mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-30 20:21:12 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			1163 lines
		
	
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1163 lines
		
	
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_GLCanvas3D_hpp_
 | |
| #define slic3r_GLCanvas3D_hpp_
 | |
| 
 | |
| #include <stddef.h>
 | |
| #include <memory>
 | |
| #include <chrono>
 | |
| #include <cstdint>
 | |
| 
 | |
| #include "GLToolbar.hpp"
 | |
| #include "Event.hpp"
 | |
| #include "Selection.hpp"
 | |
| #include "Gizmos/GLGizmosManager.hpp"
 | |
| #include "GUI_ObjectLayers.hpp"
 | |
| #include "GLSelectionRectangle.hpp"
 | |
| #include "MeshUtils.hpp"
 | |
| #include "libslic3r/GCode/GCodeProcessor.hpp"
 | |
| #include "GCodeViewer.hpp"
 | |
| #include "Camera.hpp"
 | |
| #include "IMToolbar.hpp"
 | |
| 
 | |
| #include "libslic3r/Slicing.hpp"
 | |
| 
 | |
| #include <float.h>
 | |
| 
 | |
| #include <wx/timer.h>
 | |
| 
 | |
| class wxSizeEvent;
 | |
| class wxIdleEvent;
 | |
| class wxKeyEvent;
 | |
| class wxMouseEvent;
 | |
| class wxTimerEvent;
 | |
| class wxPaintEvent;
 | |
| class wxGLCanvas;
 | |
| class wxGLContext;
 | |
| 
 | |
| // Support for Retina OpenGL on Mac OS.
 | |
| // wxGTK3 seems to simulate OSX behavior in regard to HiDPI scaling support, enable it as well.
 | |
| #define ENABLE_RETINA_GL (__APPLE__ || __WXGTK3__)
 | |
| 
 | |
| namespace Slic3r {
 | |
| 
 | |
| class BackgroundSlicingProcess;
 | |
| class BuildVolume;
 | |
| struct ThumbnailData;
 | |
| struct ThumbnailsParams;
 | |
| class ModelObject;
 | |
| class ModelInstance;
 | |
| class PrintObject;
 | |
| class Print;
 | |
| class SLAPrint;
 | |
| class PresetBundle;
 | |
| namespace CustomGCode { struct Item; }
 | |
| 
 | |
| namespace GUI {
 | |
| 
 | |
| class Bed3D;
 | |
| class PartPlateList;
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
| class RetinaHelper;
 | |
| #endif
 | |
| 
 | |
| class Size
 | |
| {
 | |
|     int m_width;
 | |
|     int m_height;
 | |
|     float m_scale_factor;
 | |
| 
 | |
| public:
 | |
|     Size();
 | |
|     Size(int width, int height, float scale_factor = 1.0);
 | |
| 
 | |
|     int get_width() const;
 | |
|     void set_width(int width);
 | |
| 
 | |
|     int get_height() const;
 | |
|     void set_height(int height);
 | |
| 
 | |
|     int get_scale_factor() const;
 | |
|     void set_scale_factor(int height);
 | |
| };
 | |
| 
 | |
| 
 | |
| class RenderTimerEvent : public wxEvent
 | |
| {
 | |
| public:
 | |
|     RenderTimerEvent(wxEventType type, wxTimer& timer)
 | |
|         : wxEvent(timer.GetId(), type),
 | |
|         m_timer(&timer)
 | |
|     {
 | |
|         SetEventObject(timer.GetOwner());
 | |
|     }
 | |
|     int GetInterval() const { return m_timer->GetInterval(); }
 | |
|     wxTimer& GetTimer() const { return *m_timer; }
 | |
| 
 | |
|     virtual wxEvent* Clone() const { return new RenderTimerEvent(*this); }
 | |
|     virtual wxEventCategory GetEventCategory() const  { return wxEVT_CATEGORY_TIMER; }
 | |
| private:
 | |
|     wxTimer* m_timer;
 | |
| };
 | |
| 
 | |
| class  ToolbarHighlighterTimerEvent : public wxEvent
 | |
| {
 | |
| public:
 | |
|     ToolbarHighlighterTimerEvent(wxEventType type, wxTimer& timer)
 | |
|         : wxEvent(timer.GetId(), type),
 | |
|         m_timer(&timer)
 | |
|     {
 | |
|         SetEventObject(timer.GetOwner());
 | |
|     }
 | |
|     int GetInterval() const { return m_timer->GetInterval(); }
 | |
|     wxTimer& GetTimer() const { return *m_timer; }
 | |
| 
 | |
|     virtual wxEvent* Clone() const { return new ToolbarHighlighterTimerEvent(*this); }
 | |
|     virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_TIMER; }
 | |
| private:
 | |
|     wxTimer* m_timer;
 | |
| };
 | |
| 
 | |
| 
 | |
| class  GizmoHighlighterTimerEvent : public wxEvent
 | |
| {
 | |
| public:
 | |
|     GizmoHighlighterTimerEvent(wxEventType type, wxTimer& timer)
 | |
|         : wxEvent(timer.GetId(), type),
 | |
|         m_timer(&timer)
 | |
|     {
 | |
|         SetEventObject(timer.GetOwner());
 | |
|     }
 | |
|     int GetInterval() const { return m_timer->GetInterval(); }
 | |
|     wxTimer& GetTimer() const { return *m_timer; }
 | |
| 
 | |
|     virtual wxEvent* Clone() const { return new GizmoHighlighterTimerEvent(*this); }
 | |
|     virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_TIMER; }
 | |
| private:
 | |
|     wxTimer* m_timer;
 | |
| };
 | |
| 
 | |
| 
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
 | |
| //BBS: declare EVT_GLCANVAS_PLATE_SELECT
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_PLATE_SELECT, SimpleEvent);
 | |
| 
 | |
| using Vec2dEvent = Event<Vec2d>;
 | |
| // _bool_ value is used as a indicator of selection in the 3DScene
 | |
| using RBtnEvent = Event<std::pair<Vec2d, bool>>;
 | |
| using RBtnPlateEvent = Event<std::pair<Vec2d, int>>;
 | |
| template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
 | |
| 
 | |
| using Vec3dEvent = Event<Vec3d>;
 | |
| template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
 | |
| 
 | |
| using HeightProfileSmoothEvent = Event<HeightProfileSmoothingParams>;
 | |
| 
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_PLATE_RIGHT_CLICK, RBtnPlateEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
 | |
| //BBS: add arrange and orient event
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE_PARTPLATE, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_ORIENT, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_ORIENT_PARTPLATE, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_SELECT_CURR_PLATE_ALL, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); // data: +1 => increase, -1 => decrease
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_STARTED, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_MOVE_SLIDERS, wxKeyEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_JUMP_TO, wxKeyEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_COLLAPSE_SIDEBAR, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_RELOAD_FROM_DISK, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_RENDER_TIMER, wxTimerEvent/*RenderTimerEvent*/);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, wxTimerEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, wxTimerEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_CUSTOMEVT_TICKSCHANGED, wxCommandEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
 | |
| 
 | |
| class GLCanvas3D
 | |
| {
 | |
|     static const double DefaultCameraZoomToBoxMarginFactor;
 | |
|     static const double DefaultCameraZoomToBedMarginFactor;
 | |
|     static const double DefaultCameraZoomToPlateMarginFactor;
 | |
| 
 | |
| 
 | |
|     static float DEFAULT_BG_LIGHT_COLOR[3];
 | |
|     static float DEFAULT_BG_LIGHT_COLOR_DARK[3];
 | |
|     static float ERROR_BG_LIGHT_COLOR[3];
 | |
|     static float ERROR_BG_LIGHT_COLOR_DARK[3];
 | |
| 
 | |
|     static void update_render_colors();
 | |
|     static void load_render_colors();
 | |
| 
 | |
|     class LayersEditing
 | |
|     {
 | |
|     public:
 | |
|         enum EState : unsigned char
 | |
|         {
 | |
|             Unknown,
 | |
|             Editing,
 | |
|             Completed,
 | |
|             Num_States
 | |
|         };
 | |
| 
 | |
|         static const float THICKNESS_BAR_WIDTH;
 | |
| 
 | |
|     private:
 | |
|         bool                        m_enabled{ false };
 | |
|         unsigned int                m_z_texture_id{ 0 };
 | |
|         // Not owned by LayersEditing.
 | |
|         const DynamicPrintConfig* m_config{ nullptr };
 | |
|         // ModelObject for the currently selected object (Model::objects[last_object_id]).
 | |
|         const ModelObject* m_model_object{ nullptr };
 | |
|         // Maximum z of the currently selected object (Model::objects[last_object_id]).
 | |
|         float                       m_object_max_z{ 0.0f };
 | |
|         // Owned by LayersEditing.
 | |
|         SlicingParameters* m_slicing_parameters{ nullptr };
 | |
|         std::vector<double>         m_layer_height_profile;
 | |
| 
 | |
|         mutable float               m_adaptive_quality{ 0.5f };
 | |
|         mutable HeightProfileSmoothingParams m_smooth_params;
 | |
| 
 | |
|         static float                s_overlay_window_width;
 | |
| 
 | |
|         struct LayersTexture
 | |
|         {
 | |
|             // Texture data
 | |
|             std::vector<char>   data;
 | |
|             // Width of the texture, top level.
 | |
|             size_t              width{ 0 };
 | |
|             // Height of the texture, top level.
 | |
|             size_t              height{ 0 };
 | |
|             // For how many levels of detail is the data allocated?
 | |
|             size_t              levels{ 0 };
 | |
|             // Number of texture cells allocated for the height texture.
 | |
|             size_t              cells{ 0 };
 | |
|             // Does it need to be refreshed?
 | |
|             bool                valid{ false };
 | |
|         };
 | |
|         LayersTexture   m_layers_texture;
 | |
| 
 | |
|     public:
 | |
|         EState state{ Unknown };
 | |
|         float band_width{ 2.0f };
 | |
|         float strength{ 0.005f };
 | |
|         int last_object_id{ -1 };
 | |
|         float last_z{ 0.0f };
 | |
|         LayerHeightEditActionType last_action{ LAYER_HEIGHT_EDIT_ACTION_INCREASE };
 | |
| 
 | |
|         LayersEditing() = default;
 | |
|         ~LayersEditing();
 | |
| 
 | |
|         void init();
 | |
| 
 | |
|         void set_config(const DynamicPrintConfig* config);
 | |
|         void select_object(const Model& model, int object_id);
 | |
| 
 | |
|         bool is_allowed() const;
 | |
| 
 | |
|         bool is_enabled() const;
 | |
|         void set_enabled(bool enabled);
 | |
| 
 | |
|         void show_tooltip_information(const GLCanvas3D& canvas, std::map<wxString, wxString> captions_texts, float x, float y);
 | |
|         void render_variable_layer_height_dialog(const GLCanvas3D& canvas);
 | |
|         void render_overlay(const GLCanvas3D& canvas);
 | |
|         void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes);
 | |
| 
 | |
|         void adjust_layer_height_profile();
 | |
|         void accept_changes(GLCanvas3D& canvas);
 | |
|         void reset_layer_height_profile(GLCanvas3D& canvas);
 | |
|         void adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor);
 | |
|         void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params);
 | |
| 
 | |
|         static float get_cursor_z_relative(const GLCanvas3D& canvas);
 | |
|         static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
 | |
|         static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
 | |
|         static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
 | |
|         static float get_overlay_window_width() { return LayersEditing::s_overlay_window_width; }
 | |
| 
 | |
|         float object_max_z() const { return m_object_max_z; }
 | |
| 
 | |
|         std::string get_tooltip(const GLCanvas3D& canvas) const;
 | |
| 
 | |
|     private:
 | |
|         bool is_initialized() const;
 | |
|         void generate_layer_height_texture();
 | |
| 
 | |
|         void render_background_texture(const GLCanvas3D& canvas, const Rect& bar_rect);
 | |
|         void render_curve(const Rect& bar_rect);
 | |
| 
 | |
|         void update_slicing_parameters();
 | |
| 
 | |
|         static float thickness_bar_width(const GLCanvas3D& canvas);
 | |
|     };
 | |
| 
 | |
|     struct Mouse
 | |
|     {
 | |
|         struct Drag
 | |
|         {
 | |
|             static const Point Invalid_2D_Point;
 | |
|             static const Vec3d Invalid_3D_Point;
 | |
|             static const int MoveThresholdPx;
 | |
| 
 | |
|             Point start_position_2D;
 | |
|             Vec3d start_position_3D;
 | |
|             int move_volume_idx;
 | |
|             bool move_requires_threshold;
 | |
|             Point move_start_threshold_position_2D;
 | |
| 
 | |
|         public:
 | |
|             Drag();
 | |
|         };
 | |
| 
 | |
|         bool dragging;
 | |
|         Vec2d position;
 | |
|         Vec3d scene_position;
 | |
|         Drag drag;
 | |
|         bool ignore_left_up;
 | |
| 
 | |
|         Mouse();
 | |
| 
 | |
|         void set_start_position_2D_as_invalid() { drag.start_position_2D = Drag::Invalid_2D_Point; }
 | |
|         void set_start_position_3D_as_invalid() { drag.start_position_3D = Drag::Invalid_3D_Point; }
 | |
|         void set_move_start_threshold_position_2D_as_invalid() { drag.move_start_threshold_position_2D = Drag::Invalid_2D_Point; }
 | |
| 
 | |
|         bool is_start_position_2D_defined() const { return (drag.start_position_2D != Drag::Invalid_2D_Point); }
 | |
|         bool is_start_position_3D_defined() const { return (drag.start_position_3D != Drag::Invalid_3D_Point); }
 | |
|         bool is_move_start_threshold_position_2D_defined() const { return (drag.move_start_threshold_position_2D != Drag::Invalid_2D_Point); }
 | |
|         bool is_move_threshold_met(const Point& mouse_pos) const {
 | |
|             return (std::abs(mouse_pos(0) - drag.move_start_threshold_position_2D(0)) > Drag::MoveThresholdPx)
 | |
|                 || (std::abs(mouse_pos(1) - drag.move_start_threshold_position_2D(1)) > Drag::MoveThresholdPx);
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     struct SlaCap
 | |
|     {
 | |
|         struct Triangles
 | |
|         {
 | |
|             Pointf3s object;
 | |
|             Pointf3s supports;
 | |
|         };
 | |
|         typedef std::map<unsigned int, Triangles> ObjectIdToTrianglesMap;
 | |
|         double z;
 | |
|         ObjectIdToTrianglesMap triangles;
 | |
| 
 | |
|         SlaCap() { reset(); }
 | |
|         void reset() { z = DBL_MAX; triangles.clear(); }
 | |
|         bool matches(double z) const { return this->z == z; }
 | |
|     };
 | |
| 
 | |
|     enum class EWarning {
 | |
|         ObjectOutside,
 | |
|         ToolpathOutside,
 | |
|         SlaSupportsOutside,
 | |
|         SomethingNotShown,
 | |
|         ObjectClashed
 | |
|     };
 | |
| 
 | |
|     class RenderStats
 | |
|     {
 | |
|     private:
 | |
|         std::chrono::time_point<std::chrono::high_resolution_clock> m_measuring_start;
 | |
|         int m_fps_out = -1;
 | |
|         int m_fps_running = 0;
 | |
|     public:
 | |
|         void increment_fps_counter() { ++m_fps_running; }
 | |
|         int get_fps() { return m_fps_out; }
 | |
|         int get_fps_and_reset_if_needed() {
 | |
|             auto cur_time = std::chrono::high_resolution_clock::now();
 | |
|             int elapsed_ms = std::chrono::duration_cast<std::chrono::milliseconds>(cur_time-m_measuring_start).count();
 | |
|             if (elapsed_ms > 1000  || m_fps_out == -1) {
 | |
|                 m_measuring_start = cur_time;
 | |
|                 m_fps_out = int (1000. * m_fps_running / elapsed_ms);
 | |
|                 m_fps_running = 0;
 | |
|             }
 | |
|             return m_fps_out;
 | |
|         }
 | |
| 
 | |
|     };
 | |
| 
 | |
|     class Labels
 | |
|     {
 | |
|         bool m_enabled{ false };
 | |
|         bool m_shown{ false };
 | |
|         GLCanvas3D& m_canvas;
 | |
| 
 | |
|     public:
 | |
|         explicit Labels(GLCanvas3D& canvas) : m_canvas(canvas) {}
 | |
|         void enable(bool enable) { m_enabled = enable; }
 | |
|         void show(bool show) { m_shown = m_enabled ? show : false; }
 | |
|         bool is_shown() const { return m_shown; }
 | |
|         void render(const std::vector<const ModelInstance*>& sorted_instances) const;
 | |
|     };
 | |
| 
 | |
|     class Tooltip
 | |
|     {
 | |
|         std::string m_text;
 | |
|         std::chrono::steady_clock::time_point m_start_time;
 | |
|         // Indicator that the mouse is inside an ImGUI dialog, therefore the tooltip should be suppressed.
 | |
|         bool m_in_imgui = false;
 | |
| 
 | |
|     public:
 | |
|         bool is_empty() const { return m_text.empty(); }
 | |
|         void set_text(const std::string& text);
 | |
|         void render(const Vec2d& mouse_position, GLCanvas3D& canvas);
 | |
|         // Indicates that the mouse is inside an ImGUI dialog, therefore the tooltip should be suppressed.
 | |
|         void set_in_imgui(bool b) { m_in_imgui = b; }
 | |
|         bool is_in_imgui() const { return m_in_imgui; }
 | |
|     };
 | |
| 
 | |
|     class Slope
 | |
|     {
 | |
|         bool m_enabled{ false };
 | |
|         GLVolumeCollection& m_volumes;
 | |
|     public:
 | |
|         Slope(GLVolumeCollection& volumes) : m_volumes(volumes) {}
 | |
| 
 | |
|         void enable(bool enable) { m_enabled = enable; }
 | |
|         bool is_enabled() const { return m_enabled; }
 | |
|         void use(bool use) { m_volumes.set_slope_active(m_enabled ? use : false); }
 | |
|         bool is_used() const { return m_volumes.is_slope_active(); }
 | |
|         void set_normal_angle(float angle_in_deg) const {
 | |
|             m_volumes.set_slope_normal_z(-::cos(Geometry::deg2rad(90.0f - angle_in_deg)));
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     class RenderTimer : public wxTimer {
 | |
|     private:
 | |
|         virtual void Notify() override;
 | |
|     };
 | |
| 
 | |
|     class ToolbarHighlighterTimer : public wxTimer {
 | |
|     private:
 | |
|         virtual void Notify() override;
 | |
|     };
 | |
| 
 | |
|     class GizmoHighlighterTimer : public wxTimer {
 | |
|     private:
 | |
|         virtual void Notify() override;
 | |
|     };
 | |
| 
 | |
| public:
 | |
|     enum ECursorType : unsigned char
 | |
|     {
 | |
|         Standard,
 | |
|         Cross
 | |
|     };
 | |
| 
 | |
|     struct ArrangeSettings
 | |
|     {
 | |
|         float distance           = 5.;
 | |
| //        float distance_sla       = 6.;
 | |
|         float accuracy           = 0.65f; // Unused currently
 | |
|         bool  enable_rotation    = false;
 | |
|         bool  allow_multi_materials_on_same_plate = true;
 | |
|         bool  avoid_extrusion_cali_region = true;
 | |
|         //BBS: add more arrangeSettings
 | |
|         bool is_seq_print        = false;
 | |
|         float bed_shrink_x       = 0.f;
 | |
|         float bed_shrink_y       = 0.f;
 | |
|     };
 | |
| 
 | |
|     struct OrientSettings
 | |
|     {
 | |
|         float overhang_angle = 60.f;
 | |
|         bool  enable_rotation = false;
 | |
|         bool  min_area = true;
 | |
|     };
 | |
| 
 | |
|     //BBS: add canvas type for assemble view usage
 | |
|     enum ECanvasType
 | |
|     {
 | |
|         CanvasView3D = 0,
 | |
|         CanvasPreview = 1,
 | |
|         CanvasAssembleView = 2,
 | |
|     };
 | |
| 
 | |
| private:
 | |
|     wxGLCanvas* m_canvas;
 | |
|     wxGLContext* m_context;
 | |
|     Bed3D &m_bed;
 | |
| #if ENABLE_RETINA_GL
 | |
|     std::unique_ptr<RetinaHelper> m_retina_helper;
 | |
| #endif
 | |
|     unsigned int m_last_w, m_last_h;
 | |
|     bool m_in_render;
 | |
|     wxTimer m_timer;
 | |
|     LayersEditing m_layers_editing;
 | |
|     Mouse m_mouse;
 | |
|     GLGizmosManager m_gizmos;
 | |
|     //BBS: GUI refactor: GLToolbar
 | |
|     mutable GLToolbar m_main_toolbar;
 | |
|     mutable GLToolbar m_separator_toolbar;
 | |
|     mutable IMToolbar m_sel_plate_toolbar;
 | |
|     mutable GLToolbar m_assemble_view_toolbar;
 | |
|     mutable IMReturnToolbar m_return_toolbar;
 | |
| 
 | |
|     //BBS: add canvas type for assemble view usage
 | |
|     ECanvasType m_canvas_type;
 | |
|     std::array<ClippingPlane, 2> m_clipping_planes;
 | |
|     ClippingPlane m_camera_clipping_plane;
 | |
|     bool m_use_clipping_planes;
 | |
|     SlaCap m_sla_caps[2];
 | |
|     std::string m_sidebar_field;
 | |
|     // when true renders an extra frame by not resetting m_dirty to false
 | |
|     // see request_extra_frame()
 | |
|     bool m_extra_frame_requested;
 | |
|     bool m_event_handlers_bound{ false };
 | |
| 
 | |
|     GLVolumeCollection m_volumes;
 | |
|     GCodeViewer m_gcode_viewer;
 | |
| 
 | |
|     RenderTimer m_render_timer;
 | |
| 
 | |
|     Selection m_selection;
 | |
|     const DynamicPrintConfig* m_config;
 | |
|     Model* m_model;
 | |
|     BackgroundSlicingProcess *m_process;
 | |
|     bool m_requires_check_outside_state{ false };
 | |
| 
 | |
|     std::array<unsigned int, 2> m_old_size{ 0, 0 };
 | |
| 
 | |
|     // Screen is only refreshed from the OnIdle handler if it is dirty.
 | |
|     bool m_dirty;
 | |
|     bool m_initialized;
 | |
|     //BBS: add flag to controll rendering
 | |
|     bool m_enable_render { true };
 | |
|     bool m_apply_zoom_to_volumes_filter;
 | |
|     bool m_picking_enabled;
 | |
|     bool m_moving_enabled;
 | |
|     bool m_dynamic_background_enabled;
 | |
|     bool m_multisample_allowed;
 | |
|     bool m_moving;
 | |
|     bool m_tab_down;
 | |
|     //BBS: add toolpath outside
 | |
|     bool m_toolpath_outside{ false };
 | |
|     ECursorType m_cursor_type;
 | |
|     GLSelectionRectangle m_rectangle_selection;
 | |
| 
 | |
|     //BBS:add plate related logic
 | |
|     mutable std::vector<int> m_hover_volume_idxs;
 | |
|     std::vector<int> m_hover_plate_idxs;
 | |
|     //BBS if explosion_ratio is changed, need to update volume bounding box
 | |
|     mutable float m_explosion_ratio = 1.0;
 | |
|     mutable Vec3d m_rotation_center{ 0.0, 0.0, 0.0};
 | |
|     //BBS store camera view
 | |
|     Camera camera;
 | |
| 
 | |
|     // Following variable is obsolete and it should be safe to remove it.
 | |
|     // I just don't want to do it now before a release (Lukas Matena 24.3.2019)
 | |
|     bool m_render_sla_auxiliaries;
 | |
| 
 | |
|     std::string m_color_by;
 | |
| 
 | |
|     bool m_reload_delayed;
 | |
| 
 | |
| #if ENABLE_RENDER_PICKING_PASS
 | |
|     bool m_show_picking_texture;
 | |
| #endif // ENABLE_RENDER_PICKING_PASS
 | |
| 
 | |
|     RenderStats m_render_stats;
 | |
| 
 | |
|     int m_imgui_undo_redo_hovered_pos{ -1 };
 | |
|     int m_mouse_wheel{ 0 };
 | |
|     int m_selected_extruder;
 | |
| 
 | |
|     Labels m_labels;
 | |
|     Tooltip m_tooltip;
 | |
|     bool m_tooltip_enabled{ true };
 | |
|     Slope m_slope;
 | |
| 
 | |
|     OrientSettings m_orient_settings_fff, m_orient_settings_sla;
 | |
| 
 | |
|     ArrangeSettings m_arrange_settings_fff, m_arrange_settings_sla,
 | |
|         m_arrange_settings_fff_seq_print;
 | |
| 
 | |
|     PrinterTechnology current_printer_technology() const;
 | |
| 
 | |
|     template<class Self>
 | |
|     static auto & get_arrange_settings(Self *self) {
 | |
|         PrinterTechnology ptech = self->current_printer_technology();
 | |
| 
 | |
|         auto *ptr = &self->m_arrange_settings_fff;
 | |
| 
 | |
|         if (ptech == ptSLA) {
 | |
|             ptr = &self->m_arrange_settings_sla;
 | |
|         } else if (ptech == ptFFF) {
 | |
|             auto co_opt = self->m_config->template option<ConfigOptionEnum<PrintSequence>>("print_sequence");
 | |
|             if (co_opt && (co_opt->value == PrintSequence::ByObject))
 | |
|                 ptr = &self->m_arrange_settings_fff_seq_print;
 | |
|             else
 | |
|                 ptr = &self->m_arrange_settings_fff;
 | |
|         }
 | |
| 
 | |
|         return *ptr;
 | |
|     }
 | |
| 
 | |
|     ArrangeSettings &get_arrange_settings() { return get_arrange_settings(this); }
 | |
| 
 | |
| public:
 | |
|     OrientSettings& get_orient_settings()
 | |
|     {
 | |
|         PrinterTechnology ptech = this->current_printer_technology();
 | |
| 
 | |
|         auto* ptr = &this->m_orient_settings_fff;
 | |
| 
 | |
|         if (ptech == ptSLA) {
 | |
|             ptr = &this->m_orient_settings_sla;
 | |
|         }
 | |
| 
 | |
|         return *ptr;
 | |
|     }
 | |
| 
 | |
|     void load_arrange_settings();
 | |
| 
 | |
|     class SequentialPrintClearance
 | |
|     {
 | |
|         //BBS: add the height logic
 | |
|         GLModel m_height_limit;
 | |
|         GLModel m_fill;
 | |
|         GLModel m_perimeter;
 | |
|         bool m_render_fill{ true };
 | |
|         bool m_visible{ false };
 | |
| 
 | |
|         std::vector<Pointf3s> m_hull_2d_cache;
 | |
| 
 | |
|     public:
 | |
|         //BBS: add the height logic
 | |
|         void set_polygons(const Polygons& polygons, const std::vector<std::pair<Polygon, float>>& height_polygons);
 | |
|         void set_render_fill(bool render_fill) { m_render_fill = render_fill; }
 | |
|         void set_visible(bool visible) { m_visible = visible; }
 | |
|         void render();
 | |
| 
 | |
|         friend class GLCanvas3D;
 | |
|     };
 | |
| 
 | |
|     SequentialPrintClearance m_sequential_print_clearance;
 | |
|     bool m_sequential_print_clearance_first_displacement{ true };
 | |
| 
 | |
|     struct ToolbarHighlighter
 | |
|     {
 | |
|         void set_timer_owner(wxEvtHandler* owner, int timerid = wxID_ANY);
 | |
|         void init(GLToolbarItem* toolbar_item, GLCanvas3D* canvas);
 | |
|         void blink();
 | |
|         void invalidate();
 | |
|         bool                    m_render_arrow{ false };
 | |
|         GLToolbarItem*          m_toolbar_item{ nullptr };
 | |
|     private:
 | |
|         GLCanvas3D*             m_canvas{ nullptr };
 | |
|         int				        m_blink_counter{ 0 };
 | |
|         ToolbarHighlighterTimer m_timer;
 | |
|     }
 | |
|     m_toolbar_highlighter;
 | |
| 
 | |
|     struct GizmoHighlighter
 | |
|     {
 | |
|         void set_timer_owner(wxEvtHandler* owner, int timerid = wxID_ANY);
 | |
|         void init(GLGizmosManager* manager, GLGizmosManager::EType gizmo, GLCanvas3D* canvas);
 | |
|         void blink();
 | |
|         void invalidate();
 | |
|         bool                    m_render_arrow{ false };
 | |
|         GLGizmosManager::EType  m_gizmo_type;
 | |
|     private:
 | |
|         GLGizmosManager*        m_gizmo_manager{ nullptr };
 | |
|         GLCanvas3D*             m_canvas{ nullptr };
 | |
|         int				        m_blink_counter{ 0 };
 | |
|         GizmoHighlighterTimer   m_timer;
 | |
| 
 | |
|     }
 | |
|     m_gizmo_highlighter;
 | |
| 
 | |
| public:
 | |
|     explicit GLCanvas3D(wxGLCanvas* canvas, Bed3D &bed);
 | |
|     ~GLCanvas3D();
 | |
| 
 | |
|     bool is_initialized() const { return m_initialized; }
 | |
| 
 | |
|     void set_context(wxGLContext* context) { m_context = context; }
 | |
|     void set_type(ECanvasType type) { m_canvas_type = type; }
 | |
|     ECanvasType get_canvas_type() { return m_canvas_type; }
 | |
| 
 | |
|     wxGLCanvas* get_wxglcanvas() { return m_canvas; }
 | |
| 	const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
 | |
| 
 | |
|     bool init();
 | |
|     void post_event(wxEvent &&event);
 | |
| 
 | |
|     void set_as_dirty();
 | |
|     void requires_check_outside_state() { m_requires_check_outside_state = true; }
 | |
| 
 | |
|     unsigned int get_volumes_count() const;
 | |
|     const GLVolumeCollection& get_volumes() const { return m_volumes; }
 | |
|     void reset_volumes();
 | |
|     ModelInstanceEPrintVolumeState check_volumes_outside_state() const;
 | |
|     const float get_scale() const;
 | |
| 
 | |
|     //BBS
 | |
|     GCodeViewer& get_gcode_viewer() { return m_gcode_viewer; }
 | |
|     void init_gcode_viewer(ConfigOptionMode mode, Slic3r::PresetBundle* preset_bundle) { m_gcode_viewer.init(mode, preset_bundle); }
 | |
|     void reset_gcode_toolpaths() { m_gcode_viewer.reset(); }
 | |
|     const GCodeViewer::SequentialView& get_gcode_sequential_view() const { return m_gcode_viewer.get_sequential_view(); }
 | |
|     void update_gcode_sequential_view_current(unsigned int first, unsigned int last) { m_gcode_viewer.update_sequential_view_current(first, last); }
 | |
| 
 | |
|     void toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1);
 | |
|     void toggle_model_objects_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1, const ModelVolume* mv = nullptr);
 | |
|     void update_instance_printable_state_for_object(size_t obj_idx);
 | |
|     void update_instance_printable_state_for_objects(const std::vector<size_t>& object_idxs);
 | |
| 
 | |
|     void set_config(const DynamicPrintConfig* config);
 | |
|     void set_process(BackgroundSlicingProcess* process);
 | |
|     void set_model(Model* model);
 | |
|     const Model* get_model() const { return m_model; }
 | |
| 
 | |
|     const Selection& get_selection() const { return m_selection; }
 | |
|     Selection& get_selection() { return m_selection; }
 | |
| 
 | |
|     const GLGizmosManager& get_gizmos_manager() const { return m_gizmos; }
 | |
|     GLGizmosManager& get_gizmos_manager() { return m_gizmos; }
 | |
| 
 | |
|     void bed_shape_changed();
 | |
| 
 | |
|     //BBS: add part plate related logic
 | |
|     void plates_count_changed();
 | |
| 
 | |
|     //BBS get camera
 | |
|     Camera& get_camera();
 | |
| 
 | |
|     void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
 | |
|     {
 | |
|         if (id < 2)
 | |
|         {
 | |
|             m_clipping_planes[id] = plane;
 | |
|             m_sla_caps[id].reset();
 | |
|         }
 | |
|     }
 | |
|     void reset_clipping_planes_cache() { m_sla_caps[0].triangles.clear(); m_sla_caps[1].triangles.clear(); }
 | |
|     void set_use_clipping_planes(bool use) { m_use_clipping_planes = use; }
 | |
| 
 | |
|     bool                                get_use_clipping_planes() const { return m_use_clipping_planes; }
 | |
|     const std::array<ClippingPlane, 2> &get_clipping_planes() const { return m_clipping_planes; };
 | |
| 
 | |
|     void set_color_by(const std::string& value);
 | |
| 
 | |
|     void refresh_camera_scene_box();
 | |
| 
 | |
|     BoundingBoxf3 volumes_bounding_box() const;
 | |
|     BoundingBoxf3 scene_bounding_box() const;
 | |
|     BoundingBoxf3 plate_scene_bounding_box(int plate_idx) const;
 | |
| 
 | |
|     bool is_layers_editing_enabled() const;
 | |
|     bool is_layers_editing_allowed() const;
 | |
| 
 | |
|     void reset_layer_height_profile();
 | |
|     void adaptive_layer_height_profile(float quality_factor);
 | |
|     void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params);
 | |
| 
 | |
|     bool is_reload_delayed() const;
 | |
| 
 | |
|     void enable_layers_editing(bool enable);
 | |
|     void enable_legend_texture(bool enable);
 | |
|     void enable_picking(bool enable);
 | |
|     void enable_moving(bool enable);
 | |
|     void enable_gizmos(bool enable);
 | |
|     void enable_selection(bool enable);
 | |
|     void enable_main_toolbar(bool enable);
 | |
|     //BBS: GUI refactor: GLToolbar
 | |
|     void enable_select_plate_toolbar(bool enable);
 | |
|     void enable_assemble_view_toolbar(bool enable);
 | |
|     void enable_return_toolbar(bool enable);
 | |
|     void enable_separator_toolbar(bool enable);
 | |
|     void enable_dynamic_background(bool enable);
 | |
|     void enable_labels(bool enable) { m_labels.enable(enable); }
 | |
|     void enable_slope(bool enable) { m_slope.enable(enable); }
 | |
|     void allow_multisample(bool allow);
 | |
| 
 | |
|     void zoom_to_bed();
 | |
|     void zoom_to_volumes();
 | |
|     void zoom_to_selection();
 | |
|     void zoom_to_gcode();
 | |
|     //BBS -1 for current plate
 | |
|     void zoom_to_plate(int plate_idx = -1);
 | |
|     void select_view(const std::string& direction);
 | |
|     //BBS: add part plate related logic
 | |
|     void select_plate();
 | |
|     //BBS: GUI refactor: GLToolbar&&gizmo
 | |
|     float get_main_toolbar_height() { return m_main_toolbar.get_height();}
 | |
|     float get_main_toolbar_width() { return m_main_toolbar.get_width();}
 | |
|     float get_assemble_view_toolbar_width() { return m_assemble_view_toolbar.get_width(); }
 | |
|     float get_assemble_view_toolbar_height() { return m_assemble_view_toolbar.get_height(); }
 | |
|     float get_separator_toolbar_width() { return m_separator_toolbar.get_width(); }
 | |
|     float get_separator_toolbar_height() { return m_separator_toolbar.get_height(); }
 | |
|     float get_collapse_toolbar_width();
 | |
|     float get_collapse_toolbar_height();
 | |
| 
 | |
|     void update_volumes_colors_by_extruder();
 | |
| 
 | |
|     bool is_dragging() const { return m_gizmos.is_dragging() || m_moving; }
 | |
| 
 | |
|     void render(bool only_init = false);
 | |
|     bool is_rendering_enabled()
 | |
|     {
 | |
|         return m_enable_render;
 | |
|     }
 | |
|     void enable_render(bool enabled)
 | |
|     {
 | |
|         m_enable_render = enabled;
 | |
|     }
 | |
| 
 | |
|     // printable_only == false -> render also non printable volumes as grayed
 | |
|     // parts_only == false -> render also sla support and pad
 | |
|     void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, Camera::EType camera_type);
 | |
|     void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type);
 | |
|     static void render_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, ModelObjectPtrs& model_objects, const GLVolumeCollection& volumes, std::vector<std::array<float, 4>>& extruder_colors, GLShaderProgram* shader, Camera::EType camera_type);
 | |
|     // render thumbnail using an off-screen framebuffer
 | |
|     static void render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, ModelObjectPtrs& model_objects, const GLVolumeCollection& volumes, std::vector<std::array<float, 4>>& extruder_colors, GLShaderProgram* shader, Camera::EType camera_type);
 | |
|     // render thumbnail using an off-screen framebuffer when GLEW_EXT_framebuffer_object is supported
 | |
|     static void render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, ModelObjectPtrs& model_objects, const GLVolumeCollection& volumes, std::vector<std::array<float, 4>>& extruder_colors, GLShaderProgram* shader, Camera::EType camera_type);
 | |
| 
 | |
|     //BBS use gcoder viewer render calibration thumbnails
 | |
|     void render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params);
 | |
| 
 | |
|     //BBS
 | |
|     void select_curr_plate_all();
 | |
|     void remove_curr_plate_all();
 | |
|     void update_plate_thumbnails();
 | |
| 
 | |
|     void select_all();
 | |
|     void deselect_all();
 | |
|     void delete_selected();
 | |
|     void ensure_on_bed(unsigned int object_idx, bool allow_negative_z);
 | |
| 
 | |
|     bool is_gcode_legend_enabled() const { return m_gcode_viewer.is_legend_enabled(); }
 | |
|     GCodeViewer::EViewType get_gcode_view_type() const { return m_gcode_viewer.get_view_type(); }
 | |
|     const std::vector<double>& get_gcode_layers_zs() const;
 | |
|     std::vector<double> get_volumes_print_zs(bool active_only) const;
 | |
|     unsigned int get_gcode_options_visibility_flags() const { return m_gcode_viewer.get_options_visibility_flags(); }
 | |
|     void set_gcode_options_visibility_from_flags(unsigned int flags);
 | |
|     unsigned int get_toolpath_role_visibility_flags() const { return m_gcode_viewer.get_toolpath_role_visibility_flags(); }
 | |
|     void set_volumes_z_range(const std::array<double, 2>& range);
 | |
|     std::vector<CustomGCode::Item>& get_custom_gcode_per_print_z() { return m_gcode_viewer.get_custom_gcode_per_print_z(); }
 | |
|     size_t get_gcode_extruders_count() { return m_gcode_viewer.get_extruders_count(); }
 | |
| 
 | |
|     std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
 | |
|     std::vector<int> load_object(const Model& model, int obj_idx);
 | |
| 
 | |
|     void mirror_selection(Axis axis);
 | |
| 
 | |
|     void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
 | |
|     //BBS: always load shell at preview
 | |
|     void load_shells(const Print& print, bool force_previewing = false);
 | |
|     void reset_shells() { m_gcode_viewer.reset_shell(); }
 | |
|     void set_shells_on_previewing(bool is_preview) { m_gcode_viewer.set_shells_on_preview(is_preview); }
 | |
| 
 | |
|     //BBS: add only gcode mode
 | |
|     void load_gcode_preview(const GCodeProcessorResult& gcode_result, const std::vector<std::string>& str_tool_colors, bool only_gcode);
 | |
|     void refresh_gcode_preview_render_paths();
 | |
|     void set_gcode_view_preview_type(GCodeViewer::EViewType type) { return m_gcode_viewer.set_view_type(type); }
 | |
|     GCodeViewer::EViewType get_gcode_view_preview_type() const { return m_gcode_viewer.get_view_type(); }
 | |
|     void load_sla_preview();
 | |
|     //void load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values);
 | |
|     void bind_event_handlers();
 | |
|     void unbind_event_handlers();
 | |
| 
 | |
|     void on_size(wxSizeEvent& evt);
 | |
|     void on_idle(wxIdleEvent& evt);
 | |
|     void on_char(wxKeyEvent& evt);
 | |
|     void on_key(wxKeyEvent& evt);
 | |
|     void on_mouse_wheel(wxMouseEvent& evt);
 | |
|     void on_timer(wxTimerEvent& evt);
 | |
|     void on_render_timer(wxTimerEvent& evt);
 | |
|     void on_mouse(wxMouseEvent& evt);
 | |
|     void on_gesture(wxGestureEvent& evt);
 | |
|     void on_paint(wxPaintEvent& evt);
 | |
|     void on_set_focus(wxFocusEvent& evt);
 | |
| 
 | |
|     Size get_canvas_size() const;
 | |
|     Vec2d get_local_mouse_position() const;
 | |
| 
 | |
|     void set_tooltip(const std::string& tooltip);
 | |
| 
 | |
|     // the following methods add a snapshot to the undo/redo stack, unless the given string is empty
 | |
|     void do_move(const std::string& snapshot_type);
 | |
|     void do_rotate(const std::string& snapshot_type);
 | |
|     void do_scale(const std::string& snapshot_type);
 | |
|     void do_flatten(const Vec3d& normal, const std::string& snapshot_type);
 | |
|     void do_center();
 | |
|     void do_mirror(const std::string& snapshot_type);
 | |
| 
 | |
|     void update_gizmos_on_off_state();
 | |
|     void reset_all_gizmos() { m_gizmos.reset_all_states(); }
 | |
| 
 | |
|     void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
 | |
|     void handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type);
 | |
| 
 | |
|     void update_ui_from_settings();
 | |
| 
 | |
|     int get_move_volume_id() const { return m_mouse.drag.move_volume_idx; }
 | |
|     int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); }
 | |
|     void set_selected_extruder(int extruder) { m_selected_extruder = extruder;}
 | |
| 
 | |
|     class WipeTowerInfo {
 | |
|     protected:
 | |
|         Vec2d m_pos = {std::nan(""), std::nan("")};
 | |
|         double m_rotation = 0.;
 | |
|         BoundingBoxf m_bb;
 | |
|         // BBS: add partplate logic
 | |
|         int m_plate_idx = -1;
 | |
|         friend class GLCanvas3D;
 | |
| 
 | |
|     public:
 | |
|         inline operator bool() const {
 | |
|             return !std::isnan(m_pos.x()) && !std::isnan(m_pos.y());
 | |
|         }
 | |
| 
 | |
|         inline const Vec2d& pos() const { return m_pos; }
 | |
|         inline double rotation() const { return m_rotation; }
 | |
|         inline const Vec2d bb_size() const { return m_bb.size(); }
 | |
| 
 | |
|         void apply_wipe_tower() const;
 | |
|     };
 | |
| 
 | |
|     // BBS: add partplate logic
 | |
|     WipeTowerInfo get_wipe_tower_info(int plate_idx) const;
 | |
| 
 | |
|     // Returns the view ray line, in world coordinate, at the given mouse position.
 | |
|     Linef3 mouse_ray(const Point& mouse_pos);
 | |
| 
 | |
|     void set_mouse_as_dragging() { m_mouse.dragging = true; }
 | |
|     bool is_mouse_dragging() const { return m_mouse.dragging; }
 | |
| 
 | |
|     double get_size_proportional_to_max_bed_size(double factor) const;
 | |
| 
 | |
|     // BBS: get empty cells to put new object
 | |
|     // start_point={-1,-1} means sort from bed center, step is the unscaled x,y stride
 | |
|     std::vector<Vec2f> get_empty_cells(const Vec2f start_point, const Vec2f step = {10, 10});
 | |
|     // BBS: get the nearest empty cell
 | |
|     // start_point={-1,-1} means sort from bed center
 | |
|     Vec2f get_nearest_empty_cell(const Vec2f start_point, const Vec2f step = {10, 10});
 | |
| 
 | |
|     void set_cursor(ECursorType type);
 | |
|     void msw_rescale();
 | |
| 
 | |
|     void request_extra_frame() { m_extra_frame_requested = true; }
 | |
| 
 | |
|     void schedule_extra_frame(int miliseconds);
 | |
| 
 | |
|     int get_main_toolbar_item_id(const std::string& name) const { return m_main_toolbar.get_item_id(name); }
 | |
|     void force_main_toolbar_left_action(int item_id) { m_main_toolbar.force_left_action(item_id, *this); }
 | |
|     void force_main_toolbar_right_action(int item_id) { m_main_toolbar.force_right_action(item_id, *this); }
 | |
| 
 | |
|     bool has_toolpaths_to_export() const;
 | |
|     void export_toolpaths_to_obj(const char* filename) const;
 | |
| 
 | |
|     void mouse_up_cleanup();
 | |
| 
 | |
|     bool are_labels_shown() const { return m_labels.is_shown(); }
 | |
|     void show_labels(bool show) { m_labels.show(show); }
 | |
| 
 | |
|     bool is_using_slope() const { return m_slope.is_used(); }
 | |
|     void use_slope(bool use) { m_slope.use(use); }
 | |
|     void set_slope_normal_angle(float angle_in_deg) { m_slope.set_normal_angle(angle_in_deg); }
 | |
| 
 | |
|     void highlight_toolbar_item(const std::string& item_name);
 | |
|     void highlight_gizmo(const std::string& gizmo_name);
 | |
| 
 | |
|     ArrangeSettings get_arrange_settings() const {
 | |
|         const ArrangeSettings &settings = get_arrange_settings(this);
 | |
|         ArrangeSettings ret = settings;
 | |
|         if (&settings == &m_arrange_settings_fff_seq_print) {
 | |
|             ret.distance = std::max(ret.distance,
 | |
|                                     float(min_object_distance(*m_config)));
 | |
|         }
 | |
| 
 | |
|         return ret;
 | |
|     }
 | |
| 
 | |
|     // Timestamp for FPS calculation and notification fade-outs.
 | |
|     static int64_t timestamp_now() {
 | |
| #ifdef _WIN32
 | |
|         // Cheaper on Windows, calls GetSystemTimeAsFileTime()
 | |
|         return wxGetUTCTimeMillis().GetValue();
 | |
| #else
 | |
|         // calls clock()
 | |
|         return wxGetLocalTimeMillis().GetValue();
 | |
| #endif
 | |
|     }
 | |
| 
 | |
|     void reset_sequential_print_clearance() {
 | |
|         m_sequential_print_clearance.set_visible(false);
 | |
|         m_sequential_print_clearance.set_render_fill(false);
 | |
|         //BBS: add the height logic
 | |
|         m_sequential_print_clearance.set_polygons(Polygons(), std::vector<std::pair<Polygon, float>>());
 | |
|     }
 | |
| 
 | |
|     void set_sequential_print_clearance_visible(bool visible) {
 | |
|         m_sequential_print_clearance.set_visible(visible);
 | |
|     }
 | |
| 
 | |
|     void set_sequential_print_clearance_render_fill(bool render_fill) {
 | |
|         m_sequential_print_clearance.set_render_fill(render_fill);
 | |
|     }
 | |
| 
 | |
|     //BBS: add the height logic
 | |
|     void set_sequential_print_clearance_polygons(const Polygons& polygons, const std::vector<std::pair<Polygon, float>>& height_polygons) {
 | |
|         m_sequential_print_clearance.set_polygons(polygons, height_polygons);
 | |
|     }
 | |
| 
 | |
|     void update_sequential_clearance();
 | |
| 
 | |
|     const Print* fff_print() const;
 | |
|     const SLAPrint* sla_print() const;
 | |
| 
 | |
|     void reset_old_size() { m_old_size = { 0, 0 }; }
 | |
| 
 | |
|     bool is_object_sinking(int object_idx) const;
 | |
| 
 | |
|     void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
 | |
| 
 | |
|     // Convert the screen space coordinate to an object space coordinate.
 | |
|     // If the Z screen space coordinate is not provided, a depth buffer value is substituted.
 | |
|     Vec3d _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
 | |
| 
 | |
| private:
 | |
|     bool _is_shown_on_screen() const;
 | |
| 
 | |
|     bool _init_toolbars();
 | |
|     bool _init_main_toolbar();
 | |
|     bool _init_select_plate_toolbar();
 | |
|     bool _update_imgui_select_plate_toolbar();
 | |
|     bool _init_assemble_view_toolbar();
 | |
|     bool _init_return_toolbar();
 | |
|     bool _init_separator_toolbar();
 | |
|     // BBS
 | |
|     //bool _init_view_toolbar();
 | |
|     bool _init_collapse_toolbar();
 | |
| 
 | |
|     bool _set_current();
 | |
|     void _resize(unsigned int w, unsigned int h);
 | |
| 
 | |
|     //BBS: add part plate related logic
 | |
|     BoundingBoxf3 _max_bounding_box(bool include_gizmos, bool include_bed_model, bool include_plates) const;
 | |
| 
 | |
|     void _zoom_to_box(const BoundingBoxf3& box, double margin_factor = DefaultCameraZoomToBoxMarginFactor);
 | |
|     void _update_camera_zoom(double zoom);
 | |
| 
 | |
|     void _refresh_if_shown_on_screen();
 | |
| 
 | |
|     void _picking_pass();
 | |
|     void _rectangular_selection_picking_pass();
 | |
|     void _render_background() const;
 | |
|     void _render_bed(bool bottom, bool show_axes);
 | |
|     void _render_bed_for_picking(bool bottom);
 | |
|     //BBS: add part plate related logic
 | |
|     void _render_platelist(bool bottom, bool only_current, bool only_body = false, int hover_id = -1) const;
 | |
|     void _render_plates_for_picking() const;
 | |
|     //BBS: add outline drawing logic
 | |
|     void _render_objects(GLVolumeCollection::ERenderType type, bool with_outline = true);
 | |
|     //BBS: GUI refactor: add canvas size as parameters
 | |
|     void _render_gcode(int canvas_width, int canvas_height);
 | |
|     //BBS: render a plane for assemble
 | |
|     void _render_plane() const;
 | |
|     void _render_selection() const;
 | |
|     void _render_sequential_clearance();
 | |
| #if ENABLE_RENDER_SELECTION_CENTER
 | |
|     void _render_selection_center() const;
 | |
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | |
|     void _check_and_update_toolbar_icon_scale();
 | |
|     void _render_overlays();
 | |
|     void _render_style_editor();
 | |
|     void _render_volumes_for_picking() const;
 | |
|     void _render_current_gizmo() const;
 | |
|     void _render_gizmos_overlay();
 | |
|     void _render_main_toolbar();
 | |
|     void _render_imgui_select_plate_toolbar() const;
 | |
|     void _render_assemble_view_toolbar() const;
 | |
|     void _render_return_toolbar() const;
 | |
|     void _render_separator_toolbar_right() const;
 | |
|     void _render_separator_toolbar_left() const;
 | |
|     void _render_collapse_toolbar() const;
 | |
|     // BBS
 | |
|     //void _render_view_toolbar() const;
 | |
|     void _render_paint_toolbar() const;
 | |
|     void _render_assemble_control() const;
 | |
|     void _render_assemble_info() const;
 | |
| #if ENABLE_SHOW_CAMERA_TARGET
 | |
|     void _render_camera_target() const;
 | |
| #endif // ENABLE_SHOW_CAMERA_TARGET
 | |
|     void _render_sla_slices();
 | |
|     void _render_selection_sidebar_hints() const;
 | |
|     //BBS: GUI refactor: adjust main toolbar position
 | |
|     bool _render_orient_menu(float left, float right, float bottom, float top);
 | |
|     bool _render_arrange_menu(float left, float right, float bottom, float top);
 | |
|     // render thumbnail using the default framebuffer
 | |
|     void render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, ModelObjectPtrs& model_objects, const GLVolumeCollection& volumes, std::vector<std::array<float, 4>>& extruder_colors, GLShaderProgram* shader, Camera::EType camera_type);
 | |
| 
 | |
|     void _update_volumes_hover_state();
 | |
| 
 | |
|     // Convert the screen space coordinate to world coordinate on the bed.
 | |
|     Vec3d _mouse_to_bed_3d(const Point& mouse_pos);
 | |
| 
 | |
|     void _start_timer();
 | |
|     void _stop_timer();
 | |
| 
 | |
|     // Create 3D thick extrusion lines for a skirt and brim.
 | |
|     // Adds a new Slic3r::GUI::3DScene::Volume to volumes, updates collision with the build_volume.
 | |
|     void _load_print_toolpaths(const BuildVolume &build_volume);
 | |
|     // Create 3D thick extrusion lines for object forming extrusions.
 | |
|     // Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
 | |
|     // one for perimeters, one for infill and one for supports, updates collision with the build_volume.
 | |
|     void _load_print_object_toolpaths(const PrintObject& print_object, const BuildVolume &build_volume,
 | |
|         const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values);
 | |
|     // Create 3D thick extrusion lines for wipe tower extrusions, updates collision with the build_volume.
 | |
|     void _load_wipe_tower_toolpaths(const BuildVolume &build_volume, const std::vector<std::string>& str_tool_colors);
 | |
| 
 | |
|     // Load SLA objects and support structures for objects, for which the slaposSliceSupports step has been finished.
 | |
| 	void _load_sla_shells();
 | |
|     void _update_sla_shells_outside_state();
 | |
|     void _set_warning_notification_if_needed(EWarning warning);
 | |
| 
 | |
|     //BBS: add partplate print volume get function
 | |
|     BoundingBoxf3 _get_current_partplate_print_volume();
 | |
| 
 | |
|     // generates a warning notification containing the given message
 | |
|     void _set_warning_notification(EWarning warning, bool state);
 | |
| 
 | |
|     bool _is_any_volume_outside() const;
 | |
| 
 | |
|     // updates the selection from the content of m_hover_volume_idxs
 | |
|     void _update_selection_from_hover();
 | |
| 
 | |
|     bool _deactivate_collapse_toolbar_items();
 | |
|     bool _deactivate_arrange_menu();
 | |
|     //BBS: add deactivate_orient_menu
 | |
|     bool _deactivate_orient_menu();
 | |
|     //BBS: add _deactivate_layersediting_menu
 | |
|     bool _deactivate_layersediting_menu();
 | |
| 
 | |
|     // BBS FIXME
 | |
|     float get_overlay_window_width() { return 0; /*LayersEditing::get_overlay_window_width();*/ }
 | |
| 
 | |
|     static std::vector<std::array<float, 4>> _parse_colors(const std::vector<std::string>& colors);
 | |
| };
 | |
| 
 | |
| } // namespace GUI
 | |
| } // namespace Slic3r
 | |
| 
 | |
| #endif // slic3r_GLCanvas3D_hpp_
 | 
