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			30 lines
		
	
	
	
		
			662 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			662 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_GLShadersManager_hpp_
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| #define slic3r_GLShadersManager_hpp_
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| 
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| #include "GLShader.hpp"
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| 
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| #include <vector>
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| #include <string>
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| #include <memory>
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| 
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| namespace Slic3r {
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| 
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| class GLShadersManager
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| {
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|     std::vector<std::unique_ptr<GLShaderProgram>> m_shaders;
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| 
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| public:
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|     std::pair<bool, std::string> init();
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|     // call this method before to release the OpenGL context
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|     void shutdown();
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| 
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|     // returns nullptr if not found
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|     GLShaderProgram* get_shader(const std::string& shader_name);
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| 
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|     // returns currently active shader, nullptr if none
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|     GLShaderProgram* get_current_shader();
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| };
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| 
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| } // namespace Slic3r
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| 
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| #endif //  slic3r_GLShadersManager_hpp_
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