mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-30 20:21:12 -06:00 
			
		
		
		
	|  bad51cdb52 For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo. Based on https://stackoverflow.com/a/66206648, the similar behavior was also spotted on some other devices with Arm CPU. | ||
|---|---|---|
| .. | ||
| gouraud.fs | ||
| gouraud.vs | ||
| gouraud_light.fs | ||
| gouraud_light.vs | ||
| options_110.fs | ||
| options_110.vs | ||
| options_120.fs | ||
| options_120.vs | ||
| printbed.fs | ||
| printbed.vs | ||
| toolpaths_lines.fs | ||
| toolpaths_lines.vs | ||
| variable_layer_height.fs | ||
| variable_layer_height.vs | ||