OrcaSlicer/src/libslic3r/Technologies.hpp
2021-07-22 12:18:38 +02:00

56 lines
2.3 KiB
C++

#ifndef _prusaslicer_technologies_h_
#define _prusaslicer_technologies_h_
//=============
// debug techs
//=============
// Shows camera target in the 3D scene
#define ENABLE_SHOW_CAMERA_TARGET 0
// Log debug messages to console when changing selection
#define ENABLE_SELECTION_DEBUG_OUTPUT 0
// Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active
#define ENABLE_RENDER_SELECTION_CENTER 0
// Shows an imgui dialog with render related data
#define ENABLE_RENDER_STATISTICS 0
// Shows an imgui dialog with camera related data
#define ENABLE_CAMERA_STATISTICS 0
// Render the picking pass instead of the main scene (use [T] key to toggle between regular rendering and picking pass only rendering)
#define ENABLE_RENDER_PICKING_PASS 0
// Enable extracting thumbnails from selected gcode and save them as png files
#define ENABLE_THUMBNAIL_GENERATOR_DEBUG 0
// Disable synchronization of unselected instances
#define DISABLE_INSTANCES_SYNCH 0
// Use wxDataViewRender instead of wxDataViewCustomRenderer
#define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING 0
// Enable G-Code viewer statistics imgui dialog
#define ENABLE_GCODE_VIEWER_STATISTICS 0
// Enable G-Code viewer comparison between toolpaths height and width detected from gcode and calculated at gcode generation
#define ENABLE_GCODE_VIEWER_DATA_CHECKING 0
// Enable rendering of objects using environment map
#define ENABLE_ENVIRONMENT_MAP 0
// Enable smoothing of objects normals
#define ENABLE_SMOOTH_NORMALS 0
// Enable rendering markers for options in preview as fixed screen size points
#define ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS 1
//====================
// 2.4.0.alpha0 techs
//====================
#define ENABLE_2_4_0_ALPHA0 1
// Enable visualization of start gcode as regular toolpaths
#define ENABLE_START_GCODE_VISUALIZATION (1 && ENABLE_2_4_0_ALPHA0)
// Enable visualization of seams in preview
#define ENABLE_SEAMS_VISUALIZATION (1 && ENABLE_2_4_0_ALPHA0)
// Enable project dirty state manager
#define ENABLE_PROJECT_DIRTY_STATE (1 && ENABLE_2_4_0_ALPHA0)
// Enable project dirty state manager debug window
#define ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW (0 && ENABLE_PROJECT_DIRTY_STATE)
// Enable delayed rendering of transparent volumes
#define ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING (1 && ENABLE_2_4_0_ALPHA0)
#endif // _prusaslicer_technologies_h_