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			12 lines
		
	
	
	
		
			217 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
	
		
			217 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 110
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| 
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| attribute vec4 v_position;
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| attribute vec2 v_tex_coords;
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| 
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| varying vec2 tex_coords;
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| 
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| void main()
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| {
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|     gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * v_position;
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|     tex_coords = v_tex_coords;
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| }
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