_model));
 | |
|     return bb;
 | |
| }
 | |
| 
 | |
| #if ENABLE_THUMBNAIL_GENERATOR
 | |
| void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
 | |
| {
 | |
|     const Size& cnv_size = get_canvas_size();
 | |
|     m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height(), margin_factor);
 | |
|     m_dirty = true;
 | |
| }
 | |
| #else
 | |
| void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box)
 | |
| {
 | |
|     const Size& cnv_size = get_canvas_size();
 | |
|     m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height());
 | |
|     m_dirty = true;
 | |
| }
 | |
| #endif // ENABLE_THUMBNAIL_GENERATOR
 | |
| 
 | |
| void GLCanvas3D::_update_camera_zoom(double zoom)
 | |
| {
 | |
|     m_camera.update_zoom(zoom);
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_refresh_if_shown_on_screen()
 | |
| {
 | |
|     if (_is_shown_on_screen())
 | |
|     {
 | |
|         const Size& cnv_size = get_canvas_size();
 | |
|         _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
 | |
| 
 | |
|         // Because of performance problems on macOS, where PaintEvents are not delivered
 | |
|         // frequently enough, we call render() here directly when we can.
 | |
|         render();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_picking_pass() const
 | |
| {
 | |
|     if (m_picking_enabled && !m_mouse.dragging && (m_mouse.position != Vec2d(DBL_MAX, DBL_MAX)))
 | |
|     {
 | |
|         m_hover_volume_idxs.clear();
 | |
| 
 | |
|         // Render the object for picking.
 | |
|         // FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing.
 | |
|         // Better to use software ray - casting on a bounding - box hierarchy.
 | |
| 
 | |
|         if (m_multisample_allowed)
 | |
|         	// This flag is often ignored by NVIDIA drivers if rendering into a screen buffer.
 | |
|             glsafe(::glDisable(GL_MULTISAMPLE));
 | |
| 
 | |
|         glsafe(::glDisable(GL_BLEND));
 | |
|         glsafe(::glEnable(GL_DEPTH_TEST));
 | |
| 
 | |
|         glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
 | |
| 
 | |
|         m_camera_clipping_plane = m_gizmos.get_sla_clipping_plane();
 | |
|         if (m_camera_clipping_plane.is_active()) {
 | |
|             ::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)m_camera_clipping_plane.get_data());
 | |
|             ::glEnable(GL_CLIP_PLANE0);
 | |
|         }
 | |
|         _render_volumes_for_picking();
 | |
|         if (m_camera_clipping_plane.is_active())
 | |
|             ::glDisable(GL_CLIP_PLANE0);
 | |
| 
 | |
|         m_gizmos.render_current_gizmo_for_picking_pass();
 | |
| 
 | |
|         if (m_multisample_allowed)
 | |
|             glsafe(::glEnable(GL_MULTISAMPLE));
 | |
| 
 | |
|         int volume_id = -1;
 | |
| 
 | |
|         GLubyte color[4] = { 0, 0, 0, 0 };
 | |
|         const Size& cnv_size = get_canvas_size();
 | |
|         bool inside = (0 <= m_mouse.position(0)) && (m_mouse.position(0) < cnv_size.get_width()) && (0 <= m_mouse.position(1)) && (m_mouse.position(1) < cnv_size.get_height());
 | |
|         if (inside)
 | |
|         {
 | |
|             glsafe(::glReadPixels(m_mouse.position(0), cnv_size.get_height() - m_mouse.position(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color));
 | |
|             if (picking_checksum_alpha_channel(color[0], color[1], color[2]) == color[3])
 | |
|             	// Only non-interpolated colors are valid, those have their lowest three bits zeroed.
 | |
|             	volume_id = color[0] + (color[1] << 8) + (color[2] << 16);
 | |
|         }
 | |
|         if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
 | |
|         {
 | |
|             m_hover_volume_idxs.push_back(volume_id);
 | |
|             m_gizmos.set_hover_id(-1);
 | |
|         }
 | |
|         else
 | |
|             m_gizmos.set_hover_id(inside && (unsigned int)volume_id <= GLGizmoBase::BASE_ID ? ((int)GLGizmoBase::BASE_ID - volume_id) : -1);
 | |
| 
 | |
|         _update_volumes_hover_state();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_rectangular_selection_picking_pass() const
 | |
| {
 | |
|     m_gizmos.set_hover_id(-1);
 | |
| 
 | |
|     std::set<int> idxs;
 | |
| 
 | |
|     if (m_picking_enabled)
 | |
|     {
 | |
|         if (m_multisample_allowed)
 | |
|         	// This flag is often ignored by NVIDIA drivers if rendering into a screen buffer.
 | |
|             glsafe(::glDisable(GL_MULTISAMPLE));
 | |
| 
 | |
|         glsafe(::glDisable(GL_BLEND));
 | |
|         glsafe(::glEnable(GL_DEPTH_TEST));
 | |
| 
 | |
|         glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
 | |
| 
 | |
|         _render_volumes_for_picking();
 | |
| 
 | |
|         if (m_multisample_allowed)
 | |
|             glsafe(::glEnable(GL_MULTISAMPLE));
 | |
| 
 | |
|         int width = std::max((int)m_rectangle_selection.get_width(), 1);
 | |
|         int height = std::max((int)m_rectangle_selection.get_height(), 1);
 | |
|         int px_count = width * height;
 | |
| 
 | |
|         int left = (int)m_rectangle_selection.get_left();
 | |
|         int top = get_canvas_size().get_height() - (int)m_rectangle_selection.get_top();
 | |
|         if ((left >= 0) && (top >= 0))
 | |
|         {
 | |
| #define USE_PARALLEL 1
 | |
| #if USE_PARALLEL
 | |
|             struct Pixel
 | |
|             {
 | |
|                 std::array<GLubyte, 4> data;
 | |
|             	// Only non-interpolated colors are valid, those have their lowest three bits zeroed.
 | |
|                 bool valid() const { return picking_checksum_alpha_channel(data[0], data[1], data[2]) == data[3]; }
 | |
|                 int id() const { return data[0] + (data[1] << 8) + (data[2] << 16); }
 | |
|             };
 | |
| 
 | |
|             std::vector<Pixel> frame(px_count);
 | |
|             glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data()));
 | |
| 
 | |
|             tbb::spin_mutex mutex;
 | |
|             tbb::parallel_for(tbb::blocked_range<size_t>(0, frame.size(), (size_t)width),
 | |
|                 [this, &frame, &idxs, &mutex](const tbb::blocked_range<size_t>& range) {
 | |
|                 for (size_t i = range.begin(); i < range.end(); ++i)
 | |
|                 	if (frame[i].valid()) {
 | |
|                     	int volume_id = frame[i].id();
 | |
|                     	if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size())) {
 | |
|                         	mutex.lock();
 | |
|                         	idxs.insert(volume_id);
 | |
|                         	mutex.unlock();
 | |
|                     	}
 | |
|                 	}
 | |
|             });
 | |
| #else
 | |
|             std::vector<GLubyte> frame(4 * px_count);
 | |
|             glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data()));
 | |
| 
 | |
|             for (int i = 0; i < px_count; ++i)
 | |
|             {
 | |
|                 int px_id = 4 * i;
 | |
|                 int volume_id = frame[px_id] + (frame[px_id + 1] << 8) + (frame[px_id + 2] << 16);
 | |
|                 if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
 | |
|                     idxs.insert(volume_id);
 | |
|             }
 | |
| #endif // USE_PARALLEL
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     m_hover_volume_idxs.assign(idxs.begin(), idxs.end());
 | |
|     _update_volumes_hover_state();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_background() const
 | |
| {
 | |
|     glsafe(::glPushMatrix());
 | |
|     glsafe(::glLoadIdentity());
 | |
|     glsafe(::glMatrixMode(GL_PROJECTION));
 | |
|     glsafe(::glPushMatrix());
 | |
|     glsafe(::glLoadIdentity());
 | |
| 
 | |
|     // Draws a bottom to top gradient over the complete screen.
 | |
|     glsafe(::glDisable(GL_DEPTH_TEST));
 | |
| 
 | |
|     ::glBegin(GL_QUADS);
 | |
|     if (m_dynamic_background_enabled && _is_any_volume_outside())
 | |
|         ::glColor3fv(ERROR_BG_DARK_COLOR);
 | |
|     else
 | |
|         ::glColor3fv(DEFAULT_BG_DARK_COLOR);
 | |
| 
 | |
|     ::glVertex2f(-1.0f, -1.0f);
 | |
|     ::glVertex2f(1.0f, -1.0f);
 | |
| 
 | |
|     if (m_dynamic_background_enabled && _is_any_volume_outside())
 | |
|         ::glColor3fv(ERROR_BG_LIGHT_COLOR);
 | |
|     else
 | |
|         ::glColor3fv(DEFAULT_BG_LIGHT_COLOR);
 | |
| 
 | |
|     ::glVertex2f(1.0f, 1.0f);
 | |
|     ::glVertex2f(-1.0f, 1.0f);
 | |
|     glsafe(::glEnd());
 | |
| 
 | |
|     glsafe(::glEnable(GL_DEPTH_TEST));
 | |
| 
 | |
|     glsafe(::glPopMatrix());
 | |
|     glsafe(::glMatrixMode(GL_MODELVIEW));
 | |
|     glsafe(::glPopMatrix());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_bed(float theta, bool show_axes) const
 | |
| {
 | |
|     float scale_factor = 1.0;
 | |
| #if ENABLE_RETINA_GL
 | |
|     scale_factor = m_retina_helper->get_scale_factor();
 | |
| #endif // ENABLE_RETINA_GL
 | |
|     m_bed.render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_objects() const
 | |
| {
 | |
|     if (m_volumes.empty())
 | |
|         return;
 | |
| 
 | |
| #if !ENABLE_THUMBNAIL_GENERATOR
 | |
|     glsafe(::glEnable(GL_LIGHTING));
 | |
| #endif // !ENABLE_THUMBNAIL_GENERATOR
 | |
|     glsafe(::glEnable(GL_DEPTH_TEST));
 | |
| 
 | |
|     m_camera_clipping_plane = m_gizmos.get_sla_clipping_plane();
 | |
| 
 | |
|     if (m_picking_enabled)
 | |
|     {
 | |
|         // Update the layer editing selection to the first object selected, update the current object maximum Z.
 | |
|         const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
 | |
| 
 | |
|         if (m_config != nullptr)
 | |
|         {
 | |
|             const BoundingBoxf3& bed_bb = m_bed.get_bounding_box(false);
 | |
|             m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
 | |
|             m_volumes.check_outside_state(m_config, nullptr);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (m_use_clipping_planes)
 | |
|         m_volumes.set_z_range(-m_clipping_planes[0].get_data()[3], m_clipping_planes[1].get_data()[3]);
 | |
|     else
 | |
|         m_volumes.set_z_range(-FLT_MAX, FLT_MAX);
 | |
| 
 | |
|     m_volumes.set_clipping_plane(m_camera_clipping_plane.get_data());
 | |
| 
 | |
|     m_shader.start_using();
 | |
|     if (m_picking_enabled && !m_gizmos.is_dragging() && m_layers_editing.is_enabled() && (m_layers_editing.last_object_id != -1) && (m_layers_editing.object_max_z() > 0.0f)) {
 | |
|         int object_id = m_layers_editing.last_object_id;
 | |
|         m_volumes.render(GLVolumeCollection::Opaque, false, m_camera.get_view_matrix(), [object_id](const GLVolume& volume) {
 | |
|             // Which volume to paint without the layer height profile shader?
 | |
|             return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
 | |
|         });
 | |
|         // Let LayersEditing handle rendering of the active object using the layer height profile shader.
 | |
|         m_layers_editing.render_volumes(*this, this->m_volumes);
 | |
|     } else {
 | |
|         // do not cull backfaces to show broken geometry, if any
 | |
|         m_volumes.render(GLVolumeCollection::Opaque, m_picking_enabled, m_camera.get_view_matrix(), [this](const GLVolume& volume) {
 | |
|             return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
 | |
|         });
 | |
|     }
 | |
|     m_volumes.render(GLVolumeCollection::Transparent, false, m_camera.get_view_matrix());
 | |
|     m_shader.stop_using();
 | |
| 
 | |
|     m_camera_clipping_plane = ClippingPlane::ClipsNothing();
 | |
| #if !ENABLE_THUMBNAIL_GENERATOR
 | |
|     glsafe(::glDisable(GL_LIGHTING));
 | |
| #endif // !ENABLE_THUMBNAIL_GENERATOR
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_selection() const
 | |
| {
 | |
|     float scale_factor = 1.0;
 | |
| #if ENABLE_RETINA_GL
 | |
|     scale_factor = m_retina_helper->get_scale_factor();
 | |
| #endif
 | |
| 
 | |
|     if (!m_gizmos.is_running())
 | |
|         m_selection.render(scale_factor);
 | |
| }
 | |
| 
 | |
| #if ENABLE_RENDER_SELECTION_CENTER
 | |
| void GLCanvas3D::_render_selection_center() const
 | |
| {
 | |
|     m_selection.render_center(m_gizmos.is_dragging());
 | |
| }
 | |
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | |
| 
 | |
| void GLCanvas3D::_render_overlays() const
 | |
| {
 | |
|     glsafe(::glDisable(GL_DEPTH_TEST));
 | |
|     glsafe(::glPushMatrix());
 | |
|     glsafe(::glLoadIdentity());
 | |
|     // ensure that the textures are renderered inside the frustrum
 | |
|     glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.005)));
 | |
|     // ensure that the overlay fits the frustrum near z plane
 | |
|     double gui_scale = m_camera.get_gui_scale();
 | |
|     glsafe(::glScaled(gui_scale, gui_scale, 1.0));
 | |
| 
 | |
|     _render_gizmos_overlay();
 | |
|     _render_warning_texture();
 | |
|     _render_legend_texture();
 | |
|     _render_main_toolbar();
 | |
|     _render_undoredo_toolbar();
 | |
|     _render_view_toolbar();
 | |
| 
 | |
|     if ((m_layers_editing.last_object_id >= 0) && (m_layers_editing.object_max_z() > 0.0f))
 | |
|         m_layers_editing.render_overlay(*this);
 | |
| 
 | |
|     glsafe(::glPopMatrix());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_warning_texture() const
 | |
| {
 | |
|     m_warning_texture.render(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_legend_texture() const
 | |
| {
 | |
|     if (!m_legend_texture_enabled)
 | |
|         return;
 | |
| 
 | |
|     m_legend_texture.render(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_volumes_for_picking() const
 | |
| {
 | |
|     static const GLfloat INV_255 = 1.0f / 255.0f;
 | |
| 
 | |
|     // do not cull backfaces to show broken geometry, if any
 | |
|     glsafe(::glDisable(GL_CULL_FACE));
 | |
| 
 | |
|     glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
 | |
|     glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
 | |
| 
 | |
|     const Transform3d& view_matrix = m_camera.get_view_matrix();
 | |
|     for (size_t type = 0; type < 2; ++ type) {
 | |
| 	    GLVolumeWithIdAndZList to_render = volumes_to_render(m_volumes.volumes, (type == 0) ? GLVolumeCollection::Opaque : GLVolumeCollection::Transparent, view_matrix);
 | |
| 	    for (const GLVolumeWithIdAndZ& volume : to_render)
 | |
| 	        if (!volume.first->disabled && ((volume.first->composite_id.volume_id >= 0) || m_render_sla_auxiliaries)) {
 | |
| 		        // Object picking mode. Render the object with a color encoding the object index.
 | |
| 		        unsigned int id = volume.second.first;
 | |
| 		        unsigned int r = (id & (0x000000FF << 0)) << 0;
 | |
| 		        unsigned int g = (id & (0x000000FF << 8)) >> 8;
 | |
| 		        unsigned int b = (id & (0x000000FF << 16)) >> 16;
 | |
| 		        unsigned int a = picking_checksum_alpha_channel(r, g, b);
 | |
| 		        glsafe(::glColor4f((GLfloat)r * INV_255, (GLfloat)g * INV_255, (GLfloat)b * INV_255, (GLfloat)a * INV_255));
 | |
| 	            volume.first->render();
 | |
| 	        }
 | |
| 	}
 | |
| 
 | |
|     glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
 | |
|     glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
 | |
| 
 | |
|     glsafe(::glEnable(GL_CULL_FACE));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_current_gizmo() const
 | |
| {
 | |
|     m_gizmos.render_current_gizmo();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_gizmos_overlay() const
 | |
| {
 | |
| #if ENABLE_RETINA_GL
 | |
| //     m_gizmos.set_overlay_scale(m_retina_helper->get_scale_factor());
 | |
|     const float scale = m_retina_helper->get_scale_factor()*wxGetApp().toolbar_icon_scale();
 | |
|     m_gizmos.set_overlay_scale(scale); //! #ys_FIXME_experiment
 | |
| #else
 | |
| //     m_gizmos.set_overlay_scale(m_canvas->GetContentScaleFactor());
 | |
| //     m_gizmos.set_overlay_scale(wxGetApp().em_unit()*0.1f);
 | |
|     const float size = int(GLGizmosManager::Default_Icons_Size*wxGetApp().toolbar_icon_scale());
 | |
|     m_gizmos.set_overlay_icon_size(size); //! #ys_FIXME_experiment
 | |
| #endif /* __WXMSW__ */
 | |
| 
 | |
|     m_gizmos.render_overlay();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_main_toolbar() const
 | |
| {
 | |
|     if (!m_main_toolbar.is_enabled())
 | |
|         return;
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
| //     m_main_toolbar.set_scale(m_retina_helper->get_scale_factor());
 | |
|     const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale(true);
 | |
|     m_main_toolbar.set_scale(scale); //! #ys_FIXME_experiment
 | |
| #else
 | |
| //     m_main_toolbar.set_scale(m_canvas->GetContentScaleFactor());
 | |
| //     m_main_toolbar.set_scale(wxGetApp().em_unit()*0.1f);
 | |
|     const float size = int(GLToolbar::Default_Icons_Size * wxGetApp().toolbar_icon_scale(true));
 | |
|     m_main_toolbar.set_icons_size(size); //! #ys_FIXME_experiment
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     Size cnv_size = get_canvas_size();
 | |
|     float zoom = (float)m_camera.get_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
 | |
|     float left = -0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width()) * inv_zoom;
 | |
| 
 | |
|     m_main_toolbar.set_position(top, left);
 | |
|     m_main_toolbar.render(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_undoredo_toolbar() const
 | |
| {
 | |
|     if (!m_undoredo_toolbar.is_enabled())
 | |
|         return;
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
| //     m_undoredo_toolbar.set_scale(m_retina_helper->get_scale_factor());
 | |
|     const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale(true);
 | |
|     m_undoredo_toolbar.set_scale(scale); //! #ys_FIXME_experiment
 | |
| #else
 | |
| //     m_undoredo_toolbar.set_scale(m_canvas->GetContentScaleFactor());
 | |
| //     m_undoredo_toolbar.set_scale(wxGetApp().em_unit()*0.1f);
 | |
|     const float size = int(GLToolbar::Default_Icons_Size * wxGetApp().toolbar_icon_scale(true));
 | |
|     m_undoredo_toolbar.set_icons_size(size); //! #ys_FIXME_experiment
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     Size cnv_size = get_canvas_size();
 | |
|     float zoom = (float)m_camera.get_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
 | |
|     float left = (m_main_toolbar.get_width() - 0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width())) * inv_zoom;
 | |
|     m_undoredo_toolbar.set_position(top, left);
 | |
|     m_undoredo_toolbar.render(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_view_toolbar() const
 | |
| {
 | |
| #if ENABLE_RETINA_GL
 | |
| //     m_view_toolbar.set_scale(m_retina_helper->get_scale_factor());
 | |
|     const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale();
 | |
|     m_view_toolbar.set_scale(scale); //! #ys_FIXME_experiment
 | |
| #else
 | |
| //     m_view_toolbar.set_scale(m_canvas->GetContentScaleFactor());
 | |
| //     m_view_toolbar.set_scale(wxGetApp().em_unit()*0.1f);
 | |
|     const float size = int(GLGizmosManager::Default_Icons_Size * wxGetApp().toolbar_icon_scale());
 | |
|     m_view_toolbar.set_icons_size(size); //! #ys_FIXME_experiment
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     Size cnv_size = get_canvas_size();
 | |
|     float zoom = (float)m_camera.get_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     // places the toolbar on the bottom-left corner of the 3d scene
 | |
|     float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
 | |
|     float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
 | |
|     m_view_toolbar.set_position(top, left);
 | |
|     m_view_toolbar.render(*this);
 | |
| }
 | |
| 
 | |
| #if ENABLE_SHOW_CAMERA_TARGET
 | |
| void GLCanvas3D::_render_camera_target() const
 | |
| {
 | |
|     double half_length = 5.0;
 | |
| 
 | |
|     glsafe(::glDisable(GL_DEPTH_TEST));
 | |
| 
 | |
|     glsafe(::glLineWidth(2.0f));
 | |
|     ::glBegin(GL_LINES);
 | |
|     const Vec3d& target = m_camera.get_target();
 | |
|     // draw line for x axis
 | |
|     ::glColor3f(1.0f, 0.0f, 0.0f);
 | |
|     ::glVertex3d(target(0) - half_length, target(1), target(2));
 | |
|     ::glVertex3d(target(0) + half_length, target(1), target(2));
 | |
|     // draw line for y axis
 | |
|     ::glColor3f(0.0f, 1.0f, 0.0f);
 | |
|     ::glVertex3d(target(0), target(1) - half_length, target(2));
 | |
|     ::glVertex3d(target(0), target(1) + half_length, target(2));
 | |
|     // draw line for z axis
 | |
|     ::glColor3f(0.0f, 0.0f, 1.0f);
 | |
|     ::glVertex3d(target(0), target(1), target(2) - half_length);
 | |
|     ::glVertex3d(target(0), target(1), target(2) + half_length);
 | |
|     glsafe(::glEnd());
 | |
| }
 | |
| #endif // ENABLE_SHOW_CAMERA_TARGET
 | |
| 
 | |
| void GLCanvas3D::_render_sla_slices() const
 | |
| {
 | |
|     if (!m_use_clipping_planes || wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
 | |
|         return;
 | |
| 
 | |
|     const SLAPrint* print = this->sla_print();
 | |
|     const PrintObjects& print_objects = print->objects();
 | |
|     if (print_objects.empty())
 | |
|         // nothing to render, return
 | |
|         return;
 | |
| 
 | |
|     double clip_min_z = -m_clipping_planes[0].get_data()[3];
 | |
|     double clip_max_z = m_clipping_planes[1].get_data()[3];
 | |
|     for (unsigned int i = 0; i < (unsigned int)print_objects.size(); ++i)
 | |
|     {
 | |
|         const SLAPrintObject* obj = print_objects[i];
 | |
| 
 | |
|         if (!obj->is_step_done(slaposSliceSupports))
 | |
|             continue;
 | |
| 
 | |
|         SlaCap::ObjectIdToTrianglesMap::iterator it_caps_bottom = m_sla_caps[0].triangles.find(i);
 | |
|         SlaCap::ObjectIdToTrianglesMap::iterator it_caps_top    = m_sla_caps[1].triangles.find(i);
 | |
|         {
 | |
| 			if (it_caps_bottom == m_sla_caps[0].triangles.end())
 | |
| 				it_caps_bottom = m_sla_caps[0].triangles.emplace(i, SlaCap::Triangles()).first;
 | |
|             if (! m_sla_caps[0].matches(clip_min_z)) {
 | |
| 				m_sla_caps[0].z = clip_min_z;
 | |
|                 it_caps_bottom->second.object.clear();
 | |
|                 it_caps_bottom->second.supports.clear();
 | |
|             }
 | |
|             if (it_caps_top == m_sla_caps[1].triangles.end())
 | |
| 				it_caps_top = m_sla_caps[1].triangles.emplace(i, SlaCap::Triangles()).first;
 | |
|             if (! m_sla_caps[1].matches(clip_max_z)) {
 | |
| 				m_sla_caps[1].z = clip_max_z;
 | |
|                 it_caps_top->second.object.clear();
 | |
|                 it_caps_top->second.supports.clear();
 | |
|             }
 | |
|         }
 | |
|         Pointf3s &bottom_obj_triangles = it_caps_bottom->second.object;
 | |
|         Pointf3s &bottom_sup_triangles = it_caps_bottom->second.supports;
 | |
|         Pointf3s &top_obj_triangles    = it_caps_top->second.object;
 | |
|         Pointf3s &top_sup_triangles    = it_caps_top->second.supports;
 | |
| 
 | |
|         if ((bottom_obj_triangles.empty() || bottom_sup_triangles.empty() || top_obj_triangles.empty() || top_sup_triangles.empty()) &&
 | |
|             !obj->get_slice_index().empty())
 | |
|         {
 | |
|             double layer_height         = print->default_object_config().layer_height.value;
 | |
|             double initial_layer_height = print->material_config().initial_layer_height.value;
 | |
|             bool   left_handed          = obj->is_left_handed();
 | |
| 
 | |
|             coord_t key_zero = obj->get_slice_index().front().print_level();
 | |
|             // Slice at the center of the slab starting at clip_min_z will be rendered for the lower plane.
 | |
|             coord_t key_low  = coord_t((clip_min_z - initial_layer_height + layer_height) / SCALING_FACTOR) + key_zero;
 | |
|             // Slice at the center of the slab ending at clip_max_z will be rendered for the upper plane.
 | |
|             coord_t key_high = coord_t((clip_max_z - initial_layer_height) / SCALING_FACTOR) + key_zero;
 | |
| 
 | |
|             const SliceRecord& slice_low  = obj->closest_slice_to_print_level(key_low, coord_t(SCALED_EPSILON));
 | |
|             const SliceRecord& slice_high = obj->closest_slice_to_print_level(key_high, coord_t(SCALED_EPSILON));
 | |
| 
 | |
|             // Offset to avoid OpenGL Z fighting between the object's horizontal surfaces and the triangluated surfaces of the cuts.
 | |
|             double plane_shift_z = 0.002;
 | |
| 
 | |
|             if (slice_low.is_valid()) {
 | |
|                 const ExPolygons& obj_bottom = slice_low.get_slice(soModel);
 | |
|                 const ExPolygons& sup_bottom = slice_low.get_slice(soSupport);
 | |
|                 // calculate model bottom cap
 | |
|                 if (bottom_obj_triangles.empty() && !obj_bottom.empty())
 | |
|                     bottom_obj_triangles = triangulate_expolygons_3d(obj_bottom, clip_min_z - plane_shift_z, ! left_handed);
 | |
|                 // calculate support bottom cap
 | |
|                 if (bottom_sup_triangles.empty() && !sup_bottom.empty())
 | |
|                     bottom_sup_triangles = triangulate_expolygons_3d(sup_bottom, clip_min_z - plane_shift_z, ! left_handed);
 | |
|             }
 | |
| 
 | |
|             if (slice_high.is_valid()) {
 | |
|                 const ExPolygons& obj_top = slice_high.get_slice(soModel);
 | |
|                 const ExPolygons& sup_top = slice_high.get_slice(soSupport);
 | |
|                 // calculate model top cap
 | |
|                 if (top_obj_triangles.empty() && !obj_top.empty())
 | |
|                     top_obj_triangles = triangulate_expolygons_3d(obj_top, clip_max_z + plane_shift_z, left_handed);
 | |
|                 // calculate support top cap
 | |
|                 if (top_sup_triangles.empty() && !sup_top.empty())
 | |
|                     top_sup_triangles = triangulate_expolygons_3d(sup_top, clip_max_z + plane_shift_z, left_handed);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (!bottom_obj_triangles.empty() || !top_obj_triangles.empty() || !bottom_sup_triangles.empty() || !top_sup_triangles.empty())
 | |
|         {
 | |
| 			for (const SLAPrintObject::Instance& inst : obj->instances())
 | |
|             {
 | |
|                 glsafe(::glPushMatrix());
 | |
|                 glsafe(::glTranslated(unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0));
 | |
|                 glsafe(::glRotatef(Geometry::rad2deg(inst.rotation), 0.0, 0.0, 1.0));
 | |
| 				if (obj->is_left_handed())
 | |
|                     // The polygons are mirrored by X.
 | |
|                     glsafe(::glScalef(-1.0, 1.0, 1.0));
 | |
|                 glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
 | |
|                 glsafe(::glColor3f(1.0f, 0.37f, 0.0f));
 | |
| 				if (!bottom_obj_triangles.empty()) {
 | |
|                     glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)bottom_obj_triangles.front().data()));
 | |
|                     glsafe(::glDrawArrays(GL_TRIANGLES, 0, bottom_obj_triangles.size()));
 | |
| 				}
 | |
| 				if (! top_obj_triangles.empty()) {
 | |
|                     glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)top_obj_triangles.front().data()));
 | |
|                     glsafe(::glDrawArrays(GL_TRIANGLES, 0, top_obj_triangles.size()));
 | |
| 				}
 | |
|                 glsafe(::glColor3f(1.0f, 0.0f, 0.37f));
 | |
| 				if (! bottom_sup_triangles.empty()) {
 | |
|                     glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)bottom_sup_triangles.front().data()));
 | |
|                     glsafe(::glDrawArrays(GL_TRIANGLES, 0, bottom_sup_triangles.size()));
 | |
| 				}
 | |
| 				if (! top_sup_triangles.empty()) {
 | |
|                     glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)top_sup_triangles.front().data()));
 | |
|                     glsafe(::glDrawArrays(GL_TRIANGLES, 0, top_sup_triangles.size()));
 | |
| 				}
 | |
|                 glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
 | |
|                 glsafe(::glPopMatrix());
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_selection_sidebar_hints() const
 | |
| {
 | |
|     m_selection.render_sidebar_hints(m_sidebar_field, m_shader);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_volumes_hover_state() const
 | |
| {
 | |
|     for (GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         v->hover = GLVolume::HS_None;
 | |
|     }
 | |
| 
 | |
|     if (m_hover_volume_idxs.empty())
 | |
|         return;
 | |
| 
 | |
|     bool ctrl_pressed = wxGetKeyState(WXK_CONTROL); // additive select/deselect
 | |
|     bool shift_pressed = wxGetKeyState(WXK_SHIFT);  // select by rectangle
 | |
|     bool alt_pressed = wxGetKeyState(WXK_ALT);      // deselect by rectangle
 | |
| 
 | |
|     if (alt_pressed && (shift_pressed || ctrl_pressed))
 | |
|     {
 | |
|         // illegal combinations of keys
 | |
|         m_hover_volume_idxs.clear();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     bool selection_modifiers_only = m_selection.is_empty() || m_selection.is_any_modifier();
 | |
| 
 | |
|     bool hover_modifiers_only = true;
 | |
|     for (int i : m_hover_volume_idxs)
 | |
|     {
 | |
|         if (!m_volumes.volumes[i]->is_modifier)
 | |
|         {
 | |
|             hover_modifiers_only = false;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     std::set<std::pair<int, int>> hover_instances;
 | |
|     for (int i : m_hover_volume_idxs)
 | |
|     {
 | |
|         const GLVolume& v = *m_volumes.volumes[i];
 | |
|         hover_instances.insert(std::make_pair(v.object_idx(), v.instance_idx()));
 | |
|     }
 | |
| 
 | |
|     bool hover_from_single_instance = hover_instances.size() == 1;
 | |
| 
 | |
|     if (hover_modifiers_only && !hover_from_single_instance)
 | |
|     {
 | |
|         // do not allow to select volumes from different instances
 | |
|         m_hover_volume_idxs.clear();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     for (int i : m_hover_volume_idxs)
 | |
|     {
 | |
|         GLVolume& volume = *m_volumes.volumes[i];
 | |
|         if (volume.hover != GLVolume::HS_None)
 | |
|             continue;
 | |
| 
 | |
|         bool deselect = volume.selected && ((ctrl_pressed && !shift_pressed) || alt_pressed);
 | |
|         // (volume->is_modifier && !selection_modifiers_only && !is_ctrl_pressed) -> allows hovering on selected modifiers belonging to selection of type Instance
 | |
|         bool select = (!volume.selected || (volume.is_modifier && !selection_modifiers_only && !ctrl_pressed)) && !alt_pressed;
 | |
| 
 | |
|         if (select || deselect)
 | |
|         {
 | |
|             bool as_volume =
 | |
|                 volume.is_modifier && hover_from_single_instance && !ctrl_pressed &&
 | |
|                 (
 | |
|                 (!deselect) ||
 | |
|                 (deselect && !m_selection.is_single_full_instance() && (volume.object_idx() == m_selection.get_object_idx()) && (volume.instance_idx() == m_selection.get_instance_idx()))
 | |
|                 );
 | |
| 
 | |
|             if (as_volume)
 | |
|             {
 | |
|                 if (deselect)
 | |
|                     volume.hover = GLVolume::HS_Deselect;
 | |
|                 else
 | |
|                     volume.hover = GLVolume::HS_Select;
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 int object_idx = volume.object_idx();
 | |
|                 int instance_idx = volume.instance_idx();
 | |
| 
 | |
|                 for (GLVolume* v : m_volumes.volumes)
 | |
|                 {
 | |
|                     if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
 | |
|                     {
 | |
|                         if (deselect)
 | |
|                             v->hover = GLVolume::HS_Deselect;
 | |
|                         else
 | |
|                             v->hover = GLVolume::HS_Select;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
 | |
| {
 | |
|     int object_idx_selected = m_layers_editing.last_object_id;
 | |
|     if (object_idx_selected == -1)
 | |
|         return;
 | |
| 
 | |
|     // A volume is selected. Test, whether hovering over a layer thickness bar.
 | |
|     if (evt != nullptr)
 | |
|     {
 | |
|         const Rect& rect = LayersEditing::get_bar_rect_screen(*this);
 | |
|         float b = rect.get_bottom();
 | |
|         m_layers_editing.last_z = m_layers_editing.object_max_z() * (b - evt->GetY() - 1.0f) / (b - rect.get_top());
 | |
|         m_layers_editing.last_action = 
 | |
|             evt->ShiftDown() ? (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_SMOOTH : LAYER_HEIGHT_EDIT_ACTION_REDUCE) : 
 | |
|                                (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_INCREASE : LAYER_HEIGHT_EDIT_ACTION_DECREASE);
 | |
|     }
 | |
| 
 | |
|     m_layers_editing.adjust_layer_height_profile();
 | |
|     _refresh_if_shown_on_screen();
 | |
| 
 | |
|     // Automatic action on mouse down with the same coordinate.
 | |
|     _start_timer();
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
 | |
| {
 | |
|     if (m_canvas == nullptr)
 | |
|         return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
 | |
| 
 | |
| 
 | |
|     const std::array<int, 4>& viewport = m_camera.get_viewport();
 | |
|     const Transform3d& modelview_matrix = m_camera.get_view_matrix();
 | |
|     const Transform3d& projection_matrix = m_camera.get_projection_matrix();
 | |
| 
 | |
|     GLint y = viewport[3] - (GLint)mouse_pos(1);
 | |
|     GLfloat mouse_z;
 | |
|     if (z == nullptr)
 | |
|         glsafe(::glReadPixels((GLint)mouse_pos(0), y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z));
 | |
|     else
 | |
|         mouse_z = *z;
 | |
| 
 | |
|     GLdouble out_x, out_y, out_z;
 | |
|     ::gluUnProject((GLdouble)mouse_pos(0), (GLdouble)y, (GLdouble)mouse_z, (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
 | |
|     return Vec3d((double)out_x, (double)out_y, (double)out_z);
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
 | |
| {
 | |
|     return mouse_ray(mouse_pos).intersect_plane(0.0);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_start_timer()
 | |
| {
 | |
|     m_timer.Start(100, wxTIMER_CONTINUOUS);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_stop_timer()
 | |
| {
 | |
|     m_timer.Stop();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_print_toolpaths()
 | |
| {
 | |
|     const Print *print = this->fff_print();
 | |
|     if (print == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!print->is_step_done(psSkirt) || !print->is_step_done(psBrim))
 | |
|         return;
 | |
| 
 | |
|     if (!print->has_skirt() && (print->config().brim_width.value == 0))
 | |
|         return;
 | |
| 
 | |
|     const float color[] = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish
 | |
| 
 | |
|     // number of skirt layers
 | |
|     size_t total_layer_count = 0;
 | |
|     for (const PrintObject* print_object : print->objects())
 | |
|     {
 | |
|         total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
 | |
|     }
 | |
|     size_t skirt_height = print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(print->config().skirt_height.value, total_layer_count);
 | |
|     if ((skirt_height == 0) && (print->config().brim_width.value > 0))
 | |
|         skirt_height = 1;
 | |
| 
 | |
|     // get first skirt_height layers (maybe this should be moved to a PrintObject method?)
 | |
|     const PrintObject* object0 = print->objects().front();
 | |
|     std::vector<float> print_zs;
 | |
|     print_zs.reserve(skirt_height * 2);
 | |
|     for (size_t i = 0; i < std::min(skirt_height, object0->layers().size()); ++i)
 | |
|     {
 | |
|         print_zs.push_back(float(object0->layers()[i]->print_z));
 | |
|     }
 | |
|     //FIXME why there are support layers?
 | |
|     for (size_t i = 0; i < std::min(skirt_height, object0->support_layers().size()); ++i)
 | |
|     {
 | |
|         print_zs.push_back(float(object0->support_layers()[i]->print_z));
 | |
|     }
 | |
|     sort_remove_duplicates(print_zs);
 | |
|     if (print_zs.size() > skirt_height)
 | |
|         print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
 | |
| 
 | |
| 
 | |
|     GLVolume *volume = m_volumes.new_toolpath_volume(color, VERTEX_BUFFER_RESERVE_SIZE);
 | |
|     for (size_t i = 0; i < skirt_height; ++i) {
 | |
|         volume->print_zs.push_back(print_zs[i]);
 | |
|         volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
 | |
|         volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
 | |
|         if (i == 0)
 | |
|             _3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), *volume);
 | |
|         _3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), *volume);
 | |
|         // Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
 | |
|         if (volume->indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
 | |
|         	GLVolume &vol = *volume;
 | |
|             volume = m_volumes.new_toolpath_volume(vol.color);
 | |
|             reserve_new_volume_finalize_old_volume(*volume, vol, m_initialized);
 | |
|         }
 | |
|     }
 | |
|     volume->indexed_vertex_array.finalize_geometry(m_initialized);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors, const std::vector<Model::CustomGCode>& color_print_values)
 | |
| {
 | |
|     std::vector<float> tool_colors = _parse_colors(str_tool_colors);
 | |
| 
 | |
|     struct Ctxt
 | |
|     {
 | |
|         const Points                *shifted_copies;
 | |
|         std::vector<const Layer*>    layers;
 | |
|         bool                         has_perimeters;
 | |
|         bool                         has_infill;
 | |
|         bool                         has_support;
 | |
|         const std::vector<float>*    tool_colors;
 | |
|         bool                         is_single_material_print;
 | |
|         int                          extruders_cnt;
 | |
|         const std::vector<Model::CustomGCode>*   color_print_values;
 | |
| 
 | |
|         static const float*          color_perimeters() { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
 | |
|         static const float*          color_infill() { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
 | |
|         static const float*          color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
 | |
|         static const float*          color_pause_or_custom_code() { static float color[4] = { 0.5f, 0.5f, 0.5f, 1.f }; return color; } // gray
 | |
| 
 | |
|         // For cloring by a tool, return a parsed color.
 | |
|         bool                         color_by_tool() const { return tool_colors != nullptr; }
 | |
|         size_t                       number_tools()  const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
 | |
|         const float*                 color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
 | |
| 
 | |
|         // For coloring by a color_print(M600), return a parsed color.
 | |
|         bool                         color_by_color_print() const { return color_print_values!=nullptr; }
 | |
|         const size_t                 color_print_color_idx_by_layer_idx(const size_t layer_idx) const {
 | |
|             const Model::CustomGCode value{layers[layer_idx]->print_z + EPSILON, "", 0, ""};
 | |
|             auto it = std::lower_bound(color_print_values->begin(), color_print_values->end(), value);
 | |
|             return (it - color_print_values->begin()) % number_tools();
 | |
|         }
 | |
| 
 | |
|         const size_t                 color_print_color_idx_by_layer_idx_and_extruder(const size_t layer_idx, const int extruder) const
 | |
|         {
 | |
|             const coordf_t print_z = layers[layer_idx]->print_z;
 | |
| 
 | |
|             auto it = std::find_if(color_print_values->begin(), color_print_values->end(),
 | |
|                 [print_z](const Model::CustomGCode& code)
 | |
|                 { return fabs(code.print_z - print_z) < EPSILON; });
 | |
|             if (it != color_print_values->end())
 | |
|             {
 | |
|                 const std::string& code = it->gcode;
 | |
|                 // pause print or custom Gcode
 | |
|                 if (code == PausePrintCode || 
 | |
|                     (code != ColorChangeCode && code != ExtruderChangeCode))
 | |
|                     return number_tools()-1; // last color item is a gray color for pause print or custom G-code 
 | |
| 
 | |
|                 // change tool (extruder) 
 | |
|                 if (code == ExtruderChangeCode)
 | |
|                     return get_color_idx_for_tool_change(it, extruder);
 | |
|                 // change color for current extruder
 | |
|                 if (code == ColorChangeCode) {
 | |
|                     int color_idx = get_color_idx_for_color_change(it, extruder);
 | |
|                     if (color_idx >= 0)
 | |
|                         return color_idx;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             const Model::CustomGCode value{print_z + EPSILON, "", 0, ""};
 | |
|             it = std::lower_bound(color_print_values->begin(), color_print_values->end(), value);
 | |
|             while (it != color_print_values->begin())
 | |
|             {
 | |
|                 --it;
 | |
|                 // change color for current extruder
 | |
|                 if (it->gcode == ColorChangeCode) {
 | |
|                     int color_idx = get_color_idx_for_color_change(it, extruder);
 | |
|                     if (color_idx >= 0)
 | |
|                         return color_idx;
 | |
|                 }
 | |
|                 // change tool (extruder) 
 | |
|                 if (it->gcode == ExtruderChangeCode)
 | |
|                     return get_color_idx_for_tool_change(it, extruder);
 | |
|             }
 | |
| 
 | |
|             return std::min<int>(extruders_cnt - 1, std::max<int>(extruder - 1, 0));;
 | |
|         }
 | |
| 
 | |
|     private:
 | |
|         int get_m600_color_idx(std::vector<Model::CustomGCode>::const_iterator it) const 
 | |
|         {
 | |
|             int shift = 0;
 | |
|             while (it != color_print_values->begin()) {
 | |
|                 --it;
 | |
|                 if (it->gcode == ColorChangeCode)
 | |
|                     shift++;
 | |
|             }
 | |
|             return extruders_cnt + shift;
 | |
|         }
 | |
| 
 | |
|         int get_color_idx_for_tool_change(std::vector<Model::CustomGCode>::const_iterator it, const int extruder) const 
 | |
|         {
 | |
|             const int current_extruder = it->extruder == 0 ? extruder : it->extruder;
 | |
|             if (number_tools() == extruders_cnt + 1) // there is no one "M600"
 | |
|                 return std::min<int>(extruders_cnt - 1, std::max<int>(current_extruder - 1, 0));
 | |
| 
 | |
|             auto it_n = it;
 | |
|             while (it_n != color_print_values->begin()) {
 | |
|                 --it_n;
 | |
|                 if (it_n->gcode == ColorChangeCode && it_n->extruder == current_extruder)
 | |
|                     return get_m600_color_idx(it_n);
 | |
|             }
 | |
| 
 | |
|             return std::min<int>(extruders_cnt - 1, std::max<int>(current_extruder - 1, 0));
 | |
|         }
 | |
| 
 | |
|         int get_color_idx_for_color_change(std::vector<Model::CustomGCode>::const_iterator it, const int extruder) const 
 | |
|         {
 | |
|             if (extruders_cnt == 1)
 | |
|                 return get_m600_color_idx(it);
 | |
| 
 | |
|             auto it_n = it;
 | |
|             bool is_tool_change = false;
 | |
|             while (it_n != color_print_values->begin()) {
 | |
|                 --it_n;
 | |
|                 if (it_n->gcode == ExtruderChangeCode) {
 | |
|                     is_tool_change = true;
 | |
|                     if (it_n->extruder == it->extruder || (it_n->extruder == 0 && it->extruder == extruder))
 | |
|                         return get_m600_color_idx(it);
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|             if (!is_tool_change && it->extruder == extruder)
 | |
|                 return get_m600_color_idx(it);
 | |
| 
 | |
|             return -1;
 | |
|         }
 | |
| 
 | |
|     } ctxt;
 | |
| 
 | |
|     ctxt.has_perimeters = print_object.is_step_done(posPerimeters);
 | |
|     ctxt.has_infill = print_object.is_step_done(posInfill);
 | |
|     ctxt.has_support = print_object.is_step_done(posSupportMaterial);
 | |
|     ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
 | |
|     ctxt.color_print_values = color_print_values.empty() ? nullptr : &color_print_values;
 | |
|     ctxt.is_single_material_print = this->fff_print()->extruders().size()==1;
 | |
|     ctxt.extruders_cnt = wxGetApp().extruders_edited_cnt();
 | |
| 
 | |
|     ctxt.shifted_copies = &print_object.copies();
 | |
| 
 | |
|     // order layers by print_z
 | |
|     {
 | |
|         size_t nlayers = 0;
 | |
|         if (ctxt.has_perimeters || ctxt.has_infill)
 | |
|             nlayers = print_object.layers().size();
 | |
|         if (ctxt.has_support)
 | |
|             nlayers += print_object.support_layers().size();
 | |
|         ctxt.layers.reserve(nlayers);
 | |
|     }
 | |
|     if (ctxt.has_perimeters || ctxt.has_infill)
 | |
|         for (const Layer *layer : print_object.layers())
 | |
|             ctxt.layers.push_back(layer);
 | |
|     if (ctxt.has_support)
 | |
|         for (const Layer *layer : print_object.support_layers())
 | |
|             ctxt.layers.push_back(layer);
 | |
|     std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
 | |
| 
 | |
|     // Maximum size of an allocation block: 32MB / sizeof(float)
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start" << m_volumes.log_memory_info() << log_memory_info();
 | |
| 
 | |
|     const bool is_selected_separate_extruder = m_selected_extruder > 0 && ctxt.color_by_color_print();
 | |
| 
 | |
|     //FIXME Improve the heuristics for a grain size.
 | |
|     size_t          grain_size = std::max(ctxt.layers.size() / 16, size_t(1));
 | |
|     tbb::spin_mutex new_volume_mutex;
 | |
|     auto            new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
 | |
|     	// Allocate the volume before locking.
 | |
| 		GLVolume *volume = new GLVolume(color);
 | |
| 		volume->is_extrusion_path = true;
 | |
|     	tbb::spin_mutex::scoped_lock lock;
 | |
|     	// Lock by ROII, so if the emplace_back() fails, the lock will be released.
 | |
|         lock.acquire(new_volume_mutex);
 | |
|         m_volumes.volumes.emplace_back(volume);
 | |
|         lock.release();
 | |
|         return volume;
 | |
|     };
 | |
|     const size_t    volumes_cnt_initial = m_volumes.volumes.size();
 | |
|     tbb::parallel_for(
 | |
|         tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
 | |
|         [&ctxt, &new_volume, is_selected_separate_extruder, this](const tbb::blocked_range<size_t>& range) {
 | |
|         GLVolumePtrs 		vols;
 | |
|         std::vector<size_t>	color_print_layer_to_glvolume;
 | |
|         auto                volume = [&ctxt, &vols, &color_print_layer_to_glvolume, &range](size_t layer_idx, int extruder, int feature) -> GLVolume& {            
 | |
|             return *vols[ctxt.color_by_color_print()?
 | |
|                 ctxt.color_print_color_idx_by_layer_idx_and_extruder(layer_idx, extruder) :
 | |
| 				ctxt.color_by_tool() ? 
 | |
| 					std::min<int>(ctxt.number_tools() - 1, std::max<int>(extruder - 1, 0)) : 
 | |
| 					feature
 | |
| 				];
 | |
|         };
 | |
|         if (ctxt.color_by_color_print() || ctxt.color_by_tool()) {
 | |
|             for (size_t i = 0; i < ctxt.number_tools(); ++i)
 | |
|                 vols.emplace_back(new_volume(ctxt.color_tool(i)));
 | |
|         }
 | |
|         else
 | |
|             vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
 | |
|         for (GLVolume *vol : vols)
 | |
| 			// Reserving number of vertices (3x position + 3x color)
 | |
|         	vol->indexed_vertex_array.reserve(VERTEX_BUFFER_RESERVE_SIZE / 6);
 | |
|         for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
 | |
|             const Layer *layer = ctxt.layers[idx_layer];
 | |
| 
 | |
|             if (is_selected_separate_extruder)
 | |
|             {
 | |
|                 bool at_least_one_has_correct_extruder = false;
 | |
|                 for (const LayerRegion* layerm : layer->regions())
 | |
|                 {
 | |
|                     if (layerm->slices.surfaces.empty())
 | |
|                         continue;
 | |
|                     const PrintRegionConfig& cfg = layerm->region()->config();
 | |
|                     if (cfg.perimeter_extruder.value    == m_selected_extruder ||
 | |
|                         cfg.infill_extruder.value       == m_selected_extruder ||
 | |
|                         cfg.solid_infill_extruder.value == m_selected_extruder ) {
 | |
|                         at_least_one_has_correct_extruder = true;
 | |
|                         break;
 | |
|                     }
 | |
|                 }
 | |
|                 if (!at_least_one_has_correct_extruder)
 | |
|                     continue;
 | |
|             }
 | |
| 
 | |
|             for (GLVolume *vol : vols)
 | |
|                 if (vol->print_zs.empty() || vol->print_zs.back() != layer->print_z) {
 | |
|                     vol->print_zs.push_back(layer->print_z);
 | |
|                     vol->offsets.push_back(vol->indexed_vertex_array.quad_indices.size());
 | |
|                     vol->offsets.push_back(vol->indexed_vertex_array.triangle_indices.size());
 | |
|                 }
 | |
|             for (const Point © : *ctxt.shifted_copies) {
 | |
|                 for (const LayerRegion *layerm : layer->regions()) {
 | |
|                     if (is_selected_separate_extruder)
 | |
|                     {
 | |
|                         const PrintRegionConfig& cfg = layerm->region()->config();
 | |
|                         if (cfg.perimeter_extruder.value    != m_selected_extruder ||
 | |
|                             cfg.infill_extruder.value       != m_selected_extruder ||
 | |
|                             cfg.solid_infill_extruder.value != m_selected_extruder)
 | |
|                             continue;
 | |
|                     }
 | |
|                     if (ctxt.has_perimeters)
 | |
|                         _3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
 | |
|                         	volume(idx_layer, layerm->region()->config().perimeter_extruder.value, 0));
 | |
|                     if (ctxt.has_infill) {
 | |
|                         for (const ExtrusionEntity *ee : layerm->fills.entities) {
 | |
|                             // fill represents infill extrusions of a single island.
 | |
|                             const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
 | |
|                             if (! fill->entities.empty())
 | |
|                                 _3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy,
 | |
| 	                                volume(idx_layer, 
 | |
| 		                                is_solid_infill(fill->entities.front()->role()) ?
 | |
| 			                                layerm->region()->config().solid_infill_extruder :
 | |
| 			                                layerm->region()->config().infill_extruder,
 | |
| 		                                1));
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|                 if (ctxt.has_support) {
 | |
|                     const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
 | |
|                     if (support_layer) {
 | |
|                         for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
 | |
|                             _3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
 | |
| 	                            volume(idx_layer, 
 | |
| 		                            (extrusion_entity->role() == erSupportMaterial) ?
 | |
| 			                            support_layer->object()->config().support_material_extruder :
 | |
| 			                            support_layer->object()->config().support_material_interface_extruder,
 | |
| 		                            2));
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             // Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
 | |
| 	        for (size_t i = 0; i < vols.size(); ++i) {
 | |
| 	            GLVolume &vol = *vols[i];
 | |
| 	            if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
 | |
| 	                vols[i] = new_volume(vol.color);
 | |
| 	                reserve_new_volume_finalize_old_volume(*vols[i], vol, false);
 | |
| 	            }
 | |
| 	        }
 | |
|         }
 | |
|         for (GLVolume *vol : vols)
 | |
|         	// Ideally one would call vol->indexed_vertex_array.finalize() here to move the buffers to the OpenGL driver,
 | |
|         	// but this code runs in parallel and the OpenGL driver is not thread safe.
 | |
|             vol->indexed_vertex_array.shrink_to_fit();
 | |
|     });
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info();
 | |
|     // Remove empty volumes from the newly added volumes.
 | |
|     m_volumes.volumes.erase(
 | |
|         std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
 | |
|         [](const GLVolume *volume) { return volume->empty(); }),
 | |
|         m_volumes.volumes.end());
 | |
|     for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
 | |
|         m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_initialized);
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
 | |
| {
 | |
|     const Print *print = this->fff_print();
 | |
|     if ((print == nullptr) || print->wipe_tower_data().tool_changes.empty())
 | |
|         return;
 | |
| 
 | |
|     if (!print->is_step_done(psWipeTower))
 | |
|         return;
 | |
| 
 | |
|     std::vector<float> tool_colors = _parse_colors(str_tool_colors);
 | |
| 
 | |
|     struct Ctxt
 | |
|     {
 | |
|         const Print                 *print;
 | |
|         const std::vector<float>    *tool_colors;
 | |
|         Vec2f                        wipe_tower_pos;
 | |
|         float                        wipe_tower_angle;
 | |
| 
 | |
|         static const float*          color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
 | |
| 
 | |
|         // For cloring by a tool, return a parsed color.
 | |
|         bool                         color_by_tool() const { return tool_colors != nullptr; }
 | |
|         size_t                       number_tools()  const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
 | |
|         const float*                 color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
 | |
|         int                          volume_idx(int tool, int feature) const
 | |
|         {
 | |
|             return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature;
 | |
|         }
 | |
| 
 | |
|         const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
 | |
|             const auto &tool_changes = print->wipe_tower_data().tool_changes;
 | |
|             return priming.empty() ?
 | |
|                 ((idx == tool_changes.size()) ? final : tool_changes[idx]) :
 | |
|                 ((idx == 0) ? priming : (idx == tool_changes.size() + 1) ? final : tool_changes[idx - 1]);
 | |
|         }
 | |
|         std::vector<WipeTower::ToolChangeResult> priming;
 | |
|         std::vector<WipeTower::ToolChangeResult> final;
 | |
|     } ctxt;
 | |
| 
 | |
|     ctxt.print = print;
 | |
|     ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
 | |
|     if (print->wipe_tower_data().priming && print->config().single_extruder_multi_material_priming)
 | |
|         for (int i=0; i<(int)print->wipe_tower_data().priming.get()->size(); ++i)
 | |
|             ctxt.priming.emplace_back(print->wipe_tower_data().priming.get()->at(i));
 | |
|     if (print->wipe_tower_data().final_purge)
 | |
|         ctxt.final.emplace_back(*print->wipe_tower_data().final_purge.get());
 | |
| 
 | |
|     ctxt.wipe_tower_angle = ctxt.print->config().wipe_tower_rotation_angle.value/180.f * PI;
 | |
|     ctxt.wipe_tower_pos = Vec2f(ctxt.print->config().wipe_tower_x.value, ctxt.print->config().wipe_tower_y.value);
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start" << m_volumes.log_memory_info() << log_memory_info();
 | |
| 
 | |
|     //FIXME Improve the heuristics for a grain size.
 | |
|     size_t          n_items = print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
 | |
|     size_t          grain_size = std::max(n_items / 128, size_t(1));
 | |
|     tbb::spin_mutex new_volume_mutex;
 | |
|     auto            new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
 | |
|         auto *volume = new GLVolume(color);
 | |
| 		volume->is_extrusion_path = true;
 | |
|         tbb::spin_mutex::scoped_lock lock;
 | |
|         lock.acquire(new_volume_mutex);
 | |
|         m_volumes.volumes.emplace_back(volume);
 | |
|         lock.release();
 | |
|         return volume;
 | |
|     };
 | |
|     const size_t   volumes_cnt_initial = m_volumes.volumes.size();
 | |
|     std::vector<GLVolumeCollection> volumes_per_thread(n_items);
 | |
|     tbb::parallel_for(
 | |
|         tbb::blocked_range<size_t>(0, n_items, grain_size),
 | |
|         [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
 | |
|         // Bounding box of this slab of a wipe tower.
 | |
|         GLVolumePtrs vols;
 | |
|         if (ctxt.color_by_tool()) {
 | |
|             for (size_t i = 0; i < ctxt.number_tools(); ++i)
 | |
|                 vols.emplace_back(new_volume(ctxt.color_tool(i)));
 | |
|         }
 | |
|         else
 | |
|             vols = { new_volume(ctxt.color_support()) };
 | |
|         for (GLVolume *volume : vols)
 | |
| 			// Reserving number of vertices (3x position + 3x color)
 | |
|             volume->indexed_vertex_array.reserve(VERTEX_BUFFER_RESERVE_SIZE / 6);
 | |
|         for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
 | |
|             const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
 | |
|             for (size_t i = 0; i < vols.size(); ++i) {
 | |
|                 GLVolume &vol = *vols[i];
 | |
|                 if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
 | |
|                     vol.print_zs.push_back(layer.front().print_z);
 | |
|                     vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
 | |
|                     vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
 | |
|                 }
 | |
|             }
 | |
|             for (const WipeTower::ToolChangeResult &extrusions : layer) {
 | |
|                 for (size_t i = 1; i < extrusions.extrusions.size();) {
 | |
|                     const WipeTower::Extrusion &e = extrusions.extrusions[i];
 | |
|                     if (e.width == 0.) {
 | |
|                         ++i;
 | |
|                         continue;
 | |
|                     }
 | |
|                     size_t j = i + 1;
 | |
|                     if (ctxt.color_by_tool())
 | |
|                         for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j);
 | |
|                     else
 | |
|                         for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j);
 | |
|                     size_t              n_lines = j - i;
 | |
|                     Lines               lines;
 | |
|                     std::vector<double> widths;
 | |
|                     std::vector<double> heights;
 | |
|                     lines.reserve(n_lines);
 | |
|                     widths.reserve(n_lines);
 | |
|                     heights.assign(n_lines, extrusions.layer_height);
 | |
|                     WipeTower::Extrusion e_prev = extrusions.extrusions[i-1];
 | |
| 
 | |
|                     if (!extrusions.priming) { // wipe tower extrusions describe the wipe tower at the origin with no rotation
 | |
|                         e_prev.pos = Eigen::Rotation2Df(ctxt.wipe_tower_angle) * e_prev.pos;
 | |
|                         e_prev.pos += ctxt.wipe_tower_pos;
 | |
|                     }
 | |
| 
 | |
|                     for (; i < j; ++i) {
 | |
|                         WipeTower::Extrusion e = extrusions.extrusions[i];
 | |
|                         assert(e.width > 0.f);
 | |
|                         if (!extrusions.priming) {
 | |
|                             e.pos = Eigen::Rotation2Df(ctxt.wipe_tower_angle) * e.pos;
 | |
|                             e.pos += ctxt.wipe_tower_pos;
 | |
|                         }
 | |
| 
 | |
|                         lines.emplace_back(Point::new_scale(e_prev.pos.x(), e_prev.pos.y()), Point::new_scale(e.pos.x(), e.pos.y()));
 | |
|                         widths.emplace_back(e.width);
 | |
| 
 | |
|                         e_prev = e;
 | |
|                     }
 | |
|                     _3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
 | |
|                         *vols[ctxt.volume_idx(e.tool, 0)]);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         for (size_t i = 0; i < vols.size(); ++i) {
 | |
|             GLVolume &vol = *vols[i];
 | |
|             if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
 | |
|                 vols[i] = new_volume(vol.color);
 | |
|                 reserve_new_volume_finalize_old_volume(*vols[i], vol, false);
 | |
|             }
 | |
|         }
 | |
|         for (GLVolume *vol : vols)
 | |
|             vol->indexed_vertex_array.shrink_to_fit();
 | |
|     });
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info();
 | |
|     // Remove empty volumes from the newly added volumes.
 | |
|     m_volumes.volumes.erase(
 | |
|         std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
 | |
|         [](const GLVolume *volume) { return volume->empty(); }),
 | |
|         m_volumes.volumes.end());
 | |
|     for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
 | |
|         m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_initialized);
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info();
 | |
| }
 | |
| 
 | |
| static inline int hex_digit_to_int(const char c)
 | |
| {
 | |
|     return
 | |
|         (c >= '0' && c <= '9') ? int(c - '0') :
 | |
|         (c >= 'A' && c <= 'F') ? int(c - 'A') + 10 :
 | |
|         (c >= 'a' && c <= 'f') ? int(c - 'a') + 10 : -1;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading G-code extrusion paths - start" << m_volumes.log_memory_info() << log_memory_info();
 | |
| 
 | |
|     // helper functions to select data in dependence of the extrusion view type
 | |
|     struct Helper
 | |
|     {
 | |
|         static float path_filter(GCodePreviewData::Extrusion::EViewType type, const GCodePreviewData::Extrusion::Path& path)
 | |
|         {
 | |
|             switch (type)
 | |
|             {
 | |
|             case GCodePreviewData::Extrusion::FeatureType:
 | |
|             	// The role here is used for coloring.
 | |
|                 return (float)path.extrusion_role;
 | |
|             case GCodePreviewData::Extrusion::Height:
 | |
|                 return path.height;
 | |
|             case GCodePreviewData::Extrusion::Width:
 | |
|                 return path.width;
 | |
|             case GCodePreviewData::Extrusion::Feedrate:
 | |
|                 return path.feedrate;
 | |
|             case GCodePreviewData::Extrusion::FanSpeed:
 | |
|                 return path.fan_speed;
 | |
|             case GCodePreviewData::Extrusion::VolumetricRate:
 | |
|                 return path.feedrate * (float)path.mm3_per_mm;
 | |
|             case GCodePreviewData::Extrusion::Tool:
 | |
|                 return (float)path.extruder_id;
 | |
|             case GCodePreviewData::Extrusion::ColorPrint:
 | |
|                 return (float)path.cp_color_id;
 | |
|             default:
 | |
|                 return 0.0f;
 | |
|             }
 | |
| 
 | |
|             return 0.0f;
 | |
|         }
 | |
| 
 | |
|         static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector<float>& tool_colors, float value)
 | |
|         {
 | |
|             switch (data.extrusion.view_type)
 | |
|             {
 | |
|             case GCodePreviewData::Extrusion::FeatureType:
 | |
|                 return data.get_extrusion_role_color((ExtrusionRole)(int)value);
 | |
|             case GCodePreviewData::Extrusion::Height:
 | |
|                 return data.get_height_color(value);
 | |
|             case GCodePreviewData::Extrusion::Width:
 | |
|                 return data.get_width_color(value);
 | |
|             case GCodePreviewData::Extrusion::Feedrate:
 | |
|                 return data.get_feedrate_color(value);
 | |
|             case GCodePreviewData::Extrusion::FanSpeed:
 | |
|                 return data.get_fan_speed_color(value);
 | |
|             case GCodePreviewData::Extrusion::VolumetricRate:
 | |
|                 return data.get_volumetric_rate_color(value);
 | |
|             case GCodePreviewData::Extrusion::Tool:
 | |
|             {
 | |
|                 GCodePreviewData::Color color;
 | |
|                 ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float));
 | |
|                 return color;
 | |
|             }
 | |
|             case GCodePreviewData::Extrusion::ColorPrint:
 | |
|             {
 | |
|                 int color_cnt = (int)tool_colors.size() / 4;
 | |
|                 int val = value > color_cnt ? color_cnt - 1 : value;
 | |
| 
 | |
|                 GCodePreviewData::Color color;
 | |
|                 ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + val * 4), 4 * sizeof(float));
 | |
| 
 | |
|                 return color;
 | |
|             }
 | |
|             default:
 | |
|                 return GCodePreviewData::Color::Dummy;
 | |
|             }
 | |
| 
 | |
|             return GCodePreviewData::Color::Dummy;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     size_t initial_volumes_count = m_volumes.volumes.size();
 | |
|     size_t initial_volume_index_count = m_gcode_preview_volume_index.first_volumes.size();
 | |
| 
 | |
|     try 
 | |
|     {
 | |
| 	    BOOST_LOG_TRIVIAL(debug) << "Loading G-code extrusion paths - create volumes" << m_volumes.log_memory_info() << log_memory_info();
 | |
| 
 | |
| 	    // detects filters
 | |
| 	    size_t vertex_buffer_prealloc_size = 0;
 | |
| 	    std::vector<std::vector<std::pair<float, GLVolume*>>> roles_filters;
 | |
| 	    {
 | |
| 		    std::vector<size_t> num_paths_per_role(size_t(erCount), 0);
 | |
| 		    for (const GCodePreviewData::Extrusion::Layer &layer : preview_data.extrusion.layers)
 | |
| 		        for (const GCodePreviewData::Extrusion::Path &path : layer.paths)
 | |
| 		        	++ num_paths_per_role[size_t(path.extrusion_role)];
 | |
|             std::vector<std::vector<float>> roles_values;
 | |
| 			roles_values.assign(size_t(erCount), std::vector<float>());
 | |
| 		    for (size_t i = 0; i < roles_values.size(); ++ i)
 | |
| 		    	roles_values[i].reserve(num_paths_per_role[i]);
 | |
|             for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
 | |
| 		        for (const GCodePreviewData::Extrusion::Path &path : layer.paths)
 | |
| 		        	roles_values[size_t(path.extrusion_role)].emplace_back(Helper::path_filter(preview_data.extrusion.view_type, path));
 | |
|             roles_filters.reserve(size_t(erCount));
 | |
| 			size_t num_buffers = 0;
 | |
| 		    for (std::vector<float> &values : roles_values) {
 | |
| 		    	sort_remove_duplicates(values);
 | |
| 		    	num_buffers += values.size();
 | |
| 		    }
 | |
| 		    if (num_buffers == 0)
 | |
| 			    // nothing to render, return
 | |
| 		        return;
 | |
| 		    vertex_buffer_prealloc_size = (uint64_t(num_buffers) * uint64_t(VERTEX_BUFFER_RESERVE_SIZE) < VERTEX_BUFFER_RESERVE_SIZE_SUM_MAX) ? 
 | |
| 	    		VERTEX_BUFFER_RESERVE_SIZE : next_highest_power_of_2(VERTEX_BUFFER_RESERVE_SIZE_SUM_MAX / num_buffers) / 2;
 | |
| 		    for (std::vector<float> &values : roles_values) {
 | |
| 		    	size_t role = &values - &roles_values.front();
 | |
| 				roles_filters.emplace_back();
 | |
| 		    	if (! values.empty()) {
 | |
| 		        	m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, role, (unsigned int)m_volumes.volumes.size());
 | |
| 					for (const float value : values)
 | |
| 						roles_filters.back().emplace_back(value, m_volumes.new_toolpath_volume(Helper::path_color(preview_data, tool_colors, value).rgba, vertex_buffer_prealloc_size));
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	    BOOST_LOG_TRIVIAL(debug) << "Loading G-code extrusion paths - populate volumes" << m_volumes.log_memory_info() << log_memory_info();
 | |
| 
 | |
| 	    // populates volumes
 | |
|         const bool is_selected_separate_extruder = m_selected_extruder > 0 && preview_data.extrusion.view_type == GCodePreviewData::Extrusion::ColorPrint;
 | |
| 		for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
 | |
| 		{
 | |
| 			for (const GCodePreviewData::Extrusion::Path& path : layer.paths)
 | |
| 			{
 | |
|                 if (is_selected_separate_extruder && path.extruder_id != m_selected_extruder - 1)
 | |
|                     continue;
 | |
| 				std::vector<std::pair<float, GLVolume*>> &filters = roles_filters[size_t(path.extrusion_role)];
 | |
| 				auto key = std::make_pair<float, GLVolume*>(Helper::path_filter(preview_data.extrusion.view_type, path), nullptr);
 | |
| 				auto it_filter = std::lower_bound(filters.begin(), filters.end(), key);
 | |
| 				assert(it_filter != filters.end() && key.first == it_filter->first);
 | |
| 
 | |
| 				GLVolume& vol = *it_filter->second;
 | |
| 				vol.print_zs.push_back(layer.z);
 | |
| 				vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
 | |
| 				vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
| 				_3DScene::extrusionentity_to_verts(path.polyline, path.width, path.height, layer.z, vol);
 | |
| 			}
 | |
| 			// Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
 | |
| 		    for (std::vector<std::pair<float, GLVolume*>> &filters : roles_filters) {
 | |
| 		    	unsigned int role = (unsigned int)(&filters - &roles_filters.front());
 | |
| 			    for (std::pair<float, GLVolume*> &filter : filters)
 | |
| 					if (filter.second->indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
 | |
| 						if (m_gcode_preview_volume_index.first_volumes.back().type != GCodePreviewVolumeIndex::Extrusion || m_gcode_preview_volume_index.first_volumes.back().flag != role)
 | |
| 			        		m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, role, (unsigned int)m_volumes.volumes.size());
 | |
| 						GLVolume& vol = *filter.second;
 | |
| 						filter.second = m_volumes.new_toolpath_volume(vol.color);
 | |
| 						reserve_new_volume_finalize_old_volume(*filter.second, vol, m_initialized, vertex_buffer_prealloc_size);
 | |
| 					}
 | |
| 		    }
 | |
| 	    }
 | |
| 
 | |
| 	    // Finalize volumes and sends geometry to gpu
 | |
| 	    for (std::vector<std::pair<float, GLVolume*>> &filters : roles_filters)
 | |
| 		    for (std::pair<float, GLVolume*> &filter : filters)
 | |
| 	    		filter.second->indexed_vertex_array.finalize_geometry(m_initialized);
 | |
| 
 | |
| 	    BOOST_LOG_TRIVIAL(debug) << "Loading G-code extrusion paths - end" << m_volumes.log_memory_info() << log_memory_info();
 | |
| 	} 
 | |
| 	catch (const std::bad_alloc & /* err */)
 | |
| 	{
 | |
|         // an error occourred - restore to previous state and return
 | |
|         GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
 | |
|         GLVolumePtrs::iterator end = m_volumes.volumes.end();
 | |
|         for (GLVolumePtrs::iterator it = begin; it < end; ++it)
 | |
|             delete *it;
 | |
|         m_volumes.volumes.erase(begin, end);
 | |
|         m_gcode_preview_volume_index.first_volumes.erase(m_gcode_preview_volume_index.first_volumes.begin() + initial_volume_index_count, m_gcode_preview_volume_index.first_volumes.end());
 | |
| 	    BOOST_LOG_TRIVIAL(debug) << "Loading G-code extrusion paths - failed on low memory" << m_volumes.log_memory_info() << log_memory_info();
 | |
|         //FIXME rethrow bad_alloc?
 | |
| 	}
 | |
| }
 | |
| 
 | |
| template<typename TYPE, typename FUNC_VALUE, typename FUNC_COLOR>
 | |
| inline void travel_paths_internal(
 | |
| 	// input
 | |
| 	const GCodePreviewData &preview_data, 
 | |
| 	// accessors
 | |
| 	FUNC_VALUE func_value, FUNC_COLOR func_color,
 | |
| 	// output
 | |
| 	GLVolumeCollection &volumes, bool gl_initialized)
 | |
| 
 | |
| {
 | |
| 	// colors travels by type
 | |
| 	std::vector<std::pair<TYPE, GLVolume*>> by_type;
 | |
| 	{
 | |
| 		std::vector<TYPE> values;
 | |
| 		values.reserve(preview_data.travel.polylines.size());
 | |
| 		for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
| 			values.emplace_back(func_value(polyline));
 | |
| 		sort_remove_duplicates(values);
 | |
| 		by_type.reserve(values.size());
 | |
| 		// creates a new volume for each feedrate
 | |
| 		for (TYPE type : values)
 | |
| 			by_type.emplace_back(type, volumes.new_nontoolpath_volume(func_color(type).rgba, VERTEX_BUFFER_RESERVE_SIZE));
 | |
| 	}
 | |
| 
 | |
| 	// populates volumes
 | |
| 	std::pair<TYPE, GLVolume*> key(0.f, nullptr);
 | |
| 	for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
| 	{
 | |
| 		key.first = func_value(polyline);
 | |
| 		auto it = std::lower_bound(by_type.begin(), by_type.end(), key, [](const std::pair<TYPE, GLVolume*>& l, const std::pair<TYPE, GLVolume*>& r) { return l.first < r.first; });
 | |
| 		assert(it != by_type.end() && it->first == func_value(polyline));
 | |
| 
 | |
| 		GLVolume& vol = *it->second;
 | |
| 		vol.print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
 | |
| 		vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
 | |
| 		vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
| 		_3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, vol);
 | |
| 
 | |
| 		// Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
 | |
| 		if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
 | |
| 			it->second = volumes.new_nontoolpath_volume(vol.color);
 | |
| 			reserve_new_volume_finalize_old_volume(*it->second, vol, gl_initialized);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (auto &feedrate : by_type)
 | |
| 		feedrate.second->finalize_geometry(gl_initialized);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
| 	// nothing to render, return
 | |
| 	if (preview_data.travel.polylines.empty())
 | |
| 		return;
 | |
| 
 | |
|     size_t initial_volumes_count = m_volumes.volumes.size();
 | |
|     size_t volume_index_allocated = false;
 | |
| 
 | |
|     try {
 | |
|     	m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count);
 | |
|     	volume_index_allocated = true;
 | |
| 
 | |
| 	    switch (preview_data.extrusion.view_type)
 | |
| 	    {
 | |
| 	    case GCodePreviewData::Extrusion::Feedrate:
 | |
| 			travel_paths_internal<float>(preview_data,
 | |
| 				[](const GCodePreviewData::Travel::Polyline &polyline) { return polyline.feedrate; }, 
 | |
| 				[&preview_data](const float feedrate) -> const GCodePreviewData::Color { return preview_data.get_feedrate_color(feedrate); },
 | |
| 				m_volumes, m_initialized);
 | |
| 	        break;
 | |
| 	    case GCodePreviewData::Extrusion::Tool:
 | |
| 	    	travel_paths_internal<unsigned int>(preview_data,
 | |
| 				[](const GCodePreviewData::Travel::Polyline &polyline) { return polyline.extruder_id; }, 
 | |
| 				[&tool_colors](const unsigned int extruder_id) -> const GCodePreviewData::Color { assert((extruder_id + 1) * 4 <= tool_colors.size()); return GCodePreviewData::Color(tool_colors.data() + extruder_id * 4); },
 | |
| 				m_volumes, m_initialized);
 | |
| 	        break;
 | |
| 	    default:
 | |
| 	    	travel_paths_internal<unsigned int>(preview_data,
 | |
| 				[](const GCodePreviewData::Travel::Polyline &polyline) { return polyline.type; }, 
 | |
| 				[&preview_data](const unsigned int type) -> const GCodePreviewData::Color& { return preview_data.travel.type_colors[type]; },
 | |
| 				m_volumes, m_initialized);
 | |
| 	        break;
 | |
| 	    }
 | |
| 	} catch (const std::bad_alloc & /* ex */) {
 | |
|         // an error occourred - restore to previous state and return
 | |
|         GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
 | |
|         GLVolumePtrs::iterator end   = m_volumes.volumes.end();
 | |
|         for (GLVolumePtrs::iterator it = begin; it < end; ++it)
 | |
|             delete *it;
 | |
|         m_volumes.volumes.erase(begin, end);
 | |
|         if (volume_index_allocated)
 | |
|         	m_gcode_preview_volume_index.first_volumes.pop_back();
 | |
|         //FIXME report the memory issue?
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_fff_shells()
 | |
| {
 | |
|     size_t initial_volumes_count = m_volumes.volumes.size();
 | |
|     m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count);
 | |
| 
 | |
|     const Print *print = this->fff_print();
 | |
|     if (print->objects().empty())
 | |
|         // nothing to render, return
 | |
|         return;
 | |
| 
 | |
|     // adds objects' volumes 
 | |
|     int object_id = 0;
 | |
|     for (const PrintObject* obj : print->objects())
 | |
|     {
 | |
|         const ModelObject* model_obj = obj->model_object();
 | |
| 
 | |
|         std::vector<int> instance_ids(model_obj->instances.size());
 | |
|         for (int i = 0; i < (int)model_obj->instances.size(); ++i)
 | |
|         {
 | |
|             instance_ids[i] = i;
 | |
|         }
 | |
| 
 | |
|         m_volumes.load_object(model_obj, object_id, instance_ids, "object", m_initialized);
 | |
| 
 | |
|         ++object_id;
 | |
|     }
 | |
| 
 | |
|     if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF) {
 | |
|         // adds wipe tower's volume
 | |
|         double max_z = print->objects()[0]->model_object()->get_model()->bounding_box().max(2);
 | |
|         const PrintConfig& config = print->config();
 | |
|         size_t extruders_count = config.nozzle_diameter.size();
 | |
|         if ((extruders_count > 1) && config.wipe_tower && !config.complete_objects) {
 | |
| 
 | |
|             const DynamicPrintConfig &print_config  = wxGetApp().preset_bundle->prints.get_edited_preset().config;
 | |
|             double layer_height                     = print_config.opt_float("layer_height");
 | |
|             double first_layer_height               = print_config.get_abs_value("first_layer_height", layer_height);
 | |
|             double nozzle_diameter                  = print->config().nozzle_diameter.values[0];
 | |
|             float depth = print->wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).depth;
 | |
|             float brim_width = print->wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).brim_width;
 | |
| 
 | |
|             m_volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
 | |
|                 !print->is_step_done(psWipeTower), brim_width, m_initialized);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| // While it looks like we can call 
 | |
| // this->reload_scene(true, true)
 | |
| // the two functions are quite different:
 | |
| // 1) This function only loads objects, for which the step slaposSliceSupports already finished. Therefore objects outside of the print bed never load.
 | |
| // 2) This function loads object mesh with the relative scaling correction (the "relative_correction" parameter) was applied,
 | |
| // 	  therefore the mesh may be slightly larger or smaller than the mesh shown in the 3D scene.
 | |
| void GLCanvas3D::_load_sla_shells()
 | |
| {
 | |
|     const SLAPrint* print = this->sla_print();
 | |
|     if (print->objects().empty())
 | |
|         // nothing to render, return
 | |
|         return;
 | |
| 
 | |
|     auto add_volume = [this](const SLAPrintObject &object, int volume_id, const SLAPrintObject::Instance& instance,
 | |
|         const TriangleMesh &mesh, const float color[4], bool outside_printer_detection_enabled) {
 | |
|         m_volumes.volumes.emplace_back(new GLVolume(color));
 | |
|         GLVolume& v = *m_volumes.volumes.back();
 | |
|         v.indexed_vertex_array.load_mesh(mesh);
 | |
|         v.indexed_vertex_array.finalize_geometry(this->m_initialized);
 | |
|         v.shader_outside_printer_detection_enabled = outside_printer_detection_enabled;
 | |
|         v.composite_id.volume_id = volume_id;
 | |
|         v.set_instance_offset(unscale(instance.shift(0), instance.shift(1), 0));
 | |
|         v.set_instance_rotation(Vec3d(0.0, 0.0, (double)instance.rotation));
 | |
|         v.set_instance_mirror(X, object.is_left_handed() ? -1. : 1.);
 | |
|         v.set_convex_hull(mesh.convex_hull_3d());
 | |
|     };
 | |
| 
 | |
|     // adds objects' volumes 
 | |
|     for (const SLAPrintObject* obj : print->objects())
 | |
|         if (obj->is_step_done(slaposSliceSupports)) {
 | |
|             unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();
 | |
|             for (const SLAPrintObject::Instance& instance : obj->instances()) {
 | |
|                 add_volume(*obj, 0, instance, obj->transformed_mesh(), GLVolume::MODEL_COLOR[0], true);
 | |
|                 // Set the extruder_id and volume_id to achieve the same color as in the 3D scene when
 | |
|                 // through the update_volumes_colors_by_extruder() call.
 | |
|                 m_volumes.volumes.back()->extruder_id = obj->model_object()->volumes.front()->extruder_id();
 | |
|                 if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree))
 | |
|                     add_volume(*obj, -int(slaposSupportTree), instance, obj->support_mesh(), GLVolume::SLA_SUPPORT_COLOR, true);
 | |
|                 if (obj->is_step_done(slaposPad) && obj->has_mesh(slaposPad))
 | |
|                     add_volume(*obj, -int(slaposPad), instance, obj->pad_mesh(), GLVolume::SLA_PAD_COLOR, false);
 | |
|             }
 | |
|             double shift_z = obj->get_current_elevation();
 | |
|             for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++ i) {
 | |
|                 GLVolume& v = *m_volumes.volumes[i];
 | |
|                 // apply shift z
 | |
|                 v.set_sla_shift_z(shift_z);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|     update_volumes_colors_by_extruder();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data)
 | |
| {
 | |
|     unsigned int size = (unsigned int)m_gcode_preview_volume_index.first_volumes.size();
 | |
|     for (unsigned int i = 0; i < size; ++i)
 | |
|     {
 | |
|         GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i].id;
 | |
|         GLVolumePtrs::iterator end = (i + 1 < size) ? m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i + 1].id : m_volumes.volumes.end();
 | |
| 
 | |
|         for (GLVolumePtrs::iterator it = begin; it != end; ++it)
 | |
|         {
 | |
|             GLVolume* volume = *it;
 | |
| 
 | |
|             switch (m_gcode_preview_volume_index.first_volumes[i].type)
 | |
|             {
 | |
|             case GCodePreviewVolumeIndex::Extrusion:
 | |
|             {
 | |
|                 if ((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag == erCustom)
 | |
|                     volume->zoom_to_volumes = false;
 | |
| 
 | |
|                 volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag);
 | |
|                 break;
 | |
|             }
 | |
|             case GCodePreviewVolumeIndex::Travel:
 | |
|             {
 | |
|                 volume->is_active = preview_data.travel.is_visible;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             case GCodePreviewVolumeIndex::Retraction:
 | |
|             {
 | |
|                 volume->is_active = preview_data.retraction.is_visible;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             case GCodePreviewVolumeIndex::Unretraction:
 | |
|             {
 | |
|                 volume->is_active = preview_data.unretraction.is_visible;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             case GCodePreviewVolumeIndex::Shell:
 | |
|             {
 | |
|                 volume->is_active = preview_data.shell.is_visible;
 | |
|                 volume->color[3] = 0.25f;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             default:
 | |
|             {
 | |
|                 volume->is_active = false;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_toolpath_volumes_outside_state()
 | |
| {
 | |
|     // tolerance to avoid false detection at bed edges
 | |
|     static const double tolerance_x = 0.05;
 | |
|     static const double tolerance_y = 0.05;
 | |
| 
 | |
|     BoundingBoxf3 print_volume;
 | |
|     if (m_config != nullptr)
 | |
|     {
 | |
|         const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"));
 | |
|         if (opt != nullptr)
 | |
|         {
 | |
|             BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
 | |
|             print_volume = BoundingBoxf3(Vec3d(unscale<double>(bed_box_2D.min(0)) - tolerance_x, unscale<double>(bed_box_2D.min(1)) - tolerance_y, 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)) + tolerance_x, unscale<double>(bed_box_2D.max(1)) + tolerance_y, m_config->opt_float("max_print_height")));
 | |
|             // Allow the objects to protrude below the print bed
 | |
|             print_volume.min(2) = -1e10;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     for (GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         volume->is_outside = ((print_volume.radius() > 0.0) && volume->is_extrusion_path) ? !print_volume.contains(volume->bounding_box()) : false;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_sla_shells_outside_state()
 | |
| {
 | |
|     // tolerance to avoid false detection at bed edges
 | |
|     static const double tolerance_x = 0.05;
 | |
|     static const double tolerance_y = 0.05;
 | |
| 
 | |
|     BoundingBoxf3 print_volume;
 | |
|     if (m_config != nullptr)
 | |
|     {
 | |
|         const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"));
 | |
|         if (opt != nullptr)
 | |
|         {
 | |
|             BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
 | |
|             print_volume = BoundingBoxf3(Vec3d(unscale<double>(bed_box_2D.min(0)) - tolerance_x, unscale<double>(bed_box_2D.min(1)) - tolerance_y, 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)) + tolerance_x, unscale<double>(bed_box_2D.max(1)) + tolerance_y, m_config->opt_float("max_print_height")));
 | |
|             // Allow the objects to protrude below the print bed
 | |
|             print_volume.min(2) = -1e10;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     for (GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         volume->is_outside = ((print_volume.radius() > 0.0) && volume->shader_outside_printer_detection_enabled) ? !print_volume.contains(volume->transformed_convex_hull_bounding_box()) : false;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_show_warning_texture_if_needed(WarningTexture::Warning warning)
 | |
| {
 | |
|     _set_current();
 | |
|     _set_warning_texture(warning, _is_any_volume_outside());
 | |
| }
 | |
| 
 | |
| std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
 | |
| {
 | |
|     static const float INV_255 = 1.0f / 255.0f;
 | |
| 
 | |
|     std::vector<float> output(colors.size() * 4, 1.0f);
 | |
|     for (size_t i = 0; i < colors.size(); ++i)
 | |
|     {
 | |
|         const std::string& color = colors[i];
 | |
|         const char* c = color.data() + 1;
 | |
|         if ((color.size() == 7) && (color.front() == '#'))
 | |
|         {
 | |
|             for (size_t j = 0; j < 3; ++j)
 | |
|             {
 | |
|                 int digit1 = hex_digit_to_int(*c++);
 | |
|                 int digit2 = hex_digit_to_int(*c++);
 | |
|                 if ((digit1 == -1) || (digit2 == -1))
 | |
|                     break;
 | |
| 
 | |
|                 output[i * 4 + j] = float(digit1 * 16 + digit2) * INV_255;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return output;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     m_legend_texture.generate(preview_data, tool_colors, *this, true);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_set_warning_texture(WarningTexture::Warning warning, bool state)
 | |
| {
 | |
|     m_warning_texture.activate(warning, state, *this);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_is_any_volume_outside() const
 | |
| {
 | |
|     for (const GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         if ((volume != nullptr) && volume->is_outside)
 | |
|             return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_selection_from_hover()
 | |
| {
 | |
|     bool ctrl_pressed = wxGetKeyState(WXK_CONTROL);
 | |
| 
 | |
|     if (m_hover_volume_idxs.empty())
 | |
|     {
 | |
|         if (!ctrl_pressed && (m_rectangle_selection.get_state() == GLSelectionRectangle::Select))
 | |
|             m_selection.remove_all();
 | |
| 
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     GLSelectionRectangle::EState state = m_rectangle_selection.get_state();
 | |
| 
 | |
|     bool hover_modifiers_only = true;
 | |
|     for (int i : m_hover_volume_idxs)
 | |
|     {
 | |
|         if (!m_volumes.volumes[i]->is_modifier)
 | |
|         {
 | |
|             hover_modifiers_only = false;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     bool selection_changed = false;
 | |
|     if (state == GLSelectionRectangle::Select)
 | |
|     {
 | |
|         bool contains_all = true;
 | |
|         for (int i : m_hover_volume_idxs)
 | |
|         {
 | |
|             if (!m_selection.contains_volume((unsigned int)i))
 | |
|             {
 | |
|                 contains_all = false;
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         // the selection is going to be modified (Add)
 | |
|         if (!contains_all)
 | |
|         {
 | |
|             wxGetApp().plater()->take_snapshot(_(L("Selection-Add from rectangle")));
 | |
|             selection_changed = true;
 | |
|         }
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         bool contains_any = false;
 | |
|         for (int i : m_hover_volume_idxs)
 | |
|         {
 | |
|             if (m_selection.contains_volume((unsigned int)i))
 | |
|             {
 | |
|                 contains_any = true;
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         // the selection is going to be modified (Remove)
 | |
|         if (contains_any)
 | |
|         {
 | |
|             wxGetApp().plater()->take_snapshot(_(L("Selection-Remove from rectangle")));
 | |
|             selection_changed = true;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (!selection_changed)
 | |
|         return;
 | |
| 
 | |
|     Plater::SuppressSnapshots suppress(wxGetApp().plater());
 | |
| 
 | |
|     if ((state == GLSelectionRectangle::Select) && !ctrl_pressed)
 | |
|         m_selection.clear();
 | |
| 
 | |
|     for (int i : m_hover_volume_idxs)
 | |
|     {
 | |
|         if (state == GLSelectionRectangle::Select)
 | |
|         {
 | |
|             if (hover_modifiers_only)
 | |
|             {
 | |
|                 const GLVolume& v = *m_volumes.volumes[i];
 | |
|                 m_selection.add_volume(v.object_idx(), v.volume_idx(), v.instance_idx(), false);
 | |
|             }
 | |
|             else
 | |
|                 m_selection.add(i, false);
 | |
|         }
 | |
|         else
 | |
|             m_selection.remove(i);
 | |
|     }
 | |
| 
 | |
|     if (m_selection.is_empty())
 | |
|         m_gizmos.reset_all_states();
 | |
|     else
 | |
|         m_gizmos.refresh_on_off_state();
 | |
| 
 | |
|     m_gizmos.update_data();
 | |
|     post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_deactivate_undo_redo_toolbar_items()
 | |
| {
 | |
|     if (m_undoredo_toolbar.is_item_pressed("undo"))
 | |
|     {
 | |
|         m_undoredo_toolbar.force_right_action(m_undoredo_toolbar.get_item_id("undo"), *this);
 | |
|         return true;
 | |
|     }
 | |
|     else if (m_undoredo_toolbar.is_item_pressed("redo"))
 | |
|     {
 | |
|         m_undoredo_toolbar.force_right_action(m_undoredo_toolbar.get_item_id("redo"), *this);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| const Print* GLCanvas3D::fff_print() const
 | |
| {
 | |
|     return (m_process == nullptr) ? nullptr : m_process->fff_print();
 | |
| }
 | |
| 
 | |
| const SLAPrint* GLCanvas3D::sla_print() const
 | |
| {
 | |
|     return (m_process == nullptr) ? nullptr : m_process->sla_print();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::WipeTowerInfo::apply_wipe_tower() const
 | |
| {
 | |
|     DynamicPrintConfig cfg;
 | |
|     cfg.opt<ConfigOptionFloat>("wipe_tower_x", true)->value = m_pos(X);
 | |
|     cfg.opt<ConfigOptionFloat>("wipe_tower_y", true)->value = m_pos(Y);
 | |
|     cfg.opt<ConfigOptionFloat>("wipe_tower_rotation_angle", true)->value = (180./M_PI) * m_rotation;
 | |
|     wxGetApp().get_tab(Preset::TYPE_PRINT)->load_config(cfg);
 | |
| }
 | |
| 
 | |
| } // namespace GUI
 | |
| } // namespace Slic3r
 | 
