OrcaSlicer/src/libslic3r/Model.cpp
Oleksandra Yushchenko e002f0066f
Ys code refactoring (#6227)
* GUI_ObjectList code refactoring:
The MenuFactory structure contains functions related to the context menu and bitmaps used to different volume types.
The SettingsFactory structure contains functions to getting overridden options, its bundles and bitmaps used to setting categories.

Fixed bugs/crashes:
1. Add object -> Add Settings from 3D scene -> Right click on object => Part's Settings list instead of object's
   (Same behavior if something else but Object is selected in ObjectList)
2. Add settings to the part -> Change part type to the "Support Blocker/Enforcer" -> Settings disappears (it's OK) but =>
   Save Project -> Open project => Support Blocker/Enforcer has a settings
3. Add part for object -> Change type of part -> Change monitor DPI -> old type icon appears
4. Select all instances in ObjectList -> Context menu in 3D scene -> Add Settings -> Select some category -> Crash

* ObjectLayers: Fixed a crash on re-scaling, when some layer range is selected

* Fixed OSX build

* Added menu item "Split to Objects" for multipart objects

+ Fixed bug: Add 2 parts,
             Add some settings for one part
             Delete part without settings => Single part object without settings, but settings are applied for the object.

+ Next refactoring: use same menu for Plater and ObjectList
2021-03-15 10:04:45 +01:00

2194 lines
77 KiB
C++

#include "Exception.hpp"
#include "Model.hpp"
#include "ModelArrange.hpp"
#include "Geometry.hpp"
#include "MTUtils.hpp"
#include "TriangleSelector.hpp"
#include "Format/AMF.hpp"
#include "Format/OBJ.hpp"
#include "Format/PRUS.hpp"
#include "Format/STL.hpp"
#include "Format/3mf.hpp"
#include <float.h>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/filesystem.hpp>
#include <boost/log/trivial.hpp>
#include <boost/nowide/iostream.hpp>
#include "SVG.hpp"
#include <Eigen/Dense>
#include "GCodeWriter.hpp"
namespace Slic3r {
Model& Model::assign_copy(const Model &rhs)
{
this->copy_id(rhs);
// copy materials
this->clear_materials();
this->materials = rhs.materials;
for (std::pair<const t_model_material_id, ModelMaterial*> &m : this->materials) {
// Copy including the ID and m_model.
m.second = new ModelMaterial(*m.second);
m.second->set_model(this);
}
// copy objects
this->clear_objects();
this->objects.reserve(rhs.objects.size());
for (const ModelObject *model_object : rhs.objects) {
// Copy including the ID, leave ID set to invalid (zero).
auto mo = ModelObject::new_copy(*model_object);
mo->set_model(this);
this->objects.emplace_back(mo);
}
// copy custom code per height
this->custom_gcode_per_print_z = rhs.custom_gcode_per_print_z;
return *this;
}
Model& Model::assign_copy(Model &&rhs)
{
this->copy_id(rhs);
// Move materials, adjust the parent pointer.
this->clear_materials();
this->materials = std::move(rhs.materials);
for (std::pair<const t_model_material_id, ModelMaterial*> &m : this->materials)
m.second->set_model(this);
rhs.materials.clear();
// Move objects, adjust the parent pointer.
this->clear_objects();
this->objects = std::move(rhs.objects);
for (ModelObject *model_object : this->objects)
model_object->set_model(this);
rhs.objects.clear();
// copy custom code per height
this->custom_gcode_per_print_z = std::move(rhs.custom_gcode_per_print_z);
return *this;
}
void Model::assign_new_unique_ids_recursive()
{
this->set_new_unique_id();
for (std::pair<const t_model_material_id, ModelMaterial*> &m : this->materials)
m.second->assign_new_unique_ids_recursive();
for (ModelObject *model_object : this->objects)
model_object->assign_new_unique_ids_recursive();
}
void Model::update_links_bottom_up_recursive()
{
for (std::pair<const t_model_material_id, ModelMaterial*> &kvp : this->materials)
kvp.second->set_model(this);
for (ModelObject *model_object : this->objects) {
model_object->set_model(this);
for (ModelInstance *model_instance : model_object->instances)
model_instance->set_model_object(model_object);
for (ModelVolume *model_volume : model_object->volumes)
model_volume->set_model_object(model_object);
}
}
Model Model::read_from_file(const std::string& input_file, DynamicPrintConfig* config, bool add_default_instances, bool check_version)
{
Model model;
DynamicPrintConfig temp_config;
if (config == nullptr)
config = &temp_config;
bool result = false;
if (boost::algorithm::iends_with(input_file, ".stl"))
result = load_stl(input_file.c_str(), &model);
else if (boost::algorithm::iends_with(input_file, ".obj"))
result = load_obj(input_file.c_str(), &model);
else if (boost::algorithm::iends_with(input_file, ".amf") || boost::algorithm::iends_with(input_file, ".amf.xml"))
result = load_amf(input_file.c_str(), config, &model, check_version);
else if (boost::algorithm::iends_with(input_file, ".3mf"))
result = load_3mf(input_file.c_str(), config, &model, false);
else if (boost::algorithm::iends_with(input_file, ".prusa"))
result = load_prus(input_file.c_str(), &model);
else
throw Slic3r::RuntimeError("Unknown file format. Input file must have .stl, .obj, .amf(.xml) or .prusa extension.");
if (! result)
throw Slic3r::RuntimeError("Loading of a model file failed.");
if (model.objects.empty())
throw Slic3r::RuntimeError("The supplied file couldn't be read because it's empty");
for (ModelObject *o : model.objects)
o->input_file = input_file;
if (add_default_instances)
model.add_default_instances();
CustomGCode::update_custom_gcode_per_print_z_from_config(model.custom_gcode_per_print_z, config);
CustomGCode::check_mode_for_custom_gcode_per_print_z(model.custom_gcode_per_print_z);
return model;
}
Model Model::read_from_archive(const std::string& input_file, DynamicPrintConfig* config, bool add_default_instances, bool check_version)
{
Model model;
bool result = false;
if (boost::algorithm::iends_with(input_file, ".3mf"))
result = load_3mf(input_file.c_str(), config, &model, check_version);
else if (boost::algorithm::iends_with(input_file, ".zip.amf"))
result = load_amf(input_file.c_str(), config, &model, check_version);
else
throw Slic3r::RuntimeError("Unknown file format. Input file must have .3mf or .zip.amf extension.");
if (!result)
throw Slic3r::RuntimeError("Loading of a model file failed.");
if (model.objects.empty())
throw Slic3r::RuntimeError("The supplied file couldn't be read because it's empty");
for (ModelObject *o : model.objects)
{
// if (boost::algorithm::iends_with(input_file, ".zip.amf"))
// {
// // we remove the .zip part of the extension to avoid it be added to filenames when exporting
// o->input_file = boost::ireplace_last_copy(input_file, ".zip.", ".");
// }
// else
o->input_file = input_file;
}
if (add_default_instances)
model.add_default_instances();
CustomGCode::update_custom_gcode_per_print_z_from_config(model.custom_gcode_per_print_z, config);
CustomGCode::check_mode_for_custom_gcode_per_print_z(model.custom_gcode_per_print_z);
return model;
}
ModelObject* Model::add_object()
{
this->objects.emplace_back(new ModelObject(this));
return this->objects.back();
}
ModelObject* Model::add_object(const char *name, const char *path, const TriangleMesh &mesh)
{
ModelObject* new_object = new ModelObject(this);
this->objects.push_back(new_object);
new_object->name = name;
new_object->input_file = path;
ModelVolume *new_volume = new_object->add_volume(mesh);
new_volume->name = name;
new_volume->source.input_file = path;
new_volume->source.object_idx = (int)this->objects.size() - 1;
new_volume->source.volume_idx = (int)new_object->volumes.size() - 1;
new_object->invalidate_bounding_box();
return new_object;
}
ModelObject* Model::add_object(const char *name, const char *path, TriangleMesh &&mesh)
{
ModelObject* new_object = new ModelObject(this);
this->objects.push_back(new_object);
new_object->name = name;
new_object->input_file = path;
ModelVolume *new_volume = new_object->add_volume(std::move(mesh));
new_volume->name = name;
new_volume->source.input_file = path;
new_volume->source.object_idx = (int)this->objects.size() - 1;
new_volume->source.volume_idx = (int)new_object->volumes.size() - 1;
new_object->invalidate_bounding_box();
return new_object;
}
ModelObject* Model::add_object(const ModelObject &other)
{
ModelObject* new_object = ModelObject::new_clone(other);
new_object->set_model(this);
this->objects.push_back(new_object);
return new_object;
}
void Model::delete_object(size_t idx)
{
ModelObjectPtrs::iterator i = this->objects.begin() + idx;
delete *i;
this->objects.erase(i);
}
bool Model::delete_object(ModelObject* object)
{
if (object != nullptr) {
size_t idx = 0;
for (ModelObject *model_object : objects) {
if (model_object == object) {
delete model_object;
objects.erase(objects.begin() + idx);
return true;
}
++ idx;
}
}
return false;
}
bool Model::delete_object(ObjectID id)
{
if (id.id != 0) {
size_t idx = 0;
for (ModelObject *model_object : objects) {
if (model_object->id() == id) {
delete model_object;
objects.erase(objects.begin() + idx);
return true;
}
++ idx;
}
}
return false;
}
void Model::clear_objects()
{
for (ModelObject *o : this->objects)
delete o;
this->objects.clear();
}
void Model::delete_material(t_model_material_id material_id)
{
ModelMaterialMap::iterator i = this->materials.find(material_id);
if (i != this->materials.end()) {
delete i->second;
this->materials.erase(i);
}
}
void Model::clear_materials()
{
for (auto &m : this->materials)
delete m.second;
this->materials.clear();
}
ModelMaterial* Model::add_material(t_model_material_id material_id)
{
assert(! material_id.empty());
ModelMaterial* material = this->get_material(material_id);
if (material == nullptr)
material = this->materials[material_id] = new ModelMaterial(this);
return material;
}
ModelMaterial* Model::add_material(t_model_material_id material_id, const ModelMaterial &other)
{
assert(! material_id.empty());
// delete existing material if any
ModelMaterial* material = this->get_material(material_id);
delete material;
// set new material
material = new ModelMaterial(other);
material->set_model(this);
this->materials[material_id] = material;
return material;
}
// makes sure all objects have at least one instance
bool Model::add_default_instances()
{
// apply a default position to all objects not having one
for (ModelObject *o : this->objects)
if (o->instances.empty())
o->add_instance();
return true;
}
// this returns the bounding box of the *transformed* instances
BoundingBoxf3 Model::bounding_box() const
{
BoundingBoxf3 bb;
for (ModelObject *o : this->objects)
bb.merge(o->bounding_box());
return bb;
}
unsigned int Model::update_print_volume_state(const BoundingBoxf3 &print_volume)
{
unsigned int num_printable = 0;
for (ModelObject *model_object : this->objects)
num_printable += model_object->check_instances_print_volume_state(print_volume);
return num_printable;
}
bool Model::center_instances_around_point(const Vec2d &point)
{
BoundingBoxf3 bb;
for (ModelObject *o : this->objects)
for (size_t i = 0; i < o->instances.size(); ++ i)
bb.merge(o->instance_bounding_box(i, false));
Vec2d shift2 = point - to_2d(bb.center());
if (std::abs(shift2(0)) < EPSILON && std::abs(shift2(1)) < EPSILON)
// No significant shift, don't do anything.
return false;
Vec3d shift3 = Vec3d(shift2(0), shift2(1), 0.0);
for (ModelObject *o : this->objects) {
for (ModelInstance *i : o->instances)
i->set_offset(i->get_offset() + shift3);
o->invalidate_bounding_box();
}
return true;
}
// flattens everything to a single mesh
TriangleMesh Model::mesh() const
{
TriangleMesh mesh;
for (const ModelObject *o : this->objects)
mesh.merge(o->mesh());
return mesh;
}
void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist)
{
if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects";
if (this->objects.empty()) throw "No objects!";
ModelObject* object = this->objects.front();
object->clear_instances();
Vec3d ext_size = object->bounding_box().size() + dist * Vec3d::Ones();
for (size_t x_copy = 1; x_copy <= x; ++x_copy) {
for (size_t y_copy = 1; y_copy <= y; ++y_copy) {
ModelInstance* instance = object->add_instance();
instance->set_offset(Vec3d(ext_size(0) * (double)(x_copy - 1), ext_size(1) * (double)(y_copy - 1), 0.0));
}
}
}
bool Model::looks_like_multipart_object() const
{
if (this->objects.size() <= 1)
return false;
double zmin = std::numeric_limits<double>::max();
for (const ModelObject *obj : this->objects) {
if (obj->volumes.size() > 1 || obj->config.keys().size() > 1)
return false;
for (const ModelVolume *vol : obj->volumes) {
double zmin_this = vol->mesh().bounding_box().min(2);
if (zmin == std::numeric_limits<double>::max())
zmin = zmin_this;
else if (std::abs(zmin - zmin_this) > EPSILON)
// The volumes don't share zmin.
return true;
}
}
return false;
}
// Generate next extruder ID string, in the range of (1, max_extruders).
static inline std::string auto_extruder_id(unsigned int max_extruders, unsigned int &cntr)
{
char str_extruder[64];
sprintf(str_extruder, "%ud", cntr + 1);
if (++ cntr == max_extruders)
cntr = 0;
return str_extruder;
}
void Model::convert_multipart_object(unsigned int max_extruders)
{
assert(this->objects.size() >= 2);
if (this->objects.size() < 2)
return;
ModelObject* object = new ModelObject(this);
object->input_file = this->objects.front()->input_file;
object->name = this->objects.front()->name;
//FIXME copy the config etc?
unsigned int extruder_counter = 0;
for (const ModelObject* o : this->objects)
for (const ModelVolume* v : o->volumes) {
// If there are more than one object, put all volumes together
// Each object may contain any number of volumes and instances
// The volumes transformations are relative to the object containing them...
Geometry::Transformation trafo_volume = v->get_transformation();
// Revert the centering operation.
trafo_volume.set_offset(trafo_volume.get_offset() - o->origin_translation);
int counter = 1;
auto copy_volume = [o, max_extruders, &counter, &extruder_counter](ModelVolume *new_v) {
assert(new_v != nullptr);
new_v->name = o->name + "_" + std::to_string(counter++);
new_v->config.set_deserialize("extruder", auto_extruder_id(max_extruders, extruder_counter));
return new_v;
};
if (o->instances.empty()) {
copy_volume(object->add_volume(*v))->set_transformation(trafo_volume);
} else {
for (const ModelInstance* i : o->instances)
// ...so, transform everything to a common reference system (world)
copy_volume(object->add_volume(*v))->set_transformation(i->get_transformation() * trafo_volume);
}
}
// commented-out to fix #2868
// object->add_instance();
// object->instances[0]->set_offset(object->raw_mesh_bounding_box().center());
this->clear_objects();
this->objects.push_back(object);
}
bool Model::looks_like_imperial_units() const
{
if (this->objects.size() == 0)
return false;
for (ModelObject* obj : this->objects)
if (obj->get_object_stl_stats().volume < 9.0) // 9 = 3*3*3;
return true;
return false;
}
void Model::convert_from_imperial_units(bool only_small_volumes)
{
double in_to_mm = 25.4;
for (ModelObject* obj : this->objects)
if (! only_small_volumes || obj->get_object_stl_stats().volume < 9.0) { // 9 = 3*3*3;
obj->scale_mesh_after_creation(Vec3d(in_to_mm, in_to_mm, in_to_mm));
for (ModelVolume* v : obj->volumes)
v->source.is_converted_from_inches = true;
}
}
bool Model::looks_like_saved_in_meters() const
{
if (this->objects.size() == 0)
return false;
for (ModelObject* obj : this->objects)
if (obj->get_object_stl_stats().volume < 0.001) // 0.001 = 0.1*0.1*0.1;
return true;
return false;
}
void Model::convert_from_meters(bool only_small_volumes)
{
double m_to_mm = 1000;
for (ModelObject* obj : this->objects)
if (! only_small_volumes || obj->get_object_stl_stats().volume < 0.001) { // 0.001 = 0.1*0.1*0.1;
obj->scale_mesh_after_creation(Vec3d(m_to_mm, m_to_mm, m_to_mm));
for (ModelVolume* v : obj->volumes)
v->source.is_converted_from_meters = true;
}
}
void Model::adjust_min_z()
{
if (objects.empty())
return;
if (bounding_box().min(2) < 0.0)
{
for (ModelObject* obj : objects)
{
if (obj != nullptr)
{
coordf_t obj_min_z = obj->bounding_box().min(2);
if (obj_min_z < 0.0)
obj->translate_instances(Vec3d(0.0, 0.0, -obj_min_z));
}
}
}
}
// Propose a filename including path derived from the ModelObject's input path.
// If object's name is filled in, use the object name, otherwise use the input name.
std::string Model::propose_export_file_name_and_path() const
{
std::string input_file;
for (const ModelObject *model_object : this->objects)
for (ModelInstance *model_instance : model_object->instances)
if (model_instance->is_printable()) {
input_file = model_object->get_export_filename();
if (!input_file.empty())
goto end;
// Other instances will produce the same name, skip them.
break;
}
end:
return input_file;
}
std::string Model::propose_export_file_name_and_path(const std::string &new_extension) const
{
return boost::filesystem::path(this->propose_export_file_name_and_path()).replace_extension(new_extension).string();
}
ModelObject::~ModelObject()
{
this->clear_volumes();
this->clear_instances();
}
// maintains the m_model pointer
ModelObject& ModelObject::assign_copy(const ModelObject &rhs)
{
assert(this->id().invalid() || this->id() == rhs.id());
assert(this->config.id().invalid() || this->config.id() == rhs.config.id());
this->copy_id(rhs);
this->name = rhs.name;
this->input_file = rhs.input_file;
// Copies the config's ID
this->config = rhs.config;
assert(this->config.id() == rhs.config.id());
this->sla_support_points = rhs.sla_support_points;
this->sla_points_status = rhs.sla_points_status;
this->sla_drain_holes = rhs.sla_drain_holes;
this->layer_config_ranges = rhs.layer_config_ranges; // #ys_FIXME_experiment
this->layer_height_profile = rhs.layer_height_profile;
this->printable = rhs.printable;
this->origin_translation = rhs.origin_translation;
m_bounding_box = rhs.m_bounding_box;
m_bounding_box_valid = rhs.m_bounding_box_valid;
m_raw_bounding_box = rhs.m_raw_bounding_box;
m_raw_bounding_box_valid = rhs.m_raw_bounding_box_valid;
m_raw_mesh_bounding_box = rhs.m_raw_mesh_bounding_box;
m_raw_mesh_bounding_box_valid = rhs.m_raw_mesh_bounding_box_valid;
this->clear_volumes();
this->volumes.reserve(rhs.volumes.size());
for (ModelVolume *model_volume : rhs.volumes) {
this->volumes.emplace_back(new ModelVolume(*model_volume));
this->volumes.back()->set_model_object(this);
}
this->clear_instances();
this->instances.reserve(rhs.instances.size());
for (const ModelInstance *model_instance : rhs.instances) {
this->instances.emplace_back(new ModelInstance(*model_instance));
this->instances.back()->set_model_object(this);
}
return *this;
}
// maintains the m_model pointer
ModelObject& ModelObject::assign_copy(ModelObject &&rhs)
{
assert(this->id().invalid());
this->copy_id(rhs);
this->name = std::move(rhs.name);
this->input_file = std::move(rhs.input_file);
// Moves the config's ID
this->config = std::move(rhs.config);
assert(this->config.id() == rhs.config.id());
this->sla_support_points = std::move(rhs.sla_support_points);
this->sla_points_status = std::move(rhs.sla_points_status);
this->sla_drain_holes = std::move(rhs.sla_drain_holes);
this->layer_config_ranges = std::move(rhs.layer_config_ranges); // #ys_FIXME_experiment
this->layer_height_profile = std::move(rhs.layer_height_profile);
this->origin_translation = std::move(rhs.origin_translation);
m_bounding_box = std::move(rhs.m_bounding_box);
m_bounding_box_valid = std::move(rhs.m_bounding_box_valid);
m_raw_bounding_box = rhs.m_raw_bounding_box;
m_raw_bounding_box_valid = rhs.m_raw_bounding_box_valid;
m_raw_mesh_bounding_box = rhs.m_raw_mesh_bounding_box;
m_raw_mesh_bounding_box_valid = rhs.m_raw_mesh_bounding_box_valid;
this->clear_volumes();
this->volumes = std::move(rhs.volumes);
rhs.volumes.clear();
for (ModelVolume *model_volume : this->volumes)
model_volume->set_model_object(this);
this->clear_instances();
this->instances = std::move(rhs.instances);
rhs.instances.clear();
for (ModelInstance *model_instance : this->instances)
model_instance->set_model_object(this);
return *this;
}
void ModelObject::assign_new_unique_ids_recursive()
{
this->set_new_unique_id();
for (ModelVolume *model_volume : this->volumes)
model_volume->assign_new_unique_ids_recursive();
for (ModelInstance *model_instance : this->instances)
model_instance->assign_new_unique_ids_recursive();
this->layer_height_profile.set_new_unique_id();
}
// Clone this ModelObject including its volumes and instances, keep the IDs of the copies equal to the original.
// Called by Print::apply() to clone the Model / ModelObject hierarchy to the back end for background processing.
//ModelObject* ModelObject::clone(Model *parent)
//{
// return new ModelObject(parent, *this, true);
//}
ModelVolume* ModelObject::add_volume(const TriangleMesh &mesh)
{
ModelVolume* v = new ModelVolume(this, mesh);
this->volumes.push_back(v);
v->center_geometry_after_creation();
this->invalidate_bounding_box();
return v;
}
ModelVolume* ModelObject::add_volume(TriangleMesh &&mesh)
{
ModelVolume* v = new ModelVolume(this, std::move(mesh));
this->volumes.push_back(v);
v->center_geometry_after_creation();
this->invalidate_bounding_box();
return v;
}
ModelVolume* ModelObject::add_volume(const ModelVolume &other)
{
ModelVolume* v = new ModelVolume(this, other);
this->volumes.push_back(v);
// The volume should already be centered at this point of time when copying shared pointers of the triangle mesh and convex hull.
// v->center_geometry_after_creation();
// this->invalidate_bounding_box();
return v;
}
ModelVolume* ModelObject::add_volume(const ModelVolume &other, TriangleMesh &&mesh)
{
ModelVolume* v = new ModelVolume(this, other, std::move(mesh));
this->volumes.push_back(v);
v->center_geometry_after_creation();
this->invalidate_bounding_box();
return v;
}
void ModelObject::delete_volume(size_t idx)
{
ModelVolumePtrs::iterator i = this->volumes.begin() + idx;
delete *i;
this->volumes.erase(i);
if (this->volumes.size() == 1)
{
// only one volume left
// we need to collapse the volume transform into the instances transforms because now when selecting this volume
// it will be seen as a single full instance ans so its volume transform may be ignored
ModelVolume* v = this->volumes.front();
Transform3d v_t = v->get_transformation().get_matrix();
for (ModelInstance* inst : this->instances)
{
inst->set_transformation(Geometry::Transformation(inst->get_transformation().get_matrix() * v_t));
}
Geometry::Transformation t;
v->set_transformation(t);
v->set_new_unique_id();
}
this->invalidate_bounding_box();
}
void ModelObject::clear_volumes()
{
for (ModelVolume *v : this->volumes)
delete v;
this->volumes.clear();
this->invalidate_bounding_box();
}
ModelInstance* ModelObject::add_instance()
{
ModelInstance* i = new ModelInstance(this);
this->instances.push_back(i);
this->invalidate_bounding_box();
return i;
}
ModelInstance* ModelObject::add_instance(const ModelInstance &other)
{
ModelInstance* i = new ModelInstance(this, other);
this->instances.push_back(i);
this->invalidate_bounding_box();
return i;
}
ModelInstance* ModelObject::add_instance(const Vec3d &offset, const Vec3d &scaling_factor, const Vec3d &rotation, const Vec3d &mirror)
{
auto *instance = add_instance();
instance->set_offset(offset);
instance->set_scaling_factor(scaling_factor);
instance->set_rotation(rotation);
instance->set_mirror(mirror);
return instance;
}
void ModelObject::delete_instance(size_t idx)
{
ModelInstancePtrs::iterator i = this->instances.begin() + idx;
delete *i;
this->instances.erase(i);
this->invalidate_bounding_box();
}
void ModelObject::delete_last_instance()
{
this->delete_instance(this->instances.size() - 1);
}
void ModelObject::clear_instances()
{
for (ModelInstance *i : this->instances)
delete i;
this->instances.clear();
this->invalidate_bounding_box();
}
// Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug.
const BoundingBoxf3& ModelObject::bounding_box() const
{
if (! m_bounding_box_valid) {
m_bounding_box_valid = true;
BoundingBoxf3 raw_bbox = this->raw_mesh_bounding_box();
m_bounding_box.reset();
for (const ModelInstance *i : this->instances)
m_bounding_box.merge(i->transform_bounding_box(raw_bbox));
}
return m_bounding_box;
}
// A mesh containing all transformed instances of this object.
TriangleMesh ModelObject::mesh() const
{
TriangleMesh mesh;
TriangleMesh raw_mesh = this->raw_mesh();
for (const ModelInstance *i : this->instances) {
TriangleMesh m = raw_mesh;
i->transform_mesh(&m);
mesh.merge(m);
}
return mesh;
}
// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
// Currently used by ModelObject::mesh(), to calculate the 2D envelope for 2D plater
// and to display the object statistics at ModelObject::print_info().
TriangleMesh ModelObject::raw_mesh() const
{
TriangleMesh mesh;
for (const ModelVolume *v : this->volumes)
if (v->is_model_part())
{
TriangleMesh vol_mesh(v->mesh());
vol_mesh.transform(v->get_matrix());
mesh.merge(vol_mesh);
}
return mesh;
}
// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
// Currently used by ModelObject::mesh(), to calculate the 2D envelope for 2D plater
// and to display the object statistics at ModelObject::print_info().
indexed_triangle_set ModelObject::raw_indexed_triangle_set() const
{
size_t num_vertices = 0;
size_t num_faces = 0;
for (const ModelVolume *v : this->volumes)
if (v->is_model_part()) {
num_vertices += v->mesh().its.vertices.size();
num_faces += v->mesh().its.indices.size();
}
indexed_triangle_set out;
out.vertices.reserve(num_vertices);
out.indices.reserve(num_faces);
for (const ModelVolume *v : this->volumes)
if (v->is_model_part()) {
size_t i = out.vertices.size();
size_t j = out.indices.size();
append(out.vertices, v->mesh().its.vertices);
append(out.indices, v->mesh().its.indices);
auto m = v->get_matrix();
for (; i < out.vertices.size(); ++ i)
out.vertices[i] = (m * out.vertices[i].cast<double>()).cast<float>().eval();
if (v->is_left_handed()) {
for (; j < out.indices.size(); ++ j)
std::swap(out.indices[j][0], out.indices[j][1]);
}
}
return out;
}
// Non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes.
TriangleMesh ModelObject::full_raw_mesh() const
{
TriangleMesh mesh;
for (const ModelVolume *v : this->volumes)
{
TriangleMesh vol_mesh(v->mesh());
vol_mesh.transform(v->get_matrix());
mesh.merge(vol_mesh);
}
return mesh;
}
const BoundingBoxf3& ModelObject::raw_mesh_bounding_box() const
{
if (! m_raw_mesh_bounding_box_valid) {
m_raw_mesh_bounding_box_valid = true;
m_raw_mesh_bounding_box.reset();
for (const ModelVolume *v : this->volumes)
if (v->is_model_part())
m_raw_mesh_bounding_box.merge(v->mesh().transformed_bounding_box(v->get_matrix()));
}
return m_raw_mesh_bounding_box;
}
BoundingBoxf3 ModelObject::full_raw_mesh_bounding_box() const
{
BoundingBoxf3 bb;
for (const ModelVolume *v : this->volumes)
bb.merge(v->mesh().transformed_bounding_box(v->get_matrix()));
return bb;
}
// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
// This bounding box is only used for the actual slicing and for layer editing UI to calculate the layers.
const BoundingBoxf3& ModelObject::raw_bounding_box() const
{
if (! m_raw_bounding_box_valid) {
m_raw_bounding_box_valid = true;
m_raw_bounding_box.reset();
if (this->instances.empty())
throw Slic3r::InvalidArgument("Can't call raw_bounding_box() with no instances");
const Transform3d& inst_matrix = this->instances.front()->get_transformation().get_matrix(true);
for (const ModelVolume *v : this->volumes)
if (v->is_model_part())
m_raw_bounding_box.merge(v->mesh().transformed_bounding_box(inst_matrix * v->get_matrix()));
}
return m_raw_bounding_box;
}
// This returns an accurate snug bounding box of the transformed object instance, without the translation applied.
BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_translate) const
{
BoundingBoxf3 bb;
const Transform3d& inst_matrix = this->instances[instance_idx]->get_transformation().get_matrix(dont_translate);
for (ModelVolume *v : this->volumes)
{
if (v->is_model_part())
bb.merge(v->mesh().transformed_bounding_box(inst_matrix * v->get_matrix()));
}
return bb;
}
// Calculate 2D convex hull of of a projection of the transformed printable volumes into the XY plane.
// This method is cheap in that it does not make any unnecessary copy of the volume meshes.
// This method is used by the auto arrange function.
Polygon ModelObject::convex_hull_2d(const Transform3d &trafo_instance) const
{
Points pts;
for (const ModelVolume *v : this->volumes)
if (v->is_model_part()) {
Transform3d trafo = trafo_instance * v->get_matrix();
const indexed_triangle_set &its = v->mesh().its;
if (its.vertices.empty()) {
// Using the STL faces.
const stl_file& stl = v->mesh().stl;
for (const stl_facet &facet : stl.facet_start)
for (size_t j = 0; j < 3; ++ j) {
Vec3d p = trafo * facet.vertex[j].cast<double>();
pts.emplace_back(coord_t(scale_(p.x())), coord_t(scale_(p.y())));
}
} else {
// Using the shared vertices should be a bit quicker than using the STL faces.
for (size_t i = 0; i < its.vertices.size(); ++ i) {
Vec3d p = trafo * its.vertices[i].cast<double>();
pts.emplace_back(coord_t(scale_(p.x())), coord_t(scale_(p.y())));
}
}
}
std::sort(pts.begin(), pts.end(), [](const Point& a, const Point& b) { return a(0) < b(0) || (a(0) == b(0) && a(1) < b(1)); });
pts.erase(std::unique(pts.begin(), pts.end(), [](const Point& a, const Point& b) { return a(0) == b(0) && a(1) == b(1); }), pts.end());
Polygon hull;
int n = (int)pts.size();
if (n >= 3) {
int k = 0;
hull.points.resize(2 * n);
// Build lower hull
for (int i = 0; i < n; ++ i) {
while (k >= 2 && pts[i].ccw(hull[k-2], hull[k-1]) <= 0)
-- k;
hull[k ++] = pts[i];
}
// Build upper hull
for (int i = n-2, t = k+1; i >= 0; i--) {
while (k >= t && pts[i].ccw(hull[k-2], hull[k-1]) <= 0)
-- k;
hull[k ++] = pts[i];
}
hull.points.resize(k);
assert(hull.points.front() == hull.points.back());
hull.points.pop_back();
}
return hull;
}
void ModelObject::center_around_origin(bool include_modifiers)
{
// calculate the displacements needed to
// center this object around the origin
BoundingBoxf3 bb = include_modifiers ? full_raw_mesh_bounding_box() : raw_mesh_bounding_box();
// Shift is the vector from the center of the bounding box to the origin
Vec3d shift = -bb.center();
this->translate(shift);
this->origin_translation += shift;
}
void ModelObject::ensure_on_bed()
{
translate_instances(Vec3d(0.0, 0.0, -get_min_z()));
}
void ModelObject::translate_instances(const Vec3d& vector)
{
for (size_t i = 0; i < instances.size(); ++i)
{
translate_instance(i, vector);
}
}
void ModelObject::translate_instance(size_t instance_idx, const Vec3d& vector)
{
ModelInstance* i = instances[instance_idx];
i->set_offset(i->get_offset() + vector);
invalidate_bounding_box();
}
void ModelObject::translate(double x, double y, double z)
{
for (ModelVolume *v : this->volumes)
{
v->translate(x, y, z);
}
if (m_bounding_box_valid)
m_bounding_box.translate(x, y, z);
}
void ModelObject::scale(const Vec3d &versor)
{
for (ModelVolume *v : this->volumes)
{
v->scale(versor);
}
this->invalidate_bounding_box();
}
void ModelObject::rotate(double angle, Axis axis)
{
for (ModelVolume *v : this->volumes)
{
v->rotate(angle, axis);
}
center_around_origin();
this->invalidate_bounding_box();
}
void ModelObject::rotate(double angle, const Vec3d& axis)
{
for (ModelVolume *v : this->volumes)
{
v->rotate(angle, axis);
}
center_around_origin();
this->invalidate_bounding_box();
}
void ModelObject::mirror(Axis axis)
{
for (ModelVolume *v : this->volumes)
{
v->mirror(axis);
}
this->invalidate_bounding_box();
}
// This method could only be called before the meshes of this ModelVolumes are not shared!
void ModelObject::scale_mesh_after_creation(const Vec3d &versor)
{
for (ModelVolume *v : this->volumes)
{
v->scale_geometry_after_creation(versor);
v->set_offset(versor.cwiseProduct(v->get_offset()));
}
this->invalidate_bounding_box();
}
void ModelObject::convert_units(ModelObjectPtrs& new_objects, ConversionType conv_type, std::vector<int> volume_idxs)
{
BOOST_LOG_TRIVIAL(trace) << "ModelObject::convert_units - start";
ModelObject* new_object = new_clone(*this);
double koef = conv_type == ConversionType::CONV_FROM_INCH ? 25.4 : conv_type == ConversionType::CONV_TO_INCH ? 0.0393700787 :
conv_type == ConversionType::CONV_FROM_METER ? 1000 : conv_type == ConversionType::CONV_TO_METER ? 0.001 : 1;
const Vec3d versor = Vec3d(koef, koef, koef);
new_object->set_model(nullptr);
new_object->sla_support_points.clear();
new_object->sla_drain_holes.clear();
new_object->sla_points_status = sla::PointsStatus::NoPoints;
new_object->clear_volumes();
new_object->input_file.clear();
int vol_idx = 0;
for (ModelVolume* volume : volumes)
{
if (!volume->mesh().empty()) {
TriangleMesh mesh(volume->mesh());
mesh.require_shared_vertices();
ModelVolume* vol = new_object->add_volume(mesh);
vol->name = volume->name;
vol->set_type(volume->type());
// Don't copy the config's ID.
vol->config.assign_config(volume->config);
assert(vol->config.id().valid());
assert(vol->config.id() != volume->config.id());
vol->set_material(volume->material_id(), *volume->material());
vol->source.input_file = volume->source.input_file;
vol->source.object_idx = (int)new_objects.size();
vol->source.volume_idx = vol_idx;
vol->source.is_converted_from_inches = volume->source.is_converted_from_inches;
vol->source.is_converted_from_meters = volume->source.is_converted_from_meters;
vol->supported_facets.assign(volume->supported_facets);
vol->seam_facets.assign(volume->seam_facets);
// Perform conversion only if the target "imperial" state is different from the current one.
// This check supports conversion of "mixed" set of volumes, each with different "imperial" state.
if (//vol->source.is_converted_from_inches != from_imperial &&
(volume_idxs.empty() ||
std::find(volume_idxs.begin(), volume_idxs.end(), vol_idx) != volume_idxs.end())) {
vol->scale_geometry_after_creation(versor);
vol->set_offset(versor.cwiseProduct(volume->get_offset()));
if (conv_type == ConversionType::CONV_FROM_INCH || conv_type == ConversionType::CONV_TO_INCH)
vol->source.is_converted_from_inches = conv_type == ConversionType::CONV_FROM_INCH;
if (conv_type == ConversionType::CONV_FROM_METER || conv_type == ConversionType::CONV_TO_METER)
vol->source.is_converted_from_meters = conv_type == ConversionType::CONV_FROM_METER;
}
else
vol->set_offset(volume->get_offset());
}
vol_idx ++;
}
new_object->invalidate_bounding_box();
new_objects.push_back(new_object);
BOOST_LOG_TRIVIAL(trace) << "ModelObject::convert_units - end";
}
size_t ModelObject::materials_count() const
{
std::set<t_model_material_id> material_ids;
for (const ModelVolume *v : this->volumes)
material_ids.insert(v->material_id());
return material_ids.size();
}
size_t ModelObject::facets_count() const
{
size_t num = 0;
for (const ModelVolume *v : this->volumes)
if (v->is_model_part())
num += v->mesh().stl.stats.number_of_facets;
return num;
}
bool ModelObject::needed_repair() const
{
for (const ModelVolume *v : this->volumes)
if (v->is_model_part() && v->mesh().needed_repair())
return true;
return false;
}
ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, bool keep_lower, bool rotate_lower)
{
if (!keep_upper && !keep_lower) { return {}; }
BOOST_LOG_TRIVIAL(trace) << "ModelObject::cut - start";
// Clone the object to duplicate instances, materials etc.
ModelObject* upper = keep_upper ? ModelObject::new_clone(*this) : nullptr;
ModelObject* lower = keep_lower ? ModelObject::new_clone(*this) : nullptr;
if (keep_upper) {
upper->set_model(nullptr);
upper->sla_support_points.clear();
upper->sla_drain_holes.clear();
upper->sla_points_status = sla::PointsStatus::NoPoints;
upper->clear_volumes();
upper->input_file.clear();
}
if (keep_lower) {
lower->set_model(nullptr);
lower->sla_support_points.clear();
lower->sla_drain_holes.clear();
lower->sla_points_status = sla::PointsStatus::NoPoints;
lower->clear_volumes();
lower->input_file.clear();
}
// Because transformations are going to be applied to meshes directly,
// we reset transformation of all instances and volumes,
// except for translation and Z-rotation on instances, which are preserved
// in the transformation matrix and not applied to the mesh transform.
// const auto instance_matrix = instances[instance]->get_matrix(true);
const auto instance_matrix = Geometry::assemble_transform(
Vec3d::Zero(), // don't apply offset
instances[instance]->get_rotation().cwiseProduct(Vec3d(1.0, 1.0, 0.0)), // don't apply Z-rotation
instances[instance]->get_scaling_factor(),
instances[instance]->get_mirror()
);
z -= instances[instance]->get_offset()(2);
// Lower part per-instance bounding boxes
std::vector<BoundingBoxf3> lower_bboxes { instances.size() };
for (ModelVolume *volume : volumes) {
const auto volume_matrix = volume->get_matrix();
volume->supported_facets.clear();
volume->seam_facets.clear();
if (! volume->is_model_part()) {
// Modifiers are not cut, but we still need to add the instance transformation
// to the modifier volume transformation to preserve their shape properly.
volume->set_transformation(Geometry::Transformation(instance_matrix * volume_matrix));
if (keep_upper) { upper->add_volume(*volume); }
if (keep_lower) { lower->add_volume(*volume); }
}
else if (! volume->mesh().empty()) {
TriangleMesh upper_mesh, lower_mesh;
// Transform the mesh by the combined transformation matrix.
// Flip the triangles in case the composite transformation is left handed.
TriangleMesh mesh(volume->mesh());
mesh.transform(instance_matrix * volume_matrix, true);
volume->reset_mesh();
mesh.require_shared_vertices();
// Perform cut
TriangleMeshSlicer tms(&mesh);
tms.cut(float(z), &upper_mesh, &lower_mesh);
// Reset volume transformation except for offset
const Vec3d offset = volume->get_offset();
volume->set_transformation(Geometry::Transformation());
volume->set_offset(offset);
if (keep_upper) {
upper_mesh.repair();
upper_mesh.reset_repair_stats();
}
if (keep_lower) {
lower_mesh.repair();
lower_mesh.reset_repair_stats();
}
if (keep_upper && upper_mesh.facets_count() > 0) {
ModelVolume* vol = upper->add_volume(upper_mesh);
vol->name = volume->name;
// Don't copy the config's ID.
vol->config.assign_config(volume->config);
assert(vol->config.id().valid());
assert(vol->config.id() != volume->config.id());
vol->set_material(volume->material_id(), *volume->material());
}
if (keep_lower && lower_mesh.facets_count() > 0) {
ModelVolume* vol = lower->add_volume(lower_mesh);
vol->name = volume->name;
// Don't copy the config's ID.
vol->config.assign_config(volume->config);
assert(vol->config.id().valid());
assert(vol->config.id() != volume->config.id());
vol->set_material(volume->material_id(), *volume->material());
// Compute the lower part instances' bounding boxes to figure out where to place
// the upper part
if (keep_upper) {
for (size_t i = 0; i < instances.size(); i++) {
lower_bboxes[i].merge(instances[i]->transform_mesh_bounding_box(lower_mesh, true));
}
}
}
}
}
ModelObjectPtrs res;
if (keep_upper && upper->volumes.size() > 0) {
upper->invalidate_bounding_box();
upper->center_around_origin();
// Reset instance transformation except offset and Z-rotation
for (size_t i = 0; i < instances.size(); i++) {
auto &instance = upper->instances[i];
const Vec3d offset = instance->get_offset();
const double rot_z = instance->get_rotation()(2);
// The upper part displacement is set to half of the lower part bounding box
// this is done in hope at least a part of the upper part will always be visible and draggable
const Vec3d displace = lower_bboxes[i].size().cwiseProduct(Vec3d(-0.5, -0.5, 0.0));
instance->set_transformation(Geometry::Transformation());
instance->set_offset(offset + displace);
instance->set_rotation(Vec3d(0.0, 0.0, rot_z));
}
res.push_back(upper);
}
if (keep_lower && lower->volumes.size() > 0) {
lower->invalidate_bounding_box();
lower->center_around_origin();
// Reset instance transformation except offset and Z-rotation
for (auto *instance : lower->instances) {
const Vec3d offset = instance->get_offset();
const double rot_z = instance->get_rotation()(2);
instance->set_transformation(Geometry::Transformation());
instance->set_offset(offset);
instance->set_rotation(Vec3d(rotate_lower ? Geometry::deg2rad(180.0) : 0.0, 0.0, rot_z));
}
res.push_back(lower);
}
BOOST_LOG_TRIVIAL(trace) << "ModelObject::cut - end";
return res;
}
void ModelObject::split(ModelObjectPtrs* new_objects)
{
for (ModelVolume* volume : this->volumes) {
if (volume->type() != ModelVolumeType::MODEL_PART)
continue;
TriangleMeshPtrs meshptrs = volume->mesh().split();
size_t counter = 1;
for (TriangleMesh* mesh : meshptrs) {
// FIXME: crashes if not satisfied
if (mesh->facets_count() < 3) continue;
mesh->repair();
// XXX: this seems to be the only real usage of m_model, maybe refactor this so that it's not needed?
ModelObject* new_object = m_model->add_object();
if (meshptrs.size() == 1) {
new_object->name = volume->name;
// Don't copy the config's ID.
new_object->config.assign_config(this->config.size() > 0 ? this->config : volume->config);
}
else {
new_object->name = this->name + (meshptrs.size() > 1 ? "_" + std::to_string(counter++) : "");
// Don't copy the config's ID.
new_object->config.assign_config(this->config);
}
assert(new_object->config.id().valid());
assert(new_object->config.id() != this->config.id());
new_object->instances.reserve(this->instances.size());
for (const ModelInstance* model_instance : this->instances)
new_object->add_instance(*model_instance);
ModelVolume* new_vol = new_object->add_volume(*volume, std::move(*mesh));
for (ModelInstance* model_instance : new_object->instances)
{
Vec3d shift = model_instance->get_transformation().get_matrix(true) * new_vol->get_offset();
model_instance->set_offset(model_instance->get_offset() + shift);
}
new_vol->set_offset(Vec3d::Zero());
// reset the source to disable reload from disk
new_vol->source = ModelVolume::Source();
new_objects->emplace_back(new_object);
delete mesh;
}
}
}
void ModelObject::merge()
{
if (this->volumes.size() == 1) {
// We can't merge meshes if there's just one volume
return;
}
TriangleMesh mesh;
for (ModelVolume* volume : volumes)
if (!volume->mesh().empty())
mesh.merge(volume->mesh());
mesh.repair();
this->clear_volumes();
ModelVolume* vol = this->add_volume(mesh);
if (!vol)
return;
}
// Support for non-uniform scaling of instances. If an instance is rotated by angles, which are not multiples of ninety degrees,
// then the scaling in world coordinate system is not representable by the Geometry::Transformation structure.
// This situation is solved by baking in the instance transformation into the mesh vertices.
// Rotation and mirroring is being baked in. In case the instance scaling was non-uniform, it is baked in as well.
void ModelObject::bake_xy_rotation_into_meshes(size_t instance_idx)
{
assert(instance_idx < this->instances.size());
const Geometry::Transformation reference_trafo = this->instances[instance_idx]->get_transformation();
if (Geometry::is_rotation_ninety_degrees(reference_trafo.get_rotation()))
// nothing to do, scaling in the world coordinate space is possible in the representation of Geometry::Transformation.
return;
bool left_handed = reference_trafo.is_left_handed();
bool has_mirrorring = ! reference_trafo.get_mirror().isApprox(Vec3d(1., 1., 1.));
bool uniform_scaling = std::abs(reference_trafo.get_scaling_factor().x() - reference_trafo.get_scaling_factor().y()) < EPSILON &&
std::abs(reference_trafo.get_scaling_factor().x() - reference_trafo.get_scaling_factor().z()) < EPSILON;
double new_scaling_factor = uniform_scaling ? reference_trafo.get_scaling_factor().x() : 1.;
// Adjust the instances.
for (size_t i = 0; i < this->instances.size(); ++ i) {
ModelInstance &model_instance = *this->instances[i];
model_instance.set_rotation(Vec3d(0., 0., Geometry::rotation_diff_z(reference_trafo.get_rotation(), model_instance.get_rotation())));
model_instance.set_scaling_factor(Vec3d(new_scaling_factor, new_scaling_factor, new_scaling_factor));
model_instance.set_mirror(Vec3d(1., 1., 1.));
}
// Adjust the meshes.
// Transformation to be applied to the meshes.
Eigen::Matrix3d mesh_trafo_3x3 = reference_trafo.get_matrix(true, false, uniform_scaling, ! has_mirrorring).matrix().block<3, 3>(0, 0);
Transform3d volume_offset_correction = this->instances[instance_idx]->get_transformation().get_matrix().inverse() * reference_trafo.get_matrix();
for (ModelVolume *model_volume : this->volumes) {
const Geometry::Transformation volume_trafo = model_volume->get_transformation();
bool volume_left_handed = volume_trafo.is_left_handed();
bool volume_has_mirrorring = ! volume_trafo.get_mirror().isApprox(Vec3d(1., 1., 1.));
bool volume_uniform_scaling = std::abs(volume_trafo.get_scaling_factor().x() - volume_trafo.get_scaling_factor().y()) < EPSILON &&
std::abs(volume_trafo.get_scaling_factor().x() - volume_trafo.get_scaling_factor().z()) < EPSILON;
double volume_new_scaling_factor = volume_uniform_scaling ? volume_trafo.get_scaling_factor().x() : 1.;
// Transform the mesh.
Matrix3d volume_trafo_3x3 = volume_trafo.get_matrix(true, false, volume_uniform_scaling, !volume_has_mirrorring).matrix().block<3, 3>(0, 0);
// Following method creates a new shared_ptr<TriangleMesh>
model_volume->transform_this_mesh(mesh_trafo_3x3 * volume_trafo_3x3, left_handed != volume_left_handed);
// Reset the rotation, scaling and mirroring.
model_volume->set_rotation(Vec3d(0., 0., 0.));
model_volume->set_scaling_factor(Vec3d(volume_new_scaling_factor, volume_new_scaling_factor, volume_new_scaling_factor));
model_volume->set_mirror(Vec3d(1., 1., 1.));
// Move the reference point of the volume to compensate for the change of the instance trafo.
model_volume->set_offset(volume_offset_correction * volume_trafo.get_offset());
// reset the source to disable reload from disk
model_volume->source = ModelVolume::Source();
}
this->invalidate_bounding_box();
}
double ModelObject::get_min_z() const
{
if (instances.empty())
return 0.0;
else
{
double min_z = DBL_MAX;
for (size_t i = 0; i < instances.size(); ++i)
{
min_z = std::min(min_z, get_instance_min_z(i));
}
return min_z;
}
}
double ModelObject::get_instance_min_z(size_t instance_idx) const
{
double min_z = DBL_MAX;
ModelInstance* inst = instances[instance_idx];
const Transform3d& mi = inst->get_matrix(true);
for (const ModelVolume* v : volumes)
{
if (!v->is_model_part())
continue;
Transform3d mv = mi * v->get_matrix();
const TriangleMesh& hull = v->get_convex_hull();
for (const stl_facet &facet : hull.stl.facet_start)
for (int i = 0; i < 3; ++ i)
min_z = std::min(min_z, (mv * facet.vertex[i].cast<double>()).z());
}
return min_z + inst->get_offset(Z);
}
unsigned int ModelObject::check_instances_print_volume_state(const BoundingBoxf3& print_volume)
{
unsigned int num_printable = 0;
enum {
INSIDE = 1,
OUTSIDE = 2
};
for (ModelInstance *model_instance : this->instances) {
unsigned int inside_outside = 0;
for (const ModelVolume *vol : this->volumes)
if (vol->is_model_part()) {
BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(model_instance->get_matrix() * vol->get_matrix());
if (print_volume.contains(bb))
inside_outside |= INSIDE;
else if (print_volume.intersects(bb))
inside_outside |= INSIDE | OUTSIDE;
else
inside_outside |= OUTSIDE;
}
model_instance->print_volume_state =
(inside_outside == (INSIDE | OUTSIDE)) ? ModelInstancePVS_Partly_Outside :
(inside_outside == INSIDE) ? ModelInstancePVS_Inside : ModelInstancePVS_Fully_Outside;
if (inside_outside == INSIDE)
++ num_printable;
}
return num_printable;
}
void ModelObject::print_info() const
{
using namespace std;
cout << fixed;
boost::nowide::cout << "[" << boost::filesystem::path(this->input_file).filename().string() << "]" << endl;
TriangleMesh mesh = this->raw_mesh();
mesh.check_topology();
BoundingBoxf3 bb = mesh.bounding_box();
Vec3d size = bb.size();
cout << "size_x = " << size(0) << endl;
cout << "size_y = " << size(1) << endl;
cout << "size_z = " << size(2) << endl;
cout << "min_x = " << bb.min(0) << endl;
cout << "min_y = " << bb.min(1) << endl;
cout << "min_z = " << bb.min(2) << endl;
cout << "max_x = " << bb.max(0) << endl;
cout << "max_y = " << bb.max(1) << endl;
cout << "max_z = " << bb.max(2) << endl;
cout << "number_of_facets = " << mesh.stl.stats.number_of_facets << endl;
cout << "manifold = " << (mesh.is_manifold() ? "yes" : "no") << endl;
mesh.repair(); // this calculates number_of_parts
if (mesh.needed_repair()) {
mesh.repair();
if (mesh.stl.stats.degenerate_facets > 0)
cout << "degenerate_facets = " << mesh.stl.stats.degenerate_facets << endl;
if (mesh.stl.stats.edges_fixed > 0)
cout << "edges_fixed = " << mesh.stl.stats.edges_fixed << endl;
if (mesh.stl.stats.facets_removed > 0)
cout << "facets_removed = " << mesh.stl.stats.facets_removed << endl;
if (mesh.stl.stats.facets_added > 0)
cout << "facets_added = " << mesh.stl.stats.facets_added << endl;
if (mesh.stl.stats.facets_reversed > 0)
cout << "facets_reversed = " << mesh.stl.stats.facets_reversed << endl;
if (mesh.stl.stats.backwards_edges > 0)
cout << "backwards_edges = " << mesh.stl.stats.backwards_edges << endl;
}
cout << "number_of_parts = " << mesh.stl.stats.number_of_parts << endl;
cout << "volume = " << mesh.volume() << endl;
}
std::string ModelObject::get_export_filename() const
{
std::string ret = input_file;
if (!name.empty())
{
if (ret.empty())
// input_file was empty, just use name
ret = name;
else
{
// Replace file name in input_file with name, but keep the path and file extension.
ret = (boost::filesystem::path(name).parent_path().empty()) ?
(boost::filesystem::path(ret).parent_path() / name).make_preferred().string() : name;
}
}
return ret;
}
stl_stats ModelObject::get_object_stl_stats() const
{
if (this->volumes.size() == 1)
return this->volumes[0]->mesh().stl.stats;
stl_stats full_stats;
full_stats.volume = 0.f;
// fill full_stats from all objet's meshes
for (ModelVolume* volume : this->volumes)
{
const stl_stats& stats = volume->mesh().stl.stats;
// initialize full_stats (for repaired errors)
full_stats.degenerate_facets += stats.degenerate_facets;
full_stats.edges_fixed += stats.edges_fixed;
full_stats.facets_removed += stats.facets_removed;
full_stats.facets_added += stats.facets_added;
full_stats.facets_reversed += stats.facets_reversed;
full_stats.backwards_edges += stats.backwards_edges;
// another used satistics value
if (volume->is_model_part()) {
full_stats.volume += stats.volume;
full_stats.number_of_parts += stats.number_of_parts;
}
}
return full_stats;
}
int ModelObject::get_mesh_errors_count(const int vol_idx /*= -1*/) const
{
if (vol_idx >= 0)
return this->volumes[vol_idx]->get_mesh_errors_count();
const stl_stats& stats = get_object_stl_stats();
return stats.degenerate_facets + stats.edges_fixed + stats.facets_removed +
stats.facets_added + stats.facets_reversed + stats.backwards_edges;
}
void ModelVolume::set_material_id(t_model_material_id material_id)
{
m_material_id = material_id;
// ensure m_material_id references an existing material
if (! material_id.empty())
this->object->get_model()->add_material(material_id);
}
ModelMaterial* ModelVolume::material() const
{
return this->object->get_model()->get_material(m_material_id);
}
void ModelVolume::set_material(t_model_material_id material_id, const ModelMaterial &material)
{
m_material_id = material_id;
if (! material_id.empty())
this->object->get_model()->add_material(material_id, material);
}
// Extract the current extruder ID based on this ModelVolume's config and the parent ModelObject's config.
int ModelVolume::extruder_id() const
{
int extruder_id = -1;
if (this->is_model_part()) {
const ConfigOption *opt = this->config.option("extruder");
if ((opt == nullptr) || (opt->getInt() == 0))
opt = this->object->config.option("extruder");
extruder_id = (opt == nullptr) ? 0 : opt->getInt();
}
return extruder_id;
}
bool ModelVolume::is_splittable() const
{
// the call mesh.is_splittable() is expensive, so cache the value to calculate it only once
if (m_is_splittable == -1)
m_is_splittable = (int)this->mesh().is_splittable();
return m_is_splittable == 1;
}
void ModelVolume::center_geometry_after_creation(bool update_source_offset)
{
Vec3d shift = this->mesh().bounding_box().center();
if (!shift.isApprox(Vec3d::Zero()))
{
if (m_mesh)
const_cast<TriangleMesh*>(m_mesh.get())->translate(-(float)shift(0), -(float)shift(1), -(float)shift(2));
if (m_convex_hull)
const_cast<TriangleMesh*>(m_convex_hull.get())->translate(-(float)shift(0), -(float)shift(1), -(float)shift(2));
translate(shift);
}
if (update_source_offset)
source.mesh_offset = shift;
}
void ModelVolume::calculate_convex_hull()
{
m_convex_hull = std::make_shared<TriangleMesh>(this->mesh().convex_hull_3d());
}
int ModelVolume::get_mesh_errors_count() const
{
const stl_stats& stats = this->mesh().stl.stats;
return stats.degenerate_facets + stats.edges_fixed + stats.facets_removed +
stats.facets_added + stats.facets_reversed + stats.backwards_edges;
}
const TriangleMesh& ModelVolume::get_convex_hull() const
{
return *m_convex_hull.get();
}
ModelVolumeType ModelVolume::type_from_string(const std::string &s)
{
// Legacy support
if (s == "1")
return ModelVolumeType::PARAMETER_MODIFIER;
// New type (supporting the support enforcers & blockers)
if (s == "ModelPart")
return ModelVolumeType::MODEL_PART;
if (s == "ParameterModifier")
return ModelVolumeType::PARAMETER_MODIFIER;
if (s == "SupportEnforcer")
return ModelVolumeType::SUPPORT_ENFORCER;
if (s == "SupportBlocker")
return ModelVolumeType::SUPPORT_BLOCKER;
assert(s == "0");
// Default value if invalud type string received.
return ModelVolumeType::MODEL_PART;
}
std::string ModelVolume::type_to_string(const ModelVolumeType t)
{
switch (t) {
case ModelVolumeType::MODEL_PART: return "ModelPart";
case ModelVolumeType::PARAMETER_MODIFIER: return "ParameterModifier";
case ModelVolumeType::SUPPORT_ENFORCER: return "SupportEnforcer";
case ModelVolumeType::SUPPORT_BLOCKER: return "SupportBlocker";
default:
assert(false);
return "ModelPart";
}
}
// Split this volume, append the result to the object owning this volume.
// Return the number of volumes created from this one.
// This is useful to assign different materials to different volumes of an object.
size_t ModelVolume::split(unsigned int max_extruders)
{
TriangleMeshPtrs meshptrs = this->mesh().split();
if (meshptrs.size() <= 1) {
delete meshptrs.front();
return 1;
}
size_t idx = 0;
size_t ivolume = std::find(this->object->volumes.begin(), this->object->volumes.end(), this) - this->object->volumes.begin();
std::string name = this->name;
unsigned int extruder_counter = 0;
Vec3d offset = this->get_offset();
for (TriangleMesh *mesh : meshptrs) {
mesh->repair();
if (idx == 0)
{
this->set_mesh(std::move(*mesh));
this->calculate_convex_hull();
// Assign a new unique ID, so that a new GLVolume will be generated.
this->set_new_unique_id();
// reset the source to disable reload from disk
this->source = ModelVolume::Source();
}
else
this->object->volumes.insert(this->object->volumes.begin() + (++ivolume), new ModelVolume(object, *this, std::move(*mesh)));
this->object->volumes[ivolume]->set_offset(Vec3d::Zero());
this->object->volumes[ivolume]->center_geometry_after_creation();
this->object->volumes[ivolume]->translate(offset);
this->object->volumes[ivolume]->name = name + "_" + std::to_string(idx + 1);
this->object->volumes[ivolume]->config.set_deserialize("extruder", auto_extruder_id(max_extruders, extruder_counter));
this->object->volumes[ivolume]->m_is_splittable = 0;
delete mesh;
++ idx;
}
return idx;
}
void ModelVolume::translate(const Vec3d& displacement)
{
set_offset(get_offset() + displacement);
}
void ModelVolume::scale(const Vec3d& scaling_factors)
{
set_scaling_factor(get_scaling_factor().cwiseProduct(scaling_factors));
}
void ModelObject::scale_to_fit(const Vec3d &size)
{
/*
BoundingBoxf3 instance_bounding_box(size_t instance_idx, bool dont_translate = false) const;
Vec3d orig_size = this->bounding_box().size();
float factor = fminf(
size.x / orig_size.x,
fminf(
size.y / orig_size.y,
size.z / orig_size.z
)
);
this->scale(factor);
*/
}
void ModelVolume::assign_new_unique_ids_recursive()
{
ObjectBase::set_new_unique_id();
config.set_new_unique_id();
supported_facets.set_new_unique_id();
seam_facets.set_new_unique_id();
}
void ModelVolume::rotate(double angle, Axis axis)
{
switch (axis)
{
case X: { rotate(angle, Vec3d::UnitX()); break; }
case Y: { rotate(angle, Vec3d::UnitY()); break; }
case Z: { rotate(angle, Vec3d::UnitZ()); break; }
default: break;
}
}
void ModelVolume::rotate(double angle, const Vec3d& axis)
{
set_rotation(get_rotation() + Geometry::extract_euler_angles(Eigen::Quaterniond(Eigen::AngleAxisd(angle, axis)).toRotationMatrix()));
}
void ModelVolume::mirror(Axis axis)
{
Vec3d mirror = get_mirror();
switch (axis)
{
case X: { mirror(0) *= -1.0; break; }
case Y: { mirror(1) *= -1.0; break; }
case Z: { mirror(2) *= -1.0; break; }
default: break;
}
set_mirror(mirror);
}
// This method could only be called before the meshes of this ModelVolumes are not shared!
void ModelVolume::scale_geometry_after_creation(const Vec3d& versor)
{
const_cast<TriangleMesh*>(m_mesh.get())->scale(versor);
const_cast<TriangleMesh*>(m_convex_hull.get())->scale(versor);
}
void ModelVolume::transform_this_mesh(const Transform3d &mesh_trafo, bool fix_left_handed)
{
TriangleMesh mesh = this->mesh();
mesh.transform(mesh_trafo, fix_left_handed);
this->set_mesh(std::move(mesh));
TriangleMesh convex_hull = this->get_convex_hull();
convex_hull.transform(mesh_trafo, fix_left_handed);
this->m_convex_hull = std::make_shared<TriangleMesh>(std::move(convex_hull));
// Let the rest of the application know that the geometry changed, so the meshes have to be reloaded.
this->set_new_unique_id();
}
void ModelVolume::transform_this_mesh(const Matrix3d &matrix, bool fix_left_handed)
{
TriangleMesh mesh = this->mesh();
mesh.transform(matrix, fix_left_handed);
this->set_mesh(std::move(mesh));
TriangleMesh convex_hull = this->get_convex_hull();
convex_hull.transform(matrix, fix_left_handed);
this->m_convex_hull = std::make_shared<TriangleMesh>(std::move(convex_hull));
// Let the rest of the application know that the geometry changed, so the meshes have to be reloaded.
this->set_new_unique_id();
}
void ModelVolume::convert_from_imperial_units()
{
double in_to_mm = 25.4;
this->scale_geometry_after_creation(Vec3d(in_to_mm, in_to_mm, in_to_mm));
this->set_offset(Vec3d(0, 0, 0));
this->source.is_converted_from_inches = true;
}
void ModelVolume::convert_from_meters()
{
double m_to_mm = 1000;
this->scale_geometry_after_creation(Vec3d(m_to_mm, m_to_mm, m_to_mm));
this->set_offset(Vec3d(0, 0, 0));
this->source.is_converted_from_meters = true;
}
void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
{
mesh->transform(get_matrix(dont_translate));
}
BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh& mesh, bool dont_translate) const
{
// Rotate around mesh origin.
TriangleMesh copy(mesh);
copy.transform(get_matrix(true, false, true, true));
BoundingBoxf3 bbox = copy.bounding_box();
if (!empty(bbox)) {
// Scale the bounding box along the three axes.
for (unsigned int i = 0; i < 3; ++i)
{
if (std::abs(get_scaling_factor((Axis)i)-1.0) > EPSILON)
{
bbox.min(i) *= get_scaling_factor((Axis)i);
bbox.max(i) *= get_scaling_factor((Axis)i);
}
}
// Translate the bounding box.
if (! dont_translate) {
bbox.min += get_offset();
bbox.max += get_offset();
}
}
return bbox;
}
BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const
{
return bbox.transformed(get_matrix(dont_translate));
}
Vec3d ModelInstance::transform_vector(const Vec3d& v, bool dont_translate) const
{
return get_matrix(dont_translate) * v;
}
void ModelInstance::transform_polygon(Polygon* polygon) const
{
// CHECK_ME -> Is the following correct or it should take in account all three rotations ?
polygon->rotate(get_rotation(Z)); // rotate around polygon origin
// CHECK_ME -> Is the following correct ?
polygon->scale(get_scaling_factor(X), get_scaling_factor(Y)); // scale around polygon origin
}
arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
{
// static const double SIMPLIFY_TOLERANCE_MM = 0.1;
Vec3d rotation = get_rotation();
rotation.z() = 0.;
Transform3d trafo_instance =
Geometry::assemble_transform(Vec3d::Zero(), rotation,
get_scaling_factor(), get_mirror());
Polygon p = get_object()->convex_hull_2d(trafo_instance);
assert(!p.points.empty());
// if (!p.points.empty()) {
// Polygons pp{p};
// pp = p.simplify(scaled<double>(SIMPLIFY_TOLERANCE_MM));
// if (!pp.empty()) p = pp.front();
// }
arrangement::ArrangePolygon ret;
ret.poly.contour = std::move(p);
ret.translation = Vec2crd{scaled(get_offset(X)), scaled(get_offset(Y))};
ret.rotation = get_rotation(Z);
return ret;
}
indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, EnforcerBlockerType type) const
{
TriangleSelector selector(mv.mesh());
selector.deserialize(m_data);
indexed_triangle_set out = selector.get_facets(type);
return out;
}
bool FacetsAnnotation::set(const TriangleSelector& selector)
{
std::map<int, std::vector<bool>> sel_map = selector.serialize();
if (sel_map != m_data) {
m_data = sel_map;
this->touch();
return true;
}
return false;
}
void FacetsAnnotation::clear()
{
m_data.clear();
this->reset_timestamp();
}
// Following function takes data from a triangle and encodes it as string
// of hexadecimal numbers (one digit per triangle). Used for 3MF export,
// changing it may break backwards compatibility !!!!!
std::string FacetsAnnotation::get_triangle_as_string(int triangle_idx) const
{
std::string out;
auto triangle_it = m_data.find(triangle_idx);
if (triangle_it != m_data.end()) {
const std::vector<bool>& code = triangle_it->second;
int offset = 0;
while (offset < int(code.size())) {
int next_code = 0;
for (int i=3; i>=0; --i) {
next_code = next_code << 1;
next_code |= int(code[offset + i]);
}
offset += 4;
assert(next_code >=0 && next_code <= 15);
char digit = next_code < 10 ? next_code + '0' : (next_code-10)+'A';
out.insert(out.begin(), digit);
}
}
return out;
}
// Recover triangle splitting & state from string of hexadecimal values previously
// generated by get_triangle_as_string. Used to load from 3MF.
void FacetsAnnotation::set_triangle_from_string(int triangle_id, const std::string& str)
{
assert(! str.empty());
m_data[triangle_id] = std::vector<bool>(); // zero current state or create new
std::vector<bool>& code = m_data[triangle_id];
for (auto it = str.crbegin(); it != str.crend(); ++it) {
const char ch = *it;
int dec = 0;
if (ch >= '0' && ch<='9')
dec = int(ch - '0');
else if (ch >='A' && ch <= 'F')
dec = 10 + int(ch - 'A');
else
assert(false);
// Convert to binary and append into code.
for (int i=0; i<4; ++i) {
code.insert(code.end(), bool(dec & (1 << i)));
}
}
}
// Test whether the two models contain the same number of ModelObjects with the same set of IDs
// ordered in the same order. In that case it is not necessary to kill the background processing.
bool model_object_list_equal(const Model &model_old, const Model &model_new)
{
if (model_old.objects.size() != model_new.objects.size())
return false;
for (size_t i = 0; i < model_old.objects.size(); ++ i)
if (model_old.objects[i]->id() != model_new.objects[i]->id())
return false;
return true;
}
// Test whether the new model is just an extension of the old model (new objects were added
// to the end of the original list. In that case it is not necessary to kill the background processing.
bool model_object_list_extended(const Model &model_old, const Model &model_new)
{
if (model_old.objects.size() >= model_new.objects.size())
return false;
for (size_t i = 0; i < model_old.objects.size(); ++ i)
if (model_old.objects[i]->id() != model_new.objects[i]->id())
return false;
return true;
}
bool model_volume_list_changed(const ModelObject &model_object_old, const ModelObject &model_object_new, const ModelVolumeType type)
{
size_t i_old, i_new;
for (i_old = 0, i_new = 0; i_old < model_object_old.volumes.size() && i_new < model_object_new.volumes.size();) {
const ModelVolume &mv_old = *model_object_old.volumes[i_old];
const ModelVolume &mv_new = *model_object_new.volumes[i_new];
if (mv_old.type() != type) {
++ i_old;
continue;
}
if (mv_new.type() != type) {
++ i_new;
continue;
}
if (mv_old.id() != mv_new.id())
return true;
//FIXME test for the content of the mesh!
if (!mv_old.get_matrix().isApprox(mv_new.get_matrix()))
return true;
++ i_old;
++ i_new;
}
for (; i_old < model_object_old.volumes.size(); ++ i_old) {
const ModelVolume &mv_old = *model_object_old.volumes[i_old];
if (mv_old.type() == type)
// ModelVolume was deleted.
return true;
}
for (; i_new < model_object_new.volumes.size(); ++ i_new) {
const ModelVolume &mv_new = *model_object_new.volumes[i_new];
if (mv_new.type() == type)
// ModelVolume was added.
return true;
}
return false;
}
bool model_custom_supports_data_changed(const ModelObject& mo, const ModelObject& mo_new) {
assert(! model_volume_list_changed(mo, mo_new, ModelVolumeType::MODEL_PART));
assert(mo.volumes.size() == mo_new.volumes.size());
for (size_t i=0; i<mo.volumes.size(); ++i) {
if (! mo_new.volumes[i]->supported_facets.timestamp_matches(mo.volumes[i]->supported_facets))
return true;
}
return false;
}
bool model_custom_seam_data_changed(const ModelObject& mo, const ModelObject& mo_new) {
assert(! model_volume_list_changed(mo, mo_new, ModelVolumeType::MODEL_PART));
assert(mo.volumes.size() == mo_new.volumes.size());
for (size_t i=0; i<mo.volumes.size(); ++i) {
if (! mo_new.volumes[i]->seam_facets.timestamp_matches(mo.volumes[i]->seam_facets))
return true;
}
return false;
}
extern bool model_has_multi_part_objects(const Model &model)
{
for (const ModelObject *model_object : model.objects)
if (model_object->volumes.size() != 1 || ! model_object->volumes.front()->is_model_part())
return true;
return false;
}
extern bool model_has_advanced_features(const Model &model)
{
auto config_is_advanced = [](const ModelConfig &config) {
return ! (config.empty() || (config.size() == 1 && config.cbegin()->first == "extruder"));
};
for (const ModelObject *model_object : model.objects) {
// Is there more than one instance or advanced config data?
if (model_object->instances.size() > 1 || config_is_advanced(model_object->config))
return true;
// Is there any modifier or advanced config data?
for (const ModelVolume* model_volume : model_object->volumes)
if (! model_volume->is_model_part() || config_is_advanced(model_volume->config))
return true;
}
return false;
}
#ifndef NDEBUG
// Verify whether the IDs of Model / ModelObject / ModelVolume / ModelInstance / ModelMaterial are valid and unique.
void check_model_ids_validity(const Model &model)
{
std::set<ObjectID> ids;
auto check = [&ids](ObjectID id) {
assert(id.valid());
assert(ids.find(id) == ids.end());
ids.insert(id);
};
for (const ModelObject *model_object : model.objects) {
check(model_object->id());
check(model_object->config.id());
for (const ModelVolume *model_volume : model_object->volumes) {
check(model_volume->id());
check(model_volume->config.id());
}
for (const ModelInstance *model_instance : model_object->instances)
check(model_instance->id());
}
for (const auto mm : model.materials) {
check(mm.second->id());
check(mm.second->config.id());
}
}
void check_model_ids_equal(const Model &model1, const Model &model2)
{
// Verify whether the IDs of model1 and model match.
assert(model1.objects.size() == model2.objects.size());
for (size_t idx_model = 0; idx_model < model2.objects.size(); ++ idx_model) {
const ModelObject &model_object1 = *model1.objects[idx_model];
const ModelObject &model_object2 = * model2.objects[idx_model];
assert(model_object1.id() == model_object2.id());
assert(model_object1.config.id() == model_object2.config.id());
assert(model_object1.volumes.size() == model_object2.volumes.size());
assert(model_object1.instances.size() == model_object2.instances.size());
for (size_t i = 0; i < model_object1.volumes.size(); ++ i) {
assert(model_object1.volumes[i]->id() == model_object2.volumes[i]->id());
assert(model_object1.volumes[i]->config.id() == model_object2.volumes[i]->config.id());
}
for (size_t i = 0; i < model_object1.instances.size(); ++ i)
assert(model_object1.instances[i]->id() == model_object2.instances[i]->id());
}
assert(model1.materials.size() == model2.materials.size());
{
auto it1 = model1.materials.begin();
auto it2 = model2.materials.begin();
for (; it1 != model1.materials.end(); ++ it1, ++ it2) {
assert(it1->first == it2->first); // compare keys
assert(it1->second->id() == it2->second->id());
assert(it1->second->config.id() == it2->second->config.id());
}
}
}
#endif /* NDEBUG */
}
#if 0
CEREAL_REGISTER_TYPE(Slic3r::ModelObject)
CEREAL_REGISTER_TYPE(Slic3r::ModelVolume)
CEREAL_REGISTER_TYPE(Slic3r::ModelInstance)
CEREAL_REGISTER_TYPE(Slic3r::Model)
CEREAL_REGISTER_POLYMORPHIC_RELATION(Slic3r::ObjectBase, Slic3r::ModelObject)
CEREAL_REGISTER_POLYMORPHIC_RELATION(Slic3r::ObjectBase, Slic3r::ModelVolume)
CEREAL_REGISTER_POLYMORPHIC_RELATION(Slic3r::ObjectBase, Slic3r::ModelInstance)
CEREAL_REGISTER_POLYMORPHIC_RELATION(Slic3r::ObjectBase, Slic3r::Model)
#endif