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			19 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <libslic3r/TriangleMesh.hpp>
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| #include "libslic3r/MeshSplitImpl.hpp"
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| 
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| namespace Slic3r {
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| using FaceNeighborIndex = std::vector<std::array<size_t, 3>>;
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| FaceNeighborIndex its_create_neighbors_index_1(const indexed_triangle_set &its);
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| std::vector<Vec3i> its_create_neighbors_index_2(const indexed_triangle_set &its);
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| std::vector<Vec3i> its_create_neighbors_index_3(const indexed_triangle_set &its);
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| FaceNeighborIndex its_create_neighbors_index_4(const indexed_triangle_set &its);
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| //FaceNeighborIndex its_create_neighbors_index_4(const indexed_triangle_set &its);
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| std::vector<Vec3crd> its_create_neighbors_index_5(const indexed_triangle_set &its);
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| std::vector<std::array<size_t, 3>> its_create_neighbors_index_6(const indexed_triangle_set &its);
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| std::vector<std::array<size_t, 3>> its_create_neighbors_index_7(const indexed_triangle_set &its);
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| FaceNeighborIndex its_create_neighbors_index_8(const indexed_triangle_set &its);
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| std::vector<Vec3crd> its_create_neighbors_index_9(const indexed_triangle_set &its);
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| std::vector<Vec3i> its_create_neighbors_index_10(const indexed_triangle_set &its);
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| 
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| std::vector<std::vector<size_t>> create_vertex_faces_index(const indexed_triangle_set &its);
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| }
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