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			1063 lines
		
	
	
	
		
			48 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			1063 lines
		
	
	
	
		
			48 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Print::Object;
 | ||
| use strict;
 | ||
| use warnings;
 | ||
| 
 | ||
| use List::Util qw(min max sum first);
 | ||
| use Slic3r::Flow ':roles';
 | ||
| use Slic3r::Geometry qw(X Y Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path);
 | ||
| use Slic3r::Geometry::Clipper qw(diff diff_ex intersection intersection_ex union union_ex 
 | ||
|     offset offset_ex offset2 offset2_ex CLIPPER_OFFSET_SCALE JT_MITER);
 | ||
| use Slic3r::Print::State ':steps';
 | ||
| use Slic3r::Surface ':types';
 | ||
| 
 | ||
| 
 | ||
| # TODO: lazy
 | ||
| sub fill_maker {
 | ||
|     my $self = shift;
 | ||
|     return Slic3r::Fill->new(bounding_box => $self->bounding_box);
 | ||
| }
 | ||
| 
 | ||
| sub region_volumes {
 | ||
|     my $self = shift;
 | ||
|     return [ map $self->get_region_volumes($_), 0..($self->region_count - 1) ];
 | ||
| }
 | ||
| 
 | ||
| sub layers {
 | ||
|     my $self = shift;
 | ||
|     return [ map $self->get_layer($_), 0..($self->layer_count - 1) ];
 | ||
| }
 | ||
| 
 | ||
| sub support_layers {
 | ||
|     my $self = shift;
 | ||
|     return [ map $self->get_support_layer($_), 0..($self->support_layer_count - 1) ];
 | ||
| }
 | ||
| 
 | ||
| # TODO: translate to C++, then call it from constructor (see also
 | ||
|     # Print->add_model_object)
 | ||
| sub _trigger_copies {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     # TODO: should this mean point is 0,0?
 | ||
|     return if !defined $self->_copies_shift;
 | ||
|     
 | ||
|     # order copies with a nearest neighbor search and translate them by _copies_shift
 | ||
|     $self->set_shifted_copies([
 | ||
|         map {
 | ||
|             my $c = $_->clone;
 | ||
|             $c->translate(@{ $self->_copies_shift });
 | ||
|             $c;
 | ||
|         } @{$self->copies}[@{chained_path($self->copies)}]
 | ||
|     ]);
 | ||
|     
 | ||
|     $self->print->invalidate_step(STEP_SKIRT);
 | ||
|     $self->print->invalidate_step(STEP_BRIM);
 | ||
| }
 | ||
| 
 | ||
| # in unscaled coordinates
 | ||
| sub add_copy {
 | ||
|     my ($self, $x, $y) = @_;
 | ||
|     my @copies = @{$self->copies};
 | ||
|     push @copies, Slic3r::Point->new_scale($x, $y);
 | ||
|     $self->set_copies(\@copies);
 | ||
|     $self->_trigger_copies;
 | ||
| }
 | ||
| 
 | ||
| sub delete_last_copy {
 | ||
|     my ($self) = @_;
 | ||
|     my @copies = $self->copies;
 | ||
|     pop @copies;
 | ||
|     $self->set_copies(\@copies);
 | ||
|     $self->_trigger_copies;
 | ||
| }
 | ||
| 
 | ||
| sub delete_all_copies {
 | ||
|     my ($self) = @_;
 | ||
|     $self->set_copies([]);
 | ||
|     $self->_trigger_copies;
 | ||
| }
 | ||
| 
 | ||
| # this is the *total* layer count (including support layers)
 | ||
| # this value is not supposed to be compared with $layer->id
 | ||
| # since they have different semantics
 | ||
| sub total_layer_count {
 | ||
|     my $self = shift;
 | ||
|     return $self->layer_count + $self->support_layer_count;
 | ||
| }
 | ||
| 
 | ||
| sub bounding_box {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     # since the object is aligned to origin, bounding box coincides with size
 | ||
|     return Slic3r::Geometry::BoundingBox->new_from_points([
 | ||
|         Slic3r::Point->new(0,0),
 | ||
|         map Slic3r::Point->new($_->x, $_->y), $self->size  #))
 | ||
|     ]);
 | ||
| }
 | ||
| 
 | ||
| # this should be idempotent
 | ||
| sub slice {
 | ||
|     my $self = shift;
 | ||
|     my %params = @_;
 | ||
|     
 | ||
|     # init layers
 | ||
|     {
 | ||
|         $self->clear_layers;
 | ||
|     
 | ||
|         # make layers taking custom heights into account
 | ||
|         my $print_z = my $slice_z = my $height = my $id = 0;
 | ||
|         my $first_object_layer_height = -1;
 | ||
|         my $first_object_layer_distance = -1;
 | ||
|     
 | ||
|         # add raft layers
 | ||
|         if ($self->config->raft_layers > 0) {
 | ||
|             $id += $self->config->raft_layers;
 | ||
|         
 | ||
|             # raise first object layer Z by the thickness of the raft itself
 | ||
|             # plus the extra distance required by the support material logic
 | ||
|             $print_z += $self->config->get_value('first_layer_height');
 | ||
|             $print_z += $self->config->layer_height * ($self->config->raft_layers - 1);
 | ||
|         
 | ||
|             # at this stage we don't know which nozzles are actually used for the first layer
 | ||
|             # so we compute the average of all of them
 | ||
|             my $nozzle_diameter = sum(@{$self->print->config->nozzle_diameter})/@{$self->print->config->nozzle_diameter};
 | ||
|             my $distance = Slic3r::Print::SupportMaterial::contact_distance($nozzle_diameter);
 | ||
|         
 | ||
|             # force first layer print_z according to the contact distance
 | ||
|             # (the loop below will raise print_z by such height)
 | ||
|             $first_object_layer_height = $nozzle_diameter;
 | ||
|             $first_object_layer_distance = $distance;
 | ||
|         }
 | ||
|     
 | ||
|         # loop until we have at least one layer and the max slice_z reaches the object height
 | ||
|         my $max_z = unscale($self->size->z);
 | ||
|         while (($slice_z - $height) <= $max_z) {
 | ||
|             # assign the default height to the layer according to the general settings
 | ||
|             $height = ($id == 0)
 | ||
|                 ? $self->config->get_value('first_layer_height')
 | ||
|                 : $self->config->layer_height;
 | ||
|         
 | ||
|             # look for an applicable custom range
 | ||
|             if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
 | ||
|                 $height = $range->[2];
 | ||
|         
 | ||
|                 # if user set custom height to zero we should just skip the range and resume slicing over it
 | ||
|                 if ($height == 0) {
 | ||
|                     $slice_z += $range->[1] - $range->[0];
 | ||
|                     next;
 | ||
|                 }
 | ||
|             }
 | ||
|             
 | ||
|             if ($first_object_layer_height != -1 && !@{$self->layers}) {
 | ||
|                 $height = $first_object_layer_height;
 | ||
|                 $print_z += ($first_object_layer_distance - $height);
 | ||
|             }
 | ||
|             
 | ||
|             $print_z += $height;
 | ||
|             $slice_z += $height/2;
 | ||
|         
 | ||
|             ### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
 | ||
|         
 | ||
|             $self->add_layer($id, $height, $print_z, $slice_z);
 | ||
|             if (@{$self->layers} >= 2) {
 | ||
|                 $self->layers->[-2]->set_upper_layer($self->layers->[-1]);
 | ||
|                 $self->layers->[-1]->set_lower_layer($self->layers->[-2]);
 | ||
|             }
 | ||
|             $id++;
 | ||
|         
 | ||
|             $slice_z += $height/2;   # add the other half layer
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     # make sure all layers contain layer region objects for all regions
 | ||
|     my $regions_count = $self->print->regions_count;
 | ||
|     foreach my $layer (@{ $self->layers }) {
 | ||
|         $layer->region($_) for 0 .. ($regions_count-1);
 | ||
|     }
 | ||
|     
 | ||
|     # get array of Z coordinates for slicing
 | ||
|     my @z = map $_->slice_z, @{$self->layers};
 | ||
|     
 | ||
|     # slice all non-modifier volumes
 | ||
|     for my $region_id (0..($self->region_count - 1)) {
 | ||
|         my $expolygons_by_layer = $self->_slice_region($region_id, \@z, 0);
 | ||
|         for my $layer_id (0..$#$expolygons_by_layer) {
 | ||
|             my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
 | ||
|             $layerm->slices->clear;
 | ||
|             foreach my $expolygon (@{ $expolygons_by_layer->[$layer_id] }) {
 | ||
|                 $layerm->slices->append(Slic3r::Surface->new(
 | ||
|                     expolygon    => $expolygon,
 | ||
|                     surface_type => S_TYPE_INTERNAL,
 | ||
|                 ));
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     # then slice all modifier volumes
 | ||
|     if ($self->region_count > 1) {
 | ||
|         for my $region_id (0..$self->region_count) {
 | ||
|             my $expolygons_by_layer = $self->_slice_region($region_id, \@z, 1);
 | ||
|             
 | ||
|             # loop through the other regions and 'steal' the slices belonging to this one
 | ||
|             for my $other_region_id (0..$self->region_count) {
 | ||
|                 next if $other_region_id == $region_id;
 | ||
|                 
 | ||
|                 for my $layer_id (0..$#$expolygons_by_layer) {
 | ||
|                     my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
 | ||
|                     my $other_layerm = $self->layers->[$layer_id]->regions->[$other_region_id];
 | ||
|                     
 | ||
|                     my $other_slices = [ map $_->p, @{$other_layerm->slices} ];  # Polygons
 | ||
|                     my $my_parts = intersection_ex(
 | ||
|                         $other_slices,
 | ||
|                         [ map @$_, @{ $expolygons_by_layer->[$layer_id] } ],
 | ||
|                     );
 | ||
|                     next if !@$my_parts;
 | ||
|                     
 | ||
|                     # append new parts to our region
 | ||
|                     foreach my $expolygon (@$my_parts) {
 | ||
|                         $layerm->slices->append(Slic3r::Surface->new(
 | ||
|                             expolygon    => $expolygon,
 | ||
|                             surface_type => S_TYPE_INTERNAL,
 | ||
|                         ));
 | ||
|                     }
 | ||
|                     
 | ||
|                     # remove such parts from original region
 | ||
|                     $other_layerm->slices->clear;
 | ||
|                     $other_layerm->slices->append(Slic3r::Surface->new(
 | ||
|                         expolygon    => $_,
 | ||
|                         surface_type => S_TYPE_INTERNAL,
 | ||
|                     )) for @{ diff_ex($other_slices, [ map @$_, @$my_parts ]) };
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     # remove last layer(s) if empty
 | ||
|     $self->delete_layer($self->layer_count - 1)
 | ||
|         while $self->layer_count && (!map @{$_->slices}, @{$self->layers->[-1]->regions});
 | ||
|     
 | ||
|     foreach my $layer (@{ $self->layers }) {
 | ||
|         # apply size compensation
 | ||
|         if ($self->config->xy_size_compensation != 0) {
 | ||
|             my $delta = scale($self->config->xy_size_compensation);
 | ||
|             if (@{$layer->regions} == 1) {
 | ||
|                 # single region
 | ||
|                 my $layerm = $layer->regions->[0];
 | ||
|                 my $slices = [ map $_->p, @{$layerm->slices} ];
 | ||
|                 $layerm->slices->clear;
 | ||
|                 $layerm->slices->append(Slic3r::Surface->new(
 | ||
|                     expolygon    => $_,
 | ||
|                     surface_type => S_TYPE_INTERNAL,
 | ||
|                 )) for @{offset_ex($slices, $delta)};
 | ||
|             } else {
 | ||
|                 if ($delta < 0) {
 | ||
|                     # multiple regions, shrinking
 | ||
|                     # we apply the offset to the combined shape, then intersect it
 | ||
|                     # with the original slices for each region
 | ||
|                     my $slices = union([ map $_->p, map @{$_->slices}, @{$layer->regions} ]);
 | ||
|                     $slices = offset($slices, $delta);
 | ||
|                     foreach my $layerm (@{$layer->regions}) {
 | ||
|                         my $this_slices = intersection_ex(
 | ||
|                             $slices,
 | ||
|                             [ map $_->p, @{$layerm->slices} ],
 | ||
|                         );
 | ||
|                         $layerm->slices->clear;
 | ||
|                         $layerm->slices->append(Slic3r::Surface->new(
 | ||
|                             expolygon    => $_,
 | ||
|                             surface_type => S_TYPE_INTERNAL,
 | ||
|                         )) for @$this_slices;
 | ||
|                     }
 | ||
|                 } else {
 | ||
|                     # multiple regions, growing
 | ||
|                     # this is an ambiguous case, since it's not clear how to grow regions where they are going to overlap
 | ||
|                     # so we give priority to the first one and so on
 | ||
|                     for my $i (0..$#{$layer->regions}) {
 | ||
|                         my $layerm = $layer->regions->[$i];
 | ||
|                         my $slices = offset_ex([ map $_->p, @{$layerm->slices} ], $delta);
 | ||
|                         if ($i > 0) {
 | ||
|                             $slices = diff_ex(
 | ||
|                                 [ map @$_, @$slices ],
 | ||
|                                 [ map $_->p, map @{$_->slices}, map $layer->regions->[$_], 0..($i-1) ],  # slices of already processed regions
 | ||
|                             );
 | ||
|                         }
 | ||
|                         $layerm->slices->clear;
 | ||
|                         $layerm->slices->append(Slic3r::Surface->new(
 | ||
|                             expolygon    => $_,
 | ||
|                             surface_type => S_TYPE_INTERNAL,
 | ||
|                         )) for @$slices;
 | ||
|                     }
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
|         
 | ||
|         # merge all regions' slices to get islands
 | ||
|         $layer->make_slices;
 | ||
|     }
 | ||
|     
 | ||
|     # detect slicing errors
 | ||
|     my $warning_thrown = 0;
 | ||
|     for my $i (0 .. ($self->layer_count - 1)) {
 | ||
|         my $layer = $self->layers->[$i];
 | ||
|         next unless $layer->slicing_errors;
 | ||
|         if (!$warning_thrown) {
 | ||
|             warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
 | ||
|                 . "however you might want to check the results or repair the input file and retry.\n";
 | ||
|             $warning_thrown = 1;
 | ||
|         }
 | ||
|         
 | ||
|         # try to repair the layer surfaces by merging all contours and all holes from
 | ||
|         # neighbor layers
 | ||
|         Slic3r::debugf "Attempting to repair layer %d\n", $i;
 | ||
|         
 | ||
|         foreach my $region_id (0 .. ($layer->region_count - 1)) {
 | ||
|             my $layerm = $layer->region($region_id);
 | ||
|             
 | ||
|             my (@upper_surfaces, @lower_surfaces);
 | ||
|             for (my $j = $i+1; $j < $self->layer_count; $j++) {
 | ||
|                 if (!$self->layers->[$j]->slicing_errors) {
 | ||
|                     @upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
 | ||
|                     last;
 | ||
|                 }
 | ||
|             }
 | ||
|             for (my $j = $i-1; $j >= 0; $j--) {
 | ||
|                 if (!$self->layers->[$j]->slicing_errors) {
 | ||
|                     @lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
 | ||
|                     last;
 | ||
|                 }
 | ||
|             }
 | ||
|             
 | ||
|             my $union = union_ex([
 | ||
|                 map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
 | ||
|             ]);
 | ||
|             my $diff = diff_ex(
 | ||
|                 [ map @$_, @$union ],
 | ||
|                 [ map @{$_->expolygon->holes}, @upper_surfaces, @lower_surfaces, ],
 | ||
|             );
 | ||
|             
 | ||
|             $layerm->slices->clear;
 | ||
|             $layerm->slices->append(
 | ||
|                 map Slic3r::Surface->new
 | ||
|                     (expolygon => $_, surface_type => S_TYPE_INTERNAL),
 | ||
|                     @$diff
 | ||
|             );
 | ||
|         }
 | ||
|             
 | ||
|         # update layer slices after repairing the single regions
 | ||
|         $layer->make_slices;
 | ||
|     }
 | ||
|     
 | ||
|     # remove empty layers from bottom
 | ||
|     while (@{$self->layers} && !@{$self->layers->[0]->slices}) {
 | ||
|         shift @{$self->layers};
 | ||
|         for (my $i = 0; $i <= $#{$self->layers}; $i++) {
 | ||
|             $self->layers->[$i]->id( $self->layers->[$i]->id-1 );
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     # simplify slices if required
 | ||
|     if ($self->print->config->resolution) {
 | ||
|         $self->_simplify_slices(scale($self->print->config->resolution));
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub _slice_region {
 | ||
|     my ($self, $region_id, $z, $modifier) = @_;
 | ||
| 
 | ||
|     return [] if !@{$self->get_region_volumes($region_id)};
 | ||
| 
 | ||
|     # compose mesh
 | ||
|     my $mesh;
 | ||
|     foreach my $volume_id (@{ $self->get_region_volumes($region_id) }) {
 | ||
|         my $volume = $self->model_object->volumes->[$volume_id];
 | ||
|         next if $volume->modifier && !$modifier;
 | ||
|         next if !$volume->modifier && $modifier;
 | ||
|         
 | ||
|         if (defined $mesh) {
 | ||
|             $mesh->merge($volume->mesh);
 | ||
|         } else {
 | ||
|             $mesh = $volume->mesh->clone;
 | ||
|         }
 | ||
|     }
 | ||
|     return if !defined $mesh;
 | ||
| 
 | ||
|     # transform mesh
 | ||
|     # we ignore the per-instance transformations currently and only 
 | ||
|     # consider the first one
 | ||
|     $self->model_object->instances->[0]->transform_mesh($mesh, 1);
 | ||
| 
 | ||
|     # align mesh to Z = 0 and apply XY shift
 | ||
|     $mesh->translate((map unscale(-$_), @{$self->_copies_shift}), -$self->model_object->bounding_box->z_min);
 | ||
|     
 | ||
|     # perform actual slicing
 | ||
|     return $mesh->slice($z);
 | ||
| }
 | ||
| 
 | ||
| sub make_perimeters {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     # compare each layer to the one below, and mark those slices needing
 | ||
|     # one additional inner perimeter, like the top of domed objects-
 | ||
|     
 | ||
|     # this algorithm makes sure that at least one perimeter is overlapping
 | ||
|     # but we don't generate any extra perimeter if fill density is zero, as they would be floating
 | ||
|     # inside the object - infill_only_where_needed should be the method of choice for printing
 | ||
|     # hollow objects
 | ||
|     for my $region_id (0 .. ($self->print->regions_count-1)) {
 | ||
|         my $region = $self->print->regions->[$region_id];
 | ||
|         my $region_perimeters = $region->config->perimeters;
 | ||
|         
 | ||
|         if ($region->config->extra_perimeters && $region_perimeters > 0 && $region->config->fill_density > 0) {
 | ||
|             for my $i (0 .. ($self->layer_count - 2)) {
 | ||
|                 my $layerm          = $self->layers->[$i]->regions->[$region_id];
 | ||
|                 my $upper_layerm    = $self->layers->[$i+1]->regions->[$region_id];
 | ||
|                 my $perimeter_spacing       = $layerm->flow(FLOW_ROLE_PERIMETER)->scaled_spacing;
 | ||
|                 my $ext_perimeter_spacing   = $layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER)->scaled_spacing;
 | ||
|                 
 | ||
|                 my $overlap = $perimeter_spacing;  # one perimeter
 | ||
|                 
 | ||
|                 my $diff = diff(
 | ||
|                     offset([ map @{$_->expolygon}, @{$layerm->slices} ], -($ext_perimeter_spacing + ($region_perimeters-1) * $perimeter_spacing)),
 | ||
|                     offset([ map @{$_->expolygon}, @{$upper_layerm->slices} ], -$overlap),
 | ||
|                 );
 | ||
|                 next if !@$diff;
 | ||
|                 # if we need more perimeters, $diff should contain a narrow region that we can collapse
 | ||
|                 
 | ||
|                 # we use a higher miterLimit here to handle areas with acute angles
 | ||
|                 # in those cases, the default miterLimit would cut the corner and we'd
 | ||
|                 # get a triangle that would trigger a non-needed extra perimeter
 | ||
|                 $diff = diff(
 | ||
|                     $diff,
 | ||
|                     offset2($diff, -$perimeter_spacing, +$perimeter_spacing, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
 | ||
|                     1,
 | ||
|                 );
 | ||
|                 next if !@$diff;
 | ||
|                 # diff contains the collapsed area
 | ||
|                 
 | ||
|                 foreach my $slice (@{$layerm->slices}) {
 | ||
|                     my $extra_perimeters = 0;
 | ||
|                     CYCLE: while (1) {
 | ||
|                         # compute polygons representing the thickness of the hypotetical new internal perimeter
 | ||
|                         # of our slice
 | ||
|                         $extra_perimeters++;
 | ||
|                         my $hypothetical_perimeter = diff(
 | ||
|                             offset($slice->expolygon->arrayref, -($perimeter_spacing * ($region_perimeters + $extra_perimeters-1))),
 | ||
|                             offset($slice->expolygon->arrayref, -($perimeter_spacing * ($region_perimeters + $extra_perimeters))),
 | ||
|                         );
 | ||
|                         last CYCLE if !@$hypothetical_perimeter;  # no extra perimeter is possible
 | ||
|                         
 | ||
|                         # only add the perimeter if there's an intersection with the collapsed area
 | ||
|                         last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) };
 | ||
|                         Slic3r::debugf "  adding one more perimeter at layer %d\n", $layerm->id;
 | ||
|                         $slice->extra_perimeters($extra_perimeters);
 | ||
|                     }
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     Slic3r::parallelize(
 | ||
|         threads => $self->print->config->threads,
 | ||
|         items => sub { 0 .. ($self->layer_count - 1) },
 | ||
|         thread_cb => sub {
 | ||
|             my $q = shift;
 | ||
|             while (defined (my $i = $q->dequeue)) {
 | ||
|                 $self->layers->[$i]->make_perimeters;
 | ||
|             }
 | ||
|         },
 | ||
|         collect_cb => sub {},
 | ||
|         no_threads_cb => sub {
 | ||
|             $_->make_perimeters for @{$self->layers};
 | ||
|         },
 | ||
|     );
 | ||
|     
 | ||
|     # simplify slices (both layer and region slices),
 | ||
|     # we only need the max resolution for perimeters
 | ||
|     ### This makes this method not-idempotent, so we keep it disabled for now.
 | ||
|     ###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
 | ||
| }
 | ||
| 
 | ||
| sub detect_surfaces_type {
 | ||
|     my $self = shift;
 | ||
|     Slic3r::debugf "Detecting solid surfaces...\n";
 | ||
|     
 | ||
|     for my $region_id (0 .. ($self->print->regions_count-1)) {
 | ||
|         for my $i (0 .. ($self->layer_count - 1)) {
 | ||
|             my $layerm = $self->layers->[$i]->regions->[$region_id];
 | ||
|         
 | ||
|             # prepare a reusable subroutine to make surface differences
 | ||
|             my $difference = sub {
 | ||
|                 my ($subject, $clip, $result_type) = @_;
 | ||
|                 my $diff = diff(
 | ||
|                     [ map @$_, @$subject ],
 | ||
|                     [ map @$_, @$clip ],
 | ||
|                 );
 | ||
|                 
 | ||
|                 # collapse very narrow parts (using the safety offset in the diff is not enough)
 | ||
|                 my $offset = $layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER)->scaled_width / 10;
 | ||
|                 return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
 | ||
|                     @{ offset2_ex($diff, -$offset, +$offset) };
 | ||
|             };
 | ||
|             
 | ||
|             # comparison happens against the *full* slices (considering all regions)
 | ||
|             # unless internal shells are requested
 | ||
|             my $upper_layer = $self->layers->[$i+1];
 | ||
|             my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
 | ||
|             
 | ||
|             # find top surfaces (difference between current surfaces
 | ||
|             # of current layer and upper one)
 | ||
|             my @top = ();
 | ||
|             if ($upper_layer) {
 | ||
|                 my $upper_slices = $self->config->interface_shells
 | ||
|                     ? [ map $_->expolygon, @{$upper_layer->regions->[$region_id]->slices} ]
 | ||
|                     : $upper_layer->slices;
 | ||
|                 
 | ||
|                 @top = $difference->(
 | ||
|                     [ map $_->expolygon, @{$layerm->slices} ],
 | ||
|                     $upper_slices,
 | ||
|                     S_TYPE_TOP,
 | ||
|                 );
 | ||
|             } else {
 | ||
|                 # if no upper layer, all surfaces of this one are solid
 | ||
|                 # we clone surfaces because we're going to clear the slices collection
 | ||
|                 @top = map $_->clone, @{$layerm->slices};
 | ||
|                 $_->surface_type(S_TYPE_TOP) for @top;
 | ||
|             }
 | ||
|             
 | ||
|             # find bottom surfaces (difference between current surfaces
 | ||
|             # of current layer and lower one)
 | ||
|             my @bottom = ();
 | ||
|             if ($lower_layer) {
 | ||
|                 # any surface lying on the void is a true bottom bridge
 | ||
|                 push @bottom, $difference->(
 | ||
|                     [ map $_->expolygon, @{$layerm->slices} ],
 | ||
|                     $lower_layer->slices,
 | ||
|                     S_TYPE_BOTTOMBRIDGE,
 | ||
|                 );
 | ||
|                 
 | ||
|                 # if user requested internal shells, we need to identify surfaces
 | ||
|                 # lying on other slices not belonging to this region
 | ||
|                 if ($self->config->interface_shells) {
 | ||
|                     # non-bridging bottom surfaces: any part of this layer lying 
 | ||
|                     # on something else, excluding those lying on our own region
 | ||
|                     my $supported = intersection_ex(
 | ||
|                         [ map @{$_->expolygon}, @{$layerm->slices} ],
 | ||
|                         [ map @$_, @{$lower_layer->slices} ],
 | ||
|                     );
 | ||
|                     push @bottom, $difference->(
 | ||
|                         $supported,
 | ||
|                         [ map $_->expolygon, @{$lower_layer->regions->[$region_id]->slices} ],
 | ||
|                         S_TYPE_BOTTOM,
 | ||
|                     );
 | ||
|                 }
 | ||
|             } else {
 | ||
|                 # if no lower layer, all surfaces of this one are solid
 | ||
|                 # we clone surfaces because we're going to clear the slices collection
 | ||
|                 @bottom = map $_->clone, @{$layerm->slices};
 | ||
|                 $_->surface_type(S_TYPE_BOTTOM) for @bottom;
 | ||
|             }
 | ||
|             
 | ||
|             # now, if the object contained a thin membrane, we could have overlapping bottom
 | ||
|             # and top surfaces; let's do an intersection to discover them and consider them
 | ||
|             # as bottom surfaces (to allow for bridge detection)
 | ||
|             if (@top && @bottom) {
 | ||
|                 my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
 | ||
|                 Slic3r::debugf "  layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping)
 | ||
|                     if $Slic3r::debug;
 | ||
|                 @top = $difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP);
 | ||
|             }
 | ||
|             
 | ||
|             # find internal surfaces (difference between top/bottom surfaces and others)
 | ||
|             my @internal = $difference->(
 | ||
|                 [ map $_->expolygon, @{$layerm->slices} ],
 | ||
|                 [ map $_->expolygon, @top, @bottom ],
 | ||
|                 S_TYPE_INTERNAL,
 | ||
|             );
 | ||
|             
 | ||
|             # save surfaces to layer
 | ||
|             $layerm->slices->clear;
 | ||
|             $layerm->slices->append(@bottom, @top, @internal);
 | ||
|             
 | ||
|             Slic3r::debugf "  layer %d has %d bottom, %d top and %d internal surfaces\n",
 | ||
|                 $layerm->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
 | ||
|         }
 | ||
|         
 | ||
|         # clip surfaces to the fill boundaries
 | ||
|         foreach my $layer (@{$self->layers}) {
 | ||
|             my $layerm = $layer->regions->[$region_id];
 | ||
|             
 | ||
|             # Note: this method should be idempotent, but fill_surfaces gets modified 
 | ||
|             # in place. However we're now only using its boundaries (which are invariant)
 | ||
|             # so we're safe
 | ||
|             my $fill_boundaries = [ map $_->clone->p, @{$layerm->fill_surfaces} ];
 | ||
|             $layerm->fill_surfaces->clear;
 | ||
|             foreach my $surface (@{$layerm->slices}) {
 | ||
|                 my $intersection = intersection_ex(
 | ||
|                     [ $surface->p ],
 | ||
|                     $fill_boundaries,
 | ||
|                 );
 | ||
|                 $layerm->fill_surfaces->append(map Slic3r::Surface->new
 | ||
|                     (expolygon => $_, surface_type => $surface->surface_type),
 | ||
|                     @$intersection);
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub clip_fill_surfaces {
 | ||
|     my $self = shift;
 | ||
|     return unless $self->config->infill_only_where_needed;
 | ||
|     
 | ||
|     # We only want infill under ceilings; this is almost like an
 | ||
|     # internal support material.
 | ||
|     
 | ||
|     my $additional_margin = scale 3*0;
 | ||
|     
 | ||
|     my $overhangs = [];  # arrayref of polygons
 | ||
|     for my $layer_id (reverse 0..($self->layer_count - 1)) {
 | ||
|         my $layer = $self->layers->[$layer_id];
 | ||
|         my @layer_internal = ();  # arrayref of Surface objects
 | ||
|         my @new_internal = ();    # arrayref of Surface objects
 | ||
|         
 | ||
|         # clip this layer's internal surfaces to @overhangs
 | ||
|         foreach my $layerm (@{$layer->regions}) {
 | ||
|             # we assume that this step is run before bridge_over_infill() and combine_infill()
 | ||
|             # so these are the only internal types we might have
 | ||
|             my (@internal, @other) = ();
 | ||
|             foreach my $surface (map $_->clone, @{$layerm->fill_surfaces}) {
 | ||
|                 $surface->surface_type == S_TYPE_INTERNAL
 | ||
|                     ? push @internal, $surface
 | ||
|                     : push @other, $surface;
 | ||
|             }
 | ||
|             
 | ||
|             # keep all the original internal surfaces to detect overhangs in this layer
 | ||
|             push @layer_internal, @internal;
 | ||
|             
 | ||
|             push @new_internal, my @new = map Slic3r::Surface->new(
 | ||
|                 expolygon       => $_,
 | ||
|                 surface_type    => S_TYPE_INTERNAL,
 | ||
|             ),
 | ||
|             @{intersection_ex(
 | ||
|                 $overhangs,
 | ||
|                 [ map $_->p, @internal ],
 | ||
|             )};
 | ||
|             
 | ||
|             $layerm->fill_surfaces->clear;
 | ||
|             $layerm->fill_surfaces->append(@new, @other);
 | ||
|         }
 | ||
|         
 | ||
|         # get this layer's overhangs defined as the full slice minus the internal infill
 | ||
|         # (thus we also consider perimeters)
 | ||
|         if ($layer_id > 0) {
 | ||
|             my $solid = diff(
 | ||
|                 [ map $_->p, map @{$_->fill_surfaces}, @{$layer->regions} ],
 | ||
|                 [ map $_->p, @layer_internal ],
 | ||
|             );
 | ||
|             $overhangs = offset($solid, +$additional_margin);
 | ||
|             
 | ||
|             push @$overhangs, map $_->p, @new_internal;  # propagate upper overhangs
 | ||
|         }
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub bridge_over_infill {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     for my $region_id (0..($self->print->region_count - 1)) {
 | ||
|         my $fill_density = $self->print->regions->[$region_id]->config->fill_density;
 | ||
|         next if $fill_density == 100 || $fill_density == 0;
 | ||
|         
 | ||
|         for my $layer_id (1..($self->layer_count - 1)) {
 | ||
|             my $layer       = $self->layers->[$layer_id];
 | ||
|             my $layerm      = $layer->regions->[$region_id];
 | ||
|             my $lower_layer = $self->layers->[$layer_id-1];
 | ||
|             
 | ||
|             # compute the areas needing bridge math 
 | ||
|             my @internal_solid = @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNALSOLID)};
 | ||
|             my @lower_internal = map @{$_->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)}, @{$lower_layer->regions};
 | ||
|             my $to_bridge = intersection_ex(
 | ||
|                 [ map $_->p, @internal_solid ],
 | ||
|                 [ map $_->p, @lower_internal ],
 | ||
|             );
 | ||
|             next unless @$to_bridge;
 | ||
|             Slic3r::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id;
 | ||
|             
 | ||
|             # build the new collection of fill_surfaces
 | ||
|             {
 | ||
|                 my @new_surfaces = map $_->clone, grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
 | ||
|                 push @new_surfaces, map Slic3r::Surface->new(
 | ||
|                         expolygon       => $_,
 | ||
|                         surface_type    => S_TYPE_INTERNALBRIDGE,
 | ||
|                     ), @$to_bridge;
 | ||
|                 push @new_surfaces, map Slic3r::Surface->new(
 | ||
|                         expolygon       => $_,
 | ||
|                         surface_type    => S_TYPE_INTERNALSOLID,
 | ||
|                     ), @{diff_ex(
 | ||
|                         [ map $_->p, @internal_solid ],
 | ||
|                         [ map @$_, @$to_bridge ],
 | ||
|                         1,
 | ||
|                     )};
 | ||
|                 $layerm->fill_surfaces->clear;
 | ||
|                 $layerm->fill_surfaces->append(@new_surfaces);
 | ||
|             }
 | ||
|             
 | ||
|             # exclude infill from the layers below if needed
 | ||
|             # see discussion at https://github.com/alexrj/Slic3r/issues/240
 | ||
|             # Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
 | ||
|             if (0) {
 | ||
|                 my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
 | ||
|                 for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) {
 | ||
|                     Slic3r::debugf "  skipping infill below those areas at layer %d\n", $i;
 | ||
|                     foreach my $lower_layerm (@{$self->layers->[$i]->regions}) {
 | ||
|                         my @new_surfaces = ();
 | ||
|                         # subtract the area from all types of surfaces
 | ||
|                         foreach my $group (@{$lower_layerm->fill_surfaces->group}) {
 | ||
|                             push @new_surfaces, map $group->[0]->clone(expolygon => $_),
 | ||
|                                 @{diff_ex(
 | ||
|                                     [ map $_->p, @$group ],
 | ||
|                                     [ map @$_, @$to_bridge ],
 | ||
|                                 )};
 | ||
|                             push @new_surfaces, map Slic3r::Surface->new(
 | ||
|                                 expolygon       => $_,
 | ||
|                                 surface_type    => S_TYPE_INTERNALVOID,
 | ||
|                             ), @{intersection_ex(
 | ||
|                                 [ map $_->p, @$group ],
 | ||
|                                 [ map @$_, @$to_bridge ],
 | ||
|                             )};
 | ||
|                         }
 | ||
|                         $lower_layerm->fill_surfaces->clear;
 | ||
|                         $lower_layerm->fill_surfaces->append(@new_surfaces);
 | ||
|                     }
 | ||
|                     
 | ||
|                     $excess -= $self->layers->[$i]->height;
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub process_external_surfaces {
 | ||
|     my ($self) = @_;
 | ||
|     
 | ||
|     for my $region_id (0 .. ($self->print->regions_count-1)) {
 | ||
|         $self->layers->[0]->regions->[$region_id]->process_external_surfaces(undef);
 | ||
|         for my $i (1 .. ($self->layer_count - 1)) {
 | ||
|             $self->layers->[$i]->regions->[$region_id]->process_external_surfaces($self->layers->[$i-1]);
 | ||
|         }
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub discover_horizontal_shells {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
 | ||
|     
 | ||
|     for my $region_id (0 .. ($self->print->regions_count-1)) {
 | ||
|         for (my $i = 0; $i < $self->layer_count; $i++) {
 | ||
|             my $layerm = $self->layers->[$i]->regions->[$region_id];
 | ||
|             
 | ||
|             if ($layerm->config->solid_infill_every_layers && $layerm->config->fill_density > 0
 | ||
|                 && ($i % $layerm->config->solid_infill_every_layers) == 0) {
 | ||
|                 $_->surface_type(S_TYPE_INTERNALSOLID) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
 | ||
|             }
 | ||
|             
 | ||
|             EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE) {
 | ||
|                 # find slices of current type for current layer
 | ||
|                 # use slices instead of fill_surfaces because they also include the perimeter area
 | ||
|                 # which needs to be propagated in shells; we need to grow slices like we did for
 | ||
|                 # fill_surfaces though.  Using both ungrown slices and grown fill_surfaces will
 | ||
|                 # not work in some situations, as there won't be any grown region in the perimeter 
 | ||
|                 # area (this was seen in a model where the top layer had one extra perimeter, thus
 | ||
|                 # its fill_surfaces were thinner than the lower layer's infill), however it's the best
 | ||
|                 # solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
 | ||
|                 # too much solid infill inside nearly-vertical slopes.
 | ||
|                 my $solid = [
 | ||
|                     (map $_->p, @{$layerm->slices->filter_by_type($type)}),
 | ||
|                     (map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}),
 | ||
|                 ];
 | ||
|                 next if !@$solid;
 | ||
|                 Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
 | ||
|                 
 | ||
|                 my $solid_layers = ($type == S_TYPE_TOP)
 | ||
|                     ? $layerm->config->top_solid_layers
 | ||
|                     : $layerm->config->bottom_solid_layers;
 | ||
|                 NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1; 
 | ||
|                         abs($n - $i) <= $solid_layers-1; 
 | ||
|                         ($type == S_TYPE_TOP) ? $n-- : $n++) {
 | ||
|                     
 | ||
|                     next if $n < 0 || $n >= $self->layer_count;
 | ||
|                     Slic3r::debugf "  looking for neighbors on layer %d...\n", $n;
 | ||
|                     
 | ||
|                     my $neighbor_layerm = $self->layers->[$n]->regions->[$region_id];
 | ||
|                     my $neighbor_fill_surfaces = $neighbor_layerm->fill_surfaces;
 | ||
|                     my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces;  # clone because we will use these surfaces even after clearing the collection
 | ||
|                     
 | ||
|                     # find intersection between neighbor and current layer's surfaces
 | ||
|                     # intersections have contours and holes
 | ||
|                     # we update $solid so that we limit the next neighbor layer to the areas that were
 | ||
|                     # found on this one - in other words, solid shells on one layer (for a given external surface)
 | ||
|                     # are always a subset of the shells found on the previous shell layer
 | ||
|                     # this approach allows for DWIM in hollow sloping vases, where we want bottom
 | ||
|                     # shells to be generated in the base but not in the walls (where there are many
 | ||
|                     # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the 
 | ||
|                     # upper perimeter as an obstacle and shell will not be propagated to more upper layers
 | ||
|                     my $new_internal_solid = $solid = intersection(
 | ||
|                         $solid,
 | ||
|                         [ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ],
 | ||
|                         1,
 | ||
|                     );
 | ||
|                     next EXTERNAL if !@$new_internal_solid;
 | ||
|                     
 | ||
|                     if ($layerm->config->fill_density == 0) {
 | ||
|                         # if we're printing a hollow object we discard any solid shell thinner
 | ||
|                         # than a perimeter width, since it's probably just crossing a sloping wall
 | ||
|                         # and it's not wanted in a hollow print even if it would make sense when
 | ||
|                         # obeying the solid shell count option strictly (DWIM!)
 | ||
|                         my $margin = $neighbor_layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER)->scaled_width;
 | ||
|                         my $too_narrow = diff(
 | ||
|                             $new_internal_solid,
 | ||
|                             offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
 | ||
|                             1,
 | ||
|                         );
 | ||
|                         $new_internal_solid = $solid = diff(
 | ||
|                             $new_internal_solid,
 | ||
|                             $too_narrow,
 | ||
|                         ) if @$too_narrow;
 | ||
|                     }
 | ||
|                     
 | ||
|                     # make sure the new internal solid is wide enough, as it might get collapsed
 | ||
|                     # when spacing is added in Fill.pm
 | ||
|                     {
 | ||
|                         my $margin = 3 * $layerm->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width; # require at least this size
 | ||
|                         # we use a higher miterLimit here to handle areas with acute angles
 | ||
|                         # in those cases, the default miterLimit would cut the corner and we'd
 | ||
|                         # get a triangle in $too_narrow; if we grow it below then the shell
 | ||
|                         # would have a different shape from the external surface and we'd still
 | ||
|                         # have the same angle, so the next shell would be grown even more and so on.
 | ||
|                         my $too_narrow = diff(
 | ||
|                             $new_internal_solid,
 | ||
|                             offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
 | ||
|                             1,
 | ||
|                         );
 | ||
|                         
 | ||
|                         if (@$too_narrow) {
 | ||
|                             # grow the collapsing parts and add the extra area to  the neighbor layer 
 | ||
|                             # as well as to our original surfaces so that we support this 
 | ||
|                             # additional area in the next shell too
 | ||
|                         
 | ||
|                             # make sure our grown surfaces don't exceed the fill area
 | ||
|                             my @grown = @{intersection(
 | ||
|                                 offset($too_narrow, +$margin),
 | ||
|                                 [ map $_->p, @neighbor_fill_surfaces ],
 | ||
|                             )};
 | ||
|                             $new_internal_solid = $solid = [ @grown, @$new_internal_solid ];
 | ||
|                         }
 | ||
|                     }
 | ||
|                     
 | ||
|                     # internal-solid are the union of the existing internal-solid surfaces
 | ||
|                     # and new ones
 | ||
|                     my $internal_solid = union_ex([
 | ||
|                         ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
 | ||
|                         @$new_internal_solid,
 | ||
|                     ]);
 | ||
|                     
 | ||
|                     # subtract intersections from layer surfaces to get resulting internal surfaces
 | ||
|                     my $internal = diff_ex(
 | ||
|                         [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
 | ||
|                         [ map @$_, @$internal_solid ],
 | ||
|                         1,
 | ||
|                     );
 | ||
|                     Slic3r::debugf "    %d internal-solid and %d internal surfaces found\n",
 | ||
|                         scalar(@$internal_solid), scalar(@$internal);
 | ||
|                     
 | ||
|                     # assign resulting internal surfaces to layer
 | ||
|                     $neighbor_fill_surfaces->clear;
 | ||
|                     $neighbor_fill_surfaces->append(map Slic3r::Surface->new
 | ||
|                         (expolygon => $_, surface_type => S_TYPE_INTERNAL), @$internal);
 | ||
|                     
 | ||
|                     # assign new internal-solid surfaces to layer
 | ||
|                     $neighbor_fill_surfaces->append(map Slic3r::Surface->new
 | ||
|                         (expolygon => $_, surface_type => S_TYPE_INTERNALSOLID), @$internal_solid);
 | ||
|                     
 | ||
|                     # assign top and bottom surfaces to layer
 | ||
|                     foreach my $s (@{Slic3r::Surface::Collection->new(grep { ($_->surface_type == S_TYPE_TOP) || $_->is_bottom } @neighbor_fill_surfaces)->group}) {
 | ||
|                         my $solid_surfaces = diff_ex(
 | ||
|                             [ map $_->p, @$s ],
 | ||
|                             [ map @$_, @$internal_solid, @$internal ],
 | ||
|                             1,
 | ||
|                         );
 | ||
|                         $neighbor_fill_surfaces->append(map $s->[0]->clone(expolygon => $_), @$solid_surfaces);
 | ||
|                     }
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| # combine fill surfaces across layers
 | ||
| sub combine_infill {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     return unless defined first { $_->config->infill_every_layers > 1 && $_->config->fill_density > 0 } @{$self->print->regions};
 | ||
|     
 | ||
|     my @layer_heights = map $_->height, @{$self->layers};
 | ||
|     
 | ||
|     for my $region_id (0 .. ($self->print->regions_count-1)) {
 | ||
|         my $region = $self->print->regions->[$region_id];
 | ||
|         my $every = $region->config->infill_every_layers;
 | ||
|         
 | ||
|         # limit the number of combined layers to the maximum height allowed by this regions' nozzle
 | ||
|         my $nozzle_diameter = $self->print->config->get_at('nozzle_diameter', $region->config->infill_extruder-1);
 | ||
|         
 | ||
|         # define the combinations
 | ||
|         my @combine = ();   # layer_id => thickness in layers
 | ||
|         {
 | ||
|             my $current_height = my $layers = 0;
 | ||
|             for my $layer_id (1 .. $#layer_heights) {
 | ||
|                 my $height = $self->layers->[$layer_id]->height;
 | ||
|                 
 | ||
|                 if ($current_height + $height >= $nozzle_diameter || $layers >= $every) {
 | ||
|                     $combine[$layer_id-1] = $layers;
 | ||
|                     $current_height = $layers = 0;
 | ||
|                 }
 | ||
|                 
 | ||
|                 $current_height += $height;
 | ||
|                 $layers++;
 | ||
|             }
 | ||
|         }
 | ||
|         
 | ||
|         # skip bottom layer
 | ||
|         for my $layer_id (1 .. $#combine) {
 | ||
|             next unless ($combine[$layer_id] // 1) > 1;
 | ||
|             my @layerms = map $self->layers->[$_]->regions->[$region_id],
 | ||
|                 ($layer_id - ($combine[$layer_id]-1) .. $layer_id);
 | ||
|             
 | ||
|             # only combine internal infill
 | ||
|             for my $type (S_TYPE_INTERNAL) {
 | ||
|                 # we need to perform a multi-layer intersection, so let's split it in pairs
 | ||
|                 
 | ||
|                 # initialize the intersection with the candidates of the lowest layer
 | ||
|                 my $intersection = [ map $_->expolygon, @{$layerms[0]->fill_surfaces->filter_by_type($type)} ];
 | ||
|                 
 | ||
|                 # start looping from the second layer and intersect the current intersection with it
 | ||
|                 for my $layerm (@layerms[1 .. $#layerms]) {
 | ||
|                     $intersection = intersection_ex(
 | ||
|                         [ map @$_, @$intersection ],
 | ||
|                         [ map @{$_->expolygon}, @{$layerm->fill_surfaces->filter_by_type($type)} ],
 | ||
|                     );
 | ||
|                 }
 | ||
|                 
 | ||
|                 my $area_threshold = $layerms[0]->infill_area_threshold;
 | ||
|                 @$intersection = grep $_->area > $area_threshold, @$intersection;
 | ||
|                 next if !@$intersection;
 | ||
|                 Slic3r::debugf "  combining %d %s regions from layers %d-%d\n",
 | ||
|                     scalar(@$intersection),
 | ||
|                     ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
 | ||
|                     $layer_id-($every-1), $layer_id;
 | ||
|                 
 | ||
|                 # $intersection now contains the regions that can be combined across the full amount of layers
 | ||
|                 # so let's remove those areas from all layers
 | ||
|                 
 | ||
|                  my @intersection_with_clearance = map @{$_->offset(
 | ||
|                        $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width    / 2
 | ||
|                      + $layerms[-1]->flow(FLOW_ROLE_PERIMETER)->scaled_width / 2
 | ||
|                      # Because fill areas for rectilinear and honeycomb are grown 
 | ||
|                      # later to overlap perimeters, we need to counteract that too.
 | ||
|                      + (($type == S_TYPE_INTERNALSOLID || $region->config->fill_pattern =~ /(rectilinear|honeycomb)/)
 | ||
|                        ? $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width * &Slic3r::INFILL_OVERLAP_OVER_SPACING
 | ||
|                        : 0)
 | ||
|                      )}, @$intersection;
 | ||
| 
 | ||
|                 
 | ||
|                 foreach my $layerm (@layerms) {
 | ||
|                     my @this_type   = @{$layerm->fill_surfaces->filter_by_type($type)};
 | ||
|                     my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces};
 | ||
|                     
 | ||
|                     my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
 | ||
|                         @{diff_ex(
 | ||
|                             [ map $_->p, @this_type ],
 | ||
|                             [ @intersection_with_clearance ],
 | ||
|                         )};
 | ||
|                     
 | ||
|                     # apply surfaces back with adjusted depth to the uppermost layer
 | ||
|                     if ($layerm->id == $layer_id) {
 | ||
|                         push @new_this_type,
 | ||
|                             map Slic3r::Surface->new(
 | ||
|                                 expolygon        => $_,
 | ||
|                                 surface_type     => $type,
 | ||
|                                 thickness        => sum(map $_->height, @layerms),
 | ||
|                                 thickness_layers => scalar(@layerms),
 | ||
|                             ),
 | ||
|                             @$intersection;
 | ||
|                     } else {
 | ||
|                         # save void surfaces
 | ||
|                         push @this_type,
 | ||
|                             map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALVOID),
 | ||
|                             @{intersection_ex(
 | ||
|                                 [ map @{$_->expolygon}, @this_type ],
 | ||
|                                 [ @intersection_with_clearance ],
 | ||
|                             )};
 | ||
|                     }
 | ||
|                     
 | ||
|                     $layerm->fill_surfaces->clear;
 | ||
|                     $layerm->fill_surfaces->append(@new_this_type, @other_types);
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub generate_support_material {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     $self->clear_support_layers;
 | ||
|     
 | ||
|     return unless ($self->config->support_material || $self->config->raft_layers > 0)
 | ||
|         && scalar(@{$self->layers}) >= 2;
 | ||
|     
 | ||
|     my $first_layer_flow = Slic3r::Flow->new_from_width(
 | ||
|         width               => ($self->config->first_layer_extrusion_width || $self->config->support_material_extrusion_width),
 | ||
|         role                => FLOW_ROLE_SUPPORT_MATERIAL,
 | ||
|         nozzle_diameter     => $self->print->config->nozzle_diameter->[ $self->config->support_material_extruder-1 ]
 | ||
|                                 // $self->print->config->nozzle_diameter->[0],
 | ||
|         layer_height        => $self->config->get_abs_value('first_layer_height'),
 | ||
|         bridge_flow_ratio   => 0,
 | ||
|     );
 | ||
|     
 | ||
|     my $s = Slic3r::Print::SupportMaterial->new(
 | ||
|         print_config        => $self->print->config,
 | ||
|         object_config       => $self->config,
 | ||
|         first_layer_flow    => $first_layer_flow,
 | ||
|         flow                => $self->support_material_flow,
 | ||
|         interface_flow      => $self->support_material_flow(FLOW_ROLE_SUPPORT_MATERIAL_INTERFACE),
 | ||
|     );
 | ||
|     $s->generate($self);
 | ||
| }
 | ||
| 
 | ||
| sub _simplify_slices {
 | ||
|     my ($self, $distance) = @_;
 | ||
|     
 | ||
|     foreach my $layer (@{$self->layers}) {
 | ||
|         $layer->slices->simplify($distance);
 | ||
|         $_->slices->simplify($distance) for @{$layer->regions};
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub support_material_flow {
 | ||
|     my ($self, $role) = @_;
 | ||
|     
 | ||
|     $role //= FLOW_ROLE_SUPPORT_MATERIAL;
 | ||
|     my $extruder = ($role == FLOW_ROLE_SUPPORT_MATERIAL)
 | ||
|         ? $self->config->support_material_extruder
 | ||
|         : $self->config->support_material_interface_extruder;
 | ||
|     
 | ||
|     # we use a bogus layer_height because we use the same flow for all
 | ||
|     # support material layers
 | ||
|     return Slic3r::Flow->new_from_width(
 | ||
|         width               => $self->config->support_material_extrusion_width || $self->config->extrusion_width,
 | ||
|         role                => $role,
 | ||
|         nozzle_diameter     => $self->print->config->nozzle_diameter->[$extruder-1] // $self->print->config->nozzle_diameter->[0],
 | ||
|         layer_height        => $self->config->layer_height,
 | ||
|         bridge_flow_ratio   => 0,
 | ||
|     );
 | ||
| }
 | ||
| 
 | ||
| 1;
 | 
