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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#ifndef slic3r_SpiralVase_hpp_
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#define slic3r_SpiralVase_hpp_
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#include "../libslic3r.h"
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#include "../GCodeReader.hpp"
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namespace Slic3r {
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class SpiralVase
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{
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public:
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class SpiralPoint
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{
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public:
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SpiralPoint(float paramx, float paramy) : x(paramx), y(paramy) {}
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public:
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float x, y;
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};
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SpiralVase(const PrintConfig &config) : m_config(config)
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{
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m_reader.z() = (float)m_config.z_offset;
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m_reader.apply_config(m_config);
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m_previous_layer = NULL;
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m_smooth_spiral = config.spiral_mode_smooth;
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};
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void enable(bool en) {
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m_transition_layer = en && ! m_enabled;
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m_enabled = en;
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}
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std::string process_layer(const std::string &gcode, bool last_layer);
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void set_max_xy_smoothing(float max) {
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m_max_xy_smoothing = max;
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}
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private:
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const PrintConfig &m_config;
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GCodeReader m_reader;
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float m_max_xy_smoothing = 0.f;
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bool m_enabled = false;
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// First spiral vase layer. Layer height has to be ramped up from zero to the target layer height.
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bool m_transition_layer = false;
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// Whether to interpolate XY coordinates with the previous layer. Results in no seam at layer changes
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bool m_smooth_spiral = false;
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std::vector<SpiralPoint> * m_previous_layer;
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};
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}
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#endif // slic3r_SpiralVase_hpp_
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