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		b38cc2c244
		
	
	
	
	
		
			
			Conflicts: lib/Slic3r.pm lib/Slic3r/ExPolygon.pm lib/Slic3r/Fill.pm lib/Slic3r/Fill/Rectilinear.pm lib/Slic3r/GCode.pm lib/Slic3r/GUI/Plater.pm lib/Slic3r/Geometry/Clipper.pm lib/Slic3r/Layer/Region.pm lib/Slic3r/Print.pm lib/Slic3r/Print/Object.pm lib/Slic3r/TriangleMesh.pm t/shells.t xs/MANIFEST
		
			
				
	
	
		
			214 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Polyline;
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| use strict;
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| use warnings;
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| 
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| use Slic3r::Geometry qw(A B X Y X1 X2 Y1 Y2 polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices);
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| use Slic3r::Geometry::Clipper qw(JT_SQUARE);
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| use Storable qw();
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| 
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| sub new_scale {
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|     my $class = shift;
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|     my @points = map { ref($_) eq 'Slic3r::Point' ? $_->pp : $_ } @_;
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|     return $class->new(map [ Slic3r::Geometry::scale($_->[X]), Slic3r::Geometry::scale($_->[Y]) ], @points);
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| }
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| 
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| sub wkt {
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|     my $self = shift;
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|     return sprintf "LINESTRING((%s))", join ',', map "$_->[0] $_->[1]", @$self;
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| }
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| 
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| sub merge_continuous_lines {
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|     my $self = shift;
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|     polyline_remove_parallel_continuous_edges($self);
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| }
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| 
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| sub remove_acute_vertices {
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|     my $self = shift;
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|     polyline_remove_acute_vertices($self);
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| }
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| 
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| sub simplify {
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|     my $self = shift;
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|     my $tolerance = shift || 10;
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|     
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|     my $simplified = Boost::Geometry::Utils::linestring_simplify($self->pp, $tolerance);
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|     return (ref $self)->new(@$simplified);
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| }
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| 
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| sub length {
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|     my $self = shift;
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|     return Boost::Geometry::Utils::linestring_length($self->pp);
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| }
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| 
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| sub grow {
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|     my $self = shift;
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|     my ($distance, $scale, $joinType, $miterLimit) = @_;
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|     $joinType   //= JT_SQUARE;  # we override this one
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|     $scale      //= 100000;     # we init these because we can't pass undef
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|     $miterLimit //= 3;
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|     
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|     my @points = @$self;
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|     return @{Slic3r::Geometry::Clipper::offset(
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|         [ Slic3r::Polygon->new(@points, CORE::reverse @points[1..($#points-1)]) ],
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|         $distance, $scale, $joinType, $miterLimit,
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|     )};
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| }
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| 
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| sub nearest_point_to {
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|     my $self = shift;
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|     my ($point) = @_;
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|     
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|     $point = Slic3r::Geometry::nearest_point($point, $self);
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|     return Slic3r::Point->new($point);
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| }
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| 
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| sub nearest_point_index_to {
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|     my $self = shift;
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|     my ($point) = @_;
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|     return Slic3r::Geometry::nearest_point_index($point, $self);
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| }
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| 
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| sub clip_with_polygon {
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|     my $self = shift;
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|     my ($polygon) = @_;
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|     
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|     return $self->clip_with_expolygon(Slic3r::ExPolygon->new($polygon));
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| }
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| 
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| sub clip_with_expolygon {
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|     my $self = shift;
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|     my ($expolygon) = @_;
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|     
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|     my $result = Boost::Geometry::Utils::polygon_multi_linestring_intersection($expolygon->pp, [$self->pp]);
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|     return map { (ref $self)->new(@$_) } @$result;
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| }
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| 
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| sub bounding_box {
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|     my $self = shift;
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|     return Slic3r::Geometry::BoundingBox->new_from_points($self);
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| }
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| 
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| sub size {
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|     my $self = shift;
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|     return [ Slic3r::Geometry::size_2D($self) ];
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| }
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| 
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| sub align_to_origin {
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|     my $self = shift;
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|     my $bb = $self->bounding_box;
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|     return $self->translate(-$bb->x_min, -$bb->y_min);
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| }
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| 
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| # removes the given distance from the end of the polyline
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| sub clip_end {
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|     my $self = shift;
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|     my ($distance) = @_;
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|     
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|     while ($distance > 0) {
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|         my $last_point = $self->[-1];
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|         $self->pop_back;
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|         last if @$self == 0;
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|         
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|         my $last_segment_length = $last_point->distance_to($self->[-1]);
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|         if ($last_segment_length <= $distance) {
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|             $distance -= $last_segment_length;
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|             next;
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|         }
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|         
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|         my $new_point = Slic3r::Geometry::point_along_segment($last_point, $self->[-1], $distance);
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|         $self->append($new_point);
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|         $distance = 0;
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|     }
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| }
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| 
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| # only keeps the given distance at the beginning of the polyline
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| sub clip_start {
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|     my $self = shift;
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|     my ($distance) = @_;
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|     
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|     my $points = [ $self->[0] ];
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|     
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|     for (my $i = 1; $distance > 0 && $i <= $#$self; $i++) {
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|         my $point = $self->[$i];
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|         my $segment_length = $point->distance_to($self->[$i-1]);
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|         if ($segment_length <= $distance) {
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|             $distance -= $segment_length;
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|             push @$points, $point;
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|             next;
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|         }
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|         
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|         my $new_point = Slic3r::Geometry::point_along_segment($self->[$i-1], $point, $distance);
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|         push @$points, Slic3r::Point->new($new_point);
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|         $distance = 0;
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|     }
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|     
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|     return (ref $self)->new($points);
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| }
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| 
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| # this method returns a collection of points picked on the polygon contour
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| # so that they are evenly spaced according to the input distance
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| # (find a better name!)
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| sub regular_points {
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|     my $self = shift;
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|     my ($distance) = @_;
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|     
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|     my @points = ($self->[0]);
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|     my $len = 0;
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|     
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|     for (my $i = 1; $i <= $#$self; $i++) {
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|         my $point = $self->[$i];
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|         my $segment_length = $point->distance_to($self->[$i-1]);
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|         $len += $segment_length;
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|         next if $len < $distance;
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|         
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|         if ($len == $distance) {
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|             push @points, $point;
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|             $len = 0;
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|             next;
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|         }
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|         
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|         my $take = $segment_length - ($len - $distance);  # how much we take of this segment
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|         my $new_point = Slic3r::Geometry::point_along_segment($self->[$i-1], $point, $take);
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|         push @points, Slic3r::Point->new($new_point);
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|         $i--;
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|         $len = -$take;
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|     }
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|     
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|     return @points;
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| }
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| 
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| package Slic3r::Polyline::Collection;
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| use Moo;
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| 
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| has 'polylines' => (is => 'ro', default => sub { [] });
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| 
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| # Note that our polylines will be reversed in place when necessary.
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| sub chained_path {
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|     my $self = shift;
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|     my ($start_near, $no_reverse) = @_;
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|     
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|     my @my_paths = @{$self->polylines};
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|     
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|     my @paths = ();
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|     my $start_at;
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|     my $endpoints = $no_reverse
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|         ? [ map { @$_[0,0] }  @my_paths ]
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|         : [ map { @$_[0,-1] } @my_paths ];
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|     while (@my_paths) {
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|         # find nearest point
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|         my $start_index = defined $start_near
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|             ? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
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|             : 0;
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| 
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|         my $path_index = int($start_index/2);
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|         if ($start_index % 2 && !$no_reverse) { # index is end so reverse to make it the start
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|             $my_paths[$path_index]->reverse;
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|         }
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|         push @paths, splice @my_paths, $path_index, 1;
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|         splice @$endpoints, $path_index*2, 2;
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|         $start_near = $paths[-1][-1];
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|     }
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|     return @paths;
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| }
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| 
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| 1;
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