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			201 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			201 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_GUI_Preview_hpp_
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| #define slic3r_GUI_Preview_hpp_
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| 
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| #include <wx/panel.h>
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| 
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| #include "libslic3r/Point.hpp"
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| #include "libslic3r/CustomGCode.hpp"
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| 
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| //BBS: add print base
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| #include "libslic3r/PrintBase.hpp"
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| 
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| #include <string>
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| #include "libslic3r/GCode/GCodeProcessor.hpp"
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| #include <slic3r/GUI/GCodeViewer.hpp>
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| 
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| class wxGLCanvas;
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| class wxBoxSizer;
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| class wxStaticText;
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| class wxComboBox;
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| class wxComboCtrl;
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| class wxCheckBox;
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| 
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| namespace Slic3r {
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| 
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| class DynamicPrintConfig;
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| class Print;
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| class BackgroundSlicingProcess;
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| class Model;
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| 
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| namespace GUI {
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| 
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| class GLCanvas3D;
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| class GLToolbar;
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| class Bed3D;
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| struct Camera;
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| class Plater;
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| #ifdef _WIN32
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| class BitmapComboBox;
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| #endif
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| 
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| class View3D : public wxPanel
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| {
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|     wxGLCanvas* m_canvas_widget;
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|     GLCanvas3D* m_canvas;
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| 
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| public:
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|     View3D(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process);
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|     virtual ~View3D();
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| 
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|     wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
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|     GLCanvas3D* get_canvas3d() { return m_canvas; }
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| 
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|     void set_as_dirty();
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|     void bed_shape_changed();
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|     void plates_count_changed();
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| 
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|     void select_view(const std::string& direction);
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| 
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|     //BBS
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|     void select_curr_plate_all();
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|     void remove_curr_plate_all();
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| 
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|     void select_all();
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|     void deselect_all();
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|     void delete_selected();
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|     void center_selected();
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|     void mirror_selection(Axis axis);
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| 
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|     bool is_dragging() const;
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|     bool is_reload_delayed() const;
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| 
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|     void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
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|     void render();
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| 
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| private:
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|     bool init(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process);
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| };
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| 
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| class Preview : public wxPanel
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| {
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|     wxGLCanvas* m_canvas_widget { nullptr };
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|     GLCanvas3D* m_canvas { nullptr };
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|     DynamicPrintConfig* m_config;
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|     BackgroundSlicingProcess* m_process;
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|     GCodeProcessorResult* m_gcode_result;
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| 
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| #ifdef __linux__
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|     // We are getting mysterious crashes on Linux in gtk due to OpenGL context activation GH #1874 #1955.
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|     // So we are applying a workaround here.
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|     bool m_volumes_cleanup_required { false };
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| #endif /* __linux__ */
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| 
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|     // Calling this function object forces Plater::schedule_background_process.
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|     std::function<void()> m_schedule_background_process;
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| 
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|     unsigned int m_number_extruders { 1 };
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|     bool m_keep_current_preview_type{ false };
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| 
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|     //bool m_loaded { false };
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|     //BBS: add logic for preview print
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|     const Slic3r::PrintBase* m_loaded_print { nullptr };
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|     //BBS: add only gcode mode
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|     bool m_only_gcode { false };
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| 
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| public:
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|     enum class OptionType : unsigned int
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|     {
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|         Travel,
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|         Wipe,
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|         Retractions,
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|         Unretractions,
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|         Seams,
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|         ToolChanges,
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|         ColorChanges,
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|         PausePrints,
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|         CustomGCodes,
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|         Shells,
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|         ToolMarker,
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|         Legend
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|     };
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| 
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|     Preview(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process, 
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|         GCodeProcessorResult* gcode_result, std::function<void()> schedule_background_process = []() {});
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|     virtual ~Preview();
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| 
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|     //BBS: update gcode_result
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|     void update_gcode_result(GCodeProcessorResult* gcode_result);
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| 
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|     wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
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|     GLCanvas3D* get_canvas3d() { return m_canvas; }
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| 
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|     void set_as_dirty();
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| 
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|     void bed_shape_changed();
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|     void select_view(const std::string& direction);
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|     void set_drop_target(wxDropTarget* target);
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| 
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|     //BBS: add only gcode mode
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|     void load_print(bool keep_z_range = false, bool only_gcode = false);
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|     void reload_print(bool keep_volumes = false, bool only_gcode = false);
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|     void refresh_print();
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|     //BBS: always load shell at preview
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|     void load_shells(const Print& print, bool force_previewing = false);
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|     void reset_shells();
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| 
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|     void msw_rescale();
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|     void sys_color_changed();
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| 
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|     //BBS: add m_loaded_print logic
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|     bool is_loaded() const { return (m_loaded_print != nullptr); }
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|     //BBS
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|     void on_tick_changed(Type type);
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| 
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|     void show_sliders(bool show = true);
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|     void show_moves_sliders(bool show = true);
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|     void show_layers_sliders(bool show = true);
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| 
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| private:
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|     bool init(wxWindow* parent, Bed3D& bed, Model* model);
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| 
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|     void bind_event_handlers();
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|     void unbind_event_handlers();
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|     void on_size(wxSizeEvent& evt);
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|     // Create/Update/Reset double slider on 3dPreview
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|     void check_layers_slider_values(std::vector<CustomGCode::Item>& ticks_from_model,
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|         const std::vector<double>& layers_z);
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| 
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|     void update_layers_slider(const std::vector<double>& layers_z, bool keep_z_range = false);    
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|     void update_layers_slider_mode();
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|     void update_layers_slider_from_canvas(wxKeyEvent &event);
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|     //BBS: add only gcode mode
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|     void load_print_as_fff(bool keep_z_range = false, bool only_gcode = false);
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| };
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| 
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| 
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| class AssembleView : public wxPanel
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| {
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|     wxGLCanvas* m_canvas_widget{ nullptr };
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|     GLCanvas3D* m_canvas{ nullptr };
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| public:
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|     AssembleView(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process);
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|     ~AssembleView();
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| 
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|     wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
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|     GLCanvas3D* get_canvas3d() { return m_canvas; }
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| 
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|     void set_as_dirty();
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|     void render();
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| 
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|     bool is_reload_delayed() const;
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|     void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
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|     void select_view(const std::string& direction);
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| 
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| private:
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|     bool init(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process);
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| };
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| 
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| } // namespace GUI
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| } // namespace Slic3r
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| 
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| #endif // slic3r_GUI_Preview_hpp_
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